Alliance Tournament XXI Feeders Day 1 schedule !brackets

Alliance Tournament 21: Teams kämpfen um Plätze im Hauptturnier

Alliance Tournament XXI Feeders Day 1...
CCP
- - 06:46:19 - 41.421 - EVE Online

Die Alliance Tournament 21 Feeder Rounds haben begonnen. Moderatoren führen durch die Spiele, in denen Teams um 28 Plätze im Hauptturnier kämpfen. Anpassungen der Schiffspunktwerte durch CSP Zealous könnten die Meta verändern und zu einer größeren Vielfalt an Schiffen führen. Im ersten Match setzte sich Meta Reloaded gegen Seriously Suspicious durch.

EVE Online

00:00:00
EVE Online

Alliance Tournament 21 Feeder Rounds Ankündigung und Einführung

00:08:29

00:08:29 Welcome to Alliance Tournament 21 Feeder Rounds. The arena is open, the ammo has been loaded, and only the strongest will survive. Every volley counts, every mistake potentially fatal. These teams aren't just fighting for bragging rights, they're fighting for a chance to stand amongst the best of the best in New Eden and enter the Alliance Tournament proper. So we're going to sit back, pour yourself a mulled quaff, and get ready for some explosions. I am CCP Overload.

00:08:57 Und ich bin froh, mit einem anderen Allianz Tournament. Ich bin froh, zwei incredible Kasten. Wir haben Mysticalmite und Wingnut. Wingnut, wie sind Sie heute? Das ist weird. Es ist nur midnight, statt 2 a.m., so es ist neu. Aber ich bin froh, weil das Alltournament sehr gut ist. Ja, und Mysticalmite, wie sind Sie heute? Ja, ich bin nicht so gut. Ich bin froh, zu sehen, viele Spaceships und wirklich gut comps. Ja, ich...

00:09:23 Almost 100% sure we'll see the best comps possible today. Of interesting note, the very first ship banned in Alliance Tournament 21 is in fact the Xenotaph. Not entirely surprised by that one. We'll get to the bans a little bit later on, but I thought that was funny. This is Alliance Tournament 21. So these are the feeder rounds. These take place on Thunderdome, which is a test server. All the teams that enter, they are fighting for 28 slots to go into the main tournament. There are 32 slots available, four of which are granted to the top four.

00:09:52 from the previous Alliance Tournament. So all these teams are going to be fighting over the next couple of days to try and secure one of those 28 spots and then go forward and start winning awesome prizes. The cool thing is, though, they win skins just by winning games, even if it's here in the feeders, even though this is taking place on Thunderdome, they still win prizes. So there is quite a lot to play for, even if it is just on this test server. Now, this is the 21st running of the Alliance Tournament, which is kind of nuts when you think about it.

00:10:20 Essentially makes the Alliance Tournament old enough to drink, even in America. The Alliance Tournament can go to a bar in Vegas and get drunk, which is quite something. Mystical Mides, do you think there's going to be some big meta changes between this Alliance Tournament and previous? There's been a couple of interesting rule changes. I think that we're likely to see a lot of teams fall back on archetypes that have worked in previous tournaments, but because we've had such a big ship point change.

00:10:48 Ja, es gibt mehr Ships mit individuellen Points in diesem Landstroom als früher.

00:11:13 CSP Zealous, aka CSP Thunder Daddy, locked himself in his Alliance Dungeon and just went to town through crafting, coming up with all of the different points values. So this means that potentially the range of ships we see will go up, because previously if all ships of the same class were the same point value, but one was better, then you would see that one. But now if that better ship is more expensive, maybe you take the slightly less expensive... slightly worse one? Yes, let's go for that. Take the slightly worse one.

00:11:42 für mehr Punkte und dann bringe das in Stats. So, es wirklich öffnet es alles auf, uh, zu alles. Und, of course, Wingnut, do you expect we'll see any Vindicators, your favorite ship? You're always clamoring for a Vindy. I only like them nowadays when they're flagged, because I've been ruined by last year, but we may see one. I think we're going to see a lot of very standardized comps, like nothing fancy, nothing special, just teams are just going to fly good comps, but nothing world-changing. So, I don't know if you're going to see any Vindys here today.

00:12:11 Good comps is a really strong place to start. And speaking of good comps, maybe we should check out the bans for the first match. So the first match of Alliance Tournament 21 Feeder Rounds is going to be Seriously Suspicious versus Meta Reloaded. So here are the bans. We have, of course, that Zenitaph coming in from Seriously Suspicious. The way the bans work this time round is a bit different. It goes sort of A, B, B, A, A, B system using a tool. The time along the top is the time taken to make that stage of bans.

00:12:38 Seriously, Species decided in 37 seconds to ban that Xenotaph first, and you can see going along, there's a relatively fast ban process here, 15 seconds to decide that Xarm. Mystical Mites, what jumps out at you in these bans? I mean, they've gone for ships that I think people think will be strong in this tournament, right? Xenotaph we haven't seen in an AT setting before, so...

00:13:02 Ich glaube, es ist wirklich interessant zu sehen, wie es die Tournament meta-Meter ein bisschen. Aber, you know, seit wir nicht gesehen haben, niemand weiß, wie gut es könnte. Ich bin froh, dass sie ein paar Punkte sind. Ich bin froh, dass sie ein paar Punkte sind. Aber es ist wirklich interessant, zu sehen, wie es die Tournament meta-Meter ein bisschen. Aber, you know, seit wir nicht gesehen haben, niemand weiß, wie gut es könnte. Ich bin froh, dass sie ein Praktisches haben.

00:13:28 Aber ja, die ZENOTAF ist wirklich der erste, und dann hast du die Baselisk und die ZENOTAF auch. Vielleicht pushen sie nach einem Armour-Setup. Ja, ich war einfach nur das, Wingnut. Wir sehen viele Logistik hier, fast alle Schip hier hat eine Form von Logistik oder eine Kontrolle, die ZENOTAF ist. So natürlich, die Armageddon hat eine Range Bonus Newt, die ZENOTAF und die ZENOTAF sind, die ZENOTAF und die Baselisk sind, die ZENOTAF sind, die ZENOTAF sind, die ZENOTAF sind, die ZENOTAF sind, die ZENOTAF sind, die ZENOTAF sind, die ZENOTAF sind, die ZENOTAF sind, die ZENOTAF sind.

00:13:51 Für Logistik Cruisers, für Logi. Widow, of course, is the Widow. It is an incredibly annoying ECM boat. And then the Zarm being the Triglavian Tech 2 Logistics Cruiser in Armour. Wagner, what are you expecting to see here? I know we've seen literally zero matches so far, and we're literally pulling this completely out of nowhere, but I'm going to ask you, what does this say? This says a lot of nothing right now, because both teams have picked their set of things they want to get rid of.

00:14:19 Ich hoffe, wir sehen viele DPS in den ersten paar Matchen. Nichts wirklich uber-fanzig. Ein Variation auf Medium Gun Spam, added zu den neuen Meta. Aber wir sehen. Die Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow-Widow.

00:14:36 Ja, I mean, Widow is a legal flagship this year in the main tournament. We won't see flagships in the feeders, but when we do get to the main tournament, the Widow finally is being allowed. Of course, the Qadari State choosing to sponsor the 21st running of the Alliance Tournament, and they insisted, hey, we make the Widow. We think Widow's pretty cool. You have to let it in. So CCP Thunder Daddy agreed, and thus the Widow is a valid flagship this year. Mystical Mike, do you expect to see a lot of Widows as flags?

00:15:04 I don't know. The Widow relies on a lot of good execution, so I assume that execution-based teams may actually aim for the Widow. You might see your Hydras, Vydras maybe going for the Widow, but it does lock you into very specific comps, whereas other flagships like the Bargast, even the Balgorn, give you a bit more flexibility.

00:15:27 I am seeing the teams are in system and some of them are trying to land on grid and what I see before my very eyes is going to be an interesting matchup, to be sure. Both teams coming in with similar ideas here. Mr Glomite has also seen what I'm looking at as well, I think, based on the look on his face. Both teams, yeah, we won't spoil it too much, we'll leave it for our lovely casters in the arena. Wingnut.

00:15:56 Do you see what's on Grid? I see a lot of what's on Grid, and I shouldn't be surprised. Yes, I think this is going to be it. We're going to start with fire, I guess. We're going to see some explosions. We're going to see a lot of wrecks being generated, I think, relatively quickly. But, I mean, this type of matchup to kick off the start of Lancer with 21 is exactly what we want. Don't want to give away too much right now, Mystical Mike. Do you want to keep those advanced tactics in the back pocket?

00:16:25 So these teams perhaps choosing to bring something a little bit off the wall, what do you think? They broke through the wall trying to find whatever they were looking for, because there's... Yeah, you'll understand my pain once you see the grid, it's fine. Alright, well let's go find out the pain that Mystical Might is feeling as we head over to the arena with Nova Terra Arena and Dujek for the very first match of Alliance Tournament 21.

Erstes Match: Seriously Suspicious vs. Meta Reloaded – Analyse und Spielverlauf

00:16:52

00:16:52 Hello and welcome to the Arena for the very first match of Alliance Tournament 21 Feeders. I'm Nova Terra Ren, joined here by the one and only Dujek OneEye for this match between Seriously Suspicious and Meta Reloaded. Seriously Suspicious, aka the Barbecue Boys, are coming in with a setup with triple Armageddon Navy Issue at the top end, and it looks like a Kingslayer. We see some stealth bombers in there as well. What are we seeing from Meta Reloaded?

00:17:16 Meta Reloaded haben ein bisschen mehr Kontroll in der Form von Hugen zu locken. Sie haben die gleiche Triple Armageddon-Nabies, aber sie versuchen zu töten kleineren Stufen, um sie zu verändern. Sie haben auch ein Paar von Inquisitors, statt ein Paar von Beacons, das ihnen viel mehr Punkte zu geben.

00:17:40 I like seeing two very distinct variations of a very similar comp here. Those Vexors for additional drone power is definitely going to be sort of a secondary theme for that Meta Reloaded team. Not so much the case for Seriously Suspicious, but things getting underway now, and it does look like the Vexors from Meta Reloaded are burning in as a potential screen or maybe some advanced tackle, but we're going to see what ends up getting targeted first. It is a Vexor from the Meta Reloaded side that is being pushed into armor.

00:18:06 Ja, ich glaube nicht, dass er viel Probleme tanken wird. Und in return, sie gehen für Nettel und Deacon, vielleicht? Oder Marc Konson und Armageddon, die gerade die Schmerzen sind. Also, sie sind tatsächlich zu killen eine Big Ship-Purse, ohne die Hugen bereit zu haben.

00:18:25 And I think the big question here as well is, will these stealth bombers be able to apply in a meaningful way before they get potentially picked off? We do see that there is some chip damage coming off onto them on the bottom side from the Seriously Suspicious team. Some newts as well now landing on the Logistics Deacons from their side as well. There are damps off on some of those Armageddon Navy issues, but so far it's pretty stable, but a ton of damage coming out onto the first Armageddon Navy from Seriously Suspicious. Mark Konzin is in for some trouble.

00:18:54 Ja, sie spielten die Damage, aber Kapitän Salazar hat, in addition zu Mark Hansen, hat das sehr viel Damage gemacht. Sie stellen Stress auf die Deacons von Nathalie und Silent Luke immediately. Und Seriously Suspicious sind für Verpia Nolan in den Wexor, der hat half his Armour in Damage gemacht, aber er ist nicht so schnell wie Mark.

00:19:18 Yeah, this is also a situation where these drones have been incredibly useful so far, especially for Meta Reloaded. They're pressuring multiple ships at the same time, really taxing these Deacons' ability to keep things up. The second Stealth Bomber does fall from Seriously Suspicious now, and again, so much Newt pressure as well. I don't think these Deacons are going to be able to do too much.

00:19:38 Ja, Serious and Suspicious have opted for a lot of rep drones to keep Mark alive, and as such do not have as many damage drones to put out the damage that they need to kill meta-reloaded ships. They've lost both stealth bombers, and that's 1500 DPS right there that they were not using. I'm surprised they weren't going for an Armageddon off the bat, given their high-end DPS that doesn't apply nearly as well to small targets.

00:20:08 And I think for the time being, things have stabilized a little bit here, but we do see, if you check out that attack bar on the screen, Meta Reloaded are just applying so much more of their potential available DPS and still really pressuring that Navy Armageddon on the top end. Mark Konzin is very low armor at this point, and it's looking a little bit worrying. Control bar also massive for both teams, but also favoring Meta Reloaded on their ability to really pressure across the entire team from Seriously Suspicious.

00:20:37 Brian Pidgeon in that Hugen has been sneaking up. He's far away from everyone in this match. And I suspect he's been doing so in order to maybe sneak up on the Deacons and get them webbed with his extremely long range webs. But they don't really seem like they need it at this point. Mark Hansen goes down putting Meta Reloaded in a commanding lead of this match.

00:21:00 Yeah, and it's really one of these situations where if you were trying to break things with Rapid Heavy Clips previously and you weren't able to do it with three ships, it's going to be that much more difficult with just two, of course. And yeah, multiple things now falling. It's, yeah, not looking good. Those Deacons under a ton of pressure and webbed down as well as all of those other E-War effects on them. I think Natali is about to die as well.

00:21:24 Ja, der Draugr von Biggie ist zu pressen, der Lodzhi von Cucumber Roll hier ist, aber es ist nicht, dass Nathalie ist, ohne seine Deacon-Buddy, und nicht mehr lange zu überleben. Sie haben eine große Anzahl von Rept-Drones auf ihn, so er ist zurückbekommen, aber es ist nur ein Wettbewerb.

00:21:49 So I'm curious, there's something that's significantly different between both of these two teams' comps, which is the choice of fielding Tech 2 Logistics from the Seriously Suspicious side. What are the ups and downsides, do you think, of that? Well, Seriously Suspicious have gone for cheaper versions of similar ships to some extent. They have...

00:22:10 Bombers instead of Vexers. They have worse links as well with Pontifex and a Draugr instead of Pontifex and a Magus. The small end or the low end of Seriously Suspicious would have been under way more pressure from a larger amount of medium and small damage spots at the start of the match as we saw as how their Bombers died. Leaving the top end of Meta Reloaded

00:22:39 ...to kill Armageddon navies. In this case, Abysswalker is taking a lot of damage as well.

00:22:46 That is true. At the same time, there is some attempt of trading back potentially onto these logistics frigates for the Meta Reloaded side. The Inquisitor of Cucumber Roll nearly did drop there, but they are clawing back some HP now. I think there was also something really nice micro-wise with these drones that Meta Reloaded did right at the beginning. They had initially launched sets of sentries to apply at range and try to snipe off some smaller targets, things like the stealth bombers, for example. They've since abandoned them and have dropped heavy drones, which they've been pressuring things just raw.

00:23:16 Yeah, never underestimate the versatility of drones. Drones are also seeming better in this format than they have for a while. I suspect because we have lowered the points cost on several...

00:23:39 E-War ships, and we have cheaper Ishtars and cheaper EOSs than we did last year. So people are thinking about drones when they're putting together their comps more than they had been, which also translates to bringing more drones. Despite these comps having Rapid Heavies, they also are drone comps at the same time with large drone bays and those Armageddon ADs. I completely agree with that, and interestingly enough as well, to the end of being aware of drone comps,

00:24:08 There was at least a significant recognition from Meta Reloaded that they didn't want to deal with some of that, at least in their choice of banning out an Armageddon, for example. That is sort of a linchpin of a comp, very similar to what, for example, Fraternity was bringing a couple of years back in the Alliance Tournament that they actually won. That Drone Control comp, for example, very, very strong, but definitely likes that reduced point value of an Armageddon. In this case, the Armageddon Navy issue, really sweet ship for the Kingslayer setups, Rapid Heavies being a really great way to...

00:24:37 apply damage. But yeah, they do have that massive drone bay as well.

00:24:42 Yeah, they were hoping not to go up against too much in the way of jams, like a Sarmazd Widow comp. And the Basilisk now, like Tech 2 logistics have become so much stronger and tankier in the Basilisk and the Guardian that they wanted something that they could kill. Like if you take Rapid Heavies and you take a Hugin and you've got four ships with a significant drone base and a drone damage bonus, you're...

00:25:11 Very happy to see Logistics Frigates on the other side. As we saw here, they got killed rather quickly. And they are mopping up Krakkiller and Vav Ysavi for a nearly clean sweep. Krakkiller does go down at Pontifex. And with that, that will be it for Seriously Suspicious and Meta Reloaded. And we'll be throwing it back to the Analyst Desk after this.

00:25:36 Kasich, du bist ein von zwei Leuten, die nicht listen und nicht checken, und finden ihre eigene Weg zu finden. Die ganze Route, die ganze Route, war literally aus dem Losek. Ich habe das 10 Minuten in advance.

00:26:06 Schrammd, Help!

Analyse des ersten Matches und Ausblick auf das nächste Spiel

00:26:36

00:26:36 Bullshit! Und da wir haben es, der erste Match ist über. Wir haben die Finest Minds und mich hier, bereit für das. So, interessant Matchup. Wir hatten sechs Rapid Heavy Missile Launcher Battleships.

00:27:03 One side decided to go with the Tech 1 Logi, the Inquisitors, only 3 points each, meaning 6 points out of 200 for your logistics. The other side decided to go for Deakins, that's 20 points for those two ships. Obviously, if your Tech 2 resists, they're overall better. That meant they didn't get to bring things like the Huguen, but they did bring two bombers. So you go in, Wingnut, you have three Rapid Heavy Missile Launcher battleships, you have two bombers,

00:27:31 The obvious target, in my opinion, is to just try and blast through a battleship, because your opponent has Inquisitors. Inquisitors don't rep as much. But they decide to go for a Vexor. Why might they go for a Vexor? I understand there's mutants on the Vexor, and it's probably a little bit scary, but it seems like maybe a bit of a misplay there by that team. Well, I think there were one too many beers down in their barbecue, because, as you said, they're literally built to murder a battleship. Just kill it in seconds, regardless of how quickly you're...

00:28:00 your comp dies, you can do that. Instead of doing that, they spent so much time killing a Vexer, which doesn't really matter, and they were struggling under Inquisitor reps when they spent the extra money on Deacons. So it's like, they managed to kill faster than you with less damage and better tank.

00:28:17 So we've been referring to them a little bit as the Barbecue Boys, because during that match, they've actually been streaming as a live stream from where they are playing. So they're actually all together at some beach club somewhere in the world. I was watching their stream during the match. They were all huddled around computers. They've got their videos in their hands. Look at them go. Hello, everyone. That's absolutely awesome. So they're all together. They're playing live here. The staff at this beach club have no idea what the heck is going on.

00:28:45 People shouting words about just killing things. But yeah, that's the Seriously Suspicious guys. Thank you very much for participating. Sorry you didn't win. Better luck next time. Miskel, what could they have done differently? I mean, so I think what was really highlighted as one of the main issues is the fact that Seriously Suspicious didn't use their bombers in the correct way.

00:29:08 When you have an Essential Mirror match set up, where you have three Armageddon Navy issues on both sides, hence my pain prior to the match, you really want to be using those bombers to put damage into their battleships. We saw that the three Armageddon Navy issues did an actually decent job of almost bursting through one of the Armageddon Navies on the Seriously Suspiciousers team, but because of their Rapid Heavy reloads, they had to wait to actually finish it off once it got to about 35% armor.

00:29:36 The team with the bombers will have consistent torpedo damage coming out, and since that damage is going into a team with two Inquisitors, the rep output isn't going to be as high as two Deacons would be, right? So I think they could have just tried to out-trade, and I think that probably would have been an effective strategy for them. Instead, I think they tried to kill the two Vexors because they put drones on their bombers and then decided to shoot the Vexors with the bombers in that time.

00:30:03 instead of just using them properly. So I think that was really where they fell apart. But also the Meta Reloader team really just did play well. Shout out to their Logistics Pilots, who I noticed were keeping very close together despite being shot, neutered and damped by the Celestis. So good piloting there.

00:30:19 Yeah, and shout out to Mark, Mark Konzin in Navy Armageddon. He tanked like an absolute champ for quite some time. So obviously the Deacons on his team there, Silent Luke and Netelli doing a fantastic job keeping him alive to really try and extend their chances and maybe bring it round. At one point, the Inquisitor of Sven was starting to drop. And I feel like if they had broken one Inquisitor, then they definitely could just ignore the other one and go straight for chunking through the battleships. So I think it wasn't quite as...

00:30:48 Ich habe. Ich wollte einen Punkt zu den banschen, die wir in den Beginn sahen. Wir sahen die Cenotaph ban, und die Scimitarre ban, und die Widow ban, ich denke, aus dem Seriously Suspicious Team. Wir wissen, dass sie etwas ziemlich brawly und auch sehr HP-heavy haben, mit den drei Battleships haben. Es macht Sinn, dass sie die Cenotaph banen.

00:31:15 und auch die Widow, für zwei verschiedene Gründe. Wenn du brawst, die Sonatapher wird in Rang werden, wird es tun, wird es tun, und du wirst. Aber mit der Widow, die Projektion ist ein Problem für dich. Wenn du dann geblieben bist, dann wird die Widow über 80 Kilometer entfernt werden, dann wird es auch einfach nur in die Wasser sein. Ich verstehe jetzt, warum sie beide beiden sind, und es macht Sinn mit dem Setup, die sie zu bringen. Ja. Ich bin kind of sad sie verloren, weil...

00:31:39 If you look at that match, as you said, their deacons kept their battleship alive through the first clip. If they just killed a battleship, they had the winning comp outright. Outright. Just full-on victory. Like, done. Finished. Finny day. All they had to do was shoot a battleship. That close to victory. That close. Just shoot the right target, please. I was so sad by that. They're down but not out, so we'll certainly see them again later on. We heard the commentators refer to that as a Kingslayer.

00:32:08 Kingslayer usually consists of a couple of basically high DPS battleships with Rapid Heavy Missile Launchers. You really front load that DPS and the job is just to blap things really quickly and just remove the threat. Usually you're going for something like a logistics ship, if there's a Tech 2 Logistics Cruiser you go for that, or some other battleships as well. So that's one of the archetypes we tend to see in the Alliance Tournament. I expect we'll see a lot of the traditional archetypes that we see year on year.

00:32:36 We'll see some wild stuff, of course, like, you know, the amount of Dominixes we saw in the Grand Final last year, for example, not the traditional comp. But I'm excited to see what other crazy things we get this year. All right, let's look forward to our next match. It's going to be Secret Matar versus No Vacancies. And we can see the bans now on the screen. Okay, so it looks like we have Secret Matar banning the Zealot, and then No Vacancies follow that up almost immediately. Only a few seconds to think about it. And they go for the Loki and the Abaddon.

00:33:06 Then we see the Zarmaz, the Xenotaph and finally the Hyena. Mystical Knights, your thoughts on these bands? Okay, well, I'm going to go off of the name of Skirmatar and I'm going to assume that they're role players a little bit because a lot of their bands seem to skew towards Ammar, which makes sense. The Zealot makes less sense in my mind, but hey, perhaps they've been seeing some things in practice that we just aren't privy to. So the Abaddon...

00:33:32 The Loki and the Hyena all make sense from their vacancies. These are more standard bands that we've seen in previous tournaments. And they remove very strong elements of both Shield Rush, but also some of the control as well with the Hyena. And then the Abaddon is just a high damage battleship that shoots out to like 80 kilometers. So yeah, that's removing like three different cons. Wingnut, this is the second match, literally 100% of all matches in the Lions Tournament 2021.

00:33:58 Not 2021, just 2021, have banned both the ZARM and the Zenitaph. Are we expecting to see these banned a lot, do you think? Zenitaph, I suspect, will be banned at like 90% to 95% of matches. The ZARM feels a bit more specific, but it does allow some really powerful comps if done correctly. But I am out and proud as a not a ZARM fan. The triangles are cringe and fake news.

00:34:25 I think the Zarmaz works really well with a Battleship-centric team, because they have a lot of EHP, so it has time to spool up on it. It doesn't really work when you're running something a bit more kitey with more cruiser focus, because sometimes you just don't have the buffer to get that full Zarm spool. But if it does get spooled up, it can be incredibly powerful. We've seen it especially in pseudo-tinker comps.

00:34:46 um being used to great effect um because you just can't break through it especially if there's ecm involved mystical might you mentioned the hyena um that's probably one of the harder ships to fly in an alliance tournament match but very powerful

00:35:00 Es ist definitiv ein schwerer Schiff zu flyern, wenn ihr komp ist, auf ihr zu bleiben. Die Hyäna hat nicht die langweb-range, wie die Rapier oder die Hygien, die sind die Varianten der Hyäna, sozusagen. Es kann über 45 Kilometer mit Überheatung links sein, ich denke. Vielleicht ist das mit der Faktion Web, das ich denke. Es hat sich zu kommen, es wird zu einem Schaden, und es ist wirklich, wirklich, auf wie du flyst es.

00:35:26 zu sehen, ob es wird, wenn es in die Zeit wird, wenn du etwas überrasst, wenn du etwas überrasst, wenn du etwas überrasst, wenn du etwas überrasst, wenn du etwas überrasst, wenn du etwas überrasst, wenn du etwas überrasst, wenn du etwas überrasst, wenn du etwas überrasst, wenn du etwas überrasst.

Zweites Match: Secret Matar vs. No Vacancies – Spielverlauf und Analyse

00:35:48

00:35:48 Hello and welcome back to the Arena. We have Seeker Matar vs. No Vacancies. I'm Dujek Wanai and I'm here with Nova Terra Ren. Seeker Matar have brought a very similar comp to last match with Triple Armageddon Navy and a low end of various armor ships. They have brought one Purifier and a Sentinel and a Caries to round out their low end, which is minorly different from last match.

00:36:16 What have No Vacancies brought? No Vacancies are here with something pretty interesting. It's very similar to a comp that we saw a lot of last year, for example. Shield Octo, or Shockto, some people were calling it. It's a medium Gunspan comp.

00:36:29 But instead of its armor version, this is the shield configuration. Triple Ferox Navy up at the high end, along with a Scimitar for Logi. Some Phantasms as well. They've warped in at very far range, and they're very much looking to kite this one out and try to apply to some smaller things where possible. Immediately going after this Sentinel of Breadfish from Seeker Matar. It's a rough one, he might just go down right away.

00:36:50 Yeah, the Jackdaws are amazing at killing low-end like this. They're very hard to prevent from doing their damage. They're resistant to E-War, and they are very much hoping that they can get the Sentinel, who is going to be a major pain in their ass if they cannot keep it from disrupting them.

00:37:08 Ja, das ist...

00:37:30 On No Vacancies to survive and get kills. They've lost both their jackdaws, which is going to make the Sentinel way, way harder to kill. And the No Vacancies team are going to have to kite around outside of 50 kilometers from the Armageddon Navy issues, roughly, to not get neutered out here. All their guns use cap. All their hardeners use cap.

00:37:55 They're going for an Armageddon Navy issue here, but they are up against the clock. Multiple ships now from no vacancies as well. It looks like they're trying to potentially dive towards this back line. Ferox Navy issue of Razor is trying to make an advance towards the Sentinel potentially in the rest of the back line. We are seeing some drones swap around now. A lot of pressure on Atticus Copernicus' Armageddon Navy issue, but still, yeah, no vacancies need to find a way to start trading out.

00:38:22 Yeah, as you can see, Secret Matar have a very small attack bar and a massive control bar, as newts contribute a lot to the control bar, versus No Vacancies, who have a pretty good attack bar, but virtually no control at all. We are seeing damage drones from the Secret Matar.

00:38:40 für die meisten Parten. Sie opten für mehr damage und reppingen Atticus Copernicus. Aber Atticus ist nicht currently dying. Sieg und Matar sind in close auf einige von ihren Shippen. Das ist es schwer für die Sentinels zu reduzieren. Und sie versuchen, dass sie die No Vacancies auf den No Vacancies töten, später als später. Although, sie sind jetzt auf die Phantasm für nichts.

00:39:08 Yeah, that Phantasm was very much locked down, had been nuded out for a good while, and once its velocity really dropped off, of course it was going to die at some point there. It looks like the next target is going to be that Navy Ferox of Razor, who had dived more towards the backline earlier. It's a really good job, I'd say, from this Carys pilot as well, who's been swapping around Damps to really force all of the team in when they ideally don't want to be necessarily in an all-out brawl right next to triple Armageddon Navy issue. But yeah, they are at least driving Atticus.

00:39:38 Yeah, they've lost a third of their DPS in the top end now. I do not see them killing Atticus anytime soon, or when they do, it will be too little too late, having traded out a lot of their ships for it. They still...

00:40:03 Die Arme ist auch nicht able, oder zu machen, mit High Damage Ammo. Und Veradun, Ammar und die Ferox Navy ist auch viel zu machen.

00:40:26 Ja, Sieker und Matar sind sort of mit der cleaning crew an dieser Stelle. Sie haben wirklich ein guter Job stabilisiert. Somehow Atticus hat nicht mehr Druck auf seinen Armour gehalten. Er ist einfach nur ein kurzer Armour und ein bisschen höher, wenn er reibt. Das ist wirklich der E-War Show. Und ich denke, es ist so interessant, wie es fast auf den Knife's edge ist, wenn das Sentinel getrennt, und wenn es ein Damage getrennt werden kann, auf die Carries getrennt, auf die Carries getrennt, auf die Carries getrennt.

00:40:55 Yeah, no vacancies are finding out that when you are neutered out completely in a shield ship, your tank is roughly as strong as cheese would be.

00:41:15 I think you say that because we did hear from the captain, from Seeker Matar, some interesting information, a little highlight about their team, which was that they said that they as a team working together could eat the weight equivalent of a full-grown human and cheese in a single sitting. Again, that's a direct quote from the Seeker Matar team captain.

00:41:36 Yeah, I guess they have turned no vacancies into cheese. I don't think there will be much chance for no vacancies left in this match unless there's some crazy group boundary violation or anything. But realistically, we see the GFs coming out. I think everyone knows what's happening here.

00:41:53 Yeah, I'm always interested to see this matchup. There's a lot of execution involved. I think the first starting seconds of the match, whether the Sentinel and the Carries can go down, whether the Jackdaws can survive long enough to deal with that, really changes the match. If No Vacancies takes out the E-War that prevents them from doing their full amount of damage at range.

00:42:21 They might be kiting around trying to pick off a Pontifex and a Magus, and eventually isolate those Armageddon navies before they dive in. In this match, they didn't succeed in taking down the support wing of Seeker Matar, and they went for the Hail Mary play, which is to go in, overheat your guns.

00:42:43 ...short range, high damage ammo, and just tried to chew through their damage immediately. And they got pretty close on Atticus, just not close enough. Yeah, and it was also really interesting, because you did mention earlier, those double jackdaws tend to be really good at just killing off low wing pretty much immediately. And we saw them actually die very quickly early on, despite not...

00:43:06 Ich weiß nicht, dass sie wirklich nichts gemacht hat. Aber es scheint, was die Schiff ist gut für, nach Carries, Sentinels, sogar das Purifier, das Stealthbomber, die hat sich verletzt, die viel DPS verletzt hat.

00:43:24 Interesting in that they are tanky when they're in defensive mode, but in defensive mode they lose the bonuses to lock range, to damage, to damage range, and evil resistance. Which means that as soon as they're being shot, the carries on the sentinel with a guidance disruptor and damps.

00:43:44 die sich selbst alive, durch die Jackdaws von nichts zu töten. Du bist mit der Entscheidung, ob ich will, oder ob ich will, die Lowend zu töten. Und mit dem, alle Ships von No Vacancies sind weg, und der Match ist fertig.

00:45:08 Welcome back. No vacancies, unfortunately, going out with completely being annihilated, all of their ships destroyed. Excellent job by Secret Matar. Mystical Might, that just kind of fell apart for Novak. It seemed to be a bit back and forward at the start, but then it just crumbled. What happened? Yeah, I actually thought that the Novak team stood a really good chance of winning at the very beginning.

00:45:32 um depending on the decisions that they made i think that they did make the right call to try and go for the sentinel the sentinel and the caries were really the two ships that were going to make it really difficult for them to be able to win in the first couple minutes of the match the sentinel's tracking disruptors combined with the caries's sensor dampeners preventing you from locking or preventing you from shooting out that far ensured that the sentinel managed to stay alive along with its afterburner it was moving at about like one kilometer a second

00:46:02 Burning in, you know, the correct angle to get Transversal means that the Battlecruisers and the Phantasms would have been unable to hit it since they were burning away from the Armageddon Navy issues. So I think if they decided to swap and just kind of dive in on one of the Armageddon Navy issues at the very beginning and perhaps force the Thalias into them, being able to clear them while the Jackdaws were still alive, they may have stood a better chance of winning.

00:46:29 Aber ich denke, weil sie es so late ist, um die Armageddon-Navy issues zu tun, mit all der nütz-pressure, mit dem Fakt, dass sie ihre zwei Jackdaws verloren haben, es hat sie in eine wirklich schlechte Spot, weil sie sie S.H.H.I.E.L.D. battlecruisers und sie wurden nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-nütz-n

00:46:55 Why do people tend to bring these ships? What are they really good for in a tournament format? Jagdars generally are really good for murdering anything smaller than a Destroyer, including Destroyers. They can harass you from 80 kilometers away. They can be really, really punishing. I thought we were going to see a lot more of them. I'm surprised it's not been drowning every match. We've seen more Bombers, I think, than Jagdars so far.

00:47:20 Ich denke, wir werden sehen ein paar, weil sie können wirklich, wirklich, wirklich. Ich meine, hell, ein bisschen ein Scram zu ihnen, und vielleicht ein Backup Tackle, als auch, als auch bei 80k. Ja, ich fühle mich mit 3 Phantasms und 2 Jackdaws, da sind viele Mieter und Small Weapon Systems da. Da sollte man sich einfach nach etwas wie die Sentinel beherrscht. Pretty early on, die Bomber. Bombers, of course, sind sehr squishy. Sie lief zu weit entfernen und fliegen Torpedos über die Arena. Und Misty, das Sentinel...

00:47:47 People sometimes sleep on how powerful that is as a ship. When you get a Sentinel on top of a Tech 2 Logistics Cruiser, it can easily nut it out. Yeah, so oftentimes when we're talking about the Sentinel, we're thinking more about the fact that it has EWAR, like tracking disruptors, because they can be applied to anything on the grid, if you have the correct module, you know, guidance disruptors for missiles, tracking disruptors.

00:48:10 Aber was wir oft nicht sprechen, ist der Fall, dass mit 3 Small Newts fit, oder 2 Small Newts und ein Nosferatu, wenn du willst, kannst du meistens kapieren. Die Newt power aus dem Sentinels ist unglaublich, aber es hat sich in etwa 20 Kilometer von dem Ship, das ist Newting. Das bedeutet, dass es auch so ist, dass wir nicht oft sehen, dass wir das oft nicht sehen, und das ist warum wir oft über die Tracking Disruptors sprechen.

00:48:39 Es ist nicht nur die Neue, es ist auch die Zero. Es Zeroes Sie, Sie never get cap again. Es knuckles so fast. Ja. Ja, das ist so, meine Cameras hat sich zu nehmen. Ich assure Sie, ich bin still hier. Wir haben uns in eine Radio-Show. Willkommen zu EBC Radio Alliance Tournament. Ich bin CSP Overload. Und heute, mit diesem schönen Walken durch den Park, Mystical Might.

00:49:06 and Wingnut Cross. Mysticalmite, I wonder if you can tell us a little bit about target selection in the Alliance Tournament? Of course, I'd be happy to oblige. So target selection really depends on the comp that you've decided to field. The first match of the day that we saw with Seriously Suspicious and Meta Reloaded, for example, we were talking about target selection going for battleships because the comps were geared towards being able to burst through big ships fairly quickly.

00:49:35 Die Torpedos sind auf der Seriously Suspicious Team, die wir able to apply consistent damage über den Kursen der Match sind. So, wirklich gut. Das wäre die beste Target Call in diesem Fall. In diesem Fall, mit Medium Gun Spam, wir haben drei Phantasms und drei Ferox Navy Issues. Wir wollen ein paar E-War, speziell wenn man die E-War ist, wie die No Vacancies Team war, weil Tracking Disruptors und Sensor Dampenern wird, um dich zu kommen, zu kommen, zu kommen.

00:50:04 So in that case, you probably go for the lower end first and then clear up the battleship to last, if time allows, if you're able to. So target selection really does depend on the comp that you bring. Many teams will have a preordained idea of what their target priorities will be based on what they've decided to field. And oftentimes their target priorities and how they fly the comps will be part of how they come up with the comp in the first place.

00:50:33 Awesome. Now we have about 6 minutes until our next match, but I am looking at the arena and the previous team is still there. So I'm wondering if they're just refusing to leave, declaring that, you know, King of the Hell, they now own the tournament. They own the system, therefore they have won. I'm the captain now. Yeah, they are the captain now.

00:50:53 Oh, looks like they're starting to get moved now. Excellent. So there must have been a little bump somewhere in the system. But we have about five minutes to our next match. So why don't we talk a little bit about the way the banning system works this time around. So the banning system in Alliance Tournament 21 is a bit different from normal. So previously there's been a number of different iterations. The last couple of years have all been essentially blind banning.

00:51:15 You go back and forward passing it to a GM and they kind of like put it into a spreadsheet. Prior to that it was a sort of ABBA system which was inclined and honestly it was terrifying. And now we're going for this system which is more of like your classic kind of esports back and forward. We see this previously in things like event leagues for example used to run a system like this and it's done an external tool.

00:51:37 built by Viter from EVNT. It's a fantastic tool. Essentially just we give the links to the captains and then they see the thing when it's ready to go. They can just click and pick and choose the ships and it all runs through as it should. Now the cool thing is we can do a live replay of bands. So this is why you see nothing on the screen right now. So if Mr. Disk Read Error can start hitting the buttons and we can see the bands coming in and talk about it as they do it.

00:52:02 The first ship to be banned seems to have been weird every single time apart from the Xenataph. We saw Xenataph, then we saw Azulet, and now we're seeing the Brutix Navy. What do you think about this and what would you predict? So this is coming from UA Fleet. If you are White Squall, what do you ban in return? Wow, that's an easy question to answer. There's only like a thousand or two ships in even line to pick from, so that's easy. I mean, the Brutix Navy issue as a ban, just to get to that before what comes next.

00:52:31 Kind of makes sense. We've seen it fairly commonly in any of the medium gun setups in previous tournaments, and I'm sure it's still really strong in this tournament as well. So it's one of the ways that you may try to weaken, if not remove, a medium gun spam setup. Seeing that coming out from UA Fleets, White Squall might be thinking, okay, they don't want to see medium gun spam. What are they trying to protect by getting rid of it? It's likely that they're trying to protect something that...

00:52:58 Probably has a fairly significant lower end, which means they're probably going to be bringing multiple battleships. So you may want to start banning something like the Armageddon Navy issue, please. Or any other really strong battleship setups that we see within the tournament by this stage, right? So...

00:53:12 Okay, fine, fuck me. I guess they go for the Cenotaph, of course. Zenotaph and the Arbitrator. Pretty good, useful Tech 1 Ammar Cruiser. Very powerful E-War ship here. Wingnut, what do you think about these bans? They've come in pretty quickly. It only took them 30 seconds to like both of those ships. This doesn't look like responsive bans. This looks like we're going to ban the Zenotaph and the Arbitrator as our first bans. What do you think of this and what do you think will be coming next? Zenotaph is very much just, again, we don't want to see that. It's going to be 95% of bans.

00:53:39 The Arbitrator, though, last year we saw a lot of Tracking Disruptors. So I think with this new change of points, they're going, you know what, we're going to get rid of the most point-efficient one and just get rid of them. Just remove them from the equation, because I think we're going to see a lot of Tracking Disruptors again. So picking the Arby, that makes sense. If they're coming in Brutus Navy, it depends if they want to ban multiple comps or just really destroy the Armour Gun comp. They might go for another Armour Gun ship or maybe something different.

Bannphase und Team-Kompositionen im Alliance Tournament

00:54:05

00:54:05 All right, let's find out. Here we go. So it's the Scimitar and the Zarmaz. So Zarmaz, 3 for 3, 7 to have 3 for 3 in banning so far. These seem to be your sort of ban it or bring it ships. Misty, back to you. Scimitar and Zarm seem like pretty solid bans. Yeah, the Scimitar is a very agile logistics cruiser for the shield variety. And it also was buffed.

00:54:30 This year with a reduction to the signature increase that Shield Extenders give it. So it's even harder to hit in a tournament setting now. And the Zarm, of course, very strong single rep coming out. So it has a singular rep that it can put on something. And the longer it cycles, the more it reps over time, which is really, really good. If only one thing is being shot, really, really bad if they're splitting damage on your team. I was going to say the banning strategy from White School, I would probably have waited last for the Cenotaph.

00:54:58 und versucht UA-Fleets zu vielleicht banen, wenn sie sie versuchen zu bringen, weil sie trotzdem haben die Chance zu banen in Round 4. Das ist also etwas, die Teams müssen, um die Orders zu verwenden, und die Reaktive zu verwenden, wo der Banns sind, in der Liste. All right, let's find out the final ban from the Whitesquale Team. In response, they ban out the curse. So, really saying we don't want any long-range tracking disruptors, at least in the Cruiser platform. Of course, things like the Sentinel are still open.

00:55:26 Es ist ein paar andere Spiele, aber die Curse und die Arbitrator und natürlich die Pilgrim sind sehr gut, für diese bestimmte Sache. Ich bin jetzt auf was kommt, die Teams sind jetzt gerade jetzt, und das wird vielleicht ein bisschen mehr Interessante Matches der Tag, Mystical Map. Ich bin wirklich gut. Und ja, es ist ein Departure von was wir sehen.

00:55:50 It is a departure from what we've seen. Alright, let's head over to the arena for UA Fleet vs. White Squall with Nova Terra Ren and Dujek. Hello and welcome back to the arena. I'm once again Nova Terra Ren joined by Dujek OneEye. For this match between UA Fleets and White Squall, White Squall bringing a setup with a Redeemer at the top end, what we lovingly call a Flempus, the Tempest fleet issue, and a Baden triple battleship setup against another one. What are we seeing from UA Fleets, Dujek?

00:56:23 UA fleets are leaning heavily into the Kaldari ships being downpointed and taking a triple navy raven setup with two osprey navies as well. That setup will do a lot of damage and tank a lot, but not very much else.

00:56:42 Ja, you know, it's worth mentioning, when we see triple Kaldari battleships, sometimes it is sort of a Tinker setup, or especially one fielding Cruise Missiles, but no, they've warped in everything at zero, at least for the bulk of their DPS, and they are going to be diving in with torpedoes on these Raven Navies. It looks like their first target might be this Redeemer right off the bat, waiting to see where damage is applied now. White Squall going on to the Raven Navy of Bahadro.

00:57:08 Ja, die Raven Navies sind Torp fit. Sie haben eine gute Range Bonus für Torps, so sie sind zu kommen, um ein Battleship zu machen, um zu machen, viel zu machen.

00:57:20 Yeah, I mean, it's sort of similar in a way to like a Hamrush comp, but with a battleship core instead. Really interesting to see. And now they are doing a ton of damage to this Redeemer of Chadflame. It's actually really pressuring. Their raw DPS numbers from those torpedoes and with decent application, because again, that is a battleship that they're going into. Really solid, and it's a ton of pressure onto that Redeemer of Chadflame.

00:57:46 Yeah, that's really their one way of winning this match, is getting those Torps onto a ship. And the Redeemer is a way less tanky ship than both the Nabadan and the Tempest Fleet issue, so I love this choice for them. They're just going to have to get him off the grid. Redeemers do a lot of damage. They have bonus newts that newt a lot, and that might actually make them able to claw back the hit points on the Raven Navy for a bit as well.

00:58:12 So, they have lost the Redeemer. However, they're likely to be breaking through the first Raven Navy here. But notably, their Ashimu has actually caught the Osprey in the back line. That is the logistics cruiser for the UA Fleet side. So, potentially, if they are able to get something over to it to start applying some DPS, they might just lose their logistics.

00:58:31 It's worth mentioning, for the most part, their ships are caught up and tackled. Tempest Fleet Issue of Yabi is the next primary for the UA Fleet's team, and he just cannot get over to that Osprey, although the Osprey is burning in towards him.

00:58:45 Ja, Leviar ist nur interessiert in reppingen Raven-Navy, und er ist wahrscheinlich bei den Mollusk, um die Mollusk zu kommen und zu reppen. Er ist bereit, um die Leben zu halten, um die Raven-Navy zu halten, um nur ein bisschen länger zu halten. Wenn das match endet in zwei Raven-Navies versus eine Abaddon, das ist eine Situation, dass sie sie in sind.

Analyse der Spielstrategie und des Schadensoutputs

00:59:09

00:59:09 This is also a situation where I just think White Squall haven't been able to apply their full DPS, while the Raven Navies have just been chunking them with those Torps. Multiple webs have gone down onto different ships in their comp at different points of time, really preventing them from getting all three battleships applying at the same time to a relevant target, and that's why these Raven Navies are just not dropping, in addition to the fact that they are still receiving reps. Osprey Navy now of Aeroch is taking a lot of pressure, is neutered out in virtually every flavor of E-War going onto him.

00:59:39 But yeah, it looks like the Flempist does drop here. Yabi is down.

00:59:46 That is a great situation for them to be in. They're taking some damage on the Navy Ospreys now. I think that the new game plan for the Armor Team is to get enough damage off the grid that the Deacons can just hold their team alive and battle ball up. They are not going to out-trade with this difference in damage at the moment, and they need to get Navy Ospreys off the field ASAP.

01:00:15 Well, they are succeeding, it looks like, with that first Osprey Navy, but they might be trading the Ashmu for it, and I think the big issue is that they're going to lack tackle potential. And without tackle, it's going to be very difficult to actually get good application with the remaining DPS that they have. It's, yeah, looking really good for this Kaldari setup.

01:00:37 Yeah, they have almost the same amount of DPS that they did, but they're up against a much tankier ship than the Abaddon. The Abaddon is just going to try to pick up one thing at a time and survive. The Sentinel is going to be useful in shutting off Hardeners, shutting off the Osprey's ability to rep or even get away with the surprisingly strong Newts it has. The low end...

01:01:05 Das Team also kann nicht wirklich behandelt werden von Torps. Die Torps können die Abaddon oder sie können negligible damage zu etwas anderes, das kind of setzt sie in der Gameplan in dieser Situation.

01:01:20 It does look like the Osprey is potentially dropping for UA Fleets now, and that would be their Logi potential, and White Squall does have that as one redeeming thing about their current state in the match. And they are clawing back some points now as well, needing to remove 22 to equalize potentially, and they still have a good amount of time to do it if they are able to avoid losing any more critical ships. It's been interesting to see as well. We saw a Sentinel in the last match and a Carys instead of a Mollus, but similar enough with these Damp Ships, but the impact that they've had has been so, so different.

01:01:50 Just the damps overall have been way less useful as the UAfleet's comp burned so quickly into the team, they weren't really able to prevent DPS from it. And at the right times, the Osprey also just burned directly in to prevent it from getting damped out at a critical moment when it needed to land reps. So heads up play there.

01:02:08 Yeah, White Squall here, if they lose the Abaddon, they do not have any way of clawing this back on points or by killing enough of other things. White Squall also are one of the teams in this tournament who are very cognizant of winning on points, having previously won a match where they killed nothing at all because they were up on points from the get-go. If a team brings an under-pointed comp...

01:02:36 Your opponents get the points that you did not use.

01:02:40 Abaddon now just showing off how it is such a thick ship to try to get through. There is so, so much armor HP available on that still, and it is now entering pretty low armor, but still could survive for a little while here. I'm interested to see if they are potentially running out of Ansel charges maybe on these Raven Navies, or might be taking a little bit more pressure here, but Whitesquall do need to find a way to actually get this Abaddon to trade for things if they want to have any hope left here.

01:03:10 The Abaddon has almost certainly got a Reactive Armor Hardener on itself, and UA Fleet are going to have to talk between themselves, make sure that they're shooting different types of ammo into the Abaddon. The worst thing that they could be doing at this point is to load Kinetic on absolutely every ship, and running that Reactive on the Abaddon up to 90% resists. The Abaddon is getting the MOA of mixed...

01:03:36 der XLASB, off the field. He's just holding on for dear life, trying to make sure that he survives, but he does not. That is probably the end, and UA Fleet are going to have to mop this up.

01:03:51 There's virtually no Attack Bar left for Whitesquall with losing the third Battleship from their core. I mean, Triple Battleship cores can be incredibly powerful, as we're seeing in this Alliance Tournament format so far, but once you've lost all of them, that is so many points from your comp, and so many teams, when they are able to field that Triple Battleship core, the rest of the comp's often just E-War and then Logistics, meaning that...

01:04:14 Yeah, virtually no potential here to come back, really, given the points deficit. Yeah, it's really looking good for UA Fleets. Liking the comp they brought, Torp Ravens, Triple, that's a really sweet one. White Squall went into this match bringing a lot of different options for themselves. They were hedging their bets a bit. They had a Redeemer and Tempest Fleet, both of which...

01:04:40 Rock 2 Heavy Newts, one of them bonus. They had Ashmootherwebs, Sentinel. They were prepared to go up against a wide variety of stuff. However, they went up against a brick. Just pure EHP and damage, no finesse. They got hit over the head with that brick. I think White Squall would have done better.

01:05:03 Had they also gone for the armor variety of this, with triple Abaddon, it would have taken so much longer to kill anything. That is obviously a gamble, whether you take a take-all comers comp or not. But sometimes just a plain old Kaldari blue brick hitting you on the head will do the job.

01:05:24 And sometimes, you know, it is worth mentioning that ships like Redeemer can be incredibly useful. They do have bonus newts, for example, so they are able to actually really suck everything dry, you know, if they're able to survive for long enough. But we did see UA Fleets immediately recognizing the threat that that potentially provided and chose that to go after right off the bat. You were mentioning triple Abaddon setup. Why do you think that would have been potentially a little better for them here? Abadons have...

01:05:51 significantly more hitpoints than Redeemer. The Redeemer matches an Abaddon on damage and brings the new utility, as you were saying. However, it is a particularly untanky battleship. It has power grid issues and it only has two rig slots, which means that for all what you want to do with it, it just cannot be as tanky. And the Abaddon also has a tank bonus that would have come in handy against such a...

01:06:21 Heavy damage comp. And the UA Fleet's comp also cannot realistically kill anything that isn't a battleship. They just do not apply very well to anything smaller. And they were banking on their opponents taking battleships in their comp. Had they gone up against, say, Medium Gun Spam or the Ferox Navy comp that we saw earlier today, they would just lose a big chunk of their DPS on that alone.

01:06:51 Und das ist Time in the Match. Well-Fought UA Fleets taking down White Squall. With that, we're going to be passing it back to the Analyst Desk, right after this. Connected. Channel switched. Well, it would have been a f***ing easy fight, right? But guess what, dude? I'm not seeing it. People can't get... They're f***ing lit together!

UA Fleets' Überraschungssieg und Analyse der Team-Kompositionen

01:07:59

01:07:59 UA Fleet, they're taking what I think might be our first proper upset of Alliance Room 21 over White Squall. White Squall, a very experienced tournament team with a lot of experienced pilots. They went pretty far in previous years, but have stumbled at this first hurdle here up against UA Fleet. UA Fleet, of course, bringing almost a full Kaldari comp there. Only the Bifrost was not a Kaldari ship. So as they say, the individual serves, the state survives.

01:08:27 So a solid victory from the UA fleet team there. I think it was Dujek in that match who just talked about how they just turned up with a big Kaldari brick. They just cast Magician's Brick at the enemy team and just powered straight through the Redeemer, ignored the Deacons. This is kind of what we thought Seriously Suspicious should have done in the first match, just ignore the Inquisitors.

01:08:53 Und sie haben nicht. In diesem Fall, wir haben die andere Strategie gesehen, wie die Logistik und direkt für die TEC-2-Battleships. Was denken Sie? Welch, für eine Sache, mit den Armageddon-Navies, es gibt keine Re-Load, keine Re-Load, keine Re-Load, keine Re-Spie, keine Re-Spie, keine Re-Spie. Wenn Sie die Torps auf sie, wird es einfach sein. Und sie haben auch die Best-Comp-A-Fight, eine Komp-A-Fight, eine Komp-A-Fight, eine Komp-A-Fight, eine Komp-A-Fight.

01:09:19 We've seen Torp comps tried last year, and they didn't tend to do too well. So maybe they got lucky? Yeah, I mean, the problem with torpedoes in general is that the...

01:09:33 The application of missiles is very dependent on the signature of the ship you're shooting. So if you shoot torpedoes at lots of little small things, this can be quite difficult to hit. The applied damage will be very, very low. But if you happen to load up all your torpedoes and then head in and find you have three big juicy battleships just sitting directly in front of you and slow armor battleships as well, then really there's not much else you can do except just...

01:10:00 mit den Torpedos, denn es gibt viel DPS aus den Navy Ravens. Mystical Night, was du denkst das White Squad Team hätte getan, wenn du diese Navy Ravens hast? Du hast einen sehr guten Drive-By-Scrack auf den Redeemer, glaube ich, an den Start des Matches. Ja, ich werde auf den Raptor scrollen, um den Raptor zu finden, zu finden. Makadonski, vielleicht?

01:10:27 Sorry if I'm mispronouncing that. Did a really good play at the very beginning of the match. The Raptor, for those who are unaware, is one of the four interceptors that gets an overheat bonus to its micro-warp drive that allows it to go like twice as fast as it normally would. So you can get up to like eight, nine kilometers a second in a Raptor for a very short period of time, but it allows you to cross that grid very, very quickly. So the Raptor decided to burn directly into the enemy team, managed to get a scram on the Redeemer as it flew past.

01:10:56 Aber es hat sich nicht überstattet, und es hat sich entschieden, um die gesamte Team zu verhindern, um es nicht zu verhindern, um es zu verhindern, um es zu verhindern, um es zu verhindern. Aber das kleine Delay, um das Scram zu verhindern, bedeutet, dass die Redeemer nicht able, fast genug von den resten der UE-Fleet-Fleet-Fleet-Fleet-Fleet-Fleet-Fleet.

01:11:16 Ich glaube, es war sehr gut. Ich glaube, es war sehr gut. Ich glaube, es war nicht so viel, dass die Wightskull-Team gemacht hat. Die Battleships waren, sozusagen, required to be in range. Ich denke, sie könnten, vielleicht, die Tempest-Fleet-Issue haben, und versucht, die Redeemer zu brennen. Aber es wirklich aussieht, wie viel Tackle sie hatten auf den restlichen Schiff, um die Raven-Navy-Issuen zu pinnen. Screening, wirklich, wäre eine große Rolle.

01:11:44 Und Wingnut, die Redeemer ist ein bisschen wie ein Unusual pick in Tournament Format. Natürlich kann es bloppen, kann es cloak in Tournament. Warum bringen die Redeemer 41 points? Versus, zum Beispiel, die Raven-Navy at 38? Das ist sehr günstig. So in previous Tournaments, wir hatten Point Inflation. So you could use die Redeemer to kind of get what you want without paying as much for it. I'm not gonna lie, I don't like die Redeemer pick in this particular Tournament and in that particular match.

01:12:13 I would have taken even a regular Armageddon, just to get some points back and do something else with it. And switch the Tempest fleet out for like a double Abaddon comp instead. It's not worth the price, at least in my opinion, in that particular scenario. Maybe there's a better one for it somewhere. Yeah, maybe you can take those points and upgrade the Mollus that they brought into like a Carries, for example. That might be something that they could look at. But anyway, it was a great match. We have UA fleets going forward.

01:12:38 Let's look at our next match, which is going to be in just a few minutes. So this is going to be Barcode versus Rotkapel. So make sure you are spamming your Mademoiselles for Rotkapel in chat right now. And don't forget, you can bet your Twitch channel points. 75% of you bet wrong last time. So you're all back to the start. You need to get good and stop being bad. All right, the bans. Mysticomite, talk me through these bans here. Sure.

Bannphase und Strategieüberlegungen vor dem Match Barcode gegen Rotkapel

01:13:01

01:13:01 So we have the Arbitrator ban coming in first from the Barcodes team, which makes sense. It was a very, very quick decision from them, taking about 12 seconds. The Arbitrator is a very points-effective cruiser to bring in the tournament. It allows you the track and disruptors that we've already spoken so much about, given we've only had three matches. Unlike the Sentinel, or the Curse, or the Pilgrim, it doesn't have a nuke bonus.

01:13:25 Aber es hat auch eine Drone Base. Das bedeutet, dass es die Tracking Disrupt und die Remote Rep Drones gibt, das ist eigentlich sehr, sehr stark für die Armour-Setups, denn es macht es sehr schwierig für die Arme-Setups. Es macht es sehr schwierig für die Arme-Setups.

01:13:39 But two, it means that you can keep your ships alive longer. And we have seen many ships survive off of pure Redbox alone. So the arbitrator ban does make sense. The Typhoon fleet issue is one that we haven't seen so far, but it did do well, I believe, in last year's tournament. It was either the Typhoon fleet or the Typhoon. I believe it was the Typhoon fleet issue. So it makes sense that these two teams being very, very experienced with tournaments may be concerned about seeing some of the potential cheese setups that may come out or people recreating comments from last year.

01:14:09 I am interested in the fact that we're seeing a 100% ban rate in both Asino and the Zarm. Eventually someone's going to not ban it. And then I'm interested to see what happens when the Cenotaph with its Breacher Pods gets used in a tournament match for the first time. We've never seen them before. They came out between the last tournament and this one. This is the first time they've been making an appearance in the Alliance Tournament. I think they're going to be quite...

01:14:32 Ich sehe Dujek pointing out in Chat that it's because Barcode love Rails. Is that a good ban, do you think?

01:14:55 Well, these are two very, very, very good teams, so I cannot say it's a bad ban, otherwise I will probably get lynched in the back. But that's a good ban. I don't know why. I'm sure there's a very, very good reason that I don't quite get, because I feel like the Nighthawks' time has passed, but they must know something I don't, which is not unlikely. Yeah, I'm looking at what's landing on Gretanera, and I think both teams know something we don't know.

01:15:21 Because this should be an interesting matchup to watch. Mystical Might, you talked a little bit about Typhoon Fleet Issue. Why is it so powerful and popular in some of these comps? So the Typhoon Fleet Issue, and also just any real ship that's able to project but also move quickly, but especially the Typhoon to Typhoon Fleet Issue.

01:15:47 I believe they have application bonuses, but also they are very good cruise missile platforms. You could also do rapid-heavy missiles as well, as they've been run previously. But they're essentially able to project a fair distance while being fairly difficult to pin down. The Typhoon fleet issue in the Typhoon will also have utility high slots.

01:16:06 Diese sind Heistlots, die nicht die Weapon-Systeme befinden können. Ein Schiff ist in die Weapon-Systeme befinden. Manchmal wird das alle Heistlots befinden. Manchmal wird es nur ein Teil des Heistlots befinden. Die Spare Heistlots, die wir als Utility Heistlots befinden, können sie mit NUTs oder Drone Link Augmenten oder etwas anderes machen, das macht es schwierig zu gehen, weil sie entweder aus den Rettbots aus der Arena bringen, sie können Smartbomb aus Ihren Drones aus, oder sie können Sie wegnehmen.

01:16:32 They're very versatile ships, which is also why I think teams are concerned about seeing them. Okay, so let's go over to the Arena for Barkwood vs. Rochopel with our casters once again, Novotarren and Dujek. Hello and welcome back to the Arena. I have chosen this as my hypest match of the tournament before I saw what's on the field, and seeing what's on the field, I'm still pretty excited about this. I think it'll be bloody.

01:17:03 Ja, das ist wirklich... Ich denke, wir haben gesagt, das Internationale an einem Punkt, das vielleicht ein Potato Salad ist. Triple Dominik auf beiden Seiten hier, wirklich nachdem die Performance von der letzten Jahrhundert Finals. Dominik ist ein sehr süßes Setup, und der Triplicate speziell. Es ist wirklich cool, dass ein Stratios aufgröntet, auch für den Rochapel-Team. Ja, das ist wirklich interessant. Mostly ein Mirror, mit nur ein Marginal-Ship-Difference.

01:17:31 Ja, wir sahen das in den Finals der letzten Jahr, sehr gut. Nichts hat sich gemacht, dass das Setup wird. Und sie werden zu sehen, um die Support zu snipe off, bevor sie in die Stücke getrennt, um zu töten, zu töten.

01:17:48 We are seeing target paints go on to the Dominics of Murray Rufbardo right as things start off. So immediately under pressure there as heavies are making their way across the arena, especially from the blue team, getting those heavies across sooner. It is sentries that were launched from Barco to start things off. And yeah, Dominics is pushing in from both sides at this point, with the exception of that one from Murray's, who is burning away, potentially trying to mitigate a little bit.

Strategische Unterschiede und Wendepunkte im Match Barcode gegen Rotkapel

01:18:13

01:18:13 One of the small but significant differences of this match is the choice of Lodgy. The Rote team has opted to go for stronger Lodgy in Thaliaz in order to have more reps. And the Barcode team have picked up an Eos and another Vexor compared to the Rote team. So they have more damage and are a more aggressive team in this case. They're just trying to burn through Murray.

01:18:42 who is not taking nearly as much damage anymore, so they've swapped over to Rima Ambrell in the Thalia, who is taking massive damage to such a small ship.

01:18:51 Ja, swapping over makes a lot of sense. It was not going to be easy to burn through that Dominix, especially because Murray was doing their best to pull range, mitigate where possible. The Thalia is the first victim, drops off right off the bat, and yeah, potentially those excess points that were spent on those Tech 2 Thalias and the Stratios as well in comparison to Eos, maybe not paying off, but there is a lot of pressure onto the Eos as well. Rotkapel trying to push the Eos down, at which point I think they still very much have a chance, but now losing the entirety of their Logi Wing, it's going to be...

01:19:21 Ja, Striker Eriker war shut down by the Stradios earlier, but is really getting in with his webs now, and they're going to clean up the low end. They had lost Sid the Kid in their Inquisitor, so they're going to have less reps, but they still have some reps for the time being, and they have gotten up on the trade.

01:19:46 They're just ahead in general. Now nobody has Launchy and the real damage is going to come out.

01:19:53 Es ist auch alle die Kommand-Links, die jetzt fallen aus von der Rotkapel sind, und sie versuchen, das Eos zu verabschieden, wo die Links liegen für die Barcode-Team. Und wenn sie dann auch noch eine Cycle oder zwei von den Links sind, die Long-Game ist sehr viel zu favorieren, wenn sie die DPS in den Dominiks von Rotkapel sind noch alive. Aber die Eos ist sehr wahrscheinlich zu fallen hier, jetzt drobbar unter 20% Armour. Das ist nicht wirklich gut für sie, aber sie werden auch ein paar DPS verabschieden.

Barcode dominiert mit überlegener Schlachtschiffszahl und strategischem Spiel

01:20:21

01:20:21 In an interesting way of looking at this is the fact that Barcode are the aggressors in this. They drop their sentries early and then they've gone in aggressively. They are the ones on their opponent's side of the field. Everyone has swapped over to Heavy Drones now. And Murray Rothbato is going down, meaning that Triple Dommie going up against Double Dommie, obviously the side you want to be on.

01:20:48 Yeah, having the three battleships to two is definitely always favorable here. I guess there are a lot of newts, though, that have gone out onto those Dominixes of Barcode. I'm not quite sure if they've been going on longer than the rest of the newts that have been falling onto the Rochapelle team, so maybe there's some world where they potentially cap out a little bit earlier, but so much of the support is still there from Barcode as well. Having that Ashmu, having the Lynx still in the form of the Pontifex, the Eos did fall, but also...

01:21:18 ein paar Vexors. Es wird so schwer für Rootkapel von hier sein. Apart von der kleinsten Anzahl der Utilität auf den Schiffen, sie brauchen keine Kappen zu tun. Und die Anzahl der Kappen sie brauchen ist sehr limited. Ich glaube, sie sind natürlich nicht nur eine Kappen, aber...

01:21:39 There's Battleships shooting Battleships. Even with the omnidirectional tracking enhancers and links being offline, they're going to hit each other. And we're going to see Barcode be up three Battleships to two in just a second as Devon Penkin is going down.

01:21:56 3 Battleships to 1, even. And I do think everyone in the chat, if you do want Rotkapel to win, you need to spam a lot more Mademoiselles than that, because currently everything is falling apart for Rotkapel. They're trying to push Vordak down. Even then, though, it would still be a 2-to-1 lead with these triple Dominixes. And yeah, I'm just wondering, is the Stratios and the Tech 2 Logi ever worth it, Dujek?

01:22:19 Oh, I mean, absolutely Tech 2 Lodgy can be worth it. I think that just depends on how you are playing. I think that in this matchup in particular, if you were expecting a Mirror, paying a lot for Lodgy just doesn't make all that much sense. The Lodgy against sentry drones and being webbed down by the Ashmu to be killed by bigger drones, obviously...

01:22:45 You're not getting your mileage out of having better Loggi. And having more points in the rest of your comp is going to be great. I think you're happy to make that trade in this case. But if you're up against other comps, you might be feeling more comfortable with Tech 2 Loggi.

01:23:06 Yeah, I agree. And I just think, especially watching this Pontifex as he burns around here, I keep noticing these command links go off and barely cover the rest of their team, just ensuring that they're going to be at peak armor effectiveness, I guess. While the Pontifex is able to prevent damage from landing on them, they're hovering outside of range so they can't be pressured. And then at the right moment, they always dive in, just barely ensuring that all their team will make use of those command bursts. Yeah, I think it's beautifully flowing.

01:23:36 No, almost certainly not. They had a little bit more... I don't know. I don't love the Stradios. I think the Stradios is a little bit expensive for what it does these days. Like, having two Vexors and an Eos for...

01:24:05 For the downgrade and large, it seems to me like a great trade. No, I'll say that's heresy right there. Stratios, such a cool-looking ship and so cool to be seeing it in the arena. It has to have been a good choice, but maybe our analysts will be able to tell us a little bit more about that after. But still, a couple minutes remaining. I am interested to see if potentially they'll be able to break maybe this Ashimu if they do give up on the Dominiks of Huykant. But it's looking rough, and the Stratios is also probably about to fall.

01:24:33 I mean, if we were basing our analysis on how cool the ships are, absolutely put the Stradios on top in this entire match. I can just hear Kaldari crying over their inability to jam drones right about now. Like, not any Kaldari ships in this match, but the Kaldari want this tournament to showcase their stuff, and here they are being killed by their mortal enemies, the Galente.

01:24:58 We did see a boundary violation there, but at this point it was because the team knew the writing was on the wall. Rotkapel, I guess, gave it a really good shot there, but I do love the decisions that Barcode was making with how they wanted to take this one down. The Vexor of Asura Zem had very much run the Rotkapel. I believe it was their...

01:25:22 Stratios? No, it was their Vexor, I believe. He ran them out of the arena, is now burning back to try to help take down this Ashimu, and Ashimu dropping very quickly here. We might be able to see some of these new fire effects on the hull damage. For new players to the tournament, new watchers, when you're losing, people will often boundary on purpose in order to get the boundary record. That Vexor went 212 kilometers out of the arena, which is...

01:25:51 Quite far for such a slow ship, you'll see much better boundaries from Interceptors, for instance. And with that, we're going to be passing it back for some analysis. Are you tired of losing the competition? Order your great turbo today. We have tested. Velocity increase of over 5,000% guaranteed. Propulsion so hot you will explode. Call now.

01:26:20 Guys, stop being casual. They're really bad. We should not lose anybody to this. Warp off. Warp off. Take the fleet warp. Everybody warp off. This is a really, really bad execution. I'm very disappointed.

Barcode sichert sich den Sieg und analysiert die Drone-Strategien

01:27:07

01:27:07 Barcode, they're taking the victory over Road Capel in a bit of a mirror match drone versus drone setup. There was a lot of people there just pressing F repeatedly and sending clouds of drones back and forward across the grid. Barcode had it under control and they were able to dismantle the Road Team relatively painlessly. Mystical Might, your thoughts on that match? I mean, it was a very interesting match.

01:27:35 Das ist die erste Drone Setup, die wir sehen in diesem Tournament sehen. Und ich denke, es hat ein paar interessante Tipp-Bits, dass die Leute sich in die Frage stellen, wenn sie die Drone nutzen wollen. Die beiden Compte waren eigentlich in beiden Webs und TargetPainters. Typically, wenn wir Drone Setups sehen, besonders die die Zentren erstellen, werden wir eine TargetPainting-Ship machen, um die Signature Size des Schiff, die effektivität der Schiff des Schiff, das ist die Schiff der Schiff,

01:28:02 Das macht es einfacher für die Drones zu fangen. Mit Heavy Drones, wir sehen auch websen. Okay, Dujek hat mir gesagt, es gab einen Ashmu, aber ich weiß nicht die Ashmu als eine Webbing-Ship, weil es trash ist. Mit Heavy Drones, wir oftmals haben websen, damit die Drones nicht auf dem Ship stehen können.

01:28:25 Es macht es sehr easy für die Drones zu apply. Ich fand es interessant, dass Sentries aus den Beginn aus dem Barcode Team kam, aber es war die richtige Wahl, um die Drones zu verabschieden, um die Drones zu verabschieden, um die Drones zu verabschieden, um die Drones zu verabschieden, um die Drones zu verabschieden, um die Drones zu verabschieden, um die Drones zu verabschieden, um die Drones zu verabschieden, um die Drones zu verabschieden, um die Drones zu verabschieden, um die Drones zu verabschieden, um die Drones zu verabschieden, um die Drones zu verabschieden, um die Drones zu verabschieden.

01:28:52 Tell me a bit about that. Why would you want to abandon drones? They're your main DPS. What possible reason would you do that? Well, normally it's for situations like flight time. Let's say you've got your drones chasing a target and they're a billion miles away and there's a target right in front of you. You abandon your drones, pull up the next set and get damage on now. The sentries are because they are over there and they can't come back to you. So you can't pull them back in and they're not hitting anymore. Get rid of them, pull your next set of drones out and put some real damage down.

01:29:19 Aber es lässt ihn, an der Start zu snipe etwas, und dann sofort über die Brawl. So es ist ein sehr guter Wunsch. Und was du denkst, die Stratios hier in diesem Wunsch? Ich habe noch nicht wirklich ein Fan von Stratios in den Tournamenten Wunsch. Ich fühle mich, es ist nur der Poor Manns, Ishtar. Es ist ein bisschen bland, es hat eine gute Mouthfehl in diesen Wunsch. Warum würde du bringe das Wunsch?

01:29:45 Ich würde gerne einen Vexer bringen, die die andere Team hatte, die die andere Team hatte. Ich würde einfach einen Vexer bringen, aber ich denke, es wäre eher Rohr-Dron damage. Ja, vielleicht hat er einen Probe und er hat einen Probe und er hat einen Scanning. Aber, unfortunately, er died, so er kann man nicht. Er kann man nicht. Und dann, Mr. Mike, warum ist der Ashmu, wie du es erwähnt, ist es ein Trash-A-Mu? Okay, so... Ich bin sicher, dass da viele Veränderungen sind, die Ashmu sind.

01:30:14 Ich habe mich und meine Freunde auf TQ gesehen, aber meine Erfahrung mit der Yashimu war es, es war es, es war es Mike Corp Drive und es gab es sich aus. Das Sounds like a skill issue. Es ist einfach, es war Garbage. Ich glaube, es war Garbage. Ich war nicht mehr Garbage. Ich war nicht mehr Garbage. Ich war nicht mehr Garbage. Aber okay, die Yashimu ist ein okay Boat, wenn es zu Webs gibt, aber die Webs, ich glaube, sind wahrscheinlich über 30 Kilometer.

01:30:43 The Kroor and the Ashmu are nowhere near as good as the Balgorn in this particular shipline, because their webs are so effectively short, but they do have the added bonuses of being able to nuke someone out completely with nozzles while keeping themselves capped up. I don't know how important that would have been in this particular setup, but when we're thinking about drones and sentries especially, web range is the bigger part of the web component.

01:31:12 So a 30km web is nothing when it comes to trying to apply damage immediately, especially when you consider the starting ranges are probably going to be about 80km between each other.

01:31:24 Awesome, thank you. Cadence of your voice implied there was more coming, but I see you have decided that's the end of that sentence. Sorry, yes, I should have toned differently, yes. All right, let's look at the bans for our next match. It's going to be Psycho Kids versus Mimitar Fleet Alliance. So the Senatav wants to get banned, but no Zarm. Wing, take me through these bans here.

Bannphase und Strategieüberlegungen vor dem Match Psycho Kids gegen Mimitar Fleet Alliance

01:31:46

01:31:46 I think we're going to see a few more of those. They used to be a standard of old tournaments and I think the old Point Inflation killed them. Kerry's Morse are very obvious banned. That's very well done there for sure. Finally Ged and Navy gets banned. Finally. Finally. Yes. We are free Misty. We're free. We can escape. And a Slepnir ban. Yeah. A Slepnir ban. I've been surprised we haven't seen an attempt at a Slepnir, Rush or Kite yet.

01:32:16 True. So, I mean, the Sleipnir is probably one of the most archetypal ships in the last three-minute history. It was a staple of many, many comps for a very long time, very dominant. You don't see it as much these days, just because, like, there's more ships available, the comps tend to be a bit more spread out, and, of course, being a battlecruiser is quite points-heavy. But, I mean, Mystical Mind, as Wingloff points out, the Keres and the Mollis, there's a lot of damps being removed. Of course, Celestis is still available and a couple of other things. But, you know, what does that say to you that they're banning out all these damps?

01:32:44 Ah, well, I'll take a stab at it. I'll try and guess where they're coming from. Damps, being able to reduce your lock range so significantly, tells me that they would like to either have a projection or a kiting setup, is what I would assume, given the bans. But then the Cenotaph ban is kind of throwing a spanner in the works, because if you're a kiting setup, the Cenotaph isn't known for actually being that quick.

01:33:12 Ja, ich meine...

01:33:41 Ich frage mich, wie viele Teams haben eine Kompte, die mit dem Zenitaph befindet, wenn jemand nicht einen bringt. Ich hoffe, wir sehen, wenn es nicht ein Bann ist. Ich hoffe, wir sehen zwei in der ersten Match, das nicht ein Bann ist. Es gibt einen Schiff, der nicht ein Bann ist, das ist der erste Mal. Was ist das? Zarm. Ja, ich finde das. Zarm ist das. Ich kann sehen, was die Teams haben entschieden, und ich kann sagen, dass es nicht nur Zarm ist, aber wir sind...

01:34:10 for an interesting set of ships landing on Grid. And of course, Mystical Knights, what's the best flavour?

01:34:21 Das ist richtig, es ist Garlic. Garlic ist die beste Flavor. Wir sehen uns Squalls kommen, weil wir wissen, dass das Squall ist, in fact, Garlic. Es geht gut mit alles. Es ist ein sehr guter Schiff. Warum ist es so gut, Mr. Komite? Warum ist es Garlic? Wenn du gesagt hast, was die beste Flavor war, ich würde sagen, Salty. Garlic hat sich nicht zu minden. Das ist das Lied. Das ist das Lied. Das ist das Lied. Squalls...

01:34:44 Die, wenn historisch, sind sehr point-effective ships. Sie sind eigentlich ziemlich tanky für was sie sind, wie sie ein Hauler sind. Aber sie können auch mit Missile Systemen pumpen 200 DPS mit heavy Missiles oder light Missiles und 300, 400 mit HAMS.

01:35:01 So they are very, very good on your lower end as a way of just doing some additional damage and having some additional tackle. I don't know if the points have changed from last year for the Squall and whether bringing them is still as effective as it could be. There are only seven points, which is not that many. But it's still more than it was last year. That's like a two or three times increase, I think, actually. Yeah, I think last year it was like three points or something. Yeah, so I don't know how many we're going to be seeing in the tournament this year.

01:35:30 We'll see whether they remain effective in the tournament setting. We shall. And we will find out pretty soon. We will find out in just over one minute. In fact, one minute and one second. So let's head over to the arena for Psycho Kids vs. Menmitar Fleet Alliance with Nobotare, Ren and Dujek.

01:35:47 Hello and welcome back one more time to the arena. I'm Nova Tararen, joined by Dujek for this match between Psychokids and Minmatar Fleet Alliance. Minmatar Fleet bringing one of my absolute favorite setups. They had named their golems Tinker, and this is Tinker, or at least Cruise Missile Golem Setup for Minmatar Fleet Alliance. What are we seeing from Psychokids? Psychokids have taken medium gun spam comp, and they've added an Apocalypse Navy to the top.

01:36:16 Previously, this was not very popular, as you could take four battlecruisers and four cruisers. Now you can only take three of each. They've taken the APOC for more damage. Psycho Kids banned out two long-range missile ships, but it was for naught. They're up against three golems.

01:36:37 And you'll notice these Golems are pretty much just sitting there and not doing anything. Typically, these are fit in a way without any prop mod. So they're just going to apply cruise missile DPS consistently all the way across the arena. No matter how far away that these ships kite from the armor setup, it's not going to be far enough. So they're just going to keep trying to consistently apply. Issue here is that so far, it looks like the armor setup is pretty stable. The Brudix Navy was the first choice from this Golem setup, and they're unable to put...

01:37:06 Yeah, Psychokids are kiting back, trying to pick off some of the support ships, and then at some point they're going to have to turn right around and actually kill a Golem. They aren't losing the Brudix Navy yet. They got out of the range of those Squalls rather early. Squalls do up to 350 DPS up close. I don't...

01:37:32 Actually, no, I haven't checked the kind of weapon system they were rocking yet. But not taking all the damage at once in order to turn around is a legit strategy. If they trade the Brudix Navy issue for both Lodgy, both Squalls, I think they're pretty happy with that when they go back in. The Golems are going to have massive tank. They have, like, they've decided to not have prop mods in order to have more...

01:38:01 und es ist einfach ein Rass gegen Zeit. Sycamoria ist viel zu tun. Ja, und ich hoffe, dass hier ein Cap-Transfers starten, so das Golem ist able, die Anselreps zu halten, aber wow, ich glaube, das Golem wird hier fallen. Ich habe mich nicht in die Mitte des Hull gesehen, aber das erste Golem geht. Das ist ein Massive-Blow zu dieser Tinker-Setup.

01:38:28 Yeah, this is going to favor Psycho Kids a lot. These golems are not repping enough. Like, either they only have one XLASB or they started too late. Whatever is happening to them, they are not as tanky as they should be.

01:38:45 At least with a bit of time here, Psycho Kids have burned in a lot, so they are able to better apply some close range ammo that will deal a little bit more DPS to these ships. But I am surprised to see that they haven't been going for bumps either to break apart this core of ships that are likely cap transferring back and forth between one another. That is one of the key ways that you can break apart a Tinker like this, especially when those ships are not really moving. But it seems so far, at least, like they have been able to break through most of the comp.

01:39:15 I wonder whether they're just going to continue trying to push through the second Golem here of Kermes, or whether they might try to get rid of the rest of the low end first. But Mimitar Fleet's still doing their best to trade back, putting some mound damage into the Omen of Yoshitoshi here. I think perhaps the first Golem dying was a player error and starting too late or having, like...

01:39:38 Er hat sich schon aus den Charges gemacht, wenn er nicht viel zu tun hat. Oder etwas. One of the reasons, warum Psycho Kids wollen, dass sie die lange, die sie können, mit der höchst damage, die sie können, ist, dass Golems haben 4 Utility High Slots haben. Sie nicht haben Bastion in dieser oder anderen Tournament. Also, wenn sie eine Cap-Transfer haben, sind sie wahrscheinlich rocken Multiple Large Newts.

01:40:07 And that would shut the damage of Psychokids down if they were in at ramming and bumping ranges. So staying at like the 20-25 kilometer range of high damage ammo is ideal. Kermes in the Golem has run out of charges and has died.

Analyse des Psychokids vs. Minimitar Fleet Alliance Match

01:40:25

01:40:25 Yeah, and I guess I'm not so surprised to see that happen for the second Golem, especially if the first one breaks, that the second one will then when it's unable to get as many potential remote capacitor transmitters. But the fact that the first one died, I almost wonder whether it's possible that the pilot forgot to set auto-reload off on the NSIL booster, which you assume is on these Golems. It's typically the way that you want to make the tank work in a comp like this, where you're able to just keep using it forever, even after running out of those charges.

01:40:54 because you're able to receive so much cap from your other ships in the core of your comp, but it didn't seem to be the case. They went down so surprisingly quickly. They do manage to kill another ship or two here from the Psychokids side, but with just the one Golem in Nighthawk for real DPS, I think it's going handily in Psychokids' favor.

01:41:14 The Golems have a massive application bonus in the double strength bonus paints. I am wondering how this match would have turned out for them if they had, say, killed all the Omens earlier and traded more efficiently. The Brudix Navy issue of Psychokids died very slowly in the start, in part because it was so fast.

01:41:38 Even if Golems can apply to small targets by painting them into a larger size, they're not negating the speed of their target that much with Macelle Mechanics. They might have been better off killing softer targets to put them ahead on trades early, and, as people are pointing out, if the first Golem had tanked properly. I think they're going to be kicking themselves for that.

01:42:02 We actually just saw a little bit of an interesting battle over on the sidelines there between the Hecate pilot and the Raptor pilot, who I believe the Hecate chased down the Raptor, was able to land tackle, but the Raptor was able to just slow boat away from it for long enough that it was able to then escape. But the Raptor does eventually die. And yeah, now just Gollum, Nighthawk, Skybreaker left. I don't think Skybreaker is going to help much. I wonder if they're going to be able to pressure this Augurer at all. It seems like some damage is coming across the Psychokids team now. I've seen the Augurer take...

01:42:31 Die Hecate, Absolution. Ja, und dann gibt's auch noch Drones, die sich um einen Omen schießt.

01:42:39 Ja, an diesem Punkt in der Zeit ist es nicht mehr interessiert. Der Nighthawk hier ist wahrscheinlich ein 4-Link Nighthawk mit einem Kap Transfer und einem Nos und einem XLA-SV. Das ist die Standard Nighthawk-Fits, die man sieht in Tinker comps. All Utility, all Links, all Strong Links, und es sitzt da wie ein Brick, um die Golems zu tanken.

01:43:04 It can't kill anything. Nothing more is going to die other than the Nighthawk and the Skybreaker. Yeah, interesting to see these Garlic Squalls get fielded as well into the comp. It is one of these scenarios where they are able to use their bonus cargo bay, even, to drop cap booster charges over to the other ships in the comp. They can potentially also be part of that cap transfer, but overall, unable to leverage that, it's just the Nighthawk now left for the Minimitar Fleet Alliance team, and we're seeing good fights go out in local.

01:43:37 I am impressed by the Psycho Kids piloting of this. I think that they made a lot of good choices. They've faced Tinkers before, I suspect. It's good to have a game plan for each of the archetypes you're going to go up against in the tournament. And they were not hesitating. They killed the low end, saved themselves as much damage as possible, went in, avoided the newts, and won the game plan.

01:44:06 Ja, wir sehen uns die Nighthawks versuchen, ihre Besten zu bleiben und weiterzunehmen DPS.

01:44:12 The Heckkate actually get dropped into hull there at one point, so I was a little bit worried for them. It's still possible they'll be able to get something done there, but it's just a race for points here. I don't think Minimitar Fleet Alliance can ever win with Justice Nighthawk against such an impressive core that's still left over from Psychokids. Loving seeing this Napok as a potential ship to slot in and make that medium gun spam comp work, despite not being medium guns anymore when they're that Napok. Yeah, it's specifically taken because it's...

01:44:41 Bonus to both range and tracking. It kind of fits in somewhat. With that, we're going to be passing it back to the analysts.

01:44:52 We're gonna walk through the planet, are you ready? Yeah. What do you think it would feel like if a ship walked through your house? I might have some weird effect, like imagine... Yeah, yeah, just the sneezing.

01:45:20 Sie haben Explosive Diarrhoher oder so. Ich mag die Sneezing mehr. Sneeze aus deiner Ass. Oh, nein. Was? Du startest mit... All right, du wirst. Das wird nicht passiert. Das wird nicht passiert. Odin ist calling.

Rückblick auf das Spiel Minimitar Fleet Alliance gegen Psychokids und Erläuterung des Tinker-Konzepts

01:45:56

01:45:56 Welcome back, there you go. So, Psycho Cat's taking it over Mimitar Fleet Alliance. But, I will point out, Mimitar Fleet competed in Alliance Tournament 20 in the feeders. They won 0-200 in both matches, killing not a single ship in the entire tournament, and now they've killed four ships. So, that's improvement. It's improvement, but they are arguably, measurably better than last year. That match was sad, man.

01:46:23 Ich sah so viel Potenzial. Ich sah so, dass das vielleicht vielleicht funktioniert. Und dann in den ersten Stolen die in Sekunden. Und ich sah nicht die Rep, ich dachte, oh Mann. Ja, ich bin da. Wir haben alle, wenn jemand in eine Tournamental-Tournamental-Tournamental-Tournamental-Tournamental-Tournamental-Tournamental-Tournamental-Tournamental-Tournamental-Tournamental-Tournamental-Tournamental-Tournamental-Tournamental-Tournamental-Tournamental-Tournamental-Tournamental

01:46:50 And you really have to be paying a lot of attention. And you can get like the old shaky hands. And it's quite easy to make just a simple mistake. And I think that's maybe what happened with one of those golems. We didn't see any reps. Or at least if it started repping, it started repping way too late. Of course, we're just speculating at this point. But that first golem died so much quicker than the second one. As Wingman says, if it stayed alive, perhaps that match would have gone a little bit different. Mystical Might, can you kind of run us through?

01:47:17 That type of composition. That's what we tend to call a tinker or a pseudo-tinker. Can you explain that for us? Sure. So how a tinker setup works in the New Age is that you will have a battleship core. In this case, it was three golems. And then you'd supplement that with a lynx battlecruiser or two. In this case, we saw the Nighthawk. You want to make sure that your...

01:47:43 Tinker, your battleships, actually have links, because the links are a huge component of being able to tank properly. And the way that the Tinker works is that each ship will have a cap transfer, and you'll kind of just cap transfer the person that's being shot. There is a module in the game called an ancillary shield booster, which you can load with cap boosters. And as long as you have cap boosters in that ancillary shield booster, you will be blasted with some shields, but it won't take any capacitor. The moment that runs out,

01:48:11 Die Kapazität der Ancillary-Shield-Booster ist viel mehr als ein normaler-Shield-Booster. So die Weise wie man sich um das ist, ist, dass wenn man re-loadt, wenn man rauskommt, man weiterentwickelt kann, und das ermöglicht sie den ASB aus dem Kapazität, so dass sie einfach nur tagging.

01:48:35 Yeah, I think I agree.

01:48:59 And of course those Squalls able to carry a lot of cap boosters as well. There was some chatter in our production channel wondering if the Psycho Kids team were going to shoot the wrecks. Of course, just because the Squall's dead doesn't mean that that wreck isn't full of cap boosters. So sometimes it's good if you're going up against Tinker Comp and you're struggling to break them, then make sure you shoot the wrecks. So let's talk a bit more with Wingnut. One moment, one second, one second. Before we move away from the University of New Eden.

01:49:28 Sorry, before we move away from shooting the wrecks, because that's a really big part of the bump, man. I don't know how many of you understand that there is collision in the game. You know, you can ram your ship into something and it moves it, depending on how much mass you have and it has. The Tinker relies on being within like six kilometers of each other because they don't have any bonuses to the range of a cap transfer. And no prop mods. And no prop mods. If you break the...

01:49:56 Their ability to cap transfer, they just don't tag. That's it.

01:50:01 Or you can just ask them not to tank and then they die. Oh yeah, pick them up and then the guy will just die immediately at the very beginning and throw your team's chances. Yes, that's also a potential option. So in terms of strategies for this sort of cruise golem tinker, cruise missiles can reach out and pretty much hit anything in the arena. You don't have to move around, you just shoot things. There are two really advanced strategies for this. Strategy number one is rep when being shot. Strategy two is target calling. Now you can hit anything pretty well.

01:50:30 It was mentioned during the fight by the casters, the golem gets a pretty significant bonus to its target painters, so it can hit smaller things like the omens. Wingnut, the augurer, its tech one resists, why not shoot for that? Oh, here we go, we see for target painting. Yes, so target painters increase the apparent size of the target ship, making it more vulnerable. There you go, makes it appear like it's a big thing so that you can shoot your big missiles at it and do lots of boom, boom damage. But Wingnut, why?

01:50:59 Why would you not shoot the Augra? That seems to me like an obvious first choice. Yeah. Yeah, I think you just answered the question there. Why not shoot the Augra? Now, they may be worried that they had a lot of Rep drones, potentially, that they couldn't maybe break through, but they had a lot of DPS drones and even E-War drones, so surely they had no Drone Bay left for Rep drones. So, at some point, you should have just gone, you know what? Screw it. That thing needs to die. And it can't run from you. It can't escape you. You can shoot most of the arena. There's nothing it can do.

01:51:27 They just kind of had a gentleman's agreement to not shoot the Augur, I guess. Maybe he paid them off. Yeah, even at the end we saw the Augur was getting a bit pressured just from the Skybreaker alone, so I feel like three Golems firing missiles into it would have either forced it to run really far away and just try and get to the literal opposite part of the arena and hope he's out of range, or SIG tank it, otherwise he's just going to die. And then even if he does run really far away, you just swap onto something else. I mean, Mystical Might, that seems like a...

01:51:56 They went for Navy Brutix. Do you think that was basically a wrong start? I was just going to point out, I mean, it wasn't three Golems that would have shot that Ogura because one disappeared. So it was only ever two that was going to be able to shoot the Ogura. I don't mind the Brutix Navy shoot call at the very beginning. While most Tech 2 Kaldari ships have a naturally high resistance to thermal and kinetic, like 80-90%,

01:52:22 Golems and Marauders in general, I don't think, have that Tech-2 resistance. I think they have something in between Tech-1, Tech-2, maybe even just Tech-1 resistance. So it's not a bad call. The Brudix Navy is a Lynx boat and also something that pumps out a lot of damage and is also able to apply to their lower end, as we saw with the Bantams at the very beginning. But I do think that they probably would have had a better shot if they'd gone for the Augurer and then cleared perhaps the Omens and then killed off the battleship.

01:52:52 Ich denke, das TARGIP-Selektoren wäre eine bessere Wahl, selbstverständlich, weil sie die Skybreaker haben, um die Rettbots zu kommen, um die Augurier zu kommen. So, es ist schwierig. Es ist einfach für uns zu sitzen hier in unsere kleinen Spinnen-Gamer-Chairs und sagen, oh, das ist die richtige Sache, in Hindsight. Aber für sie...

Diskussion über Bans, Cenotaph und Warp-In-Fehler

01:53:21

01:53:21 Some people hate them, some people love them. I'm kind of on the love side. All right, we have a couple minutes before our next match. Let's look at the bans for that one. It's going to be Standard Protocol versus Portal Pilates. And there is no Xenotaph ban. No Xenotaph ban. So this is it. Is it going to be Pick or... I'm assuming someone's bringing it. So we have Blackbird, Armageddon Navy Issue, Sentinel, Ferex Navy Issue, Phantasm and Raven Navy Issue. So Mystical Might, what does this say other than that you're going to bring Xenotaph?

01:53:50 Ich weiß nicht, ob die Bans für alle Bans, in diesem Fall, ist nur was sie heute gesehen. Wir haben gesehen Phantasms ein paar Mal gesehen. Wir haben gesehen Blackbirds. Wir haben gesehen Blackbirds, aber jeder hat ECM. Das ist understandable, zu sagen. Ich sehe, was die Teams starten zu warten. Boy, howdy! Ich weiß, wir sagen das vor jedem Match, aber das ist besonders, extra Boy, howdy!

01:54:19 Ich denke, die Cenotaph ist offen, und ich war ein bisschen was im Hintergrund, wo ein Cenotaph ist. Und ich denke, dass es einfach nur ein Nighthawk aus dem Triple Nighthawk-Double-Loki-Comp ist. Ich denke, das ist wahrscheinlich der beste-Case-Szenario für ein Cenotaph, denn du kriegst noch ein sehr starkes Lower-Core. Ich denke, dass die Cenotaph nicht gut ist, außer dem Shield Rush.

01:54:48 So I am expecting to see that coming in this next match based on the fact that the Cenotaph is allowed. I will be interested to see if there is a mirror of Cenotaph on each side, though. I can tell you right now there is not. And this one is an interesting one. So I think I'm going to give it to the casters a bit early so they can talk over it. Wengna, what are you still doing here? You need to get into the arena. I'm already there, baby! Actually, wait, wait, wait, wait. Before we go, before we go. How are you learning it, Misty? What range are you meant to warp to the Beacon at?

01:55:16 Between 0 and 50. Hmm. Ah. All right. Let's send it into the Arena with Tian and Wagnath for this interesting matchup. Tian? That's all right. Welcome to the Arena. We are seeing weird things. We are seeing very weird things. There is a Babaroga and a Cenotaph on the Arena and one team warped to the wrong range. They will be force warped to 0. Tian, are you there, my man?

01:56:01 Okay. Well, we have to wait for them to all get warped to zero here. And I think they're missing people. I will help you out. I've run in from the arena, from the studio as well. This is a very interesting one.

01:56:16 Ja, Undermann ist komplett Tri-Gravian Comp, except for the Random Oneros. Versus a Cenotaph mit viel damage. Ja, so this Cenotaph is going to be able to start getting Dots. And I guess it's a good thing for him, there's less people to even get Dots on, so he can get it onto the whole team, presumably, in the next couple of minutes. I mean, this Barbaroga is 50 points.

01:56:38 Das war ein paar Punkte. Es war ein bisschen ein Misunderstand, und für einen Grunde genommen haben sie alle 100. Deshalb sind sie alle 0. Ich bin nicht sicher, dass sie das Bothered ist, weil Barbaroga, 3 Ikaturzes und 2 Draugers sagt, dass wir in. Ich glaube, es war vielleicht ein Joke auf der Seite zu tun, aber das ist nur mich, um alle zu sein, zu werden. Wir sehen uns wie wir, als match ist unter anderem, und wir sehen uns, wie wir uns jetzt.

Analyse des Matches Standard Protocol gegen Portal Pirates

01:57:05

01:57:05 Ja, so let's see where the blue team chooses to go. Are they going to just burn in? I mean, that's what I would do if I'm them. And Misty was pretty much bang on. He said it was almost like a shield rush, and this is kind of what we're looking at here. Red team come flying in. We're going to see the dots start to land from that Xenotaph. They're choosing to go for the Neros first, which, to be honest, good shout, because the rest of the team are just going to be a lot more tanky. Oh, what a face-hugging rush as well. They will just charge straight in, and they're just going to obliterate their Neros.

01:57:31 Es gibt ein paar Reptronen, das ist so viel zu tun. Das ist so viel zu tun. Es gibt so viel zu tun. Und Barbaroga, in theory kann das viel zu tun, aber es dauert lange Zeit zu spüren, und es ist besser auf nur einen großen, großen Targen. Der ganze Team dauert lange Zeit zu spüren. Alles tut! Sie haben nichts, aber spüren! Sie haben nichts, aber spüren! Sie haben nichts, aber spüren. Sie haben nicht den Zarm. Sie könnten einen Spüren in Lodzlager, aber das wäre sogar noch viel Spaß. Aber sie wollen wirklich gegen die Kommission mit Battleships, weil sie einfach nur spüren auf sie.

01:57:59 Und das ist nicht wirklich was sie wollen, als ein paar Cruisers und Battlecruisers hier. Die Leute wollen sie spüren, so werden sie nicht spüren in die nächsten Match. Ich habe Tien, wir haben Tien. Hallo, hallo. Willkommen, ich werde Sie zu sehen. Ich habe eine Discord-Isses, ich bin hier jetzt. Ja, richtig. Du hast den most crazy Start-O-Match we've ever seen. Ja, es ist crazy.

01:58:26 Okay, so Standard Protocol seems to be still very much untouched, and they have all the damage going out from the Cenotaph, with the Barbaroga suffering in half-armour, and the Ictursa also really struggling under those heavy damage of the Cenotaph, and Standard Protocol still pretty much untouched. We see some damage on the Scarpels now, but they seem to be able to keep each other alive, so yeah, this is a crazy quick snowball.

01:58:50 Yep, we might see our first Barbaroga death in the tournament, but he is actually untackled mostly and is trying to pull away, but now actually nevermind, you see all that comp now rushing over to unload all of their missiles fresh delivery straight to him.

01:59:05 Ja, so, ich denke, dass sie ein bisschen an den Start zu wirklich... ...ein der Spuhl ab und sie können nicht lange genug über das heavy Cenotaph dämlich. Natürlich ist es sehr spannend, dass das erste Spiel mit dem Cenotaph nicht banned ist. Und die Babaroga, der erste Mal, der erste Mal, geht es. Wir sehen die wirklich sehr schöne Explosion.

01:59:25 Well, some say he's still spooling for the next match. So, yeah, that looks like probably being a 200-0 clean match for Standard Protocol, but I really have to respect that All Spool Comp to really try to put out All Betro Glavion damage, but the Standard Half just reducing them to nothing. Big respect to Portal Pirates as well, bringing an Undermann Full Spool Comp. Is it successful or even efficient? No!

01:59:53 Aber es ist ganz cool, und du hast maximal Star Points, auch wenn du dich obliteratet hast. Absolut, absolut, du hast maximal Star Points für das. Und es sieht aus, dass eine Nikitareser ist, und die nächsten ist, wird es später weitergehen. Es ist einfach, dass es zu viel damage kommt aus dem Cenotaph. Und natürlich, die erste Warp in 2.0 wirklich nicht helfen sie, weil sie in der Lage sind, dass das Cenotaph nicht so gut gemacht hat.

02:00:18 Und ja, mit dem, ich denke, es wird ein ziemlich clean 200-0 mit dem Last Ikatursa in halbarmor. Wir sind wirklich rapidly in Höhe. Ja, für den letzten Mal geht's. Vielen Dank für die match, Portal Pirates. Du hast es interessant, mit deinem Warpin und deinem Ship-Choice. Aber das wird eine clean sweep für Standard Protocol. Los geht's zurück in die Studio und sehen was sie denken.

02:01:04 Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs!

02:01:36 There you have it. Standard Protocol versus Portal Pirates and Standard Protocol dropping that. Nova Terra Ren does join us. I'm assuming there's a webcam coming at some point as our producer right now is either running off to make a coffee or is back and currently trying to fix it. So, well, there he is. That's the face I wanted to see. Welcome to the desk, Nova Terra Ren. How are you today?

02:02:09 Ja, ich bin great, danke für mich. Ja, immer cool zu sehen, dass ein Cynotaph geht durch und dann geht's zu zeigen, was es ist gut, ich würde sagen. Aber ja, es ist eine Rache Situation overall. Already eine Team kommt in unter Manned und dann bekommt ein Force Warp zu 0 aufgrund der Miss Warp-In. Es ist nicht sehr gut gegen ein Ship, das zu dealten und tausend von DPS, wenn die ganze Comp warped in 0 ist. Ja, es ist ein bisschen rough.

02:02:35 Well, you joined us at the right time because we have a full 14 minutes to discuss and get into the deep details of what just happened. So pull up a chair, everyone. Get ready. We're going to start analyzing this thing. So first of all, Mystical Minds, you pointed out before we went in. Tell me about warping to an Alliance Tournament match. How does the process go down? Absolutely. So for those of you who have not been involved in the Alliance Tournament before,

02:03:04 When you are ready to be moved into the arena, you're not moved directly into the arena, you're moved into system at different beacons dotted around in space, which I believe you get to pick, like blue A, blue B, whichever one you want, and then you can warp from there to the arena between 0 and 50 kilometers. Now, when you warp outside of that range,

02:03:31 100 km from the center of the arena, you will be moved to zero of the arena, whether you want to be there or not. So my recommendation... And if you walk to 100, that kind of implies you definitely don't want to be at zero. Yeah, I mean, yeah. Anything outside of 50 means you definitely don't want to be at zero, and thus you will end up there. So my recommendation would be do not walk outside of 50 km if you don't want to go to zero.

02:03:58 If you do want to go to zero, then it's a very funny way of doing so, which given the fact that they brought a full Triglavian setup, I do expect that they were hoping to basically just brawl at some point, but perhaps immediately was not exactly the time frame they were looking for.

02:04:15 So I will shout out the Portal Pirates for bringing this comp. I think it's great when teams who are maybe undermanned because they just don't have enough people or someone drops out, they still commit and they don't just pull out. They try and bring something that is maybe a bit different. They rely on the cheese factor. Sometimes you turn up...

02:04:34 mit deinem normalen amount of cheese und es ist ein bisschen bland, aber dann jemand kommt mit einem spicy-cheese und es kann einfach all sorts of chaos. So die andere team kommt in, takes a bite of that cheese und dann turns out they're lexos-intolerant. So you never know, you always find those crazy comps that have that 1% chance of winning. Und wenn sie do, ist es sehr funny, especially wenn es eine Experienz-team. Wir sehen das manchmal, die Experienz-team-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein-ein.

Diskussion über den Barbaroga und die Ikitursa im Turnierformat

02:05:04

02:05:04 They bring a comp that's not proper, and yet somehow they just aren't prepared for it, and then it does do something. Now, Nova, what do you think about the Barbaroga in tournament format? This is the first time we've ever seen it. It's also a new ship. Is it any good? It's a really interesting question because I do believe it just costs one more point than the Leshak. And given that that's the case, there are certain advantages. What a great graph we see right now. Thank you very much, Stats. This is, I mean, technically this is actually...

02:05:32 Wenn du ein Meme-Graph hast, musst du es richtig, denn es ist ein Meme-Graph. Es ist ein Meme-Graph, weil es ein Meme-Graphen ist, so ein guter Mal. Aber ich habe den Meme-Graphen. So bitte, wenn du ein Meme-Graphen hast, wenn du ein Meme-Graphen hast. Ich denke, dass ein Meme-Graphen ist.

02:05:53 ist, dass auf der Frontend, wenn du mit der Weapon-System beginnst, dass du mehr Schack hast, ist, dass der Leschack die Potenzial für Spooling-Damage erhöht mit den Babaroga, so du kannst, wenn du sehr lange geht, mehr DPS aus dem Spiel. Es gibt auch ein bisschen mehr DPS, und besser Range. Und das kann wirklich interessant sein in bestimmten Situationen sein. Ich denke, dass es eine Welt, wo...

02:06:17 You could field that in a comp that is looking to stay alive a lot longer and not just go into an all-out brawl. You do have a Tech 2 resistance profile as well, which is worth mentioning, so that can definitely be of benefit. But overall, it was a weird situation for them comp-wise because they simultaneously wanted to stay alive for a while, but were also sort of forced to brawl given the rest of all the ships they brought. So I don't know if that's where a Barbaroga would shine. I feel like it could be possible, but I guess we'll have to wait and see.

02:06:46 Ja, ich glaube, Spill Time ist einfach zu lang für viele Komps, speziell wenn man zehn Targets hat und wenn man nicht ein paar Battleships hat, dann wird man nicht mehr able zu erreichen. Da sind also 50 Punkte. Ich weiß, dass wir nicht so viel Punkte haben und wie die höchste Punkte in den Tournament sind, aber da sind 4 Ships auf 50.

02:07:11 the Bargast, the Rattlesnake, and the Barbaroga. One of these is not like the others. The Barbaroga is not like the others in this case. You know that meme of the three-headed Hydra, when there's two heads looking really fierce and mean, and there's Balgor and Bargast, and then there's the other one, and it's just the Barbaroga. Someone in Twitch chat make that meme. That's something I want to see.

02:07:36 We still have another eight minutes, by the way, to talk about this. Misty, tell me a bit about the Ikiturses. Oh, absolutely. So, Ikiturses, especially on Tranquility, great, wonderful little meme ships to fly around with your 15 favorite friends, right? In the tournament, I would say less so. Having one or two is okay, but I feel like they are...

02:08:00 Not as good as any of the other cruiser options that you could bring, right? So if we're thinking about the cruiser category in an armor setup where you want to basically do medium gun spam for your lower end, you've got the Omen, you've got the Omen Navy issue. Dujek did mention when I was commenting on the Zealot earlier that it's not actually that expensive point-wise, so you also have that option. You have the Deimos, you have a Vigilant if you really want to bring that along. You have the Navy issues. You have a lot of other options that will apply damage immediately.

02:08:30 Do fairly good damage. Not run into issues where if you're jammed, then your cycle resets or any of that kind of stuff. They don't tank as well as the Ikatursa, I will say that. The Ikatursa is actually fairly good when it comes to tank. So if you're using it as a screening ship and just spalling on the target that you're tackling down, that may be an effective way of trying to break and split reps on the enemy team.

02:08:55 Ich fühle mich, dass sie es nicht für eine von ihren Strengen genommen haben. Sie haben es nur für eine Triglavian-Ship gekauft, und sie wollten eine Triglavian-Ship machen. Und mit dem in Ordnung, sie haben es geschafft. Aber warum bringen sie den Zarmaz dann?

02:09:10 Es ist einfach nicht cool. Es ist einfach nicht so cool. Es ist einfach nicht so cool. Es ist einfach nicht so cool. Es ist einfach nicht so cool. Es ist einfach nicht so cool. Es ist einfach nicht so cool. Es ist einfach nicht so cool. Es ist einfach nicht so cool. Es ist einfach nicht so cool. Es ist einfach nicht so cool.

02:09:38 So that does put the Ikatursa in a really strange place where, potentially, if you're trying to use it for its potential good application, the gun does track reasonably well, for example. The range isn't too terrible, especially if you're loading faction ammo. Yeah, then maybe you could make something work there. It's just really, really hard to make that ship work if you're fielding, especially three of them, as some mainline brawly ship. I think that makes it especially difficult. Yeah, and what about the paper?

02:10:06 Yes, it would definitely be a bigly large number if they were given the full 10 minutes to shoot a single target and spawn. But the realistic number is zero DPS because they die. It is not a very effective comp, I think.

02:10:32 As Nova was mentioning, the Ikitas have been 26 points. Every other cruiser variant that I mentioned as an alternative in that long list before is 23 points or under, right? Down to like 16 or 10 points. So there are so many options that would have freed up more points for them, but they were also undermanned, right? So they're just trying to make effective use of the points that they have. There's no point skimping on points for this ship when they have so many points to go around.

02:10:59 Exactly, so everyone has 200 points and up to 10 pilots and every ship has a points value and you have to use your 200 points. If you don't, the other team starts with the remainder left over. This is how we talked about it briefly earlier on. White Squall managed to secure a win last year by coming up against a comp that fielded 199 points, giving White Squall one point. The match went to time and...

Erläuterung der Cenotaph-Mechanik und Analyse der Bans für das nächste Match

02:11:27

02:11:27 Nothing died in either side, but White Squall won because they had that one point. So it can be important to try and squeeze out those 200. So that's clearly what they've done here. They've squeezed 200 points out of a slightly undermanned comp. Now, before we talk about the next match, Nova, I just want to talk a little bit about the Zenitaph. It is the first time we've seen it. Can you kind of run me through how the Breacher Pods work and why the Zenitaph, we think, might be quite impactful?

02:11:50 Essentially, the medium breacher pod launcher functions really similar to sort of a rocket launcher on steroids. It's very short-ranged, and it does need to function like a missile, as in the thing needs to stay in its range in order for it to go off. Once it does start going off, it's essentially a damage over time effect that reduces a percentage of the ship's EHP, like first from shield, then it ticks through armor, then it ticks through hull.

02:12:16 But the amount of raw DPS that it can provide is absolutely massive. It's also worth noting that you don't just do that onto one target. If you're able to get in range of another one, you can then apply it to another one and just repeat this loop ad infinitum. It's an incredibly strong ship against rush comps for that reason. I think we were mentioning earlier, it's also a little bit slow. And because it is short range, you often will have to use it in something of a rush as well, at least.

02:12:44 Das ist mein guess, wie wir es sehen. Aber ja, ich bin nicht super surprised zu sehen, dass wenn die Dinge in ganz nahe, es beginnt zu kommen, es beginnt zu werden. Ich habe auch gehört, dass jemand eine interessante Interaktion hat, wo jemand in die Range des CineTafs Breacher Podlauncher hat, und dann der CineTaf dann, of course, fired auf es, aber sie waren able, zu coast aus der Range, oder zu burnen, von es in genug Zeit, so dass sie eineffekte von der Projekte, oder die Missile-Effekt, sozusagen.

02:13:12 Das war ja, das war gut. Wenn du aufzunehmen kannst, kannst du aufzunehmen kannst. Es ist nicht die Fastest Missile-Effekt ever. Aber es ist unglaublich, besonders wenn es Supply ist. Kannst du nicht so schnell, wenn du Leute inside hast. Obviamente. All right, wir sehen uns beim nächsten Matchup. Es ist Deepwater Hooligans vs. Brotherhood of Spacers aka Boss. So Misty, wir sehen das Arm, wir sehen das Dino wieder.

02:13:39 We've seen that a few times. This seems like a pretty standard set of bands to me. The Hugen, though, jumps out. What do you think here? It's interesting to see the Hugen band, especially as it wasn't actually something that they deliberated for that long on. All of the Brotherhood of Spaces bands came in fairly quickly with 17 seconds for the first round, 33 seconds. In fact, all of the bands in this match were basically snap picks that they already kind of had in mind.

02:14:06 Die Hugen ist ein interessant aus all diesen, weil es bedeutet, dass sie nicht die Long-Range Webs wollen, aber die Rapier, Hyäne, Ashmoor, Kurur, die Vigilfleet-Ishu, alle varying degrees von strong Webs, sind alle still open. Und ich glaube, ich glaube, dass die Hugen und die Rapier werden, die gleiche Punkte sind, wenn nicht...

02:14:33 Die Rapier werden cheaper hier. Ich werde mich interessiert, was sie zu bringen. Ja, und Norbert, hat er noch etwas Unusual oder Unexpected gemacht? Ich denke, besonders in den letzten paar Bans, die wir gesehen haben. Es ist die Basilisk-Ban hier, aber dieses Mal ohne eine Scimitar-Ban. Das ist vielleicht auch noch offen für die Team, natürlich, zu bringen.

02:14:55 But overall, yeah, the thing really jumping out at me, both of these teams had bans coming incredibly quickly. I think both teams knew exactly what they wanted to field, ideally, already, or how they were going to react to the other team's bans. So, yeah, excited to see it. Awesome. And the teams have landed on Gridorf, just finishing landing, so we'll go over there just in a moment. Just waiting for the rest of them to finish landing. Mystical Might, sit still. Mystical Might, any predictions for this matchup?

02:15:23 I am gonna go with the Deepwater Team. Deepwater Team. Yes, the Deepwater Hooligans. And Nova, what about you? I'm a boss fan. I'm interested to see what the Hooligan ban was all about. Awesome. Alright, so the ships have now finished landing, so we can go over to the arena once more with Tian and Wingnut.

Analyse des Matches Deepwater Hooligans gegen Brotherhood of Spacers (Boss)

02:16:00

02:16:00 Hello and welcome back to the arena, this time with the sound. Okay, for the blue team we have, it seems like, another Kingslayer, which is really exciting with the triple Amageddon Navy issue, Ashimu, all those wrong-range webs, Vexor Navy, Mavis, Pondifex, Vexor, and Bevel Inquisitor for the Logi.

02:16:18 Ja, und der andere Team, wir haben drei Team-Double-Triple-Battrall-Ships und ich denke, sie sind alle Rapid Heavis. So, eine andere Idee, aber die Typhoon Fleet war die Original Version des Back in Action. Das ist Kruis! Hold on a minute. Das ist Kruis Typhoon Fleet. Actually, das ist Kruis Typhoon Fleet. Wait, hold on a second. Das ist nicht was ich was expecting. Und sie hat sich die Hugenband gebildet, zwei Hyenas. Das ist sehr interessant. So, das Hugenband wirklich nicht affecte sie sehr viel, und sie hat einen Double Hyena gebracht.

02:16:46 Triple Cruise Typhoon. Okay. Okay, then. Someone has been cooking real good in the kitchen. We'll see if this works for them. Yeah. Match is underway. Okay, the match is underway now. Of course, your team is a bit positioning at first. See how they can hide around a bit, make use of that long range.

02:17:06 This is going to be crazy. They've got two Hyenas, which will both have target tanks and probably also webs.

02:17:33 If they can get rid of the Ashimu, that leaves two real tackle ships in the Vexor and Vexor Navy, and they're going to have three cruise missile kiting Typhoon fleets. We are living in a very interesting world as they do get the Ashimu down. Immediately with the Ashimu, the webs on the Typhoon, the single tackle down battleship, immediately gets free again. They can freely run now. We will maybe suffer a bit into those Navy Armageddon nudes, but will it be enough to turn off the MWDs? I'm not sure, especially since they're really putting out the damage on the Vexor now, trying to get...

02:18:02 ein bisschen mehr von der Tackle, als der Hyena und der Purifier sind beide suffering, aber sie sind nicht so viel damage als sie sollte, und vielleicht... Das ist es, dass Hyena das Hyena gett, dass es nicht so gut ist, dass es nicht so gut ist, dass es nicht so gut ist, dass es nicht so gut ist, dass es nicht so gut ist, dass es nicht so gut ist, dass es nicht so gut ist, dass es nicht so gut ist, dass es nicht so gut ist, dass es nicht so gut ist, dass es nicht so gut ist, dass es nicht so gut ist

02:18:30 Der Inquisitor ist jetzt auf der Wexer, der Wexer, der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer, auf der Wexer.

02:18:59 Das ist verrückt. Und die Purifier ist auch noch still alive. As in fact, der Navy ist wirklich zufrieden. Sie haben alle die Low Ends, also die Dangerous Low Ends jetzt. Aber sie sind ein bisschen von Armour in das Hyphoon, aber es scheint nicht zufrieden, dass es wirklich zufrieden ist. Wir haben den Problem mit den Rapid Heavien wiedergebracht. Sie haben nicht zufrieden. Die Reloadzeit ist so lang. Sie können nicht nur die Sustainable Damage auf das Hyphoon haben. Und ja, sie haben einfach...

02:19:29 Ich denke, die Crew-Missiles sind alle die Zeit. Ich habe ein bisschen mehr von der 2nd Hyena gesehen, aber das ist auch nicht wirklich viel zu tun. Als die Lowend-Boss ist jetzt wirklich geholfen. Both die Inquisitors sind schon aus der Shield und 1 ist Rapidly heading towards Hull. Ja, so die Inquisitor-Spud ist jetzt jetzt geholfen worden. Das ist der Problem mit Rapid-Heavis. Sie müssen durch die Target-Target werden.

02:19:56 By the time they kill them, their Armageddon navy will go down. Yeah, and then it's two Armageddon navies versus two Typhoon fleets, and they have that huge disadvantage of the long reload, so... Another quick note as well, actually, is the Typhoon fleet's locations. Like, one Typhoon fleet is, like, about 80k away from the other one and still able to shoot. So even if they catch one, they have to then burn over to the next one. These guys are way more separated as well. Yeah, exactly. They might even do some... Typhoon fleets might actually even do some MJD plays just to make sure they can...

02:20:25 Ja, das war es nur eine Kruppe mit einem Armageddon-Navy-Down und keine realen Dammage an den Typhoon-Fleet-Issuen und keine realen Dammage an den Red Team, aber die Inquisitor ist noch nicht so es sieht aus wie die Armageddon-Navy-Navy-Navy-Navy-Navy-Navy-Navy-Navy-Navy-Navy-Navy-Navy

02:20:49 Even though Cruise Missiles are not known for their huge amounts of damage, are still getting through those Amagellon navies rather quickly. And the Purifier is still alive, so that's also still putting out 500, 600, 700 DPS.

Fortsetzung der Analyse des Matches Deepwater Hooligans gegen Brotherhood of Spacers (Boss)

02:21:01

02:21:01 Ja, so they very much did commit to the Kingslayer comp here. And they had some good tackle and anti-support with the Hashimu and Double Xs, but they could not utilize them to murder the small side before they got absolutely murdered themselves. So they are going to be gone. But look, actually, never mind, they heard you. Purifier's gone. They heard you. Never mind, I was wrong. And the Inquisitor is still tanking, so... And the Jogger is doing a good job there, trying to...

02:21:28 Ich habe den Rest von der Lohen und es sieht aus, dass es jetzt die Inquisition ist. Ja, der Inquisitor stirbt. Und jetzt nur noch eine Lodge ist, und der Armageddon von Dark Lord Ranger ist bereits in Low-Low-Armour, schon zu werden. Rhein-Rover ist in Dammage, also wir sehen, ob das Hyäna, das Heroic Hyäna in 1% Hull, wird er sein. Aber es scheint, dass seine Deacon-Buddies sind mit ihm, um ihn mit all er hat.

02:21:54 Ich denke, es gibt noch Missiles auch. Ja, sie sind Firing Rapid Heavies into eine Hyena. Das ist ein Desperation. Es ist die Emotionen der Damage. Sie wollen ihn für 1% halten. Wenn es nicht für Sie, Sie würden Sie gewonnen haben. Nein, Sie würden nicht, aber wir können das.

02:22:16 Ich glaube, es ist noch ein Raphs in den Inquisitor, aber der Inquisitor stirbt in den zweiten Armageddon-Navy. Es ist eine Armageddon-Navy und die Flings gegen die Welt. Wir sehen vieles auf Nogs jetzt, das ist die letzte Clip von der Armageddon-Navy. Wir müssen sehen, ob wir noch ein Raphs in den Nogs können, aber er hat noch einen Raphs. Aber er hat noch einen Raphs, aber er hat noch einen Raphs, aber er hat noch einen Raphs. So, während der 45 Sekunden Reload, der Raphs-Tryphoon-Feed-Ischule will ein Raphs-Tryphoon-Feed-Ischule back.

02:22:43 Ich würde sagen, Rain, Rho and Hyena sind definitiv flying it like he stole it. Because that thing is going to come back in pieces. Oh man, this has been a very fun match to watch. I did not think I was going to see Kiting Cruise Missile Typhoon Fleets today. That was not on my bingo card. But now I'm kind of wishing it was. Because this is an amazing match. Yeah. I also love how that Jogger is basically...

02:23:11 He's just flying around, having a good time, first cleaning up his Inquisitors, and now he's on the Magus. Once he's killed off all the Cruisers, he was free to do whatever the hell he wanted. He immediately went after the Inquisitor, that's why it went so low, but he couldn't quite finish him off until later on. A roving Draugr can be very dangerous.

02:23:32 There goes another one. Draka claims another. Oh, we see a lot of damage from Rain again. It's those Rabbit Heavies trying to finally get that hyena down. But he is beating up here a lot again, so we'll see if he can actually live. He's burning over to his lodgy friends. Come on, we believe in you. Don't die. Don't die. No, don't die. Are you kidding me?

02:23:54 After all of that, he still dies. Come on. How could you do that? Oh, man. Moral victory. Absolutely.

02:24:09 Well, they're getting through the last Armageddon Navy now, and at that point, we'll see if the Ponte goes for a Border Wrecker, but I think he's actually tackled, so he's not going to be able to do that. Oh, that's unfortunate. At least they could let the Ponte go, try to go for the Wrecker, but it's now a race. Who will die first? The Armageddon Navy or the Ponte Faxfishers actually getting shot? Guess by what? By Jogger again, which is still just enjoying his time cleaning up the light. This is that moment you feel like a god where you're going to kill everything on your own.

02:24:39 Armageddon Navy, in Half-Hall. Seem to be dropping. The Jogger is taking a lot of damage, so Armageddon Navy's last hooray, trying to take that Jogger down. Yeah, there he dies. Really nice explosion. So now it's just Pontifex. He's pinned down, so it won't be long for this world. He said the words. And he's gone. I think with that, we can send it back to the desk for some analysis on that match.

02:25:27 Oh, this is exciting. Oh, interesting.

02:26:15 Welcome back. And of course, the red dominance continues with Deepwater Hooligans taking that W there. In fact, the only blue team to win thus far was in match one. Since then, it has been red dominance all the way down the schedule. So put your Twitch channel points on red seems to be the strategy. That's definitely what you should be doing. That is probably the best strategy ever had, to be honest. So mystical night.

02:26:44 Interesting matchup there. We have some Cruise Floons just roaming around with their Pali Hyenas webbing things down and just flinging missiles. Interesting comp, what do you think of it? I mean, I've always been a fan of the Cruise Floons. I remember they were used, I think, by the Volta team. I would have been in the Hyena in those situations. They are very fun. They're very strong.

Analyse der Teamzusammensetzung und Strategie im ersten Match

02:27:09

02:27:09 Ich denke, das ist wahrscheinlich einer der besseren Szenarien von dem, was sie auch gekommen sind, given dass sie ausranged haben, wenn sie weit entfernt sind, von den Armageddon-Navia issues sind. Aber es gibt auch noch andere Worte, die sie vielleicht nicht so gut haben, wie Shield Rush, zum Beispiel. A proper Shield Rush mit den Nighthawks und Lokis und Ramraptors wäre es wahrscheinlich sehr schwierig.

02:27:37 So I think the lack of tackle as well coming out from the boss team definitely played into their favor. That said, the Hyenas may need a little lesson in locking the correct Vexor. We did see a normal Vexor burn directly into a Typhoon and tackle it down about two minutes into the match, while the Vexor Navy issue was heavily webbed by both of the Hyenas. So I think maybe better distribution of webs and better...

02:28:03 der Organisation der E-Wall-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-Wing-

02:28:30 Great show of piloting from her and also from the two Deakin pilots. And I'm presuming there's some Rickbots involved in this as well. So excellent job there from the Deepwater team. Nova, I want to talk a little bit about the concept of Rapid Heavy Missile Launchers and burst damage and sort of what that means and how you need to play it. We saw three Navy Armageddons. They are fit with Rapid Heavy Missile Launchers. Why is that important and what do you have to think about?

02:28:55 Ja, well, there's very high DPS potential while Rapid Heavies are firing, essentially. Not only do they apply reasonably well, all things considered, you can get rid of some pretty small ships with them. You can also go after substantial targets. The reason why you typically always have to go after substantial targets is that, yeah, when you're choosing to field these ships, you're going to have this massive reload time between all these cycles where your entire team is virtually doing nothing.

02:29:22 Other than repositioning, maybe choosing the next target, lining them up. But you need to be doing something every single time that you go through all of your Rapid Heavy charges. It's a massive reload time. You need to have really good target calling priority, I would say. It was interesting as well. There was the removal of the Surgical Strike resist nerfs. So I guess it's sort of a buff to overall EHP, which can make that a little bit more difficult to...

02:29:51 ...to work optimally to try to burn through something that's a very large target. But overall, that's that Kingslayer setup. I think you're typically very comfortable trying to go after a Logicruiser below. We talked about that a little bit earlier with, I think, an Augurer that potentially a Rapid Heavy team could have just potentially blown out of the water.

02:30:10 They also have reasonable range, which is a nice thing to have. You can start trying to go after things right away. If they do try to kite out of your range, you can push in. But what they don't have reasonable range versus is cruises, especially when the cruise comp is able to burn away so well. I thought immediately it felt a little bit rock, paper, scissory when they showed up and then they got kited away so well for the first moments. I think boss had a substantial chance there when they did still manage to catch that Typhoon.

02:30:39 But all things considered, it was just a little bit too late. The other Foons had made just enough distance that they were able to pull it back. And that first Foon was nowhere close to breaking after the first reload cycle as well. I think they did try to swap one set of Rapid Heavies at the very end of a clip onto the Hyena to try to burst it down. Otherwise drone damage, but it wasn't quite enough there as well. So then having to reload and then spend a full another cycle to get rid of that first Typhoon.

02:31:06 Es war nicht so gut.

Preise und Trophäen im Alliance Tournament

02:31:30

02:31:30 And you have to do it all over again. And it can really just be an exercise in frustration. It's very, very disappointing. It's like when you think you're about to bite into a delicious onion ring and it turns out to be calamari. You're just not expecting it. All right, so let's figure out what these teams are actually playing for. Of course, there's pride. There is honor. There is cool skins. There is cool ships. But more importantly...

02:31:52 There is an actual fucking trophy. Let's have a look at it. This lives in the office, the CCP office in Iceland. It weighs, I think, like 15 kilos, by the way. It is extremely heavy. It is metal, anodized metal, with all of the sequential...

02:32:10 Die Alliancen haben die Alliancen gewonnen, die Alliancen gewonnen haben, die Alliancen gewonnen haben. Und natürlich haben wir Tempest Castle gewonnen, die Alliancen gewonnen haben, die Alliancen gewonnen haben. Die Alliancen gewonnen werden von Alliancen gewonnen haben. Die Alliancen gewonnen werden in diesem Trophy gewonnen haben. Und natürlich auch für Fanfest, wo wir es auf display haben. Ihr könnt es sehen und sehen und sehen und sehen. Es ist so schwer. Es ist unglaublich. Ich habe es auf den Trophen gebrochen. Ich habe es auf den Trophen gebrochen.

02:32:38 Das ist wirklich ein substanziales Stück. All right, wir sehen uns die nächsten Bands für unser nächstes Match. Das ist Kitchensinkle vs Sons of Bane. Das sind die Bands für Deepwaterhooligans und Brotherhood of Spacers. Da wir gehen, sie werden einfach aus dem Weg gehen und dann, ich weiß nicht, wie lange es dauert sie zu kommen. Ich war gesagt, wenn das passiert, ich habe...

02:33:03 So I think it will be unsurprising to see a Cenotaph ban in most matches. Again, I don't know how...

02:33:29 Es ist gut, dass es in der Arena sein würde, aber ich bin sicher, dass viele Teams nicht mehr wollen, dass sie eine Potenzial-A-T-Runde auf den Geschenk von Senatav gewonnen haben. Ich denke, dass die Bands sind interessant. Es fühlt sich die Sons-of-Banes-Bands sehr gut an, dass sie nicht zu sehen, dass sie Drone-fokussed setups sind. Die Dominiks und Eos sind wahrscheinlich die zwei die wichtigsten Drone-Ships, die man könnte haben. So, dass sie die beiden removed sind.

02:33:55 Das bedeutet, dass wir sehr unlikely zu sehen, ein properer Drone-Setup kommt. Die Armageddon ist ein sehr guter Armored Battleship, weil es auch eine Range-Bonus gibt, zu den Neutralisern. Es ist viel schwerer zu spielen, wenn du Kite oder Maintain Range hast, weil wenn die Kapazität ist, die Mikro-Driven ist weg. Es ist also ein Problem, dass das auch gut ist. Und es scheint, die Kitchen Sink-Hole zu sehen, dass es nur für die Räumen ist.

02:34:21 Die Arbitrator ist, glaube ich, ein interessanter Bann. Ich bin nicht sicher, wie die bestimmte Point-Costen der Arbitrator. Aber ich fühle mich, dass es ziemlich gut fit in die Arma-Control-Setups, die wir sehen können, wo sie mehr auf die Battleship-Core focussen können.

02:34:44 Es macht es ein bisschen schwerer zu runen, mit den Tracking Disruptors zu runen. Aber ich bin sicher, dass du Sentinels oder Crucifier in da, wenn du wirklich willst. Awesome. Und Nova, any further thoughts von dir? Ich liebe die Idee von Banning-Out-Drone-Setups. In diesem Fall, Mystico, wie ich schon erwähnt habe. Ich denke, sie sind ziemlich powerful. Wir haben ein paar Drone-Setups gesehen, so far. Was du denkst?

02:35:05 Yeah, there's a world where something like some version of a Florida man setup, like something with alligators, for example, could potentially still come out. But virtually, with the bans going the way they did, I think it's going to be very difficult to build something around drones. Also, Arbitrator, interestingly enough, is often a really good ship to field in the drone setup. So yeah, I think that's pretty unlikely. I think there is one ship that is conveniently missing from these bans, which is a Zarmaz. I'm really interested to see if either of these teams are going to field it.

Spiel Ketchentenko vs. Sons of Bane: ECM-Kompositionen und strategische Manöver

02:35:35

02:35:35 Well, we'll find out now, so let's head over to the Arena 4, Ketchentenko vs. Sons of Bane, with Tian and Wingnut. And Nova immediately cursed it, because Azamat has immediately showed up, but not on its own, it's brought double Blackbird as well. So we have an ECM plus Triangle Comp, and both teams bringing a lot of extra damage backing it up. What are you seeing here, Tian? Tian? Did he muterate himself?

02:36:06 Du musst mutieren. Du musst du mutieren. Du musst du mutieren. Ja, du musst du mutieren. Und wir haben drei Blackbirds hier, weil sie die erste auf dem Blue Team sind. Und wir haben auch Double Jogger auf dem Blue Team. Das ist wirklich interessant, weil ich denke, dass die Blackbirds gehen. Und ja, du bist genau. I'm going to get a Navy Anti-Tempest Fleet. So a Flumpest, was es called earlier. I'm not a fan of that one, I'm not going to lie. Same, yeah. So yeah, Zarmaz does work very well.

02:36:36 Diamond does work very well with ECM comps. We've seen it with Widows, and it basically can keep a Widow up forever because they can't target anything else. But with a double Blackbird comp, there may be a hole that could be exploited by the Sons of Bane team. But we'll have to see as the match is underway, and here they go.

02:36:50 We seem to be just waiting here for a bit, waiting for the Raid team to rush in and see what is a potentially good first target to come in. We don't see a lot of damage at the moment, but lots of control, the Ewa going out, and immediately that Zarum spooling on the Vexer, which is apparently taking the first damage. So it's just positioning play for now, and everyone trying to find a weakness in the enemy's team. Yeah, those double blackbirds are going to make it very awkward for these core battleships to actually engage something.

02:37:17 Wir sehen uns also einen Counter-Dampen, die von den Celestis auswählen, die wir vielleicht beherrn können, um die Blackbirds zu den Celestis auswählen. Ja, die Blackbirds sind schon damped. Sie sind schon damped.

02:37:28 Okay, so we can expect to see a bit more damage here, because those battleships can immediately apply a lot more, and that's a really good job of the Celestis to focus the ECM off, and they still have their own Blackbird, which can also put out some stuff. The most important jam I see here is on the Sentinel, because they're checking Disruptors to get rid of them. Hopefully jamming out that Sentinel is going to be very important, while that Flimp has to apply its damage. I'm not going to lie, I was so triggered by the other Blackbirds, I didn't realize that third Blackbird had snuck into this match.

02:37:57 So they have a Black Boat and a Celestis. I'm not a fan of the single ECM ship there, but so far their comp's holding pretty well. Not much damage is really going down.

02:38:07 I do see some damage on Baralt now in the Armageddon Navy issue, so they seem to just try to go for the big high end and maybe snap off that Armageddon Navy, or maybe they're just trying to take some spool out of that Zarm, make it focus on the Armageddon, and then with a quick swap, maybe snap off some of the low end, maybe a Blackbird, maybe a Defax, not sure. Also, I just looked, because I don't know why I didn't look, but the Armageddon Navies here, not a single one as Rapid Heavies. They are all lasers!

02:38:36 So we have a lot of laser lines coming from these Armageddon navies, which is nice to watch. Yes, it's true. That's also really interesting because it makes the Sentinel even more valuable here. As I saw earlier, it seemed to have mostly Shackman Disruptors and no Grenz Disruptors, which is a good read, I guess. These Shackman Disruptors will make it pretty hard for them. We see a lot of damage now, finally, applied to that Vexer, which is suffering a lot, but it is still catching some revs from that Zarm. So we'll have to see if it will eventually break here.

02:39:07 Ja, die Vexer ist der easieste Target für sie zu engagieren, so sie vielleicht können sie durch sie, sogar mit den Blackbirds zu werden. Aber es gibt auch noch Neutes, die Deacons zu gehen. Es gibt viele E-Wol-E-Wol-E-Wol-E-Wol-E-Wol-E-Wol-E-Wol-E-W-E-W-E-W-E-W-E-W-E-W-E-W-E-W-E-W-E-W-E-W-E-W-E-W-E-W-E-W-E-W-E-W-E-W-E

02:39:22 I'm currently watching this Joggers, because I think they might be able to sneak around, and it looks like Lord Virginia Slayer is doing that now, to sneak around and maybe get some tackle on those Blackbirds, trying to get rid of that pesky ECM in the backfield. I'm just surprised these Joggers are in the fight right now. They're not anywhere else. The Joggers could actually do have free reign to lead, but they're staying on the Brawl in the middle. There's nothing stopping them from rushing the Zarm, rushing the Blackbirds, even rushing the...

02:39:51 The Sentinel, they could go do it. In fact, I think that... No, the Draugr is not doing it. They really have an opportunity here to be really annoying. It seems to actually stay in the blob while it's taking a lot of damage, so they eventually trade this Draugr for the Vexor, or maybe not even the Vexor, but just bleeding the Draugr like that. I don't think they're going to get the Vexor without Zahmad's rep, so this is not really going to work. They need to start splitting the DPS out. And that Draugr is... Yeah, or potentially even just go for the Zahmad and try to get rid of it, because...

02:40:19 The longer it stays on field, the more valuable it gets. Those Triglavian Reps do spool like the Triglavian Weapons, and the more they rep, the harder they get to break. It's going to be half of them to go after the Zarm itself, but at least start splitting some damage a little bit, maybe go after a Blackbeard. These Draugas were free until now. It looks like the other Draugr of Lord Vagina Slayer, he is free to go do some damage. I didn't realise that was his name. It seems to...

02:40:48 We're also a big old bunch of Reptrones as well to supplement the Reps from the Zahmat as well. They're bringing a lot of sustain in this comp.

02:41:15 Das ist sehr interessant. Und nicht die Tempest-Pleet, sondern die Armageddon-Navy haben Smartbombs, ich denke. Ich denke, sie würden in da und vielleicht versuchen die Smartbombs zu machen. Aber ich denke, dass sie eigentlich keine Smartbombs haben. Die Armageddon-Navy nutzen die Utility Highschools, definitiv für Nudes. Und ich bin nicht sicher, ob die Tempest-Pleet-Pleet-Pleet-Pleet-Pleet, aber ich denke, dass sie Nudes auch haben.

02:41:38 Both teams brought maximum rep drones, generally. There's a couple of combat drones around, but there's a lot, a lot of rep drones just everywhere on every ship. It's ridiculous.

02:41:51 Er hat Nergernack gemacht, aber so ist die Sentinale. Hier ist die Sentinale. Hier ist die Sentinale. Hier ist die Sentinale. Hier ist die Sentinale. Hier ist die Sentinale. Ja, hier ist die Sentinale. Hier ist die Sentinale. Und die Armageddon Navi ist zufrieden. Und die Armageddon Navi ist zufrieden. Und die Armageddon Navi ist zufrieden. Und die Armageddon Navi ist zufrieden.

02:42:19 Das ist ein V.I., ich bin ein Idiot. Ja, die Sentinel hat jetzt nüdeten den Draugern, um zu stoppen ihn von hurting, aber jetzt die Sentinels haben wir auf das, um ihn zu halten. Aber jetzt sehe ich den Draugern von Gwee Gekkon, Gwee Gekkon? Ich weiß nicht. Er ist jetzt nach der Draugern, also er wird nachdenken, unfortunately.

02:42:40 Ja, ich sehe Drogger-on-Drogger-Violence hier. Und ja, es sieht wie Lord Virginia ist hier. Und ja, da ist ein lot of split-damage, aber das Sentinel, es ist droppend. Will es catchen die Raps? Es ist nicht sicher. Nein, es ist nicht. Es ist gut. Okay. Ja, mit der Drogger. Aber sie hat es. So, das ist... Ich weiß nicht, dass es ein Schade ist, aber es ist ein Kill. Ja, das ist ein Schade.

02:43:07 Ja, ich habe zu sagen, ich bin nicht sicher. Ich bin nicht sicher, aber ich bin nicht sicher, wie der Armageddon-Navy managed to attack with the Blackbird. Es ist generell nicht so etwas that should happen.

02:43:36 Aber Beryl ist jetzt noch viel zu tun, und es scheint zu werden. Sie versuchen die Zarmass zu spüren, und dann die Armageddann-Navy zu spüren. Und es sieht aus wie es funktioniert für sie, weil ich glaube, das Armageddann-Navy ist... Es ist jetzt überhebt, Leute! Überhebt alles! Das ist ein guter Trait für sie, und sie haben noch eine Chance. Ich glaube, sie sollten etwas auf das Zarm bekommen. Vielleicht können sie den Nurgel durchführen, aber...

02:44:05 Ich denke, dass sie vielleicht versucht, um das Zarm zu haben, mit etwas, vielleicht sogar mit den Zarm. Oder ist es ein bisschen... Ich weiß nicht, dass sie sich da freiwillig sind, aber es ist es besser, dass sie alle wieder alive sind. Also, sie sind einfach für den nächsten Bowship. Also, sie sind einfach nur die Kontrolle. Sie sind einfach nur die Kontrolle. Es scheint das zu sein, was sie hier machen. Absolution hat die andere Armageddon-Navie tackled. Also, sie sind einfach nur für den Brawl.

02:44:32 Ja, aber es scheint, sie sind für ihre Logik, weil das Deacon von Brahem, ich glaube nicht, es wird hier sein. Und ich denke, es wird wahrscheinlich gehen. Once wieder, bei der Guy Gekhund, das Amazing-Pilot, bei der Jogger, zu gehen durch mit mehr als 1.5 Hull und versuchen, die Lowend zu cleanen. So, das erste Deacon ist da, und das zweite ist nicht möglich. Und du kannst sofort sehen, die Jogger gehen in, um die Second Logik zu gehen. Das Deacon kann jetzt einfach...

02:45:01 Wir haben 1.30 Uhr left. Und jetzt, Sons of Bane sind bei zwei Punkte. Und ich bin nicht sehen, dass sie viel weitergehen können. Wenn sie ein Target oder ein Holden können, sie werden können. Das wäre richtig.

02:45:18 Ja, aber ich denke, dass sie das Deacon verlieren, weil sie so viel Druck haben. Sie haben die Pontifex genommen und jetzt der Vaxor ist hier und die Drones sind hier. Die Drones sind hier. Ich denke, dass sie das Deacon verlieren können. Vielleicht, dass sie das Deacon verlieren können. Vielleicht, dass sie das Deacon verlieren können. Es wird so close sein. Ja.

02:45:37 So now, okay, it's now three points ahead for Kitchen Sink Hall. They gotta kill something now, come on, kill something, please! Please! Even just the Vexor, if they even just killed the Vexor, they are ahead of one point. So they would just have to get through one thing and keep the rest alive. I think they can still do it. They seem to split their damage now on both Blackbirds. If you really confuse that Zaramaz a bit, they have 38 seconds to kill something. I'm not sure if they can actually do it, especially with their Nurgle now really suffering. This is still a close match.

02:46:05 Ja, ich denke, dass die Nürburgring wird, die Nürburgring wird, die Nürburgring wird, die Nürburgring wird, die Nürburgring wird, die Nürburgring wird, die Nürburgring wird, die Nürburgring wird, die Nürburgring wird, die Nürburgring wird, die Nürburgring wird, die Nürburgring wird, die Nürburgring wird, die Nürburgring wird.

02:46:30 The timer is running down to the last five seconds, so congratulations. That was very well-flown. A very, very heavy control comp. Let's head back to the studio and see what they think about this one. But I'll tell you what, those folks from Slow, they got some cojones. You know what I mean? They got a little bit of hutzpah going on in there. That's a pro-gamer move.

02:47:28 We could keep this meeting actually super short by just talking about what worked. Mhm. Well, I mean, what doesn't work is also important because it means we can just stop going with it, right? He didn't get the joke. No, I didn't get the joke. Because nothing worked.

Kitchen Sink Hole vs. Sons of Bane: Analyse eines spannenden Matches

02:47:44

02:47:44 Welcome back. Catch and Sinkhole taking that victory at the last minute from Sons of Bane in a very tense matchup coming down to just the last minute or so where that deacon of Commissar Kierig went down giving Catch and Sinkhole the edge on points.

02:48:02 Ich habe noch einen Nergil nach dem Ende. Aber bis dahin, ich dachte mir, kann ich das? Kann ich nur mit zwei Punkten und dann den Wunsch machen? Oder vielleicht auch noch eine andere Sache? Aber es war nicht so, in dieser Instanz. Das ist immer eine interessante Match zu sehen, Nova, wenn man sieht Kontroll vs. Kontroll, weil Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll

02:48:29 das sie wollen, wo du sie einfach nur wieder wettel sie. Und eine andere Kontroll-Comp ist eine Kontroll-Comp, wo sie auch eine Zarmaz haben, weil sie nicht genug DPS haben, um das zu spüren. Wir haben einen Team mit zwei Blackbirds und einen mit einem nur einen. Tell me a little bit about that, Nova. Ja, tonne, tonne of Dinge zu reden, in generell. Aber ja, etwas, ich glaube, ist wirklich interessant, was...

02:48:58 ECM ships in general, especially Blackbird. Blackbird is a great one that you will see in armor comps like this, especially these armor control setups. Something you do with them, especially when you bring a pair of them, is you actually separate them a good deal. And I noticed that actually from the Kitchen Sinkhole team, they did a really good job of keeping them just within the optimal ECM range of one another, but without ever getting very close. And the reason why this is so advantageous is...

02:49:24 Well, one, it's nice having two ECM ships rather than just one, because when you're trying to jam things, it is a numbers game. You're rolling dice, essentially. Sometimes you're going to hit your jams, sometimes you're not. If you're a really experienced team, you're going to be communicating absolutely crazy whenever you're in the arena, and you're going to be screaming, I got a jam on this guy, I got a jam on this guy, or I missed my jams. So the other blackbird in that case is able to then notice that you missed on a certain thing that you're trying to hit a jam on.

02:49:52 und dann können sie ihre eigene Jams benutzen. Also, ihr könnt nicht mehr Jams versuchen, um die Jams zu Jams zu Jams zu Jams. Das ist gut. Zweitens ist, wenn ihr ihr Blackbird separatet ist, wenn ihr einen Jams getrennt, wenn ihr einen Jams getrennt, sagen sie Nurgel hat sich in den Jams getrennt. Ihr könnt ihr den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den Jams auf den J

02:50:20 Ja, so of course, ja, really nice then when something that does get jammed out, especially if it's something with tackle modules, if it rams that jamming ship, you can use the other one to just say, no, stay away from my friend. Ja, really helpful. And we can see on the screen now a little bit of explanation of ECM. Ja, really powerful effect, especially in these control setups. Ja, and Mystical Knight, you have intimate familiarity with being jammed in an alliance tournament.

02:50:49 Was it like being in the receiving end when you're, for example, in a very important ship, in a very important match, and you just get that one jam lens on you? Yeah, I mean, my experience in the tournament has really enlightened me and opened my eyes to the SCAM, which is the ECCM module. Absolute trash, don't even bother fitting it, it's whatever. Remote ECCM, also trash, don't bother fitting it, it's whatever.

02:51:14 Das passiert in den historischen Zeiten, in den darken Zeiten von Evo Online, wo man nicht locktet. Das ist das, wenn meine AAT-Runs verloren hat, dankz zu Lone Kitsune und Blackbird. Nowadays, es braucht mehr Coordination zwischen deinen Team-Mates, und das ist oft deshalb, dass du sie mit Blackbirds pairt, in pairs, damit du kannst du damage auf dem anderen.

02:51:41 Es ist auch interessant zu sehen, dass die Single Blackbird und die Celestis, ich glaube, auch in eine andere Weise funktionieren. Die Celestis hat eine sehr gute Arbeit gemacht, zu dampen die zwei Blackbirds, um sie auszutauschen, auszutauschen. Das, was ich wirklich dachte, war, dass sie die Match in ihrer Waffe sein können. Unfortunately, es begann, dass sie ein bisschen wegfallen, und dann, dann, dass es eine Loss für Sons of Bane snowballte. Aber die Celestis hat eine sehr gute Arbeit gemacht.

02:52:08 Schutting down the Blackbirds on the enemy team. And giving room for their own Blackbird to try and get some jams out on Zaam. To try and burst through something while Zaam was unable to lock. And it's worth noting, the rules of the tournament change relatively often. Some things change more than others. And right now we're very much in the middle of a system where you can only fit

02:52:31 ECM and other E-War modules on ships that have bonuses to them. So you can't just be slapping multispecs onto any free mid slots that you have. You can only bring them on ships with bonuses to ECM. Same goes for things like tracking disruptors, guidance disruptors, damps and all the other ones as well. You can only fit them on ships that have the specific bonus to them. Nova, Terra Ren, I believe you have a point.

02:52:56 Yeah, the one exception there being a Target Painter. The interesting one about that as well is that that's also the only form of electronic warfare in that way that you can use a Tech 2 version of, not just metamodules. There you go. So that's Facts with Nova.

Bans und Strategien im Match Slow Children at Play gegen Rusty Hyena Clan

02:53:13

02:53:13 hier an Allianz Tournament 21. All right, let's look at the bans for our next matchup, which is going to be Slow Children at Play versus Rusty Hyena Clan. So Slow Children at Play banning out the Loki. Interesting first ban. Didn't take them long to think about it, but they banned the Loki. Then it was Sentinel, EOS, Geden Navy, Nighthawk and Xenotaph. Nova, I'll come to you this time. What do you think about these bans here?

02:53:37 Yeah, really interesting. I think Slow are saying that they don't want to see some version of a Hamrush setup, I guess with both the Loki and Nighthawk bans. I think that's probably what that most targets. Interestingly, they did leave that Cenotaph to the very end and essentially gave the option of it just not being a banned ship whatsoever. So maybe they do have some other comp that they've prepared with that. But yeah.

02:54:01 Das war sehr schwer, aber ich habe nicht sehr überrascht, dass Armageddon Navy eine Anwendung zu verabschieden. Mein Verständnis ist, dass die Timestamps eine lange Zeitlinie von wann diese Sachen waren. Das war sehr schnell. Sie haben zwei Sekunden, zwei oder vier Sekunden. Das war sehr schnell. Das war sehr schnell.

02:54:33 Time for each round. Okay, so it's not cumulative. Let me tell you it's time for each round. I was going to say that was four seconds to pick two ships. That's impressive. But it did take them nearly 30 seconds, which is pretty slow. However, they did spend three and a half minutes thinking about banning the Xenotaph or not. I want to know what kind of conversation you have for three and a half minutes about banning a Xenotaph and then decide to ban it anyway, because that is a long amount of thinking time. Some would even say slow. Mystical Might.

02:55:02 Ich wollte das ein bisschen lassen, aber das ist gut. Ich glaube, es ist gut. Ich denke, dass die Armageddon-Navy-Band die Arme-Gedon-Navy-Band hat sich verändert.

02:55:25 So they spent some time before submitting that last ban trying to figure out what they wanted to bring and whether the Cenotaph could play a part in that or if there was something else that they could ban instead. And then I guess they eventually settled on banning the Cenotaph and still probably bringing like Battleship setup anyway, just with a different flavor of Battleship. So I do expect to see Battleships coming out from that team. Well, I know there's going to be one very happy, excited Australian. So let's head over to the arena for Soul Trip to Play versus Rusty Agnes Clan with Tien and Wingnut.

02:55:58 Hahahaha!

02:56:01 I'm in heaven, boys! There's two Vindicators! Let's go! All right, we've got a triple-slap mirror, Auto Cannon Rush versus a double Vindicator Cop. I'm so happy. It's got a backup carries as well, but they're going to be brawled down. And while I do love my Vindicators, I'm a little worried they might get absolutely murdered here. What do you think, Tien? That's going to be an interesting match here. We have high damage versus high damage. Those Vindicators are indeed Blast Effect. We're going to have so much damage here on grid.

02:56:30 den Alter Cannon High Damage Potential rein in die Blaster mit den Strength Bonus Rebs auf die Vindicator, so die Stabilis will suffer, I think. Don't blink, don't go in the torch, you're not going to get a copy, this match is going to end in seconds, this is going to be ridiculous.

02:56:49 All right, match is underway. Let's go. Let's see. Okay, yeah, red team does what I... Wait, what? Blue team is pulling back, actually. The Vindicators are pulling back. What is this cowardly smart stuff? That's not allowed. Both teams are pulling back. What is this cowardly smart stuff? Hold on a minute. Hold on a minute. What's going on here, guys? I was promised blood and death, and you're both running away.

02:57:15 We see Jones chasing Jones. Okay, Blue seems to wait. Does Red rush? Do they follow up with their name? Is it a rush comp? Are they going to rush or no? The thing is, actually, the Slypians can use Barrage and other guns and shoot beyond what the Vindicators can shoot. So they can just harass and parade and start doing damage. They don't have to go in. It doesn't mean they shouldn't.

02:57:40 Pretty much the only chance they have, to be honest, I'd say, because if they're going close, they're just going to melt and those Vinicator damage. But yeah, now the Vinicator is leading the charge, going in, trying to web something down. Yeah, they're starting to try and pressure the Deacons here. So far the Deacons are holding. I want to see if any drones are being killed by stuff. Keeping an eye on the jackdaws and who they're shooting at. But at the moment, I'm not, I can't, it's hard to spot when a drone goes down, so it's very hard to keep an eye on that.

02:58:09 Ich denke, wir werden sehen ein paar Drone death hier. Ja, alle drei Technos sind jetzt komplett down. Oh, Firestar und Hugen sind jetzt auch. Ja, der Hugen ist viel zu tun. Es ist nicht wirklich bekannt für die große Ermer-Tank. Ich meine, es kann die Ermer-Fütte sein, und es hat eine große Karte von Reptons, ich glaube, alle zu unterstützen, das eine little Hugen. Es scheint zu stabilisieren ziemlich gut hier, während wir viel zu sehen, auf die Karrierstor.

02:58:35 Well, that Keris did actually pull away from his friends there. He's quite a distance away. They could maybe snap him up, but I think he's going to get back in time. This is not what I was expecting from these comps, guys. I was expecting face-melting Blaster Rush. Never mind, they're in. Here we go, it started. Party time. Iris dies as the Vagabond is already being forced to use its exit and self-charges because it's making a lot of damage. But so is the Vindicator here. I'm actually surprised how well this Mimitar Rush is doing against these huge...

02:59:04 Oh, ja, das ist... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist ungefähr 3,500 DPS. Das ist einfach reibringen in diese Vindicator. So, weil sie viel Tank und Damage haben, das ist vieles zu tun. Ja, und wir sollten die Low-End mit Double Hound hier, eigentlich. Das ist ganz squisch, aber im Moment, sie sind gerade aus dem Horms Wagen, ich denke.

02:59:33 It's going to be interesting. Come on, Vindicators! Come on, kill him! Yeah! Okay, Vagabond gets volleyed. Vagabond gets straight volleyed through his XL. And the Scythe could really not do anything. And they continue with that barrage of damage. And they just treat the second Vagabond. The second Vagabond is directly within Vindicator web range. He's been webbed by two Vindies. So he will die very quickly as they both are now sitting at zero speed and shooting him. So if they can kill the second Vagabond, they can maybe start tanking this.

03:00:00 Yes, especially with the Hound going down. That Hound is now down due to drones and being tackled. Boom! And the Vagabond dies, so maybe SF Razer can actually start tanking again in his Vindicator. Come on, boys! You can do it! I believe in you! Now they're going for a Sleptian. Look at how much damage they do when they hit. They almost volley their shields in one go. Lightning is really suffering here. It definitely has to run through its Axel Chargers.

03:00:28 Das zweite Hand ist jetzt also wirklich zufrieden, und es geht um noch mehr, nur noch mehr von der Bälle. Ich denke, das ist jetzt sehr gut. Das ist mein Lieblingsskip. Kommt, Leute!

03:00:41 Die Jackdolls sind die Drone-damage. Die Drone-damage sind die Drone-damage. Die Drone-damage sind die Drone-damage. Die Drone-damage sind die Drone-damage. Die Drone-damage sind die Drone-damage. Die Drone-damage sind die Drone-damage. Die Drone-damage sind die Drone-damage. Die Drone-damage sind die Drone-damage. Die Drone-damage sind die Drone-damage. Die Drone-damage sind die Drone-damage. Die Drone-damage sind die Drone-damage. Die Drone-damage sind die Drone-damage. Die Drone-damage sind die Drone-damage. Die Drone-damage sind die Drone-damage. Die Drone-damage sind die Drone-damage sind die Drone-damage. Die Drone-damage sind die

Analyse des Matches Slow Children at Play gegen Rusty Hyena Clan: Strategische Fehler und historische Nutzung des Vindicators

03:01:06

03:01:06 Slow did very well with this, using the range of the Sleipnus to start harassing and hurraying the opposing team. I did miss the point when the Vindicators went in, or they went on the Vindicators, but the moment that happened, this all fell apart. Now the Sleipnus is about to go down. At that point, it's game. They can't break through anymore. Yeah, absolutely. After the first, second, when the Sleipnus decided to go in and try to...

03:01:30 Ja, das Hugen-Longweb ist definitiv ein sehr potenteil, wenn man mit den Double Vindicators hat. Ja, das Hugen-Longweb ist definitiv ein sehr potenteil, wenn man mit den Double Vindicators hat.

03:01:58 Die Scythe ist einfach nur die Drones. Das ist die Weakness. Es hat eine XLA-SB und eine Dream. Das ist alles. Es wird die Drones. Es wird die Drones. Das ist die Arbitrators. Jugendliche Vindicator Drones. Und die Scythe ist einfach nur die Drones. Und die Scythe ist einfach nur die Drones. Und jetzt ist es nur die Scythe. Und jetzt ist es nur die Scythe. Vielleicht ist es nur die Scythe. Aber all I saw war Drones. Das macht es sogar even funnier.

03:02:25 Ich bin ein bisschen surprised, dass die Jackdolle nicht so happy sind, dass sie die Dronen gefangen sind. Okay, ja, Sladnir wird Bollied. Ich denke, es ist Zeit für ihn zu sterben. Ja, ja. Oh ja. Und es ist weg. In der gleichen Zeit, Sladnir wird Bollied.

03:02:44 This is going to be a 13 versus 200 point match. I'm so happy. Alright guys, now we need to maintain this now. Vindicator 80-21, 100% win rate. I can promise that, guaranteed. Please don't test it. We want to leave it here. We want to be ahead. I'm also really surprised because I just realized Justy was actually one point down at the beginning of this.

03:03:11 Ja, da we go. Ja, da we go.

03:04:38 Slowchildren at play, taking the W there over Rusty Hyena's clan. There's our other way around. I'm just used to reading that Red wins. I thought that was the script that CCP Zulus passed me, but apparently he's changing the script. So in fact, Rusty Hyena clan wins this one over Slowchildren at play. That was some classic historical AT play. And by that, I don't mean world beating. I mean, those were just old comps.

03:05:04 Das war wie die wirklich alten 80s, wenn es nur Rush vs. Rush war. Du hast die Blaster Rush, die Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente-Galente

03:05:25 Moderator moment. I think that the Slow Team really did have a chance at winning at the very beginning of the match. I think that unfortunately they just weren't able to break through the Vindicator in time before they managed to lose both of their Vagabonds. I think it's very difficult to determine exactly what went wrong for the Slow Team. There were...

03:05:53 A bunch of minor things that I noticed, like at some point the Sleipniers were burning around so much that they ended up flying like 10 kilometers from the Vindicator when it was very low in armor. That's time spent not doing the optimal amount of damage, which may have helped break through the Vindicator at the very end. But I think it was a very minor thing. I'm not sure really if they could have really done much more besides just shooting those Vindicators, maybe trying to clear some of the remote reps coming in as well.

03:06:21 by forcing the remote reps in close while they were shooting the Vindy, swapping to that while they still had their five DPS ships, and then swapping back to the Vindicator once those were down. Having two Vindicators surviving is going to give a nice healthy boost to the stats of the Vindicator. I think we have a graph, maybe we can throw that up here. So this is the historical use of the Vindicator in alliance tournament matches. You can certainly see some spikes back in the olden days.

03:06:45 And it hasn't been so popular in the last couple of years. In fact, declining. But two Vindicators fielded today, two surviving, is definitely a solid start. And of course, they more often die than survive. So these two are actually beating the odds. And actually winning as well is unusual for the Vindicator. It's big, it's bold, it's brash, but it does lose a lot. Now, I want to shout out the two arbitrators on the Rosahina clan side. I think they were doing...

03:07:14 A lot of really important work for those two Vindicators, essentially, by just tracking, disrupting the Slepnirs all the way down, and just really reducing the range that they're going to be able to be effective at. Nova, do you think that without those arbitrators, maybe this has gone the other way? Yeah, I think that's entirely possible. It was really interesting early on when we did see those Slepnirs just immediately turn tail and seemingly run, because I think, at that moment at least, I was thinking, wait, did we get this wrong? Are these...

03:07:42 oder diese Artillerie, sogar. Aber es war eine gute Frage von den Kommentaren, dass sie, wenn sie zu Barrages sind, sie können eigentlich außerhalb der Vindicator range bleiben. Aber dann werden sie dann auch viel mehr vulnerable zu den Tracking Disruptors von den Arbitrators. Ich denke, sie hatten ein paar Moments der Realisation. Ich sah sie eigentlich geteinander, sie zu einem anderen Ammo-Typ haben, starten zu einem anderen Ammo-Typ haben und dann, ein paar Sekunden später, haben sie zu Burn-In.

03:08:09 At which point they then again had to reload to a different ammo type. So potentially without those few pauses it could have been a big deal, at least in the ability of potentially breaking through one of those Vindicators. And yeah, I think the arbitrators are one of the reasons why they ended up making those decisions to then close in even having to swap ammo in order to do so again.

03:08:30 We don't see the classic rushes so often these days, especially unusual to see rush into rush. Why do you think that that's kind of fallen out of vogue a little bit? I think it's partly because there's so many different options that you can bring. I know that people may feel like the options are limited nowadays when they can only bring like 15 different comps that are really strong in their own rights. But I think historically, I mean...

03:08:59 Die Amount der Werte, die die Menschen wirklich bringen konnten, waren ziemlich limited. Ich denke, heute, weil es so viel variety gibt, es gibt so viele verschiedene Werte, die Werte sind sehr gut. Du hast die Medium Gunspan, du hast die Multiple Battleship Werte, wie die Cruise Typhoons, die wir heute gesehen haben, zum Beispiel gesehen haben. Wenn du in Rush spielst du all deine Werte auf einen Target-Target hast, dann musst du auf den nächsten Target-Targ.

03:09:26 und dann die nächste. So, wenn du all deine Shipps ausstimmst, hast du den Travel-Time in-between, welches du musst, auch. Aber mit dem, ich denke, dass die verschiedenen Punkte, die wir hier auf Jahr finden, mit den slighten Tweets, die von CCP-Zealus sind, dass die Leute mehr zu versuchen, und zu versuchen, ob andere Dinge funktioniert, als sie einfach nur auf den Rush-Comp, wenn sie einfach nur auf den Rush-Comp, wenn sie einfach nur auf den Rush-Comp haben, besonders als es ...

03:09:52 Ich würde sagen, dass ein Senataf, ein Double Nighthawk, ein Double Loki wäre besser gewesen wäre, aber ich denke, ein Senataf wäre es nicht möglich. Es wäre eine Option gewesen, wenn sie ein Triple Nighthawk wäre, und das hätte auch noch nicht möglich gewesen sein können.

03:10:17 Und ich denke, dass ich das mehr als das Slepne hätte hätte. Ich glaube, das Slepne hätte nicht das Slepne hätte. Ich glaube, das Slepne hätte nicht das Apex-Rush-Ship, wie es war.

03:10:24 In this case, I believe both the Loki and Nighthawk were also banned. So I think there was a situation that was really interesting that happened with the bans and how that ended up playing out where they left the Sinotaph ban to the very end and then there was that long pause that we saw the other team then decide whether they wanted to ban it or not. It was possible they were just looking through and then seeing, do I have a rush comp with the Sinotaph that I feel is viable? And is there a substantial risk of running into then essentially a coin flip mirror match, for example?

03:10:53 Ich denke, die Rush ist auch ein guter Entrie-Comp.

03:11:17 in terms of execution skill for maybe newer teams with less experience. It doesn't require that much big brain thinking to hit Approach F1. And when it works, it does work. It is one of those things as well that as teams get better and more experienced, pretty much any comp should be able to survive against a rush. Either you screen people off or you reposition, you should always know how to defend against a rush. But it is also...

03:11:41 Just a great starter comp. It's not too difficult to fit up. It's not too difficult to execute. And sometimes, you know, in theory, the other team should almost always win against a rush if they're doing it right. But theory never quite works out. And all it takes is one person to, you know, mess up. For example, we saw a goal in the other end just apparently forget to run his booster and died. So you have to rely on people making mistakes, but people make mistakes a lot. Turns out we're all really bad at this game. All right. So one of the things that people are competing for, obviously, is cool.

03:12:10 Und einer der Prizes die Leute können das Jahrhundert bekommen werden ist ein ganzes Set von Skins. Es gibt die Kaldari Victory Skin, die Sie hier sehen, und das wird auf 9 verschiedene Hulls, die Basilisk, die Kitsune, die Cerberus, die Kestrel, die Stork, Nighthawk, Scorpion Navy Issue, Roke, und Ferrox Navy Issue. So, jeder Team, die in den Feeders und in den Main Tournament gewinnen wird 10 Skins für jede Victory.

Alliance Tournament XXI: Skins, Bans und Strategien

03:12:37

03:12:37 And these skins tend to be pretty valuable for all the previous years. So by just winning a match on Thunderdome, you're already guaranteeing yourself a decent chunk of change on TQ. Or if you want to, of course, you can inject the skins into your characters and look absolutely ballin', which is exactly what I would do. And I think these skins in particular look very, very cool. Misty, what do you think about these skins here? I want to see if they have like the holographic effects. I think...

03:13:05 So Nova, take me through these bans here.

03:13:32 Yeah, seeing a lot of similar drone ships in some cases. Dominix, we saw that banned earlier. Eos, definitely a really popular one for a command ship, one of the strongest armor command ships in general. So not overly surprised to see that. Armageddon Navy Issue seems like a classic, but Raven Navy Issue, I think, is probably the most interesting of all of these. Yeah, I don't really understand that ban right now. Maybe it's just because I'm not smart enough. But Misty, do you have any insights?

03:14:02 Die Raven-Navy-Issue-Ban. Wir sahen es mit dem Torpedo-Raven-Navy-Issues. Das ist nicht der erste Mal, dass wir den Torpedo-Raven-Navy-Issue-Ban haben. Das ist nicht der erste Mal, dass wir den Ravy-Navy-Issue-Ban haben. Der Ravy-Navy-Navy-Issue? Ja, der Ravy-Navy-Issue. Wir sahen es ein paar Bans ago. Der Ravy-Navy-Issue-Ban hat. Ich kann mich nicht erwähnen.

03:14:28 Ich meine, neither kann ich. Ich denke, dass die wichtigste Teil dieser Bann ist, die drei Minuten spent on the Loki, und die Zeit, dass die Cenotaph ist, was ich glaube, wieder geht zu was, was in der vorherigen Bann ist, das ist, dass sie die Finale Bann kommen, und dann contemplate, ob sie eine Battleship-Setup wollen, weil die Armageddon-Navy-Issue oder so etwas hat dann auch gesagt, dass sie nicht ein Battleship-Setup bringen können, damit sie die Cenotaph open können.

03:14:54 Whereas we saw the reverse last time, which was they did want to bring battleships to the Duvindis, so they banned the Zentaf. Yeah, so it's a good point. The Zentaf is available. So far it's been ban or bring. We'll see if that holds up. Of course, there'll be no Ravy Navies, no Ravy Geddens. I'm not sure if that's still a thing. And of course, Loki, EOS, Dominic's Blackbird. The Blackbird's a pretty solid ban. Nobody likes ECM.

03:15:21 um so i think i hear that we are ready to go to the urbina so let's head over there now it's gonna be can i bring my drink versus it worked in testing i'm not sure that's going to be true uh versus tf with tian and wingnut

03:15:39 Hello and welcome back to the Arena. My name is Tien Zaharin and I'm joined by the one and only Wingnut's Cross. And again, as soon as the Senate half is not banned, we have another one with a comm based around a Scorpion Navy issue. That's really interesting. Yeah, the old tournament queen there, but we have on the other side, Triple Artillery Slepnirs. A version of Boomheadshot has returned, as far as I'm concerned, with authors backing up and various ships. This is going to be...

03:16:06 The potential to delete small ships in one volley. That's going to be very interesting to see. Because the red team really relies on those small ships to hopefully get their standard half to put out any significant damage. So we might actually see our first standard half lost in the arena here. It also kind of defeats standard half as well. Like, hey, I've got to put a dot on you and kill you. You can't put a dot if you can't catch me! Yeah, exactly. That's going to be very interesting to see.

Überraschungen und Taktiken im Alliance Tournament

03:16:33

03:16:33 Okay, slight news, I didn't expect to see that today, but here it is as the match goes on the way. We see it at least once every tournament, but I definitely was not expecting to see it in Vidas, but I'm very, very happy, especially from this team as well. And look at that volley on the Flycatcher, puts him straight into half-shew, they can maybe get another volley on him, but I think he might be saved, maybe, maybe?

03:16:54 Never mind. I just realized I don't think they've got Logi. Never mind. They're all going to die. I also just realized that. They're all going to die. They're all dead. This is artillery against no Logi. Every damage is free. Okay, well, this is a game. Well done, Bazra and the boys.

03:17:10 Wow, okay, that is a very interesting theory. It's going to work out. We see a lot of damage on the Osprey now. I'm not sure if the Cenotaph actually got a dot off on that, but another ship just dies away. Their Flag Hatch are now being deleted. Now they get into the higher end, so they will take a bit longer to kill stuff. It seems like they're losing the Osprey, but even if the Osprey dies now, it's still just Lodgy and no Lodgy. They're trying to trade a Caracol Navy for it, and hopefully they do get it. The Osprey is about to go down.

03:17:39 Er ist tanken für so lange als er kann, um seine Team Zeit zu kaufen. Er ist noch nicht. Er ist noch nicht. Er ist noch nicht. Er ist noch nicht. Er ist noch nicht. Er ist noch nicht. Er ist noch nicht.

03:17:49 Well done to Kostas, da. Just taking the longest amount of time he can before passing. He's still holding on. He's trying to get away and he's still alive. That's crazy. He's taking so much time for his team right now. That's absolutely ridiculous. And they actually trade the Caracal Nave before the Osprey. That's crazy work. Yep, yep, yep. So he finally does go down. But yeah, this team is starting to be picked apart already. Well done to... It worked in testing and well done to Kostas, da, buying some time.

03:18:18 Hopefully, this team can finish this job. Looks like they're shooting the Cenotaph now, so probably that Cenotaph will go down, and I think that's the very first Cenotaph dying in the Featers tournament. Oh, I hope I missed something by the way. One of the flycatchers did not get killed. He boundary. So that did not help this cop situation. I missed that. Yeah.

03:18:45 I thought it just got deleted by those Archies. Honestly, yeah. Can you tell the difference between an Artillery Volley and someone Boundary? It's basically the exact same result. Yeah. Looks like there's a lot of damage on the character Navy now. They have given up a bit on that Cenotaph, it seems, but it doesn't really matter because that Cenotaph, it's not that fast. It's not the fastest trip at the moment it's moving with 500 meters per second. It's not going to reach anything. He's going to an MJD beacon. He's not even chasing. He's going to an MJD. He's going to try and go for it. Maybe.

Riskante Spielzüge und E-War-Einsatz im Turnier

03:19:15

03:19:15 Das ist ein Risky-Player, aber ich respecte es. Es ist nur die Chance, es ist gut. Ja, genau. Wir sehen uns so oft, dass wir slow-comps chasing a karting-comp haben, und instead of trying MJD, sie nur slow-boat-chasing haben und einfach nicht catchen. At least wenn du MJD hast, du hast eine Chance. Ich wirklich like that play, ja. Er ist da, an der Beacon, und er scheint zu sein, und er ist bereit für das Jump. Wir werden sehen, ob er hat eine Success-Versetzung mit dem, und ob er kann, wenn er etwas zu tun hat.

03:19:43 Ich denke, er hat einen 2.5. Ich denke, er hat einen 2.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er hat einen 3.5. Er

03:20:12 Ja, er ist nicht super speedy und der Ferros-Navie-HQ ist jetzt zufrieden. Es wird die Blue-Team ein bisschen länger zu gründen durch die High-End mit den ARDs, aber trotzdem, sie werden vielleicht alle runtergefallen. Und sie haben auch eine gute Situation, die Baza war, von der Baza. Baza war tatsächlich zuerst auf der Center, und wir sahen es, und wir sahen es, und wir sahen es aus der Baza, so gut zu Baza. Das ist einfach so, wie das Baza war. Das ist einfach so, wie das Baza war. Man kann, ehrlich gesagt, win oder lose a match auf dem Spot. So, no, honestly, gut zu sehen.

03:20:42 Also, ich habe noch nicht gesehen, dass es viele Ewar-Jones hier in Use gibt es gegen den Senataf, und er ist einfach nur bei den 20 ECMs. Oh, no! Ich bin da, das ist die Worst-Feeling. Und die beste ist, dass in einem Battleship, man kann es perma-jammed werden. Man kann es nicht einmal locken in die Zeit, wenn die Jam-Cycle runs out. Ja. Das ist Paine, aber es ist jetzt in Armour, in Hell.

03:21:08 Der Basel ist ein paar damage, aber das scheint nur Jones zu sein, und vielleicht ein Null-Graising-Shots ist nicht gut. Es ist nicht gut, weil der Sleitner noch hat einen Akk-X-Hut-Booster, so wenn sie ihn ein bisschen lower bekommen, er wird wieder zurückgegangen. Sie sind nur noch nicht so, dass sie ihn wiederholt haben, aber es scheint nicht so, dass sie ihn wiederholt haben. Ich sehe das Ferof's Navy-Ish-Hut von Luzer für die Mitte MJD-Beacon, so er könnte auch einen MJD-Player hier sein.

03:21:38 Sorry, that name just had me chuckling a bit too much there. He's got all the ECM drones on him, so he can't do anything. Even if Kerry's damping him just to make his life extra painful, that man can't do anything. He can't do anything. That sucks, I hate ECM drones. Oh yeah. It does seem like he's lining up for an MJD now, potentially. Yeah, he's got to try. See how successful he is with that. At least he will escape the ECM drones for a second.

03:22:10 Ja, es gibt ein paar Drones auf Bazaar, aber ich glaube nicht, ich habe sogar einen Cyklon XLA-B gesehen. Ja. Interessant. Bazaar ist in der Armour, und er ist noch nicht reppen. Vielleicht ist er nicht noch eine Ancel Sheet-Booster, oder er ist einfach nur die Bait-Tank. Vielleicht ist es MJD von den Ferox-Navy. Es sieht aus, dass er noch ein Beacon ist. Und ja, Bazaar hat es nicht reppen.

03:22:38 If he's actually alive, maybe he's used it up and I just didn't notice. But yeah, he's about to go down. Yeah. They won't go down the line. He actually managed to MJD and he is still alive, so they cut that Ferrox Navy alive. I respect the attempt, I really do. I don't think they can win the match of this, but I respect the attempt to still make something happen. Ferrox Navy is still alive and super low health.

03:23:02 He might have burned his prop, but potentially got Breacher potted. Fair enough, fair enough. Yeah, that's the thing that happens. And there goes Loser. Yeah, finally the Peric's Navy is down. It's just the Cenotaph and the Scope Navy left. Well, we've got, let's see, we have exactly three minutes left of this match to sit back, relax, and watch them slowly shoot two of the tankiest things they can engage. So, how are you doing today?

03:23:30 Ja, ich bin ziemlich gut. Ich bin mit Peter's. Ich denke, wir hatten ein ganz guter Matches heute. Ich kann sagen, Sie sind definitiv besser als Can I Bring My Drake? Weil das ist Sufferville für sie, für sicher. Ja, es ist zu sein, dass ich in diese Position sehe. Ich sehe vier E-Wars alle auf der Cenotaph. Das ist all die vier E-Wars-Typen, alle auf der Cenotaph. Es ist einfach nur die Nudes und die Schrauben.

03:24:00 Completely doomed, I think. He's MJD again, so he's going to try that again. There is nothing in range. Ah, that's unfortunate.

03:24:17 Oh, well. Well, at least he's positioned next to his Scorpion Navy, so at least they can hold hands while they are slowly dying. So the pain of it, right? He just landed, he's aligning around again, and before he even turned towards the enemy, ECM drones have already landed on him. Oh, that's just insane. I really hate that.

03:24:38 After 2 Minuten, the question is, can they still break through that Senate half? Oh no, it has an answer. Just saw it left there a bit. Ah, they can. The author is providing consistent damage. They've got the jackdaw as well. And the occasional volley from this. They can kill it in time. Maybe. We'll see. Yeah, they've got a minute 30. That'll be fine. Don't worry about it. Maybe they can ask the squirt maybe to help out a bit, you know?

03:25:08 Ich glaube, das Skorpnavy ist nicht so wichtig. Skorpnavy ist einfach in der Life of Pain.

03:25:15 Ich denke, es war vielleicht ein Lost Matchup von der start. Sie haben wirklich keine Chance gemacht. Ich bin nicht sicher, was sie könnte sein. Ich bin nicht sicher, was sie in einem besseren Spot ist. Ihr müsst euch wissen, dass ein S.H.I.T. K.I.T. K.I.T. K.I.T. kann existiert an all-times, an any-time. Wenn du nicht bereit bist, kann das passieren. Du kannst einfach nur ausplayen, auspildet und auspildet. Ja, ich denke...

03:25:42 Two Flycatchers and the Raptor is not enough to really counter a Kaikon, so... Ah, I'm not too sure. Maybe if the Flycatcher didn't boundary. Yeah. 40 seconds ago, it does look like that Cenotaph is going to die, though. Yes, they're going to get one. Is that the first Cenotaph death in the AT? I think it is, yes. I think it's actually the very first Cenotaph dying. There it goes.

03:26:11 Loading in a nice fireball.

03:26:15 Oh, es funktioniert in Testung? Ja, es funktioniert in Testung. Ja, es funktioniert in Testung. Ja, es funktioniert in Testung. Ja, es funktioniert in Testung. Ja, es funktioniert in Sport Navy. Ja, es funktioniert in Sport Navy. Ja, es funktioniert in Sport Navy. Ja, es funktioniert in Sport Navy. Ja, es funktioniert in Sport Navy. Ja, es funktioniert in Sport Navy. Ja, es funktioniert in Sport Navy. Ja, es funktioniert in Sport Navy. Ja, es funktioniert in Sport Navy. Ja, es funktioniert in Sport Navy. Ja, es funktioniert in Sport Navy.

03:26:55 Oh, this is exciting. Okay, right. Oh, interesting.

Rückblick auf die erste Hälfte und Analyse der Strategien

03:27:55

03:27:55 Oh, we are back. Welcome back to the desk. I was just sitting waiting to be told when we were coming back and then suddenly saw my face appear on the street. Hello, everyone. Welcome back. Can I bring my Drake? Didn't bring Drake's and unfortunately it did not work for them. It worked in testing. It did work this time and they managed to take the W. I mean, to be honest, in that one we saw them rush in.

03:28:16 We saw the raptor, raptor as hard as he could. They caught that osprey and they were able to basically kill him pretty quickly. And it was one of those things where he could start to snowball a little bit before it worked in testing. But after that, the experienced team, they managed to split up, fly around the arena and just kind of keep away while deleting things from range. The only other person to die is somehow the basilisk managed to get himself caught by a xenotaph and he got dotted.

03:28:42 We can only assume he accidentally accepted a contract where he gave away all of his capacitor, and that's why he got caught. But a solid victory for it worked in testing Mystical Mike. Could Can I Bring My Drake have done anything different? Absolutely. I was making sure I didn't hear the Discord sound. Absolutely, yeah. They could have not brought the Cenotaph, I think, would have been an excellent choice. This proves, guys, that when the Cenotaph is open, you don't have to bring it.

03:29:09 Es ist sehr schnell, aber es ist sehr tanky. Ich denke, dass die Hauptprobleme, die die Team überlegen, ist die Inabilität zu catchen. Wie du gesagt hast, sie hat die Reptäne zu verabschieden, um einen Osprey zu verabschieden. Die Kalko-Navies, an bestimmten Punkten, wurden tackled, aber die ECM-Drones von der Test-Team kamen, dass das alles, was sie verabschiedet hat, sie hat sie verabschieden. So, ja, es war einfach nur...

03:29:37 Und Nova, was du denkst über die Navy Scorpion? Es ist ein paar Punkte, 42 Punkte, ganz slow. Ist es wert? Ich denke, es kann sein in bestimmten Comps. Ich bin nicht sicher, ob es wert ist, wenn es in einer Rache über die Ravie-Navy geht, wie wir das vorhin. Aber...

03:30:02 I think it can be reasonable in certain setups, but the thing that I think was a little bit questionable about it to me was the lack of Logi that they were also bringing. It's a lot of points to choose to spend on something like a Scorp Navy when you're also conceding that if it does go long, you are going to be at some disadvantage, especially if the opposing team manages to keep their Logi up. In this case, they were able to kill Logi from the opposing team, but still, when you get into that situation where you're unable to actually catch anything,

03:30:31 Sie sind kiting, und realistisch, es ist nur die Drones, die Sie nutzen können, um die DPS zu tun. Es war auch cool, dass die Drones, die sie von der Kiting-Comp da waren, eine Collection von Hornet EC-300s und auch Light Shield Maintenance bots, also, dass sie in einen Fall waren, mit einer kleinen Anzahl von Chipped-Damage von random Drones von der Opposition-Team.

03:30:56 And then otherwise they were using it to try to break tackles if they would land while they were clearing out the mid to low end. So I thought that was really intelligent overall. Awesome. Thank you. Now we have played through the first half of all the matches today. Don't worry, there's plenty more explosions coming a little bit later. We are going to go on a short break for about 20 minutes and then we'll be back with more explosions in a little while. See you then.

03:32:48 ZEKZELENZ

03:42:37 So if I shoot you in the face, I'm sure you'll understand. And watch the explosion. I'm the destination. Hey girl, come fly with us. That's an invitation. Don't be afraid of a little death and exploitation. Kill him. It's just a means of communication.

Ausblick auf die zweite Hälfte des Turniers

03:49:33

03:49:33 Wir haben mehr Matches. Wir haben mehr Matches. Wir haben mehr Matches zu machen. Wir haben mehr Matches zu machen. Wir haben mehr Matches zu machen. Wir haben mehr Matches zu machen. Wir haben mehr Matches zu machen. Und dann ist es nur die Feeders. Es gibt noch mehr Matches zu machen. Wenn du möchtest möchtest, dann bist du in den richtigen Platz. Wir haben sie für dich in fünf oder so Minuten. Ich bin mit zwei neuen Faces auf dem Stream mit mir. Ich habe Ali Aras und Moderator.

03:50:02 Ali, wie sind Sie heute? Ich bin fantastisch, Overlord, wie sind Sie? Danke für die Frage. Es gibt immer mich. Es ist immer mich zu fragen, mich zu fragen, wie sie sind. Misty hat nicht gesagt, Wingnut hat nicht gesagt, Nova hat nicht gesagt, aber das ist warum wir haben Sie. Du hast mich. Danke, danke für mich. Danke für mich. Ich bin großartig. Moderator, wie sind Sie? Ich bin großartig. Ali, wie ist es? Wie sind wir heute? Wir hatten eine gute halte Spaceships. Ich bin bereit für die zweite Halte, die ich sicher werde...

03:50:31 Just as exciting as the first.

03:50:34 I'm sure there will be. Is there any highlights so far? We've seen a bunch of matches. We saw Barbaroga, we saw the Xenotaph being fielded a couple of times. Ali, what's been the highlights so far watching the matches? So I did really like that we got to see the Xenotaph and I like that we got to see both maybe why it has been... It didn't look that good, but everyone who's banned it out banned it out because they wanted to bring something that couldn't beat it. The thing that beat it was...

03:51:03 Kiting, running away, it's slow, it can't catch you. I'm very happy that we did see it on Grid. I expect that we will see it at the top of the ban order for most of the rest of the tournament. I expect as well. Moderator, Robert, are you any highlights so far? I mean, obviously, I just want to say thank you for joining us from The Void. I know it's coming from a long way, so straight from The Void, straight to our stream.

03:51:28 Yeah, I'm in a C6 black hole right now presently. I've got the space shirt on. But yes, coming to you live from the dark blackness out of space, I'm excited really for this next match between Init and Nerve. Initiative being kind of tournament perennials and Nerve being a conglomeration of the alliance, you know, champions in fraternity, that core from 1819 combined with...

03:51:53 Some of the snuffed out members that made a Genshin Impact Alliance have merged into this team. I think NERV could go pretty deep. Okay, interesting. Well, it's one to watch out. So keep an eye out for NERV. We'll see if they can pull one over on the Initiative. We have that match coming up in about five minutes. So let's take a moment to look at the bans and see what these teams are doing. So NERV or NERV banning out the Sleipnir. Initiative responded with the Zarmazd and the Armageddon Navy issue.

03:52:21 Nerv turns around and says, no Golems, no Sentinels, and finally Initiative saying, no EOSs. Ali, what do you make of these bans here? Look pretty standard. I do notice the Cenotaph, again, not banned. Yeah, that was one of the things that jumped out at me right away. In terms of, we saw avoiding the Cenotaph by just kiting it out, and plenty of kite setups are available here. You have the Slepnir, best shield kite Logi if you want to fly a traditional shield kite setup.

03:52:48 We could see another Typhoon Kite, like the one that Deepwater brought earlier today. None of the ships for that are banned out. Zarmazd has been a strong logistics. Golem is a little bit interesting. I'm wondering about that. We saw Golems earlier in that Tinker setup. They didn't look that good. Maybe someone's seen something with a little bit stronger execution that's really been scary. Yeah, I suspect this is maybe a...

03:53:18 Looking at those bands, it says to me, at least, that they're really afraid of something that can reach them, even if they're kiting. Like a Golem, famously, of course, can fit those long-range cruise missiles. The Sentinel can force you in if you're kiting, and the Sleipnir is just great at volleying small ships if it's a little bit transversal matching. So, Moderator, what type of comp do you think they might be wanting to bring here if they're trying to get rid of long-range stuff? Really, this says, to me, they want to get rid of the Golem for the Tinker setup, and Sentinel is...

03:53:46 an archetypical ship in a lot of control compositions that they don't want to see. So they don't want to get potentially rushed by a Slepnia or kited by it. I think these are just generically very good, comfortable bands, and NERV is basically not really showing their hand too, too much with this. From in it, I see basically they don't want to deal with a lot of the drone kind of control setups with the EOS there. I'm going to get a Navy issue.

03:54:15 kind of the archetypal ship in this either two or three battleship core. And Zarm is typically the strongest raw HP outputting armor ship. So not wanting to maybe run into control either from the Zarm or Kingslayer from the Armandgevin Navy. Yeah, so I'm watching the team start to land on grid now. And I feel like I just have like a button I push and it just makes me say.

03:54:41 This one should be interesting, because every time I see a Team of Warpin, I go, oh, this one will be interesting. And it usually is, to be fair. The matches have been quite good quality so far. There's been a couple of like crazy rush comps. There's been Tinker. There's been armor control versus armor control drones. We're having a real variety of different comps and different archetypes being fielded so far in day one here of Alliance for the Feeders. But this one is a classic archetype from around the Alliance Open, but it has been modified.

03:55:08 für Allianz Premium 2021. So, I think without further ado, let's head over to the arena and give the casters a little bit of extra time to talk about this one. So, let's head in for NERV vs. Initiative. And our casters, GM Wren and Kevin Grumman.

Analyse des Matches NERV gegen Initiative

03:55:25

03:55:25 And welcome down to the internet today. We're looking at NERV landing right nearby. He here in a cenotaph of HAM in the control setup. What are we looking at on the other side, Rem? We are looking at pretty much the same. There is more what looks to be missile boats, and I have not checked yet if they are HAM as well. Have you? It looks like we will be running HAM on both ends of this spectrum.

03:55:55 um it's not a very close mirror but it's a a mirror of style here uh looking a little bit heavier on the more bottom and for the red side of nerve here for double loki instead that'll let them use some kiting at least to try to hold range especially on that cenotaph try to keep it away from the heavy elements in the back what do you think on the other side

03:56:22 The other site may have trouble applying. I see a Stealth Bomber there. Torpedoes are notoriously not good at hitting moving targets, so having less webs means less applied damage there. Absolutely, and Nerf landing at a little bit of range might lend them more towards that getting away. They try to space out to decrease the effectiveness of the enemy's Cenotaph. This is going to be very dependent on whose Cenotaph gets more damage over time off.

03:56:51 mehr oft und kann das Spiral in mehr und mehr DPS, als beide Seiten gehen direkt in den anderen. Wir können sehen die Manticore ein paar Hits nehmen, als die Hauk direkt in die Fray und landsen Tackle auf, was zu sein, eine der Lokis von Darkdaz, und immediately low shields, während, auf der farse Seite, die Manticore ist almost dying, und wirds shields zurückgebracht, als die Scythe ist sofort entfernt.

03:57:21 Exactly. Das Logik ist auf die Grid sehr early. Das Manticore wird wahrscheinlich folgen. Die Loki ist tanking remarkably well, mit den Kierens reppingen. Das Damage Over Time von Gemini 3, die Initiative ist nicht in all das viel, nicht in die Dots, das es braucht. Aber es sieht man, auf der anderen Seite, da sind viele Dots und DPS kommen, als sie in Anxiety.

03:57:49 We are seeing Ancient Black Sea taking damage. We're seeing Subject and the other Nighthawk taking damage. We're seeing the Jagdaw at Range taking damage. I'm not sure what that is being chased by, but it looks to be the pair of Jagdaws burning to that end.

03:58:03 Yep, the jackdaws dueling each other out from the looks of it, as both Nighthawks of the Initiative bleeding down very quickly under the DPS pressure of both these heavy assault missiles and the damage over Tuck in ticking away, bleeding away at the shields that they have remaining. Similarly, now for Nerve, their core, their Drake Navy, Nighthawk, and Loki are...

03:58:28 Pressured in shields, half shields to low shields, as Ancient Lexi is losing all their shields right now and might not live much longer. Oh, and gone. Even though it looks like Agur Remilion, you know, has not done as great of a job as Gemini gets spreading out those dots, it might be too little too late here, as there's still both of the Battlecruiser DPS non-Semita are still up and shooting away.

03:58:57 Oh, they have shields left. It looks like it's starting to definitely fade even nerve here in this trade. Yeah, maybe they can claw it back as Snow Kidfox in the Drake Navy is going down at the same time as the Inid Loki, losing them even more control and maybe even less applied damage. Currently, we can see their focus shifting to the Caracal of Thalleon.

03:59:23 Das ist nicht so viel Gps left für Nerve. Es ist nicht so weit, wenn sie das zurückkriegen sind.

NERV dominiert und gewinnt gegen Initiative

03:59:51

03:59:51 Yep, up and unthreatened, far to the side. They are fine at the moment, as we see the last bits of init being mopped up. Maybe the desk was right, and we will see Nerve go far in this AT. Absolutely. It looks like, especially getting that early logi off, I think really swaying the balance of this match towards Nerve.

04:00:16 Nerv, als sie die Schilden auf den Schilden mit den Kieren auf, wo die Initiative, ohne die Scythe, einfach nicht zu halten. Es hat nicht die Schilden zurückgebracht. Mit dem gesagt, Nerv hat die Schilden aus dem Feld genommen und Nerv nimmt den Winn in diesem Feeder Bracket.

04:00:40 K-Sig, du bist ein von zwei Leuten, die nicht listen und nicht checken, und finden ihre eigene Weg zu finden. Die ganze Route, die ganze Route, war literally bookmarked, um zu Losek zu Losek. Ich bookmarked es 10 Minuten in advance!

04:01:12 Ich weiß, ich weiß, ich weiß, ich weiß

04:01:42 NERV, der Tournament pedigree, da, als sie Dismantle Initiative in einem sehr kurzen Spiel. Es war nur über 3.5 Minuten, 6.22 Uhr, wenn es Ende ist. So Initiative, wenn sie nicht ein Bunches Sinos und 2 Full Fleets auf Standby mit Papa Shines bereit sind, dass sie vielleicht nicht so kompetent als ein Tournament-Winning Team sind. Und zu sagen, das ist nicht so großartig. Ali Aris, was ihr machte das? Ich war zu fragen,

04:02:12 I wrote down in my notes to talk about the choice of bringing a Scythe for 19 points versus two Kyrians for 20 points. Pretty close, obviously you use two people instead of one. But then you told me that it doesn't count because it died so early. So what do you think about that choice? So the thing with the Scythe versus the Kyrians is the Scythe is not a very survivable ship. I was honestly, you know, sometimes these rush setups, there's a wide variety of logistics options for those.

04:02:41 Sometimes people take Tech 1 Cruiser Lodgy. For Tech 1 Cruiser Lodgy, the Osprey is usually favored over the Scythe. It's just a better ship in general. The Scythe has more speed, but you don't really need speed if your plan is to just all huddle up in a giant ball at zero. You can take two Tech 2 Frigate Lodgy, the double Kieran option, or you can take two Tech 1 Frigate Lodgy.

04:03:05 Das heißt, du hast zwei Logistik-Drones, die Mitglieder der Mitglieder der Allianz-Tournament. In diesem Fall, die Scythe war eher wie die Logistik-Drones. Es hat Tech-One Resist, es hat Bad Capacitor, es kann auswählen, aber nicht bei der Start-Auf-Match, wenn jeder in eine Rutsch-Comp hat und fast-Stuff hat. So, die Scythe war dead, der moment es loaded Grid. Es hat nicht sehr lange genug. Was mir surprised ist, dass...

04:03:34 Init didn't try to trade it back on the Kirans. Once you lose your Logi, it's great if you just kill the other team's Logi and now you're at parity again. Instead, what we saw is they traded for the Loki. Loki was good. But then they weren't able to even, it didn't look like they were even looking for the Kirans. And at that point, they were taking dots from the, Init was taking dots from the Cenotaph. They were bleeding hit points all over the place. Meanwhile, the Kirans were just happily heeding their reps, doing their very best, survived the whole match. And...

04:04:03 In a damage race, the team that can take more damage has a major advantage. Okay, awesome. Now, Moderate, I want to come to you for something else. So I've noticed it in Twitch chat a couple of times. People saying, and I quote, WTF is a Zenitaph. So it's a new ship, pretty new. Why don't you explain what a Zenitaph is and how it can be important in these matches?

04:04:26 So the Scenes Half is a Depthless ship that was introduced between Alliance Tournament 20 and 2021. So this will be the first time we've ever actually seen it in competitive tournament play. And what it does is it has this thing called a Breacher Pod, which puts a dot on you, which does effectively raw damage. And the effect of that is that it does significant, significant damage to things like a Nighthawk, right, that have very, very high resist where other ships cannot.

04:04:56 The downside of it is that it has about a 12km range. And in this match, we saw Fifi McAfee, a 5-point ship, the cheapest ship that Nerve had in their entire comp, isolated Gemini 3's Cenotaph away from literally everything else. So we saw that the Cenot of Remelin, former AT Captain when Fraternity won two years ago, put dots on everything he wanted to, whereas in it didn't get to put dots on anything they wanted to and had to put dots on a Skybreaker, of all things.

04:05:26 So, despite Nerve coming in with a much, much lower attack bar, right, theirs was full the entire time and initiatives just never was. Nerve really surgical execution and demonstrating very early on what the Xenotaph can do when executed correctly. Awesome, thank you. That's been our hourly explanation of the Xenotaph. We'll be back in approximately another hour to re-explain this. Please pay attention out there in Twitch land.

04:05:53 And I have noticed, like a lot of people are asking me, is it pronounced Xenotaph? Is it Xenotaph? And whenever they ask me, I always say the same thing. How dare you talk to me? Now, we have about 10 minutes before our next match. So is there really anything else that Initiative could have done in that match, Ali? Because, I mean, they had one Loki versus two, and they took an extra Nighthawk instead. Could they have played it a little bit differently? Like you mentioned about the trading for the Kirans and the Scythe, but what else could they have done?

Strategie und Arena-Erklärung

04:06:19

04:06:19 In any kind of mirror match, and this is a conceptual mirror match where we have both teams have the same type of strategy, you have to look for your little edges in the strategy. And so the edge that init had coming in is they did have more damage. So if they were able to somehow, you know, if they were able to use their Cenotaph as well as Nerve was able to use theirs if it hadn't gotten controlled in that way, it, that...

04:06:46 Wenn sie das Damage Bar haben können, um das Damage Bar zu haben, um mehr Tränen zu bekommen, dann wäre es gut. Das kommt zurück zu den Lodgi-Train. Ja, Tränen zu Kierens ist schwer. Kierens sind schwer zu hit. Ihr Schiff sind heavy Assault Missiles. Aber man würde hope, dass in deinem Comp, du hast die Möglichkeit, dass ihr heavy Assault Missiles zu geben. Es ist schwierig.

04:07:14 But especially at the start of the match, you should have all of your target painters available, you should have all of your webs available, you should be able to just focus and go, okay, we're going to snap this, we're going to snap that, especially for something that has to be in close range. It's not like the Kirans can go hide out where you have to shoot javelin at them or something like that.

04:07:33 Trying to use that extra attack bar, trying to use whatever little advantage they had, that's probably going to be the way to do it. They're not going to be able to use a range advantage because the double Loki is just going to keep them webbed off. Awesome. And I've been told we have a couple of little explainer videos to cover things like the arena and a little bit of information about the tournament UI. So let's go over the arena first because if you're first time watching Alliance Tournament...

04:07:55 First of all, welcome. Happy to have you here. How are you? Fantastic. The arena itself is 125 kilometer radius, so 250 kilometers across. I'm expecting a video to begin playing.

04:08:06 Imminently, hier we go. So the teams get teleported into the system and they're teleported to beacons, which are out of dscan range from each other, so they can't tell what the other team has brought. Then they have to warp between 0 and 50. You'll note 100 is higher than 50, so don't do that. If you warp out of 50, you get teleported to 0. Inside the arena, there are a bunch of MJD beacons, micro jump beacons, which you can activate and ping yourself around or out of the arena if you so choose.

04:08:31 um while you're in that arena if you cross the boundary 125 kilometers you are instantly exploded ccp zealous is has no mercy for uh those who violate his boundary he's right there ready to blow up at a moment's notice so that is the arena that the teams are fighting in we sometimes see some exciting matches where teams are trying to kite away and being chased down and trying to sort of pincer maneuver them in to try and stop them getting out at the edge of the arena

04:08:55 Moderator, you've flown in a bunch of matches. What's it like compared to, say, kiting and doing small gang nano stuff on TQ? Well, the difference between small gang kiting stuff is that you have the entire grid. You can go wherever you want. You can warp in and out if you're getting shot at, much the same as you would in fleet combat. However, we have this giant 125 kilometer fear of death, which instantly kills you if you go outside of that. So you're very much constrained on where you cannon.

04:09:23 und das ist ein Kite-Kite-Kite-Kite-Kite-Kite-Kite-Kite-Kite-Kite-Kite-Kite-Kite-Kite.

04:09:49 By activating one of the beacons, you can time it so you're approaching the edge, jump, and you can get a lot further than you might expect. I think the record, if I am not mistaken, is still held by Gunswarm Federations Azure in Oregon with 232.5 kilometers. I believe that's still the record. I'm sure someone will correct me if that is not the case, but that is a phenomenal record that shall stand.

04:10:14 der Test-Of-Time. Er war Kassper24 für eine sehr lange Zeit. Aber das war einfach nur um die ganze Zeit, die er hatte, um Boundary-Violationen zu haben. So, wenn man so, wenn man so etwas auf die Wallen kann, dann wird es sich nicht so gut. So, wir haben über sechs Minuten zum nächsten Mal. So, wir sehen uns die Bands und sehen, was diese Teams werden. So, wir haben Critical Mass vs. Evasive Maneuvering. So, es sieht aus, in fact, Moderator, warum Sie uns durch die Bands hier gehen?

04:10:43 So Critical Mass is electing to immediately go with the Carys and the Dominix Nighthawk. So Carys has been, you know, a ship that has been part of the tournament meta and archetype for the last 15 years, and that's because of the incredibly effective dampening ability it has and the long-range scram, if you were to opt for that. Meanwhile, Critical Mass, or Evasive Maneuvering rather, has banned out not just a couple, but...

04:11:12 Well, really three ships that are effective in kind of control and then also rush. So the Loki can be used either in a heavy missile kite or in a ham rush along with the scene attack as we saw in the previous match. And the arbitrator is a relatively inexpensive way to get tracking or guidance disruption. And this is me if I'm invasive maneuvering saying that.

04:11:36 I'm not really showing my hand about anything. These are all very standard picks. Critical Mass. Dominix tells me that they might know something. It's been good. Earlier today, we saw Barcode, a very good team, run that. It was very good in the grand finals of last year's Alliance Tournament. Not much has been changed, really, in terms of balance to really make it any worse. So it makes sense to me to get rid of it.

04:12:00 And occasionally you find an absolute Gigachad who fits Blasters to their Dominics or Domi Navy as well, because big number, big number on DPS. It's one of those things, sometimes there are some ships that have big numbers when you do them in Pyfa, and you think, hey, that might be good in the Alliance Tournament. And in fact, it tends not to be. The Blaster Domi Navy would be great, but it just isn't that good. The other famous ones, of course, the Arty Milstrom.

04:12:29 There's a huge alpha strike, looks great on paper, but you can kite an arty Maelstrom with a pause. It's just not going to happen. And then we saw the first attempt of a Barbaroga, 50 points, but a long spool. Ali, do you think we might see more Barbarogas this tournament? I think it's going to be tough. The spool is very long. The points are very expensive. The Pyfa number is big, but the biggest number happens when you fit the Bastion module on it. And unfortunately...

04:12:58 In the tournament, you are not allowed to fit the Bastion module, because that would just be no fun to watch. So, you know, I think when we saw it so close to Le Shack, many people were like, oh, wow, that's amazing. It's such a powerful ship. But actually, it might be kind of just a Python number situation. Yeah, I remember, I think it was Alliance Tournament 13 was the last time we allowed the Bastion module to be fit and used in tournament.

04:13:24 und es war wohl wohl wohl wohl wohl wohl wohl wohl wohl wohl wohl wohl wohl

04:13:53 So in theory, there's a weird MJD Varger kiting comp that exists out there where you just keep pinging around the arena. No one has been brave enough to do it, as far as I'm aware. So clearly teams are sleeping on the Varger MJD kiting comp. Moderator, why is that?

04:14:11 Because the Barbaroga is a ship that should never be brought to Alliance Tournament 21, the team that did it so far was Turgolabian Roleplaying. Actually, something that people are a little bit wondering about in chat is, why is there so much Russian spam? Well, that's because Evasive Maneuvering is a primarily Russian-speaking team. They're the practice partner of Truth Honor Light for a very good reason. Captained by Fafiwafi, they're...

04:14:39 Perpetually one of the teams that's in the running for the podium. And the Russian speaking community is here to support them. They're an excellent team. And as people are pointing out in chat, before I even saw what was on grid, just from the names that came up, I bet the house on evasive maneuvering because they're that good and have been for forever. You heard it here first, ladies and gentlemen, moderator endorsing.

04:15:02 Evasive Maneuvering, and it looks like you agree, 2.8 million channel points on Evasive Maneuvering to just 500,000 on critical mass. Evasive Maneuvering have the opportunity to do the funniest thing in the next match, should they choose. These are feeders, you know, they could live up to the name. And stranger things have happened. I'm sure we all remember Alliance Tournament 16.

04:15:27 Wenn Hydra Reloaded, eine der besten Teams in der Business, lost ihre erste Match in Weekend 1 und hatte eine now-famuse lower-bracket-Runde durch die ganze Tournament. Ich weiß nicht, wie viele Matches es war. Ich denke, es war eine der höchsten Nummer der Matches in einer Tournament. Ich denke, vielleicht Odin's Call, ein Jahr oder zwei ago, hat sie mehr gemacht. Es war eine sehr, sehr lange Runde für sie. Aber ich meine, das ist wie man die guten Teams von den Amazing-Teams.

04:15:55 You can get knocked down from a bit of a cheese comp and then turn around and then continue to just take it seriously and win. So it looks like we have a bit of an issue with one of the teams being moved in. So it might be a couple of minutes delay on this next match. So we could just like keep talking. So what do you guys want to talk about? Oli, what do you know about their opponent's critical mass? I looked at the roster and truth be told, I didn't know anyone on it.

04:16:23 Is this a good luck tier moment, or who are they? Honestly, it's sort of the same boat as you, and this has the potential to be very exciting, because we don't know who they are. We have all these stories of Evasive Maneuvering being a great team, and Evasive Maneuvering certainly has all this tournament experience. Critical Mass, they could be a team that has been just rigorously studying the Alliance Tournament and flying nano.

04:16:51 Every single weekend on TQ until they are just like 10 players working as a single synergistic unit that is going to just completely blow evasive maneuvering out of the water. And that'd be an amazing story. And as CCP Overload said, that'd be the funniest possible thing for your channel points. And since you're on the deck, we'd get to see your live reaction. It'd be amazing. But, you know, who knows how this will go exactly.

04:17:19 The one thing with the feeders, of course, this is qualifiers for the main event. So for the teams that we keep seeing winning here, we will see them again in October. But a single loss does not mean you are out of this format. So we will be seeing many of these same teams, even the ones that have lost today back tomorrow or a later day where they will play for more chances and skins.

Bedeutung von Skins und Vorbereitung für das Turnier

04:17:48

04:17:48 Yes, and skins, most importantly. And everyone knows skins factually make you better. If you're flying in this tournament, on Thunderdome no less, where everything is free, and you're not flying with a skin, then to be honest, you're not really trying. The skin game is just as important as pointed out in Twitch. Red makes it go faster, useful in a tournament format. Now, I'm looking at our match timer. It is counting down.

04:18:14 implying that the match is ready to start in about a minute but I'm a little bit suspicious of this so I'm not quite ready to throw it to the arena yet also because there's nobody there so that probably wouldn't help but I'm waiting to find out from our referees our referee team are working hard there's a really and so many of them doing

04:18:32 Awesome job. We have a bunch of our GMs. We have GM Balder, Kronos, Peanut, and Rex, and Vision. We have Sothrusil who's helping out with refereeing from the Anger Games. Next one is confirmed. CCB Zealous, of course, is Shepard in the Mound, and our head ref is Amy Muffmuff. So they are working through whatever issues the tool is showing. It takes a lot to put these things together, so can we have a nice...

04:18:58 07 to the refs in chat. Anyone who's had to interact with them over the period. If you've ever flown in the tournaments, you know how professional and polite they are. So hopefully we'll see a team appear soon. I'm seeing people appearing in locals. We might be ready to go in a couple of minutes. Sothe actually is head ref this year. There you go. I thought it was in MuffMuff, but I don't really read anything anyway. Moderator.

04:19:25 What are your predictions for the main tournament? Do you think we're going to see a crazy meta this year? Do you think it's going to be kind of staples and talk? Because think about it. Normally it's two weekends, so teams have time to react. This time it's over three days. There's no two weekends. There's no time to react.

04:19:43 So one of the things that I think is underrated, and we will see definitely in the last couple days of the tournament when we get to maybe top 16, top 8, is that the main major balance pass that's happened between last year and this year was some of the reverting of the surgical strike patch. So essentially what that means is that ships now have much greater resist. And what that does, it will favor ship compositions that have more control.

04:20:11 Das haben vielleicht mehr Sustained, aber weniger DPS output und können Sie durch eine Kombination von Neutung, ECM und einfach nur, wirklich, breaking Ihr Tank slowly über die Zeit und gründen Sie aus, stattdessen Sie in der Long-Run, oder Sie ausdessen Sie in der Long-Run, oder Sie ausdessen Sie ausdessen. So, ich erwarte noch mehr Matches zu gehen, wirklich, die voll-Clocken, stattdessen Sie vielleicht eine Rush, die in den ersten zwei bis drei Minuten, wirklich.

04:20:39 Yeah, the fastest matches we've seen so far have been about three and a half to four. We've only seen that happen twice. So I think you might be right there. I'm being told by the referees that the teams are now in local. I see my UI has updated to imply that. And we're just waiting for them to be warping into the arena. So we'll be able to go back over to the arena pretty soon. I'm going to wait until I see them before I throw it over to avoid any embarrassing moments.

04:21:03 But they are landing now. So we're going to be going to this match only a few minutes late. Our first delay of the day. It doesn't happen often. And it turns out it's not even our fault. One of the teams put a pilot in fleet wasn't in the roster. You can't do that. That's illegal. So, all right, let's hand over to the arena for this match with GM Wren and Kevin Grumman.

Erstes Match: Evasive Maneuvering gegen Critical Mass

04:21:28

04:21:28 Welcome back to the Arena, where we have Evasive Maneuvering against, what was it again? Critical Mass. We are seeing from Evasive Maneuvering, who are the blue team on Grid, we see a triple T3D with Double Hack 8 Confessor, backed by a Czar Mast, and their main comp is Astarte and Double Absolution, it looks like.

04:21:54 Absolutely. And on Critical Mass's side, it looks like we've got three crews maybe even sitting all the way at range with the Huguen to back them up. So we're looking at a medium gun span versus a Cruise range kite. So it looks like right off the bat Critical Mass is going to be pulling range, trying to make best use of their long, long range with the back line at least as the Ravens actually push forward into this fleet.

04:22:22 Who knows what the Ravens have in store, as we see Sam Punisher absolutely blast towards the Red Team here in his Absolution, beginning to bleed into armor, but let's see, I imagine the Zarmost can keep him up easily. The small stuff is turning sideways to stay out of range of the medium gun spam, I imagine. Not entirely successful, as the first Bifrost is immediately removed from Grid.

04:22:48 Indeed. And I misspoke. Just double check the weapons. These Raven Navies are rapid heavy fit. So they're going to do an excellent job of cutting through the bottom end, especially of this comp. It's more of a Kingslayer style composition. But it looks like they're not able to currently put through that absolution of Sand Punisher as they start to lose their Hugin, which is going to let...

04:23:11 Medium guns get into close range ammunition and just come tons of DPS into whatever they want here on Critical Mass's side. Yeah, and currently we can see the Ravens are still target painting and I'm seeing even web effects still on the Absolution of Sand Punisher right in the middle of the arena next to the Ravens, but he is taking next to no damage as is the entire evasive maneuvering team. They are evading any damage for now.

04:23:39 Indeed, those Rapid Heavys are on clip currently. No DPS coming out from them, unable to clip through the Absolution. That might have been a too early commitment onto a ship that was too far away that they couldn't push through. And it looks like they're paying the price now as they keep losing a low end, going on from the Huguen into the Stork. Without that Huguen, that's a lot of the strong paints of this composition that are going to be gone and is going to be harder for them to push through things.

04:24:07 But it looks like, as those Rapid Heavies come off of the reload, that the Headgate will be on the chopping block next. Yeah, and can the Zarmaz switch quickly enough and keep him up, or will he just get cycled through and follow that Stork into a big explosion? There he goes, following it up.

04:24:26 Absolutely. The Storks, without those Storks providing links to this composition, it's going to fall apart all the faster. These ships are having so much difficulty actually getting much done here. I'm quite surprised by that. Given it's a shield Kingslayer, it should have heaps of DPS and be struggling maybe a little bit more in the application end of things. And without that Hugin, though...

04:24:53 Those issues seem to be getting exasperated quite a bit. Quite a bit. I misspoke, by the way, because it was not the Stork that fell, as it does now. It was the Kirin that fell, and followed quickly by its sister, or brother, Kirin. So the critical mass team has lost their logi completely now. There are paints going off onto the Confessor of Fafi Wafi, but I think he is just out of range for the Rapid Havis to reach that.

04:25:21 That seems like far away. And with no low end to support them, and the Raven Navy is already being demonstrated that they cannot actually push through the top end of its composition by evasive maneuvers when they committed to that absolution earlier, that it's going to be even more difficult for them to pull anything back here, or evasive maneuver.

04:25:46 get in close, they're starting to close the range, get the close range of damage, and get these battle ships down. Yeah, they're trying to grind through the Executor Navy issue of Avvel Afshai now, while the medium gun spam is trying to chase down the Skybreaker, it looks like successfully so, as that turns into fireworks.

04:26:10 Absolutely. I think that very early on in that match, when they didn't manage, they spent a clip going into an absolution that they didn't kill, and then they didn't get anything with the rest of the clip, really has snowballed against them.

04:26:26 These medium guns are able to apply to the midrange of critical mass. They were able to get rid of the Hugin, get rid of the Kirins, and then take the rest of this composition apart. Without those reps, they can't hold this grid for long. Nope, and they are threatening Aval Aishai in the Agzac Navy still, but the Tsar mast seems to be spooling up and spooling up and pulling him back from the brink of death, and it looks quite healthy now.

04:26:55 Wir sehen die Absolution, beide Absolutions zu 0 auf die Ravens, als sie die ersten durch ihre Shield nehmen.

04:27:14 Pressure, at least the capacitor of these laser battlecruisers, could be trying to turn off those guns, try to shut off some of the DPS coming in, but we're just not seeing anything out of these, even navies. They might as well be jammed at this point, or Guidance Disrupted, because there's not much going on as they try to take some shots at Fafi Wafi, who is clearly too fast for them to hit, with the Zarmast at the ready to save him if any damage goes this way.

04:27:44 Absolutely. These Raven navies just unable to push through anything, especially without having those support ships to tie down targets, to keep them in range, to keep them from wasting those clips into these ships that will just pull away and live. There's not much else that can be done here for Critical Mass. Critical Mass in a last attempt is trying to target the Tsarmas to...

04:28:10 Took some hits, but I think it's pulled range now because it has stopped taking damage completely as we see Arst of Critical Mass go critical and explode. Yep, and this is just to clean up at this point. Without the, funnily enough, Critical Mass of DPS required to push through anything in this comp, they aren't able to push through and we'll end up losing the match here as time goes on.

04:28:39 We have about three minutes on the clock, so you have to imagine that Harry Gordeev will explode by gunfire from the enemy team as he goes through shields, now through armor, and will rapidly be turned into fireworks. There he goes. Well, I've spoken too soon. There he is. Finally, I think, and there it is.

04:30:04 Ich habe ein Ladar, ein Galente und ein Ermar, und ich habe ein extra Slot.

Analyse des ersten Matches und Ausblick auf das nächste Spiel

04:30:20

04:30:20 Invasive maneuvering, maneuvering evasively with a nice solid W there. That was well-flown, well-executed, and pretty much what we expect from an experienced team like that. Now, Ali, that was an interesting matchup for the Kingslayer team there, going into a Zarmazd. Tell me a little about that. So the Kingslayer team, we saw one of these earlier today. They're featuring Rapid Heavy Missile Launchers, which means that you have a limited number of missiles.

04:30:48 You shoot through your clip of missiles, and then at the end of that you have to take a pause and reload. And what that means is what you really want to do is you want to pick one target, and you just go all in on that target. Unload massive DPS, overwhelm the logistics, and kill it before you hit your reload timer. That's really important. The Zarmazd has the Triglavian spool-up thing, but for repairs. So what it really wants to do is it really wants to target a single target and repair it.

04:31:16 And the longer it sits on a single target, the better the repairs get. So if you want to counter a Zarmazd, what you need to do is you either need to split your damage or you need to switch targets very quickly. But the problem with the clip mechanic is switching targets really quickly is bad for you. That is how you don't kill anything in a Kingslayer. And so they were kind of, you know, they were screwed both ways. Either you focus on one thing and the Zarm repairs it up easily, or...

04:31:44 you switch targets and then you switch and you like put three missiles into something and then you're like oh i'm sorry i gotta reload uh so really bad matchup from a competitive perspective um and evasive maneuvering piloted quite well and you know did not throw away a very large advantage landing on grid nice now moderator when we saw that match at that comp from evasive maneuvering is

04:32:10 hat shades of what we used to call medium gun spam tell me a little bit about that comp and like what is good at so medium gun spam is a comp that has been used generically i would say with some variations as balance changes over time where the core conceit is that you are taking a number of ships that have medium rail guns your medium beams and you're really just trying to apply

04:32:36 at kind of a mid-range with fairly inexpensive ships. And you're also getting the bonus that you can get Absolutions and a Starts as well to be the link. So you get all your links, you get very good resistance, and you get a lot of damage, a lot of mobility. The downside of it is that it has very, very little control, almost next to none. So in order to really kill a lot of things, you either need to track very well against the...

04:33:03 A lot of afterburning frigates, if it's Logistics or Sentinel, the app is really hard to hit. So in this kind of composition, they were almost able to really use it as a bit of a rush, get on top of critical mass and bring this one home. A little bit earlier, before we started this match, we were just talking about some of the resist changes. And this is one of the things I was bringing up, is that the Navy Ravens...

04:33:31 They don't have a damage bonus. Mathematically, you cannot break an Abso by just dumping your clips into it with the Zarm repping you. It just doesn't work out. You have to kill the Zarm in that situation, and Critical Mass didn't have anything to control the Zarm, so it was never going to die. Awesome, thank you. I see the bans for the next match have appeared on screen as well. I think that is a hint from production to hurry up and talk about the next match. The next match is Exodus versus...

04:33:57 Punishing Grey Raven. And the bands here are Armageddon, Arbitrator, Keris, Dominix, Eos, and Loki. Ali, what do you make of these bands here? I mean, Geddon, Arbitrator seems like pretty solid bands to me as well. Yeah, notably there's no Cenotaph band, but we have some of the best battleships band, so the natural prey of the Cenotaph may also not be fielded in this match. Arbitrator, Keris are both very good.

04:34:24 E-War and, combined with the Loki, make me think that perhaps Punishing Grey Raven really doesn't want to have anything controlling their range. Maybe Punishing Grey Raven is planning on kiting. And Exodus doesn't really, doesn't want to fight chonky bricks of EHP in the Dominix, the Armageddon with its new control. Or the Eos, which, you know, it's a drone ship, but it's also just one of the best armor links platforms that you can bring out for a really more controlling setup.

04:34:53 So, you know, they're banning that. They don't want to see it. They're not going to bring it. Maybe they're not planning on bringing any particularly big battleships either. So maybe Rush versus either Rush or Kite. Well, I think we can head over to the arena. We're back on schedule. So let's head over for Exodus versus Punishing Grey Raven. And your commentators, GM Wren and Kevin Grumman.

Zweites Match: Exodus gegen Punishing Grey Raven

04:35:19

04:35:19 Willi, willkommen back to the arena. Right now we're looking at Punishing Grey Raven in a medium of gunsmith and composition with three battlecruisers of DPS and three cruisers of DPS. It's landing at range, ready to snipe off something small, hopefully, at the start of the match here. Or what about on Exodus' side? Across the arena, on Exodus' side, we see triple Armageddon Navy backed with some drone boats and some control.

04:35:46 Double Inquisitor for Logistics. Let's see where they take it when this match kicks off in a second. Absolutely. For Punishing Great Ravens here in a medium gun setup, one of their win conditions is going to be sniping off small ships at the start of this match. That's probably going to look like trying to kill the Inquisitors the moment that timer hits zero and cut off the option to just face tank them all.

04:36:13 mit diesen extremem tanken Battleship, dass es lange dauern für die Median-Gunse zu pushen. Ja, und die Kontroll-Aspec der Battleship-Gunse ist wichtig zu gewinnen hier. Wir sehen, was sie können. Als die Countdown beginnt, Links sind auf und wir sehen, wo sie werden.

04:36:41 So it is. We are seeing on the other side, one Inquisitor has already popped of

04:37:11 The Exodus side. Let's see what the second one does. That one also goes down rather quickly. So the medium guns doing what medium guns do best and pick off the small stuff that could not MJD after their core. Did the guns catch anything? It looks like they had an initial grappler on the Tsarmas, but it's managed to slip away and get back behind its friends and try to live here.

04:37:38 But it looks like those Vexors closing in on it, it aren't going to let it get away that easily. No, but they have paid for that maneuver, having lost all their destroyers and their Logi frigates already. But there we go, there's the webs and the Screms and the Zarmast, and it is being taken out quite rapidly here. Maybe at the cost of two Vexors though, so we'll see where that trade leaves them at after it goes down.

04:38:04 Yep, the MJD on the Armageddon Navy is a very bold move, for sure, and it did let them get it on top of and force the positioning of the Tsar Mask, but it looks like without that initial tackle being hardy enough, with that Tsar Mask being able to live two minutes into the match, they've traded a lot to get it, and it looks like they'll be losing more before they can push into the next thing here, whereas that Popsie Navy is starting to hit.

04:38:32 Ich würde sagen, das nächste Problem ist, und das Prophecy Navy von KitKat ist, von der Wexer von Armagedda, Iscaria. Und das Rest von der Triple Battleship-Core creeps ab, und es beginnt zu tun, dass das große Battle-Chicken auf das große Battle-Chicken.

04:38:49 Indeed, it looks like those red drones are not rep drones. Those are primarily DPS drones, which means that they will have a lot less tank for this Vexor and these battleships as the match goes off. And the Prophecy Navies do get a solid bonus to the amount of tank that they get individually. So it's going to take a long time and maybe more than one clip to get rid of this Prophecy.

04:39:15 As you say that, though, it is hit whole and it's about to go up in flames at the same time as Exodus is losing their last Vexor. So all Exodus has left right now is their Hugin of, I believe that is, their Captain Aaron E. Vega. We can see that Punishing Great Ravens is laying into, well, that same Hugin of Aaron E. Vega next, choosing not to go into the massive HP pools of those Gadan navies.

04:39:44 which might be the smarter move. It looks like they might be switching onto Zaruxel of the Armageddon Navy as the Huguen is able to pull back out of range and start getting behind its big beefy friends to defend them as the Omen Navy starts to bleed down with no launching on either side. This match will...

04:40:04 will be entirely dependent on who can win these DPS races. And it's going to be very difficult for Exodus to pull it back without any sort of tackle that can really stick in. This Huguenkin is very squishy, especially without any rep drones going on to it. Yeah, but you know what else is squishy? Frank Le Tank did not tank much at all, as he is caught and killed, dispatched by the Gaddons and their Newts.

04:40:33 Those don't do you much good if you are caught in a kite cruiser like that. Very hard to engage. Let's see where they go next. We see Aaron Eviga turn his attention towards what looks like the Astarte, but I'm not sure if those are web effects on him quite yet, as the Astarte is just kiting away at this point. It looks like the Omen of Seth is the one that's currently webbed as a...

04:40:57 There is a giant cloud of drones from Punishing Grey Ravens heading from one Armageddon to the next and hopefully chew through that one. They are now on Vitoni.

04:41:25 As Exodus manages to take out another ship. There we go. Maybe they can claw it back. Let's find out. Yep, that Hugen doing excellent work of moving around the arena, not dying, despite these medium guns being very good at applying to that. It's still alive and still providing the tackle that these Armageddon navies need. I don't know about the wisdom of leaving this Hugen up for...

04:41:53 Er, von Predigt and Grey Ravens' side. Es ist ein viel Arbeit gemacht, als das Omen Navy ist über zu drop, als auch. Ja, da sind definitiv WebEvacs auf das Omen Navy. Und da geht es. Aber gleichzeitig, wir sehen Vytonen in der Armageddon Navy, um in Half-Armor und Below Half-Armor, als das ganze Blob von Drones ist folgert es. Und ich bin nicht sicher, ob sie kann die Dämen.

04:42:17 Currently, though, Exodus is ahead in points, but not if they lose that Armageddon Navy issue. And they'll be about 40 points behind, and I'm not sure if they can claw that back. The Huguen's still right up in the face of his Punishing Grey Ravens fleet, as the Armageddon Navy is MJDing up to try to get some DPS on and make use of those strong webs and strong target painters.

04:42:45 Und Vyton, der M.J.D., ist sehr weit entfernt von der Drone Ball, welchen wir ihn ein paar Sekunden von Leben, zumindest. Aber es wird nicht genug, als die Drone catchen, und es wird durch den Hull geöffnet. Und die letzten 5%. Und da geht es in eine Ball-Glorious-Golden-Armada-Firwerks. Und die M.J.D. getting a second use out here ist wirklich going to...

04:43:14 be the deciding factor in this match. If the Armageddon Navy can, now that it's in range, actually push through anything, and the Omen Navy's in armor, but not taking damage here, as I suspect they're on a reload for the Armageddon Navy, waiting for that chance to get anything else out of it. Yeah, and we have not talked much about the Maulers that Punishing Grey Ravens brought.

04:43:41 It is currently focused on the Armageddon, and the Armageddon is still shooting, so I'm not sure if the temps did much at all there. But it seems that kind of control was not needed, as the other side's control, the Exodus control, was removed first.

04:43:59 And that interesting topic that Mala, who has been in this match the whole time, but it hasn't been felt all that strongly, is between the Huguen and Armageddon Navies, they've been able to switch between targets relatively quickly, even though now, as time goes on, Armageddon Navy is having a harder and harder time actually getting in range to do much of anything. Yeah, I believe...

04:44:26 At this point, Punishing Grey Raven is just playing Keep Away, letting their drones do the things to sabotage in the final remaining Armageddon Navy, who's dropping lower and lower into armor. And they're just playing Keep Away, playing the clock, the last two minutes remaining as we speak. So I think they'll just grind out a win here. That initial MJD play, right at the start of the match, getting into the back line.

04:44:52 Not quite paying off as they weren't able to catch and kill that at Zarmazd quick enough. And with that Zarmazd being up, they couldn't make any more progress into the rest of its composition and had to burn so many of their ships, their links, their tackle, their logi to get rid of just one Zarmazd. And without those ships to back up these Armageddon navies, they're not able to push through here. No, it would have been an entirely different match if they had some smaller.

04:45:21 Fastere ships to put tackle on the remaining cruisers and battlecruisers. But we're not seeing that right now. And Aaron E. Vega gave the good fight and is now blown up. And with that, back to the desk. Connected. Channel switched. Well, it would have been a f***ing easy fight, right? But guess what, dude? I'm not seeing it. People can't get... We're f***ing together!

04:46:36 And there you are, Exodus. A bit of an upset there as they drop down to punishing Grey Raven in, honestly, a very exciting match. We saw some excellent piloting on both sides. I think, Ali, you were mentioning just in the last death segment the idea of going with a Kingslayer against a Zarm and how you have to get rid of that Zarm because it's just going to be able to spool whatever you go for. And then we see almost exactly that.

04:47:01 Und Exodis ist eine der größten und Experten in der Allianz-Tournamenten in der Allianz-Tournamenten. Sie haben sich in den Allianz-Tournamenten in Allianz-Tournamenten, wahrscheinlich von Allianz-Tournamenten 7 oder 8 oder so. So, sie sind wirklich Experten als Team. Und das war einfach so. Sie kommen in und erkennen, dass das ZARM-Tournamenten ein Problem ist. So, sie tun ein sehr guter Job, um MGD zu machen, und zu blab es.

04:47:27 Unfortunately, the execution didn't quite work out and they did drop. And a lot of you lost your channel points, which is a real shame. Don't forget, you could do exclamation mark refund and get some back. But I mean, how did that go down for them there, Ali? Like, was it just a case of they didn't get that ZARM quick enough or could have done something else? So really...

04:47:48 Das war eine wirklich effekte Antwort von der anderen Team. Sie haben in den Zarm gezwungen, und das ist, dass sie einfach nur das tun. Sie wurden letztendlich gezwungen, die Zarm gezwungen, die Zarm gezwungen. Part der Grund, dass sie in den Zarm gezwungen sind, ist, dass die Armageddon Navies nicht genug sind, sogar natively, auf ihre Rapid Heavy Missile Launcher, zu shooten a Zarm durch die Zarm's entire repräsentation. So, du kannst die Zarm hier und die Missile kommen, und du kannst es nicht mehr.

04:48:18 Also, da war dieses Mollus, und sie waren verdammt, so sie hatten die Tools zu gehen, sie hatten die Armageddon-Navy Newts, sie konnten den Zarm ausflushen, sie konnten den Zarm getacken, und dann killen die Zarm. Aber die Defenders konnten sie reagieren, und sie konnten sie einfach machen, so sie hatten keine Wahl, aber sie hatten vieles, und es war zu viel.

04:48:46 Ja, ich meine, Maud, du denkst, dass sie wirklich noch etwas haben? Ich denke, persönlich, es scheint, dass die richtigen Bewegung war, das MGD-Play zu versuchen. Ist es vielleicht noch eine Route-to-Viktory? Die Route-to-Viktory ist, dass du zwei Navy Armageddons hast. Das ist etwas, dass ich und mein Kollege Mystikal Mike... Sie haben zwei. Sie haben zwei und eine Spare. Sie haben zwei und eine Spare. So, drei includes zwei. Unfortunately, du hast recht. Exodus war...

04:49:15 I'm not trying to harp on them too long. Some of these people are my friends. But three doesn't work for the very simple reason that you run out of points to do things with. You are forced to take Inquisitors and you have to bring Magus Pontifex. The problem is that the Inquisitors die very quickly and then your Magus Pontifex die very quickly. Two battleships work, but the problem is that three of them...

04:49:40 They're slow, they can't catch things. We saw that Vitone, Zaraxyl, and Sabotage had to sit on one of the Navy Omens in the Navy Prophecy for forever. Meanwhile, the Astarts are able to just chill out at range along with the rest of their median gunspan ships. And the Molluses, these two ships were absolutely wreaking havoc. There were times where none of the battleships could empty their clip on anything whatsoever and were just dying horribly in a ball of fire while putting out nothing on their attack bar.

04:50:07 You just sacrifice too much going for triple Battleship Core in that comp. It doesn't work, and it falls to the most common archetype we've seen, the medium Gun Spam. If it doesn't beat the default setup, don't bring it. Let's just call out Punishing Grey Raven for their execution as well. It's one thing to say in theory that you should win this. It's another to go up against a team like Exodus and still actually win it. At one point, Exodus...

04:50:35 Es ist ein sehr guter Team.

Drittes Match: Doro's Wheat Punch gegen Odin's Call

04:50:59

04:50:59 All right, so we have about five minutes on our next match. So it's going to be Doro's Wheat Punch versus Odin's Call. Let's take a look at the bans for this one. So Xenotaph, only took five seconds to think about it. It's out of here. Then we have Armageddon Navy issue, Zarmaz, Dominix, Loki, and Jackdaw. Pretty standard bans, I think, are starting to form, Ali. We're starting to see the same suspects, like the Geddon Navy, the Xeno, the Zarm, the Domi, and the Loki coming up time and time again. Jackdaw is a bit more of an unusual one. What do you think about that one?

04:51:28 So the jackdaw is the best destroyer in shield projection setups. Those light missiles are just absolutely bonkers. It can reach incredibly far, high alpha, very good application to low end. And this year you can bring as many jackdaws, up to three jackdaws, without paying extra for them. So if you're bringing any type of shield projection setup...

04:51:57 Three jackdaws. Very good place to be, assuming you can fit them in the points, because you will just be able to take those three ships and destroy the opposing low end. No forget logistics, no hyena is safe from your wrath. So taking that jackdaw out is going to be a real thing if Odin's is planning on doing some sort of kite, or we saw them in a shield gun spam earlier. So that's what the jackdaw's doing.

04:52:25 In the olden days of a couple of years ago, we used to see the Jackdaw fielded a lot in armor control comps. It would just be fit. It's a huge amount of meds to fit E-War to it. So it would fit tons of damped tracking disruptors, all sorts of things, and just fly around really far away from everybody doing that. But as I mentioned earlier on, you can no longer fit those on just any old ship. It has to be a bonus ship. And the Jackdaw, of course, is not a bonus to these things. So it becomes back to its normal role. Moderator, what do you think we might see comp-wise?

04:52:54 Es hat sich schon ein ganzes Verhältnis so far heute und es ist hart zu pinnen, was die Meta wird sich um zu sein, als vielleicht eine Wiede Meta zu sein. Was sind Ihre Gedanken? Mein Gedanken ist, eigentlich, dass Dirtel Sweet Punch ist ein Team, das ist eigentlich neu zu diesem Tournament, aber ihre Bands sind sehr, sehr mature. Ich weiß, dass ein sehr guter Spieler sind, die Korean-speaking PvP-small-Gang-Community, wie Don, Rin, Rekina. A lot dieser Spieler sind

04:53:23 Very, very good. I played with them on Tranquility years ago, and they're some of the better players I've gotten to play with that are not part of the kind of US-EU community. Odin's Call is no slouch here. This is going to be a real vibe check for Doro if they can be able to take on Odin's. Odin's has gotten a little bit weaker, having lost some of their players to Ragequit Cancel, but they're still a very strong team. Doro having very mature bans. I like getting rid of the Ceno, Dami, and Loki. They're just good a lot of...

04:53:52 in a lot of different comps. Odin's getting rid of Armageddon, Navy, Zarm, and Jackdaw. Just like Oli and you said, they're good default bans against a lot of things. No one's showing too much of their hand here, really.

04:54:05 Yeah, I'm excited to see how this matchup goes. I can see what's on grid. And we're seeing a couple of ships we haven't seen yet today getting fielded. So I'm, again, I need the button. Maybe Baird can just get me a sound effects button. I want an air horn, I want clapping, I want sad trombone, and I want me saying this should be an interesting match. And then basically my job is done. I don't have to do anything anymore. I'll just sit and push soundboard effects. I'm sure we can easily manage that. So we've got two examples of this match, but I'm pretty sure...

04:54:33 Yeah, someone says it in Local. I'll just go ahead and spoil it. Someone has landed from one of the two teams and said, oh baby, I'm Maelstrom. That's right. We are seeing the infamous Tournament Maelstrom. In what form? I do not know. We'll find out in a couple of minutes. Is it the infamous Arty Maelstrom? I hope not. I hope for all that is love and holy, it is not the Arty Maelstrom. I hope it's the AC Maelstrom. It's also a big number that actually applies, which is nice.

04:54:59 Wir haben über eine Minute und eine halbe, also können wir uns über die Arena und die Kommentaren, G.M. Wren und Kevin Gruven haben ein bisschen think.

04:55:13 I have news for you, Mr. Overload. That Maelstrom is, on my screen at least, that looks suspiciously like 800mm autocannons. Besides that, Doro has brought triple Ferox Navy a shoot, double Phantasm, with a Stork Moa, Vigil, and an Osprey as their logistics cruiser. On the other side with Odin's call, we're looking at a Balgorn, two Abadans, and Magus Pawnee. Curious, though.

04:55:42 und dann zwei Maulers. Diese heavy metal composition ist ein tolles Job von einfach zu gehen in diese Brawl und haben eine sehr gute Chance zu gewinnen, besonders gegen die Maelstrom. Die Battleships sind unglaublich tanky, und mit T2 und Logistiken dahin, sie haben viel Unterstützung für sie.

04:56:07 I do want to ask if this is the first Bulgorn we've seen today? I believe it is. Let's see where it goes. It looks to be steaming straight ahead into the Doro group. Let's see what Doro can do in response. It looks to me like they're taking evasive maneuvering as the first targets are the Doro... Excuse me. The first targets seem to be the...

04:56:33 Der Doro Phantasm of Reiazail, who is mitigating some of the incoming damage. And on the other hand, Martin Conrad in The Carries is taking some potshots, but nothing is really coming through right now. These medium gunspan comps especially thrive on being able to kill the...

04:56:53 These Kiris maul, these small ships right off the bat, and without that snipe-off at the beginning of the match, it's going to be very difficult for them to do it later on. With this Kiris being able to spread out damps and keep DPS off of itself, it's going to force these battlecruisers, especially, into shooting the frontline battleships and maulers, both ships that have bonuses to resist, bonuses to...

04:57:19 wie viel sie kann tanken und es will absoluten just eat DPS all day long, als diese Ferox-Navy, die mit Saladin, ist bleeding-down-burning-charges, um die DPS zu halten. Right, das ist stuck. Caught by a Mauler und shot by die gesamte Korre. Aber in der meantime, Doro wird die Carries von Grit.

04:57:47 as the Phantasms have managed to burn all the way around and have gotten to the backlines. We can also see the other Phantasms and Feroxes now having landed on the Thalia's. DP Wildcat going down as by now the first Ferox has fallen. So we are seeing trades here. We are seeing damage going out on the second Thalia of Sho Doing.

04:58:10 Indeed. There was no Deacon ban, but they opted for Thalia over Deacon. Probably wanted to make sure that they weren't going to get neutered off, they weren't going to get it out controlled by dams or jams, but it doesn't look like that's worked out for them, as the tank difference between a Deacon and a Thalia is significant. The Thalia is popping very quick, and the Plunifex is following suit. These heavy metal ships are not able to catch reps anymore.

04:58:37 No, and I'm actually not sure what they are up to right now. We are seeing them shooting on the next Faroaks Navy issue. Indy Air Keenan is being shot by at least one Balgorn, but I'm seeing also shots missing. So I'm not sure if they have the application or the control. And with all of that low end now missing, it's going to be harder and harder to get those mollusks.

04:59:04 onto additional targets, especially those Phantasms. Without, quote, a lot of webs, it's going to be very, very difficult for these battleships to apply down onto a bonus AB cruiser as they keep committed onto the Ferox Navy because they don't have a lot of better options available to them. They do not. And on the other side, do we see Doro actually trying to grind down one of the Abadons as Gravidi is going into, like, a third of its armor?

04:59:33 Tindy Erkinen ist, unfortunately, out of this game, as he is bleeding shield, bleeding armor, bleeding hull, and there he goes. And Alan, those two Maulers are currently chasing down the Osprey of Rakina. It looks like the Mauler will catch the Osprey. That might actually swing this match quite significantly. Without that Osprey on grid, these battleships can leverage their tank and DPS even better to actually make some ground back against the Eiza.

05:00:01 Yeah, that Osprey is hard tackled by one Mauler. The second Mauler is burning in and the Magus is helping with a Painter.

05:00:15 The Osprey does go down here. That's going to open up the match a whole lot more to these battleships that they can apply at quite long ranges. Even if they are loading large pulse lasers, they can load Scorch and apply out to 60, 70 kilometers range and apply to faraway targets. But it looks like that won't be necessary. The Balgorn of Cyblade, it has the Maelstrom tackled, and that looks like it'll be the next target for this fleet.

05:00:43 Das wird der nächste Target sein, aber wir sehen, welcher geht es erst. Gravidi hat ca. 10% Armour remaining. Es ist Resistanz-Bonus Armour bei den ganzen Bonusten. Und wir sehen die Maustrom versuchen, zu Klawbacken. Ich bin nicht sicher, ob das Local Tank ist. Das muss sein, weil die Osprey bereits hat.

05:01:02 Yep, the Maelstrom does get a local rep bonus to the amount it can repair each time. So that extra large Ansel running on the Maelstrom is going to do a lot more than you'd expect on most battleships. But without a lot of other bonuses to feed into that, it's not as tanky as you might think, even with that bonus, as it drops into Deep Hole now.

05:01:27 Yeah, but they did take down one of the Abadons, so there's a chunk of DPS gone now from Grid. That Maelstrom's still just barely holding on, and it does go down. That's another big chunk of DPS as this match slows down. I think it favors more and more this armor composition that can apply at range, and it doesn't favor this shield comp that doesn't have any reps left. If they want to be dealing damage...

05:01:56 They need to be in range to take damage, and it's going to become this dance between these ships trying to keep range and get DPS in, and at the same time, not stay so close that they get killed off, as this Magus is going to be the next target, and it's going down very quickly. Yeah, that Magus is being chased down by the entire lower end at this point, but they're trading for a Farrow's Navy issue at the same time.

05:02:22 which is hard tackled by those two maulers who have been putting in work. Excellent as tackle pilots, burning around, catching things, making sure that those battleships can keep putting out DPS on something here without any dams left on the grid. It's hard to push the DPS off from these cruisers, especially now, as the battlecruisers have run out. Lots of DPS missing from this grid, and Endoro is on the back foot for sure.

05:02:52 Yeah, Doro is about 40 points behind at this point. Odin's Call is looking to run out the clock with three minutes to go. But we shouldn't count them out yet. Maybe one of the maulers can land some hard tackle, or maybe the two remaining kitey cruisers and the supports can pull something out of the hat. At any rate, Doro has had a great showing against what can...

05:03:14 mit Wright be called a veteran team in Odin Skull. Even if they haven't had the results in ATs before, they are a menace on TQ. This very green team of Dorosui Punch doing an excellent job of, as you mentioned, of showing off of the power of these medium gut in composition. It's sniping through the small ship. It's getting rid of support, but it...

05:03:39 These comps struggle to really get the peak DPS, as if they can't get into Brawl Reign. And with these ships especially, Conflat is very strong and will push through these T1 resists that don't have much ENA to begin with, as Star is dipping into armor. Yeah, he flew too close to the sun, or in this case Nabadan it seems like, and got caught out and is taking some damage.

05:04:08 Loggie gone, there's not much that can save him at this point, except maybe pull some speed, pull some range. Looks like he is pulling range. He'll be able to pull a bunch of range here, as he is much, much quicker than these heavy metal battleships just chugging along ever so slowly, trundling around the arena, trying to make sure that they don't lose anything else.

05:04:32 hier, als die Möller's actually lunging forward, or the Abandoned Balgorn grouping up towards the MJD might be going for a play there. Yes, they might very well be, but as you say, they're trundling along, but they're not really in any danger. The remaining DPS just isn't enough to chew through these four incredibly tanky ships of Odin Skull as the clock is running down to a minute time as we speak.

05:04:58 Especially that early, not getting the snap-off on the Kiris very early on, I think really started to spiral here in this match. That allowed the Balgore and Abadons to get in close, to extend later in the match as a trans match to snap the Kiris off later. They were caught so very much, and this just didn't allow them to...

05:05:26 ...maintain the kite that they needed and have the ships they need in this late phase of the game to pull it back. Yeah, I agree. The Maulers are chasing the Phantasm around, chasing the Moa around with 30 seconds on the clock. I don't think any one of them is going to go up in flames anymore. There's just not enough time. It needed to be more decisive earlier in the match, perhaps. Just take those to DPS.

05:05:52 As we say, that Star Harrier is blown up with 20 seconds to go. Of course, Caster's curse strikes again. Indeed. Thank you. Excellent showing from both sides. As we finish off here, we can head back up to the desk.

05:06:16 Guys, stop being casual. They're really bad. We should not lose anybody to this. Warp off. Warp off. Take the fleet warp. Everybody warp off. This is really, really bad execution. I'm very disappointed.

05:07:16 Doro Sweeppunch nearly taking one over Odin Kull. That was really our second major upset in a row. Wow, what a match. Odin's really on the back foot there, had to really dig in, grit their teeth and push forward because that was a hell of a match for them. Thankfully they had their ballers in the maulers ready to put the team on their back and carry them towards the end there. But that was, wow, what a match. Ali, tell me a little bit about...

05:07:45 You have to have a certain amount of keeping things cool when it's looking rough. When it looks like you fucked it, you've come in, you're about to lose to a fucking maelstrom, and then you have to pull it back and take a W. Tell me about that, what's it like?

05:08:01 Es fühlt sich nicht gut. Man hat sich einfach den Teil des Gehirn zu schreien. Und dann sagen wir, wir können 10 Minuten schreien. Wir können jetzt 10 Minuten schreien. Und das ist was Odins gemacht. Als sie ihre zwei Thalias verloren haben, sie waren auf der Rückseite. Sie waren auf der Rückseite. Sie waren auf der Rückseite. Sie waren auf der Rückseite. Sie waren auf der Rückseite. Sie waren auf der Rückseite. Sie waren auf der Osprey. Und das ist wo die Ballers in den Maulers...

Match Analyse und Strategie-Diskussion

05:08:28

05:08:28 Wenn sie ihren Job gemacht haben, ich sah einen einen Battlecruiser für die Secondary Tackle, die Next Target oder so. Als die zwei Thalias sterben, das Mauler immediately beginnt zu den Osprey. Und die Osprey nicht hat sehr gut Kap. Es kann nicht run und rep at den gleichen Zeit. Und so, als die Capacitor ist empty, vielleicht aided by some Drive-By-Nutes von den Maulers.

05:08:55 It was caught, it was dispatched, and then Odin's was able to stay focused and stay on their win condition of, okay, so we have more tank than they do. If we can just grind their EHP down and stay focused, then we might be able to pull this off. And they did. Great job. Yeah. I feel like those two ballers and the maulers should get that as their title on TQ. Make it happen, Odin's call. Make it happen. All right, Moderator, you wanted to talk a little bit about tracking.

05:09:24 And we have a bit of an explainer video as well about tracking, if you're new to EVE Online, which we can throw up and kind of talk through as well. So Mod, tell me a bit about tracking.

05:09:36 Oh Mahler, you are muted. Once again, muterator has struck. That is fake news. I have never been muted. So right now what we're looking at is the model of a Slepnir shooting at a Mahler. That would have helped a lot if they were able to actually kill the Mahlers in this match. What Dorr was at least able to kill, though, was the Thalia. And one of the things that we're seeing in this model on screen is that it's difficult to keep, you know, tracking.

05:10:03 At close range, but further away, even if they're the same speed. So one of the things you can do, right, is unlike the Slopternir that's standing still here, you can move the same direction your opponent's Thalias were doing, which is exactly what the Phantasms and Navy Pheroxes did. Keep in mind, these were just paints. There was no hard tackles on Thalias, which are infamously difficult to kill. And they were able to perfectly track and snap them.

05:10:28 Um, at that point, I thought that Doro might have a chance, because that was part of their win condition, was getting rid of the Logi, and then killing the Pontifex Magus, getting rid of the Lynx. But, uh, Mellor, to his credit, was actually, possibly even a bigger Chad than the Mollers, because he was blinking in and out, using the Microjump Drive Beacon, perfectly to apply his Lynx, then get away, because he would have been evaporated by the Phantasms and Ferox had he stayed. So we got the Lynx.

05:10:57 Was he coming to his team to say, hey, when you're about to drop off, give me 20 seconds, I'll blink in, hit you with lynx, and then bounce again. And he was able to do that for about six minutes and keeping himself alive, whereas the Pontifex of Weirang died. And that magus probably was their armor lynx, and that's why we saw the Abadans live for so long. Yeah, I mean, really an excellent example of piloting, you know, theografting, execution.

05:11:25 Probably one of those ones to watch if you're a new team. It'll happen that you end up on the back foot and a lot of teams just kind of spiral, they get tilted, it all falls apart. But being able to have that sort of composure and come back and, you know, readdress. Sometimes you just change strategy as well in the middle of a match. That can be just really, really difficult. And I'm being told as well that the main captain of...

Bannphase und Teamzusammensetzungen

05:11:51

05:11:51 Oden's Call was actually not here today. I think he's getting married or something. That's boring nonsense that people do in the real life. So that was actually guest captained by Cyblade. So excellent job there, really putting the team on their back. All right, let's look at our next matchup. It's going to be Fraternity versus MPSI Rocks. So the bands here, we have Zarmazd, Semitar, Loki, Senataf, Sleipnir, and Oneros. Ali, what do you think of these?

05:12:20 I think these teams really do not want to see those nicely recently buffed Tech 2 cruiser logistics in the arena. Only Tech 1 cruisers or Frigate Lodgies allowed today, because we've banned out the best armor one, the second best armor one, and the best shield one. Loki, of course, is a very common ban, because it's a linchpin of the rush setups, and it can be used to really control.

05:12:49 Chips as well. Cenotaph, number one ban of the day. Flepnir, a little bit interesting. As you pointed out earlier today, it's been a linchpin of older Alliance Tournament comps. We have seen it on Grid today, but it's been a little bit less of a mainstay in recent years. But maybe Fraternity has seen something with it. You don't want to get gunrushed, I guess. Yeah, it's a solid guess. Moderator, so...

05:13:15 When the match starts and Fraternity inevitably lights the Sino and jumps in 60 blobs, how is that going to interact with the tournament rules? Well, it won't because much like the Bastion module, you cannot Sino anything in. You have 200 points of different values to assign to different ships. I think we're seeing some of the most economically powerful ships, so a lot of utility for the value got banned in this match.

05:13:43 One thing to keep in mind, NPSI Rock's fairly new team in this match, the Fraternity team, people betting on them very heavily. This is not the Fraternity team that won two years ago. They played earlier, that was Nerve. So Fraternity rebuilding their core. I'm excited to see what they do kind of in this rebuild year. Yeah, that will be interesting. The team's landing on Grid. I mean, press the button. Anything like tap the sign, like say the line. This is going to be an interesting match, I think.

05:14:11 Ali, was du denkst? Let's not reveal what we see on Grid just yet, but I think this one will be a little bit different. I agree. I think we're going to see possibly some things that we've seen before, but play it out in new ways. And I think both teams have the opportunity to display some very high execution and decision-making. Awesome. Now, before we head over to Rina.

05:14:39 Shoutout in general to the NPSI Rocks guys. It's run by Keakte. Check out their website, NPSI Rocks. They basically list all the NPSI stuff that happens in TQ. They have always got open NPSI fleets that you can go along and join in. The shrink wrap fleets that Keakte runs are always a lot of fun. Really highly recommend checking them out. Good bunch of dudes. But can they win against Fraternity? We shall find out. So let's head over to the Arena for Fraternity versus NPSI Rocks with GM Ren and Kevin Grumman.

Spielverlauf und taktische Analyse von Fraternity vs. NPSI Rocks

05:15:13

05:15:13 Welcome back to the Urein. You know, we're looking at, on NPSI Rock's side, we ate a potato salad with three dominant mixes, EOS, Ashramu, Hyena, Double Vexor, and Double Inquisitor. What about Frat? Frat has brought the Double Armageddon Navy issue. Earlier we had someone on the desk say that the optimal number of those is two, and Frat has listened to you. Furthermore, they have an EOS, two Vexors, an Ishtar, so heavy on the drones there, two Deacons.

05:15:40 Und dann mit einem Pontifex und einem Confessor.

05:16:08 Und sie werden es über den ganzen ganzen Tag, als Bolsa ist sehr Nude-focused. Und wir sehen beide Säden deploying Sentry Drones. Sie sehen, wer wird absoluter von diesem Grid entfernt. Es scheint, dass niemand ist, aber der Punkt-Effekt von Ksia Erdai ist nicht so gut. Ja, der Confessor von Nude ist auf Nude, und es sieht, dass er besser auf Brawling ist. Es sagt, dass beide diese ...

05:16:36 Heavy drone pumps are getting right up into his tank range, as the Dominix of Hisu, who is taking a lot of DPS as they go to trade, looks like with Astralis in the Oregon Navy. Yeah, they seem to be taking about the same amount of damage, as damage is actually split onto the second Dominix of Batoshin Bleak. I'm not sure if splitting the damage here is that good a call, but I'm not flying this tournament, I'm just commentating.

05:17:06 Ja, für sicher. Und wir sehen, dass, wow, das DPS voll-switcht zu Betoshien, und es sieht aus, als die Armageddon-Navy ist, weil sie auf den Nierl in den Deacon gewechselt sind. Und es sieht aus Nierl, der Nierl wird sehr schnell hier sein. Und ohne das Logi-Backbone, es wird sehr schwer sein, zu halten unter diese Persistent Drone DPS-Ships.

05:17:31 Yeah, on the other side of the battlefield, both Inquisitors are hard tackled by the Ishtar and Vaxxers of Frat, but those have not gone down yet. So both sides do not really have logi on their battleships, because the logi of NPSI Rocks is kept like 50 clicks away from their core right now. Looks like they're going to be burning back towards the main ball there, but it looks like...

05:17:58 The thing that's keeping Gladius up right now is that none of the drones are focusing him down as they're focusing down the Dominics. And with that Dominics gone, a big chunk of the DPS is gone as well. They need to have more difficulty pushing through the rest of this Armageddon Navy as time goes on. Yeah, with NPSI having both their battleships and their Logi still available to them. Let's see if they can chew through Fraternity here.

05:18:24 And it looks like the Inquisitors are still being held back. At least Gladius is being held at ring. And you can't go close the distance and get Reps to his Dominics here. And these Inquisitors are becoming very split up here. Pretogus is burning in to get Repsol. And he is leaving behind his...

05:18:51 Inquisitor buddy. And without those reps on the buddy, it's going to be very hard for either of them to stay up. Yeah, but the small amount that he is managing to provide to Caranthor seems to keep him on pace with Astralis, slowly bleeding down their armor, both reaching about their hull at the same time and going into structure. Let's see how that goes. The Dominix is down, and Astralis has yet to go down.

05:19:18 At that, Protegos and Gladius both getting hit heavily by Nudes here. That's going to be hurting their ability to hold anything up under the DPS of these Drunk Unboats. And it looks like Frat is starting to pull back this match as they're getting rid of a lot of the DPS. Even if they trade the Armageddon Navy out here, they've removed two-thirds of the Battleship Wing and are only losing half. So they are ahead on that DPS race.

05:19:45 They are ahead, if by a bit, and they have moved on to the Ashimu of Aikyo, which is about to approach a quarter armor and bleeding through that. Still, both Inquisitors have not caught up to the rest of MPSI, because they're still held back by the Vexors and the Ishtar, all the way off to the side.

05:20:10 It looks like the Ishtar of Tofu is starting to try to bump them away as well. To just keep them away from the DPS. Keep these Inquisitors locked back. And it doesn't matter if you have your lodgies still up. The thing about drone comps is that the ships don't need to be next to the thing being shot. You have drones. They fly around. They'll go follow them. You can go tackle something in the distance.

05:20:34 Als wir über die Inquisitors sprechen, der erste Inquisitor just went down, und ohne den Wrapsen, den zweiten Frittagos wird wahrscheinlich nicht mehr warten, um seine Inquisition zu folgen.

05:20:47 It looks like with the DPS shifting into the lodgy there to finally free up the newts, especially of these cruisers, it's going to allow them to close in on that battleship, close in on the other ships available, start shutting off things like scrams, things like tracking, things like newts to keep their Armageddon navy plumping out the DPS.

05:21:12 The Armageddon Navy needs Capacitor to shoot those lasers, and it's hungry for Capacitor. Once it gets neutered out and runs out of capsticks, especially, it can't shoot anymore. And that's a large chunk of DPS that would be missing. And that might help pull this match back towards NPSI Ross. Yeah, we see the frat Vexors burning for the Vexor of Cognac all the way at the back. So they're really chasing down that lower end now.

05:21:40 Looking to line up the next kill as all of those drones swarm on Hisu, just tearing it apart and slowly, slowly grinding it down. But it looks like the Armageddon Navy might go down as well, and that leaves a pretty even match, honestly. But if this Armageddon Navy goes down before the Dominix, suddenly a battleship worth of DPS is still on grid for NPSI, and they can start really pulling it back.

05:22:09 A Dominix is more DPS than an Ishtar. So it's going to even out this match tons here as they go on to the Vexor of Super Cyto. You're not wrong, but the Dominix is running slowly out of armor hit points. Three, two, and the final percent, and it's beginning to bleed its structure. So there's still some cruisers, and the EOS on grid is trying to take it out. And once that is gone, what does NPSI have left?

05:22:36 down to just one EOS, two Vexors, and a Hyena. Hyena can help with application, but it doesn't provide any DPS, and it looks like they'll be trading Vexors here, and they are behind the curve still. There's not a lot that they can do here to pull this match back other than just try to get kills off, try to keep anything they can alive. If that Vexor or Taylor...

05:23:00 oder Pulling Range, trying to do anything it can to live just a few more seconds to keep contributing its DPS. Yeah, we do see MPSI take out one of the Frat Vaxxers, equalizing the field again to four pilots on either side as the clock hits three minutes to go. But Taylor Moon is going mighty low in its own armor and might be the next victim. They might be simply trading one for one here, and that leaves Fraternity ahead in points.

05:23:27 And it leaves them ahead on DPS as well. A Confessor has guns. Hyenas don't have guns. So it's going to be even harder to pull this back unless we start getting into differences of fittings. If this EOS is fit for tank, a Flay, if it's fit for tank, then they might not have the DPS war. But if they are the same fit, then it's going to just keep snowballing away from NPSI here.

05:23:54 It looks like they'll trade one-for-one again for Vexors. Yeah, it's interesting that both captains of both teams are both in an EOS on the field. It's Keyactive for NPSI and Flayden for FRAT. They're both the designated link ships. And both have been so far untouched. Maybe they have a gentleman's agreement to not shoot EOSs. Who knows? But both Vexors are about to go down for either side.

05:24:20 As anyone who's flown in any sort of fleet PvP knows, it's very disrespectful to headshot, you know. You want to keep the fight going. Unlike in Tranquility, though, none of these people are warping off before either time runs out or health runs out.

05:24:34 Es ist über eine Minute und eine halbe auf dem Clock. Und als ich gesagt habe, dass sie nicht schüttet Kyakti's Eos yet sind. Sie sind Kyakti's Eos, of course. Er ist die einzige Sorge für NPSI, unterstützt von dem Moral Support Hyäna. Looks like das Confessor tried zu run away, um zu either threaten that Hyäna, oder...

05:24:56 Aber es sieht aus, dass es nicht so gut ist, als die Hyäna's Longwebs einfach nur zurückkehren. Aber das EOS ist jetzt noch weiter. Ich weiß nicht, ob es genug Zeit für sie zurückkehren. Ich denke, dass NPSI ist jetzt schon sehr weit hinterher. NPSI ist jetzt 20-mal hinterher. Und ein Confessor ist 10-mal, so das würde sie halbwegs zu Fret.

05:25:24 I don't think they have the DPS to break something else after that. And Ishtar and Eos both have T2 resist. And with 40 seconds on the clock, I don't think a single Eos will chew through either of those Frat ships. Now the question is, when is Frat Sino going to decloak to clean this up? Unfortunately, we are currently on both Thunderdome and in...

05:25:51 in Jovian space, so it's hard to get the jump range out to here, but I'm sure that they're midpointing as we speak to get their apostle on grid by now. It might be of no avail, as Keyakti is hitting Hull in time for the clock, and as I say that, he is saved by said clock, and we can send it back to the desk.

05:26:18 Need not, no, no need loose face. That's a weird name. Face need no list. Well done to no need loose face. No need loose face. I think we'll never know whether that was simply a typo or whether that's intentional. We're gonna walk through the planet. Are you ready? Yeah. See somebody's house on the way. What do you think it would feel like if a ship walked through your house? I might have some weird effect, like imagine. Yeah, just the sneezing.

05:26:46 Ich mag die Explosive Diarrhe oder so. Ich mag die Sneezing mehr. Sneeze out of your ass. Oh, nice, what the fuck? Hey, you started with the... Alright, you know what? Jump. This never happened. Let's move on. Odin's calling. Will you answer the call?

Analyse des Fraternity vs. NPSI Rocks Matches und Strategie Diskussion

05:27:21

05:27:21 Returns it with a pretty hard fought win over NPSI Rocks. Just 155 to 144 points. So a very narrow margin in that. It really did go back and forward, back and forward. At one point I thought we were going to see another upset with Frat dropping and they started to cloud back and then NPSI started to pull in again and it really kind of just went back and forward.

05:27:43 Moderator, I want to talk to you a little bit about the lack of shooting the Confessor and the fraternity team. You brought an interesting point in our production chat. I'm just going to give you the floor to elaborate on it. Yeah, so NPSI Rocks had, I think, the initial upper hand. And where they really ended up losing was some target calling opportunities that they could have taken. And one of them was to not shoot the Confessor. Essentially, NewXX didn't have Deacon support because

05:28:13 Those got shot very early. That was a correct target called by NPSI Rocks. But that Confessor, it's dumping nearly 500 DPS at very close range into everything else. And you have tons of webs. You have the Shimu at one point. You had the Hyena that survived to the very end. There's nothing preventing you from just simply webbing down the Confessor and one-tapping it. That would have dropped the Fraternity attack bar significantly. And NPSI Rocks came into this with a lower attack bar than Fraternity ever did.

05:28:41 Sie haben und haben nicht gewonnen, in eine 1-1-1-Brawl. Sie mussten sich ein bisschen mehr tactical, ich glaube, und machen sicher, dass sie die Eos-Lynx getrennt, die Flayden auf Fraternität bis zum Ende des Spiel. Wenn sie die Eos-Lynx getrennt hat, dann hätte sie die Eos-Lynx getrennt. Wenn sie die Eos-Lynx getrennt hat, dann hätte sie die Eos-Lynx getrennt. Und dann, Ali, ich komme zu Ihnen für etwas anderes. Wir waren ein bisschen mehr über Rep-Bots.

05:29:10 Now, I can think of a pretty good reason why you might not want to bring Rettbots in a drone comp, but maybe we just spell it out. Why is that a bad idea? So in a drone comp, you, well, in a drone ship, you can only field up to five drones at a time of a certain size. And in a drone comp, your damage comes from your drones. And so you really need all five drones on field to be damage drones. And in that match, we saw...

05:29:38 Both sides were fielding pretty much entirely damaged drones for all of their ships with a bonus to drone damage, which was most of their ships. Unfortunately, if you're doing that, you cannot also have rep bots out. So the situation with the attack bars would have been much more dire had the team abandoned their DPS drones and tried to launch rep bots to save their friends. We saw in the Odin's match, part of what kept those battleships up for so long is Odin's had...

05:30:06 All of them had rep bots on each other. We see that when the Frigate Lodgy goes down, the rep bots are here to save the day. In this match, no such thing. There's no rep bots, only DPS. Excellent. And also we saw the choice between the Inquisitor and the Deacons. We talked about this a little bit earlier on, but I think it's worth bringing it back. So there's no point inflation this year. In the last couple of years of Alliance Tournament, if a ship was, for example, three points, and you brought two of them, then each of them gained an extra point and became four.

05:30:36 Und dann, wenn du noch eine andere, dann wird es 5. Also es wird es einfacher zu nehmen. Wir sehen viele der klassischen Deakons in Italien, die zu evitieren, die extra Punkte sind, zum Beispiel. Das ist nicht mehr so es gibt, dass wir zwei Inquisitionen haben, drei Punkte für sechs Punkte total. Versus zwei Deakons, zehn Punkte für 20 Punkte total. Das ist mehr als drei Punkte.

05:31:04 Is it really worth that much more, Moderator?

05:31:09 Yes, usually it is. But the question is, do I have the points to support it? And what can I trade off if I go down to the Double Inquisitor? So NPSI Rocks took a strategic choice to say, okay, I'm going to spend less points on Laji. I don't think it's as important in this comp. I'm going to bring in Ishimu. And in this situation, they were able to use the combined webs of the Ishimu and the Hyena to support their bonus tracking and optimal of drones of the Dominixes to really...

05:31:38 Just completely shut down the Deacons' feed. Get them to absolutely nothing. There were newts applied to them. There were paint supplied to them. The Deacons got completely locked out. It works if you can isolate the opponent's Taktoology. And those Inquisitors survived even longer. And PSI, Rocks, they did make that work up until that point.

05:31:59 Awesome. All right, we have about five minutes until our next match, so let's take a look at the bans for Deteriated versus D-Sync. So it looks like we have our first Alligator ban of Alliance Tournament 2021. I keep calling it Alliance Tournament 2021. I feel like I'm back in time right now. Alliance Tournament 2021 banning out the Alligator. We then have Armageddon Navy issue, the classic Zarmaz ban.

05:32:22 Barracks Navy, so getting those rails out of the way. Loki and then the Typhoon Fleet. Ali, anything jump out of you has been a little bit unusual here. So one of the things that I'm going to call out is because this ban format is, it's a conversation. Red bans first, then blue bans two ships, then red bans two ships, and now blue bans a ship. We've talked previously about the Cenotaph and how if you're not going to bring a Cenotaph...

05:32:48 You need to be prepared to counter it. We've seen the Cenotaph be countered with kiting. We've seen Typhoon Fleet Issues kiting quite successfully in the hands of Deepwater Hooligans. And so I really like D-Sync's final Typhoon Fleet Issue ban. Because this is the point where they could ban the Cenotaph. But Deteriorate had left it open. And so they banned a ship that would be very, very good in a comp that would counter a Cenotaph.

05:33:17 Especially with the Ferox Navy issue already banned, which is the cornerstone of that sort of shield gun spam comp. So what Desync has done is they've really hindered a number of different kiting setups. We could be seeing a Seno coming out from them. Alligator, that is a really unusual ban. That is a really unusual first ban. We have not seen it in this tournament. The only team that flew it in Alliance Tournament 20.

05:33:42 Was to any success was unspoken. Those folks are flying under the Deepwater banner. They've already flown. We don't need to worry about it this time. So, you know, maybe that's something that came out of their particular scrim meta, but I'm really excited by the final Typhon fleet ban and I hope we see a Seno on grid and I hope it's good.

05:34:03 Yeah, I mean, I'm hoping to see one as well. We will find out. I'm not 100% sure if we're going to see one, but it will be very, very interesting if there is indeed one or even two. Of course, don't forget you can bet your channel points to see a bunch of you going for desync.

05:34:18 Deteriorated with 600,000 to the 850,000 for desync. If you're short of channel points, of course, you can do exclamation mark karma. You get extra bonus points as long as you've been nice in Twitch chat today. If you don't get any points, it's because you weren't nice enough. So make sure you are nicer in the future. So the two teams are on grid. I'm pretty sure this will be an interesting one to talk about. So I think we just hand over to the casters, Starfleet Commander and Rose Alari Imahara.

Match Deteriated vs D-Sync: Analyse der Teamzusammensetzungen und Strategien

05:34:51

05:34:51 Hello, everybody. Welcome to the first day of AT21 Feeders. This match, man, they are on-grid and they are ready to go. We have both teams sitting at about 50km off the middle beacon. I mean, desync on-grid right now and Deteriated. I'm excited for this one. So many good players on-grid right now. Annie, Gideon, we've got Drentu as well, Pearls and A4, desync. So they're going to be bringing a Claymore and Nighthawk and some Jackdaws and Bellicoses in their comp. What have Deteriated brought?

05:35:20 Deteriorated has a nice little gathering of Argus. You have double Carries and a double Deacon. So they have come prepared with their armor and ready to show up. Both teams opting not to bring the Senno, which is actually kind of interesting. We've been talking about this all day, that if it's not banned, the teams usually opt to bring it. Maybe both teams just mindgames each other.

05:35:44 Not really bothered about it and not going to bring it themselves. I really think that this match and the desync have a lot of projection. I think it's going to be really tough for Deteriorator in this one.

05:35:53 I do wonder if they will decide to question whether maybe switching something out for us, you know, given the amount of mind games that seem to be going on with that ship. Though, to be fair, we also have not seen a Tholospan, which is the destroyer version of the Cenotaph. So it does happen. But they have started moving on grid as the control bar deteriorated. It's higher than that of desyncs.

05:36:22 DeSync opting code for them all, that's really good call, and the carries as well. The hugging node for Deteriorator is going to have loads of webs. Webs on Crafter right now, I think. The Jackdaw's been hit at the moment as well, but they need to get those damps down. This is such an important thing for DeSync to get the damps down. If they don't, they're going to be in such a problem right now because Deteriorator can keep pushing and pushing in and getting them up against the arena wall.

05:36:43 It does look like they're trying to trade the Mollus of Alakir for the Jackdaw of Crafter. Both are trying to stay holding on, but it looks like the Jackdaw Crafter is the first to drop, and they are not able to make that trade. It does look like... They're going for a jump. They're going for a jump. Oh, they're going... Oh, let's see. Are they going to stay in the arena? They're going for a jump to try and go in the back line, try and get some stuff at the back here. Let's see what they end up. Right on the back, at the back right now, right next to the Hugin as well.

05:37:10 They're jumping right on the back of Deteriorated. This is a prime opportunity for D-Sync. They're one ship down, try and capitalize on this and try and get some damage right now. Oh goodness. And it looks like they're starting to land Deteriorated is starting to throw Damps onto the D-Sync line as the Huguen of Trent Tarongas is going ahead and they're trying to keep him alive. They're trying to keep him repped.

05:37:34 Let's see if they can manage to keep everything all together as a lot of E-War from Deteriorated is definitely hitting D-Sync. You've got Damps on the majority of their large ships. The Bellicose in one of their Jackdaws is webbed as well as their Orthrus. We will see what they can manage to take down as, oh gosh, the Hugin of Trent from Deteriorated goes down as well.

05:38:00 Ich denke, es ist eine massive play to get them down. Go to the Deacons, immediately get that Lodge off the grid. Ich finde, das ist die richtige play für D-Sync. Sie müssen die Lodge down. Sie haben die Hugging down, so sie haben die Lodge down. Sie können die Lodge down. Sie können die Lodge down. Sie können die Lodge down. Sie können die Lodge down. Sie können die Lodge down. Sie können die Lodge down. Sie können die Lodge down. Sie können die Lodge down. Sie können die Lodge down. Sie können die Lodge down. Sie können die Lodge down.

05:38:32 Now, it does look like Deteriorated, if they want to have a chance, they do need to get that Scimitar desync off-grid, and that would be really probably something that would absolutely save their bacon right now, as it is managing to hold through shield. They do have him target-painted, but they are looking to take out the carries of Jay Johnson on the Deteriorated side as he goes down.

05:38:55 Das ist jetzt eine Reise gegen Time für D-Sync.

05:39:16 Ja, mit Deterioratet, mit dem sie haben auf Grid, sie noch haben ihre Boosts, aber sie sind schlussendlich, dass Magus of Relic zu vielleicht belegen, dass sie vielleicht belegen, dass sie die Belikose, die Jackdaw, die vielleicht auch die Smaller Dinge, die vielleicht belegen, dass sie sie unterhalten, Painter sie, Dinge along die Linie, die vielleicht auch ein bisschen mehr zu tun, aber...

05:39:43 It does not look like they're going to be able to hold out. As D-Sync manages to turn this into an absolute bloodbath. I mean, D-Sync just realizing, hang on, these aren't shield Bargass. They're armor. They'll just die. They lose it all for sure. The offense does go down, but the Bargass goes down. Definitely a clean win for D-Sync. An amazing jump play from them to get on that again as well. That was their main...

05:40:04 Big problem in this matchup was the hug in those webs. Ponzi about to go down as well. I mean Rose, do you think De Chiro had a chance here? Or do you think it was purely, they had the win, but De Sync just pulled it out?

05:40:16 I think if they would have played this a little bit differently, they would have had a little bit more of a leg to stand on. However, I think how they played it, as they did, I think D-Sync did a fantastic job of notarizing where those weaknesses are, finding the weak spots, and absolutely neutering Deteriorated. I did like the Deteriorated setup, though. I do like the armor bar guest comp and everything with the hugging and stuff. There's loads of control.

05:40:44 Und es war ein bisschen riskierter für D-Sync in den Beginn, aber ich denke, dass die richtige play für D-Sync war für die Carries zuerst. Und natürlich, der Jump Drive play war, ich glaube nicht, Deteriorated hat. Ich glaube, das erste Mal kam.

05:40:58 I don't think half of us saw that coming either. But, I mean, we could have, we made the joke, you know, hey, neither of them banned the Cenotaph. One of them, they maybe should have brought it, and you never know. That could have maybe saved them as deteriorated, has lost their final Bargust, and we watched the explosion. It is absolutely beautiful. That, we'll send it back to the studio for Mordor and Ali to break it down.

05:41:40 Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs! Die Pythagraphs!

Analyse des Matches D-Sync gegen Deteriorated und Diskussion über Schiffs-Setups

05:42:12

05:42:12 De-sync proving they're in fact in sync and winning over Deteriorated there in a bit of a nail biter that could have gone a bit of either way for that I actually quite liked both comps I know Starfleet pointed out that the Deteriorated comp pretty good comp

05:42:37 Armour Barguess, Huggen, lots of control, lots of Carries, Deakins as well. Starfleet has competed in, I think, maybe like five or six different AT matches. Usually feeds, but normally he has Annie Gardett to carry him firmly into the later stages of the tournament. Annie Gardett, of course, prefers to be known as Monsieur Mayhem. He is currently a...

05:42:59 I believe a guest in that team this year in the DeSync team. So he's in there in the Nighthawk, very experienced pilot. In fact, before we break down the match, let's take a look at Annie's history in the Alliance Tournament. So one of our more experienced pilots, he's played in many ATs, as you can see. Let's go on this.

05:43:18 Rekords began back in Allianz Tournament 11, where he flew with Verge Collapse. That was the year that Verge Collapse won the Allianz Tournament. They took the Grand Finals they wanted, then Volta joined Try. They did okay there. And then Volta, for a long, long time, peaking at second place in Allianz Tournament 17. And he's oft found in a Barghast, but today he was fighting against the Barghast, but he was flying the Nighthawk.

05:43:44 So a very successful pilot, very experienced. Starfleet was too worried about doing a team this year, so decided not to do one. So there's no Volta team this year, and Annie is in doing this instead. All right, so back, Ali. Tell me about that match. How did it go? So that match was, both teams had a ton of tournament experience, and it was one of those, this is another one of those matches to watch because you get to see,

05:44:13 wo es nicht nur, oh, das counters das. So first off, beide teams totally could have countered a Cenotaph. So es ist gut, dass neither of them brought it, weil es würde einfach boated around the arena und look very silly, für as long as it took it to die. Um... Aber... ...the amount of control on the Armored Kite, mit dem Bargus, meant that... ...the Shield Missile Kite... ...couldn't, you know, they had a range disadvantage. So what do they do? Well...

05:44:42 They rush. Just go ahead and take the jump beacon, jump right on top of them. This is something that is a key thing to do, is to know when your strategy isn't working out. And in this case, you have a kite strategy, so you think, oh, I need to stay far away from my opponents. If you're fighting a kite, it doesn't matter. It doesn't matter if you get within 20 kilometers of a kite team versus 50 versus 100. It's the same either way.

05:45:09 Jump on them, make it so you can all lock, take out that low end, take out the damps that are controlling you, make sure that you're able to actually get in and fight the opponents. And they did that quite masterfully. We also saw the Triple Jackdaw. I just want to call back to calling that ship out as number one foe of small ships on the opposing side. Those Triple Jackdaws, they did exactly what they were supposed to do.

05:45:36 We deleted the low end, and with the low end gone, it was easy to clean up the rest. Moderator, traditionally when you see the Mordus Legion battleship, the Barghast, out and about on Tranquility, it's almost always shield fit. This time we saw the Barghast supported by deacons in an armor fleet. Why would you fit a primarily shield ship with armor? Well, we've actually seen that exact comp.

05:46:05 um being brought with some variations in the grand finals of previous alliance tournaments and that's because the bar guest has a bonus to its scram range and if you go shield you're really giving up shield resist or some sort of shield utility to do that so sometimes you can just load a bunch of scrams onto a bar guest and if you have the ability to damp people down and to lock them out um with something like the hugan which they did bring you can put people in a situation where you're damped

05:46:34 I outrange you and I scram you. So you're not going anywhere. You can't lock me. You're not moving. And I'm just going to kill you. Deteriorated almost started doing that very, very well. Their parries and mauls did a great job of shutting down those jackdaws initially, kind of putting damps on the scimitar, which put the jackdaws in a very difficult position. It can work. I don't think we're going to see a lot of bar guest flagships in this alliance tournament, but it does work.

Diskussion über Schiffs-Meta und Flaggschiffe im Allianzturnier

05:47:01

05:47:01 Indeed, like I think Alliance Room at 17 was the peak Barghast mania, because of course that particular Alliance Room was sponsored by Mordor's Legion, so the Barghast was point reduced. It was the most popular flagship by far because the Balgorn had been banned from being a valid flagship. I think it was probably more than half of the teams picked the Barghast for their flag, including both the teams in the Grand Final. It was very popular. It was over the following years when its points go back up.

05:47:31 Es hat 50 Punkte, Ali. Das ist viel für ein Bargast. So es gibt zwei Ships zu machen. 100 Punkte in nur zwei Ships. Das scheint ein helles Gefühl zu machen. Ich weiß, Moderator hat sich über die Armourbargast zu machen, aber ist es wirklich wert 100 Punkte für zwei Bargast in der Jahr 2025? Die Sache mit dem Bargast ist, dass es ziemlich irreplaceable ist.

05:47:58 You can't take a Bargast and just substitute in another ship and you still have a Bargast, especially in an armor comp, where you have the chance to use potentially the Mordus Legion's long-range scram bonus. It's very rare that you have a battleship that can screen for itself, in addition to all of the hefty damage that it can put out. So the Bargast, you can't just take a Bargast and replace it with someone else. I will note that...

05:48:26 This is our second of the four 50-point ships that we've seen in the tournament today. Previously we saw the Barbaroga, now we're seeing the Barghast. And 50-point ships so far have a losing record in Alliance Tournament 21. So maybe it is that the cost to bring has been slightly raised to the point where it truly isn't worth it. But I think we'll still see teams giving it a go throughout, at least throughout the feeder series.

05:48:55 Yeah, I think so. I remember the Barghast, when picked as the flagship, is probably the flagship with the least amount of EHP in its normal guise. It just doesn't have the same chunky armor as for something like a Balgorn or the Shack and things like that. This year, Moderator, we have the return of the Widow as a flagship. What are your thoughts on that? I hate facing Widows. I love playing in Widow comps because Widow comps...

05:49:23 haben wir in den vergangenen Jahren, wie die Chameleon, eine formeren Allianz-Tournament ship. Das ist auch sehr gut an ECM. Da gibt es ein paar Wiedows, known als Purple Mistress. Ich bin nicht der THL-Naming-Commite, aber sie haben sehr, sehr gut in Kontroll-Setup. Ich denke, wir werden sie wieder sehen. Sie waren für immer wieder banned, weil sie wie oppressive sie sind. Aber die Kaldari sind die Tournament dieses Jahr?

05:49:51 Sie machen die Regeln, und wir werden sie sehen, dass sie später in der Event gebracht werden. Es ist interessant, dass es eine 50-50-Win-Loss ist, auf das Schiff da. Es war 49-49. Ich freue mich, ob das mehr Wins geht, oder die andere Richtung, mehr Loss. Oder vielleicht, wie PCM, es wird perfekt balanced sein. Look at die Teams, die wir benutzen, es sind. Sonne Light, Warlords of the Deep, Camel Empire. These sind all Teams.

05:50:19 Mid-teams that won the Alliance Tournament in respective years because they flew the Widow and took it all the way to Grand Finals and took a W. I don't know if that will happen this year, but there is a reason it was banned. Because teams kept winning with it and it stopped being fun to watch it because no one could lock anything for the better part of 10 minutes. Indeed. Alright, we can start looking forward to our next match. So it's against...

05:50:43 A very historic alliance. They've had a lot of highs and lows over the years. They've done some great things, some incredible achievements in the game. The other is test alliance, please ignore. So we see the Keres, the Nighthawk, Orthrus, Mollus, Armageddon Navy issue, and the Xenotaph being banned. Ali, what do you make of these? So note the last position, Xenotaph. Hole control had the opportunity to do the same thing as previous, but...

05:51:12 They do not have the confidence that they can beat a Cenotaph. They do not want to see one on Grid. And so they have taken the Cenotaph. They have paid the Cenotaph tax. Overall, we see Test Alliance, please ignore, banning out two annoying Damp Ships. In terms of value for points, Carries and Mollisks are a much cheaper way to get Damps in your comp than Springing for the Celestis or the Lachesis.

05:51:41 The Armageddon Navy issue, quite a strong ship. We've seen it in a number of comps. Meanwhile, Nighthawk Orthrus is a little bit interesting. Nighthawk, very good in shield rush setups. Orthrus can be used in kiting setups, but if you're going to ban kiting setups, Orthrus is a little bit funny, I think.

Strategische Überlegungen zu Teamzusammensetzungen und Bannphasen

05:52:03

05:52:03 Yeah, and Maud, what do you make of the Carries Mollus ban, like really double damp ban? I mean, of course, things that Celeste is still available, but they take a lot more points. So, interestingly enough, both teams are actually banning out things that I would want to bring. Actually, it makes a lot of sense for me. So Carries, Mollus, you ban them out because you don't want to get kited. But I ban the Orthrus and the Nighthawk because I don't want to get rushed or kited as well. And then the Cenotaph is...

05:52:32 Part of the Rush Corps that we've seen work along with the Nighthawk. So Hole Control has clearly seen a combination of these ships being ran in Rush and Titan says, I don't want to deal with any of this. It's bad against whatever I want to bring. Get in Navy is something we've seen where two of them have been working today. Fraternity, one with it. And Curious Moss, again, it makes a lot of sense. These are just very standard bands that they work.

05:52:58 They work. I mean, that's good. Bands that work are good. What do you think of this new banning system mod? Just sticking on ban for a bit. So obviously we've changed from blind banning to this kind of back and forward picking system. What are your thoughts? I'm really a huge fan of it. I think it allows for a lot more depth in terms of the banning strategy when you allow kind of the snake draft to go back and forth. It's something we see in a lot of other esports, especially for like map pick bans.

05:53:26 Ja, so the Nighthawk and Orthrus. We saw the Nighthawk earlier on, but

05:53:55 Have we seen an Orthrus? I think we have seen the Orthrus in one of the semi-fly killer comps. I'm trying to decide what is still available for these two teams. Now obviously the Zenitaf being out means you're safer to bring some big heavy battleships. Ali, do you have any concepts of what we might be seeing here? I mean, I guess drones are quite wide open. Yeah, drones are quite wide open. The sort of so-called like Pravi comp, if you want a triple Abaddon core where you have some just...

05:54:21 Chunky battleships that can project pretty far, that's both quite strong and in there. And even though the Nighthawk, and even though the, even with these bands, I think there's still a lot of kite setups that are open. The Orthrus is not, it's a common cruiser for kite, but it's not as much of a linchpin in the same way that like the Jackdaw might be, where if you take the Jackdaw out, it's like, well, what am I supposed to put in my destroyer slot?

05:54:50 So a whole bunch of things still open. We'll have to see what they actually do bring. All right, well, the teams have landed on Grid, and ladies and gentlemen, we just talked about the Widow, and clearly someone was listening because it is definitely Widow O'Clock. TikTok is Widow O'Clock. All right, let's head over to the arena with our casters, Starfleet Commander. This will be an interesting match, I think. Starfleet Commander and Rose.

05:55:17 Alari Imahara, ich habe vergessen, jetzt verstehe ich, warum sie mir gesagt haben wollte. Zu den Arena!

Test Alliance vs. Hull Control: Analyse und Strategie

05:55:27

05:55:27 As always, Overload, an amazing intro for that match here. Great, so smooth. I can still hear you, Starfleet. Test Alliance versus Hull Control. Widows on Grid from Test Alliance. As we said earlier on, really cool to see them on Grid. Rose, what have Hull Control brought? As I try to keep myself from stopping, smiling at Overload's little...

05:55:50 Wir sehen uns die Hull-Control hat den Triple Ravie-Navies gebracht. Looks like sie wollen in Ravie-Navies. Wir haben Double Kirin, Double Karakal, um die Hugen zu haben. Ich weiß, dass sie ein Hugen haben. Ich weiß, dass sie ein Stork und Bifrost haben. So, es sieht aus, dass sie ein Shield-Comp haben. Wir sehen uns was, als boosts geht und sie starten.

05:56:19 Probably too sure about the Widow here. I really like the Triple Navy Raven from Hull Control. They're going to just burn in immediately. I have been told on good authority, well, by Asher himself. He has bet all of his channel points against Test. So it's all to play for in this match. Tholos is the first primary for Hull Control. And also the Tholos, he's out at front at the moment. And the Brave Navy issues are burning straight in. Manticore taking a bit of damage as well. Good to get those DPS off the grid as well from them. He's too close as well.

05:56:49 Die Taupe damage ist wirklich high, so es wird es interessant zu sehen, was diese Widows tatsächlich werden. So, als wir kind of talked about, mit der Cenotaph Band, es bleibt Otholos open. Und wir sehen, dass Tess brought one in mit der Bomb Squad in Otholos. Es sieht aus, dass sie gerade versuchen zu kämpfen, um es zu halten. Aber wir werden sehen, wie das die drei Raven-Navies impacts, wenn es sie hat. Es sieht aus, es sieht aus, wie...

05:57:16 He has completely shattered his armor, as Test Alliance, Please Ignore, is throwing their huge control bar at Hole Control, putting jams on those Raven Navies and Hugens. Right now, the Thalos is holding. The Bassie is really close. Cap Transfers going out at the moment as well. I think, believe, from the Bellicose to the Bassie at the moment. The Bassie is in the center, right next to a Raven Navy shield, Alexis Glavor.

05:57:45 But the other Raven-Navy issue is right next to him. I don't know why I don't just go for the Bassi at this point. He is right next to them. Raven-Navy issue now, Richard, taking a lot of damage. Just not looking too good for Hole Control. Yeah, Hole Control is having one of their Raven-Navy's go down. But yeah, with a Basilisk being out in the open like that, really, I would be going for the Bassi. And it looks like they have started putting a little bit into his shield, but...

05:58:13 He is also not moving. He's moving very, very slowly. So with that, he doesn't have transversal. So if I was on either side, I'd be going for that bassy. They really need to get in lockdown. Where's the hugging? Where's the hugging for hold control, man? Get on there. Get the TPs on there. Get the webs on there. The Navy Raven going into armor. I mean, Test Alliance bringing it out. There's probably been jams as well. The Kirans are definitely jammed. So they need to, well, try and either kill the Widows, which they can't do. So this is kind of a...

05:58:42 We were talking about on the desk earlier on. The Widow is just bringing it through, clutch for the jams. Second Raven Navy, she's going down for hull control. This is not looking good for them. Test Alliance just absolutely living to win right now. So wait, it's Test Alliance alive again? No, it looks like their Hugin or Hugin is not giving hugs to Test from the hull control side. So it does look like maybe...

05:59:08 He could be receiving jams. It does look like he is jammed. It does look like the Bellicose, the Widows on the Test Alliance side are putting in their jobs. They really are putting in the work, taking out the Kirans, the Karakal, and the Huggin, all showing as jams. We don't know how they're landing, but they are there. So that is taken out a lot from hull control.

05:59:36 Yeah, we don't actually know. Obviously, the UI shows the jam icon, but that only says, we don't actually know if it's landed. It only says that there has been an attempt to jam, and we don't know if it's actually landed. But given what's just happened, and the fact that reps were landing quite late, it's safe to assume that it was landing quite quickly. Same with the hugging being jammed up. I really think hold control at the beginning, they did poke around a bit, try and get in there, but I think potentially it should have just gone straight for the Widows, potentially.

06:00:03 und die DPS haben, um sie zu machen, um sie zu machen. Oder die Basse, wie wir gesagt haben, die Basse war nicht mehr moving, Rose, war er? Ja, das Basse, er hat sich unter 100 kmh gehalten, um die UI für die meisten dieser match. Er ist sehr slow, er hat nicht wirklich mehr moving.

06:00:26 mit dem Fall-Control hat zwei Ravien Navies, hat eine Karakal und hat nur die 3rd Ravien Navie verloren. Sie haben wirklich eine große DPS verloren. Es sieht aus wie sie werden, auch wenn sie Lagi haben. Sie haben nicht ihre Targets sehr gut, ich würde sagen. Es ist definitiv, ich glaube, ein Pseudo-Tinker.

06:00:53 from Test Alliance, which worked really well. And I think, as Mysticalmite said earlier on, on the day, you know, you can just ram into them, bump them away from each other and get the cap transfers down and they die really quick. So I think, I mean, hull control, a bit of a targeting error from them. Test Alliance, really good, keeping it cool. Even though the Tholos went basically into structure, they still kept their cool, kept their head and they got some ships down. So kudos to Test as well. And the jam's definitely coming in clutch.

06:01:21 And the fact that their Tholos managed, they managed to keep it alive for most of this match. Now, it is not over. However, they only have Boost and Laji left, so we will see them clean up the field shortly. But the fact that they went after the Tholos, they almost had him, and they didn't commit. I'm really confused on how hole control flew this match.

06:01:47 There were some choices that we will let the desk ruminate on and go after, but honestly, if I were Hold Control, I would be really evaluating this and looking at, you know, hey, what went wrong? How can we fix this? There's plenty to talk about here, so we'll send it back to the desk and let Moderator and Ali...

06:02:25 Oh, this is exciting. Oh, interesting.

06:03:13 There we go. As we all predicted, Test Alliance with the clean sweep there over whole control. If you lost your channel points, don't worry about it. You can get them back by just simply admitting defeat and hopefully the honesty will be rewarded. Just type exclamation mark skill issue in chat. All right, Ali Aris, tell me about what happened there. That was kind of the Navy Ravies versus a pseudo-tinker with some Widows. How did that go? So...

Analyse der Strategien und Schiffe im Match Test Alliance vs. Hull Control

06:03:42

06:03:42 Earlier, we were talking about situations where the Paifa number is very big. And if you go into Paifa and you put torpedo launchers on your Navy Ravis, you will see that there is a very big number. That very big number, if you then go into the graphs and plot it against various ships, you will see that the number is perhaps maybe not as large as it was suggested. It's bigger against battleships. It's quite small against Atholos. And so...

06:04:09 While the Tholos was absolutely a very threatening ship, the Breacher Pods did a ton of work. We saw them spread across the Navy Ravens. We saw multiple ships taking damage from the Breacher Pod at times. It was not a very good first primary choice because the application was bad. We saw it get into low armor, but Basilisk can do tons of reps and the Jams can land.

06:04:34 And if one of those Navy Ravens gets jammed and it wasn't that dealing that much damage in the first place, now all of a sudden the Basilisk is just able to keep the Tholos up. So they wasted quite some time on that primary. And that was maybe a decision that cost them the match. Yeah, I think people are going to wake up to the threat of the Widow, especially in this year with this set of points.

06:04:58 It feels like we're starting to see a lot more battleship heavy compositions than we have over the last couple of years. It was pretty unusual to get triple battleship comps apart from sort of specific fit ones in the last couple of years, especially if you go back maybe like two or three tournaments ago. But I mean, a lot of our comps are very battleship heavy. You can get two Widows where that's less than half of your points. You can round it out. You can get three Ravy Navies and that's basically less than 100 points.

06:05:26 Quite a lot of Battleship you can get for another huge amount of points.

06:05:31 this year. Moderator, do you think we're going to see a more battleship-heavy tournament? We may see some battleships, but I pray to God, well, I know we're not going to see Raven Navies like that in the main tournament, because the teams that try that will get eliminated in this Feeders event. Where to start? So, you're in a total of three Raven Navies, and you have torpedo damage, and you come up against Widows. Instead of shooting the Tholos, a Destroyer,

06:05:59 You should shoot the Widows. I understand that they can jam you, but this is new ECM, not old ECM. You can target the thing jamming you. And that's essentially one of the things that you can do to break a Tinker. The other thing you can do is you can hold the W key, or take your Microwarp drive, overheat it, and just ram the Widow and the Basilisk that are going to have probably no prop mods.

06:06:25 And if the Widows are no longer able to captransfer each other in this Tinker setup, they die. The capacitor will be empty or will be mad at you and you will blow up in a ball of fire.

06:06:36 Es ist interessant zu bringen eine Tinker System mit dem Baselisk. Also, wir sehen uns die Tinkers, die es mit drei Battleships ist. Occasionally, wir sehen sie mit diesem System, wo es zwei Battleships und ein Baselisk ist. Die Baselisk ist, weil es ein bisschen mehr Tank ist als ein Scimitar. Scimitar ist ein Glorified Speed Bump. So die Baselisk ist da und Tank ist, und es gibt auch viel Kap und hat, of course, länger range.

06:07:02 The Tholos did a lot of good work as well. He was able to move around. He's not as oppressive as the Zenitaph, but he's able to move around, get those dots on, especially those bigger ships, which aren't moving very fast. The Pidrow Ravens, not the fastest thing in the world. And that, you can see that they recognize the threat of it. That's a lot of DPS that just stacks over time. And they tried to get rid of it. You both pointed it out. Probably not the right move. I reckon, like, the thing about the Widow is...

06:07:31 in der aktuellen System ist es einfach nur ein Taunt. Und die Worte mögliche, die in Ihrer Battleship, in Ihrer Slightly Squishy Battleship, kann Taunt, ist drei Torpedo Raven Navies. Du kannst wirklich so viel machen, weil du kannst sie schütten Sie, weil wenn du sie sie schütten, sie können Sie schütten Sie. Du bist der Center für die Tension. Ich bin froh, dass Holborn Road nicht nur versucht, aber dann wieder.

Format des Alliance Tournament Feeders und Teamanalyse

06:07:55

06:07:55 Alright, we have about eight and a half minutes until our next match. I thought it might be fun to talk a little bit about the format of the feeders. So if you're new to Alliance Tournament, again, welcome. Lovely to have you here. Previously, there's been a couple of different systems to get into the tournament. The one we're running right now is 32-team double elimination main bracket. And the top four teams from the previous year...

06:08:18 Das heißt, es ist nur ein Skill-Thing.

06:08:37 Previously, we've done things like Plex silent auction buy-ins towards the prize pool, and that of course allowed wealthy alliances to kind of pay their way into the main tournament and bypass this crucible, this gauntlet of teams. Personally, we've been doing this the last couple of years, I'm very happy with this system. We see some fantastic matches in the feeders. We get a great number of good teams going through into the main tournament, and we get a really just high quality set of matches. Ali, like...

06:09:05 I assume you feel similar to this. Oh, yeah, absolutely. We've gotten so much higher quality matches in the main tournament. And in addition to that, I think it gives a sort of nice little intermediate goal for teams. Previously, Feeders, I played in Feeders once on Sound the year before we switched this new system. And you...

06:09:30 Es war kind of random, ob du durchsichtig bist, weil du ein paar andere neue Allianzen hast, nicht mehr zu investieren. Oder du hast dich gegen die Teams, die nicht in den Top 4 sind, aber die Top 6 sind oder Top 8 sind, und die nicht in die Möglichkeit haben, weil sie sehr sicher sind, dass sie einfach gewinnen können. In der aktuellen Format, ich fühle mich, wenn du ein Team hast, und es ist die erste Jahr in den Allianz Tournament, die zweite Jahr in den Allianz Tournament...

06:09:56 Make your goal just get through Feeders. If you get through Feeders, you're actually pretty good. And we've been seeing the teams that show up to the main event are all totally competent, good teams that execute pretty well when they get there, even if they eventually get eliminated. Yeah, I mean, I agree. Now, I think we can talk a little bit about the group system in Feeders as well. So the way it works is essentially everyone can apply to be part of the Feeders.

06:10:24 So if you win that match, you go forward.

06:10:46 And then you play the winner against the other match in your group. And then you're in. If you lose the first matches, you go into sort of an elimination match with the other losers. There's a loser's face-off. And then the winner of that goes forward to face the loser of the winner's match, winner's bracket matchup. It's very simple. Very simple. I don't think I need to explain it any further.

06:11:07 Es ist ganz klar, hier auf der Schiene. Und ich glaube, es gibt noch weitere Fragen auf das. Ich denke, es ist eine sehr interessante Art. Es bedeutet, dass du nicht Eliminatet, straight up. Du wirst nicht Eliminatet für nicht den Regeln und bringen die Wrong Ships, wie es ein paar Jahre alt war, mit dem Mimitar. Ich glaube, es war 18. Das war sehr lustig. Aber ja, so ein paar Interessante Matches werden über die nächsten zwei Wochen sein.

06:11:34 Speaking of interesting matches, we can get ready for our next one now. So our next match is going to be Space Madness vs. Of Essence. So the bands here, we have Typhoon, Flute Issue, Decentalia bands, interesting sets of bands, we've not seen them yet. Hyena and Scimitar, and of course our old buddy, old pal Xenataph. And look how quick these bands were. 11 seconds for that first one. They just knew exactly what they wanted to do. Moderator, what does this say to you?

06:11:59 This says to me that both teams have a pretty good idea of what it is they've seen in scrims and an understanding of kind of what these ships all do, or they're just very generic bands that they wanted to already lock in. So Deeganthalia just says, I don't want to deal with any sort of armor comp. I'm going to force you to bring a tech to Logitech, so you got to bring his arm, a Guardian, or Neros in that situation. And then Xenotoph on the other side says, hey, I'm going to get rid of shield rush. So I'm going to get rid of some certain armor comps.

06:12:29 Then Space Madness is getting rid of the Typhoon Fleet issue. A ship that's actually done pretty well in this double battleship core alongside the Armageddon Navy. Armageddon Navy has been a little bit more popular. But there might be a reason you would want to force your opponent to bring an Armageddon Navy. And maybe play some trickery with that. Possibly some jams as well. Hyena and Scimitar. Or maybe you're an Amar roleplayer and you just hate Minmatar ships and you're going to ban...

06:12:58 All three of the really, really good ones that Minmatar have in this tournament. Yeah, I mean, that makes sense. The Simmatar, although we sort of deride it from being a bit of a logistics speed bump, it is the squishiest of all the Tech 2 Logistics cruisers. It is also basically the fastest and most mobile. It's a fantastic ship.

06:13:17 Flown well by experienced pilots, especially in sort of kiting and high-speed, high-skill comps. It relies basically on its mobility to survive, as opposed to just pure tank. You see the opposite with things like the Basilisk. It relies on being a bit more tanky and being able to fit an extra local repper. And then you have the same kind of trade-off in the Amar Tech 2 Logicruiser of the Guardian, but tankier, in theory, a bit more pure rep power, can fit an extra rep by comparison.

06:13:44 But of course, the Oneros can fit two prop mods. So you can dual prop it, it has mobility on its side. So you tend to see the Oneros be more popular than the Guardian. Ali, do you want to have any guess at predicting what we might see here? So I will, but first I just want to say that the Scimitar is the best ship in EVE Online. It is my favorite. It goes so fast. But in terms of what we might see here, I think...

06:14:10 Space Madness would really like to fly probably some sort of Rush, something else that doesn't want to get kited, and of essence, as Maud said, they're banning out some basic armor comps. Honestly, that's a little bit, you know, they have a little bit more freedom, so could be a Rush Mirror, could be some sort of more control-type comp featuring a Tech 2 Lodge. Yeah, indeed, and I see the teams have landed, and ladies and gentlemen...

06:14:37 We have Jaguars and Cinnables. This should be an interesting one. There we go. It'll be an interesting match, I think. I can get my own line right. Need to get a better catchphrase. Okay, so I think we can just hand over to the Arena. I think we're ready to go. This one should be a good one, and I think this will be fast. So back to Starfleet and Rose.

Space Madness vs. Of Essence: Analyse des Matches

06:15:05

06:15:05 And we're back in the arena with Space Madness and of Essence. Space Madness being made up of Fancy Pants and Brave, of Essence being a Wormhole Group. But it looks like we have a Triple Slepnir, Double Signable, Double Scalpel, and Double Jaguar of Essence.

06:15:25 Was do we have on Space Madness? Space Madness, Orcuses, Claymores. They're going to have to run away so fast. The Obessence warping at zero with the Sleipnir and the Cinnabals as well. Cinnabals actually at around 30 kilometers, Sleipnir's at front. Space Madness needs to play quite well because they're going to get rushed immediately. So I do think that Space Madness obviously have the advantage at the beginning. There's a lot of damage on the Obessence team.

06:15:54 You can see the damage bar, the attack bar, is a lot bigger than Space Madness. So they definitely have more potential DPS, but will they be able to apply it?

06:16:04 And it does look like Of Essence has chosen to bring a larger control bar than Space Madness. So we will see how that plays out if they do end up rushing, which it does like Of Essence is throwing themselves towards Space Madness with the Jaguars being the first to hit. Webs on both.

06:16:27 One of the Orthrus and the Osprey. We will see if they manage to keep that Osprey alive, though. It looks like they're trading for a signable. The signable of Lyda Aramis goes down. It's throwing the Jaguars in at the beginning, trying to get the tackle immediately, which is the correct thing to do. Scrams on the Orthrus and the Osprey to get those down. But the Sinables, they don't have much tank, so they're very easy to kill. So great target calling from Space Magnus. Get those quick DPS ships off the grid and then maybe look to get rid of probably the Scalpods at this point because they need to get the Lodges down.

06:16:56 If they try and go for a DPS race and they don't get the Logi Freaks down of Essence, they're going to have a big problem in the end. And now we're seeing the Osprey taking damage for Space Madness. Definitely it's a race against time for Space Madness. It does look like of Essence was splitting their damage at one point, but it looks like they have gotten everything back on the Osprey of Shavala Undari. Now, does that mean that they might trade for the...

06:17:22 Opposite Logi, we will see Space Badness, if they play this right, hopefully they can take out the Opposite Logi and have a nice clean fight. As the Orthress of Calrissian Lando starts taking damage, the Loki of Imantis Triber of Essence looks like they're trying to make that trade. Is it worth it in the long run? We will see.

06:17:44 Ich meine, dass sie nicht kill den Scalpel können, sie sind für den anderen Scalpel jetzt. Sie haben sie noch TPs auf Echo. Die vorherige Target war West und sie hat TPs in ihm und sie hat ihn nicht die. Und jetzt haben sie TPs und Echo. Sie müssen diese Scalpels down werden, damit sie nicht gewinnen. Der 2nd Orferist ist es auch zu gewinnen. Sie sind jetzt auch DPS, und sie müssen sie ihn down. ECHO ist manierend zu catchen Reps von West, das bedeutet...

06:18:11 I mean, they're going to be able to support each other. It's if they can break them, if they can manage to keep the DPS and or control to break them. Of essence, using quite a bit more of their control bar, while Space Madness is using their full little tiny control bar. But we will see as the Claymore of Eitan Rude is go ahead and pointed and scrammed, Surfer Bag is going down.

06:18:39 Looks like he is in halt for their Orthrus, as they are trying to keep him alive, but it's not going to happen. Orthrus down now for Space Madness, not looking good for them. That's a lot of their deal. All the Orthruses are super good for killing the Scalpels and stuff, but if they're all down, it's not looking too good for Space Madness. I mean, anything can happen, we never know, but I'm not too sure. I do think that of Essence probably have this in the bag. They've still got two Slepnirs. They've got a Loki. They still have their Logi. I mean, it looks like they're going to be a clean sweep for them at the moment.

06:19:09 Ich denke, dass Spaceman's team ist, dass sie keine Screening haben, und es wirklich hat sie so hart. Die Jaguars waren direkt in mit den Cinnaballs. Es ist ein guter call von denen, um die Cinnaballs zu bekommen. Aber ich denke, dass sie dann faltert. Und sie sollte sofort haben, um die Scalpels zu bekommen.

06:19:37 I would agree. And it does look like they attempted to get one of the scalpels. They did manage to clear the armor off of one. But at this point, with the three Orthos down, plus the Loggie of Space Madness, they are really going to have to fight to try and go ahead and take things down. Plus, they took out one of their Claymores, of Essence took out one of Space Madness's Claymores. At this point, they are...

06:20:07 der bereits small control bar. Und wir werden sehen, ob Essence, wenn sie das wegzunehmen. Die drei Jackdaws, ich hoffe, werden können, dass sie vielleicht ein Jaguar oder ein Scalpel werden können. Sie werden können die Pointe-Difference machen, wenn sie die Small-Stuff und vielleicht eine der größten Ships machen können. Aber wir werden sehen, wie es aus der Navey-Drake geht. Die Klammer ist auch geschlossen. Die Problem ist, dass sie die Jaguars auf dem Grid und die Loki still haben.

06:20:36 Und das ist eine große Probleme für sie, wenn sie versuchen, das zu trennen und gewinnen. Ich würde mich interessieren, zu gehen und sehen es wieder, weil es gut geht, die Symbols wieder zu bekommen. Die zwei Jaguars sind eine schwierige Herausforderung, weil sie ihre Assault-Damage-Control können und vielleicht nur ein bisschen länger leben können. Aber ich bin nur überraschend, weil die ersten Scalpel, die sie nicht tp-ed wurden, die sie nicht tp-ed wurden. Sie sehen, die zweite Scalpel, die sie nicht tp-ed wurden, sie nicht tp-ed wurden. Ich fühle mich, wenn sie die tp-ed wurden, die sie nicht tp-ed wurden, das wäre ein anderes Spiel.

06:21:03 And it's so important that you apply your TPs in these matches to the target, whatever the FC is calling, because sometimes, you know, if you get to, even if it's just one or two, that could be a match deciding moment. I definitely agree. I think maybe the application of target calling.

06:21:24 Ich glaube, es ist nicht klar. Aber ich glaube, es war ein Aktion, wenn ich zurück und ich habe es ein bisschen mehr Zeit gemacht, hat mehr Zeit, was wir als der Claymore of Space Madness war. Er ist in der Lage, aber er ist in der Lage, und er ist in der Lage, und er ist in der Lage.

Analyse des Matches Space Madness vs. Of Essence und Vorbereitung auf das nächste Spiel

06:21:51

06:21:51 That Jaguar of Dax, Star Runner, is fighting to stay alive as well, but he is getting reps from the scalpel as the Aris-Victoras sphere Claymore goes down. Losing a game is not a problem. Reset after when you lose a game is fine. Get back into it. You can still come back after this match, but a really good play from Of Essence. Super simple setup as well. You literally just burn straight in and get tackle immediately.

06:22:19 Es kann ein bisschen ein Risky sein, weil ihr Obvessence ist, die Projektion für High Mobility und Damage ist. Aber es wird interessant zu sehen, was die Analysts auf der Desk sagen für dieses Match ist, und wir senden es zurück zu ihnen. Aber ich will dir was, diese Leute von Slow, sie haben ein Cojones. Sie haben ein bisschen von Hutzpah in der Hutzpah. Das ist ein Pro-Gamer-Move.

06:23:23 We could keep this meeting actually super short by just talking about what worked. Mhm. Well, I mean, what doesn't work is also important because it means we can just stop going with it, right? He didn't get the joke. No, I didn't get the joke. Because nothing worked.

06:23:39 Of Essence there, with a solid W over Space Madness. Rest in Peproni all of your points. So, Ali, Of Essence there, fighting undermanned, 8 against 10. I'm saying 8 because those two symbols were both gone by about 30 seconds into the match, so essentially they didn't really count, they didn't really do anything.

06:24:01 A very well played match by Of Essence. It looked like the Space Banders team were in a commanding position, killing two ships in 30 seconds or so. But the play from Of Essence, I want to shout out the two Jaguars, for example, did a great job. Whenever you saw a primary almost about to go down, one of the Jags would peel off and be tackling the next one, so the team would move coordinatedly between the different targets. It was just well executed, wasn't it? Oh yeah, it was absolutely beautiful. That is...

06:24:29 If you're a team and you're wondering, how do I fly Rush? Watch this match. Watch of Essence. Ideally, you don't get two of your Cinnables deleted first thing, but honestly, sometimes that does happen. In a Rush matchup, especially in a Rush Mirror, both you and your opponent are trying to just kill ships as soon as possible. So you're going to lose ships. If you lose ships, that's fine, as long as you just keep executing well. One of the big difference makers that we see in...

06:24:58 ist, wie effektiv ein Team ist able zu switchen Targets. So, wenn man eine primary geht, wie viel Zeit verliert? Ich denke, wir können mit dem, was du gesagt hast, Overload, über die Jaguars, die immer auf die nächste Target lining, auf die nächste Target lining, auf die nächste Target, und die Rest der Team ist in die richtige Richtung, um, mit dem Switch auf den Scalpels von Space Madness, wo sie hatte den Target, sie wusste, sie wusste sie, sie wusste sie, sie wusste sie, sie wusste sie, sie wusste sie die Scalpel.

06:25:24 But they did not get the target painters on it, they did not get everything applying in perfect sync, and they fell behind on tempo. So they were ahead, killing two ships for nothing, lost a lot of time on the scalpel, and of essence just overall out-executed them in that matchup.

06:25:41 Moderator, do you think, other than going for that scalpel, once it became clear that they were on the back foot, do you think there was still a way for Space Magist to pull it back? Or was that the crux moment? That's where the timelines diverged, the winning timeline and the losing timeline. I think that's where the Doctor Strange said that you're actually going to lose to Thanos at that point. So you kind of missed that there for not killing the scalpel. Another thing that we noticed was...

06:26:08 Some of the Orthrusses were shooting, it looked like EM missiles into a lot of ships that have Minmatar effect to resist, which are infamously perfect against fighting their natural enemy, the Amar, which shoots EM. So maybe shoot kinetic against the Minmatar ships or explosive. It's far better than having to do anything like...

06:26:36 Die Wörst-Postible-Damage-Type. Ich wollte eigentlich den Call of the Cinnabals. Sie müssen die Jäggs oder Sie müssen die Cinnabals sehr early auf, um zu absorbieren. Und was sie mit der Zeit war, was sie Heldet den Orthrus und die Osprey Heldet den Osprey. So, while die Orthruses waren re-loading, nachdem sie die beiden Ships haben, sie waren auf den Osprey.

06:27:02 No Logic, and you kill essentially an Orthrus for two Cinnables. I'm happy to take that trade. What it also means, though, is your Jags are still alive, and they're the ones that are even faster, and that's what you have to do in a gun rush versus a missile rush. The gun rushes have to be able to isolate individual targets and then break off and kill things and already have something caught ahead of time. Otherwise, the missile kite will just spread in a ball away from you.

06:27:31 and you'll be rushing one ship after another. We even see that with Armageddon, you know, in these sort of setups where they catch, like, one thing in an armor setup, and then these drone ships run away. It's just a core tenant of good tournament play. You have to have something caught already to go to ahead of time if you really want to take the win.

06:27:51 Awesome, yes. Now, this is our next match coming up, is our last match of the day. This has been day one of Defeaters. It's been some great matches so far, especially shout out to teams like UA Fleet taking an unexpected win over White Squall. We've seen some really fantastic play from a bunch of different teams, bringing interesting comps, doing some incredible piloting.

06:28:12 I'm looking forward to, of course, a bunch more matches tomorrow. And there are more teams tomorrow as well. We'll see, for the first time, we'll see teams like Gunswarm Federation as they go up against Sedition. We'll see Snuffed Out coming back against Laserhawks. And we'll see Bright Side of Death going up against Paper Numbers. There's some big names we're going to see tomorrow. And then we start to get into the Promote and Elimination matches here in the feeder rounds. We see teams like Meta Reloaded going up against Seeker Matar. We see UA Fleets. They're going to go up against Barcode.

06:28:42 Are they going to do another upset win and secure their place in Alliance Tournament 2021? Moderator says no, but Moderator says a lot of things and half the time he's muted. So we're never really sure. We're also going to see any RV going up against evasive maneuvering. I think that's going to be a fantastic match. I'm really looking forward to that. Press the button and get the thing up. But our last match of the day, we can look at the bans for that one. It's No Need Loose Face versus Space Violence. Let's see the bans for that one.

06:29:12 All right, so we have the Armageddon Navy Eschüt, the Zarmaz, the Abaddon, the Barghest, the Loki, and the Dominiks. Ali, what do you think of these bands? Barghest is an interesting one. Yeah, we saw the Barghests. I would say they weren't very successful, but honestly, that was because they faced another very good team. Yeah, so the Zarmaz, Armageddon, those are both very, and Dominiks, those are all very strong armor ships.

06:29:40 Space Violence, they're looking to ban out some of the possible Triple Battleship setups. We've seen Triple Dominix. We haven't seen Triple Abaddon yet, but we've seen it before in other Alliance tournaments. It's a mainstay. And with Zarmazd, those battleships would be much harder to kill. Or any other battleship setup would be much harder to kill. The Armageddon Navy issue, Bargast, Loki. The Armageddon Navy issue and the Loki are both very strong ships in their archetypes. The Bargast is a little bit of a wild card.

06:30:09 I don't know if they're worried about that kind of armor-kiting setup that we saw earlier, or maybe some sort of amped-up shield kite, but clearly they've seen something, and they don't want to see it again. I agree with that one. And Moderator, any further thoughts from you and these bans here? I think the Armageddon Navy issue might be a popular ban. They seem to be very powerful so far in this tournament. Yeah, so the only ban here that really jumps out to me as...

06:30:37 So a little earlier, I was talking about how it had been good historically. To your point, there was a time where it was point reduced. It's now to a space where it's been very, very good historically. But over time, it's become more and more and more expensive. And now it costs 50 points. You can't really make it be worth it for 50 points unless it's a flagship.

06:31:04 And even now, there are better flagship options than the Bargast. We saw this last year. We're going to see it again.

06:31:12 Es ist ein Bann, das zu mir war, ist es, ehrlich gesagt. Es gibt bessere Möglichkeiten für Dinge zu Bann, wenn man nicht mehr Bann hat, wenn man nicht mehr Bann hat. Es gibt bessere Banns, wenn man nicht mehr Bann hat. Es gibt bessere Banns, wenn man nicht mehr Banns hat. Es gibt bessere Banns, wenn man nicht mehr Banns hat. Es gibt bessere Banns, wenn man nicht mehr Banns hat, wenn man nicht mehr Banns hat.

06:31:38 Ja, ich denke, als auch, wenn du die Zeiten hast, die ersten zwei Räume waren, waren in rund 20 Sekunden, und dann haben sie sich gedacht, für zwei Minuten, bevor sie die Bargast bans gemacht haben. Also, ich weiß, ob sie nicht vorbereitet für die Abaddon-Zarm-Kombo-Ban haben, und haben wirklich zu diskutieren, was sie wollen. Aber wir finden, wie gesagt, die Zenitaph ist, so will jemand field es? Wer weiß. Wir wissen, wir wissen. Wir wissen jetzt, ich kann sagen.

06:32:05 So we can head over to the arena for the very last time. I'm going to press the button. I think this is going to be an interesting one. There we go. Thank you very much, production. Once again, stellar job. All right. And for the last time for the day, handing over to Starfleet Commander and Rose Alari Imahara.

No Need Loose Face gegen Space Violence: Analyse des letzten Matches des Tages

06:32:31

06:32:31 Space Madness to Space Violence. And we're definitely going to see a lot of that in this match. Welcome back to the Arena for the last match of the day. No Need Lose Face versus Space Violence. And we've got some Raven Navy issue and a Slepnirs on grid for Space Violence. What do No Need Lose Face have? Looks like they have brought a Cenotaph. Double Nighthawk?

06:32:52 Und Double Kieran mit Double Jackdaws. Wir sehen die Boost go up und die Counter-Timer go down. Ich bin gespannt, wie sie den Cenotaph nutzen können. Wenn sie es um die Plan ist. Das ist eine Fun-Ship, wir nicht so viel sehen. Ja, ich denke, das ist ein Torb Raven. Ich habe nur die Missiles auf dem Moment, aber ich komme zurück zu dem, weil sie sind auf der anderen Seite, so die Damage ist gleich. Schramm an den CERB, und Schramm an den Slepni, und Schramm an den Slepni. Wir werden sehen, dass die Damage an den Kirin, also...

06:33:21 Es ist jetzt einfach so schnell. 2nd Kiran ist auch so schnell. Nighthawk ist auch von Jaw.

06:33:38 Rose, die sind so fast. Ja, das Slepnir war so fast. Das Slepnir war so fast. Das Slepnir war so fast. Das Slepnir war so fast. Das Slepnir war so fast. Das Slepnir war so fast. Das Slepnir war so fast.

06:34:04 They can us.

06:34:28 They still have both of their Laji, so they are managing to keep that Slepnir alive. They have both of their T1 Laji. Looks like they are pouring their little hearts out into it. While it does look like No Need Lose Face is trying to control that Navy Raven as they throw some darts in it from that Cenotaph, it does look like they're also trying to web that Slepnir and still trying to finish it off. Even though he is still managing to capture Ups, he is slowly going through his shield. We will see if they can manage to hold him.

06:34:57 However, it does look like he's going down. Still all to play for right now. Nighthawk about to go down for Noli's Loose Face. I mean, they still have, so Space 1 still have their Bantams. Super important, they still get Logifrigs. Nighthawk does go down. Noli's Loose Face do have the Cern Tap as well, and Onyx and Navy Caracol. Navy Caracol is tackled. Massive, massive mistake from them.

06:35:16 They've still got the Jackdolls alive. They can try and get the Raven down. He is dying, straight into armor, going into structure. I mean, this is going backwards and forwards. An amazing match. Navy Raven with Jarry X about to go down. If he does go down, this is huge. They can probably carry the game from here. Yeah, that Cenotaph is not playing nice. They are using it to its full advantage at this point, having used it to take down all three Slepniers.

06:35:40 Ja, all three Sleipneers and the Navy Raven. They have done their research and made sure that the person flying it knows how to fly it correctly. He is a wrecking ball in the house of space violence. However, they have their broadsword, they have triple sepals left, and they still have their logi. No loose face does not have their logi, and they lose their Navy caracol. So we will see if they continue to go back and forth. Space violence currently needs 18 points.

06:36:09 ...to be able to claim victory. At this point, if everything stays alive... ...but they have to get there in those points. The game is not over yet. I don't think Space Lion is still in it to win it. I think Jackdaw is webbed. They need to get the Jackdaws down to save the Bantams. But the Sweeples, they've still got three Sweeples. He's about to go down as well. They need to try and get on and trade some stuff. The Cenotaph of Raiden doing a fantastic job this game. Jackdaw does go down.

06:36:35 I still think Space Violence can claw this back, get the other Jackdaw down, go for the Onyx. Both Hicks are definitely scramming each other right now. I think Space Violence might take this one, even though the Broadsword is in half shields. They still have three Sleeples left, which is plenty of DPS, and they've got two Bantams. So they can do the Space Violence. They've got to be very careful. Onyx now, I think, is the target for them, and then try and get the Cenotaph down. I definitely agree. I think that even now...

06:37:04 If they can keep the Broadsword alive, that's going to be a huge thing for them to consider. And if they can keep their Bantams from getting jammed, which it does look like they are currently being jammed. One of them is currently being jammed and darted by the Cenotaph. As Space Violence is trying to take down No Need Loose Face, they're trying to take down their Onix of Not Alvin. And they're managing to make it work as he goes down. They do trade it for their Broadsword, though. So this is a one-point game.

06:37:33 There's three Civpool versus one Cenotaph. The difference here is Space Violence still has their logi. Space Violence bringing it back from the jaws of defeat. Absolutely amazing play. Still got three Speeples alive and two Bantams. What the hell is going on in this game? I thought it's been going backwards and forwards. I mean, absolutely amazing play from Space Violence. I mean, I don't think Raiden, I mean, he's been carrying the game at the beginning, but I just don't think he can do it all on his own now. He's trying to go for the Bantams.

06:38:00 with the web and scramming it, but I just don't think it's enough to kill them at this point. I mean, this game, from the beginning, everything dying so quickly, and it just comes down to the end, and the support wing of Space Violence absolutely holding on strong throughout the whole game and bringing it back. Amazing playing from the Bantams, I think, as well, and the Sveeples. Basically, we've got to say that Jackdaws and Sveeples, Tet 3 Destroyer is super important in the tournament setting. Lots of damage, really good tackle.

06:38:28 Und Sie können hier sehen, dass sie zu Ende gewinnen und gewinnen sind. Ich denke, dass No Need Lose Face gemacht hat, nicht nach der Lodgie zu gehen. Aber wir haben die Seethpulls, die NOS-Pointer und Webbeden aus der Cenotaph. Das ist eine 1-point-Geme, sie haben noch Zeit. Ich denke, dass die Cenotaph nicht die Cenotaph sein wird.

06:38:56 No Need Loose Face did a fantastic job with what they had. Space Violence, though, they came prepared to remove No Need Loose Face's face in utter violence. They are here, they are showing that they are here to play, and they are totally ready. Alright, and as that last shit blows up, we'll send it back to the desk for the final review of this last match, and then on from there.

06:39:30 Mami, wenn ich grow up will, ich will fly Spaceships und gehen Pew, Pew, Pew!

Analyse des Matches No Need Loose Face gegen Space Violence und Zusammenfassung des Tages

06:40:50

06:40:50 You can kind of tell in these rush comps who was playing back in the Alliance Open era of about five years ago and who wasn't. One of the core things that we learned in that era of rushes is that you have to kill the Sveipels before you really try to kill the entire Sleipnir core. And that's for the very simple reason that Sleipnirs have the Ancillary Shield Booster. Yes, they're weak to the Kinetic Hole that Nighthawks are locked to, but the Sveipels just have so little...

06:41:19 Das ist viel mehr effizient für die Zeit, so you have to do that mental calculation in your head. Okay, we have an Onix, we can lock things down, we have to chew through the Spifles first, and then the Slepniers. That's the difference right here in a one-point match between no need lose face, winning and losing. And sometimes when the game is a game of inches.

06:41:48 That's the entire difference between winning and losing. Yeah, and we saw, Ali, some perhaps maybe suboptimal play on the Zenitaph. I don't want to be too mean, but we saw primarily...

06:41:59 Der Breacher Pod ist auf der Primary und nicht wirklich gespürt. Wir sahen ein paar Misses. Es ist ziemlich schwierig. Der Range ist sehr short. Und der Breacher Pod ist sehr schnell. Also, du musst du direkt in der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der Nähe von der

06:42:27 I think it really would have helped. So the thing with the dots is it deals a percentage of your hit points up to a certain value of hit points per tick. So, you know, it scales with the size of the ship. And having flown logistics against these, it's really freaking annoying when five of your pilots are all keying up on comms to say that they are taking damage. Especially because you have to ignore, like, four of them.

06:42:56 So you key up, you have dots spread across the whole team, and then not only are you stressing out the poor Logistics Pilot, but it means that when you're ready to switch targets, your target is sort of pre-softened up for you. And your target may not even realize that they're being shot, because they just got so used to, okay, my shield's dropping, I'm ignoring it, I'm ignoring it, I'm ignoring it, and then you look up and you're like, oh crap, no, I'm being redboxed, I'm being shot, and then you're dead.

06:43:25 So, it really would have helped, but did not seem to have happened. Indeed. Well, that is day one of Alliance Tournament feeder rounds in the books, but of course, they are far from over. We have seen explosions, we've seen upsets, and we've seen teams proving just how far they're willing to go for their shot at glory. But of course, the story is not finished yet.

06:43:50 Tomorrow, 1500 Eve time, we're going to light up the grid once again with more battles, more wrecks and more chances for legends to be made. Until then, fly dangerously and we'll see you back in the arena tomorrow.