Catalyst In Focus: 2D Map & New Ships
EVE Online: Neue 2D-Karte und Schiffe verbessern Spielerlebnis und Bergbau
Die kommende Catalyst Expansion für EVE Online bringt eine überarbeitete 2D-Karte mit sich, die eine klarere Darstellung der Sternensysteme ermöglicht und erweiterte Datenfilter sowie anpassbare Farben bietet. Neue Bergbau-Filter und eine verbesserte Sprungreichweiten-Visualisierung optimieren die Navigation und Ressourcensuche. Zudem werden neue Pioneer-Schiffe eingeführt, die den Übergang für Bergbau-Spieler erleichtern. Der Outrider, ein Kommando-Zerstörer mit Bergbau-Fähigkeiten, und die Odysseus, ein vielseitiger Entdecker-Kreuzer, erweitern die Flotte. Träger erhalten mehr Vielseitigkeit durch angepasste Jägerkonfigurationen und ein neues Integriertes Sensor-Array (ISA), das ihre Rolle im Kampf neu definiert und das 'Skynet'-Problem adressiert. Diese Änderungen sollen das Spielerlebnis verbessern und neue taktische Möglichkeiten eröffnen.
Einführung der 2D-Karte und ihrer Vorteile
00:05:0400:05:04 Hello everyone, welcome to the stream. I'm CZB Bee and this is the second livestream for the InFocus for Catalyst Expansion. It comes in one week and I have some really good guests here today. We are going to start with the map first. The guests that I have today are CZB Reject and CZB Mercury. Welcome to both of you. Thank you. Thank you Bee. How's it going today? Pretty good, pretty good. Yeah, it's going well. I'm going to confess something to you. I still use the classic star map. Heresy.
00:05:33 However, from what I've seen, I think after this update, I'm going to start changing and using the new map and let's dive into why. Let's open up the map. We're going to screen share at the same time here and showcase exactly what is being updated to it.
00:05:48 So talk me through this. If you scroll out a little bit now, this is just the normal map itself. This is the normal map itself. This is, as you can see, the old or old new 3D version of the map, which the players and all of us love so much. But this is what we decided to work on this time around. So we did...
00:06:16 A few adjustments and improvements on the 3D map, but we also added a new 2D map. So if you can go and switch modes. Try to by moving the mouse down here. Pressing this button. We'll see it transition over to the new or improved 3D map. It's the same map. It just transports all of the locations over to the 2D plane.
00:06:41 Yeah, so one difference with what the classic map has, which is the top view fake flattened version of the universe, this one doesn't have system overlaps. So we arranged all of the systems so that it has a clear layout, is of course very inspired by layouts from .lan and we had a couple chats with Walari so that
00:07:06 He was so helpful and quite hyped about this map. And what we wanted to do by preserving the same layout is because players already have a mental model of how these regions are. So by using the same references, we just hope to make players' life easier by using this 2D version in the client whenever they want. It's really good to see that you were working with Velary to get this set up, also to kind of maintain that same layout, even though when you...
Verbesserungen der Datenanzeige und Filteroptionen
00:07:3500:07:35 You're changing from 3D to the 2D version, that people know where things are in relation to where HiSec is and how it all looks. Let's actually go look at the way you're displaying data as well, because one of the biggest pain points that people talked about is the logarithmic versus linear scaling of data. Yes. And this now has linear scaling. Could you tell us what that is? Currently, and what people have seen in the past, is that data is scaling linearly.
00:08:04 based on a min value and a max value and that's what chooses both the color as well as the size of each of the nodes on the systems. So the first thing we did is now if I zoom in here we actually just give you the value because one of the pain points people have been seeing in the past is that it's almost impossible to tell the difference between a 1 and a 3.
00:08:32 Which, when you're looking for active players in space and you're afraid of getting killed, that's definitely a pain point. So what we've added now is the ability to see the data straight here on this expanded version of the duty map. But then also we've added a way to fiddle with these data scaling. So if I go down here to this fancy new legend and we open the settings panel.
00:08:56 für die Filter selbst. Wir können jetzt fiddeln mit wie es die Daten zeigt. Und erst einmal, wir können es über die Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-Logarithmic-
00:09:21 So what it does is quishes together the higher end of the range, but it makes it easier to see the difference between one, two and three. And it's particularly valuable for pilots in space, for instance. But we also made it so that if you can go and open the legend again. So if you're actually only interested about seeing systems that have from one to three players, for instance, you can lower down this number and put it from one, two, three, four, whatever you're interested in and change it back to linear.
00:09:50 And then if you apply you can see that only one, two, three
00:09:54 And up to six, it's our current range, gets the color and everything else is just darker. So you can still see the values, but the range is smaller and it helps you with identifying the systems that you either want to avoid or you want to target more easily. And this is true for all the filters that have heat map visualization. So whenever you want to change the range and maybe you're not interested in the lower end, you're interested in the upper end. You want to see where a big battle is and you want to see where there are at least five.
Anpassbare Farben und neue Bergbau-Filter
00:10:2400:10:24 You can fiddle with the range and show that on the map and it's going to cut out everything else and only show you the outlier. We can also adjust the colors of the range and this is helpful when you're working with different filters. So for instance, you want to see pilots in space and in the last 24 hours and let's say
00:10:47 So you can color code the different filters you're using so that when you're switching between your favorites, you can identify the filter that you have currently active with the colors that you have chosen. And these colors are also some of them are options that help with colorblind people and players. Some of them are just like different looking so that it puts more emphasis on the higher end or on the lower end of the range.
00:11:16 This is like really cool additions, but also the fact that if you scroll out a little bit now, you can have it set so that you can have the bubble sizes as to what people are more used to in the old type of map. Yes. But this is so much more customizable than you had ever before. Yeah. Definitely.
00:11:38 Und das ist wirklich ein Necessity, weil die Daten aus der verschiedenen Daten, die wir versuchen, zu displayieren und zu unseren Players zu geben ist, und das ist einfach notwendig, ich denke, für die Map zu sein. Especially, weil nicht jeder ist auf die Map für die gleiche Sache. Nein, definitiv nicht. Jeder ist auf eine andere Sache für eine andere Sache. Wenn du PVP'ing bist, dann geht es um andere Sachen.
00:12:02 For example, the new mining sites that were added into here. Yes. Yeah. And we can show that off as well. So, because as has been announced, the kind of flavor of this expansion is mining and stuff like that. We've added a multitude of new filters to help you identify and find mining content in the game. First of which is the anomalies filter. And this will show you around you.
00:12:29 the anomalies that are detected in space around I think about five jumps around you and then one jump around you you will actually get more information so this is a new way of displaying data and here we are actually grouping pins together into clusters I think it looks much better in the 3D mode because then you can
00:12:55 This is a new paradigm that doesn't only show filters in a different way, but also allows you to navigate the map in a different way. So instead of zooming in and out yourself, you can click on the cluster of items and then it zooms in on the information that you're looking for. I think it's a fantastic way to have the map interactive, but also very usable. This is going to help usability a ton if you're looking for specific clusters of things. Exactly.
00:13:22 And this filter is the first of its kind, but we see this application being useful for different types of data. Totally. Definitely. But if we switch back to the 2D map and we can show you now the org distribution filter, this one was a bit surprising to us. So what's happening here is we are showing the number of asteroid belts all over Nui. It was surprising to me that we don't actually have asteroid belts in all of these regions, which is...
00:13:51 Crazy. So, that's just the tip of the iceberg, so to speak. Because now, if I go, let's say I'm looking for a specific type of ore, I will now choose Class 1 and I will be presented with all of the Class 1 ores. And through here, we can give you a rough estimation of where you can find this ore, as well as purple highlighted systems where it might appear in anomalies. And this is for...
00:14:20 all types of OR in the game, just classified into these three classes.
00:14:25 And we're also trying to surface some information about Aura sooner. So you can see in the sidebar, we also have what you normally see in the show info window. But to make it more accessible, especially towards new players, we're trying to put this information in a higher level when you're trying to dig in and learning the ropes and you don't know like which Aura is better to mine or where you can find it. This is an option on top of what you can already do in the agency.
00:14:54 A more approachable design, as well as more spatial context, because you can see it on a map. For sure. If something's in the Agency tab, you don't have really any idea what that looks like mapped out in front of you. So being able to see, oh, these things usually live over here. This is a really cool way to get a good feeling on the universe itself. Yeah. So, yes. And that is it for the OR filters.
00:15:20 Albeit for one that's left, I don't know if we can talk about it yet. We can definitely talk about phased fields. We can talk about phased fields. Last week we had CCB Lumi go through phased fields, talk about mining and the upgrades to mining in general, the mining crits and all that. This time we're diving more deeply into the map itself. So displaying how you would find them is important. Exactly. And through this dedicated filter, we can now see that here there are three exposed phased fields currently.
00:15:47 Und was passiert ist, dass diese sind dann die Faced-Fields selbst, die erreicht eine Zeit in ihrer Lifetime haben, die sie broadcasten. So, wenn du diese Yellow-Dots sehen kannst, kannst du da und kannst du da oder Minderstuhl oder Minderstuhl. So, ja. Das ist wirklich cool. Ich war mit dem, wie die Faktionale Warfare-Area, oder, was sie called, Incursions. Und, wie sie sehen, wie die Dinge sind, ist wirklich cool.
00:16:15 Oh, ja, das ist ein guter Punkt. Wenn du zu der leften kannst, kannst du jetzt die Handy-New-Legend sehen. Ja. Was sorely missing, weil die Daten war unredeable. Ja. So, wir haben entschieden, dass diese Legend für Filters, wenn sie schwerer zu verstehen werden, sie haben eine Legend zu erklären, was sie eigentlich ist. Ja.
Sprungreichweiten-Visualisierung und regionale Sprungpfeile
00:16:3800:16:38 Another addition that we have on the 2D map is the jump range visualization. So because now we are boarding a ship that has a jump drive, then there's an icon at the bottom right corner of the map that will highlight the systems that are within your jump range. If you swap really quickly to 3D first, so we show how this is visualized.
00:17:04 Of course, the way you can jump has to do with the light years of the ship can travel. But then when you swap a 3D map like this onto a 2D surface, that gets really interesting. So let's talk about that, like you said. Yeah. So if you swap back to the 2D version, the challenge that we had here... I turned off the 2D. So you can see how from the 3D to the 2D version, this bubble broke up.
00:17:32 and the systems just flattened out. And now they're further visually distant from each other than they were on the 3D map, of course, because the actual distance between star systems isn't the physical distance between them in space. But then if you zoom in, what we did in order to maintain this visualization is that the nodes of the star systems change from a circle to a diamond shape, and they will have tooltips telling you...
00:18:00 Das ist großartig, dass du das System anstatt, wenn du das System anstatt, wenn du das System anstatt, kannst du das System anstatt. Wenn du das System anstatt, kannst du das System anstatt, kannst du das System anstatt, aber wenn du das System anstatt, kannst du das System anstatt, kannst du das System anstatt. Aber wenn du das System anstatt, kannst du das System anstatt, kannst du das System anstatt. Aber wenn du das System anstatt, kannst du das System anstatt, kannst du das System anstatt, wenn du das System anstatt, kannst du das System anstatt.
00:18:28 und wie viele Iso-Tops es wird da sein, um zu planen ein bisschen besser zu planen. Diese Version von integrieren die Jump-Range in die Map wird, das ist nicht zu haben, wie die Leute wissen, von Dotland. Ist das richtig? Nein. Expectation-Management ist wichtig. Ja, definitiv. Ist das etwas du hast? Ja. Es ist etwas, das war's, obwohl in dieser Iteration der Map...
00:18:55 es war mehr wertvoller zu arbeiten, um die Core Funktionen zu machen, erst bevor wir dann starten, um die Funktionen zu bauen. Weil wenn wir Funktionen auf die Funktionen zu bauen, dann ist das nicht sehr gut. Ich kann sehen, eine wirklich gute Use Case für das, wenn du mit Blobs in jemandem's Platz bist. Und dann, du sagst, du sagst, wo wir reichen können? Wie viel Geld habe ich noch? Das ist sehr gut für bestimmte Taktik. Oder wenn du...
00:19:24 Schasing the phased asteroids, the phased fields. You've jumped your work maybe somewhere into another area. Exactly. And it's a little harder there. It'll help you make decisions on the fly. Because as we all know, no plan survives contact with the enemy. Very true. I think these additions are fantastic. I just need to decide if I'm going to start using the 2D map as my always go-to or if I'm going to start using...
00:19:47 The 3D version of this map. I've been very stuck in my ways and always just used the classic map. But being able to see the data displayed in... I like the bubbles getting bigger when there's more pilots. It gives me more of a warning. I can at a glance see it better. But I think getting used to the 2D map is going to be really cool too. I'm looking forward to having this on the show. I think it's a definite improvement.
00:20:16 Ja, definitiv. Wir hoffen zu sehen, wie viele Leute diese neue Map finden. Ja, und von der Forschung wir haben, viele neue Spieler wissen, dass sie die Klassik-Map noch nicht, dass sie die Klassik-Map speziell sind. Wir sehen, dass viele Tune in der Streams sind, und sie denken, was ist dieses Map? Und dann haben wir einen Bitter-Vett, wie ich oder jemanden, sagen wir, es ist das, die wir immer benutzen. Aber ich weiß nicht, dass wir die Klassik-Map finden können.
00:20:45 I think this is going to improve the functionality. It's going to display it in a better way. And yeah, you've made a believer out of me and I'm going to change to this. Nice. Glad to hear it. Yeah. And there's also one piece of feature that I'm particularly happy with because it was a result of the mass test that we did. So if you can zoom in on one of the systems that has a regional jump.
00:21:13 So from the mass test, it was clear that we were doing a poor job at representing jump connections because it was especially hard to see where a system was leading, whether it was a regional jump that you were taking. So we added this little directional arrow that tells you where that jump will take you.
00:21:37 Es ist in eine andere Region. So, wenn man die arrow sieht, man geht in eine andere Region. Und es zeigt sich die Destination System. So, man kann es nutzen, um die Map zu navigieren, ohne zu zoomieren und in. Wherever you need to change your Region. So, this avoids, uh, the issue that, of course, we have with the 2D Map, being the Regions need to be, uh, more distant.
00:21:59 than they would on a 3D map. On a 3D map you have overlaying lines and sometimes a regional will be inside. It can get a bit jumbled up with info. It is a complex map. It's very difficult to display on a 2D plane. And improvements can of course be made, but we are very proud of this iteration. And we really are looking forward to seeing what the players do with it. I can't wait to read and hear feedback.
00:22:28 Und wir sind auch, natürlich, sehr öfters darauf, wie wir von den Spielern hören können, ob es da gibt, dass wir die Qualität der Lebensqualität bringen können. Aber auch, zum Beispiel, eine andere Sache, die aus dem MASS-Test kam, ist, dass ein Kuppel-System wurde verwandelt.
00:22:44 Or some systems were aligned in a way that covered original jump. So these little things that are sometimes just hard to catch, they can slip. Hearing from players is just so helpful because it helps us making it a little bit better. It was really fun watching you guys.
00:23:04 throughout the process. I know that you've had many chats with the CSM and with people here at CCP about the map and how to use it. And to see it go from what the early versions were to this, it's phenomenal. I think it's awesome. I can't wait to have this as my Always Map now. Is there anything we've missed from the map?
00:23:24 Well, there is one thing, a minor thing, which is you've noticed that all of the bubbles are visible at this zoom level. You can actually turn that off if you don't like that. And if I zoom out and back in, it'll now follow my mouse. So it'll be stuck to a minimized view until I zoom closer. This might be useful for people who like to kind of route around on the map. Yeah.
00:23:51 I personally prefer to have it on all the time, but that can be a bit of a bombardment of information at the same time. Yeah, it is a lot. And if you'd like a bit of both, if you can get back to the... Yes, there we go. You can also press control to just momentarily...
00:24:09 Ich denke, das ist alles. Ja.
00:24:37 CCP Reject and CCP Mercury, thank you both so much for taking the time to show us the map and thank you for all the hard work you've put into this Thank you so much I'm gonna take a small break here and we're gonna swap out the guests and we're gonna talk about ships coming up next Thank you very much Thank you
00:26:10 Und wir sind zurück. Meine nächsten zwei Gäste sind CCP Trashpanda und CCP Kestrel. Aber Trashpanda ist weg. So es ist nur mich und Kestrel für einen Moment. Wir werden uns jetzt beitragen, weil wir jetzt die anderen Teil der Stream sind. Wir sprechen über die Ships, die Carriers, die neue Ships, die kommen. Bitte haben Sie einen Seat. Wir haben uns zu beginnen. Willkommen zurück. Wie sind Sie heute? Pretty gut. Apparently late.
Vorstellung der Pioneer-Schiffe und ihrer Varianten
00:26:3500:26:35 You're not late. We're eager to continue here and keep going. I also just needed to move from where we were into Polaris back again. So we're going to be talking about the ships. We're going to go talk about the Pioneer and the different variations of it. We're going to talk about the Odysseus, which is the brand new SOE ship. And we're also going to talk about carriers and the iterations and kind of new things that they're going to bring to the table. Let's start by getting the screen share up.
00:27:04 And I should find myself somewhere in Polaris here. And I'm going to go over to the Pioneer. I've situated these just in space. We can hop into them, discuss them. Sweet. We had a video go out today. And a bit of an explanation as well on the blog. The Pioneer sits somewhere between Venture and Exhumers. Is that correct?
00:27:27 Ja, oder Ventures und die Mining Barges. Ja. Ja, weil jetzt die Mining Barges sind ziemlich spätig. Sie sind rund 70 bis 80 Millionen ISK, um sie gut zu finden. Ja. Wobei es die Venture ist, du kannst eine Venture für unter 1 Millionen ISK. Und so, da gibt es eine sehr große Gap zwischen ihnen. Und wir wollten diese Gap, weil eine Sache, die wir gesehen haben, war, dass...
00:27:50 Die Leute werden ganked oder sie verlieren ihre Retriever und dann haben sie all den Weg nach der Venture. Und das ist eine große Schritt zu gehen, um die Venture zu gehen. Und also, es dauert eine lange Zeit, um eine Mining Barge zu werden, wenn ihr ein neues Spieler in der Venture ist. Ja, es ist eine große Frage. Ja, und ISK, um es zu verbessern. Ja, wenn ihr Mining in Highseck in der Venture könnt, ihr könnt 3-4 Millionen ISK, ich denke.
00:28:15 Das ist 20 Stunden, bevor du einen Upgrade hast. Das ist eine lange, lange Zeit. So diese Shipps hier, die Pioneer und ihre drei Versionen, werden wir, wie du sagst, in zwischen... Es wird ein guter Schritt von Aventure sein. Wie viel besser ist es an Mining als Aventure? So, es geht um, wenn du Alpha oder Omega bist. Wenn du Alpha-Clone bist, kannst du den Mining Destroyer zu Level 2 trainieren.
00:28:44 And if you have the Skill Level 2, it's 12.5% better at Mining than Aventure, so it doesn't Mine a huge amount more, but of course you still get like the bigger Mining Hold, it's got like a lot more Hit Points than Aventure. Yeah. Right, if you're Omega though, it's going to be something like 10% less than a Procure with Max Skills, like things like being able to use four Mining Drones as well, compared to the Ventures only has two and then the Procure has five. Yeah. Yeah.
00:29:13 Es gibt also drei Turret Slots, es gibt drei Lasers, das wird in den neuen Mining Crits sein. Die mehr du hast, die mehr Chance du hast. Warum würde jemand Upgrade von der Pioneer zu der Faktion Version, der Pioneer Consortium? Der Pioneer Consortium hat eine extra Mid-Slot, es hat mehr Tank, es hat eine Bonus zu Mining Critical Hits, es hat auch eine Bonus zu...
00:29:41 Schild booster amount as well. It also has a bonus to salvage drones, and it has a slightly bigger ore hold as well. So like the Pioneer Navy issue, or sorry, the Pioneer Consortium issue is like a really good upgrade. If you have ISK already, like maybe you have 30 million ISK, you can't quite afford a mining bar yet, or maybe you haven't trained the mining bar skills yet, you're still looking for an upgrade, it's there for you. Kind of like...
00:30:06 Ja, wenn du ein Spieler trainieren PVE-Ships hast, du gehst von Tristan zu Augus zu Vexer zu Mermadon. Und das ist... Es ist wie ein step-up in-between. Ja, das ist wie, vielleicht, du gehst für die Wurm. Ja, aber es ist auch sehr interessant, dass es das einzige Schiff hat einen Bonus-To-Mining-Krits auf dem Hull. So es sagt 50% Bonus-To-Mining-Krits.
00:30:32 Aber es ist ein Bonus auf die Mining Crit, das ist ein Prozent. Es ist nicht... Du bist nicht alle anderen Cycle gegründet, nur so wir expectation-managingen properly hier. Ja, ja. So, bei Default, wenn du Max Skills hast, ich denke, die Mining Crit Rate ist 1.5%. Ja. Oder 1.8% wenn du new Tech 2 Mining Chipset Array hast. Und so, es wird 2.7% mit dem Max-Skills. So, es ist nicht zu werden, wie krittig wie crazy, aber du kriegst 50% mehr oft. Ja.
Der Outrider: Ein Kommando-Zerstörer mit Bergbau-Fähigkeiten
00:31:0000:31:00 So, these two are quite similar, but the Outrider, that is a command destroyer, right? Yes. That is very interesting. It's a command destroyer which can micro jump field generator because it can boost other ships. What is its speciality besides that? Is it different at mining than the other two or is it better or worse at mining in general?
00:31:23 So, it actually mines a bit less than a Pioneer or Pioneer Consortium issue, unless you're giving yourself a command burst, in which case it's about equivalent, maybe even a little bit better if you have, like, the mine link in. Yeah. Yeah, the main thing that it has that also, like, all of the other industrial command ships cannot do is being able to microjump drive and use the microjump field generator module. So that way you can use it as, like, a ninja miner.
00:31:49 You already have the prospect if you want to ninja mine with a cloak. But there are some situations where you can't cloak or maybe you want to use an MJD instead of a cloak. I think like mining in Potchwen or maybe mining in Wormhole Space. I could definitely see mining in Potchwen. It's actually something that I've done a bit of even though I don't mine a lot. But I probably mined about like 10 bill worth of war just to prove a point to someone. I was like, no, you can't get the nullsec missing. This is a few years back.
00:32:18 And I was like getting the ore out of Potrin to prove a point about getting other ores to null. But anyway, I digress. Having a command destroyer with you that can boost you around the site in there is very, very useful. Almost necessary because it's such a huge site. Also, the design on these ships, they look so cool. They're like this similar looking back, but like this modular looking front on it. And the outrader looks just...
00:32:44 Super cool. It's quite PvP focused too, isn't it? I mean, it's going to be able to throw out drones. It can probably dish out a bit of damage, right? Yeah, so it actually has like 100 meter cubed of drones, so it can use four flights of light drones. So the same as a Pontifex and then plus 25 M3 extra for like a set of five mining drones. Yeah.
00:33:08 So it won't just be sitting there taking hits. It can dish some damage back. Yeah, it can definitely defend itself. It's probably not going to be able to solo PvP a cruiser or something. But if a Stiletto comes and scrams you, you can probably kill it. Yeah, I like it. It feels like a shield version of... What's the drone one? The Galante one? Oh, it jumped out of my head. The Magus. The Magus, there we go. It feels like a shield Magus in my mind.
00:33:37 I like it. Mining Makers. For those wondering about the skills for the new Mining Destroyer, there's just a new skill called Mining Destroyer, which is just a Rank 2 skill like all of the other Destroyer skills. So you'll be able to just buy it and train it. And the Outrider, which is the Command Destroyer, it just uses the Command Destroyer skill and then Mining Destroyer Level 5. Just like the Magus is Galanty Destroyer Level 5 and Command Destroyers.
00:34:05 I like it a lot. I think this is a really cool way to have a step up from Venture. Because like you said, it's such a big jump from Venture into an actual mining Exhumer or something like that. Having that step in between. And then different variations of things. You don't have to just go for the base version. If you're looking to do salvaging with drones, the consortium issue is gonna be really cool. It's the only ship that has a bonus to salvage drones, right? Yep.
00:34:33 Und dann haben wir eine Microjump Drive-capable ship, um die Mining Fleet zu boosten. Das ist wirklich cool. Aber es ist nicht nur eine Sitzung da und nichts anderes. Es ist auch eine Triefe, die Miningen selbst zu helfen. Ja, es wird auch ein bisschen cheaper sein als die Poipas 2. Das ist eine der Gründe, warum wir dieses Ship haben. Die Poipas, ich glaube, ist jetzt 150 Millionen Euro, wenn es sich befindet. Und das ist schon sehr günstig für eine Mining-boosting Ship. Ja.
00:35:02 wie die Poipus, und es hat einen weniger Link. So die Poipus ist immer noch gut. Die Poipus ist immer noch gut. Die Poipus ist immer noch gut, wenn es die Industrial Core ist. Aber wenn du einfach ein Paar von Bonus Command Bursts für Mining hast, dann dieses Ship ist wirklich gut für das, auch. Nice. Ich glaube, es ist ein sehr gut. Ich denke, wir werden über die Odysseus sprechen. Und ich denke, wir werden viel Zeit über die Odysseus sprechen.
Die Odysseus: Ein vielseitiger Entdecker-Kreuzer
00:35:2900:35:29 A really versatile ship. And there's a ton of things that we need to discuss about it. I'm going to warp over to it. First of all, the visuals on the ship. It looks so cool. It's bonkers. It's actually bonkers. The fact that it has that huge ring around the back end.
00:35:50 When I saw early versions of this, I was like, oh my god, I wonder if it's going to do a spinning thing. And then it came out and it was even better. It certainly is spinning, yeah. It is absolutely spinning and it's spinning a lot here. So here it is. Here we are sitting next to the Odysseus. And I think before we even hop into it, we just need to show info on this because there's a lot of different bonuses here. CCP Ketra, could you run us through the different bonuses?
00:36:14 und was setzt sie aus den anderen S.O.E. S.H.I.S., weil es sehr ähnlich zu S.O.E. S.O.E. S.H.I.S. in general. Ja, so wie alle anderen S.O.E. S.H.I.S.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A.S.A
00:36:42 And then a bonus to medium energy turrets. So it's similar in those ways, but what sets this thing apart is this is a battlecruiser. It can warp cloaked. It can be bridged. It also has this one thing here, which is the zero point mass entangler. For those who might not know what that is, Castro, what is a zero point mass entangler? What does it do? So it's a module that you can, before now, already fitted on heavy interdictor cruisers.
00:37:11 und es einfach nur die Masse a ton, aber es stopt ihr von warfen. Und die meisten genüge für das ist, dass es nur durch Frigate Wormholes in Wormhole Space geht, und zu benutzen Rollen-Holles. Ja. So, basically, es wird das Schiff geben, in Wormhole Space zu gehen? Ja. Was da eine Frage mit, wie das ein Battlecruiser ist, mit der type of Kraft, die du in bestimmte Wormholes gebracht hast?
00:37:38 Ja, das ist definitiv eine der balancingen Konzerne, dass wir hatten. Eine der Dinge, die wir mit dem Schiff gemacht haben, ist, dass wir es nicht so eine Bonus zu Sentry Drones gemacht haben. Ja, so es ist nicht die neue EOS in Wormhole Space. Instead, es hat Heavy Drones, Mediums und Lights, die es hat Bonuses zu haben. Ja, es ist auch ein bisschen slower als all die anderen Command Ships, wie es nur 1 Sekunden gibt, und es hat eine unter 10 Sekunden Align, so es ist slower als Damnation, für zum Beispiel.
00:38:06 So this ship here, let's hop into it now that we're actually next to it and see it in actual space.
00:38:12 First of all, it is absolutely gorgeous. It's kind of like a jack of all trades, but it doesn't do any of those things badly. The idea, I believe, was to have a ship, an endgame exploration ship that could run everything. Whether you run into a gas harvesting site, or you run into a DD site, or if you're a relic or data site, you could have this as your nomad type ship that goes out and does...
00:38:42 Anything it runs into, including PvP, if you want to set it up for that. Sure. To do that, you need to be able to carry a lot of things with you. And this is a ship that has an SMA. Is that correct? That is correct, yeah. Yeah. How big is the SMA hold on this and what can it... So it's a ship that can go into smaller wormholes as well, but also carry... Yeah, it has a 75,000 meter cubed ship maintenance array.
00:39:07 So, that basically means that you can get anything up to a Destroyer in there, so you can't bring a Cruiser. So, because this can get into, like, Class 13 Wormholes and such, we don't want you to, like, smuggle in things that can't get in there. Yeah. But you can, like, put, like, Free Asteros in here if you wanted to, like, hand them out to your friends, or you could, like, store a PvP ship in there, or, like, a Confessor or something. I think it's a very, very cool ship.
00:39:37 I'm not sure what I'm going to do with it first. I know I'm going to try and PvP in it. Because it's going to be like, it's a battlecruiser. It has a resist profile. It's got the 4% per level on it. You can put out five heavy drones. What do you think the players are going to mostly use with it? Because it can also be used as a boosting ship, right? Yeah, we've actually added a new type of command burst here called the Expedition Command Burst. Yeah.
00:40:05 And there's three different charges you can use with that. One of them increases probe scan strength and hacking strength, like the coherence. There's another one that boosts range for hacking modules as well as directional scanner range. And then there's also another one that lowers the maximum scan deviation of scan probes as well. So it's very focused on exploration when it comes to the bursts themselves.
00:40:29 Ja, und auch eine Sache, die es hat, es ist, du kannst diese auf einen Schiff, du kannst diese Command Burst. Ja. Aber die Odysseus hat eine große 100% Bonus zu Duration, die Rollbonus ist, und es ist die neue Schiff, die jetzt eine Bonus zu dem, direkt als auch. Und so, wenn du die Minelink in den Burstst, die eigentlich dauern über 4-5 Minuten dauern. Ja. Oder wenn du eigentlich ein Sister's Command Minelink hast, kannst du auch, wie eine Speciale eine.
00:40:56 und das wird es um 6 Minuten. So es sind Links, die länger viel, viel länger. Sie können nicht einfach mal disappear. Das heißt, man kann einen Schiff, und die Leute, die es in den Schiff nicht haben, haben eine Idee. Vielleicht kann man den Schiff des-Scan weiter. Man kann sie ein bisschen schneller. Ja, und es also bedeutet, wie wir, Björn, wir waren zusammen und wir waren zusammen und wir waren zusammen mit einem Wormhole zusammen. Ich kann Ihnen...
00:41:21 und du kannst probieren, die auf der Top- und ich kannst probieren, die auf der Bottom- und du kannst sogar vielleicht sogar noch eine Site- und die Hack-It- und du kannst auch noch einen Hack-It- before die Bursts fallen. Und also, wenn du in eine Wurm-Hole- und du kannst in der Space-Cloak-Burst- und du kannst du die Bursts gehen, während du Cloak hast. Ja, du kannst de-Cloak- und re-Link-up wieder.
00:41:43 I'm gonna assume that most wormhole groups are either terrified or super excited by this edition. Which side of the coin do you think the majority will follow? I think most of them seem to be excited. Okay, good. I'm excited. I think this is super cool. I'm getting one. 100%. We're gonna see this, of course, when people are rolling holes or whatever they're doing in there. This is gonna start being very often seen in there. It's gonna be the best place for it.
00:42:12 But I think this is going to be used a hell of a lot in K-Space as well, where people are just exploring and doing these nomad activities, filamenting around and just, oh, I guess I found a gas site. Let's hop some of this. And then we're going to see some really funny killed males in the future, I bet. Some guy who hasn't docked up for like four months. I'm very excited for this becoming a good addition to the SOE line.
00:42:38 Und ich denke, es passt die Bonuses, die haben sich geändert. Ich denke, es ist ein wirklich, wirklich cool Schiff. Ist es etwas über das Schiff, das wir noch nicht erwähnt? Wir haben gesagt, dass es sich gebrecht ist. Ja, wir haben es gesagt, dass es sich able, um ein paar Dinge zu tragen, aber wir haben nicht schon gezeigt, wie du das Schiff hast. Es hat eine neue, spezielle Bay, die Expedition Hold. Ja.
Spezielle Features und Bezugsquellen der Odysseus
00:43:0400:43:04 Which is pretty huge, 50,000 m3. So you can pretty much store everything in there that you loot or you huff yourself. So you can actually mine three or four gas sites in one more space and carry the gas out with you. You also have a small fleet hangar as well. It's only 1,000 m3, but it's enough that you can share loot with other people and people can go out, hack some sites and come back to you. Drop it in the fleet hangar and you pop that into your expedition hold.
00:43:33 Accumulate it all. Yeah, and you can put pretty much anything in there that comes from like a hacking or relic site. So like data cores, like ancient relics, you know, everything like that. Nice. Salvage. So it can basically just carry almost anything in there. Yeah, well, it can put cap boosters in there as well. Not like actual ammo, like bombs and like missiles and stuff, but cap boosters specifically. Charges, cap charges. Yeah.
00:44:03 Und dann hat es ein sehr guter Drone Bay. Das ist, dass es fünf Heavis hat und es hat 600 m3 von Drone space hat. Das ist sehr gut. Special System Effects. Oh, ich dachte, das war eine andere Sache. Let's talk about the Special System Effects, weil das ist eine der Dinge, die wir noch nicht erwähnt haben. Und wir sehen vieles über das Speculation. So, was sind die Special System Effects? Und wie dieses Ship interact?
00:44:30 Ja, so wenn dieses System ist in ein bestimmtes System, das hat einen Effekt, wie ein Modifiers, in Legion, in ein Wormhole System, in ein Meta-Liminal Storm, oder in ein System mit einem Spezial Landmark in es, es wird einfach nur ein Unique Bonus geben. Und vielleicht könnte man zu Monarch, in der Alliance Tournament, in der Sturm und See. Are wir going to tell people was es ist, oder will they have to find out themselves?
00:44:59 Wir werden die Leute finden für sie selbst. Ja. Wenn Leute denken über Exploration, die meisten denken über die Gameplay. Aber dann gibt es auch Leute wie Kaddi Asai und Mark726, hoffentlich habe ich das Name gemacht, das EVE Travel Blog. Ja. Und Discovery und Going Around Space. So wir intentionally kept that Bonus a little bit vague, so people will Discover them.
00:45:23 Natürlich. I'm sure some people will go through HoboLeaks. I mean, we can show off one if you want. How would we do that? Where would we go? If you go to, maybe go to M2. M2? Yeah. Oh, it's on a different keyboard here. M2 equals. Not an M2 equals. M2 tack, I think it is, right? Sorry, it was just on a non-Icelandic keyboard and I was lost.
00:45:52 M2CXFE. Yes. The system where there is a special landmark because of the big fight that happened. This is where our Nate Tash server is. It's going to take me just a moment to get moved over there. Give me just a moment here.
00:46:11 The effects that you were talking about, they're also going to be in storms, right? Yes. And they're also going to be inside of the Sov system effects, is that correct as well? Yeah, and also wormholes. And wormholes. Yeah. So if you're in a red giant wormhole, you'll get an extra effect in the ship. Yes. And you can see it just above your HUD right now.
00:46:34 So we're now sitting here and in here there's going to be higher salvage module duration because of the big fight that was in here. I like this. It's going to be, you know, you hop in somewhere like, oh, wait, I have an extra bonus. I wonder why.
00:46:50 Awesome. Is there anything we've missed about the ship in general? We've gone through the bonuses. We've gone through most of the... The only thing we haven't mentioned is how players are going to get it. That's a good point. How do they get it? So the blueprint will be in the Sisters of Eve LP store, and then you'll be able to manufacture it. And it just uses regular minerals, although it is quite expensive. We were trying to make it cost about the same as an orca right now, which...
00:47:19 Es ist vielleicht ein bisschen zu expensive, aber wir werden sehen, wie es geht. Es ist in der mehr expensive range. Ja, in der LP-Store ist es, ich glaube, double die Kosten der Nester. Okay. Und die Mineral Kosten ist jetzt 1.2 bis 1.3 Billion, ich denke. Vielleicht ein bisschen höher als das. So, Leute werden es wohl eher als eine Mothership der Gang machen, wenn sie Dinge machen.
00:47:45 und nicht so straight into the fire. Ja, und das ist eine der Dinge, die es balanced ist, mit dem Zero Point Mass Entangler. Ja, wenn es ein sehr cheaper Ship ist, und man könnte einfach hordes von Leuten durch Wormholes nehmen, würde es all kinds of Probleme haben, mit der Projektion und anderen Dinge, auch. Ich werde zurück zu Polaris, real quick, weil wir da set up, die nächste Sache wollen, die Carrier sind.
00:48:13 Wir sind jetzt wieder in Polaris, wenn Sie sich mal wieder aufwarten. Und wir werden noch einen Blick auf die Warp-Animation, als wir in die Warp-Animation gehen. Und ich bin wirklich sehr froh, dass ich mit euch über die Carriers zu sprechen. Cool. Ich bin sehr froh, auch.
00:48:30 Let me see. I don't know if you know this, but there was a certain streamer that used to do Thanatos Thursdays, and that was some of my favourite content on Twitch at the time. So, I don't know. Yeah, Thanatos lives.
00:48:46 Es ist ein cooles Schiff. Und es ist auch der eine we're going to be showcasing. Oh, fantastic. Es ist auch der größte Faselift, ich glaube. Es hat eine große Faselift. Es hat eine große Faselift. Es ist so viel besser als es ist. Ich meine, es war nicht so schlecht. Nein, es hat eine sehr schöne Faselift. Aber es hat so gut. Ich denke, dass wir uns landen können, wir kurz kurz über die 3D-Fasel und die 3D-Fasel sind. So, wir haben eine Faselift, aber wir haben auch ein...
00:49:17 Some big changes to different aspects of them. One of them being price. Can you talk to us about how much we're lowering them in price? Yeah, I mean straight away we're basically going to be cutting 30% of the cost of the...
00:49:29 The build cost of all of the carriers. The idea is basically to bring the price point down between the Dreadnought and the Marauder. So it kind of like fits sort of in between those. So you're really sort of looking at hull prices, I think around like one, three, one, four. And then with the fitting, you're probably looking at around two bill. So they're going to be considerably cheaper. Considerably cheaper. Yeah, that's right. We also are going to be dropping the build time of them by 10%. Yeah.
00:49:58 der mehr Fokus ist auf die actualen Kosten selbst. Wir fühlen sich so close zu den Dreadnought in terms of Kosten. Und es war, dass sie nicht die gleiche Firepower haben. No, und die Veränderungen wir tun haben, es ist nicht nur ein DPS-Monster, sondern es ist mehr Utilität-Fokus. Das ist das, was wir wollen diese Ships zu werden, als eine Utilität-Machine. Ja, genau.
00:50:25 Wenn wir wirklich über die Dreadnought sind, wir sind die Dreadnought und wir sind super high DPS und es ist die King der Kapitalship. Ja. Und es ist wie, okay, wenn wir die Carrier Usage sehen, wir sehen eine Droppe in Carrier Usage und es ist wie, okay, warum ist das? Was ist die Problem? Und es ist wie, können wir das einfach nur...
00:50:44 We could, but is that what we want? Exactly. I mean, we end up just creating a situation where like, okay, are we just competing? Are the two ships competing with each other? Yeah. And then like, it doesn't really solve the problem. So when we were looking at the carriers, we were thinking like, okay, what is their role on the battlefield? And that is a very large question that has very different answers depending on who you ask. Yes.
00:51:13 The research and the conversation we're having, it really seemed to be that they fit quite naturally in the support and utility part of the ecosystem. Especially once they got conduit ability. Yes, exactly.
00:51:29 The ability to bring ships in. But the biggest problem with that is that you would conduit a gang in with your carrier. And then you warp the carrier to a ping and cloak it. And then you focus on your real fighting ship. So we've tackled that in a way. But the biggest change I think, first of all, the price being much lower. So you can be more affordable and throw these kind of things around. But we're adding another fighter tube.
00:51:55 A Support Fightership. Let's actually talk about Support Fighters in general. I'm going to hop into a ship here. I don't actually have Support Fighters on the ship. But we're going to show something off later as well. Actually, let's take a pit stop and load Fighters in here because it looks so insanely cool when we load them up here.
00:52:18 My thing is gone with my fighters. FC will do. There we go. I'm gonna go to... Fighter Bay. And I kind of want to do this and decouple my cam at the same time. Because I want to showcase how cool this looks. I'm gonna try and move a little closer here. And we actually see...
00:52:42 Fighters get loaded now into the actual ship itself. Look at this. Oh wow. So they get loaded in there graphically. And then when you send them out, they fly out like actual fighters would do. One concern that we were worried about, is it going to make launching them any slower or is it going to add? Nothing like that. Nothing like that at all. So when I click this, you'll see a visual indication of them. Yep.
00:53:07 Das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja, das ist ja
00:53:36 So if you want to have three Light Fighters out, you can have an additional Support Fighter, which is quite a big increase. But because we can have two Support Tubes, it means you could run two and two. So two Light Fighters and two Support Fighters. So we're not adding an extra Tube that can be an extra Damage Fighter Tube.
Verbesserungen und Vielseitigkeit von Trägern und Jägern
00:53:5700:53:57 Technically, you can have three fighters and the utility one still now. Or you can rock two and two. So there's a little bit more versatility when it comes to what fighters you want to use. Which is something that I felt that if you're trying to maximize DPS, you want to just run the maximum number of light fights you can. And so you end up sacrificing the DPS, I mean 30% of your DPS to have in...
00:54:25 Drommies or Sirens. Yes, for application or holding the targets or nuding or ECMing them, which those fighters were kind of underpowered. Yes. We've touched them up, but we haven't tuned them up to like 11. No. So this is the thing throughout all of this. We want to make sure we're doing iterations. We're not just swinging in the hammer because we don't want to miss and have to pull everything back. So we're making sure that we're like doing these incremental changes, making it like, okay, I think we're happy with this.
00:54:55 Let's see what people think and then keep going forward. But the other thing to mention is, so the Cenobites are getting a little bit of a buff and the Scarabs are getting a buff, but also just on the carriers themselves, they are getting just an improvement to their support utility. Yes, so individual carriers. So for example here, the Nidhogger, if I show info, this is going to have a bonus specifically to Drummies.
00:55:23 Yes. Now, we couldn't boost the strength of Thanatos pointing, so we've increased the afterburner speed on those. Yeah. And then ECM and nudings for the Archon and the Chimera. Yeah, exactly. How strong are these support fighters going to be here? So in terms of, well, if you think about it from a buff perspective, we are increasing it by 100%.
00:55:52 By having the extra utility fighter. Exactly. But you can also then obviously customize. You don't have to have like two drommies. You could have drommie sirens. So you could do like web and point if you wanted to. But for the ships themselves, they are going to essentially have a 10% increase in their strength all around. If you have carrier five, of course, because it's a carrier specific bonus.
00:56:17 So we're increasing the fighter tubes. So we have to increase the amount of fighters they can carry. But we're also increasing something else. Yes, we are. So we say the word carrier. They are meant to carry things. So we are actually going to be increasing the ship maintenance bay. So if you want to jump onto the... So as you see there, we've now got 2 million.
00:56:40 So it's essentially double from what it was previously. This is essentially like, we want it to be used in terms of like carrying things, but also just for travel around New Eden. So it's making it just that much more effective. So the carriers themselves are now the third best, I guess, the supercarriers and the titans, the bigger ones. But it's much better than a dreaded carrier. Yes, yeah, exactly. It's the same as the bowhead now, right?
00:57:08 Das ist wirklich cool für ein Jump Drivers. Ja, sehr gut. Ja, sehr gut. Und dann, die Fighter Bay also wurde erhöht, um zu haben, um eine 4.2 zu haben. Ja, genau. So, du hast ein bisschen mehr Utilität, in terms of, wie, die Fights, du kannst eigentlich haben. Und dann, du kannst du sie auch. Die andere Edition... Ich war über, um, Conduiting into a Fight, und dann senden du Carrier auf eine Ping, um es zu einfachen.
Neues Integriertes Sensor-Array (ISA) und Skynet-Anpassungen
00:57:3600:57:36 The problem carriers had was not just doing things on the grid utility or damage wise, but also in needing a fax to stay alive and being now a problem for the fleet to keep alive instead of kind of just staying alive itself. Talk to me about this new sensor array. We have the NSA, but now we have a new thing called an integrated sensor array. Yes, so we're essentially splitting the NSA and the ISA.
00:58:04 so that the ISA, or the Integrated Center Array, is for Carriers, and the NSA is for Super Carriers. Essentially, it provides all of the same buffs that the previous NSA would provide, but we've also, as you can see there, we've done quite a significant increase to its local tank. So that's a reduction by about 30% in the duration of cycle time, and also a reduction in cap usage as well. So effectively, while you've got the Integrated Center Array,
00:58:33 you are in a position where you can actually take a little bit more damage than you have previously. I mean, when we were doing our research or even just from my experience, you never really fit active tanks on carriers. It's just not really heard of. So this hopefully gives us more opportunity to start seeing more of an active tank and therefore potentially, as you mentioned with the... Do you know what?
00:59:02 We can swap it over to how people get the integrated sensor. Is this something that will get converted?
00:59:13 In terms of conversion, we still have the NSA, that's still available in the same way you would get it. We are going to be applying the same thing to the integrated sensor, be the same way you'll have the BPOs available. But for the transition period, so basically probably for the next couple of months, you'll be able to access the ISA from LP stores and be able to swap the NSA one for one with the ISA. So you basically just go there and swap it in an LP.
00:59:43 Ja, ja. Aber während der Transition Period werden Sie noch nicht möglich sein können? Nein. Nein. Also wenn ein Patch hits, Sie werden nicht möglich sein können. Nein. Aber Sie werden möglich sein können für den ISA sehr einfach. Eine große Unterschiede hier ist, dass das eine 2-Minute Activation Time ist. Ja. Ja. Warum haben wir das? Instead der 1-Minute von den NSA? Ja. So, eine andere Sache wir waren, ist Skynet.
01:00:12 Yes. One of the problems we have is that if you, because of the exceptional range that carriers have, you can sit pretty much in the entire safety around the Citadel and launch your fighters, have them 10,000 kilometers away. And should you be in a situation where you run into a problem, you can abandon your fighters and you weigh out your weapons timer. Which is very short. It's very short. And then basically you just tether up and are safe. Yeah, exactly. Invulnerable again. Yeah. So what we've actually done is...
01:00:41 quite a significant reduction in the carrier's locking range so they're round about 300 to 350 kilometer range they can actually lock unless you use the the isa which increases the range back to pretty much
01:00:56 normal levels you had previously. But the difference is now is that the ISA has a two minute cycle time, which means that you would need to wait out that cycle time, like a Siege module. You'd have to wait out that cycle time before you were able to be re-tethered or before you would be able to jump out. I think there's a new hardlock now, 750 kilometers, if I'm not mistaken, when it comes to normal, if you just increase it with like sensor boosters and stuff.
01:01:20 But if you want to get the extreme ranges, you will have to use this module, which is now a two minute timer, which is very different when it comes to Skynetting and the safety of doing so. Exactly. And the other thing with the ISA, which is we wanted to remove the penalties for E-Wall. Yes. So you do have the ability to use E-Wall. That is something that people might not know, but if you have a...
01:01:49 An NSA on a carrier currently. If you try and scram something, it'll nuke your capacity. Or if you try and target paint something or web something. So it kind of opens up the mid slots if you wanted to also use these for tackling and using your fighters simultaneously. So you can tackle with a scram and a grapple and then have three fighters come and... Exactly. So it's going to add if people are trying to brawl you.
01:02:16 But the other big difference here, too, is you are allowed to use the micro jump field generator with this on. Correct, yes. So we still wanted to maintain that mobility that was added to the carriers back a couple of years ago. So you are still able to use the micro jump field generator or the micro jump drive while you have this active. And you'll see if someone has this running, it has this effect on the ship here.
01:02:43 Schimmering that's happening is when I turn this on. Yes, you can see the shimmering. So it is like visible that that's active. It's not quite the same as say like a siege mode, but in terms of like if you're looking at it or if you're looking for it, you will find it. You will see that this one does have it on and it's stuck there for two minutes, so to speak. Yes. You can still move around the grid. You can still MJD. Yeah. No, exactly. You can't warp with it though. No. So your grid...
01:03:11 Committed, so to speak. Great committed, yeah. Well, I jumped to everything except the Nid, which was at the very end. Well, poor Nid.
Zukünftige Vision und Community-Feedback für Träger
01:03:2101:03:21 I think these changes, so what CCB has often done is when they look at carriers and touch them, they go completely in one direction with them. If we just think back to like when fighters were changed and it's like really wide swings. This feels way more iterative on the current version of the carrier. Make them cheaper so we see usage because we're not seeing people use them nearly as much as we want to.
01:03:49 Don't let it completely compete with dreads. Let them have their own things that they do. And then let the carrier not have to just warp away with its conduit at something. Let it stay on grid and play around. Let's see what players actually do with that. If they're cheap enough and have the ability to move around and somewhat tank themselves, I think we're going to see quite a bit more of them. I really hope so. I mean, it's one of my favorite classes in the game. I think, yeah, from my point of view, this is the...
01:04:19 Das ist der Start der Reise für mich, für Carriers. Ich möchte wirklich Feedback von der Community hören. Ich möchte mehr mit den CSM sprechen. Ich meine, die CSM sind sehr viel involviert in diese Gespräche. Absolut. Aber ich möchte wirklich sehen, okay, das ist der erste Schritt. Wir haben einige Ideen, was wir für den nächsten Schritt haben. Aber wirklich, es ist listening zu der Community und zu bekommen ein paar Feedback und zu sehen, okay, sind wir extra Usage sehen?
01:04:45 mit der extra Usage, sind wir noch mehr Probleme oder Probleme oder Probleme? Ich denke, das ist ein sehr guter Weg zu sehen. Also, die Karrion Meta in generell ist eine Delikate beast. Es ist. Wenn sie zu stark sind, dann ist das all du sie sehen. Ja, genau. Und wenn sie zu stark sind, dann sehen wir sie nicht. Ja, genau. Ja, genau. So, ich denke, das fühlt sich...
01:05:11 Ich denke, wir haben eine sehr gute Veränderung gemacht. Ich bin super glücklich für sie. Sie sehen, die Lichts auf die Malt-Chains, wenn sie in den Warp sind, wird es in der Darker-Color und dann geht es zurück zu dieser Beautiful-Blue, wenn sie es fertig sind. Da ist also etwas wirklich cool mit Thanatos. So, du hast die Decks, die Launcher sind. Ja. Wenn du sie Recall, sie gehen in die Deck, die Unternehmung.
01:05:36 And then as they refuel, they pop back up into the deck above. It's very cool. Actually, let's look at that. Let's go a little closer here. We know that they've all sat back down over here.
01:05:51 So when I send them out, they're going to be told to undock. Like we said before, these are not the actual things that you're controlling. These will catch up with the control part of the ship. So this is not going to slow down you launching fighters and getting the desired effect out there. If you turn around and look at the back and slightly underneath. So it's not this part here. It should be the one...
01:06:18 Just there? This one here? Yep. If I call them back in now. We'll call them back in. You'll see they should return.
01:06:32 Maybe they went in from the front. Maybe they did. I don't know. I didn't realize that they actually flew back in and that there was an animation for that too. I don't think you used any abilities, right? So they didn't need to refill. That's a good point. That's why it was. Yeah, sure. I thought maybe this is where they'd come in from. But the fact that when you load, I want to show it again because that looked so damn cool when you had Lider Bay. I'm going to take him out real quick.
01:07:01 I'm gonna load them back in here. You're gonna see them actually get loaded in one by one as they're getting loaded into the fighter tube here itself. That is so cool. Hell yeah.
Ausblick auf neue Schiffe und Carrier-Meta sowie Anpassungen der Fax Bays
01:07:1801:07:18 I am so excited to see what players do with all of these ships, with the new Mining Destroyers and its variants, with the Odysseus, and the host of activities that you can do with it. I don't think there's one right way to fit it, because it depends on the activity you're doing. And then to see what ends up happening with the carrier meta, so to speak, and the whole ecosystem of carriers, how they get used on small to large scales.
01:07:45 Ich denke, diese sind sehr, sehr cool Editions. Und danke für die Zeit, beide von euch, zu kommen. Danke sehr für uns. Ist es etwas wir haben, wenn es zu den Schiffen gibt, in generell? Ich möchte nur die Fax Bays mentionieren. Die Fax Bays. Die Fax Bays? Ja. Wir werden die Fax Bays erhöhen. Von 3,000 bis 6,000. Das ist nur ein kleines Wolltier-Life.
01:08:13 But we're not increasing the amount that it can carry in an SMA. No, no, no. Carriers will be the... Carriers are carriers and factors are factors and you won't convince me otherwise. Perfect. Thanks for pointing that out. Some people were like, well, do factors also get a bigger... No, they do not get a bigger... They do not. Awesome. Thank you both, CCB Trash Panda and CCB Castro for the time. Thank you all for tuning in. If you have any questions, we are listening. Write them wherever you write them and we shall...
01:08:41 Do our best to get the feedback. We're looking forward to the end of the week when expansion notes come out. And then it's just a week until the expansion hits on the 18th. Yes. Thank you all for tuning in. We'll see you next time. Bye bye.