Frontier Fridays - Vision Update Q&A w/ CCP Jötunn, CCP Overload and CCP Remotefella

EVE Frontier: Vision Update mit Fokus auf Stabilität und Blockchain-Integration

Frontier Fridays - Vision Update Q&A...
CCP
- - 00:51:21 - 2.067 - EVE Frontier

Die Vision für EVE Frontier wird klarer, mit Fokus auf Stabilität und inkrementelle Verbesserungen in Cycle 2. Blockchain-Technologie ermöglicht Kill Marks und Ownership History. Ein Korps-Harvesting-Market und eine Klon-Progression sind geplant. Wissenschaftliche Fundierung und ein Markt für Intel werden angestrebt. Cycle 2 Release verschiebt sich auf den 20. Ferals und Expeditionen erweitern das Gameplay.

EVE Frontier

00:00:00
EVE Frontier

Vorstellung der Teilnehmer und Diskussion über die Vision für EVE Frontier

00:05:31

00:05:31 Good afternoon, everybody, and welcome back to another exciting edition of EVE Frontier's Frontier Fridays. I am, of course, your host, CCP Yoten, joined alongside today my good friend, CCP Overload, CCP Overload, here by himself. Yep. Alone. Yep, that's right. There's usually another figure here. Yep, we have an empty chair. We're empty chairing today. We are empty chairing. This is where we would put our game director.

00:05:59 If we had one. If we had one. Unfortunately, Chat, we do not have our game director. He is banished to the ancient badlands of Iceland. However, I did put in the announcement for this ping that we would have an appearance by one CCP remote fella. I have a remote here. There's a bunch of buttons on this. Netflix, Prime. Is there a good fella? Oh, hang on, there's a good fella. Hey, look at that. There he is. The man himself. CCP good fella.

00:06:28 Traveling abroad. Well, not abroad. Iceland's not that big. It's just down the road. I was getting weakened at Bernese vibes when you were talking. It was a lot of that. Yeah, so there was a lot of that. Yeah, but I'm in the north, in the family house, starting to prepare for the lamb slaughter that is soon. The lamb slaughter.

00:06:56 Es ist irgendwie auf-brand für uns, ist es? Ja, unser Game Director ist weg, er muss zu gehen, um die Tiere zu töten. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja. Ja.

00:07:23 Okay, everybody. Well, first of all, again, thank you so much for joining us. It is Frontier Friday. Yesterday we did our stream with CCP Maximum Cats, who, my God, what a yapper he has turned into be. There was a time and place where we are a time in this process and this long, you know, journey we've been on where we could not get a word out of him. And now my man has so much to say, which I'm very excited about. He has a lot of exciting things to say. I know that there were people in that chat who wished that stream could have gone on for about...

00:07:53 Ja, es ist schwierig. Es ist schwierig.

00:08:17 in remote we can hear you in real time we just aren't gonna look over here at you because you're over here and not over here yes that is a little strange but i was gonna just add color commentary to your point that the more we have developed and the more we have learned the clearer the vision is in where we're taking the game and that makes it then easier to talk about at length about what we want

00:08:45 Achieve. So what you're seeing in Maximum Catch talking a lot about what you want to do is because we have a way better understanding of where we are heading than when we did in Phase 1 to those that were with us at that point. Do you know why you're saying intelligent things? It's because this remote has an AI button and I've pressed that. You press the AI button. Okay, it's only artificial intelligence though. It's not real intelligence. But you're absolutely right.

00:09:12 This is something that we talk about a lot and have talked about a lot in previous streams is that, you know, the process of doing this is a process of, you know, drawing the rest of the fucking owl to use the metaphor that CCP Maxim Katz used yesterday. You know, we start very broad and we're narrowing it down closer and closer to something that resembles the final product. We're getting there. Sometimes it feels very slow, but we are getting there. So.

00:09:37 Chat, again, thank you so much for joining us. We do have a presentation. And if this works, double check. Hey, there he is. Look at that. See that? He's still down there. Wonderful. So you guys can't see us here in Twitch land, but you'd think using a TV, you could put a person on the TV. No. No, no. You cannot do that. We can't do that. So this TV is just literally showing a green screen. It is. I have Microsoft Paint open on the screen.

00:10:04 We had to actually go back and forth a couple of times to pick out the best color of green for this screen, but it's worked perfectly. I'm not complaining at all. Would you like to tell the ladies and gentlemen what you were doing when I walked in before I suggested it? I do not want to do that. He was trying to download a green screen. Give me a break. I just thought somebody online would know the better color. Green. Okay. All right. Okay. We're going to go ahead and do, we're going to answer some questions. These questions were submitted by our founders.

00:10:32 Um, uh, pertaining to the stream yesterday. Now, I want to be clear. I want to be very clear. We'll go back to here real quick. We're going back to here. Very clear. Very clear. Uh, these questions were all submitted by founders. Uh, we'll do our best to answer them, but we are also not CCP Maximum Cats. Shocking, I know. Uh, I am, uh, like three Maximum Cats's, but without any of the creativity. So, uh, we are going to do our best to answer these questions.

00:11:00 Thankfully, we do have a CP Remote fellow here, as well as CP Overload, who can answer some of these things. We will do our best. So, back to the slideshow. Let us get underway. Aukis, if you wouldn't download a green screen, you wouldn't download a car. I'd absolutely download a car. It's not that funny, goddammit. Alright, here we go. Starting first with this one from Michael JD wants to know, we've seen a lot of top-down views and pie-in-the-sky discussion regarding the development direction.

Fokus auf Stabilität und inkrementelle Verbesserungen in Cycle 2

00:11:29

00:11:29 To get into the weeds a bit, can you tell us what mechanics slash testing focuses we might be seeing in this upcoming cycle? What does the team see as the conflict drivers or reasons to fight any frontier and when will we start seeing them? So to get specific, because the question is specifically asking about the upcoming cycle. Yes. So we can answer that a bit more directly. It's not talking about the far future. It's talking about the immediate future. Correct. Cycle two.

00:11:52 um our focus has been on stability and uh very incremental improvements over what you've been seeing in cycle one so the from an overall gameplay perspective uh it's not a huge amount going to be different yeah it is just sort of better and actually if you were there at the start of cycle one you'll remember like there was continuous updates and patches that were affecting various defects and rebalancing things

00:12:15 Going in Cycle 2 essentially is a restart of Cycle 1, but with everything functioning as it should be at the start. There are some new things coming. Small gates are coming, for example. So there'll be a couple of new things like that to sort of help you build out your base in space and your mini empires and so on. I foresee those being a bit more close to conflict drivers in this one specifically.

00:12:42 Ja, das ist wahrscheinlich der beste Weg zu answeren, das jetzt ist, wenn die Konfit-Drivers exist in Cycle 1 ist, es wird dann aber ein bisschen mehr smooth sein. Sure. Ich denke, es ist wahrscheinlich fair zu sagen, es ist gut, Phil, du kannst mich auf das, wenn ich falsch bin. Es ist wahrscheinlich fair zu sagen... Large gates will also still be there, by the way, someone's asking. Was are they asking? Oh, ja, wir will definitely have large gates. Small and large. Wanna know about Decay on Nodes, too, uh, für Leute, die nicht nutzen die Nodes. Es war ein Problem last time, die Leute...

00:13:10 Ja, ich denke, das ist gut. Die, die, you know, we are going, obviously June was a big moment for us. It was a pretty big patch that we released. A lot of stuff that had been in development since December. Obviously now we're back into the process of working on the next big thing. And so for at least this cycle, maybe the next cycle as well, the new content will be a little bit lighter. Yeah, there are some other couple of like...

00:13:38 Cool things coming in Cycle 2, which I don't want to talk about just yet. I was going to say, I know what you're talking about. From my perspective, to answer this question, there are... What he's asking about specifically is very advanced endgame type of content when it comes to competition between tribes or conflict drivers on the more...

00:14:06 Meta-level, which is a great question. It is not our biggest focus right now, because we still want to focus on the core experience of flying the ship, and that's one of our top priorities, and as soon as we have something that is worth prototyping, we will put that into the game to get feedback from players.

00:14:31 Aber trotzdem, Konflikt-Drivers sind wichtig.

00:14:41 Grays points for tribes conquering space. You'll see that imminently. And then also there is this social aspect of base building. Right now, there is no... A player I was discussing it with put it very succinctly. There is no real reason right now to band together, to build a base, because I can just do it solo. And that is something to address as well.

00:15:07 Base-building ist mehr ein Social-Gameplay, das dann hilft mit den mehr Advanced-Playern. Das ist die Personalisation.

00:15:23 I would love to. Apparently he's very loud. I would love to. Which is hilarious because he sounds very quiet to me. I'll go ahead and swap to this camera while we go to the next question. Thank you for that, by the way. It seems to be a good fellow. We go back to this one where we say, with the mention of blockchain-based tracking for item physics and item ownership history in eFrontier, will players be able to see kill marks? It's just, sorry, it's the one that's, hey, you figured it out. Will players be able to see kill marks tied to a ship across different owners?

Kill Marks und Ownership History durch Blockchain

00:15:49

00:15:49 No, you're getting that one. In other words, will ships carry a persistent kill mark and ownership history that reflects all previous pilot's achievements? Yes, absolutely. We're a bit off from that in terms of having it in the game, but yes, 100%. The cool thing is when you have a persistent virtual world, like EVE Frontier, like EVE Online, and events are a moment in time that are historically significant for one reason or another.

00:16:17 To talk to the Eve people for a brief moment, imagine if you want to sell someone a titan.

00:16:24 So you could prove categorically that this Titan was one that survived BTAC-R and got the killing blow on one of the main Titans in that fight. Sure. Like this Titan has a piece of history and you can prove it, you can see who's on it before, you can pass it around and it has a little certificate of authenticity essentially. Yeah. So the answer to this question is basically categorically yes. That's what I was talking about. I need to click it again. Yes, sorry. But I couldn't find where to click. You just have to drag the mouse. There's too many screens. There are a lot of screens. We're going back to me for just a second while he does this. Listen.

00:16:54 This is an elite production. Just drag the mouse all the way to the right and then keep going to the right and it'll go up onto that big screen and then just click. There you go. Hey, nailed it. Nailed it. Hey, look. This is an elite production, folks. We only have the highest, the top minds of stream production going on here. Yeah, I think the biggest... Go ahead. The biggest question is, is this recorded? Is it recorded? It is. Yes, it is recorded.

00:17:19 We record everything. Maybe we should not, but we do record everything. No, I mean, yeah, but I mean, is this live? That's the question. Is it live? Yes, we are only ever live. We will send this shit. But I think that's the question, but TLDR is yes, absolutely, 100%. Yes, and the beauty of blockchain is a public letter of things that...

00:17:43 Our own transacted, etc. And we want to utilize that power as much as possible. Obviously we want secrecy and warfare and things like that. But when it comes to the important history of the game, 100%. Cool. Alright, let's go to our next one here. We have this question from Damon Zell.

00:17:59 Es war gesagt, dass Clones werden verschiedene Modifikationen und Changes werden können. Das heißt, wenn du jemanden's corpse in Space collectierst, kann man sich die Veränderungen auszunehmen können? Du denkst, dass es ein Underworld-Corpse-Market ist? Wie viel für CCP-Jotans ist? Ich habe nicht das letzte Mal gehört, aber ich habe das in hier. Es gibt viel Raum für diese Techniken und Systeme zu sein. Ich denke, das ist etwas, was wir sagen, ja oder nein.

Korps-Harvesting-Market und Klon-Progression

00:18:27

00:18:27 Ich würde sagen, dass das etwas in die Roadmap ist, weil es einfach in die Welt gibt, weil es einfach in die Welt macht. In terms of die Korps Markets, ich denke, das wäre definitiv ein Ding. Ich würde Hedge Vets auf CCB Jotun Korpses sein. Sie werden ziemlich common. No, sie werden sehr rare. So viele, sehr rare Korpsen. Okay, das ist eine Brilliant Idee und ich habe nicht gedacht, dass es.

00:18:54 Ja, wie ein Korps-Harvesting-Market. Ja, aber die NPC-Jürten-Market wird super gut sein.

00:19:15 Um, you want to build the system, which is, you know, that clones and things are relevant to the scale progression and things like that. Yeah. And then you want to see what kind of, like, naturally evolves from that. Sure. And one of the examples, of course, is some ability to, like, recycle corpses. Yeah. Very cool.

00:19:33 He does. He's slamming that thing, too. I mean, look at him go. That's how you can tell he's a gamer, you know. Powerful key. High APM. High APM. Aggressive APM. Okay. Let's go to the next one here. He says, how soon, cycle-wise, will we see the topological modifications for ships, or is this only after WASDA controls will be introduced? This is Damon Zell again, by the way.

00:20:00 Es ist wirklich schwer zu sagen. Das ist eine der Dinge, dass wir nicht wollen, dass es für die Sache ist. Es braucht es, es braucht es, es braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es, braucht es

00:20:25 I was going to say, that is, I mean, not done, but there is a version of it that works, it's just not super refined right now. So, not the topological fitting, the WASDA controls. I don't know why we're saying WASDA, it's a WASD. We're high. Okay, moving right along. Oh my god, okay. Yeah, I'm going to have to read this one. Bear with me. Everybody pay close attention. Okay.

00:20:51 This one comes from James Zlee, who asks, Do you consider utilizing real scientific analytical techniques as a minigame-based tool used in the game, used as in-game scanning? Would you like me to read? I will get it, okay? As in-game scanning and analytical equipment. The signature scanning as triangulation using probes and even line is a nice example, but there are other activities which may benefit from this. For example, XRF spectrograph analysis.

00:21:19 Long question, easy answer, yes. Yeah, I was going to say. I've seen some of the prototypes of some stuff like this. Well, and I think something too, and this is something that is probably new information, the...

00:21:45 I think there's going to be a pretty major overhaul to the type of material that is in-universe that is going to kind of align more with what people would expect to see IRL. And so a lot of those tools, I mean, we talked about grounded in science. A lot of the tools that you then use to suss out those elements, those resources should be more reflective of what you would expect to see in space, in the world, in our universe. Yep. So, yeah.

Wissenschaftliche Fundierung und Markt für Intel

00:22:14

00:22:14 We want the game to be grounded in science, and we mean that. The signature scanning, which hopefully we'll get into players' hands relatively soon, is based on science. I think maybe add color commentary, I think, to the first part of the question, at least that's my brain, is that we have also been thinking about this concept of market data of Intel. So you can count things down.

00:22:41 We've been experimenting with cryptographic technology called provable object data so that I can prove that I have a known location of a crude site that is super valuable without revealing the location of it. And then there can be a market that emerges with Intel, basically.

00:23:08 Das ist, ja, es ist wirklich schön, wenn wir eine Frage stellen einfach. Die Antwort ist, ja. Wir werden absoluten werden. Das nächste Mal, nicht ganz lange als das letzte Mal. Ich wollte es uns ein bisschen zu geben. Das Frage kommt von Zloh, die asks, wenn Circle 2? After Circle 1. After Circle 1. The short answer to this is...

Cycle 2 Release Datum verschoben auf den 20.

00:23:31

00:23:31 We have pushed the date back by about a week. We were originally going to end Cycle 1 on the 13th. We're not ending it on the 20th. Circles, yes, yes. To be very clear. If Circles and Cycles are the same thing in this case, the short answer is the 20th.

00:23:48 Is there another question on Cycle 2? Or should we talk about delay? Oh, there's... We got loads of stuff coming up here, dog. I got... So, just again, to give you a heads up on what we're looking at, when I sent this thing to send out the Google Forms, first of all, shout out to everybody who submitted questions. But 12 of them were Don Quixote, who just absolutely filled up the... What a great name. A great name. A great name. Yeah, not too bad. We're going to go ahead and get to a couple of their questions.

00:24:17 Some of them are pretty good. And I didn't want to. I felt bad about like, you know, guys, it's 12 questions. We're going to do one. And especially since I've got two of Aki's in here later on, too. So we'll just start. What happened to Anonymous? He was asking good questions. He was asking good questions. He got them all answered. Yeah, he got them all answered. He didn't have any more questions. His appetite for questions has been sated. They have been sated. Exactly. Moving right along. CSB Swift thought that was funny, by the way, in chat. Hilarious. Okay.

00:24:46 Will there be quote-unquote partial wipes when the game launches? Full wipes like the current cycle system isn't appealing, but something like a massive feral attack or gravity waves from the Trinaries cause massive damage slash destroy structures in large empires to force rebuilding and migration and prevent the Eve frontier equivalent of Eve Online's big blue donut. Well, I mean, a wipe implies that the game developers come in and do stuff. This is what happens on cycle wipes. Like, we wipe it. Yeah.

00:25:12 Once the game launches, there will be no developer wipes. There's nothing saying that we don't want to run lore-based events that happen now and then. They might have big, small, gigantic, tiny impacts. Of course, with the rest of time to play with, you never say never. But there's no intention to do developer-driven...

00:25:35 Wipes after launch. It's not going to be like a server wipes. We wipe for more technical and prototyping reasons than game lore reasons. We like to fit the lore around it because it makes sense. It's fun engagement. It lets us test stuff as well with the history and lore and stuff like that. But that's where that comes from. What are we going to say? I was just going to say the question. It's pretty crazy if...

00:26:04 Die Frage kommt von, nachdem wir nicht die streamen haben, ist es? Das ist das, was wir denken. Es wird es schwierig, um Humanität auf der Frontier zu erhalten. Und es wird nicht über die Vibes sein, sondern über die Vibes gegen Feral Attacks und Forces von der Trennere. Ich weiß nicht, dass das Mike 2 oder Mike 1 oder Mike 3?

00:26:31 Hello? It's going up pretty loud. Yeah, it's going up pretty loud. I think it's just fine. I think it's fine. He's just a naturally soft-spoken person. Many people are saying this. CSP Overload, naturally soft-spoken. I'll just speak. Where is it? I'll just do this, and I'll just speak directly into the microphone. Is that better for you, Twitch chat? Horrifying. How's that for? Are you everyone happy now? I can see the yellow bar turning red. Hello, headphone users. Lord have mercy. How are you doing out there, headphone users? We're killing people right now. Okay, moving right along.

00:26:59 Oh, no! Chat, please, I'm so sorry. I can't control him. Moving along here, we have this one, another one from Don Quixote, who says, so in regards to what seems to be Maximum Cats, shout out to the Maximum Cats, let's talk about clones. Does that mean riders will start out as pure infomorphs, and you have to obtain a clone body as part of the progression? Will clone bodies be something that used to be equipped into your ship, or will it be something similar to, you have to transfer into similar to Capsul Air clones in EVE Online?

00:27:28 Das ist eine Deep One. Ja, das ist eine Deep One. Und ich denke, da gibt es ein paar Lägers dazu. Ja. Der Short-Answer, vielleicht nicht ein Short-Answer. Der Short-Answer ist ja und nein. Ja, so ich denke, die Antwort zu das, das die größte Sinn macht, ist, dass die Klone Progression ist nicht mehr als, um... ...quite als... ...well-developed als es in EVE Online ist. Do you have some sort of automatic gain control running?

00:27:56 Do I have... No, I don't. Why? Are you still really quiet? No, because now you're really quiet. Now I'm really quiet. Like, if I talk here, it doesn't go as high as it used to. It's probably because you ruined the mics by fucking screaming into them. Can you chat, please? Can you hear me? Can you hear my voice chat? Please, tell me that you can. My god. They say it's fine. Okay, well. Okay, I'm just gonna... Here's what we're gonna do. We're just gonna do this. And now, listen, this is not my fault. This is...

00:28:22 The Scottish man's fault for screaming into the poor mic. No, you can't hear me. There's no way. I think you're being trolled. I think I might be being trolled as well. Actually, I can see. Look over there. See how low that bar is? Yeah, that's what I was asking.

00:28:39 So, wenn jemand ever fragt, ist das wirklich live?

00:29:05 Ja, die Antwort ist ja. Es ist ja. Es ist wirklich live. Ich meine, wenn ich gut so, kann ich den Gain-Control bringen? Nein? Nein, es ist nicht so, er ist scherzend. Es war Gain-Control, es ist zurück. Oh mein Gott, ich habe das gehört.

00:29:46 okay i think yeah that looks better all right chat we got it pick it out bumping the goddamn camera listen i work real hard chat this is difficult i got these pedestrians around me we're doing our best here please all right

00:30:10 Can you hear us better now? I think you can hear us better now. I think we briefly blew everyone's earphones up when you put that slider all the way up. But I think we're fine. Okay, alright. We're better. Thank you guys. I'm sorry about that. Okay. So, again, to go back to what I was saying a moment ago. We're on the right screen. We're on the right screen. Good. To go back to what I was saying a moment ago. The clone progression will not be as well developed as it is in Evenline, which is to say that Evenline offers a lot of infrastructure around clones because the universe is much more fleshed out. Think of...

00:30:39 Clones in Frontier more like harvesting the elements that you need to make sure that your brain is consistent. There's not a complex network of infomorphic technologies as they're in EVE Online, because those empires are long dead. You are much more finding pieces of ancient...

00:31:02 you know alien technology alien technology of ancient civilization technology that maybe will make your brain better and maybe you'll make your brain last longer and you're gonna find that stuff in a crypt somewhere and put it in your head because that is the only way that you can maintain perpetuity uh yes so uh we're gonna move along we only got mildly distracted i think uh very hands-on clones are

00:31:28 almost next up on the operating table they will be part of the fitting game with clones we're also going to look at the respawn experience when you die where do you choose to respawn as a part of the base building experience so good experiences coming coming soon comes to clones hell yeah love that for us okay let's go back to the next question this one i think maybe one of the last ones from donkey jones

00:31:57 Ja, basically, um, that'll be quite feasible.

00:32:21 We want it to be feasible. We talk a lot about parallels to real life in the sense that cities are, you know, resources, dense, and then there's people who choose to live out in a cabin in the wilderness. That person lives out in a cabin in the wilderness, they can be completely and utterly self-sufficient, but if they need, for example, I don't know, some specialist medication, they're going to have to travel down to the city, pick it up, and travel back to their cave. That's kind of what you want. You can be totally self-sufficient.

00:32:50 Sie sehen, wie Sie sagen, wie Sie sagen, etwas zu sagen. Nein.

00:33:19 okay good chat wonderful uh okay this is i think it's a good answer uh let's go ahead to the next one this one comes first from aki uh who asks early on in the stream there was talk about the expedition loop how will areas in the world accommodate these expeditions this was actually maybe my favorite part of the stream by the way because this is the thing i think i'm most excited about in frontier aside from being a triangle man where i've talked about this at length before

00:33:44 He then says, are these mainly referring to remote areas away from where riders have settled or will certain parts of the world be designed for expeditions? Maybe those areas are too dangerous to live in, but survival for a short time is possible. I don't think there's one definitive answer to this. I don't necessarily think it's one or the other either. It can be both, it can be all of the above, it can be none. It's easy to, when you take these questions and thoughts and paradigms and you use it in our...

00:34:12 Ja. Ja. Ja.

00:34:42 Ich war in Norden Italien und da war es in der Karpark neben meinem Apartment. In der Basement in der Karpark war es eine Glass-Wall, weil hinter mir war es Roman Ruin. Ja, ich würde sagen, unser Konzept ist, dass es eine Goldilocks-Zone ist, dass es einfacher zu leben und einfacher zu bekommen.

00:35:07 fundamental resources. But then as you travel both to the outer skirts of the galaxy, where there's larger distances between systems, then you're going to get into more harsh territory that you need to properly explore and more difficult to survive. And then also as you go closer to the center of the trinary, then you get into more harshness as well.

00:35:33 So show them where it is safe to live, but then if you go outwards and inwards, you're in trouble. I think one of the questions that gets asked a lot, especially when people see the map for the first time, is where you have all this stuff up around those three black holes. Is that, like right now, you can travel there pretty freely. Is that going to be that way forever? I think the easy answer is no. No, being near black holes is terrible for you. I don't care if you're a machine man or a triangle.

00:36:00 Triangleman that I desire to be with all of my heart. There's not a single thing you can do that's going to make you not absolutely get chewed to shit by a black hole. Black hole's considered bad for your health. Very bad for your health. I think we can confirm that. I'll have to ask to speak relativistic about that one. But I think we can basically be pretty sure of that. Someone said permanent tie-dye. Horrifying.

00:36:24 Ja, das ist eine Idee. Ja, du gehst in und dann ist es, wie in, um... Interstellar. Interstellar, wenn du in der Black Planet bist. Ja, in den Jahren pass. Ja, aber wir gehen durch den Client und das passiert zu dir. So dann du gehst du von deinem Computer und deinem Family bist, und du bist von 35 Jahren. Du bist von 35 Jahren. Dad, du bist von 35 Jahren. Oh, sorry. Ich denke, es ist jemanden. Intellectual Property. This one, another one from Aki, who asks...

Ferals und Expeditionen

00:36:49

00:36:49 We're not supposed to talk about them. Okay, that's a good question. Let's go ahead and move on to that. We're not supposed to talk about them, but how much can be said about ferals at the moment? Will they be something we have to constantly think, worry about, and defend against? Or will there be more passive obstacles in the world we choose to engage on our own terms? I think the second one is probably a better example. That is the EVE Online example currently. Most of the time.

00:37:14 Wenn du ein Ratt in Evil Line hast, ist es weil du da zu erinnern hast. Ja. Ich meine, diese Fragen sind... Aber da sind viele Fragen für eine A- oder B-Answer. Ja. Und...

00:37:29 Es ist nicht möglich, aber es ist nicht möglich, dass ein A- oder B-Answer ist. Es ist ja, ja zu dem above. Will there be places you can go and interact with Ferals? Absolutely, I think. Will there be places the Ferals can go and interact with you? Yes, absolutely. The Ferals have a very strange... They're like anti-vampires. They don't need to be invited in. They're regular people. That's fair. They don't need to be invited in.

00:37:57 Ja, jetzt in Frontier, du musst du auf Sites gehen, um mit NPCs zu interagieren. Wir wollen das nicht nur in der Zukunft sein. In der Zukunft, als deine Base grows, als du mehr Aufmerksamke schreierst, als du mehr Kohle benutzt, als du mehr Kohle benutzt, als du mehr Kohle benutzt, als du mehr Kohle benutzt,

00:38:24 Feral Drones, und es wird mehr gefährlich sein, und wir müssen es mehr beschäftigen. Ja, und wir haben ein bisschen mit diesem, in den Projekten, in den Projekten-Awakeningen days. Ja. Ich glaube, es war Phase 2. Da war ein System, ein System, ein System aus dem Station, wo ein paar NPCs haben, wo ein paar NPCs entschieden, dass sie an den Garten campen. Ja. Und da war ein NPC, das war einfach...

00:38:49 Flapp'in people. People were warning, stay away from this system. If you go through this system, more of the reinforcements were coming and helping it. And because people were in new ships at that point, they were just getting annihilated continuously by these NPCs. You would jump in and see all these NPCs around you, like uh oh, and try and warp off or get back to the gate and just get blown. Absolutely smoked. And then they would pod you as well, because we had pods back then. Yeah, I remember that. Wild. It was a bit of...

00:39:15 Ja, so yes, basically. Yes to both. Long answer, that. Short answer, yes to both. Convenient. Okay, I think we're getting here near the end. Oh, this is maybe, I think the... Okay, we've got a couple left. This one... We'll do them quickly. We have a little bit of time left. This one comes to us from Heavy Metal, who wants to know, it says, I am a representative of the working player 65 plus hours a week.

00:39:40 um i'll be quick with this one kind of uh not sort of in the in the works for in the clients

00:40:09 im Moment, aber du hast schon schon gesehen, mit der Mission Hub zu sehen, mit der Mission Hub zu sehen, mit der Mission Hub zu sehen, mit der Mission Hub in Cycle 2.

00:40:22 World events. Yeah, world events are sort of like things that are changing on a semi-regular basis to give you short things to do for that exact reason. Yeah. There's also, if you watched Maximum Cat's stream again yesterday, talking about this idea of like being able to like go in and like do short runs and stuff like that. Like there's nothing stopping you from just coming in once we can do one of these short runs like, you know.

00:40:44 Ja, in generell... Ja, das ist ja, das ist was wir wollen. Die exacten Delivery von das ist, obviously, nicht da yet. Aber wir agree wholeheartedly mit dem Problem.

00:41:11 was diese Person hat, ist, dass Zeit ist der Essenz in der Leben und es gibt viele Dinge, die du musst, und du willst, dass du in die Frontier loggerät und ein guter Zeit mit fünf, sechs Stunden pro Woche, die du hast für Gaming. Ich bin vollständig. Ja, ich bin vollständig, ja. Und, ja. Visiten Sites close zu deinem Basis, weiterentwickeln, um deine Basis in der Space zu bauen.

00:41:40 Uh, having ferals attack you because of the success of your base building. All these kinds of things are things that we want to be able to, to have in game. Hell yeah. All right. Uh, going on to the next one, we have this one here from jammywith who asks, what can we actually expect in the upcoming cycles? What new content experiences data collected on the CP side and so on. We kind of touched on this a little bit earlier. Yeah. Uh, it'll depend on the cycle specifically. Uh, like I said, cycle two is.

00:42:09 Es ist nicht ganz unterschiedlich, Content-Wise, von Cycle 1. Es ist funktionierend von dem Start. Ja, viel bugfixen. Ja, viel bugfixen. Und dann über die Zeit der Cycle-Systems, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man, man sieht man.

00:42:36 I think in general we're getting close to be able to talk about the roadmap stream and show the roadmap to the community as well so it's not just like the these are the bucket of things coming up but here's the plan of things and how we're working yeah yeah and more than just anything else you know it is not a you know we have such you know we have a obviously development plan

00:43:01 Things will be coming out, you know, as they are developed and we can then test things as they are developed. But it's not like, hey, we're expecting this block of content to come out here, this block of content to come out here, especially right now while we're in, you know, this... When we come back with the roadmap in a couple of weeks, we'll be able to answer this a bit better. Yeah. Yeah, but I think in general what we're going to try to do in this development cycle, as opposed to the font production from December to the...

00:43:25 We had in June is that we're going to try to put things earlier into the game for founders to experiment with it with us. So having a one big bang, I think we want to get things earlier in client to get feedback from founders. Hell yeah. All right, let's do, I think we've got maybe two more. This one comes from Storm Crow who says, I've noticed there are a lot of refining pre and making materials.

00:43:50 I'm not quite sure what that means, but I get the gist of it. He says, but will there be plans to be able to reverse engineer mods we collect to make blueprints or even recycle unwanted mods? I think this is an easy answer too. Yeah, recycle, yes, for sure. Yeah. I'm not sure when right now, but yes. One of the things that seems to be Maxim Katz talks a lot about and talked a little about in the stream yesterday is this idea that when you...

00:44:12 When you go out for these expeditions, you have the pre-planning stage where you're readying for the expedition. You have the part where you're going out into the universe. You're going to dangerous territory. You're fighting off ferals. You're collecting whatever goods you get there. But then when you come back, it's not just like, oh, I immediately know what I get. You're collecting some stuff that then either needs to be decrypted. It needs to be disinfected in some cases. Maybe it's dangerous. It just needs to be set to left to kind of cool off a little bit. And there are a lot of things like that.

00:44:41 that need to be processed basically when they come back so I absolutely see this as a way for you to you know there will be things in the universe that are not as that you'll be able to cycle things or recycle things certainly as they as you find them let's go then to I think oh my god is that yeah this is the last one okay and this is also kind of a long one but we'll get through it quickly

Smart Assemblies und Group Play

00:45:06

00:45:06 Also, the text is very small. I could have probably made this a little bigger. This one comes from Aki who asks, something that was not talked a lot about in the presentation is how smart assemblies fit into the picture at each step of the way. Currently, a lot of what we have is very restricted to assembly owners with limited or no ability to share facilities. Simple examples in the current build would be that we cannot link two gates owned by different players or allow others to help keep assemblies or help keep assemblies fueled. Can you talk a bit about how base building will fit into the picture specifically for group play?

00:45:34 Ja, die momentan die Assemblies sind als individuelles, um, we want things like tribe, ownership, access control. Ja. Like, you want to be able to say, hey, like, every one of these people in my tribe has, like, an access pass to use these gates and also can, like, control them and stuff like that. I want these people to be able to use this set of storage units. I want these people to use this set. Yeah. I want...

00:46:01 Ja. Ja. Ja.

00:46:22 Es ist sozusagen mit Group Play in mind, von der get-go. Und mit Sachen wie Account Abstraction und so, es wird viel einfacher. Das ist vielleicht das erste Mal in CCB's Geschichte, wo wir einen Element für Solo-Player erst entwickelt haben, und dann haben wir es auf die Gruppe-Play erstellt. Ja, jemanden, die sich mit dieser Technologie und die Sprecher-Axis-Kontrolle und Ownership hat, ist es eine komplette Problem zu lösen. Ja.

00:46:48 Und es ist auch wichtig, dass es für die Single-Player geht, denn das ist wie jeder Spieler starten auf der Frontier. Die mehr Single-Player können wir haben und haben, die mehr Menschen, die Teil der Meta-Gameplay-Social-Aspektionen werden. Aber die Schönheit hier ist, und das ist auch eine der Gründe, warum wir die Blockchain nutzen, ist, dass wir mit Smart Assemblies nicht versuchen...

00:47:17 Es gibt viele Systeme, wo wir wie die Spieler zusammenarbeiten können, mit verschiedenen Dingen, aber eher nur so viel Kontrollen zu den Spielern und für sie zu entwickeln, wie sie zusammenarbeiten können, mit verschiedenen Componenten. Such an, zu einem Storage-Unit oder ein Rufining-Facility, etc. Und nicht in terms of...

00:47:43 People's reaction is always like, I don't know how to end the code, so I will be at a disadvantage. No, we want it to be easy. Drag and drop things to like... And fundamentally, every single group is made up of individual players. Right. Yeah. So if you fix one thing, it's easier to build on top of that. So that's kind of what CC Goodfellow is saying there as well. Yeah, so answer the question as much as possible. Yes. Good answer to that question. Appreciate that. Hell yeah.

00:48:12 all right that is the end of our presentation for today uh friends we are going to be going off very shortly to uh live to feed uh the community will be taking out some ships uh should be a lot of fun i think i'll be there for that if i can stumble back over to the community office in time to get going uh but you'll be here on csp tv so stick around for that one here in just a couple minutes uh we'll be doing another stream next friday uh where we'll maybe have everybody in the office we'll see oh see if you get your thoughts i was just gonna because we announced yesterday the

00:48:41 Cycle 2 will start on the 20th, which is a delay. It should be explicit about it. And the reason why we are delaying it is because we want to launch Cycle 2 with a good experience, especially the missions that we're offering players, that they are able to complete them, get grace points, see how they are faring immediately with others. We're doing a bit of a...

00:49:07 behind the scenes update to the system in terms of the one of the complexities just to talk about it is that people were rolling characters again and again that created complexities for us and tracking grace points uh the characters versus the user so there were there were some difficulties that we ran into there so we're updating the underlying system and by undelay by updating the system we

00:49:35 Wir wollen es gut machen und wir wollen es gut machen. Wir wollen es gut machen, aber wir wollen es gut machen. Wir wollen es gut machen.

00:49:53 We will probably have patch notes out next Friday that we can show off on stream. Since they're basically almost done, we're just waiting for a couple little things to come in here at the end. Maybe some pictures. Maybe some pictures of some actual new stuff that players are going to be able to see in-game. Maybe some GIFs. Oh, please.

00:50:12 Gifts, Sir, Gifts. That's just the Scottish accent, that's all that is. Anyway, friends, that is it for us today. We, of course, appreciate you joining us. We'll be back next week. But until then, oh, and he's, oh, and he's got, wow, that was so easy. What's horrifying is they can still hear his voice because I didn't turn off the thing. I'm stuck here in a black box.

00:50:36 there's somebody lurking around in the background in his in his uh camera too so you guys can't see that either friends i've been ccb out and joined alongside ccp overload and cp remote fella we'll see you next week and until next time we'll see you on the frontier do the thing do the thing do your thing very good thank you so much guys have a good weekend we'll see you later bye