EVE Frontier ! Let's Play EVE Frontier (Badly) w/ CCP Jötunn

EVE Frontier: 'New Era' Update bringt Survival-Elemente und Ressourcen-Herausforderungen

EVE Frontier ! Let's Play EVE Frontie...
CCP
- - 01:26:54 - 3.668 - EVE Frontier

EVE Frontier präsentiert die 'New Era'-Version mit Fokus auf Survival-Elemente und Basisbau. Spieler kämpfen mit Ressourcenknappheit, erkunden Wormhole-ähnliche Gebiete und müssen Heat-Mechaniken beachten. Das Spiel bietet sowohl Herausforderungen für Hardcore-Gamer als auch entspannte Erkundungsmöglichkeiten abseits der überfüllten Startgebiete. Die Entwickler arbeiten an Balance-Anpassungen und planen zukünftige Updates.

EVE Frontier

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EVE Frontier

00:00:42 You just haven't been around enough to know what love really is.

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Einführung in EVE Frontier und die neue 'New Era'-Version

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00:06:56 Die Beard required to play Prince Paradox. No, but it is encouraged. I am, of course, the Sikyotan Community Developer for E-Frontier. And we're going to play E-Frontier tonight. This is our... It's not new. We've been doing this for a little while. But we did have a big launch today. For our newest release. Calling it New Era. And also Promised Lands. Patch 0.1.1.

00:07:23 Mic is way too quiet, I can fix that. Oh, this is a issue of Windows, I believe.

00:07:40 Alright, hopefully this isn't just straight up blow out your eardrums. Sorry about that. Windows has this really bad habit of reducing my mic volume if I don't look at it for a few minutes. It went from 49% volume down to 8%. Very cool, Windows. Thank you for that. Yeah, we're going to play Frontier. I've been watching a bunch of feedback today. Today was nuts. I've never been more busy in my life at work. At least since I started this job. And...

00:08:10 I have been watching a lot of sentiment, watching a lot of feedback from our players in our Discord and around the world. And I want to just give some of my own thoughts as well. Obviously, we're still in development. I have, of course, everywhere. I have the little skydine down there. The one that says we're still in development. Still, obviously, some things to work out.

00:08:38 And we're going to talk about some of those things that are good, some things that are bad, some things that still need to be adjusted. So, enough talking, let's just get into the game. Okay, where did I... Alright, we're good. So, let's get it going. I just started a new character and I need to invert my scroll distance because this is... Invert zoom.

00:09:09 Okay, beautiful. Okay, let's get some fuel first. We got some guys here. We're gonna take this from these freighters. I think there's just the one, maybe? No, there's one over here, too.

Erkundung des Startgebiets und Herausforderungen beim Ressourcenabbau

00:09:34

00:09:34 Und dann werden wir no-scope hier. Es gibt ein paar, natürlich, Learning Painz oder Growing Painz, die mit dem neuen Build haben. Ein paar Dinge haben verändert. Ein paar Dinge sind mehr oder weniger glücklich. Und ich verstehe es. Es gibt ein paar Dinge in hier, die nicht ganz gut funktionieren, wie wir es wollen. Wir werden mal kurz probieren, ob das System hat eine Carbonation. Oder, zum Beispiel. Das ist das, was wir...

00:10:00 Ich denke, wir sind gut. Vielleicht.

00:10:30 We need to start out by... We need to get some fuel, which we have now, which is great. Let me go ahead and load this up. Alright. S, now we need common ore. There is a...

00:11:02 I saw an unremarkable Asteroid here somewhere. A rude name for an Asteroid, if I can say so myself. Ah, there it is. Alright.

00:11:14 We will go check out this Asteroid. And we'll begin our journey. How many times have I played through the tutorial by now at MicroKong? A lot, which you'd be shocked to find out how bad I am at this still after having played through the tutorial about a dozen times. Ah, man.

00:11:41 Sorry for getting started a little bit later than I had originally intended. I think I wanted to go, I think I said 2100 UTC and it's definitely not 2100 UTC. Oh, somebody has already been here. Is this rot gone? It is. Okay, this is fine. We're just going to shrek this guy's stuff then. See if there's anything in it.

00:12:10 Maybe we won't. That's going to take a while. Okay, we won't. Can I interact with it? I don't think I can. This is not my stuff. Okay, in that case, let's take a look and see what else we have. Somebody already came through and blew through that rock. The good news is there are still some asteroid fields around here. We're going to go check out some of these.

00:12:41 Who does that refinery belong to? I don't know, let's see. Does it show? PARTH! Uh, this fellow. Not picking up his refinery. Unbelievable. Space trash already littering the game. There we go. Alright.

00:13:09 Hier ist es eine Sufficient-Sized rock. Wir werden unsere Grid real quick. So, wir sind alleine hier, das ist gut. Für jetzt. All right, geht's over hier. Deep Core Metallic Ore. Das ist nicht wirklich was wir brauchen. Okay.

00:13:35 Let us look instead. Let me go back and look here again. Let's see here. Before I give up on this system, I want to check. So there's Metal Rich over there. There's another Unremarkable Asteroid here. I think it's a different one. Let's go try that one first. I'm pretty sure it's a different one. Maybe it's the same one I just came from.

00:14:07 Es ist eine weird-looking Eve, ja, es ist eine weird-looking Eve.

00:14:12 Ja, es ist, da waren einige Probleme mit der Distribution. Oh, das ist die gleiche Sache, wo ich jetzt kam von. Okay, das ist gut. Da waren einige Probleme mit Distribution. CCP Relativistik, among andere, ist das, um das zu machen, um das zu machen, um das zu machen, um das zu machen, um das zu machen, um das zu machen, um das System zu machen, um das System zu machen. Wenn du nicht hast, dann kannst du nicht weg. Das ist lustig. Oh, da sind zwei Riffs in hier. Das ist lustig.

00:14:40 Okay, well, the good news is, even if there are not, there may be some of these convoys we can go pick up. So let's go check the convoys real quick. I don't think there is the ore in here that we need to actually get out of the system, which is very funny. But there may be some stuff we can loot from these convoys and find out.

00:15:01 Ja, Viff, wir hatten ein paar Issues. Wir hatten ein paar Issues. Wir hatten eine wirkliche Struggling-From-Success-Moment. Wir haben so viele Leute in, dass es die Servers hat. Und die Universität ist ziemlich groß. Und es dauert eine lange Zeit.

00:15:30 Um, you know, get everything spawned once it goes up. So even the, you know, the two hours we had allocated for it, uh, was not... Okay, I think these have probably already been picked through. Uh, I believe they have been. Let's go check that one anyway. Um, and so yes, the respawn rates maybe could use some tuning up. We'll find out.

00:16:02 Ja, Kokogor. Ich habe keine Probleme mit den Rifts zu finden. Ich werde wahrscheinlich ein Problem mit den Rifts zu finden. Hier ist alles drin. Hier ist alles drin. Ich habe noch ein paar. Ich habe noch ein paar. Let's go back hier zu unserer Map. Wo bin ich? Okay.

00:16:36 Okay, there's that one, I think. Oh, these are the same one, okay. Let's go to this unmoored silo block. I've had some luck with these before.

00:16:49 Why does this game look like Homeworld 2? That's a good question. These early, uh, these initial, um, player systems. I had a conversation about this with somebody last night, or I think it was last night. One of the streams we've done recently, where I said, you know, these are still, these systems are fairly close to the center of the galaxy. Like the main, one of the black holes is like right here. I'm pretty sure you can see my mouse. Yeah, you can. Good. Um, and there's another one here, another one there.

00:17:16 So, everything's pretty yellow and red here in the center. You start getting out to the edges. Kind of out in this direction, especially. Especially out here, the whole universe gets real blue. Which is fun. Alright. Oh, there are some robots here. Okay. Let's just hope these robots ignore me. Oh, they are assisting me out. Thank you, robots.

00:17:46 Okay. They have not aggressed me, so perhaps we can be friends.

00:17:58 Is it possible to disable automatic changing the camera setting when using scroll cam? I don't think so currently, but it may be something we introduce. For my money, I don't mind it, just because I've gotten super familiar with it. You can adjust that setting, I believe. Let's see if I can remember where you can do this. There is a...

00:18:27 There's a setting for it. I need to remember how to do that. Because you can basically adjust how hard you need to hit that scroll bar in order to get it to do the changeover from each camera one to the other. I'll have to remember how we set that up. Okay, this one's been put through too. Alright. So, let's...

00:18:58 Calm yourself. Calm yourself. There we go. Alright, um, in that case, I wonder if I can just, like, Shrek these dudes. I wonder if they have anything. They probably don't have ore, though. Um, hmm, hmm, hmm, hmm. Let's go back to our map. Okay. Let's see here.

00:19:25 Rocky we already talked about. Those have the Metals. Shipyard Ruins is a possibility. We can check that one out. Ray's Inculator. I think the Remarkable Asteroid is the one we've already seen. Actually, maybe it wasn't? I thought the other one was way further out. Maybe I imagined that. Okay. We are going to...

00:20:00 We're gonna check out, um, hmm. Let's go to the Shipyard Ruins. I actually think this is one of the sites that's gonna get me killed. Uh, but if it's already been picked, if it's already been cleaned out.

Frontier als Survival-Spiel mit Wormhole-Elementen

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00:20:18 I'm a dirty bag and I haven't seen any content on this game. I love you online. Can you tell me in a couple of sentences why we want to play Frontier? Frontier is the kind of game you'd play if you, uh, well, I've, so we've, we've heard people describe it already as, I think maybe this side is just gone. Yeah, just hasn't, uh, despawned yet. Uh, I've heard people describe this game as Wormholes the Game, uh, so if you like Wormhole Space.

00:20:45 In EVE Online, this is a very similar kind of vibe. And I say similar kind of vibe, it is a much different kind of game. The whole vibe here is information asymmetry, right? You should not have a lot of the same information that you have. Obviously, there's no overlay or overview over here that shows you everybody who's nearby. There are a lot more mechanics you have to keep an eye on. Obviously, fuel is one of them. If you want to use the standard...

00:21:14 Survival game analog, Fuel is like your food bar, right? You need to eat, your ship is your character, you gotta eat. So you have to pay attention to that. It's much more about, you know, base building. Base building is probably our biggest, our biggest.

00:21:37 Und ich würde nicht sagen, eine neue Featuren, weil ich noch keine Bases in EVE habe, aber wir werden die Modulärer der Base-Buildung in eine sehr wichtige Weise sehen. Ich meine, ich kann nicht sehen, dass ich hier keine Bases in EVE habe, aber diese sind alle ...

00:21:56 Das ist ein sehr cooles, was passiert?

00:22:25 Moment.

00:22:34 Das ist das, was ich für nicht pluggen meine Sachen in, wenn ich zu arbeiten bin. Oder auch für mich nicht zu verwenden. Das ist auch eine smarte Idee, oder wäre es eine smarte Idee. Alas, das ist nicht die Welt we live in. Ja, ich meine, es ist, es ist natürlich ein Punishing-Game. Ich finde es rewarding, für den gleichen Grund, wie EVE ist, in ein paar Worte. Die Trill you get of, you know...

00:22:58 Finding something or encountering another person or encountering a group of people or encountering something that you don't know people have seen before like Obviously it's gonna be a little bit different in this starting area, right? Because I know for a fact there are a lot of players all over the place here But if you are when you get out to you know the the fringes of the map

00:23:19 CSP Overload tells this story. He may have even told it today on stream, I think. But there was one in an earlier playtest, or an earlier cycle, I think. He had taken all of his stuff, he put it together, you know, in his little convoy. He had, excuse me, and had gone out, you know, somewhere distant in space that he thought was, no one else had been there. He was pretty happy about it.

00:23:42 Plops the stuff down, finds a rift, says, okay, cool, I'm gonna get myself some crude so I can make some fuel. Goes over to the crude, begins to huff that crude, and immediately the rift disappears because it was empty. Which means that he was not alone in that system. Somebody had been there, and probably had been there for a while, and there was no way for him to know. And it is, Frontier at its heart should inspire the same kind of feelings

00:24:12 Existential dread that walking around in the woods in the middle of the night does. I mean, when I was younger I grew up in a lot of places that had some woods and a lot of places with perhaps unkind adults who would tell scary stories to 13 year old versions of me, 8 year old versions of me about things that go bump in the woods and

00:24:39 Walking around in the woods in the middle of the night with a flashlight is supposed to be the vibe that Frontier gives off in broad strokes. Now, do I think we're at that point yet? No, I do not. But we are getting closer. And there are moments in here where, you know, obviously we're still in development. We're still kicking out new systems and new stuff. But I...

00:25:05 Every so often I see something in here where I'm like, yeah, this is cool. I like this. This is nowhere near fun in the long term perspective for casual... No, I mean, well, look at it like this. So the question was for, is this just a hardcore game? Is there room for the casual audience? Yeah, for the same reason that there's, I mean, there are 24,000 stars in here, right?

00:25:31 There are plenty of opportunities and plenty of places for you to go and just kind of fuck off to the edge of the universe. And as long as you kind of keep your head down and just play the game and, you know, don't engage much. Now, will other players sometimes come by? Certainly, but that's not necessarily like, you know, it is much easier to get lost out here and just build yourself a cabin out in the middle of nowhere and chill.

00:25:57 than it would be otherwise. Just because there's just so, truly, so many stars in the frontier. And, you know, down the line we'll be adding even more. So the question always is, you know, is this a game that casual people can enjoy? I mean, I kind of consider myself a casual player. I probably am not, but I'm certainly not a hardcore player in the same way that some of these, I mean, absolute psychos are who...

00:26:25 like CCP Overload, who play our game. But I think there's still a lot of enjoyment you can get out of it, even if you don't intend to just know life this thing.

00:26:40 Let's see. Yeah, I mean, the starting area definitely is crowded right now, too. Dreamer, you're absolutely right. Just because there are only the three starting regions, each of those regions has a handful of systems. Obviously, this is the region that I'm in right now, over here. And you can see each one of these named systems is a star in this region. So when you spawn in, you have a random chance of spawning at one of these different stars, which is all well and good. However...

00:27:09 You know, with so many people logging in all kind of at the same time. What up, Series Pro? All of these different things. It can be, you know. I mean, we've already seen it already, right? Where like, you know, this system that I'm in right now feels pretty well cleaned out. But we will keep looking. There are a couple places we haven't checked out yet.

00:27:34 We're going to this raised inculator. I don't know what this is, but I want to check it out.

00:27:47 Is Crude still only available in Starter Systems? No. In fact, they have reworked the Crude distribution in the universe. So you should be able to find Crude. And we'll be rolling out more tools in the future. I think this one's already clean out as well. You'll be able to find... Sorry, take a step back. We'll be introducing new tools and able to find Crude in the same way that you like...

00:28:13 Ja, ja.

00:28:45 Yeah, I mean, that's the other thing too. Like, it is, like anything else, like EVE Online, I believe that these kind of games are best played with people.

00:29:04 Und ich weiß, viele Leute sind ein bisschen unkomfortabel, wenn wir über das sprechen sprechen. Und ich denke, das Spiel kann sein, nur so. Ich denke, es gibt keinen Grund dafür, dass es nicht möglich sein sollte. Aber für mein Geld, ich habe immer, immer, immer, immer gespielt mit Leuten, mehr als nur bei mir.

00:29:25 Blink if they make you play Frontier. Bro, this is the jam. I actually do get a kick out of this shit. It is difficult sometimes because whenever I do this, I put a significant target on my back. So I'm trying to be a little bit more discreet. Nobody knows who I am yet. Or knows my character name.

00:29:53 But the last couple times I've played in previous playtests, the players thought it was very, very funny just to cook my ass the moment I revealed myself.

00:30:16 Should we expect Heat to end up like Cap with Newts and Transfers? Uh, so Heat is an interesting one. Oh, okay. Rude. What the hell is that? Oh, it's this. There's one dude over here. Bro, calm down. Alright, well we're gonna see what he's all about here in a moment. And of course there's nothing in here. Alright, that's fine. What if I can just kill this guy?

00:30:43 We're going to pull kind of up in this direction. I don't know if I can hit him from here. We'll give a shot. The problem is I think my range is a little bit low, so we're just going to have to dive on him here, I think.

00:31:14 Maybe? Cutting laser, please? Am I outtracking myself? There we go. Oh. I'm out of...

00:31:35 Ja, das ist einfach nicht zu lange. Ich brauche eine bessere Beziehung. All right, es ist Zeit, um hier zu kommen. Wir schauen, um, wir gehen jetzt ein weiter. Und dann, wir gehen uns auf ein weiterer Weg.

00:32:06 Indeed. Okay. Let's get out of here then.

00:32:21 Soysop us questions about ore and stuff. Yeah, it's a It is a It is tricky certainly there is a I think they are working on trying to I Think there are a couple senses are not responding the way they should be

00:32:50 Questions about the tracking system? Yeah, so your guns have, I mean, it works a lot the same way that it does in EVE. The biggest difference is that when you actually go to fire, your guns have a, basically, imagine a cone that comes out from the front of the gun and just kind of goes off into infinity, right?

00:33:15 That cone obviously has a certain width at the end of it. You know, it gets bigger or smaller. And things within that cone that show up within that cone, models within that cone, have a certain, like, I'll use this helpful infographic, okay. So imagine this ring here that I have is the cone at the end of your ship, okay. And if this is you, you...

00:33:42 Das ist mein Schiff. Das ist mein Schiff. Das ist dein Schiff. Das ist dein Schiff. Das ist dein Schiff. Das ist dein Schiff. Das ist das Schiff. Das ist das Schiff. Das ist das Schiff. Das ist das Schiff. Das ist das Schiff. Das ist das Schiff. Das ist das Schiff. Das ist das Schiff. Das ist das Schiff. Das ist das Schiff. Das ist das Schiff. Das ist das Schiff. Das ist das Schiff. Das ist das Schiff. Das ist das Schiff. Das ist das Schiff.

00:34:10 So the angle of your ship relative to the person who's shooting you, their guns, makes a difference. In fact, it makes a pretty significant difference. When you're talking about how much...

00:34:39 So one of the things that people have been able to do in the past, which is kind of cool when you talk about this mechanic, is imagine you have this targeting circle here. And you have somebody who's a distance away, back over this way, and they're in a much bigger ship, right? You can't...

00:35:02 You can see them here. Their ship is pretty big. So you know that it takes up a fairly decent size of the circle. What you can do is you can have a much smaller ship sit here closer to the circle, right? And as long as you shoot that smaller ship, if the smaller ship is...

00:35:25 Es gibt einen kleineren Teil von diesem Schiff als den Schiff hinter dem Schiff. Die Schiff hinter dem Schiff hat eine größere Chance zu werden, als die Schiff in den Schiff hinter dem Schiff hat. Die Schiff in den Schiff hat die Schiff in den Schiff hinter dem Schiff. Das ist wie ich verstehe. Basically, du kannst das Schiff als das Schiff als ein Targeting Reticule für die Schiff hinter dem Schiff hinter dem Schiff hinter dem Schiff ist. Als der Schiff hinter dem Schiff ist größer, du kannst du das Schiff hinter dem Schiff als das Schiff hinter dem Schiff hinter dem Schiff hinter dem Schiff.

00:35:54 So if you head shoot at them, your space will be a lot less? Yeah, absolutely. It is always better from your point of view, if you want to shoot somebody else, like if I'm in the game here right now, somebody's coming at me head on, I want this to be my profile that they are shooting at instead of this. This is a much greater chance to hit, you understand? Than this, obviously.

Heat-Mechanik, Tracking System und Gameplay-Details

00:36:20

00:36:20 Yeah, purposely missing shots in order to Timpy says, if you hide the star behind the planet, do you cool down faster? So the short answer to that is no, but the long answer is that is in the works. You should be able to hide or cool down behind stars. Obviously heat is going to matter a lot more in the future than it does currently.

00:36:48 One of the things you'll be able to do is mitigate heat by being out of the direct line of stars, by hiding behind things, excuse me, celestials, planets, moons. There's a way to avoid the auto switch of view when zooming in and out. Yeah, we were talking about this just a few minutes ago. I'm pretty sure there's a, maybe not a way to,

00:37:17 I think I have not been to this one just yet.

00:37:20 No, I have been to this one. Um, there is a way that you can, uh, there's a, I know for a fact that there is a, um, uh, basically an adjustment you can do with it so that you don't, um, uh, like when you pull out, for example, if I'm here, if I zoom in and then zoom out, this is about as far out as I can go. If I keep trying to go out, I'll go into tactical camera and the same with system camera this way. And you can basically, once you get up,

00:37:47 Once you butt up against the next camera, it stops. And if you hit it again, you'll go to the next one. I know there's a toggle for it. Not an on and off, but an adjustment for that. I'm just not quite sure where it's at. So I'll get some clarity on that. And we'll talk about it more in the future. Alright. Well, let's see. If I can't find anything else in here, I may have to fucking remake this character, which is not the end of the world.

00:38:17 A known issue with the... Now, here's the thing. If I needed... My god. If I needed metal rich ore, I would have so much metal rich ore. I'd be fucking rolling in it. Alas, I do not.

00:38:53 I think this one's also mined out. Okay. Well, in that case, I think I've probably gone through just about everything worth looking at in here. And since... Maybe. I don't know if I've hit this one yet. I'll do one more. Just to see. And if not, we'll just remake this character. It's not a huge deal. First day vibes. We'll work out the kinks on this thing.

00:39:26 Shout out to a ccpgoodfella who I know is probably either watching right now or is sweating because I'm in his DMs asking him where all my carbonaceous ore is. Or hell even my commodore in this case. Alright.

00:39:56 This one also empty. Yeah, it's empty for sure. Alright, well, we're gonna remake this character, but before we do that. Oh, I promised this in my stream ping. Here's this cat. Look at this thing. Cat. What do you think about this camera? Yes. Yes. What do you think about it? What do you think about it, cat? What do you think about it, cat?

00:40:28 Alright, we're gonna fucking kill this dude. RIP this character. You had a good life. It was short. But it is, unfortunately, it is over. So, let's go ahead and log off. Why am I logging off? I can just quit. Alright. Let's load her back up. Permadeath? Yeah, absolutely permadeath. Once he's dead, he's dead. It's a rough life for him, but this is the way it goes.

00:40:57 Will this be connect to EVE in any form or is it a completely separate game? Completely separate game, Neurozen. Absolutely separate game. We will never connect to EVE Online. What up, Westypipes? Rough start, if I'm being honest. Thankfully, terminating a character only takes three minutes. So we'll be able to restart this thing. It's been an issue all day? Yeah, we know. Or at least the team knows. I did not know.

00:41:21 I came home from work. I got baited into playing EVE Online last night until like 5 in the morning. Cat, please, stop. Baited into playing EVE Online last night until 3 in the morning. Or 5 in the morning, sorry. And then had to wake up to get ready for the launch stuff today at like 8. So, been a long day for you, boy. I did come home, have a nap, and then started streaming. So, the...

00:41:49 Ja, die Team, ich weiß, ist auf das jetzt. Hell, ich werde jetzt noch in der Office sein, wenn ich ehrlich bin. Wir werden sehen.

00:42:01 Kat! Cease! Kat has found... I have a bag of trash I haven't taken out yet. And I think she just wants to rip a hole in the side of it. It's absolutely killing me. What's the difference between... What difference does that make versus self-destruct when trying to find another system? If you self-destruct, you just end up back where you started in the same system that you spawned in at. Whereas if you biomass your character, you can just create a brand new one. Is this going to replace Eve Online eventually? Absolutely not.

00:42:30 No, I will not stop playing EVE for the same reason I would not stop playing like, I don't know, Elden Ring, right? They're just totally different games. They have a lot of similarities right now and they are, well, let me put it like this. I did not stop playing Dark Souls 2 when Elden Ring came out because while they are functionally similar games, they have very different systems and some things I like better about one than the other.

00:42:58 Ja.

00:43:02 You did not respawn in the same system you started after self-destructing. Interesting. Well, maybe I'm wrong then. I am going to try different regions now and see if it matters. That's really cool, actually. I did not know that. Where if you self-destruct, you end up in a different system. I wonder why that is. That doesn't actually make any sense. Yeah, I can't use Zerns here, so we still have to play online. True and real, yeah.

00:43:34 No fixed spawn technically. Yeah, I mean, I guess it kind of does make sense, right? Where if you spawn into an area, like you don't have a set spawn point yet.

00:43:48 Ja, uh, and Drinn, oh, and Drinnaya, uh, the team is well aware of it. Believe me, my DMs are blowing up right now about this specifically. Um, so, it's actually, I think, I think it's two issues. I think there's, um, we have material not respawning, uh, obviously, and then we also have sites not despawning. And I think the sites not despawning is, uh,

00:44:16 Maybe one of the reasons why this issue is because you saw, so I jumped into a couple different sites. R.I.P. this character, John Frontier, dead and gone. Alright, we're going to try again. We're going to do John Frontier II, his son. Going to take on the universe.

00:44:37 So I think it's two issues. I think it's an issue of the sites not despawning, and then the sites themselves, uh, er, the sites not respawning because the sites are not despawning. Let me go ahead and get rid of that. Alright, let's give this guy a shot. Um, okay. Go ahead and open up our freighters, take our shit out. Start with that.

00:45:06 Ja, es ist nicht nur Carbonatiosaur. Es ist Commodore 2. Das letzte System, die in den beiden waren, sehr schnell. So... Warum nicht... Warum nicht eine neue Charaktere, sondern einfach nur selbst-Destructung, was es in die Platoon, wo es in die Neue ist? Ich wusste das. Und dann war ich schon zu committed und zu proud, um... um... um... um... um... um... um... um... um... um... um... um... um... um...

00:45:38 Let's take a look at this system and see if there's anything workable in here. My god, this site is dark green. I'm gonna get away from this. Am I gonna bounce off this thing? But I will not. Nope, I absolutely will. Okay, we're gaming. We're good. We're good. We're healthy. Unless I bounce off this one too? Yeah, probably. Okay, let's take a look.

00:46:06 Okay, um, not too bad. Metal, planets, natural asteroid clusters, asteroid clusters, unremarkable asteroids. Okay, if these are not also just mine the fuck out, then I think we may be okay, at least for the first little bit. We're gonna start there. We're gonna go to unremarkable asteroids. See, these doubles.

00:46:30 Das macht mich überraschend, denn es soll niemals zwei auf der gleichen Site in der System sein. So, ich, ich, ich, ich, ich, ich, ich, ich, ich, ich, dass diese Sites nicht despawned haben. Wenn das der Fall ist, ist es ein bisschen problematisch. Nicht ein bisschen problematisch, es ist ein bisschen problematisch, aber es ist ein bisschen problematisch. Aber wir wollen, uh, endeavour zu finden. Uh, wenn ich nicht geteilt habe. Oh mein Gott.

00:46:56 Come on wind, figure it out. There we go. It's a cloudy ass system, oh my god. Okay, there we go. Yeah, they're the exact same site.

00:47:13 I have not fully understood what this game is about. Is it possible to compare it to an existing game, even though the comparison is a bit rough? Yeah, we usually say it's like Rust. It's kind of the vibe. It should be much more about, you know, collecting resources. The universe is... Are you here, Unremarkable Asteroid? You are. Let's go.

Vergleich mit Rust, Blockchain-Technologie und zukünftige Pläne

00:47:35

00:47:35 Common Ore, my beloved. Beautiful. We can build a refinery. So, we talked about the two games. EVE is a game of excess, right? There are... The empires exist. There are humans in that universe... Humans in that galaxy. They have, you know, these cities and star lanes and structures and all the...

00:47:57 Um, you know, the comforts of Empire. Uh, and Frontier is not at all any of that. Uh, Frontier, uh, is dead. Frontier is dead. It has been dead for a long time. There used to be people here. They're not here anymore. Uh, and all that's left over is just kind of the wrecks of their, uh, their civilization. So, what you are tasked to do, then, is rebuild that civilization, uh, from basically nothing.

00:48:30 Did I check if there's Carbon in this system? I don't think there is. But there is Commodore, so we can get started with that. And then I can poke around a couple more of these sites. Is it the same galaxy? Who knows? Who knows?

00:48:44 Es ist definitiv ein bisschen mehr grindy jetzt. Und es ist definitiv ein bisschen besser als Russ. Es gibt noch einige Veränderungen zu den Combat System, zum Beispiel. Obviamente, wir haben... Wir haben... Wir haben... Wir haben... Wir haben... Wir haben... Wir haben... Wir haben... Wir haben... Wir haben... Wir haben...

00:49:11 Und tatsächlich, wenn ich warped in und nicht gesehen habe, wenn ich diesen dude, den guy behind den rocken, wenn ich lande, würde ich nicht sehen ihn jetzt. Ich würde nicht sehen ihn jetzt. Ich würde nicht sehen ihn jetzt, wenn er nach hinten kommt, wenn er nach hinten kommt. Um, einfach nur, weil es ist, es ist, du hast, du hast, du hast, du hast, du hast, du hast, du hast, du hast, du hast, du hast, du hast, du hast, du hast.

00:49:37 Will you miss lock if they go behind the rock? You don't miss, you don't lose lock immediately. I think you do lose lock after a period of time. You can still kind of see where they're at, but you will not be able to hit them. They can completely dodge fire by hiding behind larger objects. And that includes other players too, or NPCs. You can hide behind NPCs and avoid incoming fire if you wanted to.

00:50:03 Good luck making fuel. Also, especially because I don't know if this system has any rifts in it either. So we're going to find out. But we do have common ore, thank god. So I can at least do the very basic first thing, which is to make a portable refinery. I'm going to do that. You can shoot friends if they pass the line of fire? You absolutely can, yes. Yeah, blob warfare is practically dead.

00:50:30 If for no other reason then you just absolutely shrek people who are nearby you if you just gather up in a big ball.

00:50:42 Is there planes that have, say, missiles with some out of tracking object avoidance? Yeah, that's a good question. I don't know for sure. And I do know that we're going to be doing a pass on PvP here before too long. What are those blocks on the right like Tetris? Oh, yeah. So if you... I should have started here. So let's talk about what you're seeing here a little bit.

00:51:05 und wir kommen zurück zu den Oclusion. So, das ist die Hotbar hier. Das ist wo alle deine Modulen sind, die du kannst machen. Diese sind nur kleine Placephalter-Icons. Sie sind nicht so sehr, dass sie einfach nicht zu sehen sind. Aber sie sind das wir jetzt für heute. So wir haben ein paar verschiedene Dinge hier, die du kannst machen, die du kannst machen. Obwohl die Health Bars hier auf der leften. Ihr Speed Indicator hier auf der bottom left.

00:51:33 Over here you have your heat bar up here at the top that's overheated right now because I'm pretty close to the sun. Yep, there it is. It's right there. Just getting myself cooked a little bit. This orange bar is the fuel bar. So you have a fuel gauge now. We mentioned this earlier in the stream, but fuel is kind of like food in a standard survival game. If you... Excuse me.

00:51:57 Okay, well, that's fine then. If you need to eat, obviously you need to eat, it's like your hunger bar. When this fuel runs out, there are things that you just straight up cannot do. And it becomes kind of a problem pretty quickly. And then your... This white bar here, doing the Tetris thing, is your capacitor. In this game, capacitor is much more like your stamina bar. It exhausts more quickly, but it also...

00:52:26 So, as your capacitor exhausts, it burns fuel to recharge. So on and so forth. Alright, thank god I can now build a portable refinery. Unlike this fellow here, I will not be just leaving it here in space. I will bring it with me when I'm done. Because I don't believe in littering. There we go. Nice! I have done a basic thing. Alright, now I need a D1 fuel.

00:52:57 If they billed this as an EVE Online Survival game, I would have been more interested. I mean, I'll be honest with you, we've been talking about this being an EVE Online Survival, or an EVE-adjacent survival game for a long time. We've also not been, you know, I mean, it really just depends on where you read stuff, like the, you know, the fact that we use blockchain tech on the back to handle the database entries.

00:53:21 is a feature of the game, certainly. It allows you to do the kind of right-to-world state stuff that we're doing. All the smart assemblies and the coding and everything. But that also captures a lot of public attention because of the current state of some Web3 properties in the gaming space. Not that I will name names. Some are better than others, certainly. What we have always...

00:53:50 How do I want to say this? Our goal as the E-Frontier team has always been, and at least as far as I know, and this has not changed, will continue to be to just build a cool ass game first and everything else comes second. So if the game sucks, then we've not done our jobs correctly. So if the game sucks right now, clearly we've not done our jobs correctly. And there are certainly some issues that we are still working through. I think we can all agree with that.

00:54:20 um okay so make water i need where do i get water from sit here uh carbon carbonate is ore right exactly that makes sense okay um go ahead and start getting rid of some of the stuff though so yeah it's uh it's it is a um you know there are going to be things that people like about it there are going to be things people don't like about it and the thing is i and i have said this for for since more or less since the start um

00:54:49 Es ist natürlich ein Stigma, das mit den techen wir benutzen. Ich glaube nicht, dass jemand auf unsere Team ist, um, naïve zu das. Und es gibt viele legitime reasons, warum die Leute, die, you know, nicht necessarily concerned sind, aber, you know, uncertain oder unhappy mit, mit so einem das. Und an der Ende des Tages, die truth ist, wir...

00:55:13 We are trying something new and we're trying something that has not ever really been done before and that is a little bit spooky sometimes. But I really think that if we pull this thing off and we do the thing that we are intending to do, we'll have created a player interaction, a level of player interaction in a game.

00:55:40 Das funktioniert nicht in der Industrie. Wenn es funktioniert, wie wir es tun wollen. Obviamente, es gibt noch viel größere Probleme, bevor wir zu diesem Punkt kommen. Aber, you know, wir... Die Arbeit weitergeht.

00:55:57 Do you reckon you need to do a PR drive to fully explain blockchain? We've done a lot of, I mean, I don't want to cast aspersions or anything. We have done a lot of this kind of explaining in the past because these questions come up a lot. And for good reason. I mean, I don't think anybody thinks that we are being asked unfair questions. It's certainly nothing like that. I think that it is, it's just, it's, you know.

00:56:25 Es ist ein Dirty Wort für einige Leute, sicherlich. Und so, ich will dir das, wenn es ein Cash Grab ist, es ist die meisten Poilie-Run Cash Grab ich habe in meinem Leben gesehen. Nicht zu sagen, dass die Team ist Poilie-Run, aber wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn

00:56:53 to get in there and create what is hopefully going to be a very cool gaming experience. Maybe someday even a very cool gaming experience with some Carbonaceous Ore available as well. Should I stay in EVE if I'm not social and keep blowing up minors? I mean, up to you. Listen, I'm not your dad. I can't tell you what to do. If you like something about... I mean, listen, here's the end of it. Here's the end of it.

00:57:22 Play whatever the fuck you want. Okay? I mean, I don't want to be weird about this or anything, but at the end of the day, you can play whatever the fuck you want. You're your own person. Listen, we get like 85, 90 good years in this rock, and then it's over. That's the end of it. How you decide to spend that time is totally up to you. Okay? If you see something in this game that you love,

00:57:46 Then fucking play it. Who gives a shit? And you don't have to answer to anybody but yourself, right? Same thing with EVE Online. Same thing with Dune Awakening, which by the way, looks super fucking cool. So, I mean, it's just you get to do the things you want to do. You should do the things you want to do and not feel like you have to explain yourself to anybody. The game Frontier, as it is...

00:58:09 wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt, wie gesagt,

00:58:38 Das ist ein Gameplay-Style, das mir ist, und so für die samee Grund, Frontier, die ich mir in der gleichen Weise habe. Plus, also, ich habe viele City Skylines und Factorio und Satisfactory. So, die Basis-Building-Aspec ist, es ist nicht ganz gut, aber es ist ganz nah. So, wenn es das nicht appeal zu dir, dann play's etwas anderes. Wer geht's? Du bist eine Person.

00:59:04 If you like some of the things you can do in EVE that you cannot do in Frontier, then play EVE. I will be playing both. And other games as well. Maybe Dune Awakening also. Though I need to see if I can get in with CCB Convict, who the other day was first in line to get in to play Dune Awakening, just so he could take the name John Dune.

00:59:29 Almost straight out the gate. Shout out to the homie CCP convict. Let's see here. I had hoped that the chat GPT will subsume your consciousness and allow your synapses to answer queries for eternity. I mean, you know, hey listen. If you dream it, you can be it, you know?

01:00:01 The gameplay where a few corpse control all the lucrative C6s and monopolize them in sketchy politics. Hey listen Hellgas, I lost the war to fighting over that issue last year. It just is what it is. Sometimes you win, sometimes you lose. For us, we lost pretty bad. Let's see here. Alright, I think we're probably running out of things we can do in this system as well. Which is not the end of the world. Just means I get to go hound the developers in DMs here in just a little bit.

01:00:31 But we are going to... I wanna see if they're... One of these L-Points has... I'm gonna warp around to these real quick. These L-Points have a chance of spawning some really cool static sites. These huge, like, monolithic kind of things that you'll be able to build bases around here for too long. I wanna see if this one has any. I don't think it does, but we'll see.

01:00:53 Could you explain future monetization? I can't really. Not because I don't want to or I... Not because I don't want to. Just because I just don't have those answers yet. Obviously our team is like...

01:01:11 Our team is constantly iterating on not just the game, but also how we're going to market the game and how we're going to sell the game and all of those different things. It would be giga premature for me to talk about any of that stuff right now because those answers just don't exist currently. In the future, you will hear more from me about monetization and about a lot of other things. Hopefully about finding some fucking ore.

01:01:38 Shoutout to... Who can I harass with this right now? Let's see.

01:01:47 Oh, they are watching the system that I'm in right now and trying to figure out why this stuff is not spawning. Very cool. Shout out to CCP Tuxford and CCP Relativistic. I know you guys are watching right now, the homies. Thank you for looking after this system that I'm in. So yeah, it's just premature. It's not something that I think we...

Monetarisierung, Server Wipes und Roadmap

01:02:12

01:02:12 As much as, you know, people have been asking about it, and I could give you an answer, but it would just be speculation, and I would mostly just be lying. So I'm not going to do that to you, because I like you too damn much. Will servers be wiped on release? Yes, we will continue to do server wipes with each new cycle. We're doing cycles that last roughly two months each-ish, where...

01:02:34 We have, obviously, a public leaderboard, which, by the way, those leaderboards and the grace that you get from completing missions in-game and the social missions and everything, those will all be, I think, getting resolved tomorrow, and they should be retroactive as well, so you don't need to worry about not getting your points so that we can see who is the top frontiersman, or frontier person, rather, in the game. But yeah, we'll continue to do wipes up until the moment when we release.

01:03:03 Do we have an estimated release plan nil by mouth? Yeah, very vaguely, we have a, at least that I am aware of. I think we're going to be working on getting a, now that we've removed the NDA, we're going to be doing a public roadmap here before too long. I don't know when exactly it's going to be. We've already teased out some stuff that's going to be coming.

01:03:25 In the next few cycles, we did that at Fanfest. So if you go back and watch the Fanfest Keynote, we have it up on our YouTube right now. You can find out more about some of the stuff. I think CCP Goodfella mentions some things that are coming up here in the not so distant future. And there's some really cool stuff in there. So check that out.

01:03:46 Win our cycles. Hey baby, we're in a cycle right now. This is cycle one of the sixth era. We will continue to do these cycles to iterate on the game. Each cycle comes with a wipe, new content, new behaviors, new systems, new sites, new structures. I've already seen some of the new sites that they are still working on that will be ready here for too long. Also unrelated, we are doing a day one patch tomorrow to fix some issues. Hopefully this...

Ankündigung eines Patches und freier Zugang

01:04:13

01:04:13 War Issue will be involved in that fix as well. So we can get that resolved. And a couple other little things here as well. And we're also gonna be, I think we're aiming to do another fairly sizable patch next week as well. So all those, obviously the patch notes will go out live on the website. I think I'm gonna send those out tomorrow. I have those patch notes right now. I just need to work on those. So I'll probably do them tomorrow morning.

01:04:39 Maybe around 10 o'clock UTC, those will be out.

01:04:46 Carbon is for chumps, Amar in the Dutch. I don't know why that's so funny. That's very, very good. Thank you, TenuousRook. Are you able to play this now or no? Yeah, you can play this right now if you want to, Twitch204. We're still in Founder Access, so you do need to have a Founder Access pack to get in. But we will be doing another free access period here before too long. I don't know exactly when they're planning on doing that. I'll have to talk to that team tomorrow. But the...

01:05:13 The plan is to do another free access period here for too long, too. So if you like what you see or think that's interesting, you'll be able to play for free before too long for a period of time and just see what you think.

01:05:24 Let's see. I'll talk to Chad here for a few more minutes before we call this thing good because this system is also just full of shit. There's nothing in here for me. Let's say you found a system of Mayan build and want to progress with ships. Where do you look? Not many ships at the moment, I guess. Yeah, we have a handful of ships. I can actually show you some of them. Some of these are still placeholder assets. We have a couple that are...

01:05:43 Basically done so the the basic ships that you That you can kind of start out with in the early game is the recurve the recurve is a combat vessel you can see its engines back here very basic. It's just the mass production vessel that the keep puts out the keep is kind of the The entity that is trying to restart the the universe or restart civilization You'll hear people talk about the keeper the keeper is a the gestalt

01:06:12 We have the Reflex, which is an Exploration Vehicle. More or less the same model, just a couple of little differences here and there. But this one lets you jump around quite a bit further. We have the Reaver. Shout out to all the Jove homies. This used to be called the Jove. It's now the Reaver. It is a more durable combat vessel. And then you have, of course, the Wind, which is this little bastard that we're in right now. And you can see he's so cute.

01:06:41 This guy, look at him. Look at his textures. How nice. And then, of course, we also have some ships. These are all placeholders. The models themselves are pretty close, but obviously these are untextured. And some of these are from, you'll recognize these from previous playtests as well. These are all fairly small ships. This is the largest ship I think we have. This is the largest combat ship we have in the game currently.

01:07:09 The Tades, the little cousin of the, if you're familiar with the last playtest, the Karuda. And so we have a couple of these guys here that are still in development. And we have a bunch of other ships too that are still in the process of getting worked on. And then of course we have the Chumak, which is a big old hauler ship. Good for making bases. So all of these are still being worked out, obviously in terms of like the visual identity of them.

01:07:35 There's still a lot to come. And there's some stuff with regards to ship models you guys have never seen before. And that's all very cool. Jove, my guy. Jove, not Jove. Okay, if you say so. Let's see. Can you stream it now, Mr. Plastic Fantastic? Good name, by the way. Yes, you can stream it now. The NDA is dead. We killed it. I buried it behind CCB's headquarters. Cat, get out from there. Hang on. Hey.

Balance-Anpassungen und Strukturen im Spiel

01:08:10

01:08:10 Apologies. Ja, ihr könnt streamen die Game jetzt, wenn ihr wollt. Hell, ich bin. Ihr könnt auch. Warum habt ihr euch die größten Ships? Die Battlecruisers und die Battleships? Mr. Monkey, für eine Balance Pass. Sie werden hier reintroduzt werden, bevor es zu lange ist. Sie werden einfach rausgekommen, so sie können unter die Hütte, gehen zu den Shoppen. Weil, dass ich, jemanden, die letzte Cycle hat, dass die Kuruta, die einfach nur die einzige Schipen, die für nichts. Und jeder hat...

01:08:39 und nur in Kurutas zu spielen. Und es wurde ziemlich annoying, sehr schnell, dass alle einfach nur in Kurutas waren. Also, sie sind alle eine große Balance Pass bekommen. Die Strukturen sind in Coming Soon, TM2? Ja! A lot of diese Strukturen sind bereits in-game. Ich kann hier real quick, so ihr könnt sehen. Ich kann, ich kann nicht einfach... Ich kann nicht einfach...

01:09:04 We have, obviously, the network node, these little portable things. We also have a bunch of industrial things for building. We have refineries, we have printers, we have shipyards, assemblies or assemblers, a couple big storage units that you can anchor. We have, of course, smart gates. These are, if you've played any of the game in the past, you've seen this, you play your anchorable smart gates.

01:09:27 Um, defenses, we have turrets, of course, still. Uh, hangers for your ships. Uh, and then, of course, uh, we have some new wall panels and these two big totems that you can anchor down. Uh, of course, I don't have any of the stuff to build these. Uh, so you're not gonna see them today, but you will hopefully see them in the future. Um, you must see the CCP cat. If CCP cat comes back over here, I think she's mad at me because I told her not to eat a bag. Uh, and... Kids, what are you gonna do?

01:09:56 Is there anything to build in the Large Ship Assembly Array? The Chumok. I think you need to, if you want to build the Chumok, you have to build the Large Ship Assembly Array. Am I one of the creators? Baby, I work here. I am the community developer for EVE Frontier. I technically am a community developer just for CCP. I also do some stuff for EVE Online. If you watched the Alliance Tournament, you probably saw some of me last year. I also show up on Friday streams to...

01:10:20 ... ... ... ... ...

01:10:44 The lingering issues that we've experienced over the last couple of months. Are we going to see the Tribal Pax of Cycle at all, Mulderis? I believe so. I think yes. Don't quote me on that.

Feedback-Verarbeitung und Stand der Entwicklung

01:11:00

01:11:00 Don't quote me on that, but I think yes. I'm pretty sure when I handed CCP Maximum Katz about this the other day, I was told that they are coming. I also played Keep It Ranged from Facts. Yeah, I was playing that shit last night. Keep It Ranged from Abu Wahid 2025. That joke is really funny only to like three people. How do you collect and collate all the feedback you get? Do you have closed sessions with groups? I have a couple different avenues to do this.

01:11:27 I have a bot that assembles a lot of information from our Discord that just kind of gathers, looks for different, you know, keywords and stuff and kind of collates that into a larger port that I can then go through. I, you know, will use

01:11:45 Das ist, dass ich jetzt einfach, wo die Leute sprechen, und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich und dann nachdenke mich.

01:12:12 Good, bad, or ugly, my job is to report it back to our leadership team and our design team. The good news is, regardless of anything else, the feedback has been consistent. The worst thing you can always have in, I think, the production of really any creative effort is apathy. And we have certainly not seen apathy.

01:12:38 An abundance of strong opinions, one way or the other, about what we're trying to do. And that's good. That's a good problem to have. Reddit, Monka, yeah, I know. Listen, I'm not saying that I take it super seriously. I'm just saying I do go there to read. Somebody had to actually sit down and type that shit out. I, yeah, I had to. Trust me. Google CCP Cruise, yes.

01:13:05 Let's see here. How long does it take for sites to respawn a system? Yeah, we've actually been having this conversation on stream today, Teakooks. The short answer is it's a little busted right now. They are working on sorting that out. In fact, I can see that I have a couple more notifications in Slack right now. So they're probably asking me to be chill. Daddy, be chill. But I'm not chill. In fact, I'm the opposite of chill. I am full of rage. Let's see if they've pinged me. No, never mind. It was not them. Maybe it was.

01:13:34 Who pinged me? Somebody pinged me.

01:13:38 Um, well, either way. Uh, oh, they absolutely, yeah, they did. Um, but anyway, uh, the, uh, yeah, it's, it is a defect they're working on, uh, working on it right now. So we will hopefully have a resolution to the issue of sites not responding quickly, quickly. Uh, is it still CCP or is it net ease? Uh, this, uh, eFrontier is developed by our team in Reykjavik, which is just CCP.

01:14:07 We have a jukebox in Frontier. JokerDan, that's a good question. I don't know. I don't think so. At least not to start. We got a lot of other things we need to work on before we get to a jukebox. But I will say, if you have not done so yet, you should turn your music volume up in Frontier. Shoutout to CCPHeretic. This is not, by the way, the music you're hearing right now is not the Frontier music. This is just Spotify. But...

01:14:30 The chat to CCP heretic, the homie, our audio designer, who is just so good, he's so good. He cooks up some real hot stuff. Thanks for all the transparency. Listen, I promised early on when I started this gig that I would not lie to you guys. And while sometimes I do have to wiggle a little bit and not stretch the truth necessarily, but just present it in a

01:14:58 Das ist ein bisschen mehr kompelling, vielleicht, als es sonst wäre. Ich will nicht lie, zu all of euch. Und wenn ich dachte, ich hätte liefen, wir würden haben einen Probleme. Und ich fühle mich nicht so. Ich liebe das Team, man. Ich liebe... Ich sage es oft, und ich weiß nicht, wie ein Broker oder was ich, aber ich habe den besten Job in der Welt. Ich habe den besten Job in der Welt. Ich komme in und...

01:15:23 Talk to people who play video games and design video games all day every day. It's pretty good. Even on days that are harder than others, it's just the best, man. I've worked a lot of shit jobs in my life and this is not one of them. So I am happy to continue to do this. I'm happy to continue to support my team. The eFrontier team is great. I love every single person on it. I have never worked with a team where every human being on the team was a cool and normal and awesome person. Maybe not normal.

01:15:51 I shouldn't say normal. A lot of weirdos on the Frontier team, and I'm one of them. But yeah, it's a good vibe. And the team works really, really hard. And sometimes it's not necessarily reflective in the work, obviously. Like, for example, right now. But in general, listen, once you're all able to get out of your starting systems, you're going to see some cool shit, trust me. No carbon asteroids in systems. Yeah, Triglavians, don't worry. We are well aware.

01:16:20 Listen, Monty, listen, listen. Normal, normal-ish, normal-adjacent. Uh, uh, adjacent, okay?

Zugangsstatus, Pläne für Dronen und Fortschrittssystem

01:16:30

01:16:30 Are we still on Early Access? Is it a full release? We are not in full release. God, no, we're not in full release. My God, can you imagine? No, we're still in Founder Access. It's a paid access while we're in development. We are doing the periodic free play sessions. So if you have not played the game before, or if you are seeing on a stream somewhere and you want to play, but you're not really ready to commit $40 to buy one of the Founder Packs yet.

01:16:59 Don't worry. Just wait a little while. We will be doing another free period here before too long. And you'll be able to get in that way. Are drones planned? Good question Mr. Plastic. Fantastic. I think it's probably a little too early to say. So I don't know for sure. But I will see if we can get some answers about that. Like I said, I know for a fact. I sat down the other day with CCP Paragon, one of our game designers. And he's like, yeah, I'm going to be working on...

01:17:27 Ship stuff here before too long. Like really just doing a huge pass on ship mechanics and ship weapons and PvP and PvE and all the different tools of war and things like that. So I trust him with my life, basically. He's like a brother to me.

01:17:55 Ja, he's gonna do a great job. And the rest of the team will, too. It's not just one dude. But as a unit, the team does very, very well. Are skills a thing? No, currently we have no skills in the game. Well, I shouldn't say that. I'm pretty sure you have all the skills in the game. That's how it works, currently.

01:18:12 Will that be the way it is forever? I don't know. We're still in the process of developing what a good progression system looks like, because you've got to have a progression system. Whether that is a skill-based progression system or something else, I don't know yet. That is still a work in progress. So you'll find out when I find out. Why a new collision is not something you want to add to EVE Online?

01:18:33 So, Lifebringer, the long and short of it is there are going to be some things that you see in Frontier that are just not things we could port over to Eve. Excuse me, I've got a mustache here. And the reason for that is, I don't know why, listen, hang on.

01:18:50 One second. There we go. This is a little bit better. The long and short of it is, there are just some things that just don't quite port over and it's a scalability issue. What we're able to do right now with regards to the tick rate, which is a quarter second or a four hertz tick rate, I think is how I don't. Listen, I'm not a computerman or an electrician. It's four times faster than it is an even line. It's four ticks per second.

01:19:18 The reason we're able to do that is because the interactions are so much smaller. If you had 2,000 people on a grid with a quarter hertz tick rate and the collusion turned on, it would just fucking kill the server immediately. It would just fall over in a hot goddamn second. So we cannot do that. But it's just a different kind of game. I mean, we are not trying to...

01:19:43 We want the engagements in Frontier to be more intimate and more up close and in your face perhaps than Eve. Eve is like...

01:19:58 E.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.A.V.

01:20:27 But we will get there. How hard is it to find other players in Frontier? It's a little tricky right now. There are some tools that are going to be coming. We are going to be introducing some systems that will allow you to scope some people out, but also allow you to hide effectively too, if you are smart about how you handle heat and how you handle certain...

01:20:50 you know, aspects of your base. You can hide more effectively. All of that is coming. It's not in the current build right now, but we're in the works there. Going back to way back below, the idea they tried with S4 at 514 in crossplay could be something possible to FPS and Frontier be possible. Brother, I want to get Frontier out the door before we start talking about NFPS. E-Vanguard is really shaping up to be something really cool. If you haven't had a chance yet, you should check out the Vanguard

01:21:19 Keynote that CSP Collins was a part of. If you want to talk about some fucking energy, that guy has got some sauce, dude. He is one of the coolest people I've ever met. That guy is extremely fun to be around. And you can tell he's just like a guy who loves fucking making video games. And they are going to have interactions with EVE Online. Before we ever start talking about FPS interactions with Frontier, let's get the game out first and then...

01:21:47 Many years down the road we can have this conversation again.

Lore, KI und zukünftige Streams

01:21:52

01:21:52 Let's see, if empires exist in the frontier, they'd still be engaged in large-scale conflicts, distributed across larger distances. They do not. The empires all died a long, long time ago in the frontier. That is the fundamental lore of the game, is that there used to be humans here. The humans ceased to be for one reason or another, as civilizations often do. But what they left behind were the machines that they created.

01:22:20 And those machines kept running, and then they continued to run, and then they continued to run, and they continued to run, and they continued to run for a long, long time. And over time, those machines have undergone feralization and have developed something kind of like a consciousness, but not quite. Are they people? Who knows? Are they like people? Who knows? But they are the primary antagonists.

01:22:48 Fauna? Hard to say. They exist on the Frontier. They are the primary mobile lifeform on the Frontier currently. And the Keeper is desperately trying to restart human civilization in the meantime. Residents, there you go. Man vs. Nature on Technocrack. Muldeers, that's a great way to say it, actually. It's exactly what the fuck we're talking about. Frontier better have wormhole space so you're not getting a Christmas card this year. Hey, every space is wormhole space, baby.

01:23:17 You know what I mean? Probably can't answer this at all, but would it be possible to have an offline mode to e-Valkyrie to play the campaign or something? Right now it's a dead game which I wish to play. Every so often people bring up Valkyrie. I can't talk about it with any kind of certainty, so I wish I could help more, but I can pass along the sentiment. I know some people who are involved in that game. I can share the thoughts, but no promises, obviously. Okay.

01:23:45 Will those AI evolve? Yeah. There's a generative site in the game right now where you can watch the AI build a site or watch the ferals build a site over a period of time. And as they build up the site, the site becomes more and more valuable. And you can farm the site and farm the ferals in the site as they build their little colony, their little nest. It's super cool.

01:24:07 Das ist jetzt in der GAME RIGHT NOW. Wenn du in der Start-In-System bist, kannst du es sehen. Ich nehme meine Worte für es. Es ist sick. Und natürlich, unsere Art-Team ist absolut auf die Kräcke. So, no issues da. Okay. Well, listen. Es ist ein Jahr und ein halb. Obviamente, ich habe noch mehr Games-To-Play-Self-To-Show-You. Ich kann nicht mehr oder... Ich kann nicht mehr oder... Ich muss mir die DMs noch mal, um...

01:24:36 Looks like they are... Yeah, they're still working on it. Okay. I will continue to bring you updates. We'll be streaming more this week too. This is not the last time I'm going to do this. I sincerely appreciate you guys hanging out with me. Like I said, we're going to be doing more and more of these streams as we get into... Now we're in open access. I can stream as much as I want. Nobody's going to tell me no. This is so sick. If you want to stream stuff, you want to share screenshots, share videos, start a YouTube channel.

01:25:06 Do whatever the fuck you want. Listen, it's free real estate, okay? You can do whatever you want. I'm not going to stop you. But seriously, enjoy the rest of your evening, my friends. I've been CCP Jotun, and I will see you on the Frontier. Have a good night. See you later.