EVE Frontier ! New Era Kickoff with CCP Jötunn, CCP Overload and CCP Goodfella
EVE Frontier: Neustart einer neuen Ära mit Inhalts- und System-Updates

EVE Frontier startet eine neue Ära mit Hosts CCP Jötunn, CCP Overload und CCP Goodfella. Nach anfänglichen Login-Problemen liegt der Fokus auf langsamerer Progression und langfristigem Spielspaß. Das HEAT-System wurde verbessert, Community-Wettbewerbe eingeführt und die NDA aufgehoben. Spieler-Feedback ist entscheidend für die Weiterentwicklung des Spiels.
Einführung in den EVE Frontier Livestream und die neue Ära
00:05:2700:05:27 Good afternoon, good evening, and in some places in the world, good morning, friends, and welcome to yet another EVE Frontier livestream. This time from our new studio, our new set, here at CCP's headquarters in Reykjavik, Iceland. I, of course, am your beloved host and community developer for EVE Frontier, CCP Jotun. I'm joined alongside my very good friends, our product manager.
00:05:53 CCB Overload, und unser Game Designer. Sorry, Game Director. Das ist ein langer Tag. Part-time Game Designer. Ja, ich würde gerne sein. CCB Goodfellow. Gentlemen, first of all, thank you all so much for joining us here. We're not going to be here for too long. We just want to do a bit of a kickoff, a bit of an introduction to what we're doing today. And my God, what a day it has been. So, let's start from the top. So, we have opened the doors again. We took our server down.
00:06:21 Das war's für heute.
00:06:46 Aber es ist kein großes Problem. Ich denke, was wir immer wieder nachher sind, ist die Leute, die Streaming haben, die uns auf der Frontier gewartet. Including auch unsere Entwickler. Ich denke, sie waren die ersten zwei, weil sie versucht zu spätieren. Aber vielleicht ist es ein sehr funktionierendes PSA für den Beginn. Wenn ihr Probleme habt, haben wir, glaube ich,
00:07:15 Es ist nicht Phase 4.
00:07:33 Nein, nein, nein, Jesus. Ich werde das Kirsten in die Richtung. Nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein,
00:07:59 The whole team is obviously monitoring everything on Discord as well, so if you do experience something weird... Except us right now. Shoutout to the chat, sorry, we all just knocked on the desk and did get picked up in the mics really loud. Sorry. Listen, it's a learning experience. It's real quality wood. It is good wood. You could fit a lot of memes in this bad guy. Oh no. So, let's take one step further back.
00:08:27 Wir starten eine neue Cycle. Wir sind jetzt in Cycle 1. Man sagt, oh, Cycle 1? Du bist in Cycle 3. Was ist passiert? Error 6. Error 6, Cycle 1. Das ist wie, wenn du zu 10, gehst du 11, gehst du 11, gehst du 1. Du gehst zu 11. Du gehst zu 11. Das ist wie die Mathen. Aber es ist eine neue Error. Es ist eine neue Error. Es ist eine neue Error.
00:08:56 A lot of things have changed, especially when it comes to pace. So in the previous cycles, we've done a lot of proof of concept testing, wild economic swings as we try and pull different levers and just kind of look at the data. We've slowed things down.
00:09:10 A lot this cycle. Yeah. We're getting more towards what we want the overall progression to be. Sure. The game is supposed to be a longer term game. Not just like you get all the way through to the top tier content. Sure. In a matter of hours. It's supposed to be something that you work on. So the progression has slowed right back down again. So one of the things I'm already hearing people talk about. Just from looking at our discord is that there's a ton of new content. Yeah. And not just in terms of you know assets and space or anything. But also just with the style.
00:09:40 Visualization of it, visual updates, environmental updates, navigational updates, a lot of things we've talked about in previous streams. And we talk a lot about how we spent a lot of 2024 really focused on the upgrade from Python 2 to Python 3. And we spent a lot of time doing that. And now that we're here in 2025, we've spent basically the last six months just hammering content and new systems. For people who are just now getting involved and just now seeing this, and maybe even especially for people who have been
00:10:08 In this process now, since last year, I mean, when, you know, back looking at Phase 3, as early as, you know, early last year, should we expect, should those players expect us to see, or should expect to see from us?
00:10:22 More and more content coming out more frequently as we move in the next couple cycles. So we've laid a lot of groundwork. Previously we've done a lot of, like I said, experimenting of pushing things together and building new gameplay features out of them to see how they work. But at a certain point, if you just keep building and building and building on top of something which was maybe fundamentally flawed or a concept in the first place, you end up with like a ton of tech debt. So in this cycle, we spent a lot of time taking features that we kind of worked on, pulled them out as concepts, you know, right back to the drawing board and built them up.
Neues HEAT-System und Community-Inhalte
00:10:5100:10:51 Really good example of this is the HEAT system. As it stands in today's release, it is kind of fundamentally built into the way the game works now. So I suppose it's just being kind of tacked on.
00:11:02 Es ist ein Attribute der Schiff, der Welt, der Universität. Und das bedeutet, dass man auf dem neuen Mechanismus geht. Es wird ein viel einfacher, weil man nicht mehr zu tun hat. Man kann es nicht mehr zusammenhängen. Man kann es nicht mehr zusammenhängen. Man kann es nicht mehr zusammenhängen. Man kann es nicht mehr zusammenhängen. Man kann es nicht mehr zusammenhängen. Man kann es nicht mehr zusammenhängen. Man kann es nicht mehr zusammenhängen. Man kann es nicht mehr zusammenhängen. Man kann es nicht mehr zusammenhängen. Man kann es nicht mehr zusammenhängen.
00:11:31 I just want you to affect this, and it just works. It's much quicker. You're just chomping at the bit to say this, but who exactly designed those new heat modules? Those would be me. Ah, yes. Very good. So if the heat modules don't work... Don't say anything. I don't know what to hear. I want everyone to say my favorite modules. Are the heat modules. The four modules that I got to do.
00:11:49 But I think to your point, a lot has been updated now. We've been in Founder Access since December and now this is the biggest release since we went in Founder Access. And we have obviously been waiting for a long time to get this in the hands of the community.
00:12:09 Es ist eine große Update, aber wir haben noch eine lange Zeit, und wir werden jetzt den Update weitergehen. Die Team hat jetzt einen Plan für einen Update für morgen, oder eine Woche von heute. Und wir werden auch schon starten planen an Update weiter. Ich kann es nicht genau sagen, die Zeit, aber weiter und weiter weiter. Das wird weitergehen. Cool. Und wir haben gesagt, dass diese Cycles werden, um ...
00:12:36 2-ish months or so. I think maybe just about 2-ish months, depending on how the dates work out. And so when we move into Cycle 2 of Era 6, you know, obviously players, we should expect to see another wipe.
00:12:51 Und wir werden weiterentwickeln, neue Systeme, um, dass, um, die Erfahrungen aufzunehmen, um, die Erfahrungen aufzunehmen, aber nicht nur die Erfahrungen aufzunehmen, die Erfahrungen aufzunehmen, die Erfahrungen aufzunehmen. Ja, man sieht, wenn wir in Cycle 2 von Ära 6 kommen, dass ein paar Werte von Cycle 1 von Ära 6 kommen wird. Das ist nicht der Fall, wenn wir jetzt von Ära 5 kommen, sind sehr unterschiedlich.
00:13:13 This is why it's a new era, it's a complete fundamental change of a lot of things in the game. But as we go through era 6 and the various cycles, you'll see that we'll be building and refining on top of these. Base building is a really good example. Essentially we have now, I would call it version 0.1 of what will be eFrontier's final base building system. It's no longer just bits smashed together, it's become a bespoke thing. And we're going to iterate on that and keep working on it, find all the issues.
00:13:40 find the fundamental design pillars we wanted to stand upon and just keep expanding them awesome and i mean in in this new era what the keeper is trying to do is to find a way to rekindle humanity which has been dead on the frontier for the past a long time god knows how long yeah yeah a long time but also just a big maybe a plug to people who are sci-fi buffs and enjoy
00:14:06 Good stories about the world that they are experiencing themselves. Check out eFrontier, check the Keep, read some of the stories there to gain a better understanding. We've got some new Keeper videos out now too that went live today. A couple new ones. The Keeper communicating directly to the players.
00:14:27 And yes, if you check out our website, eFrontier.com, we have, the Keep obviously has a ton of cool lore in it. Also, you can check out all of our new stuff. We have stuff in there about.
00:14:38 und wie die Cycles funktionieren. Wir werden noch mehr Informationen über das in den nächsten paar Tagen kommen. Die Team ist auch ein paar Probleme mit denen, aber ich denke, dass sie mehr oder weniger Resolven sind. Ja, es ist gut. Und was die Keeper versucht, ist, ist, dass die Reaktion gemacht ist. Und in dem so, er ist die Writers of the Frontier zu machen, um verschiedene Dinge für ihn zu machen. Das gibt es die Grace.
00:15:07 Ja, ich meine...
00:15:35 The Hub? Ja, The Hub hat ein paar Missions. Ja. The cool thing about the Missions is there's not a tonne of things you have to do to grind across all of them to get grace. It's just enough to do enough of anything, if that makes sense. Play the game how you want to play it, and you'll earn grace for doing so. But not just as an individual, as a tribe, as a community, you earn grace for achieving things with your group of friends that you're playing with. And that is in competition with some other ones. So, for example...
Community-Wettbewerbe und Leaderboards
00:16:0400:16:04 Building up the gate network of the Frontier, there is a leaderboard for the number of gates operated by a particular tribe.
00:16:12 You can kill someone else's gates and move on the leaderboard, of course. Because if they have no gates because you killed them all, then you win by default. And also there's whole community ones as well. So it's not just, it doesn't matter if you're not in a tribe and you want to be that solo lone wolf, you can still play by yourself. And as the community as a whole reaches certain milestones, then everybody gets rewarded. Sure. And those rewards are all tracked on the Cycles Hub. We will have a public leaderboard where we can keep track of...
00:16:39 Der ist der John Frontier von all den John Frontiers. Es wird wahrscheinlich sein, was in 2nd place. Weil Goodfella King... Ah, ja, natürlich. Goodfella King. Das ist schön, weil Goodfella King ist eigentlich mein Charakter in dieser Zeit. So, ja. So, danke sehr für die Praise. Das ist sehr, sehr gut. Let's talk, before, we're getting close to what I wanted for our time here.
00:17:04 We don't want to take too much of your time today, folks. We know that you are all chomping on the bit. But one of the reasons why I don't want this to be too long is because I don't want to distract from the biggest news of the day, which is RIP, Bozo. The NDA is dead. It's done. I'm free.
00:17:22 I'm finally free! You're not, you're NDA. I have my own NDA. So we have, we've finally done it. The world of NDA, but you are still. Yes, of course. The NDA actually just contracted. It spawned out of me. I get horrifying. I will dream of this forever. Yes, the NDA.
00:17:41 Das war schon mal. Wir haben schon ein paar Leute auf Twitch gespielt.
00:17:59 Have a Founder Access Packer. You're at work, you can't do whatever, and you want to live vicariously through another human being. There are a lot of people out there getting ready to start streaming the game, which is nuts. We're now here an hour and 20 minutes into...
00:18:13 Die neue Cycle. Ja, es ist toll, dass die NDA weggebracht hat. Als die Spiel entwickelt sich eine gewisse Erfahrung. Wir fühlen, dass es sich auf den zwei Legen ein bisschen einfacher ist. Es war Zeit, um es aus der Nest und zu sehen, ob es fließt. Es ist viel besser für uns zu wissen, was man muss, was man muss, die beste Weg zu verbessern.
Feedback, zukünftige Updates und Vision
00:18:3400:18:34 Frontiers and Experience is to get feedback on it from the people playing it. The more people playing, the more people commenting, what needs to be improved, what is good, etc. The better the game will be. I'll tell you one thing I will miss though. I got to play Super Sleuth.
00:18:51 Because I had one of our developers, whose name I don't remember, implement a very hidden watermarking feature into the client. And so there's one at the top where we see your user ID. That's the obvious one. People would hide that. And I would find their character ID another way, which was hidden in the client. And whenever people posted things and they're trying to be sneaky, I would...
00:19:17 Get to be all slith and find them. They'd cover up the obvious parts. Yeah, it was incredible. I will also miss how CCP Red Dragon's bot that was specifically designed to catch people who were streaming eFrontier.
00:19:30 Ja, ja, ja. Ja, ja.
00:19:58 And ever since then, I've never ever had the opportunity to work with such a cool group of people who are totally committed to doing at least one very, very, very cool thing, which is create the ultimate moddable space survival horror multiplayer role-playing. It's on our shirt. It is on the shirt. I was just talking to somebody today.
00:20:23 um, wie wir brauchen diese Shirts, wir brauchen diese Shirts in die Store. Ja, wir haben sie auf die Fanfest gewonnen. Ja, sie sind all gone. Und sie sind super schnell. Ja, und die Hats, auch. Die Hats sind super. Ich liebe das. So, wir werden, von all uns hier, obviously, an CCP und an der Frontier-Team, wir freuen uns zu zeigen, was wir haben euch gearbeitet. Ja, ich kann das jetzt sagen. Ja, ich kann das sagen. Ja, ich kann das sagen. Ja, ich kann das sagen. Ja, ich kann das sagen. Ja, ich kann das sagen. Ja, ich kann das sagen. Ja, ich kann das sagen. Ja, ich kann das sagen. Ja, ich kann das sagen. Ja, ich kann das sagen. Ja, ich kann das sagen. Ja, ich kann das sagen.
00:20:52 Suffering from success. Thank you all for logging in. If you run into issues, try closing the client and logging back in. We are monitoring everything. If we run into anything, we are going to be super on top of it.
00:21:10 We are nowhere near done. Like there's already an update coming tomorrow. There's an update coming a week later and we're planning updates in the future. Oh yeah. We're also just like one, this release was just one point in time. We're already planning our next development cycle. Sure. So we actually, like we have operated for a long time on just showing as much as we can of what we want to do. So we already have some cool things cooking that we can show to the community about what this is up next. Cool map coming. I've seen that. Yes.
00:21:39 Das CCP, ich weiß nicht, was das CCP name ist. Ja, ja. Ich habe ein Chart, ich werde den Chart machen. Aber dann, Cycles ist ein großer Update und ein großer Fokus von uns jetzt. Es ist ein Lead Report, dass die mehr Gräse du collect und deine Tribe, desto besser auf du bist, du wirst die ETH-Points werden. Das ist eine super exciting Sache für die Zukunft.
00:22:08 Und wir werden noch mehr und mehr Infos an das zu sein. Das ist nicht nur ein Thema, sondern ein Thema, was wir werden auch noch ein bisschen weiterentwickelt werden. Vielleicht machen wir einen weeklyen Stream, um zu über. Ich finde es gut, dass es King-Being-Bottom ist, jetzt. Absolut. Shocking. Ja, genau. Wir werden noch mehr Infos geben. Wir werden noch mehr Infos geben. Wir werden noch mehr Infos geben. Wir werden noch mehr Infos geben. Wir werden noch mehr Infos geben.
00:22:37 Cool. Love it. We are, like I said, we're going to be following up here in the next couple of days, obviously. You'll probably see more streams from me, too.
00:22:45 Just shooting around in the Frontier, because I'm very bad at the game. Not as bad as CSP Overload, but very, very, very bad, regardless. A lot of mistruths being spoken on this. Somebody in chat... Somebody in chat wanted to know if you have feedback, where to put it. If you're in our Discord now, discord.gg slash eFrontier, we actually have two different areas for feedback. If you're in one of our founders, there's an area for founder feedback. You can just throw it there. We also have a feedback channel for just anybody. If you're just watching...
00:23:14 Ich weiß nicht, dass wir die Feedback haben. Wir haben ein Publikum-Feedback-Channel. Obviamente, beide werden wir uns aufhören. Weil die NDA ist jetzt weg, wir empfehlen. Seas B. Orca ist sehr sicher, dass wir sagen, bitte, go out da, share your experiences, share your stories, share your videos, share your pictures, share whatever the fuck you want. Listen, ich bin nicht dein Dad, ich kann dir was, aber ich bin...
00:23:41 your community developer and i i am telling you right now go out there and share everything uh the stories that get told in this game like it's older more sophisticated cousin eve online are are always always always always driven from player experiences not a single thing we can put in the game is going to compare to anything that you guys put out there uh and it is it is just the the absolute truth that your stories mean so much more
00:24:09 Shoutout to the homies from K4T. Shoutout to the homies from K4T. I'll never forget. It is gone. I took it outside and buried it. It's behind the building. If you go out there and see a shallow grave, don't touch it. Alright, it's dead.
00:24:27 All right, that is it from us here at CCP. Before we go, we're going to show you guys, if you have not seen it yet, by the way, it's very cool. We're going to throw you over to our Vision trailer one more time before we get out of here. I have been CCP Yoten, joined alongside CCP Overload, CCP Goodfellow, and we will see you guys out on the frontier. Take care. Awake and remain awake eternally. Later.
00:27:42 zu Schadows, once their own.
00:28:33 Once more.