EVE Legion Directors' Chat

EVE Online: Legion-Erweiterung bringt soziale Strukturen und Freelance Jobs

EVE Legion Directors' Chat
CCP
- - 01:21:20 - 10.030 - EVE Online

EVE Legion erweitert soziale Strukturen durch Freelance Jobs, die spielerübergreifende Kooperation fördern. Corporation Palette ermöglicht visuelle Identität. Map-Updates verbessern Benutzerfreundlichkeit. Struktur-Upgrades und Systemeffekt-Anpassungen bieten neue Interaktionsmöglichkeiten. Surgical Strike-Resistenzen werden angepasst, um mehr Schiffe ins All zu bringen. Neue Schiffe, Serathiel und Babaroga, beeinflussen das Late-Game. Visuelle Updates für Kreuzer und kontinuierliche Meta-Anpassungen sind geplant.

EVE Online

00:00:00

00:00:00 Vielen Dank.

Einführung in EVE Legion und Fanfest-Reflexionen

00:09:45

00:09:45 All right, welcome everyone. I am CCB Swift here with an amazing panel of guests to talk about the EVE Legion. This is something we like to do around all of our expansions, just so you guys know what's kind of coming and hear from the people at the top as to what you can expect and things looking forward. So let's go through some introductions, even though they need no introductions. Creative Director CCB Berger, how are you doing? I'm doing great. Great to be here. Great to be back.

00:10:15 Fan Fest was a month ago, and it just feels like it was simultaneously ages ago and also last week. But it's nice to be able to talk to people again. Next up, we have our executive producer, CCB Retardi. How are you doing today? I'm doing great. This is my second... No, I'm joking. I'm back. I got super sick at Fan Fest, but I did have a lot of fun.

00:10:43 It took a while to get better. FanFest Flu is a mainstay. Everyone gets some version of it at some point in their FanFest career. And then last but certainly not least, Game Design Director CCB Okami. And it was your first FanFest. How was it? It was my first FanFest. It was flippin' awesome. It was so good to be there. Super nice to meet everybody. I had a great time. And I didn't get sick.

00:11:14 You just jinxed it. You're going to get the long incubation period FanFest flu. Is that a good strat? I washed my hands so many times. So many times.

00:11:26 Yeah, I also managed to avoid getting sick, which is a first for me for FanFest. I don't know what it is. I did get a little bit sick before FanFest, so I think that's the strat. Just in the most tense moments, completely get sick and check out.

00:11:45 But we're here to talk about EVE Legion, not necessarily FanFest, it's just FanFest is such a cool moment for us. We get to hang out with players, it energizes everyone and just puts everyone in, when they're not sick at least, a really great mood. So, yeah.

00:12:02 Es ist super toll, das Fanfest war großartig. Und ich liebe die Spieler wiedersehen. Und es ist... Leute wissen nicht, wie wichtig das ist für CCP und EVE-Development, weil oftmals wir so boggelt in die Situation des Tages, dass wir vergessen, dass wir nachher gehen und sehen, was wir entwickelt haben. Und das Fanfest war einfach toll, es war einfach toll, es war einfach toll, es war einfach toll. Es war einfach toll, zu experienceen EVE durch die Augen.

00:12:32 Kapsuleers, get to meet old friends and make new ones. Yeah, I met a lot of new friends there. It was super cool just being able to stroll the floor and just have people come up to me and be like, hey, Okami, and introduce themselves. And I hope I remember everybody and your names. I'm a little bit bad with names, so if you find me online or someone, you're like, hey, remember me from FanFest? The name might not click, but I met so many people and it was so cool.

00:13:02 Ja, ich habe lange Zeit über Strategies Deployables, so ein paar cool conversations. Oh, das ist Rattati's Habit, Strategies Deployables. Ja, das ist mein Lieblings. Spoilers for the future, maybe. Ja, ich accidentelte promised Walking in Stations, ich denke. Ja, wir haben das gemacht. Ich bin in Captain's Quarren, kannst du sehen? Ja, das ist richtig. Es ist da, es ist da, es ist da.

00:13:28 And my favorite part about, one of my favorite parts about FanFest is it's here in Reykjavik, Iceland, where Yves players could just get to take over the city, it feels like. I was actually just reading some news articles that popped up and someone did an impromptu interview with Yves players as they were getting hot dogs. And that just made the news for Reykjavik. It's such a cool place. It's a cool place. Did you, like...

00:13:57 Did you get your double hotdog in a single bun thing? That's the best. What new meta I have? Ah, jeez. I don't know what the player's perspective on Barnaise sauce is, though. I'd really love to know. Not on hotdogs. I've had it on hotdogs.

00:14:24 This isn't Evo Night Stream after all. We are mid-maxing hotdog to bun ratios here. But that's not coming in Evo Legion. There is a lot of cool stuff that is coming in Evo Legion. And, you know, it's something we talked a little bit about, well, a lot about at FanFest. It's something that we also talked about in our In Focus series when we did some deep dives into some of the features that are coming in FanFest.

Hauptthemen von EVE Legion: Soziale Strukturen und Freelance Jobs

00:14:50

00:14:50 What are the main themes of Legion? Not everything needs a theme, but if there's some underlying string behind Legion, what's that like? Well, I think in the name of Legion itself lies that sort of sense of social structure. And so for us, it was really about how do we bring new features that allow people to interact with each other?

00:15:19 you know, expand on existing systems that tie strongly into social structures like sovereignty. So really, really like the freelance thing is I think a big forerunner of that brings a lot of excitement to the table. But then there's been stuff like the SOV upgrades as well that are really about, you know, strengthening your space and your group. So it's really, yeah, again, Legion is sort of that social.

00:15:46 um, the social element, the social structure and the social bonds between between players.

00:15:53 Right on, yeah. I mean, there are a lot of really cool elements that are coming in EVE Legion. One of the kind of the big takeaways and big popular things were freelance jobs. Suspi Rathari, tell us a little bit about freelancing and just kind of what this means to the EVE ecosystem and what this unlocks. Yeah, this is a continuation of a longer roadmap that we've been...

00:16:19 Wir haben viele Expansionen gegründet. Ich denke, die erste Real Expansion, Viridian, hatte core-projekte. Vor dem, wir hatten eine Primer in der Form von AirCareer Programme. Wir callen das Organized Goals. Es ist boring, aber es ist einfach, dass wir eine Framework haben, wo wir, oder wie viele, die sich für sich und für andere. Und das ist die zweite-to-last

00:16:48 like big piece of it freelancing is basically being able to create jobs or projects for people who don't belong to your corporation so in some way it's it we call it player made missions it like it's it's go fight in this system go die in the system go claim the system deliver this item like all the components of a mission are basically be given being given to players

00:17:14 und zu Menschen, die für anderen organisieren. Es gibt viele volunteers, NPSI, New Player Recruitment Corporations, die all sie tun ist, ist, dass sie die Leute in New Eden sind. Und weil sie die Spiel lieben und sie glauben, dass sie alle spielen und alle sollen spielen und alle sollen spielen. So, das ist ein großer Schritt für das. Es ist ein technologischer Weg, als auch.

00:17:42 Und der letzte Schritt ist die Allianz-Projekte, die dann kommt und folgt auf das. Dann haben wir die ganze Suite gemacht und wir können dann weiterentwickeln, weiterentwickeln, weiterentwickeln, etc. Aber das ist ein Tool für Content Creators und ich denke, wir wissen nicht, was sie werden mit es tun. Wir wissen, viele Leute, was sie werden mit es tun, aber es ist nicht nur über neue Spieler, es ist auch über ...

00:18:10 People working together across corporations. It could be great for Faction Warfare cooperation. It could be great for people who live in NullSec but don't own Sov. How do they contribute into their ecosystem? So, yeah, it's not only new players. The theme is new players and helping new players in the beginning. But it's bigger than that.

00:18:33 Ja, Susuke Burger, I know you were talking to a lot of players at FanFest about how they plan to use this thing. And whenever development makes a plan, we're smart enough to realize we know that players are going to do stuff in a way that we don't expect. But without kind of like going into it too much, what do you think players are going to...

00:18:57 Try and break with freelance jobs. What do you think they're going to try and unleash into the community? Well, of course, the initial reaction, there was a lot of people talking about the evil stuff they were going to build. But during the pep crawl, there were a lot of great conversations that spun out. There was a lot of...

00:19:15 wie sie verändern, wie sie in ihren Corporations werden. Aber eine meiner Lieblings-Konversationen war mit einem Kapsleer, der bereits angefangen hat, wie vignettes, über diese Short-Storys, dass er in New Eden wollte, wie seine eigenen EVE Online-Vignettes. Und er wollte Menschen in Wormholtz und sie zu sehen...

00:19:40 cool places in wormholes and read his stories that he kind of experienced throughout his eve life so yeah just kind of imagine the awesomeness of player made epic arcs like that like that's the stuff that i look forward to seeing

00:19:58 Yeah, there's so many cool possibilities here on how players are going to do it. We're always impressed with how players use the tools that we give them. Corporation projects is something that, you know, they started in Viridian, and we've just been kind of building on different contribution methods. And we've seen so many different groups use these for things like buyback programs, SRP, hauling stuff. Like, there's just...

00:20:25 Everything feels like possible with that. So it will definitely be exciting to see what players do with freelance jobs. Even the ones that, as you were talking about, send players or try to send new players into dangerous areas to like Mindvildspar and Tama or go through Abzon or something like that. Or sell very expensive things for a really low price. That's going to happen. I think it's also like...

00:20:54 The mission isn't just, like, deliver item to place. There's a big text description that players can author into. So they can write, like you're saying, Berger, they can write, like, a whole description. They can roleplay into this box completely. And they can set up a chain. They can call it, like, Mission 1 and Mission 2 and Mission 3. So, like, the tooling is there to, like, as a prototype for chaining and kind of having, like...

00:21:22 ...branched paths, even, for them to follow. Because it's basically kind of... It's just an open book for them. Definitely. And also, we're looking at... I mean, this is a huge change. It's a pretty groundbreaking feature just in the history of MMOs. I mean, we've heard about player-made content forever, but player-made mission in a persistent universe is a scary...

00:21:48 So we are kind of easing the release out a bit. We're starting with five contribution methods. We're adding the sixth contribution method quite soon after expansion. And then we're going to kind of bring them out one by one. But we're also looking at later this summer, we're looking at ESI integration into freelance jobs.

00:22:14 The possibilities there are incredible. Being able to listen to completion and unlocking new projects and things like that, I think the sky's the limit here. Yeah, that was... ESI stuff is... Most players will never interact with ESI directly, but there's almost no way you can play EVE and not interact with ESI.

00:22:39 Like, created products in some way. We use it all the time here, even when we're doing development stuff. It's just players come up with the best solutions to things, and ESI really unlocks that. So I know when you were talking about this at FanFest, there were some, like, real big cheers for ESI when that topic came up. Yeah, it was funny. Like, after the keynote, I had a couple of people come up to me saying, like, I'm sorry I didn't scream. I was just so shocked.

00:23:06 dass du eigentlich unsere Existenz hast, dass ich ein bisschen cried. So, ja, shout out to my ESI peeps. Es sind diese Unsung-Heroen des Ecosystems. Es ist das gleiche mit recruitment, etc. So, a lot of this organisational goal strategy started, really, or gained momentum.

00:23:30 When we talk to people like Kushal and try to understand what they need to be better at their, because they're volunteering. They're like, how can we make volunteers work better? And I think that's the same thing with the goals. I think people who don't see themselves doing this, they can't imagine other people doing it. They're like, okay, who is this for? Like, who is it? Who's even going to do this? There's plenty of people who are going to do it.

00:23:57 Und sie werden die Welt veröffentlichen und die Welt veröffentlichen. Just wie die ESA Leute. Almost everyone ist ein beneficiary von ESA, wenn sie nicht mehr sehen es. Ich glaube, Rattati, du hast in FanFest, wie unsere Strategie ist, wirklich, wirklich, die Dinge in den Spielern'Handsen. Und auch ESA und Freelance sprechen zu das.

00:24:24 Players are already doing this and it's amazing to see. And so it's just pushing this paradigm forward and giving more opportunities and more tools and more ways of doing this. So thank you for everybody who builds on ESI and provides for everybody. And thank you for everybody who already helps new players. This is just another way to do that. And I think I'm personally really excited also just to see the unexpected, the creativity and the...

00:24:52 Die historien werden aus diesem, denn da werden sie werden. Ja, jemand wird eine Freelance-Job machen und sie wird auch eine Lifelong-Friend oder eine Lifelong-Bitter-Enemie werden, um sie durch ihre Path in New Eden zu bringen. Ich bin immer... Both of sie sind als Enriching als die anderen.

00:25:17 Moving on a little bit, when we're looking at some of these freelance jobs, there's some branding on there, so you can kind of distinguish. You don't have to just look at a corp logo or anything like that. What does corp identity mean when we talk about things like the palette and things like this? If I maybe start on this one on a bit of a higher level.

Corp Identity, Map Updates und Struktur-Upgrades in EVE Legion

00:25:44

00:25:44 One of the longstanding dreams that we've been wanting to post is how can we, how can we...

00:25:50 How can we give, you know, give away more of the ownership? How can we give you more ways of making space your own? And we've done this, like we, you know, you all have seen awesome projects like Destruction Skinner and Chip Skinner. And this is the next step in that evolution where we kind of give players more tools to paint, paint the universe in their colors.

00:26:18 Und, you know, even if you're just using this for core projects or freelance projects right now, this is a huge step forward in kind of adding your flavor, oftentimes flavor that you only see outside the client into the universe. So I'm very pumped about this.

00:26:41 Ja, me too. It's one of the first projects I worked on when I joined EVE, was to start taking a look at, like, my approach was to basically just to come in as a very fresh kind of, like, new eyes looking at the same problem and identify, like, I just went around and asked everyone, kind of, like, what are these things? Like, people complain about this, they ask about this stuff.

00:27:11 und eine Perpetuale Asks war immer Structure Skins und Player-Made Skins und quasi Korpsskins und Structure Skins. Es war nicht unbedingt die Aske für Fully-Customized Skins, aber es war eine Abilität zu sein, eine Organisation, eine Identität. So, das ist das, was das ausgesprochen wurde. Aber wir haben auch diese Möglichkeit genutzt, um etwas zu tun, was die Leute wollen.

00:27:40 um to evolve technologically so like all of the quasar stuff has been a beneficiary of this stuff as well we've had to invent technology to be able to do this uh one part was as as tim chonga explained in the to develop quasar we need to find like we need to figure out presence which we didn't have and explain all that stuff so to see who is wearing what colors um but in that vein

00:28:07 One of the first things we did was emblems, which is basically simply listening to an established fact. And that to me is like, the corporation palette is a continuation of that. Because you're basically saying like, I'm establishing these colors, now all I have to do is set up like antennas or emitters for these things, banners. You just like, you can make the universe just listen to this like very simple preset of logos, colors.

00:28:35 Maybe even a CEO portrait or like a corporation mantra or like a guideline or something like a cool sentence. Like now you can basically say just like show everywhere and on billboards and everything else. So that's why Core Palette is way more than just three RGB colors. It's just like the brain of the whole thing. So that's why we're excited. But it always needs like an because.

00:29:04 Und es wird jetzt mehr in Player's hands sein. Ja, es hat sich sehr gut zu sehen, dass wir uns auf ein paar Expansionen haben. Wir hatten viele Fondationale Dinge, und es ist sehr gut zu sehen, wie wir auf diese Dinge bauen und auf diese Dinge geben, die nicht nur in einer Expansion kommen können. Wir konnten nur all diese Dinge in einer Zeit machen.

00:29:28 und es ist wirklich spannend. Ja, das war das Ziel, wenn wir zurückgekehrt sind, was nicht zurückgekehrt, wo wir eine große Sache gemacht haben, wo wir eine große Sache gemacht haben, dann die nächste große Sache und dann die nächste große Sache, dann die nächste große Sache, dann die nächste Sache, dann die nächste Sache, dann die nächste Sache, dann aber nicht mehr, wie wir etwas mehr haben, etwas mehr, etwas mehr, etwas mehr, etwas mehr, etwas mehr, etwas mehr, etwas mehr, etwas mehr, etwas mehr, etwas mehr, etwas mehr, etwas mehr, etwas mehr, etwas mehr, etwas mehr, etwas mehr, etwas mehr, etwas mehr.

00:29:57 Aber ich denke, die Proof ist in der Pudding. Es geht nicht darum, wenn man es macht. Und hoffentlich, Kapsuleers werden das Veränderungen sehen. Ja, sogar über Expansionen. Die alten Expansionen waren ein bisschen haphazard. Sie würden nicht unbedingt ein Thema weiterentwickeln. Sie würden etwas großartig machen. Unsere Commitment an der Zeit war, dasselbe Expansionen auch ein cohesives Plan.

00:30:27 I'm very reminded of this. I'm re-watching Star Wars now after Andor. So I'm watching 7-9. And they remind me a little bit of the expansions of old. Kind of like, ah, new director. Completely different ideas. Not going to continue at all what happens in the last movie. So we're trying to do more like Andor stuff than 7-9.

00:30:51 Talking about big projects that we're undertaking, the new map and stuff like that, like bringing the map into New Eden, let's talk about that a little bit. What is, I guess, just to recap, what is coming in Legion with regards to the map?

00:31:10 So we're taking the first steps in, what is the best way of saying this? I'm not going to say introducing a new map, but maybe finishing the map that we introduced in 2016, 17-ish. So yeah, we did like a huge, we started on the map back then. It was in a dire need of update.

00:31:39 weil wir wie die Kamera in dem Spiel funktioniert haben. Aber wir haben noch nie gewusst. Es war nur eine solche...

00:31:48 Eine der Orphans, die wir vergessen haben. Und wir versuchen, besser zu sein, nicht zu lassen, bei der Straße zu lange. Ja, ich weiß. Scream at mich. Ja, ja, ja. Bring es raus. Bring es raus. Ja, ja, ja. Ich weiß, ich weiß. Aber wir beginnen mit dem Map. Und so, für diese erste Expansion der neuen Map, wir schauen,

00:32:17 some of the core functionality. We're looking at a lot of the filters that were kind of hidden up on top of it, and we're moving it down into their own section. We're introducing favorites and allowing you way more custom, yeah, you can customize your banner and stuff like that. And we're just kind of making it more accessible for everyone. We have some awesome, awesome future vision ideas that we talked about at FanFest, how we want to kind of...

00:32:45 Make the map more a thing that you use in your day-to-day play. And we want to introduce cool things like making it feel more alive, allowing you to read the story of your local system, show you some of the awesomeness that has happened in space that you oftentimes need to leave the client and read elsewhere about. And yeah, it should just be, it's a core fundamental piece of...

00:33:13 of the experience and we've not been treating it as such so this is the first important step on making it more a centerpiece in in your experience yeah you can you can tell how much of an eve boomer i am because i still think of that map as the new map even though as uh cd burger you were mentioning it's like 10 years old it's not a new map at all but we've got a new uh or we got like new updates for that map um your map

00:33:43 To bring things together, have information at a glance that players can use. And I know the teams have been really active in figuring out what are the pain points in the map. What do you use it for? What should you use it for? And just making sure data is presented in a way that you can just look at and be like, yeah, that's where I want to go. That's where I definitely don't want to go. And just I want to plan my route this way and things like this. And there was a great UI.

00:34:10 Es gab eine Reihe von UAUX-Workshops bei Fanfest. Sie waren ziemlich klein. Es gab zwischen 10 und 14 Menschen. Es gab viele Leute, die sich in zu kommen. Sadly, nicht jeder konnte. Und ich möchte einen großen Shout-out geben an alle, die die uns sehr wertvolle Feedback gegeben haben, ob es die Mining, die Map oder Fitting war.

00:34:34 um and and uh we're taking that feedback and really kind of folding it into into the next steps beyond legion

00:34:43 I think also from a design perspective, just talking about the map, it's a really critical piece of EVE heading into its third decade. It's really important to have something that both captivates and helps players who enter EVE understand the relationship to the space that they're in in such a vast and complex game.

00:35:07 So there's a lot of just the usability that we bring there can help people who are coming into the game for the first time or returning to the game after a while remember or re-understand how the universe is and how they exist within it. And then there's sort of our extended view of the roadmap of this, which is, you know, it's not just newer players, but it's how does everybody use this and how can it impact you moment to moment both in

00:35:37 was you are doing in your activities that are important to you and your your organizations and kind of scaling it up to that and then there's like like burger you mentioned this at at fanfest but there's a very cool sort of like sci-fi element of of a map too that is core to the fantasy of what eve is and so making sure that this is a usable tool that both allows players to to navigate new eden well

00:36:05 Also express that fantasy and make it feel like you're truly living in this fantastic sci-fi universe is kind of important too. I think we have to show activities, life, presence of corporations. It can just be more than just 3D lines. There's so much more we can show there.

00:36:34 From a Forex standpoint or a 2D map perspective. We can show so many things on moving strategic things. Big movements of fleets or whatever. Even if it's in the past. You could see documented behaviors. Stuff like this. Happened in the last month. Show me the movement. Put the MER into perspective. It's huge.

00:37:03 We have, at the end of the MER, you have a little visualization of stuff. Why not just in the MER, in the Star Map itself? Oh, press Sideline. Where's that being harvested? All kinds of stuff that we can do. Originally, obviously, people played World of Warcraft. It plays such a hardcore part of the game of where things are.

00:37:31 Und dann haben Sie auch die 3rd Party Plugins, also, um zu finden und zu finden und zu finden. Ich denke, es ist auch eine große Weise, um zu denken, wie wir die 3rd Party-Developungen haben, wie wir das in unserer Map haben, stattdessen zu haben, außerhalb der Client. Das ist die Zukunft der Vision, aber das ist, glaube ich, was Logically geht. Ja, wir haben viele coolen Pläne für die Zukunft.

00:38:00 Das ist alles, was wir in Legion zeigen. Wir machen mehr Usability, mehr Funktionen zu dem Map. Und wir sprechen mit Ihnen in der Zukunft über was Sie in einem 2D-Map. Oder was Sie planen Sie haben. Wir wollen das Ding in Zusammenarbeit mit Players, nicht nur CSM, aber auch überall. So Sie die Map und Sie können die meisten use aus es.

00:38:29 But kind of moving on to some other stuff that's coming in Legion, there are some soft upgrades building on top of the structure that we first started with Equinox. We can see that there's been a lot of updates between now and Equinox, or between Equinox and now. You know, this kind of speaks to your point, CZB Berger, or I think it might have been Retardio, one of you two brought up that expansions aren't just a singular moment. They're kind of like...

00:38:56 There's a continuum in there, and this is something that we've talked about a little bit. Tsutsuki Okami, when we talk about building on top of Equinox, what does that really mean?

00:39:09 Ja, so I talked a bit about this at FanFest, but really now it's a framework, right? It's something that we have built for not just players who live in South, but it's something that we have now that we can build on top of from here on out, basically.

00:39:28 Und, you know, this is a system where you have power workforce, and you have our reagents, and we can just kind of keep layering on top of this with new ways to interact with them, and new ways to sort of use these resources and plan and build your space. And so this was the natural sort of like iteration of where we were. We had like, we have got this long map of how many times we've iterated on SAV since it came out in Equinox.

00:39:57 Um, and, and now we're just kind of pushing that forward with some, some new, new types of upgrades, uh, and new ways of just interacting with that system to show a little bit more of its dynamism and solve some of the challenges and things that that players have been feeling since they've been interacting with the system when it came out.

00:40:18 Yeah, one of my favorite things. Oh, sorry, Rithadi. If you pull up the picture, the roadmap picture from FanFest, it kind of helps with, like, it's iterations, it's kind of longer lanes, but, like, a lot of this has been, like, around flexible sovereignty, or dynamic and flexible sovereignty. Like, it started in Faction Warfare, really.

00:40:44 To talk about what's the difference between faction warfare and the other systems, increasing advantage, making borders more fluid, moving things around. And then we talked about terraforming or customizing space, giving more agency to players, like more flexibility to sovereignty. And this is, again, we had to have the framework in the beginning, and now we're filling it in. Just like contribution method for organizational goals, just like...

00:41:11 More patterns and options in Paragon Hub. That's why it felt a bit slow in the first two expansions, because there's a lot of foundation. But now we're really feeling that we're gaining momentum and being able to just like, okay, we don't have to do that stuff anymore. We can do more content, more exciting, more experiences, et cetera. So that's why Sob Upgrades is like...

00:41:36 Das waren lay-ups, wirklich. Wir mussten wählen, was wir wollen, was wir wollen, was wir wollen, was wir wollen, was wir wollen, was wir wollen. Und das Resource-Exchange, das war die meisten asked für, weil das was das, was die Flexibilität. Jetzt haben wir, oh, das ist ein sch***er System. Okay, jetzt ist es nicht mehr ein sch***er System, wenn ich investe ein bisschen in es. Das war die Hauptphilosophie, was die Hauptphilosophie, was die Hauptphilosophie.

00:42:04 Yeah, I've already seen some interesting discussions in Discord and stuff about people saying like, oh my God, like I'm planning and I can see these like 10 systems in our space that previously like unusable that we can do something with it now. And other people who just, it just depends on the tapestry of the systems that you live in and the regions you live in. But I can see some buzz and interesting seeing what people are already planning using those power and workforce upgrades.

00:42:33 Ja, und da gibt es auch, wenn wir diese großen, monumentalen Veränderungen zu fundamentalen Systemen, sie brauchen auch Zeit, um sich in New Eden zu erstellen. Und oftmals, wir haben eine sehr gute Idee, oder wir denken, wir haben eine sehr gute Idee, wie ein System wird die Universität verändern. Aber als die Leute starten zu benutzen, sie bekommen, sie bekommen, sie auf ihren eigenen Leben leben.

00:43:01 So, oftmals, wenn wir die Echonogs monitorieren, oder wir monitorieren ein Schiff, das wir herausstellen, unsere Verhältnisse der ganzen Sache verändert hat. Und wenn wir die Echonogs-Journey starten, die System-Wide-Effects war nicht unbedingt etwas, was wir denken, aber es macht perfekt Sinn jetzt, wie die Meta hat sich verändert.

Systemeffekt-Upgrades, Surgical Strike-Resistenzen und Meta-Veränderungen

00:43:30

00:43:30 Yeah, there's a lot of quality of life changes coming in where players will say, oh, this thing is taking me too much time. And, you know, maybe it wasn't like a game design restriction that we wanted to have in there, so we just eased some things up. But even if you don't have nullsec space that you control, there are some really exciting upgrades in there. One that I'm kind of giga looking forward to.

00:43:54 Das ist eine für die Exploration Sites, du kannst in einen Upgrade und, und wie der alten Version, die nachdem, die immer wieder zu erhöhen, um die Amount ein Ding zu spazieren, und du hast, wie gesagt, pray zu R&Jsus, um einen Exploration Sites zu kommen. Nein, nein, das hat eine neue Tech in es, so du installierst die Exploration Upgrade und du kannst sie wandern around, wie in einem ...

00:44:22 in an area, and they look so cool as well, and there's new loot in there. What went into the thinking behind exploration site upgrades?

00:44:37 I think the first part of it really is that this is a piece that has been missing since Equinox was gone. So we're really looking at kind of backfilling activities that players have been missing out in NOLSEC for a while. But then, yeah, like you mentioned, Swift, it's been also about starting to push.

00:45:01 Exploration forward. I mean, we just saw what some of the sites look like. Like, A, they're beautiful. There's some, like, maybe hidden story in some of that, if you find out. And really, you know, at the core of it, it's just making sure, like, again, the flexibility and customization piece, which is, like, if you have members in your corp in NELSEC who like to explore or they do that in their downtime, it's just there's another option for you.

00:45:29 um and another way for you to respond to the needs of the people in your corporation and and give them something to do so really i think that's the heart of it oh absolutely this is this this is the the same conversation we were having two three years ago like not everyone needs to to rat to be useful in no sec so this is a a great way that's why we started doing more like open up the lp taxes so that

00:45:56 Corporation members would be free to do more things than just RAT. This is the same exact thing. This is a dream come true. And we're also solving, hopefully, some exploration item bottlenecks in capital manufacturing at the same time, which is a beautiful two for one.

00:46:15 Ja, und ich denke, in der Hidden-Thinge, das ist cool und wir fühlen von hier an, wie wir haben, mit vielen diesen Featuren, als wir das vorbeigehen, in EVE Online gehen, wir auch schauen, wie wir weiterentwickeln und weiterentwickeln können. EVE ist ein Spiel, das für 22 Jahre alt ist, und bestimmte Dinge, die in der Vergangenheit haben, in der Vergangenheit haben, haben die Veränderungen.

00:46:40 We want to change and we want to work with in different ways. So this is another piece of technology that we've been able to iterate on while we're implementing this that will unlock a lot of potential for us as designers in the future with how we want to manage.

00:46:55 The distribution of sites and things. So this is just the first place where you're going to see it, but this will be something that you're going to start to feel from here on out in the types of work we do. So just like freelance projects have also kind of iterated on some of the technology and have unlocked the ability for us to do new things. This is kind of a hidden one where you might not sense that right away, but it's also a key component of what we've done here.

00:47:22 Escalation stuff. We've wanted to add a layer of surprise and delight. So there's a chance of more epic or rare ones of things. And we did start doing that. And then we ran into, oh, okay, we actually don't have the tooling that we need to be able to do that because the escalation sites had just different rules than the other sites.

00:47:49 So now we're also trying to solve that as well. So we can have like longer lasting escalation, et cetera. Yeah, and these exploration sites, the ones that come from the upgrade, do have a chance of escalating too into like some cool jackpot-y type sites with some really cool new loot that...

00:48:07 I think it's going to be a bit of a gold rush for explorers that they probably haven't felt in some time. Just going in there, there's like a new implant set to go after for exploration, just new storyline loot that's going to be really popular for some Marauder pilots out there for sure. And yeah, it's just, I'm excited to see.

00:48:27 Of course, the Alliances are going to try and do this, and they're going to try and guard their systems and get as much of the loot out themselves. But people are going to sneak in there and take their stuff. And that's always my favorite part. New content in space. Then they're going to have to escape somehow, and maybe they're going to run into a camp. It was just like this great web of whole different systems that are connected.

00:48:51 Yeah, and also speaking of more cool upgrades and things that we've kind of pushed and that are new in this is our system effect upgrades. And one of those things that is going to both impact this, I think, and a lot of other things is increased DSCAN range, which is a huge new thing. And we're really curious to see what kind of role that plays out and how we can now use this as a design spice in the future as well.

00:49:21 I loved the reaction at FanFest when we announced that. It was like a, what? No, yeah, no, yeah! Yeah, for as long as I can remember, the dscans have always been the same, just over 14 AUs, like max 18 kilometers.

00:49:40 And now able to scan further, it's going to blow my mind whenever I jump into a system with an electric stability generator in there. And since we've talked about this at FanFest, we've actually gotten feedback from players over Discord, through the CSM, through Reddit, the forums, about some of these effects. And because there are so many moving pieces, we actually...

00:50:07 Tweet them a little bit before Legion. If you're following us on Discord, you've probably seen them, but some of the Shield HP effects and the raw HP have been split now between Shield HP and Shield Booster effectiveness and just kind of made it a little bit more applicable for all types of combat. Okami, what goes into discussions like this? How do you come to making changes?

00:50:37 Deciding like, oh, this might be too strong. Oh, this might be too weak. Yeah, I think for one, the timing of this was really good, right? Like we announced and kind of put out the details of this at FanFest in a far enough, you know, sort of range that let people think about it. And like we always talk about CSM is a huge component of this for one.

00:51:00 This does go through CSM, but by the time it goes out there, they have an opportunity to chat with their court mates and listen to other players. And, you know, I love Discord. I'm in there all the time chatting with folks. And so you start to hear feedback around these things. And I think it's awesome that we have such a good, strong connection with our community that we have the opportunity to not only like get

00:51:29 We're not just getting excited about things, but we're having the chance to iterate on them even before they come out in an expansion. And yeah, we're going to keep that up. So again, did we tune it correctly? Nobody's going to know until we start using these things. But we're going to just keep having this conversation and iterating on it until things get right. And I think it's just been awesome in this expansion that we've even had the chance to do that before some things come out.

00:51:58 Yeah, and part of the reason why, you know, it's always tricky to do this is because with Legion, there's a lot of stuff coming out that can affect the meta in some way, like really, really shake up the meta. One of the big things is Surgical Strike resistances, which got, you know, partially rolled back before, getting all the way rolled back now. So now every, you know, resistance mod is going to be a little bit stronger. Maybe it opens up some new doctrines that you can fly. Maybe your Abyss running.

00:52:28 Maybe hop up to the next level. What do you guys expect to see? Not predict, but what do you guys expect to see with a shakeup of this magnitude? Aos. A little bit. But honestly, yeah, I think it's going to be, first of all, a relearning of the meta, which is always interesting. I think that the feeling of combat that you're used to, as it's been for the last...

00:52:57 Ich glaube, das wird in fünf Jahren oder so geändert werden, und das wird eine große Rippling-Effekte auf alle, wirklich. Aber das wird, also wird es erhöht, die survivabilität, um, across die range zu verändern. So ich denke, das impacts, wie viele Leute, wie du gesagt, mit Abyss, auch mit Mining-Content oder mit Neuer-Playern. Ich denke, das wird eine große Herausforderung auf die Dinge geben. Ja, ich denke...

00:53:23 I don't fully know what to expect, but I'm really interested in seeing what the outcome is. And again, this is another one that we've worked a lot with the CSM on, and I'm really eager to see just how it shakes out and what we'll do next.

00:53:40 The primary thing that we want is undocks. We've been talking about undocks for every expansion, get people into space, incentivize people to get into space. Survivability is a way to get, to overcome risk aversion. Risk aversion is a key driver in EVE. Everything you undock is a target. So more survivability is one.

00:54:07 Und wir also wollen mehr expensive ships in Space. Wir wollen Kapital in Space. Wir wollen, jetzt dass wir die Leavers haben, dass die Proliferation nicht passiert, einfach nur über Nacht. Wir sind mehr als froh, zu sagen, okay, wir sind ein bisschen von den Kontrollen. Wir sehen, was passiert. Aber es gibt einen extra boost. Okay, Ihr ships sind ein bisschen mehr expensive, aber sie sind auch ein bisschen mehr survivable.

00:54:34 Coupling that with the reduction of costs that happened in March. So battleships are already 100 million cheaper, which is huge. They're back to the right place of 220, 240, 250 even, T1s. So that just worked like a charm. And the capital cost is going to get reduced even further now with these relic items or like these items that come from exploration.

00:55:03 kind of um being more be being more available so i think they're going to be more cheaper and cheaper and more survivable and that's just this this is like should be the extra boost i think there's even a third boost that i haven't seen people talk about um bringing faxes back like orbit like you know being logistics back into the mix um we're heavily nerfed at the time of the cat booster changes

00:55:31 Let's just see how that goes. That's probably the strongest lever that we have. It's very easy to go overboard or underboard with it. So I'm hoping this all turns out to be one beautiful big battle. Bring all the new doctrines in, etc.

00:55:55 Yeah, one of the things that really struck me was just how many people are using Dreads. Like, it felt like for at least a couple months, every weekend in LOSEC, there was just some...

00:56:07 Massive Dread Brawl. And sometimes NullSec Space would get involved. Sometimes they wouldn't. And SusuBeeBurger, you were talking about just like how much raw damage was applied by Dreads at FanFest. It was such a huge... I don't remember what it was. I just remember being like, that can't be a real number. That's so big. Brilliance. Yeah, and the funniest thing was like, you know, yes, Dreads have destroyed a lot, but there's also been a lot of Dreads destroyed in that period.

00:56:36 Und ich glaube, wir haben es die Destruction Trade Deficit des DTD. Es war eigentlich ziemlich gesund, Yves. Und ich habe viele Angst, die Leute von bestimmten Ländern aus dem Kommentar. Aber hey! Aber hey! Aber es ist toll. Dretz ist der erste Schritt. Wenn man sich frame über frame geht.

00:57:04 in the keynote you can see a couple of other names pop up on certain slides and had some very in-depth conversations about some mention of tech 2 something something from the keynote in the pub crawl afterwards so yeah go back to the keynote and go frame by frame everything that has a t1 must have a t2 i think that's just obvious right isn't it obvious yeah it feels obvious to me

00:57:32 Ja, das ist sehr obvious zu mir. Ich denke, wenn man sich ein bisschen ein Sadden über die Karriere befindet, dann ist es natürlich der nächste Schritt. Ich bin sehr klar über das. Ich habe dich, homies. Ich habe dich über die Karriere. Was ich über Dreadnought ist, dass sie eine 1-KD haben, wie ich mich. Ich sterbe so oft, als ich in den FPS bin.

00:57:59 It feels really good to just be in a dread, hit the siege button, and then you're just like, well, someone's going to die. Don't know who it's going to be, but I'm not leaving this battlefield at all. But you were talking about this, like putting some of the beefier ships out in space again. Supercaps are getting a little bit more survivable. You can check it out at the patch notes exactly how they are.

00:58:24 Caps are getting a little bit survivable. Diminishing returns for faxes. Like, this is some weird, of course, Eve arcane concept with a huge mathematical curve type thing. But basically, the root is faxes. When you have a bunch of fax reps, they're going to rep a little bit harder, so you might be able to save some things. And that risk aversion mindset that you were talking about, CZB Rattati, like, people will be able to say, oh, I might survive this.

00:58:50 Everything can't get super tanky. Stuff has to do more damage too. So what's happening to the Titan Doomsday? It's getting more doom. Yeah!

00:59:05 Adding in more Doom to the Doomsday, allowing it to deal some more damage. It was feeling a little bit underwhelming. You know, people say, oh, these Titans, what am I going to do with it? I don't want to risk like a huge thing out there. So being able to place it on the battlefield, make it not completely wipe the floor with everything, but, you know, in a meta where, you know, people are using Navy dreads a little bit more, you know, want to be able to fire your big giga beam.

00:59:34 and make something explode because of it. Yeah, I actually got this one a lot at FanFest. Lots of folks were like, oh, please, please, my Titan. You know, I can't keep up. And I don't remember if we'd quite announced this then. So I had a lot of like, we got you, we got you homies. Just be patient. And so I think this is one of the responses to that. Just making sure that like, these are like...

00:59:58 Some of our most epic ships. Not our most epic ships. And they need to have a good strong role. So I think increasing Doomsday damage. Is a healthy thing. Absolutely. We had a final review this week. Of the expansion. Just to make sure everything was there. Everything was in place. And they were demonstrating. The new Doomsday on an avatar. And they had a.

01:00:25 Unmanned Nyx in space, mit no fit, es war ein Klay Pigeon. Nicht ein Kapsuleer, niemand died, es war okay. Es war nur ein von diesen Dummy Ships. Und die Avatar-Mann hat es zu one-shot. Und es hat es. Wreckt es. Wreckt es. Mehr Doom.

01:00:48 Ja, das ist der Grund, um zu nicht von den Nix und einfach nicht in den Nix und einfach nicht in den Nix. Sie sehen, dass die Berge nicht einfach fliehen und Doomsdayst du. Ich lege meine Nixen an, wenn du nicht das? Aber sprechen von Epic, wir haben neue Spiele kommen in Legion als auch. Ich meine, die Leute sind super excited. Wenn du auf Legion sehen, ist die Serathiel und die Barbaroga.

01:01:17 Tell me about what goes into designing a ship like the Serathial and what you like about it, besides it being vertical, which is my favorite part.

Serathiel und Babaroga: Design und Rolle neuer Schiffe

01:01:29

01:01:29 So, Serathiel ist, von einem visuellen Punkt, es ist ein Schiff, es ist ein Schiff, das wir eigentlich schon sehen haben, in 2017 oder 2018 oder so, oder so. Und ja, es ist einfach, es ist ein Traum für eine sehr lange Zeit, um wirklich zu bauen, die Angel Roster und ja, Serathiel ist ein Schiff.

01:01:57 Es gibt viel Spaß und viel Liebe, das geht in es. Und natürlich, Verticalität und awesome Horns. Aber Okem, du kannst über die Details von dem Ship sprechen. Ja, ich denke, von einem Design standpoint, beide Spiele sind ziemlich hyped. Sie sind beide sehr late-game, expensive Spiele. Ich sehe ein montón von Hype.

01:02:23 More than I thought, actually, for the Babaroga. We definitely have some Triglavian fans out there, for sure. So lots of excitement for this. And I think when it comes to a design standpoint, like how do we design these things? How do we approach them? Really, the Babaroga is just more of a thing that people love already, which is kind of...

01:02:50 Das ist die Rolle, ich denke. So, es hat eine klare Rolle, es hat eine klare Funktion. Ich denke, wenn man sieht es und was es macht es, ist es sehr straightforward. Und dann mit Serethiol, es ist wie, wie wir in, um, wie wir in, um, vielleicht, um, und um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um,

01:03:17 und ihre Abilität zu, um, jump while sieged und so weiter und so weiter und so weiter und so weiter. Und ich bete da werden viele wirklich unexpected outcomes in place. So, ja, wie ich gesagt, von einem Standpunkt, wirklich, like, both, um, both ships haben eine clear, sort of, Design Pattern, based auf die Factions, die sie belong to und dann, uh, eine ist, um,

01:03:43 und die andere ist, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um

01:04:11 Wenn Titans ein Dread in einem Shot popen, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie sie, wie diese Orphans oder Easter Eggs.

Alte Inhalte und neue Meta-Verschiebungen

01:04:40

01:04:40 Die Sancha-Implants, die in 2021 oder 2022 waren, manchmal haben wir einfach die Dinge verlassen, und dann haben wir es sich um die Dinge zu holen. Die Angel-Titan war der erste, wir haben es erzählt, wir haben es erzählt, wir haben es erzählt. Sancha-Implants, wir haben es erzählt. Die Missing Pirate Faction, Deathless, wir haben es erzählt. Das ist großartig, von dieser Perspektive.

01:05:08 I love having that because we inherited a lot of this from 1999, 2003. Okay, this is kind of the framework. We should probably fill it in. Tech 1, Tech 2. Obviously, we add our new layers on top of that, but there is stuff that makes sense to do because of how Eve is. Then second of all, I think the Trig Marauder is going to be great at killing Antiplexes.

01:05:37 Anything with a high damage cap, like a Sieged Trigg Marauder is going to do a lot of damage, I think. We love dead Antiplexes, right? I love giving people tools to do what they were complaining about. I saw someone complaining on Reddit yesterday about the damage cap or the HP of Antiplexes. This is a perfect combination here.

01:06:07 Ja, es ist schön, wenn wir über Force Projection sprechen sprechen, das ist immer ein Thema. Wir wissen, dass es nicht ein Silver Bullet gibt, aber wie Sie gesagt haben, Seisbeiratati, ist es, dass es die Tools zu machen, die wir einfach ein bisschen, was wir gemacht haben, vor Legion, einfach zu campen ein bisschen mehr, zu disrupten. Und eine Sache, die du gesagt hast, das einfach in meinem Kopf ist, ist...

01:06:32 Talking about the Deathless ships, that missing faction, the Tholos and the Cenotaph, their weapon system, the Breacher Pod, it doesn't really care about resistances at all. So even though now that things are getting a little bit tankier, maybe these ships are going to shine a little bit brighter. And if you've got this huge tank monster, these guys can just go in and just apply their Breacher Pods, their DOT, and just wreak absolute havoc. It's just...

01:07:00 Es wird es gut zu sehen, dass all die neue Dinge kommen, mit einfach nur, ich will nicht sagen, dass Sie nicht wirklich denken, dass all types der Meta in den Kampf. Das ist ein sehr guter Reminder, weil wir in Serginal Strike waren, wir waren evaluiert, was wir mit Resistances machen können. Sie sind sehr hoch, sogar in Tradition games. Wir sind in der 90 Prozent.

01:07:29 Das ist eine sehr mathematische Sache zu finden. Es ist nicht nur 10% oder 15%. Du hast die Trennen und all kinds of Dinge. Wir waren, an der Zeit, denken, okay, was wir, wenn wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir, wie wir,

01:07:58 So exactly like you're saying, we've already introduced the counter that we wanted. Now we can give the resistances back. So it's almost like there's a plan. I gotta go check the market for a Cenotaph after this real quick.

01:08:13 Yeah, I was so annoyed when we were talking about the Babaroga at Fanfest, because as soon as you guys were talking about it, all the Leschak BBCs vanished from contracts, because people are going to need that to do the invention job for them. And I didn't get to grab one before that happened, so I had to sit home and grind in the abyss with my sacrilege.

Visuelle Updates und Legion Expansion

01:08:34

01:08:34 just because I hate flying a Gila for it. So Sakhalay's usually been that great at it, but I did it anyways. And I just spent the time until I got my own Leshek BPC so I can be ready for patch day and hop in there because I am so psyched about this ship. It looks so cool as well. Like it looks like just a chonkier Leshek. I don't know how the art team does it. We kind of glanced over a few things in terms of like other changes that are coming in Legion, but like...

01:09:02 Visual updates to some iconic cruisers like the Thorax. They just make the Thorax look more Thorax-y. How do they do it? I actually heard Berger go over to the ARC team just at the beginning and say, can you just add more chonk? Just more chonk. And that was it. Magic. More Thor into the Thorax. Make it more thick, please.

01:09:25 Ja, ich meine, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist, es ist,

01:09:52 The artists seem to have more hours in their day. They managed to knock out awesome stuff in an incredible amount of time. So I'm very pumped to see these ships. Every time we do redesigns, these ships get more love, they get more attention from the community. Somehow ships that people think are dead in water become the new thing again, even without a balance change. So look forward to seeing.

01:10:20 Es gibt auch noch die Schäfte, und ja, auch andere Dinge. Heck ja, Blowing Stuff Up ist die beste Partie von Evo Online. Manchmal ist es nicht so, dass man sich nicht Blown-up hat. Ich habe ein starkes Korre-Memory von meinem ersten Thorax, das die Leute immer noch immer machen, weil es an der Zeit gab, ich hatte Heatsinks, weil es so cool ist.

01:10:48 Das war's, was ich nicht wissen, was das ist. Aber Heatsink, ich weiß nicht, was das ist. Und so, wenn sie mein Wreck war, um mein Wreck zu retten, sie lief mich, und sie lief mich nicht. Ich bin sicher, wir alle haben embarrassingen Losses. Vielleicht ein Tag, wir werden ein streamen von all unseren Losses. Ja, wir eigentlich sollten das. Ich werde mein Freund, die Gyrostab haben, Erebus, weil das viel worse ist, was ich zu den Thorax.

01:11:17 But, you know, these things happen. Harder now because they look a little bit different. But yeah, there's going to be a ton of really cool stuff in the Legion expansion. But what's kind of beyond the Legion expansion? We were talking about this before. The expansion is not just a moment. What are kind of like some of the things that you're looking at to tackle in the summer after this?

01:11:44 Ja, so we look at each expansion more like an era in many ways. We've both been kind of doing meta-changes. There was a big evolved change in February, March in EVE, and then we had a big major patch, major Revenant update. And we're going to continue to do that in Legion as well.

01:12:09 So, of course, we're going to, you know, initially, we're just going to see how the expansion lands and react to any things that, you know, need to be reacted to. We also have a follow-up already planned on the books, date, you know, TBD, but keep your eyes, you know, yeah, keep your eyes open. But then, of course, with, you know, in the kind of after summer or late summer after the summer, we're looking at...

01:12:37 Es ist ein Major Update, wo wir die Meta sehen, wie die Meta ist. Wir sehen, wie Legion landet, und wie es sich über die Veränderungen entwickelt hat. Und ja, ich weiß nicht, ob ich in die Details habe. Vielleicht Okami hat noch mehr nitty-gritties, was er möchte. Ja, ich denke, mit dem Major Update, wie ich erwähnt, an FanFest, es ist wirklich eine gute Chance für die Duster zu setzen.

01:13:03 We're going to break something or something is going to come out and be like super strong or maybe not strong enough. So it's a great, great spot for us to just kind of address those things and then also look at shifting the meta again. So, you know, since March, we're seeing how the meta shifted with mining, for example, and how great it's been having everybody kind of come out and play that game again, play the market and play like relearning the solving, solving complexity puzzles.

Freelancer Projekte, API-Modernisierung und Community-Feedback

01:13:31

01:13:31 That will be a piece of it. So there's a little bit of, I don't know, but we'll find out together on that journey. But we'll also have a couple things coming out for sure in the summer, which, you know, one of them important to me is the contribution method for delivery for freelance projects. Like, that's a big one. So no date yet, but, you know, between Legion and the major update, we'll have that coming out as well.

01:13:57 Ratati, do you have anything else you want to jam on that's coming out then? So we committed to the ESI endpoint rollout or everything. So like that's because we're paying some tech debt that we just are committing to making that like the core engine of the ESI. We're updating the engine of the API itself, like the data pipelines.

01:14:26 There's a lot of new off-the-shelf software for the Nerds GraphQL and stuff that is just meant to do this. We're modernizing a lot of the API as well to be able to then just add way more endpoints. So it's a little bit of a journey to get parity with the features that we have, core projects, etc. We're hoping that everything gets done by the major update. It should be like the finale of those things.

01:14:55 But then from then on, it's no longer tech death, it's just like regular business to have better ESI endpoints for features that are important. Alliance projects obviously need an endpoint eventually, etc. And even input endpoints, as you've said. On the major update, I like keeping it more reactive. We're just saying we are carving out time to tune the economy, to tune the meta, to react to stuff.

01:15:23 It doesn't necessarily mean that we know exactly because we don't know. We have no idea what's going to happen in the first month or two. You're all going to do some wild stuff. There's going to be something. And there's going to be some complaints about faxes or doomsdays or something. So it's really just being careful to not overcommit for the expansion, making sure that we have... We'll tune up doomsdays even more. Just make them bigger.

01:15:53 Off the top of my head, I just cannot remember the feature list and I think it's fine to keep it a little bit of a secret. Yeah, absolutely. And we always listen to you guys in the community as well. No matter where you are, we eavesdrop on your conversations and sometimes you throw big flags at us. So, you know, force projection, that's always going to be something we're talking about and thinking about.

01:16:17 Ganking versus griefing and just how that interaction works in the game. That's something we're always thinking about as well. War decks were something that were pretty common. Some weird interactions and loopholes like Faction Warfare, AWOXing. Always ship balance stuff. As Okabe, Ratani, and Berger were saying, you guys are going to break something with a ship. So we just got to...

01:16:43 Make sure things are back in line. Please break something, actually. Yeah, yeah, yeah. And just more tools for you guys to tell cool stories. And, you know, we know there's a lot of movement going on in the map, and so we're very eagerly watching to see what happens and seeing how you're interacting with some of the new stuff that you're going to have, the new toys, if they get used, how they get used.

01:17:05 Und ja, es wird ein sehr guter Moment sein. Ein meiner Lieblingspatchen war die Revenant-Major-Update. Es hat so vieles verändert, und es hat so vieles verändert. Ich weiß nicht, dass wir uns nicht weit entfernt haben, denn Legion ist nicht weit entfernt. Aber ja, es ist wirklich cool zu sehen, wie das Paradigm funktioniert. Ja, wir sind sehr glücklich mit dem, wie es ist. Ja.

01:17:33 So, no more delay. We talked a lot about stuff. I like to yabber on about things. I get excited about the EVE expansions, and it's always fun to talk with you about Legion. Where can players learn more about what's coming in the expansion?

01:17:53 Oh, maybe. Yeah, Patch Notes, are they live like now or were they live like two minutes ago or in two minutes? Soon, TM. Hopefully we've timed it right so they go live right when CCB Burger says now. You can head on over to the EVE site, look for Patch Notes for Legion, you'll see them.

01:18:19 There's a ton of stuff that we didn't get into, right? Like there's a lot coming, the exact modules that are coming, you know, tons of different things in there. So give it a pour over. Legion does come out on Tuesday, next Tuesday on the 27th. So you've got the weekend to digest everything, make some plans, maybe make some market moves in there. And yeah, we're just really excited to see what you're going to do with it.

01:18:43 Yeah, and I'll also make sure we set up a little Q&A in our Discord forums as well, just so that's been working out really well. So come, you know, as the patch notes go out, let's come talk about them. Feedback is welcome and questions and answers, and we'll do our best. And we'll get our peeps in there too. I know Castrol's been great in the forums. So yeah, we'll just keep talking about it.

01:19:09 We'll stop talking now so you guys can look at the patch notes and figure out and theorycraft all the cool stuff that you're going to do with EVE Legion. CSB Burger, CSB Rotary, CSB Okami, amazing talking to you as always. Thanks so much for joining us. Head on over to Discord if you want to talk to us some more. I'm CSB Swift. We will see you guys out there. Fly safe or not if you want to. Really, enjoy EVE Legion. We can't wait to see...

01:19:39 All the fun stuff you do.