EVE Frontier ! Points, Leaderboards and First Week Catch-Up w/ CCP Goodfella, CCP Overload and CCP Jötunn

EVE Frontier: Wöchentliche Fortschritte, Feedback und neue Inhalte im Fokus

EVE Frontier ! Points, Leaderboards a...
CCP
- - 00:33:53 - 2.308 - EVE Frontier

Die Entwickler erörtern die Fortschritte von EVE Frontier, das wertvolle Spielerfeedback und die laufende Entwicklung. Themen sind die Ressourcenverteilung, der Basisbau im Weltraum und die Arbeit an den Leaderboards. Es werden Verbesserungen bei der Kohlenstoffverteilung, ein UI-Update und die Verfügbarkeit der Technochors angekündigt. Eine Tribemap ist in Planung.

EVE Frontier

00:00:00
EVE Frontier

00:03:16 Good evening, good afternoon, and or good morning, everyone. Maybe not quite in that order. Nice save. Yep, did my absolute damn best there, boys. Hello, and welcome to CCPTV. Another Yvonne... Yvonne Frontier. Yvonne Frontier livestream. Can we go back to the holding screen?

00:03:43 Hello, everybody, and welcome to another E-Frontier livestream. Here in the afternoon and or evening or morning, depending on where you're at, I am, of course, Stacey Bioten, joining you live here from our studio, our new studio in Reykjavik. Doing well so far today. Doing absolutely, absolutely well. I'm joined, of course, by my very good friends and colleagues, work associates, and sometimes more.

00:04:12 CCP Overload and CCP Goodfellow. Gentlemen, good afternoon. So good to see both of you. Wow, what a start. You know, it's incredible if we get paid to do this. Yeah, I wonder sometimes if in a dark office somewhere, Hellmart doesn't just watch these streams and go, count down the days, they're out of here.

00:04:38 Ich meine, wir haben neue Cameras, wir haben neue Cameras, wir haben neue Cameras, wir haben neue Cameras, wir haben neue Cameras, wir haben neue Cameras, wir haben neue Cameras, wir haben neue Cameras, ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja, oh ja,

Einführung und Ankündigungen zum EVE Frontier Livestream

00:05:03

00:05:03 But I'm sure they're great. I'm sure they're just fantastic. I should probably put Twitch chat on my phone, Joy, and know if we're being obnoxious or not. We are. We are, for sure. Team. Team. Thank you so much for joining us for another E-Frontier livestream. This isn't going to be a real long one, but we did want to do another catch-up at the end of the week. We want to do more of these every, or maybe not every week. I'm not going to shoehorn myself. Aim to at least. We want to aim to do these every week, just kind of a weekend catch-up, see how things have been going the last.

00:05:31 We're going to talk a little bit about all that today, but before we do, huge news.

00:06:00 Huge, absolute huge news. My Indiana Pacers are going to Game 7, baby. Going to Game 7. OKC's got nothing. We're going to go. We're going to go to OKC. We're going to cook them. Pacers in 7. Shout out to my boy C-Speed Goodfella. Long time Indiana Pacers fan, despite, I assume, never being, never having been to Indiana. Never. Never once. It's okay. You're not missing a ton. Reggie Miller is the OG. He is the OG. He is the OG.

00:06:26 I am, of course, kidding. I've never watched Hockey, so I don't really know what I'm talking about. Oh, is that right? Oh, boy. But no, I am kidding. Obviously, the biggest news, and we want to get out ahead of it. This was a big story broke on Reddit yesterday. Lots of rumors. Yeah, I know, sorry. Making some noise. Yeah, making a little bit of noise. A lot of rumors, a lot of circulation going around. I want to open it up, be clear about where we stand on it.

00:06:53 Exklave Technochors are available in the Frontier. Again, they are available in the Frontier. We did have a patch yesterday, and they are now available. And people have been getting them. After a lot of tinfoiling on Reddit about the news. Praise the Moon Eaters. Biggest news of the day. Obviously, there was nothing else, certainly. But we have had a lot of different big things coming. Obviously, there have been some distribution issues with some of our resources. We have seen people talk a lot about...

00:07:23 Carbon as a resource and the need to perhaps iterate on how those are distributed. Let's talk very briefly with just the three of us. Please go ahead interject. After working on a lot of different things and putting it together, it is impossible to fully simulate what happens without getting the players hands at it.

00:07:49 Und es ist einfach so, dass der beste Weg zu verbessern ist, dass es alle verschiedenen Feedbacken, so schnell wie möglich. Post-Live. Ja, ja. So, wir haben uns auf Wednesday gestern. Und definitiv, es waren wirklich cool Dinge, aber auch viel Platz für improvement. Ja, wir sind einfach.

00:08:08 Very explicit about it. Well, and we are kind of in an interesting position too, right? Because you're trying to plan long-term for like a long-term game loop, right? But at the same time, obviously we don't have all the elements of that long-term game loop in, so you're kind of having to ship a Theseus in reverse, right? You're trying to build what will eventually be a more complete product, starting with...

00:08:29 Effectively nothing. There's a really funny graphic that I talk about a lot that C-Speed Maximum Cats uses, where he talks about the development process and how you don't just give somebody a wheel and say, don't worry, someday this will be a car. You give them a skateboard, something that works, kind of, and say, hey, don't worry, one day I'll give you a bike, then I'll give you a motorcycle, then I'll give you a car, and then someday, maybe even...

00:08:51 So it is, do you feel when we're, obviously we're in the trenches now, and we've got a ton of our players who have been very active. Oh my God, they've been active over the last couple of days now, a week and a half or so. And there's obviously a lot of feedback we're getting from them. There's a lot of, I wouldn't say pressure, but a lot of...

00:09:14 We have strong emotions about, you know, when are we going to get this? When are we going to get this? Obviously, we have a planned development process. When things happen like this, where there's something that we didn't expect, right, that is cropped up, that we wouldn't have been able to really test for if we didn't have it happening in simulation. When these things crop up, how does that affect the plan? How does that affect the process? It depends what it is, really, because sometimes it is just as simple as...

00:09:39 Ich weiß nicht, dass ich den termen, Oversight, aber manchmal sind die Verlust in den Kräcks, oder sie sind nicht fully consideriert. Es ist schwer zu predicten, wie es alles zusammenkommt, wenn die Spieler interactieren. Das funktioniert gut, wenn es niemand in es ist. Das ist ein perfekte Beispiel.

00:09:55 Right now on Stillness, our live server, before this patch, we were running for three, four weeks at a time between downtimes. And at the moment we're running on daily downtimes because there's so many people out there playing. There's thousands and thousands of people are playing. They are consuming all this asteroid ore. And every time like new asteroids spawn in the universe, our asteroids are high fidelity for collisions for purposes of occlusion. So you can hide behind the cracks and stuff. And enjoy flying around them. Yeah, exactly. That uses a lot of memory and Stillness is getting up to...

00:10:24 terabytes of RAM being consumed by Asterites, so we have to free it up. So we're digging into stuff like that, but that's something we can't really effectively simulate by ourselves. We're dependent on the players out there to just generate that amount of activity, basically. Sure, and the feedback, the opinions and feelings that you're talking about are amazing.

00:10:52 Es ist wichtig, ein Spiel zu haben, das ist jetzt ein Spiel, das ist jetzt. Das ist deshalb, dass wir drei oder vier Upte sind, seitdem wir live sind. Ja, wir haben zwei gestorben. Ja, wir haben zwei gestorben. Neige Tage. Und noch eine nächste Woche kommt. Ja. Obviamente, wir sind verbunden, dass es nur neige Monate dauern kann, dass es nur neige Monate dauern. Aber es gibt noch viele Möglichkeiten.

Erwartungsmanagement und Co-Development

00:11:16

00:11:16 all of this talking about, to respond, to improve it, because we also want to enjoy the experience ourselves enjoying playing it. Speaking of nine months to make a baby, first of all, congratulations, it seems to be a good fella. Expected father again. Thank you, thank you. It seems to be a good father. Of course, this was announced yesterday. Happy for you again. This, of course, is the second time Bruce, so I'm sure you'll...

00:11:40 Fix all the problems you had with the first one. Sorry, that's a bit of an intrusive thought. Anyway, I think the biggest thing is always, right? We're trying to manage expectations. We're trying to both create a game that is fun to play right now, but also a game that is going to be...

00:12:06 A work in progress for a while. Sets us up for the future. Yes. But, I mean, I think I can speak for all of us here, obviously, when I say that the, oh my God, the feedback that we've gotten has been comprehensive. Every little thing, I mean, any little thing that we thought was, you know, maybe...

00:12:24 ein bisschen cleanerer als es war. Sie haben alle spekken von Dirt in es jetzt für die letzten 10 Tage. Das ist unglaublich. Das macht mein Job so viel einfacher. Das ist wirklich warum wir das hier machen. Wir haben das schon seit Jahren gesprochen. Wir haben die Phasen, die Leute kommen in und spielen. Wir haben das ganze Co-Development gesprochen. Es ist das. Wie gesagt, wir haben nur die Asteroid-Memory-Issue.

00:12:51 Generating thousands of asteroids. We are not thousands of people. So being able to use this and we take tons and tons of stuff from the people in Discord. Sometimes I just take a screenshot, send it to the right people and be like, wouldn't this be a great idea? That happens, I think, more often. When we talk about co-development, that is a lot of times just, to be very clear, that is, which I'm looking at a camera, one of these two, that is...

00:13:15 Das ist was es. Das ist was GoDeVetland.

00:13:41 Es ist ein Teil davon. Unsere Ideen sind nicht immer gut. Ich habe viele Ideen. Ich habe viele Ideen. Ich bin wirklich gut mit Bad Ideen. Aber das ist wirklich was wir machen, dann ist es wir öffnen die PID von Bad Ideen zu einem wideren Publikum. So dass wir immer so oft... Es gibt einige unglaubliche Nuggets, die wir finden da sind. Es ist manchmal insane.

00:14:04 All it takes really is a spark of inspiration. People wouldn't have had an idea until they see something that's happened in the game and they go, oh, when I see this and then that happens, I think this. And then they share that. And then that spark comes from something else. And that's why it's important to do this kind of thing. We can develop in an echo chamber, we can poll Reddit blind asking them what their ideas are for games. Horrifying. Horrifying idea. But the best results come from people who are inspired by something that they are playing.

00:14:34 und überlegen und zu denken, hey...

00:14:35 This would be cool. Or hey, this is a little bump in my progress. Or hey, this is a pain point for me. We learn so much from that specifically. It's so important. Well, let's talk about then some of the things that are coming. Obviously, because we do have some things that are coming. We did mention already. Heat UI, baby. Yeah, huge UI update coming here really soon. For Heat, I think it's one of the biggest things. If you're in our Discord, which by the way, you should be in our Discord. If you're not in our Discord already, it's a...

00:15:05 Oh, Gott. Das ist ein funer Ort. Und in der Discord, wir können zurückkommen zu Kamera 2 hier real quick, weil wir können das kind of horror machen können. Was ich gesagt habe? Ja. Come to Discord. Ja, come to our Discord. Da ist ein Video in der Discord, in dem Discord, über die neue Heat Map und wie das wird. Das ist super cool. Wir wollten das auch für den Launch. Ja.

00:15:34 So close to being able to get it in, it just needed more work before we could ship it out. And I think if we just focus on that, obviously we can sing and dance about the cool stuff and the celebrations as much as possible, but if we focus on the things that we want to improve now and have been working on since release, it is the...

00:15:57 Das Problem für uns als Spieler ist, um ein System zu gehen und zu werden. Ja, Heatlock sucks. Ja, und wir haben keine Möglichkeit, um zu beplanen. Es ist einfach eine R&D-Thinge, das wir nicht wollen. Ja, ich meine, viele Leute haben sich zu beurteilen.

00:16:16 Mitigated by looking at the heat of the planet. This information is available in game. It's just not necessarily intuitive yet. But it kind of shows how the system overall works. I think that's one thing worth calling out. There's been some extremely clever players who have started to use information in the...

00:16:34 Ja. Ja. Ja. Ja. Ja.

00:17:02 find your way out of that tight spot. Obviously, we don't want people just soft locked into certain systems. Now, sometimes that can be mediated by just having friends who can bring you... That's a perfectly valid solution. Sure, but we also understand... I need to stop doing that. We also understand that the...

00:17:19 Ja, und es kommt nächste Woche. Wir haben auf der Start-Map gezeigt, die T-Shirt-Version auf den T-Shirt gemacht haben.

00:17:41 die Feedback hat, dass sie aufzunehmen. Sie sind auch aufzunehmen, was die Heat bedeutet, was für ein Spaceship bedeutet. So das kommt nächste Woche auch. So bereits eine große Veränderung kommt nächste Woche. Oh ja, an improvements für nächste Woche, also. Also, wir müssen jetzt weitergehen. Ja, wir müssen weitergehen.

Ressourcenverteilung, Basisbau und Fortschritt

00:18:02

00:18:02 The hunt for the missing resources. So obviously the game came out first and we had some resource distribution that didn't entirely go to plan. But we were able to get that up and running within a couple of days. With the exception of the carbonaceous elephant in the room. Carbonola. And this one was a bit more tricky to solve. This one wasn't quite as easy as just simple distribution. But we have our top scientists working.

00:18:27 Literally, round the clock. He does sleep. Yeah, he does sleep sometimes. But we have a new plan, a new system, also grounded in science, and this will be in on Wednesday. And I don't want to give you too much of the details, because I think part of it is exploring, in fact, the mystery of the universe and blah, blah, blah. But we are essentially rounding out the distribution curve. Sure. It will be easier to find carbon ore in the systems as you travel.

00:18:56 Ich glaube, ich werde wahrscheinlich das in dem, wie viel detail ist. Und wenn wir wiederholfen, dann wird es wiederholfen. Aber wir denken, dass es ein substantialer Veränderung ist. Es ist nicht so trivial. Wir sind nicht nur ein bisschen, um es zu sehen, wie es funktioniert. Wir sind es relativ schnell. Und wenn wir, wenn wir es nicht, dann müssen wir es wiederholfen. Ich glaube, das ist nicht der Fall. Aber ich denke, in generell, die Frontierer sollte es bechallend sein. Es sollte es nunmehörig sein.

00:19:22 So the people like CCP Underlord here should struggle in finding their feet on the frontier. But pro is like good looking as a random.

00:19:33 Zum Beispiel. Das ist mir. Ich habe das letzte Mal gesehen. Das ist deep lore von der letzten Reihe. Wenn du nicht in der letzten Reihe gesehen hast, dann wäre das deep lore gewesen. Aber die Abilität zu können, zu travel und zu exploren. Eine der Wunderschöne Frontierer ist, dass es die Widerer Galaxie ist. Es muss sich ein bisschen mehr betretbar sein, wie du in der nächsten Spot in deinem Reaktion.

00:19:58 Das ist das nächste Woche und wir haben viel faith in das. Let me ask you a question real quick. You both worked on, obviously, CP Goodfell, you worked on EVE Online for a long time. CP Overload, you're also here.

00:20:15 Should I just leave? A game I keep in mind that has existed for a long, long time, obviously 20 plus years now, has a lot of momentum, has a lot of established systems. It is very hard to pull large levers. It's very hard to make dramatic changes.

00:20:32 Do you feel like the position that we're in as developers for Frontier, because we're still in Alpha, because we're still a developing product, do you feel a little bit more comfortable being able to say, ah fuck it, see what happens and just like full sending it sometimes? Yeah, 100%. So the way I've described it a few times is even online, if you're making changes to even online, it is like doing open heart surgery or keyhole surgery. You go in, you make very careful changes, you don't want to kill the patient, you have to be really careful. We are blessed with our cycle system that we can just shoot the patient in the head and bring a new one in every couple of months.

00:21:01 So we can lop an arm off and see what happens, you know, it might not work. As long as we have strong intuition, feeling, hypothesis that it makes for a better experience, everything is on the table. We monitor a ton of data, after each cycle is over, we basically take a snapshot and we do a lot of analysis and stuff.

00:21:22 And we try and change specific things to see what happens, like anyone who was there in the closed alpha would have seen like our massive pills of the economic levers and different cycles. There's reason behind what appears like madness sometimes and we get a ton of really good data from it. And another thing that has been called out that is a long-term project for us is the experience of building a base out in space. I think in general people did love the concept.

00:21:51 But after being hardcore playing it for like those reddit post I read about like I played hardcore for four days and I'm just tired. Respect to play that. But we've already made since yesterday a bit of quality of life improvements to base building and then are continuing to do it next week. We hear people on the full window thing. We haven't fully implemented everything we want to do. We wanted to be like a center in your...

00:22:17 Das ist die Vision für es. Wir haben noch ein tonne...

00:22:23 different assembly options to add. And some UI UX updates coming for manufacturing as well, obviously. Exactly. To me, that's a part of Facebook. Everything there. Some of the changes, some of the smallest changes can have such a big outsized impact. Like we added a max button in the industry a couple days ago and people lost their shit. And it just reminds me of this year's EVE Online keynote at FanFest. They showed that there would be

00:22:52 wie viel damage ihr Crystals waren. Ja. Und es war wie ein Standing Ovation. Manchmal ist es das kleine, kleine Dinge machen so eine große Unterschiede. Ja. Und sie sind nicht unbedingt so obvious an der Outset. Aber sie sind super wichtig in die Base-Building-Experience. Und diese Dinge können auch beendet werden relativ schnell. Das ist also gut für die Feedback von der Community. Sure. On stuff like this. Das Person spielen für vier Tage straight und dann schreiben.

00:23:19 Es ist wirklich großartig. Es ist wirklich großartig. Es ist wirklich großartig. Und die tenacity shown by some of our players. I mean, my God. I want to give a big shout out, of course, to... I can't remember the dude's name. I got pinged about it last night in Discord. A guy who, for the sake of trying his absolute best to get out of the starting region, has, bless his heart, biomass his character 250 times. Lord have mercy. That is not intended game design, my friend. But I...

00:23:47 Sie ist fucking dying.

00:23:51 250 times! We salute you. Ah, yeah! Can we give him like a fucking medal or something? Does that count as a survival game? He's just surviving the game. He's just dying over and over again. Oh my god, that's 250 times. I was interested. He's not grabbing science. He's just grounded in the ground. Someone on our Discord should definitely ethic the Groundhog Day meme. Oh lord have mercy. I'll lean back so you can get the perfect screenshot. Habby! Habby!

00:24:21 Das ist mein Name. Habby, danke so much Michael. Mein Gott. Habby, oh Lord. Seriously. I mean, and this is the, here's the thing though. Obviously this last week has been full of all kinds of different feedback, positive and negative. Sometimes it has been loud, but every bit of it, including, including the feedback from people who have just been.

00:24:43 Grinding and finding every little fault and error, that is the goal. That is the plan. I'll tell you what's important though, because everyone who's taking time to write feedback, even if it's just them venting or expressing dissatisfaction or whatever, that is someone who cared enough to go in and write that. Which is good in my opinion. Passion is not the enemy of a video game. Whether it's positive or negative, apathy is.

00:25:09 Doesn't matter if you're giving us angry comments or constructive feedback or positive feedback.

Leaderboards, Missionen und kommende Inhalte

00:25:14

00:25:14 If you're passionate, I love it. Yeah. CSB Convict just called this fellow the Sean Bean of the Frontier, which is very good. Thank you. Shout out to CSB Convict. Get some airhorns in there, CSB Convict. I don't have a camera for CSB Convict. Just know that he's right over here. He's pressing the airhorn button. He's going to town. We're having a good time. Yeah, I mean, I think so. We're also going to touch on leaderboards in this stream. We still have a lot of work we're still doing.

00:25:43 Ja, wir haben jetzt schon wieder angefangen, was das werden, was das werden. Wir werden heute ein paar Wochen machen, wo wir hier sitzen und reden, was die Leaderboards look wie, was die Leute auf der Frontier sind. Es gibt viele Missions. Die Missions haben mehr oder weniger Funktionen über die letzten paar Tage. Wir haben die Team mit den Schmutzern aus den Schmutzern, mit der Connectivität in den Schmutzern. Aber wir sind sehr froh, dass die Missions haben.

00:26:12 Ja, so, um, like, and one of the things that has been called out was, uh, just progressing. That's kind of the last bullet point of, of focus that we were going to discuss today. We are very tight on time. Uh, but, uh, thanks to the grace of the keeper, there's now Technocourse. Yes. Uh, in the, in the frontier. So everybody should now.

00:26:34 So now the arms race of dominating the frontier will ensue. I saw someone post a screenshot of their first destroyer in build. Sick. I think it comes out sometime later tomorrow. Yeah, I'm excited about it. So now the arms race is commencing and a part of progressing now in this cycle is not only the Technicourse but collecting grace for the...

00:26:59 From the Keeper. Yes. And it is super valuable to do it. It will result in Eve Points after the cycle. And we just heavily recommend everybody checking out missions.evefrontier.com. We are going through now, as you said, making sure everything is cleared up, etc. But we can happily confirm that if you completed a mission and it didn't look as...

00:27:25 So, yeah, it's just something that we will either not. Yeah, we have the data. The success is saved. Yeah, we will be applying things retroactively. There are a couple people in chat right now who are asking about their missions not updating. Don't worry, we know.

00:27:37 We can see the data's there. And it's fucking annoying that it isn't up to date. And it's our top people are on it to fix it. Cause I don't... Different top people. I was gonna say, different top people. We have lots of top people. This is, we're talking, excuse me, Two-Face Monkey here too, so I'm not sure top people is... Yeah, mid. Pretty mid. I wonder if he's watching this show. But no, but all jokes aside, it is annoying when you complete something and want grace, and it doesn't get a thing, and we are...

00:28:03 Fixing that but don't worry like continue to plow through the missions do the things because that all will be Resulted in in grace that is super valuable Next week or either side of the week and next week. We will be launching the tribe map as well. Yeah, the tribes need to now start Going and building out collecting systems. Yeah, yes in up stargates and in systems heavily rewarded as well. So in this like now with techno course

00:28:30 Unleashed. Now the competition for Grace is unleashed as well. Nice. Yeah, I'm looking forward to seeing how this works out. Obviously, next week is going to coincide with a lot of different things, some other exciting stuff. We're not able to announce this yet, but we will be announcing soon. And that also is going to start to kick off next Wednesday-ish. When that patch goes live, we're going to start to see. You mean Wednesday.

00:28:53 Wednesday-uhh, listen, I'm not, I'm not, I'm not pigeonholing us into anything here. It's Wednesday. Okay, it's Wednesday. Uh, but, but... Wednesday-ish, what is that? Tuesday? I mean, just, you know, Wednesday's a nebulous time. Is it early Wednesday? Listen, Wednesday here...

00:29:10 Could be Tuesday somewhere else, and also Thursday somewhere else. So it could be- Listen. This is an American Freckin' Around Time Zone Live. It's a spectrum. It's a spectrum of time. Gentlemen, I swear to God, I'm just trying to do a show. Alright, I'm just trying to- I'm just doing my best, boys. It's a lot of work, and it's really hard. Somebody who has flown too close to the primary speaks like this. I just got the brain melt. It's been a long week. You've been huffing too many technical words. I've been running too- The problem- Here's the mistake we made.

00:29:40 Ja. Ja. Ja. Ja.

00:30:05 So much more we are going to be talking about in the next week or so. I'll be live on Lorimerth's stream next week. That is Wednesday, I believe. Wednesday-ish. Wednesday-ish. Thank you, CSP. Overload for that clarification. That is going to be Wednesday-ish. And I believe just after 4 o'clock UTC. PM-ish.

00:30:28 4 o'clock UTC plus minus X which will be a lot of fun and that's one last thing I suppose before we go we're not going anywhere obviously we're going to continue to do we've got a lot of work to do and it would be really really dumb if we did all this work to get to this place and anything were to happen we would not be doing it anymore so if you're concerned don't be

00:30:57 We're happy to be here. We're rocking. We're rocking. So we're planning now, like I think the, and we just had a good update yesterday. Yes. There's even better one coming next week. Yes. And as we're doing that, we are planning our next development cycle. And we share that with the community as soon as we have shared it with the team. We are not trying to, we are just genuinely trying to show what we want to achieve. Yep. Some things we achieve.

00:31:25 better than we expected yeah some things we achieve way worse than we expected but at least we just want to be transparent about what we want to achieve not to make promises but to show our intent oh yeah so soon tm on on that as as well we're hard cooking there uh could be our tagline really yeah frontier soon tm or soonish soon ish god damn it god damn it all right friends that will be it for us and uh collect grace collect grace

00:31:52 We will be back sometime next week. You'll hear from us again. In the meantime, enjoy your weekend, my friends. If you stick around here just a little bit longer, obviously not on this stream, but in the very next stream, we'll be doing live to feed with the Eve Frontier or Eve Frontier. God damn it. God damn it. Back to holding screen. Eve Online Communities Team will be doing live to feed here in about half.

00:32:21 half an hour be there for that i'll be there for that uh and until then my friends we'll see you on the frontier have a good weekend awake and remain awake eternally first time to be able to hear him all scream finally landed in the mic god almighty all right send it let's go black screen