Cycle 1 Wrap-Up w/ CCP Jötunn feat. Graphs & Numbers
EVE Frontier: Cycle 1 Ends, Highlights Include Data Core Hunt & Battles

EVE Frontier's Cycle 1 saw players stranded, a data core hunt across the 24,000 star systems, and the rise of the Feral Moon Eater. Battles raged between Karuda-class and Gruus-class ships, while Remnant riders provided valuable feedback. 1.2 billion minerals were mined, and steel dominated the 2.2 billion items manufactured. Cycle 2 is coming soon.
Cycle 1 Wrap-Up and Notable Events in EVE Frontier
00:06:57CCP Yoten hosts the Cycle 1 wrap-up, marking the end of the first development cycle of EVE Frontier, which began with Founder Access in December and is set to conclude the following week. The initial days of Cycle 1 presented a unique challenge as some riders found themselves stranded in the K4T-Dak-Y region due to jump drive limitations, leading to the formation of a community that embraced their confinement and even capitalized on the situation by selling necessary materials at inflated prices. A data core hunt was organized over the holiday break, scattering 20 encrypted data cores across the Frontier, with a significant prize awaiting the winner. The emergence of the Feral Moon Eater, the largest NPC to date, led to three unsuccessful attempts to defeat it. Additionally, the cycle featured the first large battleship brawl between Karuda-class and Gruus-class battleships, followed by the Trinary Syndicate Proving Grounds, a player-organized PvP event showcasing the dynamic gameplay of Frontier using occlusion mechanics and increased tick rates. The arrival of Remnant riders, who joined during the free access period in February, provided valuable feedback and engagement, contributing to the co-development approach where players actively participate in shaping the game.
Frontier's Universe, Resource Mining, and Manufacturing Statistics
00:18:40The universe of Frontier currently consists of 24,000 star systems, with 18.18% being owned by players. During Cycle 1, a staggering 1.2 billion minerals were mined from asteroids and 10.4 million materials from crude rifts, which serve as a primary source for fuel production. Metal-rich ore was the most mined asteroid type, accounting for 537 million units. A total of 2.2 billion items were manufactured, with steel dominating the production at 72.89%, indicating a potential economic imbalance. Additionally, 85,591 modules were manufactured, with cargo grids, base coil guns, and small cutting lasers being the most popular. A total of 8,121 ships were manufactured, with the Jov Corvette being the most common due to its ease of use and flexibility. The Explorer, a ship specifically designed to address the K4T issue, also saw production. Furthermore, 4,566 ships were destroyed during the cycle. The most deployed items were Portable Refineries and Portable Printers, essential for mining and base building.
Top Players and Resource Harvesting in Cycle 1
00:26:00Feltigen from Algorithmic Warfare emerged as the top NPC killer, dominating the drone scourge on the Frontier. Reaper's Taptic led the ranks as the top player killer, showcasing PvP prowess. UK Fat Guy from Wandering Order of the Last Frontiers secured the top spot for structure kills with 26. In resource harvesting, Wally X from Reapers led in crude matter collection, essential for fuel production, while Nikita 3003 from Algorithmic Warfare excelled in asteroid mining, amassing a significant amount of material. Flogey from Tribe Frontier Venture manufactured the most ships, totaling 81, while Canterbar from Kadaris for Sorter deployed the most structures, reflecting the base-building aspect of the game. KSU from Reapers explored the most systems, visiting 885, highlighting the vastness of the Frontier. Cole from Tribonics executed the most jumps, considering both Stargate and ship jumps. Joe Average stood out with the most playtime, dedicating significant hours to Frontier.
Builders, Community Contributions, and Cycle 2 Teaser
00:34:01The builders community, leveraging Frontier's blockchain backend, has been instrumental in developing and modifying the game. Aquila from Tribe Atlas created a universe visualizer, displaying player-built Stargates and calculating jump distances. Bowcode developed a data visualizer for exploring data within Frontier. JarethTGK provided a template for Dapps and C Sharp for builders. Kalibatsu created a tool system for setting up tool systems. The community's contributions, including providing screenshots and feedback, have been invaluable to the development process. Cycle 2 is on the horizon, with news, including a dev blog and a stream, planned for the following week. A new team member will be introduced, promising an exciting future for Frontier. The host encourages those unsure about Frontier to join the Discord and interact with the community to experience the game firsthand.