Oz Monthly Economic Report Review Guest Stream w/CCP Okami

EVE Online: Analyse der Wirtschaft mit CCP Okami und Einblicke in den Oz Report

EVE Online

00:00:00
EVE Online

Einführung in den Stream und Vorstellung von CCP Okami

00:08:42

00:08:42 Mike Check, Mike Check. Good morning, Eden. Good evening, Eden. Hi, CCP. And welcome, CCP Okami. It's so good for me to be back on this channel, but it's also very good to have you, CCP Okami, as a guest for the first time. So welcome. Welcome, Okami. Thanks, man. Yeah, super good to be here. Thank you for having me. Yeah, and thanks for making it happen at these strange times. I was already wrestling these times with...

00:09:10 Rattati last month. But for those of you that might not know, I am currently temporarily in Australia. And that means that for me, it is a nice sunny Sunday morning. And in Europe, it's getting close to midnight here. And we have North America with a leisurely Saturday afternoon. They have it best right now, don't they? We have a nice sunny 11 p.m. here in Iceland. Oh, I love that. Love that. I'm very, very, very jealous of that.

00:09:40 Ja, quick introduction for those of you that don't know who I am. I am Oz. I am not only on the CSM, but I also do a monthly week, a weekly look at the monthly economic report or a monthly look at the monthly economic report and a weekly look at the EVE markets with my Oz report. And I cover generally anything economics related in EVE Online. And so this month, what we thought we would do is we would take the regular MER show.

00:10:08 and bring it to the CCP channel, and have Okami as a guest who is the Game Design Director at EVE Online. Okami, can you tell us what that actually means in a day-to-day context? Yeah, what is a Game Design Director? So the best way I talk about it to people is just saying I design the design team. So really, we have a group of very talented designers that do everything from make content in EVE, like missions and...

00:10:37 like sites and things like that, balance the game, come up with the next features, and I'm trying to coordinate all of them across multiple teams, listen to the community, talk to you folks, and try to take input into everything we're doing so that we're balancing things in the right way and everything like that. And work with other folks like Rattati, who you've had on here before as well, to coordinate all of that.

00:11:05 Perfect. And we've seen that you've been interacting with the community a lot and you're getting almost Legend status on Reddit, I would say. Is that something you register? Yeah, I mean, it's fun. I do this for the community, right? Like I make games for people. And so to me, it's really important to be interacting with the people that I make games for.

00:11:32 Und es ist ein sehr guter Gelegenheit. Ich denke, Oz, du hast es gekauft, ich denke. Ich war vor deinem Stream, und du warst, dass etwas ich nicht sagen kann. Und ich dachte, ich kann es sagen, ich kann es sagen, ich werde es sagen. Und ich habe es nicht. Es ist ein sehr guter Gelegenheit. Ich liebe das. Ich denke, die März 12th Patch und die März 12th Devletter, die mit dem mit dem, war eine der meisten positiven Antworten, die ich in der EVE-Kommunikation habe. Kudos zu dir und der Team.

00:12:00 I think you're on a very good path. And I know you've been trying to keep up with the regular updates that you promised. Another one came out yesterday on the EVE Discord. Is that the channel that you're going to be communicating most going forward? Yeah, Discord's kind of my jam. I know, like, I get a lot of feedback around, like, I wish it could be like this or like that. And for me, it's just the easiest place to most directly...

00:12:27 So if you want to hear more frequently from me or just engage with us, get in there. Come visit the official Discord and I'll be posting updates as regularly as I can. And I'm aiming for every two weeks to have something to say.

00:12:45 Great. And so before we jump in the MER, in the update yesterday, you announced, I think, an update for the 24th. Can you tell us a little bit about that? What's in there?

00:13:00 Yeah, I had an announcement in our DevUpdates channel in Discord. So there is an update coming on the 24th. There's a bunch of stuff in it. I'm not going to spoil everything. Some of the fun is opening the present on the day of. But we're going to see a bunch of our little things coming in. And this is a panel that we had at FanFest. So we had a lot of great participants there. And there's a thread in our official...

00:13:26 So if you have feedback around just tiny things that can make the game better, please go visit that forum. And yeah, so we've got a bunch of updates from that. We also have a few balance changes coming. So we're going to be adjusting some things with Pyrite, mostly aiming at ISEC right now. So we know that Pyrite's been a bit challenging. So that will be coming to alleviate that.

00:13:54 um we have some fixes around wardex as well there's been some fun loopholes and and things happening around that lately i know that the community's been pretty vocal about it so uh we do have a few things coming there as well um and i guess the other one i'll mention so previously i talked about us delivering uh

00:14:15 The delivery contribution method for freelance projects that won't be in this update. So I just want to make that clear to folks, but it will be coming this summer, so it will be coming very soon.

00:14:26 Ja, sehr gut. Ich denke, Korps und andere, wie dieser Mann, sind hierfür für ein paar Worte zu engagieren, mit Players und eigentlich get paid, oder get items delivered, und nicht nur pay Capsuleers. Ich denke, das wird noch eine andere Dimension zu den Freelance-Projekt. Das ist warum die Community ist hotly erwähnt.

00:14:53 in terms of community impact. So I'll give you an example. One of the things that I've fought for, one of the little things I fought for over the last year was being able to buy multiple sell orders at once at the actual price that they were listed. It used to be that you would buy them and you would buy them all at the same price that you put in, which is not very logical, but it's also frustrating. Great for sellers, but frustrating if you're buying a lot of items, if you're an alliance or an investor.

00:15:21 And now that was fixed, and that's quite small. But for traders and alliance leaders, I think that's quite big. So some of these small things go really a long way. Yeah, absolutely. So look out for that. There'll be some pleasant little treats in there. Nice. So jumping over to the MER, I'll pull up the graphs in a second, but I maybe just want to have a general look at where we're at right now in the EVE economy.

Analyse des Monthly Economic Report (MER): Produktion, Mining und Zerstörung

00:15:51

00:15:51 Frankly, it's a good time for you to jump on a stream with me because there have been months where the MPI threw up a lot of questions and pointed out a lot of actions. This month, if we look at the MPI overall, production is up massively, which is part Barbaroga and part war preparations, I think. So it's 9% up from where we...

00:16:19 Das war bereits ein sehr hochwertiges Level. Mining hat schon seit März. Sinks und Faucets sind sehr balanced. Historisch gesprochen, wir hatten ein Problem da in den letzten 1-2 Jahren, dass wir an erhöhter Money Supply hatten und die Balance ist zurück. Ist da nichts left zu tun für dich? Okami, wenn du dich an das anschauen kannst, was die levers you're still attacking?

00:16:47 No, I think that's it. We did it. And that's it. Good night. That was the whole review. Stream over. We did it. Stream over. No. Yeah, you know, absolutely. There are always things that we're looking at ongoing. I think we've done a phenomenal job with...

00:17:05 Mining overall in Nullsec, for example, but there's a lot of love that needs to go into the rest of the universe, even just having some pirate adjustments coming out, for example, like pirates still in a weird place.

00:17:19 We know that Moongoo, for example, as well, is still kind of in a funky spot because of Metanox. So these are all things that we're still thinking about and we'll keep adjusting into the future, looking at capital ship manufacturing and the various bottlenecks that still exist there and making sure that...

00:17:39 Things are in a good enough balanced spot to meet demands, etc. So there's still lots of little things for us to keep tending to. But yeah, this is a good spot to come on and be like, hell yeah, high five Oz, let's go. Yeah, and just to not make it too easy for you, I think, I mean, I have the opportunity to voice this as part of the CSM as well, but I think two of the big issues that I hear from the community still.

00:18:07 Economisch speaking, one, is the MPI is still very high. So we've brought it down quite a bit. We'll look at the graph right now, but the MPI is still, you know, very high. And Pyrite is a good place to start. But I think one other thing, and that's the second point, is that certainly super capital ships are still very, very expensive to the point that they're hardly being used at all.

00:18:35 So I think those are two things that the community feels are things that could still be attacked just to make the big battles that we're seeing right now even bigger and get people to bring other big battles. Yeah, absolutely. Those are great points. So MPI is still pretty high. To me, it's a good and a bad thing. It's a good thing to me because it's come down to a more reasonable spot. So we've seen some good impacts.

00:19:01 The good part to me means that there is room for us to do things. And I think over the course of this year, we'll see some smaller adjustments to just the rebalancing of mining and other parts of space. And then maybe some other more interesting and exciting things later on that I can't quite talk about super in-depth yet, but it means we have room to play. Great. So I'm going to jump over here into the graphs and see if this works.

00:19:31 The transition magic, there we go, perfect. So I don't know if this was you're doing Okami or if this was before you took over, but the intro I really like. I think I've had a lot of positive feedback from the community to this as well, like a little bit of an interpretation of the results. I think this month is quite short, but then again, it's...

00:19:57 Es ist nicht so controversial this month. In months where we're seeing very strange numbers, or numbers that aren't as obvious to the community, doing the write-up, I think, goes a very, very long way for the community to understand where CCP is standing, even without these types of streams or communications that you do on Discord. So please keep doing that, and the longer, the better.

00:20:22 Awesome. Yeah, not my doing. I won't take credit for it. This is totally our data, folks, I believe. Awesome. But yeah, we'll keep this up. Glad for the feedback. Thank you.

00:20:32 What's in the write-up this month is what I already mentioned. So we had production already at a very high level, and it went up another 9%, which, you know, isn't surprising in hindsight, because this was the tail end of war preparations. The war kicked off for real, really, this past week. So I think it went into June. So we're not seeing a lot of war economy yet in this economic report, but you are seeing definitely preparations. Plus,

00:21:01 You're seeing the massive impact that the Babaroga has had. I covered that on my stream last week. I mean, Babaroga went immediately into the top five traded items in the week in all of EVE, and that includes Plex and Skill Injectors. It was the most traded item outside of the Plex adjacent items. Is that something you register? Like you have an expansion and one of the ships is wildly popular?

00:21:31 What's your thinking there? Yeah, I mean, of course we register it, just watching the data from the inside that we, you know, have a handle on it. It's cool to watch. I think sometimes you don't anticipate or expect how good or how popular something might be. Like I think sometimes you come out and you're like, ah, this is going to do well. This will be an interesting ship.

00:21:58 In Revenant, I think we had a couple of interesting ships, but they're very niche. And now I think we've got a couple more mainline ships. So it is cool to see. I think it's about as popular or maybe a little bit more than I anticipated. So yeah, I'm glad to see the industry that it's driving. And that always kicks the tires on our economy in general and lets us keep an eye on.

00:22:26 Ich denke, es ist die Überlappe zwischen Marauders. Die Leute lieben Marauders und die Leute lieben Trigg-Ships. Und so ein Trigg-Marauder... Es ist gut, aber auch wenn es nicht war, ich denke, dass es so cool ist, weil es so cool ist.

00:22:47 I kind of have to eat my own words there. Last week on my Aussie report, I said the zero-point field manipulators, they're out of control. They're the main component to build Paparogas. They come from trig space. And I said, well, that price is going to come down immediately because there's no way that Paparoga demand is going to stay. And this week, it's exactly the same price as last week. So still, zero-point field manipulators are very much sought after and about six times the price they were a year ago.

00:23:16 Yeah, I'm really curious to see how sustained this will be. Yeah, I'm going to say again next week the price will come down. Yeah. And I'm still sitting on, let's just say, I'm still sitting on way too many of them. But I can't trade being on the CSM right now.

00:23:37 This is the main graph that I've pulled up here in the background. It shows the production we already talked about. It definitely shows also the kind of shift that we've seen in production towards NULSEC in the last few weeks and months. But it also shows a steadily increasing mining graph, especially after the March 12 patch.

00:24:05 Und der Destruction ist ein bisschen weniger, aber ein bisschen schneller. Theoretically speaking, wir würden viel mehr in der Space haben, weil wir in der Minden sind, wir haben viel produziert, aber der Destruction ist ein bisschen weniger. Der nächste MER wird eine große Spike geben. Wir bereits wissen das, weil wir schon viele Massive-Battles haben. Aber was du denkst über die Interplay zwischen Produktion, Mining und...

00:24:34 Yeah, I suspect that we're going to see definitely, like you said, a big spike in the next month. I think overall it's in a pretty healthy spot. I'd love to see that sustained even beyond the war, if we can, to some extent. Hopefully there's a bit of a hangover, a production hangover, and things need to be made afterwards as well.

00:25:03 Yeah, for sure. And right now it's a bit of a double-edged sword because we'll see on the MPI, you know, this one reason why the mineral price index, the MPI, is not dropping is also because production is so high that the demand is there. It's kind of hard. So just to give you some insight into the discussions that typically CCP and the CSM have without spilling any beans is obviously it's a question for

00:25:32 Okami would have to balance the demand of the economy with the current level of supply in minerals and you have to understand whether it's a sustained demand right now or whether it's a spiked demand and especially in times of war that becomes even more difficult right Okami?

00:25:53 Yeah, I think definitely the war will make it a little bit complicated. And at the end of the day, it's an indicator, right?

00:26:04 Use that indicator to make informed decisions about what types of changes we want to make and whether things are healthy. And ultimately, the way I kind of abstract it for myself is if people are getting into the ships and doing the activities that they want to do, that is the healthiest thing. And so really both using that as the canary in the coal mine to tell me if there's a problem, like when we see mining just skyrocketing.

00:26:33 Das Signals etwas zu mir. Aber dann, als es fällt, ich kann wirklich nur auf die overallen Produktion der Ships, die Overall Destruction, und wer ist undockt, und eigentlich zu gehen und machen die Aktivitäten sie wollen, und all die Rest. Alles, um zu diesem Punkt, ist Friction zu gehen, um die Dinge, die du wirklich wollen.

00:26:57 The March 12th impact we see quite significantly here because it's that yellow line right here increasing the mining even more. We were already in a good track, but then we had the March 12th impact. Are you looking back at March 12th and the current level of mining? Is that something that you're happy with? Is that something that you feel was a step in the right direction?

00:27:25 Because the MPI came down a little bit, but it didn't come down significantly, as we said, right?

00:27:32 Yeah, I think it was a good, significant change. I feel like things are much healthier. It also goes beyond just the MPI, and I know we're here to talk about economics, but I think about the experience as well and talking to players about being out and mining in NullSec and what the experience is like. I think there were some just...

00:27:58 Design issues with how mining worked. And it's in a better spot. So that, you know, also drives the MPI up. And like I mentioned earlier, I do think that there's room for us to still play with mining. And I'd really like to take an eye to the rest of the, to New Eden at this point too. I think that other places need a little love as well. So I can imagine that will continue to have an impact on the mining index.

Metanox Moon Mining und ISK-Senken und -Quellen

00:28:29

00:28:29 I think other places love hearing that. Although, you can never win. I have a very mixed community from all types of space, people that are generally interested in the economics of Yves, and the people that are screaming, ah, Noel hasn't nearly had enough attention, versus ah, Noel gets all the attention, it's about 50-50.

00:28:56 Well, I feel like we've had about three expansions where we've touched things in Null. We've rejuvenated enough things for a little while. Oh, that's a touchy word. You know that, right? Yeah. I'm here to have fun. Let's go. Very good. Very good. So I'm not going to... This is basically an overview. Let me just explain this for people that maybe typically don't look at the MER. This is a very good...

00:29:24 If you're living in a region of space or if you want to know what's going on macroeconomically with imports, exports and mining and ratting in different parts of space, this is a great graph to look at. For example, this month you can see here a curious move towards scalding pass, which isn't as curious anymore if you've seen any of the battle reports that are going on or an evacuation out of Inns Mother a little bit, possibly. So this is the kind of stuff you see here.

00:29:52 Es ist eher ein Find-Your-Own-Data-Point-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-und-

00:30:22 A lot of that in Nullsack. So that's essentially op success. Can we see more? Is that a good level right now?

00:30:37 Ja, ich denke, es ist an ein ziemlich healthy level, gerade jetzt, ich würde sagen, besonders in NullSec. Ich würde nicht wollen, dass es zu viel zu machen ist. Definitiv noch mehr Mining zu kommen, aber ich möchte, dass es Null für ein bisschen Zeit ist, und wie du gesagt hast, es ist nicht all über Kubikmeters oder ISK, es ist auch über die Mining Experience, und wir haben sehr viele Feedback auf das. Ja.

00:31:07 Even though somebody just called mining boring in chat. Can you believe that? Can you believe that? How are you mining? I have exciting mining happening right now. Gas has increased recently, and one reason why gas mining has increased is because it's an important input to dreadnought production, which is a very, very...

00:31:36 um popular type of capital ship right now especially in in the wars and because some interesting dreads have been released in the last few years and so um this is still one of the reasons or one of the input factors governing the prices of threats because it it does come from wormhole mostly and it's uh warm holes mostly and it's it's rather scarce because um

00:32:04 Typically, wormholes do not mine at industrial levels like NullSec do. This type of bottleneck, what is your thought of it? Are you happy with the design of it?

00:32:19 Yeah, I think it's okay as a design right now. To me, again, it's really looking at the end of the chain and seeing if enough people are getting into the ships, like if demand is being met or not. And I think that we're always open to feedback and looking at changing this, but for the time being, it's working out okay. I had this discussion with...

00:32:48 with one of our Discord members yesterday, it's the making everything available to everyone, especially large alliances, versus making each type of space unique and forcing people to trade. I think, in theory, the latter is almost always the cooler one from a game design perspective, because you want people to interact, you want people to fight, you want people to go to war over resources.

00:33:17 I know from being on the CSM that a lot of times the null alliances want less of it because they inherently say, well, we want to build at industrial scale, and if we have too many bottlenecks from other regions, then we can't do that. And so there's no perfect answer in that, again, because it's how difficult do you make it?

00:33:43 versus what is the benefit of actually having it. You came into Yvonne 9 already having a system in place, right? Coming in, what was your initial thought on the way that the regions differ from each other right now in Yvonne 9? That's a great big question.

00:34:09 I think it's okay. This is something that we talk about quite a bit on the economic side in design as well. And I know you talked to some of our other economic oriented designers too. Pieces of it, I think that I'm happy with. You know, like you said, it is somewhat good and healthy, like as a design principle, to say that there are things that are unique to different regions of space and that forces people to

00:34:38 be social, to trade, to interact in different ways. But we are constantly examining whether it is being done right. And something that I'll talk about a little bit in my next DevBlog, which I teased in the Discord, as well as some of our tuning and balancing philosophy. So some of the things we're thinking about.

00:35:07 And part of this to me is, you know, making sure that we are more regularly tending to these things as we have been kind of doing these sort of bigger hygiene passes that like, ah, mining's not healthy, let's update it. Okay, let's update it again and nudge it until we get it to a place where we're happy at the right rate. And then looking at some of these other, you know, bottlenecks, tending to them and making sure that.

00:35:36 Like I said earlier, people are getting into the right ships and with just the right amount of friction, like you still have to do a job to get to the thing you want. And then over time, we are examining whether we have made some of the right shifts and seeing whether we want to try to make bigger changes there as well. So it's all on the table. I think me coming in.

00:36:04 Ja, absolut. Und ich kann sagen, ich habe, ich fühlt eine Fresh Wind in den letzten Jahren. Und natürlich, das ist nicht...

00:36:24 Only you coming in, this is a lot of factors, but I think some things have changed in the communication, in the game design principles, etc. So I think you guys are on the right track right now.

00:36:38 Thanks, I appreciate that. Yeah, of course. I think the community appreciates things like the March 12th patch, the communication around it, the quality of life improvements, the little things. I think as long as the communication is good and the reasoning, etc., I think the community is much more forgiving.

00:37:04 Ich habe gelernt, weil sie verstehen, okay, so vielleicht du hast du das, weil du das war, und das war nicht. Aber wenn du erzählst, warum du das war, die du das war, dann wird es einfach gut sein. Es gibt immer 10% die Leute, die nicht. Ja, EVE ist ein sehr komplexes Spiel, und ich und die Designers werden es irgendwann mal getötet.

00:37:29 Der beste Weg in meiner Meinung nach ist, wie du gesagt, ist zu sein, zu reden und zu reden und zu reden und zu geben, unsere Logik- und Reisung zu tun, und dann zu machen, die space zu adjustieren und auf diese Dinge zu machen. Ich glaube, viele Leute wissen das, aber vielleicht noch mehr Spieler haben das noch nicht gefunden, aber es gibt viele Leute, die das Spiel für 20 Jahre spielen haben, mich included,

00:37:56 are very good at one thing and have no clue about some parts of the game. You can come to me and I can talk about the economy all night, but you ask me to fit a Marauder. I'm completely worthless. Completely worthless. I might be able to tell you what the price of it is and the price of the module and what minerals go into it, but no expert knowledge on the other hand. It's the same with a lot of

00:38:25 mit anderen EVE-Playern. Das Spiel ist zu groß für jemanden zu verstehen, und das ist auch eine große Herausforderung für die Entwicklungen, weil die Entwicklungen, ich würde sagen, es ist nicht möglich. Es gibt sehr wenige Leute an CCP, die alle Aspekte von EVE verstehen, und selbst wenn sie die Entwicklungen sind, das ist ein Fakt von diesem komplexen Spiel. Absolut, es ist ein Handvoll von ihnen, die ich glaube, es besser als jemand, wie ich könnte.

00:38:54 I am also tremendously lucky to be surrounded by so many players, folks like yourself, and the developers that do know it well.

00:39:10 Oh, there you are. Okay, sorry, your screen froze for a second. Oh, okay. Metanox is the graph we're looking at in the background here. Something rather big happened last month here in the MER Okami, and that is, for the first time, we're seeing a clear dropping trend in Metanox adoption here. I think for the longest time we saw...

00:39:34 Possibly only the hint of a drop, but now it's very clear that at least for R4 and R8 moons and possibly also R16 moons, we're seeing a move away from Metanoxis, which is not a surprise because you've increased the running cost of Metanoxis over the last few months. Clearly this was your intention because that's why you increased the running costs.

00:40:03 Was, what are your thoughts on, on where we are at with Metanox Moon Mining right now? Yeah, I think as I mentioned in probably one of my, my various posts, I don't, I don't think we're done here. Like I think that this was a nudge and it wasn't something that we'd see immediate from that point. So we're starting to see the trend now, which is good. It's having an impact. I think that there's a couple of.

00:40:30 interesting things at play which is for one the metanox i think is is doing something in general positive for eve like i think there's there's a there's a good thing in the design of it um but obviously like it is having an impact on things like pyrite and and mungoos so uh we have we have room to go um whether that's you know a additional balance just cost updates or uh something more

00:40:58 More complex, it's up for debate. Like, we're still talking about that right now. But we're not done with Metanox, I guess, is what I'm saying.

00:41:09 Overall, the adoption has been huge, right? Which, you know, I guess if you want to be on the safe side, you know, you introduce something new, you want it to be adopted. So I guess the way that it happened now, is this the way you prefer it? Where you brought in something and it...

00:41:36 Es war viel populär, aber jetzt müssen wir es wieder zurückgehen, weil es, ich weiß nicht, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war, es war,

00:42:05 Und so, dass es mehr impact zu Metanox proliferaieren ist, als nur die Mungu kommen von einem anderen Ort, und nicht jemanden aus dem Mining, das ist eine andere Faktor. Okami, sind Sie immer wieder glücklich mit der Weise Metanoxes vorhanden?

00:42:32 Yeah, I mean, like you said, it was widely adopted. I think that's for a reason. I think there's a role it's fulfilling, which is passive generation. It's removing some amount of labor and friction and allowing people to focus their energy on other places that I think that they might rather be spending some of their time.

00:43:00 Did I want to release a popular feature that also wrecked a part of the economy? No, totally not. But I think this is fine. I think it's okay. I think it's solvable. I don't think we're in a forever death spiral that will last forever now.

00:43:19 In general, I'm happy with it as a feature, as the way it works. And I'm glad that it's widely adopted. And now we have a new thing just to keep kind of working on over time.

00:43:35 Now we come to my favorite graph. I skip all these regional graphs, which are interesting, but not really good for stream analysis. But this is my favorite graph because it shows the ISK sinks and faucets in EVE Online. For those of you that are new to economic streams, the faucets are activities in-game that generate ISK out of nowhere, essentially.

00:44:04 Injecting money supply into the game economy. And faucets are activities that suck ISK out of the system. And so overall, you want, likely in most situations, some sort of balance between ISK sinks and faucets. Because if you're injecting way more ISK into the economy compared to how much you're sucking out on the bottom, then you have something

00:44:32 called inflation and it's a little bit more complicated like that but then if everyone has more is going around typically prices rise that's what happens in the real economy as well and that's what will happen in eve so if we're and let me see if i can zoom on here a little bit

00:44:51 If we look at this calculation right here, what this shows is a beginning-of-month money supply of 2,478 trillion ISK and a month-end supply of 2,499, which is, historically speaking, a very good balance. And the reason that is is because faucets are about 160 trillion, which was rather high. We'll look at that in comparison in a second here. But also sinks were very high, especially tied to...

00:45:20 Was you can see down here, and that is the transaction tax, which was massive. The reason that is a sink is because every time you do a transaction, part of the value, the fees and all of the fees and the taxes and fees that you pay go out of the system. And we had a lot of trade last month, especially related to Skill Extractors and Plex, because there were massive sales going on.

00:45:49 Anytime that happens, a lot of ISK leaves the economy, which gives you, CCP Okami, more playing room on the faucet side, right? So typically speaking, you like when the sinks are high because you can give more money out at the top and make people happy for, or make maybe, let me say, I can say this, economically challenged.

00:46:18 Das ist richtig. Das ist richtig. Das ist richtig. Das ist richtig.

00:46:45 On the average, if a player is not active for three months, his or her ISK goes out of the system. It's not counted anymore. If they come back, it's counted as part of the active ISK delta. And that is then added or subtracted to GM actions like bot bans, for example. And that's how we get the active ISK delta. Typically, that number is...

00:47:09 Das war die vier Reasons, die ich sehe.

00:47:37 was you were expecting? Ja, I think that summarizes it pretty well, Os.

00:47:44 And is this like something that you look at? I mean, this is probably an indirect number. I imagine you have a much more direct number of looking at, you know, players, player numbers and daily active users, etc. But the active is Delta, is that a number that you consider? Or is that just like a secondary effect that doesn't really matter all the way to you?

00:48:10 It does matter. I think the total faucets is something that I'm more interested in more of the time, personally. Like you said, I think when those are healthy, that gives us room in design to do cool things, right? So that's more of my interesting and exciting space for me, but definitely something that we have a look at.

ISK-Velocity, Geldmenge und zukünftige Entwicklungen

00:48:34

00:48:34 um if we i want to look at this graph right here if we look at the these things and faucets over time we see something interesting and that is um in the transaction tax the purple line on the bottom we see that last july it was hacked um it was you know and this was correct me wrong but it was just before your time i think yeah

00:48:59 Ja, es war nach meinem Zeitpunkt, aber ich hatte noch keine Ahnung, was ich war. Wir haben die Transaktion Tax, und das war die größte Sink an der Zeit. Es hat die Wiggle-Room gewonnen, die man hätte auf dem Fawcett.

00:49:21 There might be a myriad of reasons of why you would do that. One could be to stimulate the economy. Anytime you cut taxes, you hope that maybe its velocity goes up and people trade more if they pay less taxes. I think we didn't see, I didn't see in the numbers a big impact from that. And so I think it was correct to kind of revert that back to its original number or close to it.

00:49:50 And so now we're seeing not only you going back to that, which, you know, adds about 15, it sucks about 15 trillion, I think, in taxes out of the system. It's massive. And then also now we're seeing the impact of the Barbaroga expansion, sorry, you know, the Legion expansion. Yeah, we could call it the Barbaroga expansion.

00:50:18 And also the massive Skill Extractor sale that we also saw there. So overall, there's been a very good, a large amount of ISK being sucked out of the system, which now allows you to add more at the top. So are you happy with the way that the sales tax adjustment went?

00:50:38 Ja, ich bin. Und ich meine, Hats off zu Ihnen, Oz. Ich weiß, dass du eine große Advokatung für dieses Change war. So das war ein weiteres Beispiel von CSM zu arbeiten. Ich denke, du bist völlig richtig. Da war ein Experimentation, um zu sehen, ob wir können Dinge wie Verlust, wie Verlust, um zu haben.

00:51:01 Worth trying, but ultimately it didn't yield the results we wanted. So we went back and that's probably factoring into the healthy balance between our faucets and sinks right now. So yeah, I'm pretty happy with it. I mean, I'll put it this way. I don't love taxes. I don't love taxes as a design principle, but sinks are important and it is an important sink to keep the game economy healthy. So I'm happy with the way it's impacting EVE right now.

00:51:32 So I'm going to do myself a disservice here, but let's just say people typically, at least the ones that are active out in the EVE community and on Discord and Twitch and YouTube, they know that I was wildly in favor of this, and I mention it pretty much every week. And while you would expect a whole lot of pitchforks if you double the sales tax rate, there was about two and a half people that contacted me about it.

00:52:00 Und über 50, die gesagt haben, ja, fantastisch, endlich, wir haben die money supply wieder unter Kontrollen und wir sind nicht als risk für Inflation, wenn wir noch ein Christmas event haben, wie wir typically machen. So, ich würde gerne haben die Christmas, hey, everyone, hier ist ein Bunch-of-ISK-event.

00:52:24 Ich denke, es ist ein sehr guter Weg.

00:52:53 Similar.

00:52:58 The big faucets here, Trigg Data and Overseer Personal Effects, were the big faucets that increased in the last month. And that is pretty much the events, right? It's the Capsuleer Day event that we saw and the various lore events that we've seen. And that is the way that CCP injects.

00:53:24 die Faucets in der Ökonomie, die dann in Transaction Tax get sucked. Aber es ist nicht so surprising. Wie Sie, als Game Director, als Game Design Director, decide, okay, wie viel ISK wir jetzt hier? Ich weiß, dass Sie sich auf Spreadsheets und Sie versuchen, das vorhin zu predenken. Aber es ist sehr schwierig, zu predenken.

00:53:52 How many sites people are going to run per hour and that sort of stuff, right? So that's difficult. Yeah, it is. It's very difficult and sometimes we get it right and sometimes we don't. Luckily we have a lot of historical information to go off of so we can look at how did Winter Nexus do last year and how many people ran those sites and if we distributed them this way.

00:54:16 What did that yield? How long on average does a site take? And so we can kind of make some good guesses and model some things around that, which gives us some space. And then we can look at the overall position of the economy with its sinks and faucets and decide like, hey, let's turn this one up a little bit.

00:54:36 um in the cases of some of our smaller events or lore events like if something isn't uh yielding enough you know good motivation for players to go run them then we can we can try to try to bump those events up and stuff so um yeah there's there's a little rigor around that and i think like the historical uh data helps us a lot as well yeah i would love to say you know just just make them fun and the isk doesn't matter but we're talking about eve online so

00:55:05 The extrinsic motivation has to be there. It's insane. Honestly, my playstyle is to see numbers go up. I can't argue against these people.

00:55:24 So this is the money supply graph that I mentioned earlier. So this is the result of ISK coming in, ISK getting sucked out, and then active ISK Delta playing in. We can see that the years 2022 to beginning of 2025 were a period of increasing money supply.

00:55:51 Part of this is you have to look at it in the context of the amount of players, right? Because this is not per capita. This is the overall money supply. So if, for example, very, very rich veterans come back to fight a war, then that increases the available money supply in-game immediately. And that is something that CCP has very little control over, right? Nevertheless, over the last few months, the last five months have been rather stable.

00:56:20 And part of that was because there were certain very large ISC faucets put under control, for example, C5, C6 wormhole ISC generation, and then also Pochven as a step. Are there other big faucets? And I know that's very touchy to say, but those were the two big ones that I was always arguing for.

00:56:50 Are there others right now that you guys are looking at, even if you can't say which ones they are?

00:56:59 I mean, we're always looking, I think. There will probably be some more updates in the next little while that you'll all hear about, too. And really, like, yeah, the Poshvin changes were a good shout. Always trying to look at the risk to ISK, right? Like how risky and how much effort is something to the amount of money being made.

00:57:27 Ja, und es ist ein schwerer balance, aber die kurze Antwort ist, ja, Oz. Wenn man mehr Sachen hat. Stay tuned. Somebody in Chat is asking whether this is trillions, quadrillions, billions. So, this is 2,500 trillions. Trillion-isk. So, you know, I guess, what comes after trillion in English? I'm always confused, Okami, because in German,

00:57:57 A billion in German is not a billion in English, which is the dumbest thing ever. So the German billion is not the American billion. So I'm not even going to attempt, I'm going to just say what's on here. It's 2,500 trillion. A quadrillion? Two and a half quadrillion, thank you. You said it, so now I can just quote you.

00:58:19 And then the last one I want to look at is the velocity of ISK. This is the one we touched on earlier when we said, okay, maybe cutting taxes is going to drastically increase the amount of trade people are doing. Because what you're looking at here is the velocity of ISK, which means the amount of times one ISK changes hands over 30 days. So right now, you can't see this because it's strategically covered by our faces.

00:58:48 But if you look at the pink number down here, which is the ISK removing contracts and PLEX related items, right? So essentially, only the market related ISK velocity without about 60% of the market, which is PLEX, Skill Injectors and Skill Extractors. And that number is about 0.3. And I said earlier that

00:59:18 Last July, the taxes were cut in half. And as you can see here, we haven't really had a change in the ISK velocity since 2023. So clearly, there wasn't a big impact on this. What we do see changing in here is contracts and PLEX related items because, you know, and there's a lot of overlap between the two, by the way. So PLEX has been

00:59:45 Plex injectors and extractors have been traded a lot because they have been put on sale a lot more recently than they used to. Nowadays, when we have events that I call Plexageddon, when the market basically runs out of Plex because skill extractors are so cheap that everyone needs to buy Plex to buy skill extractors.

01:00:11 We see those events clearly here, but we don't see a lot of impact on the overall market. I think it's a bit concerning, Okami, to be honest, because I come from a time in ETH where this velocity was a lot higher and a lot more assets and ISK wasn't stale sitting around somewhere, but was being traded more actively.

01:00:40 Was kann man tun? Was kann man tun? Was kann man tun? Was kann man tun? Was ist das Problem? Ja, gut, gut, gut. So, ich war nicht da für das Zeit, so ich weiß nicht. Das ist ein guter Antwort. Ich kann mich dann nachdenken. Was kann man tun? Was kann man tun? Ja, ich meine, zu einer Art, ich denke, das sagt mir,

01:01:06 Is there some amount of wealth hoarding happening and why aren't people spending? Ultimately, hoarding in any game, but Eve is the end boss of game design. I think it's always a challenging thing to solve. Really looking for making sure that there is a good reason to spend.

01:01:34 Spendisk in the game. And not just on Plex and Plex-adjacent items, like you say, but in EVE for EVE reasons. And so a lot of the work we're doing and we're trying to do is to make sure that things get in the right spot where folks feel motivated and incentivized to do things like go to war, like is happening right now.

01:02:01 And it's a fine dance between things like, you know, reducing capital ship costs and also making things like skyhooks easier to capture so there's less effort or friction to conquest. And it's all of these things that then can contribute to war, which can contribute to spending ISK. And yeah, it is a difficult dance. It could be better.

01:02:29 Um, and it's, it's just constantly trying to, um, look at, look at what will motivate people to, to get out there and go, go fight each other in space and spend that money.

01:02:45 Ich denke, war ist der einfachste Weg. Das ist der einfachste Weg. Das ist der einfachste Weg. Ich denke, die Allianz sind auf viele expensiveen Spiele, die oft nicht flogen, sondern sie absoluten haben, weil sie so expensive sind. Es ist eine Kombination von superkapitalen Spielen und

01:03:13 Ich glaube, es ist gut für neue Spieler. Es ist gut für CCP-Kommerschläge. Es ist gut für Player Retention. Es ist gut für so viele Dinge in EVE Online.

01:03:35 Es ist eine sehr große Unterschiede zwischen EVE Online und der real-world-economy. Und dann, du sagst, dass es das so ist. Always favorieren die Destruction.

01:03:45 Exactly. Yeah, I mean, destruction is a huge metric that Ratati talks about a lot, the impact of destruction. And in game design, it's more about us looking at and thinking about the motivation that leads to that destruction and making sure there's a reason to want to go fight, to want to get in space and do things.

01:04:14 Wenn eine Goon-Move in Oktober machts headlines und es ist die Guinness Book of World Records jetzt, die größte Move? Ja, das stimmt. Ich weiß nicht, ob es ist, aber ich glaube, wir sind mit dem Chat. Ja, und irgendwas ist...

01:04:41 Das macht Yves unique. Und ehrlich gesagt, der Grund, dass ich Yves playe, ist, dass wir all das heute darüber gesprochen haben. Es ist, was game hat eine Monthly Economic Report? Was game kann man eigentlich über 45 Minuten reden? Was ist in der Ökonomie? Und ich mache das every Woche. Und so, keep on doing what you're doing. Fahre Destruction, wenn man kann. Und machen die Kapitel cheaper, Okami.

01:05:11 Working on it. We're working on it. And you might even actually see something related to that soon. I'll just tease you guys. Very good. Okami, any last messages to the Okami economy before we wrap up here?

Feedback und Ankündigung kommender Updates

01:05:31

01:05:31 Nothing major, just thanks so much again, everybody, for all of your consistent feedback. Please, again, Discord is my space. I like to have more direct interactions. So if you have feedback, there is a Legion feedback thread. I'd love to hear from you. We're actively deep into thinking about what comes next in our next major update and the next expansion.

01:05:58 um later this year so uh if there's something that matters to you i'd love to hear about it please get in there and let us know awesome great well um okami thanks for for stopping by and uh um we're going to let you go and then we're going to jump into a regular auss report that i typically do it's a 10 15 minute update so everyone stay tuned um as i rearrange the screen a little bit and then we'll jump straight into that thank you okami bye

01:06:29 Bye.

01:06:31 All right, since I'm not in my own house today, I need to do a few things differently today. Let's see. First of all, first of all, we're going to, let's see, I'm going to turn that off. Perfect. And then we, yeah, we can leave that there. And then possibly we're going to jump into the Aussie port. So I hope you guys all enjoyed that.

01:06:59 Thank you CCP for having me on the CCP channel today. For those of you that don't know who I am and have been watching for an hour wondering who CCP Oz is, I'm not, I'm an EVE player. I'm also on the CSM and I stream on Twitch sometimes about economic content. And today we were talking to CCP Okami about the monthly economic report.

Der Oz Report: Einblick in die EVE-Wirtschaft

01:07:27

01:07:27 We're going to wrap up the stream now with something that I call the Oz Report. It's a podcast and a YouTube series. It's essentially a 10-15 minute look into the EVE economy that you can listen to every week or watch every week and just to get a quick update on what's going on in EVE, Plex Price, which ships are going through the roof and that sort of stuff.

01:07:54 And as Futility is saying, I'm a big advocate of taxes. No, I'm a big advocate of taxes, though. All right. We're going to, I need to pull up my other screen. Hold on. We're going to do this.

01:08:15 And as I said, usually I'm on my own. So I have a few more toys than I do today. So bear with me. But I think we can do something like this. Ah, very good. Then I can make this a little bit bigger for you guys. This is the Oz Report. So that's the one thing, actually. And then we're going to pull another thing over. Bear with me just a second. We're going to do...

01:08:52 So I have made it my mission to create dashboards in EVE Online to immediately understand the economic intricacies. So I'm a fan of dashboards that I can open up daily and look at. That's where the EVE Economy is at. And that's why I have built my own economic dashboard, which looks like this. This essentially looks at every item category in EVE.

01:09:21 And the change we've seen this week and where it's at compared to 52 week average pricing, which is the Oz Price Index aptly named in column C there. And then also the Oz Volume Index, which looks at the current trade volume compared to historic volumes. Right. And then lastly, it's also the Availability Index that looks at how many trade days are currently on the market.

01:09:51 So, for example, if you're looking at something like R4 Moon Materials right here, you can see that right now R4 Moon Materials are trading about 40% below 52-week average. So they are very cheap. That is Metanox doing. But they're trading 10% higher than last week. They're trading at about 52-week average in terms of volume. And there's about five trade days available on average.

01:10:21 This is the type of analysis that I do on a daily basis and that I typically cover on my shows as well. I think there's an exclamation mark Oz command if you want to follow my channel. So you can put that in chat in the CCP channel if you want to find my typical channel. But this is the type of stuff that I do. And what I'm going to do next is I am going to jump into my Oz Report dashboard.

01:10:50 which i have two versions of one is proprietary that i use all right that is something like this that looks at what are the items that have jumped up the most this week what has gone down this week what is in short supply etc etc but don't fret there's one public version that you can use and that is here this is in the oz.space this is a market dashboard that is automatically updated every six minutes

01:11:15 It's provided by Sentence from Quantum Anomaly. And here you can just do what I do and look at this and see, okay, so this week Large Shield Extenders, oh boy, you know, can you say war, are up 64%.

01:11:34 And you can even put parameters in here like, you know, what should be the minimum trade volume of the items you see here. I always put this at 5 billion ISK because I just want to look at the very relevant items that are in here. Yeah, and somebody says in chat, large sealed extenders equals ravens. The ravens are also very, very popular and in short supply right now.

01:12:01 This is what I use for analysis and so this is what you can use for analysis if you just go to the Oz.space. Alright, now we're going to move over here and we're going to go down here. Let me look at my show notes and I'm going to have a quick drink.

Plex-Preise, Skill Injectors und Cerebral Accelerators

01:12:25

01:12:25 because we typically record this for the podcast and YouTube, so you guys can be famous on either, okay? Now, this is the Oz Report for June 8, 2025. At least in Australia it is. In Europe, ah, in Europe it is. In America, it's about to be. We're going to start the Oz Report, as we often do, with a look at Plex and Plex adjacent items, all right? So macroeconomically speaking,

01:12:55 Plex is still expensive. We're looking at about 6.3 million in Plex prices. Recent sales have brought it down but then immediately back up again. Plex has been rather steady in this space just because CCP is alternating putting Plex on sale and then finding really good ways to spend your Plex in the new Eden store. So Plex hasn't really come down.

01:13:24 Die Availability of Plex ist still sehr low, 0.3 trade days. Das ist hier. 0.3 trade days. Das bedeutet, dass nicht viel Plex in der Markt ist und es ist sehr, sehr, sehr schnell. Skill injectors continue a downward trend. Das ist weil Skill Extractors wurden auf massive sales. Das ist warum Plex price went up, aber Skill Injector prices went down, denn anytime you make Extractors cheaper...

01:13:53 In the long term, which you do by creating a sale, you make skill injectors.

01:13:59 more expensive. You make skill injectors cheaper, because you're making it cheaper to produce. And that's why overall also the skill farming formula, which we call the interaction between Plex skill injectors and skill extractors, so the question, is it profitable to skill farm, has shifted quite significantly. Where it used to be profitable at 12 months subscription price to

01:14:27 quote-unquote farm isk it is not currently right now it is only profitable if you actually took advantage of these sales and that's typically what's going to happen because a lot of the larger skill farmers actually take advantage of these sales or exclusively take advantage of these sales and thereby putting the the average cost per skill injectors down and down so don't expect skill injectors to rise a lot in price

01:14:56 And if you're in the market for skill injectors, it's actually a very good time to buy them right now. There's one other thing infecting the prices of skill points, and that is cerebral accelerators. Cerebral accelerators is what you're seeing right here. Right now, that is mainly the master at arms cerebral accelerators. The reason...

01:15:23 The reason those are dropping in price a lot is because there is one creator for EVE Online that has recruited a lot of players into the game. And that's the reward that you get are these Master Arm Cerebral Accelerators. And if we're looking at their price in game, so let me see if I can...

01:15:46 If I can show you that. This in the background is the price of Master at Arm Cerebral Accelerator. So immediately, if you're wondering what is going on here, this price has just absolutely crashed. And this is mostly attributed to one player and then maybe kicking off a domino effect, dropping Master at Arm Cerebral Accelerator prices down. And if you look at the average price of a skill point, these are very, very, very

01:16:15 lucrative right now so buying them as an investment good idea right now but also using them for skill points if you don't care about the immediate effect of a large skill injector and have some time these are in a very good space right now so go go check those out all right

Rohstoffpreise und Kriegsauswirkungen

01:16:32

01:16:32 Now, let's talk about the other macroeconomic aspects that we see here on the dashboard. And that is one, raw materials overall are up 4%. That is quite big. Like 4% overall for all raw materials is a pretty big jump in this economy. And the reason for that is because there's a war that

01:17:02 Es starte last week, oder ein paar weeks ago, und es ist vorhanden, mit viel Destruction und viel associateder Produktion. Wenn du hier sehen, R-16 Moon Materials geht um 20 Prozent. Part of that ist war Produktion von TEC-2 Modules und Schiff, aber part of it ist auch die After Effects der Babaroga Implementation in der Legion Expansion.

01:17:31 Wildly successful, right? If we look at, I'm going to go to my OzReport dashboard right here.

01:17:39 And look at the highest trade volume, all right? If you're looking here at the highest trade volume in EVE Online, yesterday trade volume was about 22 trillion. Just to put this into context, 22 trillion is about 50% higher than the typical trade volume in EVE Online, right? So this is a massive impact in at least the Forge trading where Jida is. And you see immediately the Babaroga is the fifth

01:18:09 Highest trade item in EVE Online. So even excluding Plex, Large Skill Injectors and Skill Extractors, which are typically, they're 60% of the trade volume typically, and they run out of competition because they are not in-game items per se. The Barbaroga is only trading the Marshall in terms of trade volume yesterday. And even if you look at the whole of last week, which you can see here on the right,

01:18:36 The Babaroga sitzt in 4th place right after Plex large-skill injectors and large-skill extractors. So part of this production frenzy is the war, but a big part is also simply the popularity of the Babaroga, which we saw 254 sold off last week, totaling 2.7 trillion in ISK. Part of that is because the Babaroga is still very, very expensive.

01:19:05 So for that, I'm going to take you back to the game client here. And we're going to have a look at zero point field manipulators, okay? Zero point field manipulators are the main ingredient for the Barbaroga. This is the main ingredient for all Tech 2 Charglavian ships. The Barbaroga being the Marauder, being the most expensive now. It uses...

01:19:29 in its basic form 6666 zero point field manipulators and that price has been spiking like crazy it was always used for for other triglavian ships tech 2 triglavian ships as well as you can see here the draugr the icaterza the nurgle and the zarm but the babaroga now has blown this demand lid off of that bottle and so

01:19:55 I do still think that it's going to come down very soon as the hype dies down. But for now, it's still a very, very good time to be selling the zero point field manipulators if you do have them lying around because it's an absolute

01:20:24 auf dem und die Leute lieben, Produzieren, Flying und Destroying the Barbaroga all over the place. All right, um, let's go back to our dashboard. So overall moon materials on an average up 7%, that's quite big, but even basic minerals up 5%. Uh, that is, uh, same, same reason. Wartime production.

01:20:52 Baba Roga boom, all of that factoring into this, minerals up 5.5%. Yes, we are seeing the MPI come down slightly, but this war is going to counteract those measures that CCP has taken since March to bring the MPI down. We just heard on this stream CCP Okami mentioning that something will be implemented addressing the...

01:21:18 pyrite shortage. He didn't call it shortage. I'm going to call it shortage on the 24th of June. And so there is something coming. If you're not completely tone deaf, you're going to expect pyrite prices to be coming down. So get ready if you are a manufacturer of your trader for pyrite prices to come down. Everyone else is probably just going to enjoy it unless you are mining pyrite, in which case that was dreaded news for you.

01:21:49 We see advanced moon materials. These are reaction materials up 4%. That is just logical, because moon materials get reacted with ice into these advanced moon materials. So that's just a knock-on effect. But we also see planetary commodities, for example, up 4%. So almost across the board, prices rising, and most of that being the war that is in full effect.

01:22:20 Let's quickly go over to the dashboard here in terms of what's trending up this week. A lot of this is moon material related. So we're seeing, I mentioned this earlier, we're seeing, you know, tier two modules like the large shield extender twos, you know, in high demand. This is alliance doctrines, flying them, outfitting them. Yes, a lot of production is internally within these alliances, but always if...

01:22:47 Diese Produkte sind in GEDA bei normalen Prices. Die Leute werden sie dann für ihre Allianz kaufen. Das ist die TAC-2-Module Prices. Und auch, als ein Effekt und eine Cause- und-Effekt, Moor Material Prices sind auf der Allianz. Und so vieles ist die Effekte der Wartime Produkte.

Markttrends und Engpässe

01:23:12

01:23:12 We're seeing something like nonlinear metamaterials here, for example. These are up 63%. I can show you also in the game client. We're looking at trending up nonlinear metamaterials right here. Massive spike, right? The main use for these... Oh, this is...

01:23:40 The main use for these is Caldari Capital Components. So you're talking ships like the Charon, ships like the Phoenix Dread, the RIA Jump Freighter. So that's where these go.

01:24:04 Whenever you have people producing and running into certain bottlenecks in their own production, for example, somebody is going to come and buy all the available stockpiles in Jita, since sometimes speed is much more important than the actual is that it costs for these manufacturers to get there.

01:24:29 Let me look at my notes if there's something that I forgot in this Aussie report. There are two battleships in here. One is the Kronos. So if you're looking at the Kronos has dropped a lot in supply. So you can see that somebody, whether it be an alliance or not, but somebody went in. Let me just...

01:24:57 find my game browser here and open the Kronos in short supply here

01:25:15 The Kronos price is not spiking yet, but you can see if you look at the actual availability, prices have risen quite a bit. And the current trade volume compared to the daily average trade volume is very high. And so if you're producing the Kronos or you're in need of the Kronos right now, it's definitely...

01:25:44 A time to be selling these and a time to look for other supply channels because the Kronos is in very, very short supply right now. I think that about wraps it up. Let me see if there's something else here. Highest trade volume versus yearly average. That's this box right here. Clearly already mentioned Master of Serial Accelerators right now is the exciting market to look at this. So get in there.

01:26:14 Zero Point Field Manipulator is the other one. We covered that as well. And then we're already on Capital Trimark Armor Pump 2. Capital Size Tech 2 Rigs is awesome to see. And also the Raven, as somebody mentioned earlier, the Raven being traded at twice the typical trade volume also shows you what the alliances are flying in the war right now. Awesome.

01:26:42 We're going to wrap up the Aussie report right there. I hope you guys enjoyed that on the CCP channel. Next week we're going to be back on the regular Auss channel and hope to see you guys next week for that and we're going to return to the regular stream. Bye.

01:26:56 Cool. All right. Thanks for bearing with me on that, everyone. This is the thing that I typically do on stream is these short segments that then allow people to, that don't have time to watch the entire stream, get like a 10-15 minute update on what's going on in the EVE economy, whether it be through a podcast or on YouTube. So if you enjoy that stuff,

01:27:25 um if you put exclamation mark oz in chat you can get a link to my twitch channel you can follow there you can go to youtube.com slash oz eve to subscribe on youtube and if you like the the podcast better then go and

01:27:51 Go and look for the Oz Report anywhere you listen to podcasts. I love it. And I've seen a lot more people tuning into the podcast. Thank you for all your support there. I'm happy to answer a few questions in chat if you have them.

01:28:15 just just let me know type some questions into chat and i'm happy to to react let's see yeah and convict i see typing thanks for having me on the channel

01:28:31 What's up to Twitch and YouTube? Thank you guys. Do you own a Barbaroga? I don't own a Barbaroga. No. But I will. The trick chips are my favorite chips in game. So I'm going to definitely get a Barbaroga. Absolutely.

01:28:50 Do you assemble these reports yourself or have tools? I make these myself and I make YouTube videos showing you how to make them. So, you know, if you are interested in using the Excel add-in or creating these spreadsheets in Google Sheets, then just look at my YouTube channel and look at the playlist that deals with spreadsheets.

01:29:20 Hey Crota, Crota says, the big takeaway for me is that CCP like big ISK faucets, but need ISK things to make this work. Yep, absolutely. That's a good sum up.

01:29:36 What do you think about the CCP policy regarding pumping Plex prices? This is not the place for tinfoil hats and conspiracy theories.

01:29:57 Can you look at LLP? We can look at LP, certainly. I think you mean as a CSM task to look at LP. LP is a big part of the discussions that we always have in CCPN. As you know, there's very little I can look at in terms of LP because we don't have the numbers, at least not publicly.

01:30:30 Alright.

01:30:33 Oz authored one of the challenges at the Excel World Championships. I did. I did. I wrote the... If you don't know that Excel is eSports, it is. And the finals are every year in Las Vegas. And last year I wrote the Microsoft Excel World Championship final case, which revolves around EVE Online. And that was one of the coolest experiences I've ever done in my life. It was awesome being part of the Excel World Championship. It's really, for a nerd like me...

01:31:02 it's life goal achieved. What is your favorite ship to PVP in? My market dashboard in Jita. And other than that, mostly probably a squall. Mostly a squall, because moving shit around and only fighting back when I need to.

01:31:33 I'm definitely a freak in the spreadsheets, absolutely. And for everyone that's wondering what is this in my background, so typically I have a streaming studio in my house in Germany, but I'm currently temporarily in Australia, which is also why I'm streaming at these very weird times right now. It's Sunday morning in Australia, and I am moving back to Germany at the end of July, and that's when I will be back in...

01:32:03 My normal streaming studio, and you don't have to look at a furnished apartment in Brisbane, Australia. The Deluge, also a great chip.

Explorationskomponenten und Mineralverfügbarkeit

01:32:18

01:32:18 What is the current situation with the exploration cap components? Oh, so that's a great question. So if you're looking at the... Here, we can actually look at my dashboard for this, right? So these components right here, these three components, the molecular forging tools, the molecular forged materials and advanced protective technology, these come from exploration space and are used in capitals and...

01:32:47 These are a big bottleneck right now for capital and especially dread construction. And you can see that they're trading 30% to 120% above yearly average. And that especially the advanced protective technology are in fairly short supply.

01:33:10 In my talk with Ratati on stream last month, he acknowledged this. He said it's something they're looking at, but he didn't say there will be immediate action. And that's all I can say to that. I can say that that is something that we're discussing with CCP as a CSM, but I can't talk about the outcomes. But everyone is very, very aware of this bottleneck. And it's a question of how much do you want that lever to impact red production?

01:33:39 Es geht zurück zu den Diskussionen, dass Okami und ich vorher hörte, dass man eine bestimmte Art von Limpf in der System hat, aber vielleicht gerade jetzt die Limpf ist zu groß. Und das ist depending auf wo du fallst, auf der Seite der Argument.

01:34:01 I myself think we could turn it up a little bit more because I think it's very restrictive right now and people love flying dreads especially considering that super capitals are very expensive right now dreads are considered the go-to weapon in alliance warfare and so and also in low sec actually and also you know that's why I think we could definitely do with

01:34:26 with more of these exploration materials in there. So I would hope that that is something that CCP would address. Absolutely.

01:34:41 Okay, so chat is going too fast for me to catch all these questions, right? And Convict, you have to tell me when I need to stop, right? In case someone needs to go to sleep at CCP Headquarter here. Where do you find them exactly? Especially ghost sites, Milhouse. Ghost sites are the hardest of exploration sites, but they're also very rare. And so, yeah.

01:35:09 perfect right it's probably too early to make any different information but do you think prices for mineral salvage mungu will go up as the war progresses as potentially escalates or do you think really deep stockpiles will be tapped um i think right now the way the war is going there's um there's a serious potential for especially mineral prices and mungu prices to um to go up more

01:35:37 um this is uh this is very um there are a lot of minerals that that that don't have a lot of supply in the market so i can actually let me show you here if we look at minerals this is a live clearing of my excel database by the way just in case

01:36:05 So this is the availability of various basic minerals in the forge right now, which is right here in these columns right here, the orange numbers. So you can see that Tritanium is in a quite good place. You know, you have two and a half trade days available, but you go to things like pyrite, there's basically no pyrite left in the forge.

01:36:34 And now it's timely that on the 24th, Okami just announced that there's going to be something addressing pyrite availability, especially in HiSEC. So you would think that that availability is going to be addressed. But the other big one is Megasite. So Megasite also, 0.4 trade days available in the Forge is very, very, very little, right?

01:37:02 Das bedeutet, dass man, wenn man den Markt hat, es nicht genug, easy ways zu gehen, um die Supply, oder die Leute würden. Und so, diese sind knock-on effects von Metanoxis, etc. We discussed all that with Okami earlier.

01:37:30 Yes, I do think that there's a lot of potential for prices to spike because of the war in the current mineral economy that we're in. Yeah. Any info on volume of serathio BPCs going on contract and prices?

01:37:57 No, so I've been focusing on the Babaroga, the Ceratio, I think it's a longer process, but clearly the Ceratio is not as popular as the Babaroga yet, and so I don't have any insider information on the BPCs.

01:38:25 Also, I'm gonna assume that Cyber Nomad is CCP Nomad in disguise. Okami's brother in Beard, as I heard him say.

01:38:35 Could the low resources be the effect of the current war? Unfortunately, not. Honestly, I would love there to be resource wars in EVE Online, but most wars are not fought over resources. Most wars are just fought out of boredom, looking for content and drama and pennies and bunches. Honestly, that sums up the reason for wars in EVE Online.

01:39:05 Es wäre viel cooler, wenn es Ressources und ISK wäre, aber Ego wäre richtig. Gigi Le Chat, das wäre richtig. Ja. Wunderede Namimaki heute, gut zu sehen. Peace. Und gut zu sehen, man.

01:39:35 Time to sleep, Susan? Yeah, Germany is going to sleep. No more Siege modules in Jita? No, no, they're all sold out. There's so many, I mean, if we look at this dashboard right here, right, this right here, this stuff on the left, let me fix this. Actually, let me reload this just so, let's see, I'm going to reload this so you guys can see.

01:40:06 So, um, if you look at the items that are in short supply, um, then Siege Modules are completely gone, right? Siege Module Tech 2, um,

01:40:30 Average per day traded, 73. Available in the market, zero. So absolutely a signal of war and new ships. But also, you know, some salvage materials, enhanced war consoles, basically gone from the market. Some of the...

01:40:56 Deadspace Modules, Corpus X-Type Large Armour Repairers. On the market, 3. Daily Trade Volume, 37. Crazy, right? And as I mentioned, the Zero Point Field Manipulators, I mean, typical trade volume, 150,000. On the market, 16,000 right now. So if you have these, drop them on the market quickly, quickly. Plex also makes the top 10, by the way.

01:41:22 If you're looking at high trade, this is what I mentioned earlier. This is the top 10 highest traded items yesterday, and Pyrite comes in at number 9. That's because prices are so high. This is looking at...

01:41:45 at the average price traded, so 78 billion in Pyrite is massive, and also Enhanced Ward Console is trading much higher than usual. This is the trade volume versus

01:42:03 This is trade volume versus yearly average. So these are the items that are trading unusually large right now. And that is things like clearly the Babaroga, because their yearly average is basically zero. It's now one just because it's so popular, but the yearly average is not there. And then, you know, you have weapon crystals here, faction crystals.

01:42:30 You have Reaction Materials. You have the Velocentropic Radiation Sink. This is the Trig Faction Module to increase damage on the Barbaroga, presumably. You're looking at Railguns. You're looking at the Kitsune, interestingly. Typically only 41 units traded, now 251 units traded. And a Faction Afterburner as well, Serpentis.

01:43:00 These are the gravimetric FTL interlink communicators. These are capital components for Kaldari-based capital ships. So this is mentioned to some of the advanced materials that I mentioned earlier.

01:43:22 And yeah, over on the highest trade volume versus yearly average. So, you know, also very big this week. The only difference here is the Master Arm Cerebral Accelerator. So those are being traded massively for reasons I mentioned earlier already. One person liquidating just way too many of them.

01:43:51 And then you also have the Zoria supertidal Entropic Disintegrator, which is the trick weapon that goes onto the Barbaroga. All right. I think, let me see, any more current questions here? Do you think we will ever have a sync for worthless faction materials?

Zukünftige Entwicklungen und Community-Interaktion

01:44:20

01:44:20 Possibly, I mean, you know, I think I can't tell you something that the CSM and CCP talk about every day, right? But there are various pieces of the EVE economy that are underdeveloped or unfinished. And so clearly, you know,

01:44:50 Das ist etwas, das ist immer auf die Leute's minds und es ist etwas, das ist, dass es einfach nur überläuft, in favor of mehr Pressing-Issues ist. Aber wenn Sie konkrete Fragen haben, dann bitte auch auf mich auf Discord und ich bin froh, dass ich mich über diese Diskussion darüber diskutiere. Ich bin natürlich sehr responsive und auf Discord und ich habe auch eine der...

01:45:14 Die größte Discord-channels in Discord-Service in EVE Online mit über 7000 EVE-Players. So go look for the Oz Discord. Alright. Any whispers of a temp tax-break event? No. No. All I can say is typically that happens around Thanksgiving, which is late November. A tax-break event. But that's all I know from history.

01:45:44 Do people trade Plex on my Discord? Yeah, they trade a lot of Plex on my Discord. It's basically a market Discord. Go check out my... If you want to trade outside of the game, you trade on Discord, you can do that on my server. Okay.

01:46:08 Dann, das ist es. Wir werden den streamen wrapen. Vielen Dank für die Zuschauen. Again, follow me on Twitch! Oh, thank you. Convict just posted the link to my Discord. You can do that. Follow me on Twitch, YouTube, Ozeve, everywhere.

01:46:34 Hopefully I'll see you back at my channel or possibly next month and back here on the channel. It was a ton of fun. Thank you Convict. Thank you Okami again for joining us on stream. And thank you all for being so nice and chat as usual. Massively appreciate the economy and being able to serve you guys on the CSM is an absolute honor. So we'll wrap up here. I'm guessing...

01:46:59 um i'm gonna go to the stream and screen and then you'll take us our raid wherever you want to right um see you guys and much much much love everyone bye