Alliance Tournament XXI Feeders Day 4 schedule !brackets

Alliance Tournament XXI: Critical Mass dominiert, NUT-Control beeindruckt

Alliance Tournament XXI Feeders Day 4...
CCP
- - 02:20:26 - 16.277 - EVE Online

Critical Mass demonstriert Dominanz gegen Slow Children. Analyse zeigt Rush-Taktiken. PunishingGreyRaven beeindruckt mit NUT-Control gegen PostPodClarity. Deteriorated gewinnt Typhoon-Spiegelmatch gegen Hole Control. Space Violence triumphiert über Scary Naval Theory. Minmatar Fleet Alliance qualifiziert sich.

EVE Online

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EVE Online

Critical Mass vs. Slow Children at Play: Einseitiges Matchup

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00:00:00 Coming out of the Slow Children team at this point in time, I imagine the Basilisk of Starry is having a fairly easy and relaxing time.

00:00:08 No, this Slow Children at Play team was quoted last year as having some cojones, and I think they've definitely shown that. Bringing a Balgorn on the top end, paired with a Vindicator, paired with these Pilgrims, we saw them field some curses to success earlier on in this tournament, but it looks like things are starting to fall apart here in this match. Yeah, it looks like the Caracal from the bottom end of the Critical Mass team is the only thing they're able to take down. Vindicator now dropping as well. I don't know if there's enough DP.

00:00:38 Yes remaining to be able to break even a single ship, even if they were able to nude out the rest of the Critical Mass team at this point. Totally agree. You look at the size of Slow Children's attack bar at this point of time, that is desperately disappointing by anybody's measure. Meanwhile, Critical Mass have virtually their whole setup still intact, minus a single Caracal. All of that damage is an inevitable fate, really, for Slow Children at play. It's more of a case of time.

00:01:03 Slow are giving it their best shot here, though. They've burned these Pilgrims over to the Basilisk, and the Basilisk is pretty well and truly caught, and presumably it will very quickly be capped dry here. So potentially with these drones, they are able to potentially knock down another ship there, and that is a relevant one in the Basilisk. I don't know whether it would be enough to let them break through enough things, but is there some world where they could potentially kite it out after? I don't know, but Critical Mass are now trying to screen these ships off from that Basilisk.

00:01:33 I don't think the Basilisk is going to go down after all, as the Nighthawk and a Swipple are now chasing down these Pilgrims that was putting so much pressure onto it for a little bit there.

00:01:43 Yeah, Slow Children deciding that I'm far too much of a negative, Nancy, and making some decent decisions in getting on top of that Basilisk with the Pilgrims, but the Basilisk now has been released and is free to continue roaming wild, and his tank does seem to have fairly stabilised, so I think, unfortunately, I may have been correct in the first place, as Slow do lose their other Logistics Inquisitor, which just leaves them with a couple of Pilgrims, and that Draugr, really, for their DPS output, they may be...

00:02:13 able to finish off the basilisk if they do this right but after that i think they've got a lot of work to do

00:02:18 I think this could be a case as well, where having banned the Cenotaph, Slow potentially expected that Critical Mass was not going to go for something so aggressively rush-focused. But yeah, it just turns out just banning that Cenotaph wasn't enough for it, and Critical Mass just able to capitalize so quickly onto the pretty close warp-in from Slow. I like that they gave it their best effort with those Pilgrims there to go and make something happen at least, but maybe a little bit too late in the match. Balgorn have a way of dropping pretty quickly.

00:02:47 Especially when they're in non-flagship configurations. And sort of same for the Vindicator even. These ships just cannot deal with such massive incoming DPS.

00:02:56 I don't know of many ships that can deal with this amount of DPS. You look at the size of the attack bar from Critical Mass, nothing really, realistically, that gets caught is going to survive that. So, you know, I don't think those two battleships were ever going to live very long with the ranges they warped in. Maybe if they warped in a little bit further away, the Vindy could have come into play and held, you know, could have had that Logite range and this could have been a bit different, but I don't think so. And this just goes to prove as well that the Cenotaph is not the be-all and end-all rush.

00:03:24 in its classic format is still viable, will still chew you up and spit you out, as demonstrated by Critical Mass here.

00:03:33 That is definitely indeed what is happening. We did see the Basilisk actually drop into incredibly low shield for a brief moment, but it looks like their own local reps have caught up and they are doing A-OK, having knocked down now one of the two Pilgrims, Sentinel now falling. I don't think there's enough DPS in the form of these drones to even pressure the Basi anymore. We're just watching the last moments of slow children at play in the arena here for these feeders for Alliance Tournament 21. I hope they're enjoying it, but yeah, they've...

00:04:03 They gave it their all, not quite enough here.

00:04:05 Ich glaube, es funktioniert. Ich glaube, es funktioniert. Ich glaube, es ist die Big Game of Rock, Paper, Scissors. Das ist die A-T-Meta. Sie hat Rock und die anderen Seite gemacht. Und das ist die Situation wir haben. Nicht ein Bad Showing von Slow Children. Ich glaube, es war nicht wirklich viel, viel they could haben.

00:04:34 mit der Sledgehammer von Critical Mass zu kommen. Aber wir sehen uns Critical Mass zu versuchen, das Last Pilgrim zu gehen, um den Microjump Beacon zu erreichen. Sie können es! Ja, wir werden sehen, ob sie können, ob sie einen sorten Rekord haben. Sie sind für es. Wir sehen uns, ob sie aktivieren. Und ja, sie sind für die Modul-Effekt. Und ja, sie sind für es. Wir werden sehen, was sie erreicht haben, oder ob sie das FIPL können, oder ob sie sich zurückkehren. Wir sehen uns.

00:05:01 That would be particularly boring if he gets in between him and Gloria Webb is on. No, he's made the jump and a decent jump. And with that, Critical Mass, take the win. Slow Children at Play, thank you for taking part. You've put in a good show. And with that, for the very last time, signing off from me, Colonel Kurtz, sending it back to the desk.

00:05:48 We're gonna walk to another planet. Are you ready? Yeah. See somebody's house on the way. What do you think it would feel like if a ship walked through your house? I might have some weird effect. Like imagine... Just the sneezing. Like they get explosive diarrhea or something like that. I like the sneezing more. Sneeze out of your ass. You started with the...

00:06:17 Alright, you know what? Jump. This never happened. Let's move on.

Analyse des Rush vs. Control Matchups und Auswirkungen der Balance Änderungen

00:06:21

00:06:21 Welcome back. And with that, Slow are out of the Alliance Tournament. Critical Mass continuing on to fight for one of those last three slots available. We did see a control bar there. It was a tale as old as time. Control versus Rush. Here we saw Rush come out on top. Phantomite, is there anything that the control team could have done to come out ahead in that matchup? They really put all their eggs in one basket when it came to their damage.

00:06:50 in that fleet. I mean, the Balgorn, it's possible to get some reasonably respectable damage out of a Balgorn, but the only other ship it was paired with there, with the Vindicator, plenty of damage from a Vindicator, but once it's gone, it's gone. The attack bar on there was absolutely minuscule. They put all of their skill points into the control there, and...

00:07:18 Minus the damage, that's it. They're just making those missiles be a little bit shorter, but it doesn't really matter at that stage. And speaking of the control bar, they achieved that control bar partly with the headline Double Pilgrim Ewar. Moderator, how do you feel about that point economy? I don't. The point economy would have been much better.

00:07:45 Taking either Double Curse and then not bringing the Sentinel, or doing something else with it. Like, you could take Double Curse and then the Sentinel becomes, dare I say, a T3D. The issue that Slow Children at Play had is that they have almost a cohesive anti-rush setup with what they've got with the Balgorn, right? You've got the webs.

00:08:12 ... ... ... ... ... ...

00:08:40 So the Pilgrim, people might be asking, why would you bring that over Curse? Well, it's because it's 5 points cheaper per, so there's 10 points saved. However, Pilgrims are bad because they don't have nearly as good of an optimal range on their neutralization, which prevents them really from being able to put themselves outside the envelope of the damage profile of Nighthawks, right? When they're shooting the hands at you. And that's how you win in control is not getting shot because you...

00:09:10 So if you can't do the one thing that your setup is built to do, you lose.

00:09:19 It's really a tough bargain there on the control team side. And Rush, of course, the whole point is you're trying to overwhelm whatever it is that you have, whatever it is that the other team has brought. Overwhelm their screen, overwhelm their Logi, so on and so forth. Triple Nighthawk, very effective at that type of thing. We have been seeing many more triple setups with the return of the three hole, both three hole per hole size and

00:09:49 der Lack des Points Reduktions. So, wir haben ein wenig Zeit vor dem nächsten Match, und wir haben definitiv ein paar Dinge zu reden. So, wir haben ein paar Ships in diesen Feeders gesehen. Of course, post-Feeders, wir werden die Balance Changes sehen. Die Balance Changes werden in Tuesday sein. Sie werden vor dem Main-Alliance-Tournament. Moderator, was ship wir werden sehen in den Alliance-Tournament?

00:10:16 than we have seen in these feeders so far. Well, I've been hyping up a lot of the Sentinel, which to Slow Children at Play, they did bring. But one thing that really has to be accounted for between this year and last, while a lot of the ships haven't necessarily changed, teams were coming into this tournament saying, hey, really the balance pass that is defining this tournament versus last year.

00:10:40 is going to be the introduction of the Cenotaph and the Tholos, which didn't exist in Alliance Tournament 20, and of course the reverting of the surgical strike change, meaning that everything takes a little bit less damage, right? Things are, or rather, things are a little bit less tanky, right? And when that happens, things like the...

00:11:05 Reactive Armor Hardener become much more effective, because if you put out less incoming damage, it has more time to spool up. That's why you're actually seeing the Zarm being banned as much as it is, because in this new meta, it's just much better than it has been previously. So Zarm is going to be much more important. Things like the Reactive Armor Hardener are much more important. But it also means that control becomes more viable, because if you can't just blitz it down, right, like you could in previous years,

00:11:33 You can really grind out these matches. We've seen, you know, as referees in scrims between Odin's Call and like Huskers, we've seen matches go eight minutes right before anything dies. And that's because both teams are playing really good control comps. And then something dies at two minutes and then it might be the only thing. People might be thinking, oh my God, it's such a boring match. No, it's the most hype thing you will ever watch because things are getting caught in 10% armor and somehow living.

00:12:01 after Bleeding Hole, because people are playing cracked out of their minds. And you're going to be seeing a lot of that in AT21 this year. Yeah, if you find control matches boring, just try and predict when the ships are going to die, and pretty soon you'll be nail-biting, gripping like this. So we've got about five minutes towards our next match. We have Post-Pod Clarity versus Punishing Grey Raven. Again, both teams fighting to stay in the Alliance Tournament.

00:12:29 In terms of what that Alliance Tournament is going to look like, or what that Alliance Tournament gets you, at the end of Alliance Tournament 2021, one team will have their name engraved upon our very fine Alliance Tournament trophy. Here it is. It looks beautiful. I have seen it in person at FanFest. I am reliably assured it is quite heavy. I did not want to pick it up, lest the conquered security guards come find me and dispatch me from the event.

00:12:58 But it is a beautiful trophy and tons of space on it for one team's name, many team's name, to be etched alongside the luminaries such as Band of Brothers, Pandemic Legion, Hydra Reloaded, the Tuskers last year's winner. Many options for a victory here. So we are looking forward to seeing who will make it to the top of this in October. But now, first, we have to get these teams into the Alliance Tournament.

00:13:25 Let's take a look at the bands that Postpog Clarity and Punishing Grey Raven have been doing. Oh, well, we've got the ones they have right now. Great. Zarmazd, Typhoon Fleet Issue, Armageddon Navy Issue, Cenotaph, Loki, and Slepnir. Both of these teams, we have seen them play quite competently before. Moderator, what do you think these teams are thinking about with these bands? Oh, Punishing Grey...

00:13:50 Raven has brought drone comps. They did that unsuccessfully against the one good Triple Navy Armageddon comp that we saw earlier today from Doro Face Punch. And these bands are coming in like very, very quick. PostPodClarity instantly said, hell no, you don't want to deal with this arm. And then right after, like 18 seconds later, quickly responded with Typhoon Fleet and Navy Armageddon, which, you know,

00:14:16 sind die zwei, die sehr, sehr gut gegen sie und haben, die in der Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-Dominik-

00:14:43 but also Punishing Grey Raven, then Banning of the Slepnir, another Rush comp. I'm thinking Punishing Grey Raven really wants Dommies or a Drone comp and Postpod Clarity knocked out the ships that are good against that. That's a very interesting observation. We might be seeing maybe a little bit of a mirror match here. Phantomite, if you knew that your opponent was bringing Dommies, what would you be looking to bring to counter it with these bans? I might be still looking.

00:15:12 for different battleships that I could bring. I mean, when you are facing large, stationary, high-hitpoint targets, then having your own large, stationary, high-damage, high-hitpoint ships yourself is not necessarily a bad idea. Speaking of large, and not necessarily stationary, but high-hitpoint battleships, we could be seeing maybe a Ravy Navy situation here.

00:15:39 Get some torpedoes applied directly to the hull of the Dominix. Potentially a very powerful and effective strategy, especially backed up by stealth bombers. That would just be, you know, some advice that I would give to teams that have long since locked in and been teleported into the arena. In terms of predictions, Phantomite, where do you want to put your points? I'm going to be putting all of my points on post-pod clarity today. And Moderator, what about you?

00:16:03 I've put 100,000 on Punishing Grey Raven because they also banned out the ships that Postpod has brought every single time in Typhoon Fleet Issue and Navy Armageddon. So I think it's just much more mature bans by Punishing Grey Raven and Postpod banned themselves out of ships they probably need for this match. Indeed, and we'll have to see which team is able to come on top. I do see one very exciting ship on grid. And to share it with you all, I will pass it to Nova Terra Ren and Dudrick One Eye.

PostPodClarity vs. PunishingGreyRaven: Eine Demonstration von NUT-Control

00:16:38

00:16:38 Welcome back to the Arena. I'm NovaTerroran, joined here by DujekOneEye for this match between PostPodClarity and PunishingGreyRaven. Both of these teams still fighting to stay alive and maybe get one more shot at trying to enter should they survive this match here. PostPodClarity showing up with double Maelstrom, triple Ferox, and some low end. That's pretty interesting. What are we seeing from PunishingGreyRaven?

00:17:07 Juck, you there? Oh, my name is Buterator. Punishing Grey Raven has brought triple Armageddons with some Rapid Heavies, and they're looking to nude out these Ferox Navy issues to stay alive in this match, I think. I'm curious whether we're going to see the Inquisitors go down quick or not.

00:17:31 Yeah, that's definitely going to be a good question. I am so interested to see if these maelstroms are going to be able to apply well or not as well. We've seen something a little bit similar to this drone setup in a couple cases, but sometimes there has been a lot more control involved with those comps. But notably, that is one of the things that is largely absent. You do have those newts, but there's a lot less effects like potential arbitrators, like guidance and tracking disruption. So I'm wondering how well this post pod clarity team is actually going to be able to apply.

00:18:01 This drone setup. We do see Lynx going up now. Things are about to kick off. How do you think this one is going to shake up? Which team is going to be the aggressor going in? I am interested in the Newts in particular. These are not full Newt Armageddons. If they had been, I think this might have even been more in their favor. But Double Maelstrom, I'm not sure I've ever seen in the history of casting tournaments.

00:18:29 And they are basically immune to newts. They're just gonna keep doing their damage as they want.

00:18:36 That they are. And we do see things getting underway now. And presumably, yes, we do see the Armageddons burning in, at least at the moment. They're trying to make use of their newt range to be able to start chunking down at the capacitor of these receiving end ships. First thing is indeed the Inquisitor from the Punishing Grey Raven side that's taking some pressure from these rails, but so far surviving okay. And now we are starting to see some effects go on to a Ferox Navy on the postbog clarity side. Newts, webs, grapple.

00:19:06 This is exactly the opposite of how I would imagine the start of the match to go. I would think that Punishing Grey Ravens would be more defensive and less aggressive in the opening moments of this match and try to create a significant buffer between their big tanky ships and their squishy backline.

00:19:31 Argus Truesight is going down in this Ferox Navy imminently, which is a very good start for them.

00:19:38 Yeah, definitely a nice catch, getting someone who was potentially a little bit slow off the mark and immediately applying the full brunt of these Rapid Heavy Clips into them. And that is a target that they are able to break down with just that first clip. A massive takedown to start with. The Ashimu now from Punishing Grey Raven is taking some punishment going back in the other direction. But we are seeing as well a Maelstrom is now getting caught up by Punishing Grey Raven's side. And it looks like that is going to be their next target.

00:20:08 Ja, Marc Kalouf ist zu starten, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um

00:20:36 I'm thinking here that Mark is probably going to stay alive for longer than Nymph is.

00:20:45 Yeah, it's looking really, really good for Mark Kaloof's Armageddon, at least in comparison to that Maelstrom at the moment, who has burned through a lot of reps already. And it doesn't look like they're going to survive for long, already dropping into armor here. And that's not really where you want to be as a shield setup ship. Kieran's trying to do what they can to provide some reps, but they're also both neutered and now webbed as well, which doesn't look good for their survivability, even after this Maelstrom potentially falls. Taking a little bit...

00:21:15 Ja, personally, I love the Punishing Grey Raven comp. They've just decided that they could save 5 points per Armageddon Navy by turning them into Armageddons. They get slightly better...

00:21:43 Height of range on their newts. Contrary to what some people think, Armageddon and Armageddon navies do not have exactly the same newt range bonus. And they still get their missiles, they still get their drones, and they're making good use of them.

00:22:02 And I understand, though, why they actually had to be a bit of an aggressor here, given that they don't have quite as much control as we've seen other setups bring like this. Not only are they not wanting things to go super extended, the way that we often see things work with these Armageddons, because they have chosen, they've elected to bring that Rapid Heavy Missile Launchers as well to supplement those newts. So definitely leveraging their...

00:22:28 Their potential for aggression here to try to take things down one by one. And meanwhile, there are still plenty of newts that they're also fitting, just reining them across the entirety of Postpodclarity's team at this point. The only unnewted targets are these MOAs on the low end, but they're not doing much that they really care about in this moment.

00:22:46 Yeah, as Punishing Grey Raven went in on the Maelstroms, they were going to get the chance to newt the Kirins as well, as the Kirins have to be in close to apply the reps against Maelstroms well enough. I think the post-pod clarity's chance here lay in overwhelming the Newts at the start. Like, you start out the match with your buffer.

00:23:15 where even if you take a couple of newts, it's going to take some cycles before you are newted out entirely. Because once the guns are shot off, off the Ferox navies and the MOAs, you just don't have the damage to break anything significant anymore.

00:23:31 Yeah, I really suspect that what Postpodclarity were trying to go for there was to leverage the superior range of their rails and hopefully try to knock down these Inquisitors before then turning and then going in for a brawl themselves. Unfortunately though, just being a little bit slow off the mark was enough for things starting to fall apart one by one there. First the Navy Ferox got caught, followed up with a Maelstrom, and then everything at that point was too piecemeal in order to be able to apply properly into these ships. Mark Kalouf.

00:24:00 still holding in this Armageddon is finally entering lower armor stages at this point. But my god, they might live forever. Yeah, he's not going to die. Also, you start out this match, you are at a reasonable range where you can possibly shoot the Inquisitors. The Inquisitors are naturally going to go back and sideways a little bit in order to...

00:24:27 in order to keep up their transversal and get out of range of the pheroxes and moas, especially whatever ammo they have selected at the start. As the range changes, they're going to do less damage as you move away. And post-posit clarity would have to go in towards them in order to actually continue doing the damage that they needed. Once the Inquisitors were well and safe,

00:24:57 You've started being neutered out at that point. You're losing against time.

00:25:04 Post-Podclarity, saving everyone a little bit of time there with a boundary on at least one of their ships, but it's just these MOAs left at this point, and I am sure that Punishing Grey Raven are going to be able to take those down without a hitch here. First one dropping, and it's just one ship left between them and their elimination from this year's event. Yeah, this was, I would say, impressively done from Punishing Grey Raven. They brought a setup that I think we haven't seen quite...

00:25:30 Ja, das war eine Masterclass in NUT-Control. Ich liebe die Archetype.

00:25:44 And yeah, again, we just have this one MOA who is moving about still. As soon as these Armageddons can get over to it, I am sure that MOA will die. They are sort of burning for a boundary at this point, but I think a Vexor might be catching up to them as well. And yeah, amazing that Mark Kalouf was able to hold that entire time as well. Easier said than done when you're under pressure from Maelstroms, which definitely can apply a hefty chunk of DPS, especially at close range.

00:26:13 And I do believe our Moa is about to fly out of the arena. Somebody should tell him that you get out of the arena quicker by using Beacon. And with that, we're going to be throwing it back to some analysis.

00:26:52 Guys, stop being casual. They're really bad. We should not lose anybody to this. Warp off. Warp off. Take the fleet warp. Everybody warp off. This is a really, really bad execution. I'm very disappointed.

Analyse des Matches PostPodClarity vs. PunishingGreyRaven und Diskussion über Maelstroms und Energy Neutralizers

00:27:38

00:27:38 Welcome back, everyone. Postpodclarity, my friends, I regret to inform you that the patch drops on Tuesday, and the Maelstrom is still not very good. But had you brought that next weekend, it would have been amazing. Potentially, who knows? We don't know. We need to spend some time cooking, and we need to spend some time scrimming. Speaking of the Maelstroms, Phantomite, you mentioned something about how they're moving at the start of the match. Care to expand on that? Maelstroms.

00:28:06 When you are trying to get, you know, the most power out of them that you can, what you don't really want to do with them is move away from where you can actually hit your enemies. Some people think that the Maelstrom makes a particularly good artillery platform. I disagree. I think it makes, as far as the Maelstrom goes, a very reasonable autocannon platform.

00:28:32 Autokannons, they don't have a huge amount of range. And I tell you what, the enemy team that they were shooting with those guns were in ships with plenty of hit points. You want to get closer. You don't want to run away. You want to get closer. You want that damage to start hitting. You want to try and overwhelm the enemy with it. Instead, they turned tail and moved away from all of those Armageddon's and other juicy targets that would have been there for them.

00:28:55 And I do understand wanting to move away from those deadly neutralizers that will ruin your capacitor, but as the lovely graphic is showing us on the screen right now, your chance to hit drops way off, and the cycle time of autocannons is not so good that you can just bet on that wrecking shot LeShak-style. Moderator, I believe you also wanted to share some things about energy neutralizers. Kat, it's too easy. Remember when I said punishing Grey Raven?

00:29:24 ...wanted to bring drones, and Postpod Clarity banned the only thing that was good against a triple drone comp. And then the Ashimu completely neutered out those Kirans. And then I said, oh, Reactive Armor Hardeners are good. So Punishing Gray Raven, actually knowing what they were doing, killed the two Maelstroms. And then they had three Navy Veroxes and three Moes that were shooting Kinetic Therm into Armageddons that have a Reactive Armor Hardener and an Eos, which has...

00:29:52 Perfect resist against that. Chat, it's just too easy. This is why I have over a million channel points and you guys don't. Because it's just easy. What can I say?

00:30:04 Moderator. Hold on, Ali, I'd like to go back on this kind of like, you don't want the Maelstroms to get neutered. With the right setup, you know, if you're using ancillary shield boosters, then you've got capless guns, you've got a nearly capless tank. I'm not sure that they are as vulnerable to neuting as some people might make out.

00:30:29 It could be. Now, you are also relying on your logistics for some of your reps. That said, turning the Hardeners off on a Shield ship can be, honestly, a little bit punishing. And, you know, to your point, though, in terms of ships to get neutered, I would much rather that the Neutralizers are falling on my Maelstroms than on my Ferox Navy issues. Because, as you point out, if my Maelstroms are getting neutered out...

00:30:53 then they can still shoot. If my Fairwex Navy issues are getting neutered out, then they can't shoot. And here is our lovely graphic about energy neutralizers. Moderator, care to add some context to what we're seeing here? Yeah, so when Aura says your capacitor is empty and you are shooting either energy turrets or railguns or rather blasters, right, any sort of hybrid weapon system, that makes things very difficult. Ancelly Shield Boosters, as previously mentioned by Phantomite,

00:31:22 Das ist ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff, ein Schiff. So, unfortunately, once you don't have that, your guns turn off. And that's one of the things that is constantly used against these kind of medium railgun spam comps.

00:31:51 Your capacitor is empty. And they were completely empty in all their points. Sorry, it's Aura in the room. I just heard her voice perfectly. Yes, I do have Aura. Thank you. It's someone who's heard that sound far too many times. The capacitor is empty. The capacitor is empty. The wonderful sound of a ship about to die in the Alliance Tournament. And she says it so sadly as well. It's true. It's true.

00:32:21 Your capacitor is empty. Bravo. Bravo. Yes, I do need therapy. I really need therapy from the time you could have dead space newts on our flagship Armageddon Navy issues. I believe I mentioned that before. But enough about the last match. Enough about energy neutralizers. This upcoming match is a real banger. Deteriorated versus whole control. So deteriorated, just to add a little bit of context for folks here.

Bananalyse und Mirror Matchup: Deteriorated vs. Hole Control

00:32:50

00:32:50 They went top 8 in the Alliance Tournament last year. So this is a team that has proven that they can compete on the main stage, they can make it, they can go through, and yet here they are fighting for their life at the end of the feeders. This is, I believe in them, I believe they can get through, and this is not the only team that has made it.

00:33:11 Deep into the tournament that's been fighting for their life in the feeders. Again, Odin's Call fairly famous for doing some skin runs down the lower bracket in feeders and then going deep in the main tournament. This year they've elected to go 2-0 in feeders. We'll see how that works out for them. But Deteriorator vs. Hole Control, let's take a look at their historical bans and see what we can divine from that. Deteriorator, they do not like the Ferox Navy issue. They do not like the Loki.

00:33:36 Zahnemite, was you think of these bandlines? Well, you know, deteriorated bands certainly are putting something very different into the list. You know, it's interesting to not for once, I mean, I know this is historical, but for not to see the Zahmazd in a list for once.

00:34:03 Yeah, neither team really has the Zarm in it, and maybe that means we'll see it in the bans this time, maybe not. Moderator, any comments from you? Yeah, notably almost all of these are shield chips, right? Ferox, Navy Issue, Loki, Alligator, Asino. I mean, Asino, yes, we see that banned all the time, but like the Eos and the Geddon Navy for Deterriot getting banned once or twice, and then for hull control, the Widow, I mean, you can run that as shield or armor.

00:34:32 The Hugen and Rapier can be run as Armor or Shield, depending on how you want to use them as control. We saw that used earlier by Doro in an Armor Comp, a little bit different. People normally think of them as a Shield screening ship, right, along with the Orthrus and the Nighthawk or the Sleipnir, which is why that might be banned out. But clearly they're afraid of Shield, not so much Armor. Yeah, and let's see what they've actually banned.

00:34:59 Und hey, look. Honestly, these are a bunch of armor bands. We've seen the Huguen and the Rapier far more. Aside from half of them. No, no, the Huguen and the Rapier are armor ships. I'm going to die on this hill. Those are armor ships. The mid slots are for target painters and stasis webifiers. If you put shield modules into the mid slots of those ships, you are just giving up free equity. Moderator, are you with me on this? I mean, this is why...

00:35:29 You're on Odin's call and I was with Tuskers and Barcode. You're right. Those are in fact armor ships, not a shield ship. But I mean, look at how quickly these are getting locked in. Like I'd say both these teams are actually quite locked in as well. When you see an Eos get taken out in 12 seconds, it's a very, very good command ship. Slepnirth Yugen getting banned out. The one thing that is an asterisk to me is a Rapier.

00:35:57 Why are you so afraid of that ship in particular? What have you seen in scrims that makes you say, oh my god, I don't want to deal with any sort of those ships? Because if I see a Rapier, I'm usually happy because it's like a Huguen, but worse. I understand that one has guns, one has missiles, right? They're a little different. That's why Goons brought it in their, you know, missile kite comp. That's why they brought a Rapier. But, you know, getting banned everywhere, not a surprise. Armageddon Navy issue getting banned as well.

00:36:26 Not crazy. Dominix's are open. Some Drones are open. Eos does not completely negate that. Ham Rush is still very, very open. There's really Xeno's banned, but Nighthawks are still in. You're well able to do that. Medium Gun's banned. I'm going to stop you there, because we've got both teams on grid. I can see what's going on. And it is a mirror match. A mirror match of what? You'll have to find out with Nova Terra Ren and Dudrick One Eye.

Deteriorated vs. Hole Control: Rapid Heavy Missile Typhoon Fleet Issue Mirror Match

00:37:03

00:37:03 Hello and welcome to the Arena. I'm DudeCheckOneEye and I'm here with NovaTerra Wren. We have an exciting mirror matchup with a lot of cruise missiles in our sights. Believe it or not though, checking out these ships on visual inspection, I don't think it's cruises at all from either team.

00:37:21 Rapid Heavies seems to be the weapon system of choice from both of these Typhoon fleet issue setups. We have not seen a lot of this. We saw some crews TFI earlier stages in the tournament, but it looks like both of these teams electing to go a little bit away from that here. A lot of the same core from some of those crews setups coming up from the deteriorated side, leveraging a Hyena and Vigil for additional application, for example. Hole control electing to go entirely different there with a Jackdaw and a little bit more.

00:37:50 I think that will teach me for making assumptions and making an ass out of you and me. No, just me, in fact. I think that the whole control have elected to, let's see, they don't have as many links. I think that that might end up making their low end a little bit more susceptible to these rapid heavy missiles.

00:38:19 And immediately deteriorated are the team that are burning away from the other team, but it does look like they're actually just grouping up at a micro jump unit here. It'll be interesting to see whether they elect to use that to try to get the jump on some critical piece of hull control infrastructure. But for the time being, not much damage is applying. It does look like the mollusk from the hull control team at least might have won the damp war there, damping out the mollusk from deteriorated. But so far, it doesn't matter super much.

00:38:49 I'm interested to see if Wari and the Kitsun and Dread Pirate Rogers can work together to maybe jam out some lodging and kill a Vigil here. The Vigil and the Hyena are key pieces for Deteriorated in their quest to be able to kill the Lowend here. They're up against a lot of small ships that normally have...

00:39:14 A decent defense against Missiles for that reason. They're trading a Deacon for a Hyena immediately. Let's see who goes to Stone first.

Dominanz von Deteriorated und strategische Fehler von Hole Control

00:39:22

00:39:22 Yeah, it's a fast one. The Deacon just does evaporate from the hull control side. Hyena under tons of pressure. They're trying to stabilize, but I think they have their work cut out for them. But potentially here, the superior application from the Deteriorated side coming in clutch, able to pick off multiple low-end targets before anything happens to this Hyena. Clawing back all of its armor HP now. Absolutely absurd. Kitsune trying to land jams now on the entirety of the top end from Deteriorated. But so far, the bleeding has not...

00:39:51 Ja, 3 Ships out of 1 Clip ist all you can possibly ask for for Rapid Heavies. And they're doing significant damage to this Vexor as well.

00:40:05 They are. I wonder whether they will be able to chew through them entirely. Yeah, they do. Wow, I was thinking that potentially they'd be clipping out momentarily there, but apparently it was just enough to finish off that Vexor. And yeah, they're still going here. Deacon now under a lot of pressure. Finally, something that it looks like might be able to drop here from the deteriorated side. Hole control trying to find any trades, some trades of some variety, but nothing working out so far. And we're seeing all of the, not grapples, but...

00:40:35 Ja, als Deteriorated geteilt haben, Lockus oder Warrior Dread, können sie beginnen mit den Typhoon-Fleeten. Und zu werden die Typhoon-Fleeten ist eine große Vorteile in den Typhoon- oder Rapid Heavy vs. Rapid Heavy.

00:41:00 trade wars where you can't really do damage all the time you are doing damage for a set amount of time and these distinct windows of high damage like whoever gets ahead there will win out

00:41:17 Jackdaw and Kitsun, both dropping from a hole control as well, unable to leverage the Jackdaw to kill off some of these smaller targets that they very much needed to in order to prevent that bonus application that they're getting out of this low end. We've seen the Jackdaw do an excellent job at that before, but in this case, it was not enough to be able to break through those Deacon reps.

00:41:39 Und ja, der Applikation hat so perfekt von Deteriorated thus far. Looks like Deacon is going to be next to go. There will be no Logi left on the whole control side. It might just be a 200-0.

00:41:52 Ja, mit der Vorteil von hindsight, es ist easy für mich zu sagen, aber Hull-Control, als sie angefangen zu verlieren, sie hatten zu einfachen Gears und gehen für die Top-End. Sie immediately verloren den ersten Schiff in dieser match, sie verloren den Deacon. In dieser Zeitpunkt, sie wahrscheinlich müssen ihre Mindset und gehen für eine Typhoon-Fleet.

00:42:16 There are really no other big DPS ships on either side here except for the Typhoon fleets. And if you are taking one-third of your opponent's DPS away in chunks, losing a Deacon can become fine if you are up a Typhoon fleet shortly thereafter.

00:42:36 But still, look at the amount of damage that Hole Control still had left on Field there after losing all of their low end. They nearly break through the Typhoon Fleet issue of Regiator at actually the same timing as Richard Howe, but it's just a little bit slower at this point. And it does look like Richard Howe will be dropping first. That is the first Typhoon Fleet issue to die here. I wonder whether there's going to be enough missiles left in the clips of Jida and Vladislav to take down this remaining deteriorated...

00:43:05 armor hit points on this Typhoon fleet still, but it's not looking like it. Clawing back those armor HP now, that means they have indeed clipped, deteriorated, crushing through these Typhoon fleet issues of hull controls now. Yeah, and once you've failed to clip somebody with your full three ships, you are not clipping them with two after the reload.

00:43:31 Reggie will be almost full health by the time they have reloaded, and Jida will be dead. These scrim partners have been bantering in a really friendly way with one another throughout, and believe it or not, Jida asks, unhand me, sir.

00:43:48 I want to go for a jump and Deteriorated let go. It does look like they might actually let him go for the Edge of Glory there or take a micro jump unit, but they're still putting a ton of damage into him at the same time. So maybe they're not going to give him that opportunity after all. It was really interesting to see right at the beginning, I think as well, the entirety of Deteriorated had burned away and then grouped up around that micro jump unit, possibly lulling the whole control team to think that they might actually go for that micro jump play. And what we instead...

00:44:17 I...

00:44:45 Ich habe mal jemanden gefragt, ob sie ein Boundary in einem Spiel gegen uns war, wo wir bereits gewonnen haben. Und wir haben alle geholfen, und sie versuchten sie auf den Microjump Beacon, und sie waren überrascht, und sie waren überrascht, und sie waren überrascht, und sie waren überrascht, und sie wussten sie nicht ganz genau, wie zu benutzen, und sie überrascht es komplett. Und wir haben sie instead gewonnen, wenn sie zu jumpieren, zumindest in diesem Spiel.

00:45:14 Geeta hat eine gute Ausgabe.

00:45:16 And again, both of these teams so friendly with one another here. Very supportive. Their hull controller wishing deteriorated luck in their next match. And all of the damage has now fallen off as well. So it does look like they might be allowing Vladislav to also go for an edge of glory if they do choose to here. We are seeing before dropping into hull, they are pulling away. All the damage is off and they are allowed to freely burn away from these ships. Just enjoying a little bit more fun for the last couple minutes in the arena here.

00:45:47 Yeah, this was an exciting match for the start. I think that Deteriorated were maybe expecting this mirror in particular. They took way more application than the Hyena and the Vigil in order to win that low end. Whereas the extra E-War defensively taken by Hole Control was more in case they were up against something that they needed to.

00:46:14 Die Microjump-Unit war aktiv, und sie hat eine Helpful Nudge mit einem von Deteriorated-Helping der Boundary von der Hull-Control-Typhoon-Fleet-Issue. Sie sind nicht so gut, aber eine Respektive-Attent. Und mit dem, wir werden es zurückkehren.

00:46:52 Die Pipagraphs! Die Pipagraphs! Die Pipagraphs! Die Pipagraphs! Die Pipagraphs! Die Pipagraphs! Like Jordi says, dude, the comps might seem bad, but they work. It only works in Pipa! Yeah, what about it? Stop shooting our logic! Because someone said our previous ad was annoying, we've simplified things. Pew, pew, zoom, zoom, meow, pew, pew, pew. Npsi.rocks, the home of PvP on Demand.

00:47:24 They're crap. Crap. Crap. Mega Crap.

Deteriorated gewinnt Spiegelmatch und Einblicke in Teamstrategien

00:47:34

00:47:34 And with that, we have deteriorated, continuing on to play for a slot in the Alliance Tournament 21. Great job to both teams. That was a mirror, but it was not the mirror that we expected. I'm joined now by Kevin Grumman and Starfleet Commander. Kevin, welcome to the desk. Thank you very much. And Starfleet, welcome. Tell me about those two comps. They had very similar top lines, but different bottom lines. What do you think about that?

00:48:03 Ich denke, ich werde Kevin sprechen über die Teepee, weil er wirklich will. Aber ich denke, das ist ein... Die Kommentaren hat gesagt, sie waren Training Buddies, das ist ganz klar, weil sie war jokig im Local über die Skrim. Aber was die wichtigste Sache, was die Target Calling, die ich denke, ist so wichtig, wenn man kommt in den Mirror. Es war nicht in den Mirror, weil der Lowend war, aber ich denke, dass Deteriorated executed es so gut. Sie hat die Jump Beacon zurückgebracht.

00:48:32 Ich glaube, wir haben auch schon gedacht, dass die anderen Team Holt-Control sind, dass sie einfach nur in den T-P-P-A-T-A-T-A-T-A-T-A-T.

00:49:01 oder sie haben sehr similar DPS-Levels. Auch wenn man einen Seite hat mehr DPS, mehr DPS, mehr DPS, mehr DPS, mehr DPS, mehr DPS. Aber wenn man nicht die Möglichkeit hat, die Top-End zu erzeugen, die Full-DPS zu erzeugen. Sie sehen, auf der Pytho, auf der Theory-Crafter, das, oh, eine große DPS-DPS, gut. Aber wenn man nicht das, besonders auf die Low-End, besonders auf die DPS-End, dann kann man nicht die...

00:49:29 The kills that you need. You can't make the progress you need to get the win. And with those target painters, you can get that application and cut through that bottom end and get at the top end eventually. Absolutely, and that application is probably why they were banning out the Huguen and the Rapier, two ships that could also have brought amazing application and been perhaps a bit more tanky, although...

00:49:55 We saw the Hyena and the Vigil live the entire time. It's been a very exciting weekend of spaceships on top of another previous exciting weekend of spaceships. And we've seen all types of things before. Starfleet, is there anything we've seen that has particularly impressed you over these feeders' weekends?

00:50:18 Oh no, Starfleet, your microphone, it's completely fallen to the mute button. Oh no! It's captured you. I've done it. Oh no, I've done it. I was going to say the Senno, but I think that there's a lot of core comps out there that impress me. I think what impresses me most is when teams just have a commanding understanding of the comp that they're flying, like Deteriorator today. They actually knew what they needed to do, target calling, they got it all sorted out.

00:50:46 Es ist nicht immer über den Kampf für mich. Es ist über wie die Leute fly und wie die Team flies und adapts in Situationen. Ich liebe King's Slayer. Ich denke, es ist wirklich fun. Ich liebe Kontroll-Compte als auch. Also haben Individuals und Hainersen da ist wirklich gut. Wir sahen, die letzte match I commentated last week, was a Senno match. Und da war viel DPS, was wirklich fun. Aber ich denke, ich liebe... Ja, ich denke, King's Slayer, für mich, ist mein core. Und ein bisschen Railgun Spam ist gut, als auch.

00:51:14 Ja, we did hear one of the things in the backroom chat. People have been begging us to stop calling just triple Armageddon Navy Rapid Heavy Missile Launcher a Kingslayer. And we were told that this was the real Kingslayer. This truly, with the application bonus and the target painters, was going to be the thing that counted as Kingslayer. It is a risk, though.

00:51:39 Bringing Rapid Heavies is a risk. You would normally think there would be a Cruise Comp, more consistent DPS, more range as well. So bringing Rapid Heavies, that's why the target calling is so important because you only have a clip. You've only got a certain amount of DPS to land really fast. For example, in that match, if they didn't get the Deacon down, if they start killing it and it's not dying, at some point they've got to make a decision.

00:52:03 immediately switch to Ponty, go for something else immediately, or do we try and focus through to the Deacon? Because if they don't kill it in the clip, then they've got plenty of time now to waste while the other team would be pressuring them. Yeah, it's real tough. And Kevin, you've been doing some scrims with the Eve Rookies group. It's a group that we're not seeing in the tournament, but that has been sort of open practices and letting some people maybe get a chance at seeing what the tournament might be like without having to commit to the whole thing.

00:52:31 How has that learning process been with target calling in particular?

00:52:36 Being a part of and leading out that E-Rookie's training team, one of the really advantages that we get is that since we're not in the main team, anybody can join, including people from other teams, including teams that are very, very experienced. So even if I, as captain, wouldn't be a great person at target calling, I can pull on that knowledge of what should we be going for here.

00:53:03 Or, was good things to hit right now? What's the most important things to get rid of? What can we realistically get rid of early on in a match? Or what do we get rid of now? All those kinds of questions. Having that established experience in the Alliance Tournament and having run these for hours and hours and hours is extremely helpful. It's one of those places where, especially for newer teams, their target selection is one of the places you can see inexperience.

00:53:32 Das lack of experience of, I don't know if they've run into this comp at all yet. If they haven't, where do you start? And like a Kingslayer, do you try to punch through a T1 Logi? It's not a lot of their points. They can still keep on having their full clip to DPSU and stuff like that. It's a tricky situation to be in. Real important thing to get a chance to learn. And people, of course, have been learning throughout the feeders. One team that will be...

Bannphase-Analyse und Vorhersagen für Space Violence gegen Scary Naval Theory

00:54:01

00:54:01 Learning more, we have Space Violence versus Scary Naval Theory coming up next. These two teams, again, this is our last match that is playing to stay in. After this, we will start finding out who is going to make it into the Alliance Tournament and who is going home. So let's take a look at the ban options for these teams.

00:54:19 We should be able to see which one, what they've brought here. So we've got the Cenotaph, the Ravy Navy. We've been waiting to see how many of those we're going to see this day and not this match. The Slepnir, the Zarmaz, the Eos, the Typhoon Fleet issue. Starfleet, how are you feeling about these bands? These are quite good bands, actually. I like these bands because they're quite, you know, the Ravy Navy issue is good. Slepnir is good. Getting a lot of rush out of the way. Zarm is a...

00:54:49 Annoying logistics ship. Tenotaf, standard. EOS, it's good. And obviously Type of Fleet Issue is obviously a solid ship in a lot of comps. One thing I like to look at is actually the times of how, and I think Moderator was doing this a lot earlier on, is looking at how quickly teams ban these ships. I think that's such an important part of this. Are they confident they're banning or are they waiting? So for example, the last ban there is 3 minutes 45, 52 seconds, 38, 38, 37. So I think...

00:55:16 I feel like we're probably going to see definitely an armor comp, I think. Armageddon Navy, she's still out there. So I think that could be a pretty sure thing that could be on grid. Maybe like a Balgon, potentially, probably not. Or potentially some form of... There's a bunch of battlecruisers still on grid, like Ferex Navy, so we saw that today. So I think there's still a lot open today for this match. One thing that really is sticking out to me, at least, is that...

00:55:44 dass die EOS-Band, ich denke, hat sich um die Scary Naval Theorien und hat sie gelegt, dass sie die ganze Zeit mit der Zeit für die Typhoon-Fleet-Issue-Band haben, dass sie denken, oh, wir werden in EOS-Drone-Comp bringen. Man könnte sich eher auf eine Dominik's-Comp, mit denen das still open ist, und viele Optionen gibt es noch.

00:56:13 We've got just a few moments before we go on Grid. Starfleet, who are you putting your channel points on for this one? I'm going to put my channel points on without looking at what's on Grid, because I'm not looking at what's on Grid yet. I'm being honest. I'm going to go for space violence, because the last match I commentated with them, they smashed it. So I think we'll go with them. I'll put mine on Scary Naval Theory. I do like a good name mashup.

00:56:40 Main mashup game is strong. We'll see if that can carry them through to the next round. We'll go down to the arena where we have Nova Terra Ren and Dujek One Eye here to bring you the exciting action.

00:56:55 Welcome back to the Arena. I'm Novotarren, joined once again by Dujek1Eye for this match between Space Violence and Scary Naval Theory. Scary Naval Theory electing to bring a setup with triple Dominik's core up at the high end, Inquisitors as Logi and some midrange Stratios, interestingly enough, as well as Nishimu, Ishtar, Magus, and Ponty for Lynx. What are we seeing from Space Violence? Space Violence have brought Rushcom featuring Claymores.

00:57:23 And I find that to be weird. As far as I'm aware, the Nighthawk is not banned.

00:57:29 I feel like we actually saw them bring exactly this earlier. It might have been a different team, but the key defining feature that I really remembered about this was this double Tholos on the low end. A really interesting setup. We've seen a lot of other teams favor ships like the Svit Bull, for example, for a reduced point total, but able to get a lot of raw DPS out of that and good ability to screen on top. But the Tholos is a massive threat as well, while not quite as large as the Cenotaph. It doesn't deal...

00:57:59 Und wir sehen uns jetzt noch weiter. Schwippel ist jetzt nach der Scary Naval Theory Korre. Wir sehen jetzt Sentries aus von diesen Dominiks aus, aber so far nicht mehr DPS aus. Als ich sage das, sind wir jetzt in eine Claymore. Initial Tackles sind jetzt jetzt auf den Dominiks aus.

00:58:27 Yeah, that makes sense. Just get some damage off the field. Get something that you can actually catch. One of the benefits that Claymores have is their selectable damage type. They will be able to spread out their damage types against the Dominics to limit how great their reactive armor hardener is. And they seem to be holding up against the Dominics. They're trading hit points for hit points. Claymore with Dominics. Although the Dominics has a much higher pool.

00:58:55 Which means that it takes less effort for these Bantams to replicate more than it takes for these Inquisitors who are dying themselves at the same time to keep this Dominix up. They might lose an Inquisitor and a Dominix at the same time while trading for nothing.

00:59:13 And the other ship that has been completely unmolested on the space violence side is those Thaloses. Sometimes we've seen them die very quickly before they're able to do much of anything with their small size breacher pod launcher. But in this case, they are able to get through any of the scary naval theory ships that they want to and start applying in. I've seen them land tackles here. I've seen them be pushing additional DPS into things like these Inquisitors, now getting breacher pods onto the Pontifexes and the Lynx, everything.

00:59:42 Die Domenikse haben noch nicht gefunden, die auf die Klamour nicht gefunden haben. Sie waren diejenigen, die die DPS getrennt mit den Sentries sind. Aber für den Zeitpunkt, ich glaube, sie versuchen zu versuchen, die Sentries zu nutzen. Ich denke, das war ein Teil des Problems, besonders an den Punkt, wenn die Klamour nicht in den Klamour waren. Sie waren eigentlich über die Sentries, an welchen Punkt, sie sind einfach nicht tracking.

01:00:06 I think if you completely get some stuff shut down, if you have your Grapple, your Webend, your Scram on a Claymore, you are probably hitting it with Sentries. It might actually come down to what heavy drones they have and the damage types. Claymores are somewhat higher in resists against EM and Thermal than they are against Kinetic and Explosive. Kinetic...

01:00:31 often being the lower resists for them, and they had some Wardens out. If all their heavy drones are Praetors, for instance, they might just not feel confident in being able to break a Claymore in particular, whereas a Nighthawk wouldn't have that problem.

01:00:47 You're totally right on that as well. And I think that something else that the space violence team has been leveraging in a really interesting way is this broadsword. Sometimes we see these heavy interdiction cruisers like this be used as sort of a webs replacement in a rush, like if a Loki has been banned out, for example, just to be able to tackle something at an extended range and shut off micro warp drives. But in this case, it's been used as a really synergistic piece there, being able to get that long range scram, essentially, while still having the webs from the Loki to be able to do.

01:01:17 Das war sehr interessant. Und ja, Tholos ist noch immer weiter. Die resten der Top-End ist, es ist ein Domenix und ein Ishtar für den DPS. Das ist left für Scary Naval Theory. Ich denke, endlich, sie haben sich...

Space Violence triumphiert über Scary Naval Theory

01:01:37

01:01:37 Uh, ja, they finally launched some Heavy Drones, but it took a while there, and these sentries were just not applying well enough. They are getting a lot of damage into this Claymore here, but it might be too little too late, and the Logi is still alive in the form of these Double Bantams, although they've also received a lot of Newts at this point, so it's entirely possible that something else might drop for Space Violence. The Space Violence team has gone for more expensive, but higher resist chips.

01:02:06 Except for their Bantams. What you often see is because this is a Kaldari tournament and the Kaldari faction lineup is discounted, you have your Drake Navy, you have your Caracal and Osprey Navy that are just cheaper than the other ships in that category. But they also present weak spots where you don't have those technical resists, where people could pick you apart a little bit. Space Violence has gone for Tholoses that are...

01:02:35 sind ziemlich tanky in and of themselves. Sie können über 30,000 HP erreichen. Swippels, mit der Defensive Mode, Hard-to-Take-Down, Broadswords, Lokis, und Claymores sind alle top-tier tanky ships. Sie sind die Bantams' Weakness, in dass sie Tech-One Frigate-Lodgy sind. Aber diese Claymores haben so gut tanken in diesem Match-Up. Homeless Citizen might nicht die, und sie haben ein Tholos, das dann einfach nicht.

01:03:04 I was not expecting there to be more kills in this match on the space violence side, or like against the space violence side, but we are getting to the end where this Ishtar is going to get run down and killed.

01:03:21 Yeah, I was very much expecting that Claymore to drop there. It was under the pressure of not just the Ishtar, but the Dominics there for a little while as well. But the Dominics barely dropped in time for it to stabilize. That's 1% structure right there in that Claymore. That's a lucky ship right there. You paid for the number of points of that ship. You paid 34 points. You will get all 34 points out of it, says Homeless Citizen there. It is just that Ishtar left.

01:03:49 Still a little bit tanky of a ship, but nowhere near tanky enough to measure up against Double Claymore, Loki, Broadsword, Tholos, Swipple, all of which were applying so much damage into that. They do drop, and with that, Space Violence will be getting a chance for a win and end for Alliance Tournament proper.

01:04:27 Oh, this is exciting Okay, right. Oh, interesting

01:05:16 Alright, welcome back to the desk. We have seen the triple Dommie comp once more, call to a rush. Starfleet, one of the things that you noticed there was some drone choices in the Dominixes. This is one of those places where you have quite a lot of freedom. What's the right answer? Well, I sat there and I was thinking, well, I first checked and it was the Dommie team that banned the Slepnir. And I was like, okay, so you ban the Slepnir, you bring a Dommie comp.

01:05:44 Und ich habe mir gedacht, dass sie nicht mehr Mimotor bringen. Und ich habe mir gedacht, was für eine Drone composition bringen? Weil in der Match, sie haben Bouncers und Wardens gewonnen. Und dann hat sie sich dann aufbauen. Und ich habe mir gedacht, sie werden aufbauen, wie wir sehen. Und sie werden nicht tracken sehr gut. Die Bouncers natürlich machen, sie werden Explosive Damage und die Wardens machen. So in terms of Damage Profile, die beste Option haben. Aber ich habe mir gedacht, was andere Drones haben sie in der...

01:06:13 in der Hangar. Did they have curators and they banned the Slepnir because they wanted to have curators which track more, have a better range, do a bit more damage, but obviously are hitting into the resist profile of the Slepnir and probably didn't expect them to actually bring Claymores. And I was just thinking, maybe this wasn't actually the right comp to bring overall. I don't think it should have been a drone comp they should have brought. I think it should have been something like maybe some other form of Battlecruiser comp, I think. But I think they kind of...

01:06:42 ...pushed themselves back into a corner, bringing sentries inherently in this comp, basically. Yeah, if you were going to have to fight a rush, what category of comp would you like to be in? I mean, I think you could do some form of control comp. And a bunch of the comps you saw earlier today, you know, the Typhoon Flitchie was banned in this comp, which is quite good at dealing with those sort of things. But I think you could bring some form of armor control comp as well. You could do a kiting comp as well and just basically...

01:07:10 Was haben wir mit dem Wettbewerb gespielt?

01:07:36 Quite likely, yeah. And speaking of the Claymores, we've seen a lot of triple Battlecruiser lines in Rush comps lately. Missile Rush, you have two options. You have the Claymore or the Nighthawk. Kevin, which one should you bring? So it's a difficult question to answer since if you look at the Claymore, it has less EHP than a Nighthawk does. It just has less meat to chew through to be able to break it.

01:08:05 Which, if you're looking at a rush comp, you're thinking about EHP to DPS. How much do you get? How much EHP do you get per DPS? And the Claymore's worse at that. It doesn't tank as much. But the thing is that you get the advantage that your DPS isn't pigeonholed into just kinetic like the Nighthawk is. Nighthawk gets a flat bonus.

01:08:31 But it gives a bigger bonus to just kinetic damage. So especially if you're looking to go into an armor comp that it has the reactive armor hardeners that will adjust as they take the damage. If you're just shooting kinetic, then they get to adjust all the way up. That they get tons of EHP into just you. And the other thing is that the Nighthawk, even though it does more damage, is significantly slower than a Claymore. So the Claymore...

01:08:59 kann eigentlich get on top of stuff and get its damage in a lot quicker than you can with a Nighthawk. Which, if you're looking at, especially if you're expecting a lot of tackle, things that are going to screen you, that Nighthawk might not ever get in to do DPS. And we've seen that today with Nighthawks getting scrammed back and then just never doing damage the whole round through.

01:09:25 But the Claymore being faster, that's less likely to happen. You also get bonuses to your skirmish links so that you can get it in faster, faster, even better for it. And so that's why you might see people going with the Claymore over the Nighthawk.

01:09:44 It's definitely a tough choice between the two. And honestly, the right answer might be to mix and match. This is something that we have not seen a ton of. Now, previously, it used to be that if you brought multiple copies of a ship, the second copy of the ship cost more, and the third copy of the ship cost even more. You made the whole points inflation thing. That isn't happening this tournament. And so we've seen people maybe overcorrect a little bit into, oh, I can bring triple Nighthawk. I can bring triple Claymore.

01:10:12 Fact is, folks, you can bring two Nighthawk, one Claymore. One Nighthawk, two Claymore. You can mix it up. Starfleet. I think you should bring all of one, though. And I was just looking at that graph, the Nighthawk graph, and I was like, it's really fascinating how, like, the Nighthawk itself was actually not used at all before, like, really four years ago. And in one tournament four years ago, it was like 58 times it was, like, used or something, you know.

01:10:38 It shows that the Nighthawk clearly, like the hand method, really came to apparent four years ago, specifically for the Nighthawk, everyone just sort of used it. But I think that if you bring a comp, mixing and matching can work. I don't think in Command Destroys, Command Battle Cruiser, like Battle Cruisers and stuff, I don't think it kind of works, especially for Nighthawks and Claimers. I think you could do it with some of the T1 stuff and the faction things.

01:11:07 Und ich weiß nicht, Kevin, ob du eine andere Idee hast, aber vielleicht mit den Lower Enden kannst du mix und match. Aber ich denke, in den Lower Enden ist es besser, dass es die gleiche Sache ist. Ja, ich bin in agreement, speziell, weil du nicht wissen, was du willst. Du wirst nicht wissen, ob du ein Double Blackbird set-up bist. Und die Blackbirds werden vielleicht einen jeden Jamm haben. Und wenn du all Minmatar bringst, zwei Jamm werden gegen dich. Wenn du ein Minmatar bringst, ein bisschen Minmatar, ein bisschen Kaldari, ein bisschen Galente...

01:11:34 Suddenly, aus den vier Jams, die die Blackbird hat, drei sind die sind, und sie haben sechs Good Jams gegen dich, statt zwei. Also, es ist vielleicht ein bisschen wert, dass es eher RAW-EHP und DPS ist, aber du kriegst andere Vorteile, und die Resistenz zu E-Worker und Control-Comps. Ja, das ist ein guter Punkt, weil ich glaube, years und years ago, als wir Theri-Crafting-Comps haben, dass wir tatsächlich Theri-Crafter-Comps alle mit der gleiche Reihe von Sch*** für das bestimmte Purpose haben.

01:12:03 Ja, es ist eine solche Dinge, wo du ein bisschen beherrschst, weil, of course, wenn die andere Team wissen, dass du ein Stück auf eine Reihe, und sie wissen, was du anstattest, dann kann man sich in eine ganze Menge Probleme haben. Es ist eine solche Dinge, wo du ein bisschen beherrschst, weil, of course, wenn die andere Team wissen, dass du ein Stück auf eine Reihe und sie wissen, was du anstattest, dann kann man sich in eine ganze Menge Probleme haben. Es ist nichts wie Loading Grid in Blackbird, wo du den Soulread hast.

Minmatar Fleet Alliance sichert sich Platz im Turnier

01:12:32

01:12:32 You've got all Lamar jams against the pure Pravi Comp ship, and you're just sitting pretty like, oh man, they are going to be flipping tables, banging their hands on the keyboard. This is the end of them. So we are in the last three matches of the day today, and these last three matches are going to be the most exciting because these last three matches are the last three opportunities for teams to make it into the Alliance Tournament.

01:12:59 As a, perhaps, trade-off for the Deep Skins run that these teams have been on, they've played many more matches than the teams that went 2-0. They are going to be seeded to fly against Platinum Sensitivity, Truth Honor Lite, and the Tuskers. So, good luck, folks. There are no easy brackets in the Alliance Tournament, but yours are some of the less easy. But the first teams...

01:13:27 Ich denke...

01:13:55 Ja, Mimitar und den Centerpathen. Ich liebe die Vakancy-Bans. Ich denke, dass sie ein bisschen mehr... Sie re-Scaler-Loki, die ist eine solid ship. Amagad-Navishy ist wirklich gut. Hyena, Magus, Ponti. Sie sind ein paar, vielleicht nicht nur Baden. Ich weiß nicht, aber die resten sind wirklich solid. Obviously, Mimitar-Fleet, Centerpath-Carry, Zamzad ist gut. Mordis, Loki, Simitar. Also, Mimitar-Fleet ist nicht banning Battleship. At all.

01:14:25 Das bedeutet, dass sie nicht so bold sind, oder sie bringen sie selbst. Aber ich denke, die Vacancies sind für ein bisschen mehr kontrolliert. Loki, Hyena... Und ich liebe Ponte und Magus-Bandau. Ich denke, das ist gut.

01:14:40 Let's take a look at what... Oh, sorry, go ahead, Kevin. No, go for it, Ali. I was just going to say, let's take a look at what actually got banned, because we can speculate, we can try and see through the veil, but the actual bans here are from a previous match. All right, let's give it up, folks, for the copy-paste and the graphics. I was going to say, I'm very surprised we're not seeing Golem banned, because last match we saw Minmatar Fleet Alliance win.

01:15:08 With a 9-player Golem Tinker, and if I have no vacancies, I'm looking at that and I'm saying, alright, if they cannot find a 10th person to show up, I'm sure they are at everyone pinging on Discord, like, do you have a Thunderdome account? Please log in, be the 10th person so that we don't have to run this again because they've had a whole couple hours to study it and plan it.

01:15:32 It's still not here. Alright, alright. I believe a rat has run off with the Minmatar Fleet Alliance bands. It has stashed it in its hole. It has hidden it from the casters. It has hidden it from the site. All of the bands are cloaked. Alright, so both teams landing on grid. Starfleet, where are you putting your channel points? I'm going to go for no vacancies. Alright, Kevin.

01:15:59 Kevin, real quick, some other random bands you can think about.

01:16:06 All right. So, folks, we are putting our channel points on BayArtJ's Control-C and Control-V. But first, we are going to have to spend some time looking at these. Our commentators are going to spend some time looking at these and give production some time to sort this out. So, with no further ado, we are sending it to the arena for this very exciting win-and-in match with Nova Terra Ren and Dujek One Eye.

01:16:45 I believe that we might not be able to hear Dujek, but joining me in the arena is Dujek OneEye for this match between No Vacancies and Minmatar Fleet Alliance. Minmatar Fleet showing up yet again with something very unexpected. Last time it was the Golems.

01:17:01 This time, Flempists. Yeah, Triple Tempest Fleet issue on that top end there. Really interesting setup. Going against something that we've seen a lot more in older Alliance tournaments. Looks like more of an Octo setup. Of course, you're no longer able to bring that many medium guns, but still a lot of them here. Double Astarde, Oniros as Logi. Looking pretty solid. I think Mimitar Fleet Alliance...

01:17:26 ...deserve some kudos for bringing Tempest Fleet Issues. It just makes sense for them to do so. Tempest Fleet Issues are reasonably fast. They have some good Heavy Newts. And they're going to have to use that Ashimu to get particular ships locked down to get the Heavy Newts on top. And just have the benefit of both slowing down and stopping the DPS of the ships that they can catch.

01:17:56 Yeah, this is going to be a really interesting one yet again. I think it was kind of cool to see as well. They have fielded a full 10-man setup. They were previously only at 9 when they had that triple golem, so maybe their success in that match was enough to excite them about this one and have a couple more people showing up to help them try to make do. But it does look like the first victim here is likely to be this hyena from Fleet, although they are clawing back a lot of armor HP now.

01:18:26 Yeah, we are looking at the Brudix Navy of Babel, maybe, as one of the people who might get caught early, or the exec Navy of Nikita. I think that's trying to go for something quite...

01:18:53 wie die Tempest Fleet, fast für Battleships, aber slow overall, ist ein bisschen ein Trapp. Sie sollten die Stardes und die Brudex-Navy mit dem Ashmu, die jetzt ist, die sehr viel Schmerz. Ich liebe die Idee von der Target-Calling auf den Hyena und den Ashmu. Wenn beide sind, dann wird das pure Kite-Match-up.

01:19:20 that I don't think is going to be all that difficult.

01:19:24 No, I mean, in comparison to some of their SHIELD counterparts, sometimes these ships from the No Vacancies side can look a little bit slow, but realistically, they are the faster team by all metrics here on Grid. Although Brudik's Navy issue was tackled down, it took a while for Minmitar fleet to be able to get over to it. Those Tempest fleet issues, as you mentioned, were indeed ponderously slow, and that Ashimu as well was a little bit late to get over there, but now at least finding a target that they can put the brunt of.

01:19:53 der dps in two and it should be really high at the close ranges once those tempest fleets are there i think the main problem for them is that even if they trade well here i could imagine that no vacancies are going to be able to trade well back and again if they are able to take down that ashimoo and hyena subsequent catches are going to be harder and harder but it does look like it is minmitar fleet who will take first blood here getting that navy broodix down

01:20:17 Ja, für Min-Mitar-Fleet-Alliance, die critical mass of damage aus der Novak-team ist wichtig, um ihre Deacons, ihre Links zu leben. Es ist auch, dass wenn man genug von der Dammage killt,

01:20:32 you're going to run out of the ability to kill the slightly harder-to-hit but less tanked ships. And once those Deacons aren't dying anymore, the Minmatar Fleet Alliance can try to just get enough big stuff to win on points. On the low end of this, you have a Double Mollus versus Single Mollus damp war that the Single Mollus is currently doing quite well in. The Mollus is on the Novak.

01:21:01 Oh, die Boundary violation! Abed the boss!

01:21:06 Ja, massive boundary there. Losing the logistics for no vacancies. I was going to say they did a good job of finding a kill on the Hyena, but it's nowhere near worth it when you're potentially losing a logistics ship. For no reason there, the boundary is a massive, brutal blow to no vacancies chances, and now the chances of them getting to a long game are not going to look so good. Astarde now being tackled down as well. Without that Oneros, they're unable to hold at all.

01:21:35 These Phlempists are applying perfectly fine once they can lock anything down. And at this point, I'm looking at the points total already, realizing that these Tempest fleet issues likely have reactive armor hardeners, at which point it's only rail ships that are going to be applying into them. So realistically, I'm imagining they'll be able to survive forever. Yeah, I don't see much effort in surviving here.

01:22:01 are only going to lose if they don't catch anything, but they lose so much of their low end that they lose on points, I think. Maybe if they'd done very badly at the start. One of the reasons why this match was so slow to get ramped up is because the Molluses on the Novak side are able to effectively damp out the Ashmu and the Hyena before it died from being able to

01:22:30 Leverage, having long-range webs, by also not being able to pre-lock and then be in lock range of the stuff that they were trying to get webbed down. Electroshock in the EXEC Navy is taking good damage, and that seems to be the main danger on the field at the moment.

01:22:50 Yeah, the only real way that No Vacancies was going to be able to take this one down was preventing additional ships from getting tackles on them and finding ways to just stay away from these Tempest Fleet issues. But they were unable to take down that Ashimu. They got the Hyena, that was part one, but they needed to be able to take down the Ashimu as well. And at this point, the Ashimu are just repeatedly putting these extended range webs onto things and then slowly watching a Tempest Fleet issue make its way over and essentially guarantee the death of whatever it is.

01:23:19 It does take down. Looks like the single Mollister Mimitar fleet as well had a bunch of damps on all of the low end for a brief second there from no vacancies.

01:23:29 Yeah, I mean, it's a beautiful takedown now. It's just, I wonder how this would have gone if the Oneros had been able to stick around. I do believe the Oneros pilot as well is the captain from the No Vacancies team, so undoubtedly kicking themselves for that. The Astarde now of Roderick is the next thing that will be falling for No Vacancies. Yeah, decisive taking down of this team from Minmitar fleet.

01:23:55 Ja, Roderick got clipped by a Newt there that slowed him down enough to get some webs and grapples onto him. The Tempest Fleets do a lot of damage, but they do not do all that much damage unless they're very up close and personal. And they're also not perfectly hitting all the time here. So with an Aneros alive, even a Kata Stardate is going to slow...

01:24:24 Minmatar Fleet Alliance down a little bit as they have to chew through them with reps up, but there just weren't any reps in this match. And Minmatar Fleet Alliance cannot do anything to lose this unless they purposefully boundary their entire team.

01:24:39 Yeah, and I very much doubt that they will be doing that. Minmatar Fleet Alliance are going to be qualifying themselves for the Alliance Tournament with this one. Tell me, Dujek, did you have it on your bingo card that Minmatar Fleet would first be bringing triple Golem Tinker, Undermand, and then win, and then follow it up with triple Flempist?

01:25:00 I would say that the Flampests are more likely just because it's excellent branding. I give all my kudos to Minimitar Fleet Alliance for winning with the coolest ship available to them in their personal arsenal. Though I love golems. Like, golem comps used to be purposefully run undermanned around the times when...

01:25:28 Not only Golems, but small Tinker setups. I don't think that you're always at the most disadvantaged from doing so. In their case, they made it work. Good on them. I'm very much looking forward to what they bring against one of the top three teams of the tournament from last year when they get into the tournament now.

01:25:52 Yeah, that is definitely going to be a difficult ask, but hey, maybe they can do it. They've surprised us today. I wonder if No Vacancies was sort of gambling that Mimitar Fleet might bring a triple Golem setup again. I can tell you personally, I've been on the receiving end flying Tinker into sort of an Octo setup, and you're just not able to apply anything, especially when these medium gun spam ships take down your low end. Anyways, Mimitar Fleet Alliance taking this one down very handily. Well done to them.

01:26:21 Und mit dem, wir werden es zurückkommen zu der Analyse Desk.

01:27:28 Alright, welcome back. I am the mayor of Hot Take City. I came in Friday with nothing but a dream saying, Minmatar Fleet Alliance into the Alliance Tournament. And you know what? Minmatar Fleet Alliance into the Alliance Tournament. It has been a wild road to get them there. They last year went, oh...

01:27:50 So, Kevin, you noticed something about the Minmatar Fleet Alliance logistics in that ship, in that...

01:28:18 compared to the previous one they were in. So, why don't you tell us about that? So, the last time we saw these Deacons from Minmatar Fleet Alliance, when they were flying in an Armageddon Navy shoot-off, those triple battleships, one of the weaknesses of Deacon Lodgy and Frigate Lodgy in general is that they have very short range. You get like 10 kilometers optimal and 30 fall-off. Very short range.

01:28:45 So you're going to need to be positioning perfectly the whole time. It's key to these compositions to position well. And in the last time, they just were never where they needed to be. And because of that, they lost critical elements of their fleet. And they couldn't keep in it. They lost too much and they couldn't stay alive. But this time, those Logi were right where they needed to be. Whenever something was getting shot, they were in position to send it reps and keep it on grid.

01:29:13 And because of that, they were able to keep up the elements that they needed, that Ashmu and that Hyena, long enough to break the critical mass against them and break that DPS and let them stay in the match for all the time that they needed to get into a brawl with these short-range battleships. It was an amazing performance. Yeah, great job to them. And Starfleet, the other team, they showed up with a Railgun setup. Talk us through how that went.

01:29:39 Es ist ein schwerer Kampf zu fighten. Ich denke, dass sie gut mit Kiten sind. Ich denke, bei einem Moment, Babbel war die erste Brutix-Navy zu getrennt. Ich denke, dass Sainte getrennt werden. All du kannst tun ist, dass sie die Low-End-Ships getrennt werden können. Sie versucht zu gehen für den Heiner. Er war nicht zu brechen. Ich denke, es war ein guter Weg für ihn zu gehen. Du hast zu machen, sehr schnell, wenn du in die Arena bist.

01:30:06 um there is a bunch of ships they could go for like the ponti is a good choice as well to get links down as well um but it is a race against time with these rail comps like you do have a limited amount of time especially against the tempest comp which is just gonna be chasing you the whole time and and catching you one at a time obviously we did see the lodgy boundary which was basically sealed the fate for no vacancies like i do think if the lodgy didn't boundary and we're not too sure if you dc'd or if you just let that throughout the arena i'm not sure um

01:30:35 If they still had the Oneros, because they had a lot of projection reps, obviously, on their vacancy side, they can project their reps really far, unlike Momentar Fleet Alliance, they've got to keep them together as a unit. I do think they could have potentially got through the lower end, but they still, the question would be, even if they got through everything, they killed the Ponte, the Magus, the Shimo, everything, how much have they lost by that point?

01:31:02 Und dann kann sie den Fleet Tempest werden. Das ist wo ich nicht sicher bin. Es ist wirklich schwer. Ja, und wir haben gehört, dass der Logistik Pilot disconnected. Wir haben die Replay gemacht. Es macht viel Sinn. Du kannst sehen, wenn du mit dem Wettbewerb über das Wettbewerb gesehen hast, dann sehen Sie ihn direkt an die Boundary. Usually, wenn du close bist, du starten zu sehen, dass du das Buhl aus dem Reden hast, das sagt, Danger, Danger.

01:31:29 And I did not even see the hint of an attempt to e-break there. So we've got a little bit of time before our next match. Once again, these are matches that are taking us into the Alliance Tournament. So we have two more slots in the Alliance Tournament to go. We've got some ship balance changes coming up. We've talked about some ships that we might see more. Kevin, based on the CCP Kestrel changes, what ships do you think we're going to see less of?

01:31:58 Honestly, I think we will see less of a Cenotaph. Notably in Feeders, a lot of the meta is around Rush. And we see a lot less of Rush in Finals in general. And Cenotaph is probably the strongest Rush ship in the current meta, bar all. So I think that we'll see it less in general because of that. But without one of its low slots, it's harder to fit it in the ways you want to. Where you can't fit guns and a solid tank anymore.

Diskussion über Schiffsänderungen und Bans im Alliance Tournament

01:32:28

01:32:28 Oder ich werde noch eine Solid-Info auf das. Aber es ist einfach so trickier zu fit in. Und so es wird nicht mehr als das Rock-Hard-Brick, halb der Zeit, dass alles ist, und es tanken und geht weiter und geht weiter. Und es wird nicht mehr als das gleiche Abilnis sein. Und ich denke, zwischen den beiden Dingen, es nicht in Feedersen und die Low-Slot werden, wir sehen uns viel weniger Abilnis.

01:32:55 Ja, Starfleet, do you agree with that, or is there another ship that you'd pick for the least? I think I'd pick for a ship for seeing more of, I think. Ah. I think that, I mean, the Sveeple is getting some extra speed boost, extra damage, and new defense medbeness, right, Remote Rep. I think the Sveeple is the biggest, is a huge buff. It's already good. It's just going to be better. Basically, that's basically it. So I think we'll see definitely more of that.

01:33:24 Confessor, das ist das auch so. Ich glaube, wir werden sehen ein bisschen mehr davon, aber ich denke, dass es besser ist. Ich denke, dass wir mehr davon sehen. Ja, definitiv, was Kevin gesagt hat, ist das die größte Stand-Out-One. Obviamente, die Ferex-Navie, sie hat Reduce Tracking und Damage Bonus, Reduce Fitting, Increase Active Tank Bens, so wir werden wahrscheinlich mehr davon sehen. Aber ich denke, was ich... Da ist die Maelstrom. Ich weiß nicht, ob wir mehr davon sehen, ob wir mehr davon sehen.

01:33:50 I don't know. Hull Control wants us to believe. I don't know. It's not enough. I'm going to say no. I don't think so. There's better battleships on the table than the Maelstrom, in my opinion. That makes sense. We heard it's going to become more of a shield Hyperion, and we've seen Hyperions, but very rarely. Of course, in the Alliance Tournament...

01:34:18 You can still bring Navy battleships. You can bring potentially Tech 2 battleships. I don't think anything is going to be unseating the Typhoon fleet issue and the Armageddon Navy issue anytime soon unless some of these other rumored changes to modules or armor tanking or stuff like that might affect those ships. We'll have to see.

01:34:40 That said, we are coming up on this next match. Critical Mass versus Punishing Grey Raven. Both teams fighting for their last slot in the Alliance Tournament. Both teams have been playing very well this weekend. But they have banned some ships, so we'll take a look at those bans. And here we go. Starfleet, can you walk us through these? We've got Armaged Navy issue, Kieran Bassi, Zomzad Theno, Sleipnir again. Sleipnir again. Three Loggies as well. So clearly Punishing Grey. They want to see some...

01:35:09 Schild-Loggy, aber natürlich Simi ist noch auf die Tabe, die in meiner Meinung ist die bessere von den zwei, in der Basse und Simitar. Ich denke, Simi ist mehr all-rounder, stronger Loggy. Kieran, als auch, ist es eine gute kleine Tabe. Aber ich denke, ja, sie sind auf Schild, um die Schildrush zu machen. Aber dann, warum haben sie die Basse und die Slep-Nier zusammengebracht? Wouldn't man die Simitar instead of die Basse? Was denken, Kevin? Wouldn't man die Simi instead of die Basse für die Slep-Nier?

01:35:38 If you were afraid of a shield like HM Kite especially, then I think you'd ban Scimitar. But if you're afraid of a rush, I think you'd ban Basilitz. And that lines up with the Slepnir. All of these seem to be targeting rush columns. So I'm curious to see what is so terrified of a rush column. Because as I've... I don't think I've mentioned it yet, but you see rush so often in feeders because they're easy to execute.

01:36:05 So if your comp loses to a Rush, it's not a very good comp, in my opinion, anyways. So if you're spending all of your bands on it, what are you bringing? The hams are still open. Like, all of the hams are still open. You just bring the Simisar. So you've got the Rush comp right there. So I don't know. I feel that the Bassi is a bit of an odd band for me, I think.

01:36:30 We have seen them more this tournament than we have in previous tournaments. Some of the Tech 2 logistics changes have really improved the fate of the Basilisk, which used to be just 100% worse to bring than the Scimitar. But we do have both teams on grid. The teams have listened to Starfleet Commander and remembered that hams are available. For more on that, we will go to Nova Terra Ren and Dujek One Eye to take us through this match.

Spielanalyse: Critical Mass vs. Punishing Grey Raven

01:36:57

01:37:01 Hello and welcome to the Arena. I'm Dujek1Eye, I am here with Novotero Ren, and I think we have some idea of why they banned the Basilisk, but they are still getting rushed.

01:37:14 Yeah, they definitely are getting rushed, this time in a triple Nighthawk configuration. There is a Scimitar there for Logi, which I'm assuming is about to eat a ton of damps from these two Kerasies that Punishing Grey Raven are spending a grand total of 24 points on, on their low end. The rush is supplemented by some Caracal Navies, Triple Sweeple, we've seen that ship be used to really good effect thus far, and a Caracal. But I can imagine as well, Punishing Grey Raven are especially, they're going to get a few seconds, I think at least, before that.

01:37:43 Scimitar gets into the rest of their team before they damp it out, or they're going to damp it out to next to nothing for lock range, so they are going to have some chances to take out some stuff right away. Yeah, they really need to get these Sveeples down. They are not too worried about being caught by Nighthawks. Nighthawks, not the fastest ship.

01:38:02 They need to just get away the stuff that has the scrams that will catch them and tie them down immediately. Once they are fully caught up to by Nighthawks, they will die.

01:38:16 Yeah, indeed. The Scimitar does indeed get damped down right away, and immediately Swipple does go down. That does prevent those tackles from landing for a little while there, and so far doing a great job of kiting away is Punishing Grey Raven. They've went out to a microjump unit. They're not going to use it, though. They're instead going to hit towards the edge of the arena and then start kiting away. It looks like they are doing a pretty good job of breaking away now. There are some initial tackles finally landing.

01:38:45 on the Prophecy Navy of Kit Kats, but still, so far, trades are really good for them. Yeah, I think that Scimitar probably needed to go in and just potentially eat the damage. Losing all the Swipples here is going to make it much harder to tackle stuff. The Caracals and the Caracal Navies probably have some tackle mods for themselves as well. They're going to be the last or the next thing to go. The Nighthawks, you can just kite them indefinitely.

01:39:14 Especially as you have better links to keep the Starday, like the Starday keeping its team going fast. And lastly, the Starday is not going to die to Nighthawks that easily with Rodiva reps, given that it has a really high kinetic resistance and the Rodiva will spool up forever. KitKat in the Prophecy Navy issue here is also...

01:39:42 aber nicht so schnell sterben, als Critical Mass war.

01:39:49 No, definitely not. And it definitely did not help Critical Mass there that they had lost so many ships from the low end. You were talking about reps, and speaking of reps, finally the very first reps from the Critical Mass team have landed. The Scimitar took so long to burn over towards the rest of their team. I know there's that tendency to want to keep the Simi away from the potential DPS. They do actually die via a boundary there. They were taking a ton of damage anyway, so it didn't matter too much. They were about to evaporate anyway.

01:40:19 But still, you don't want to be boundering. But in that case, it was a situation where they were damped to nothing. They were completely unable to leverage any of that logistics power that the Scimitar can provide to keep up these lower end of ships. They just needed it to drive straight into the meat grinder and at least be able to provide some value while they could. Now the question is, is it way too late for critical mass? Yeah, not to be outdone by Novak in terms of boundering their Larchi.

01:40:47 I think that once the Caracol-Navy issue is down, there will be a massive problem for Critical Mass to catch anything at all. And they will have to be point blank range to tackle something because some of these Nighthawks are also going to be incredibly damped on their way to getting tackled for themselves.

01:41:11 And Punishing Grey Raven is also a team that has a lot of tournament experience here. And I've noticed as well, they've been flying this one really, really well. They were kiting away mostly as a very cohesive group altogether until they started getting caught. At which point they very much just abandoned, left that thing to die. It was, you know, provide reps where they could. But once it breaks, they know it's going to break at some point, right? It's a ham rush. It deals a lot of DPS and you're not going to be able to survive entirely. But as long as you keep the rest...

01:41:40 When it comes to picking a comp...

01:42:02 I think that Punishing Grey Ravens bans make sense in this context. They picked some stuff that would make sense for them. They did... Assuming that this was the master plan all along, they got rid of Sleipnir's because the Minimitar version of the rush is much faster and is much more likely to catch people. But for myself, when I'm deciding whether or not I want to rush, one of my...

01:42:32 Was ich wirklich liebe, ist, dass ich kitede zu death, wenn ich ruche. Und die beste Tool, um nicht zu kiteden zu death, wenn ich ruche, ist der Loki. Das ist nicht in diesem Spiel. Ich verstehe nicht, warum Critical Mass nicht für ein Loki ging. Sie könnten noch einen Scalpels haben, um zu repen, obwohl Scalpels natürlich wäre...

01:42:58 Very squishy against the mostly Railgun team. But Lokis are faster than anything Punishing Grey Raven has of their top end. And they can web up past 40 kilometers. It would have been amazing for them.

01:43:13 No, I agree. I think there's a couple other ships that could have potentially taken for a similar role as well, even if that wasn't necessarily webs, but something like a broadsword or an onyx even to try to land tackle at longer ranges definitely might have helped them get onto an initial target. It does seem that Punishing Grey Raven have finally chewed their way through the massive shield buffer of the first Nighthawk here of Arst, who does now fall. Yeah, I mean, still critical mass, unable to actually apply to any of these ships from Punishing Grey Raven.

01:43:43 Yeah, I think this one's pretty much all over but for the crying. One of the things that our viewers at home might not realize, well, if they've watched this entire cast, they might have noticed, but there's a very short amount of time between matches for these last teams. The teams who are flying in this last section of the tournament have only had...

01:44:09 an hour and a half roughly turnover between their last match and is going to increase the stress level both for piloting and for like making a quick decision for what comps you bring

01:44:21 How do you feel about the Rodiva, Dujek? I quite like the Rodiva.

01:44:51 Good in the mirror matchup for medium guns versus medium guns. It's one of the ships that you often see banned, especially in these feeders, it's been banned a whole lot. It has a weakness in terms of spreading out reps on multiple targets, which means that the carry is...

01:45:09 Die Rodeva-Rodeva-Rodeva-Rodeva-Rodeva-Rodeva-Rodeva-Rodeva-Rodeva-Rodeva-Rodeva-Rodeva-Rodeva

01:45:30 I'm seeing how the Rediva is also actually putting reps onto this Nighthawk. I thought for a moment there they were going to go for the micro jump play to try to get a boundary record or something, but no, it looks like they're now using it to go again back into the thick of things. And, you know, conveniently for him, it does prevent Tackle from landing for a little while longer still. Yeah, I guess they're enjoying playing with their food is punishing Grey Raven at this point.

01:45:57 But yeah, the drones keep getting over first, so he is still getting chunked bit by bit. These medium guns as well still applying at pretty long range. He's finally into armor and won't be here for much longer. In the regular tournament where it takes place on Tranquility, playing with your food has another practical purpose. You get to loot the field and take your opponent's mods, especially if there's a flagship involved. That could be...

01:46:23 the difference between hundreds of billions or not. Although, yeah, that is true. In this case, though, it being the theaters and on Thunderdome, that will not be a relevant thing for them. They can just spawn those things as needed anyway. And the Nighthawk does finally drop here. And with this one glorious explosion, that'll be it for Critical Mass. Congrats to punishing Grey Raven for making their way into the AT proper. And with that, we're passing it back over to our analysts.

01:47:10 Mommy, when I grow up I want to fly spaceships and go pew pew pew.

Nachbesprechung des Spiels und Strategieanalyse

01:47:51

01:47:51 Welcome back to the desk, and with that, Punishing Grey Raven are the second winners of the Last Chance Bracket. They'll be heading into the Alliance Tournament. Again, not at perhaps the most favorable seeding, but into the tournament is way better than not. Kevin, tell me about that matchup. So, I mentioned a little while ago, Claymores versus Nighthawks. And we saw the decision that Nighthawks, they think better.

01:48:21 Nighthawk's better. We got three Zwipples, we can get Tackle on, it doesn't matter that they're significantly slower, or we'll just get on them and then turn them to death, right? And we see those Zwipples running forwards, getting Tackle on something, everything crashes onto it, it gets dipped really low, and then the Armor Hardener is spooled, the Rodiva is spooled, and the Prophecy maybe holds for like three minutes under the full weight of an entire rush comp, because...

01:48:49 A lot of your DPS is just kinetic and the Armor Hardener has reacted and it's blocking you off.

01:48:57 Exactly, exactly. And speaking of those FIPLs, Starfleet, you wanted to tell us something about those. Yeah, I mean, obviously, when Critical Mass come on grid against this comp, they know, the enemy team's got two carries. I used to be a Logic Pilot for years on my team, and if I saw two carries on the other side, I'm like, I'm not going to lock anything ever, basically the whole match. My best bet is to go in with the team.

01:49:25 Basically, I have to go in with the team and either draw the attention of the other team on me and then probably burn away or try and mitigate damage using my ASP and try and survive as long as possible and give Sveepuls as much freedom as possible to go and tackle things and make me the main priority target, burn away, waste time. Or you go in and one thing that Sveepuls can do is either, depends how the damps land as well.

01:49:53 We see it sometimes in some matches when one's people gets targeted, they might pull off as well, move away, move back to the scimitar, get reps or something, come back in. I think in this match specifically, because the amount of damp, so just on the semi, I think at the beginning, like he has to go in and make it so he protect, he is protecting his peoples because they will probably go for him. And then in that time, they can try and try and get some tackle. But I do think this is such an uphill battle for the critical mass team.

01:50:22 Ja, was über das? Ja, was über das? Ja, der Loki war nicht banned. Und das war eine Saving Grace-Ship, wenn sie das auf dem Team hatten. Obviamente sie haben die Carries, um es zu dampen, aber dann würde das...

01:50:47 The Simi may be able to lock something. If the damps were spread a bit more to Loki, they had more targets to worry about. Because obviously when Punishing Brave Raven came on Grid, they were like, oh brilliant, we'll just damp the Scimitar down to zero and anything comes to us, we'll just kill it. But if they had a Loki, maybe they could have spread those damps a bit more, made it a bit less punish for the Scimitar and make it, let the Scimitar actually do its job.

01:51:09 Ja, genau. Und ich bin in die Logistik in das Schlot. Und du wirklich, wie du sagst, hast du in mit dem Rest des Team gesagt. Tell den Rest des Team du gehst, weil du wahrscheinlich werdeierst werden. Aber du kannst du in und du kannst du in. Und du kannst du auf. Kevin, wie du dir fühlst du über die Flying von der Punishing Grey Ravens Team da? Ich denke, dass die Flying Profile da war excellent. Dass sie alle Strengths that diese Medium Gunspan und Composition...

01:51:38 Und das ist es, dass die Abwechslung der Abwechslung der Abwechslung ist, dass die Abwechslung der Abwechslung der Abwechslung ist, dass die Abwechslung der Abwechslung der Abwechslung ist, dass die Abwechslung der Abwechslung der Abwechslung ist, dass die Abwechslung der Abwechslung der Abwechslung ist, dass die Abwechslung der Abwechslung der Abwechslung ist, dass die Abwechslung der Abwechslung der Abwechslung ist.

01:52:00 Lack of a Loki that we're like, it wasn't banned and they didn't bring it because the Loki is tanky. The Zwipples are not. The Zwipples just get turned to dust in seconds, but the Loki can face tank all that DPS and still provide a tackle. But recognizing that at failing, that there isn't that tanky tackle platform, that they can just cut through all of the light tackle and leave these heavy ships that will never catch them.

01:52:28 They have the links they need, they have the rapid deployment, they can just run away forever once those vipples are gone. And those vipples can't stay alive because you have two carries to turn off a symbol. They did a really good job of using their tournament experience, their tournament awareness to make the correct decisions in that match. In terms of tournament experiences...

01:52:51 This is not our last match of the day. In fact, we have one more match. But we are going to be sitting here and yapping for a while before that one more match because we have hit the part of the tournament where teams are going from one match into the next. Starfleet, you've been there before. What is that like? Yes. I mean, playing in a finals day for the tournament, playing multiple matches in a row after each other is really stressful. And, you know, I've been there with...

01:53:17 Ferenf und Anni, und Ferenf wird ein Kommentator natürlich, das Jahr, und er wird in Iceland als auch mit mir. Und ich bin in den Raum mit dem, mit den Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, in fact, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem Banns, mit dem

01:53:43 Everyone's got the right mods, the right implants and things. So I do have a lot of sympathy for the teams having to play multiple matches in a row after each other. Especially with this one, where instead of doing the blind bans, where you don't need to pay attention to what the heck they're doing until you've gotten the bans in. But here with the draft bans, where you need to be immediately thinking like, okay, they've said in this ban, I need to think about what's going to come next.

01:54:10 Ich glaube, dass die Band-Process ist viel mehr intensiv als es in den letzten Jahren hat. Das ist absolut gut. Ich liebe es jetzt. Ich denke, es ist viel mehr spannend. Ich habe gesehen, wie es funktioniert. Ich habe auch, wie es funktioniert, wie es als Captain ist. Ich denke, es ist viel mehr engagiert. Es ist mehr Stressful, für sicher. Es ist bevor, du einfach nur aufsendst. Und dann ist es hier, hier sind alle die Bands. Ich denke, diese Weise hat viel mehr Mind Gains.

01:54:40 into the whole situation. And that's really fun as well. I gotta ask, is it more stressful with this ban tool than the previous one? Because one of the things with this ban tool is you have so little time to make your ban picks. We've been seeing just two minutes, three minutes, stuff like that. There is an actual time limit there. It's like five minutes to do all of your bans or something like that. And I don't know about you, but I've been on comms in the past with my team doing bans.

01:55:07 Es ist ja, ja, ja, ja, ja, ja, ja, ja, ja, ja. Wie denkt man es geht auf die Komms dieses Team? Oder dieses Jahr? Ich denke, ich bin ehrlich, ich denke, die beste Strat zu tun für Banning ist, und das muss manche weird sein, ist zu eigentlich nicht über was die anderen Team ist. Du spielst dein Spiel. Du spielst dein Spiel. Du spielst dein Spiel. Du spielst dein Spiel. Du spielst dein Spiel. Du spielst dein Spiel.

01:55:31 Die Banning-Sequence, die du denkst, ist, dass du dein Kampf in die besten Position gezwungen hast. Obviamente, du musst dich haben, aber ich fühle mich, wenn du dich über was, was sie bannst, was sie bannst, was sie bannst, was sie bannst. Du wirst komplett vergessen, dass das Objektiv der Kampf ist, dass du ein Kampf in die du denkst. Denn die Major-Teams haben ein Bunches, ein Reside, und sie fliegen richtig gut. Und sie können wahrscheinlich beaten die meisten Teams, sogar bei einer Disadvantaged-Comp, und trotzdem gewinnen.

01:55:56 Obviously, when you get to the last day, it's a bit different because you're playing against some way more experienced teams or it's a conquest ban situation. That's a whole other topic if it's a conquest ban situation. But I think going in, the main thing should be you should be thinking about your own game and your own banning. And like, you know, whatever they ban, that's them. And you just focus on what you're going to do and bring the best comp that you can fly. That should be the priority.

01:56:20 Ja, und Kevin, wie viel haben Sie den Bannungen gemacht für Ihre EVE Rookies scrims? Ich habe es immer mehr als die anderen Teams haben. Es ist eine solche Dinge, wo die Ein-Wir-Own-Game ist großartig, in theory, bis sie haben die erste Bannung und sie sofort Bannung. Ich werde die Armageddon-Navy-Issue für diese Rapid-Heavy-Comp und die erste Bannung kommt.

01:56:47 is Armageddon Navy, and you're like, I guess I'll shuffle around here to here and bring whatever else instead. Maybe I'm going Shield Rush now, and I need to pull up now, what am I bringing for Shield Rush? What do I need to ban for Shield Rush to be effective? All that kind of stuff of that immediate scramble. Now, there's a lot more prep time that you can put in for the Alliance Tournament and stuff like that, where it's like, this is the first comp, this is my second comp that I want to bring.

01:57:16 Aber es gibt nur so viel zu tun, wenn, okay, die ersten Rounds der Bands sind, und ich habe zwei mehr zu senden, das zweite Comp ist jetzt Banned Out. Was soll ich jetzt machen? Ich werde jetzt alles tun, und ich habe jetzt einen zweiten Comp, und ich habe bereits zwei Bands gegeben. Was soll ich jetzt machen? Ich kann nicht ein Comp bringen, dass ich jetzt Banned Out bin.

01:57:41 All right, Starfleet. What does he do? How do you fix this? Well, technically you can, like, there is, like, you can kind of, if you know what you're banning, obviously there is, and there's a scope of what the other team can ban, you can kind of, like, cover, you can have a few comps that will probably cover most things. They can't ban every ship in the game now. There's only a set amount they can ban. So as long as you're, like, keenly aware of, like, the key ships in your comps.

01:58:07 Probably can't ban everything depending on what you're doing. So some teams might ban off more support ships and sort of avoid core ships in the comp they want to fly. And if it's available, or they might sort of maybe hamper a comp that would be quite good against their comp. Just make it a bit less strong. Sometimes people would ban the strategy in past tournaments and stuff. Just make a drone comp a bit more rubbish, basically. You kind of downgrade the comps that are already strong.

01:58:36 Aber ich denke, wenn du in mit drei oder vier Compte und einen Ideen in mind, das sind einfach in Archetype, und du hast zwei, die du denkst, ja, diese sind die zwei, die sind wirklich gut. Ich denke, du kannst immer noch die Dinge, die du willst, ich denke.

01:58:54 There's certain comps that you can't really ban out everything, right? One of those is comps. There's just too many good guns ban ships. You can't ban all the guns. Alright, so speaking of ban dodging, we have a little bit more time before the next match, and I just want to get some early hot take impressions. Starfleet, we had some of this on Friday, but you can ban dodge with flagships, right? If someone bans your flag, you can still bring at least one.

01:59:23 What is your pick for Flagship if you were fielding a team in this Alliance tournament? So what do you mean you can ban Dodge Flagship? What? I just mean like if you have, if someone bans like Armageddon Navy issue, you can bring the Armageddon Navy. Oh, okay. Yeah, yeah. Sorry. Yeah. Yeah. You can't ban the Flagship. Yeah. Right. Yeah. Sorry. Yeah. I got confused there. Flagships are...

01:59:45 I think the biggest and most prolific one we're going to see is probably the Balgorn because it's the most it's the best flagship that can utilize the fitting officer mods like the newts and webs to the max compared to other things. There is Bargast and people have talked about Widows as well. Some random people will definitely do Armageddon Navy issues which can be fine with the newts and everything but I think Balgorn will be like the kind of bog standard

02:00:14 just because you can get the most out of the modules that you can sort of pimp in it. And it can be a core of a comp, basically, and you can just build a comp around it. It is expensive, which is why I think some teams will definitely lean towards other ships, maybe. So we might see a couple of random ones. I guarantee we'll see a Raven Navy Sheet flag, calling it now. It'll be there. I don't know, someone will do it, and they're just going to be there. And we'll definitely see a Widow one as well, because people will think Widows can be good as well, can work.

02:00:43 Ja, für mich, ich weiß nicht, wenn Kevin denkt differently, aber ich glaube, Balgorn ist wahrscheinlich die meisten, die wir werden sehen. Kevin, du agree? Ich glaube, wir werden sehen, dass wir mostly Balgorn sehen. Aber wenn ich ein Flagship habe, ich möchte etwas, wenn ich die Flagship habe, dass ich das, wenn sie die Band auf das Schiff, das mein Konf nicht verbreitert. Wenn du Armegedan-Navy-Shoe, oh, das ist Rapid-Heavy, das wird wirklich gut sein.

02:01:12 If you have three Rapid Heavy Armageddon Navy issues, and suddenly you have a clip size that can burn through a battleship, right? That it's only really strong if you have all three. So if someone bans one Armageddon Navy issue, suddenly your flagship comp doesn't really work anymore. So it's one of those weaker setups. But things like Balgor and things like Vindicators as well, that benefit a ton from those extremely expensive webs, or even sometimes moderately expensive webs, can...

02:01:41 Und es gibt viel Vorteil von der einzige Battleship in einem Comp und der einzige Battleship aus einem bestimmten Kind in einem Comp. So es ist wie, eine Balgorn kann ein Comp bauen, wenn es eine Balgorn ist, oder Vindicator ist ein Bann, oder ein paar andere Sachen, ist es aus. Balgorn kann es auch sehr gut sein und sehr adaptabel sein. Ich denke, das ist das, was wir sehen, viele sind. Aber es gibt auch andere Ships, die können das machen. Ich habe Vindicator gesagt.

02:02:09 I think we might see another flagged Varger, because it gets a shield bonus. And the bonus is changing. The bonus is changing. So we could... Yep. You could even see some flagged Kronos taking advantage of the new improved buffer with the armor cycle time bonus. Again, not tied to Bastion. But the Varger's getting reduced falloff, though. Yeah, the Varger's getting... I think the Varger's getting a little bit nerfed in the...

02:02:38 The armor ones are getting a little bit buffed. Yeah, the Mega Thrawn Navy issue is getting more tracking, getting armor plate mass reduction, so moves are just going to be faster. Pockets Navy issue is getting some ultra range buffs as well, reduced tracking, but replacing with bonus damage. I think, like Kevin made a really good point, you won't go for those ones because like...

02:03:02 Ich glaube, dass die Flagships nicht nur auf dem Weg sein müssen. Wir werden sehen in der Main Tournament, aber wir haben einen mehr Feeders-Match, und es ist über die Zeit für das Match. Deteriorated vs. Space Violence.

Vorbereitung auf das letzte Spiel und Flaggschiff-Diskussion

02:03:28

02:03:28 Top 8 last year. Now they are in the Odin's Bracket skin run attempt to make it into the main bracket. Space Violence, they've also been playing quite well this tournament. Both of these teams quite good. The winner of this match will get to face the winner of last year's Alliance Tournament, the Tuskers, in Round 1. So congratulations to that. Good luck to you. But again, you need to get in the tournament in order to keep winning skins if you want to do the real

02:03:57 Lower bracket run, you've got to make it there first. And hey, you know, who knows, we may see you in the tournament delivering a sound upset at the start of our rounds. But for the last time today, let us take a look at the bans for these two teams.

02:04:17 Ravy Navy ban, first thing up, hot off the presses from Deteriorated. Deteriorated also banning the Cenotaph and the Loki. Meanwhile, Space Violence, they're taking out that Zarmaz, they're taking out the Eos, and after a long time in the tank, they're taking out the Jackdaw. Kevin, what kind of comps do you think we might see from these bans? So, one of the very powerful things of, what is unbanned here? Dominic's is unbanned, potato salad is on the table.

02:04:45 Typhoon fleet issue is unbanned, and the long-range cruise type apes and kingslayers is on the table. Armageddon Navy issue is unbanned, and that kind of kingslayer or Armani comp is on the table. Want to know what's not on the table? Senataph, like always.

02:05:03 Ja, Kevin, was du, sorry, not Kevin, Starfleet, was du in diese Bands? Wir haben schon gehört von Kevin. Ja, Typhoonfleet ist nicht hier, das ist großartig. Das ist ganz großartig. Obviamente, Loki geht um, dass Webbs und Handrush ist, aber es kann auch noch nicht beendet werden, Slepnis ist auf dem Tisch. A lot of Missile Kiting ist auch. Ich werde eigentlich minimieren meine...

02:05:28 Ich glaube, es ist auch nicht so, was es auf der Grid. Ich werde ehrlich sein. Ich denke, es ist definitiv Armageddon-Navy-Issues auch. Puffin-Fleet-Issues-Storm-Grid-Issues auch. Ich denke, wir sehen Arma. Ich würde mit Arma. Ja, es gibt viele Arma-Comps. Ja, es gibt viele Arma-Comps. Wie Kevin hat gesagt, wir haben die Dominiks und die Raven-Navies.

02:05:53 I've already put my channel points in Deteriorated. I'm believing in them. Kevin, any channel point votes for there? I'm going to put my channel points in Space Violence, because I like them more. Alright, Starfleet, if your clients still moderated, or still minimized, have you gotten that? Deteriorated, because I think they've been flying really well. So I'm going to go with them. Alright.

02:06:16 I will believe in them as well. We will send it to the Arena for one last time for these feeders with Nova Terra Ren and Dujek OneEye.

Spielanalyse: Deteriorated vs. Space Violence

02:06:27

02:06:27 Welcome back to the very last match of Alliance Tournament 21 Feeders. I'm Novotar Ren, joined one more time by Dujek OneEye for this match between Deteriorated and Space Violence, the winner of which will be going up against the Tuskers in the main event in October. Deteriorated showing up here with a triple Typhoon fleet issue set up. Hugin as well, who's going to have their work cut out for them to keep Space Violence at bay. What are we seeing from Space Violence?

02:06:54 Space Violence have brought a Gunrush comp with Slepners and Broadswords and a Triple Sweeple Wolfpack. I am very interested to see if these Sweeples can do some good damage to the low end of Deteriorated. I think that if Deteriorated were to lose their Inquisitors early on and the Slepners and the Broadswords get onto a Typhoon fleet issue, this might go well for Space Violence.

02:07:24 However, the Huguen is going to do everything in his power to keep people webbed down and away from these Typhoon fleets.

02:07:32 This is absolutely one of the girthiest attack bars we've seen all day from the space violence side. Meanwhile, by the way, these are once again rapid heavy missile launcher Typhoon fleet issues. They're not cruises and they're going to do their best to apply immediately. It looks like they're first going after this swipple of Yobaflex who does just drop off immediately. Makes sense, trying to get rid of some of the things that will be tackling your ships down. Space violence doing a great job of recognizing the threat that the Huguen provides here, locking him down as well. Scram, Webb, I think the Huguen's about to drop really, really.

02:08:02 The Terrier-Ate team has absolutely gone for a good strategy and separating the Typhoon fleets as far as possible from one another. They've all gone in different directions.

02:08:18 They have formed a triangle in this arena so that anyone that is hit by the Space Violence Team, they'll have to do like a full-on burn to get to the next Typhoon. They're not together at all. They will keep their ability to maneuver through this arena as they kill the scalpel, the first scalpel, and they're going to go up against Slepners and Broadswords that have to burn a lot and will not have Lodgy to save them as they do so.

02:08:48 Notably, though, Pontifex did just boundary, unfortunately, for them. So not only is it the Huguen that the Space Violence were able to get off-grid, but the Pontifex as well. Not that, you know, I have a feeling that these ships are still going to be under Lynx for a good while, so maybe that'll end up being okay. But now Inquisitor's dropping as well. Still a massive attack bar for Space Violence, but as so many trades from Deteriorated, it's really impressive how many ships they've been able to kill off with just that first Rapid Heavy clip.

02:09:17 I believe they're on reload now, but I'm sure they're going to be lining up some more targets momentarily. Yeah, Q-Kappa and Leonia were not in link range of the links that were going out earlier, it seemed like. They are pretty far away from each other. They're doing everything to make sure that they're wasting the time of space violence as much as they possibly can.

02:09:40 Yeah, and it's just taking so long for Space Violence to get over to that first Typhoon fleet issue and start to apply to it. Of course, the lead ship did land tackle and some damage started coming in, but it still takes a long time for the remaining ships there of that core Slepnir group and Broadswords to get over to reply their damage as well. First Slepnir now falling, and it's looking like an absolute, I guess, destruction from Deteriorated, and I think they have plenty of ammo left to go.

02:10:09 Die Slepner sind nicht mit der Schlepner zu nutzen. Die Slepners sind nicht mit der Schlepner zu nutzen.

02:10:31 They're dying before they've repped out completely, which is great for the deteriorated team, who are going down on Lodchi now. They might have no Lodchi and no Lynx before the next Typhoon is coming under threat. But two Typhoons probably still kill a Slepnir in one reload cycle when they were killing two Slepnirs in one reload cycle with two Typhoons. That's my guess as well.

02:11:00 But I do think it is still a little bit of a worrying position that Deteriorated are in. They still have to play this smartly because it is still, yet again, a massive attack bar for space violence. At this point, it has been reduced to the point where it's pretty similar to Deteriorated's full potential with that as well. But look at how quickly they're chewing through this Typhoon fleet issue while they're on reload. Both of these Inquisitors down for Deteriorated means that potentially the Ansel charges from the Slepnir might be able to hold them for long enough that they're able to...

02:11:29 Ja, wir sehen uns jetzt mit Homeless Citizen. Du musst, als du sehen, dass du mit den Schlepnern bist, um die Schlepnern zu bekommen, um die Schlepnern zu bekommen, um die Schlepnern zu bekommen, aber ich glaube, dass eine Schlepnern gegen zwei Schlepnern ist definitiv interessant. Wir wissen nicht wie diese Schlepnern sind, aber Schlepnern sind nicht die Schlepnern, die Schlepnern sind nicht die Schlepnern.

02:11:57 Und sie sind nicht gut gegen Macelles. Leonia will gehen zu diesen Broadswords sehr schnell. Und wir werden sehen, was Q-Kappa kann. Ich bin auch interessiert, ob es oder nicht, dass ein Scram auf dem Magus ist, der hat sich nur aufhörbar ist. Aber wenn er einen Broadsword von einem Typhoon geht, dann wäre es gut.

02:12:24 These broadsorts are also not repping. Jerry X just bleeding out his buffer for now.

02:12:30 No, that was a worrying moment, I would say, for deteriorated fans out there. It did look like there was a chance that they might actually lose their second Typhoon Fleet issue before that Slepnir fell, but they did break through. They ran out of Ansel charges. Slepnir did fall. Now Broadswords are also starting to fall, and they've chewed through all of the shield buffer from Jerry X at this point as well. They finally paid for their crimes, did the second Typhoon Fleet issue there as they did go down, but it...

02:12:59 Ja, wenn das Sleipnir gewesen wäre, würde ich nicht mehr so lange haben.

02:13:08 Ja, das war was die Typhoon fleet von Q-Kappa, in order to feel comfortable in dieser match. Having the tank needed to tank the Broadswords in order to get off a reload as well. His first reload will kill Jerry Hare, and he is more than comfortable 1v1ing another Broadsword after that.

02:13:33 I agree. It's also worth noting you were totally right on that Magus there. It did actually have a scram, which it did use to keep the Broadswords at bay for a little while longer. Of course, Magus then evaporated very quickly to the combined power of both of those Broadswords. So it ended up being a bit of a speed bump, but still a useful one nonetheless. Space Violence doing a great job of taking down as many points as they possibly could here, but deteriorated just doing it a little bit faster, a little bit better.

02:14:03 I think Deteriorated here had a set-piece plan in mind. They flew into a formation in order to deal with the rush, where they recognized that the rush they were up against definitely was faster than them. They didn't try to kite as a bunch. It has upsides and it has downsides. They're wasting as much time of the rush as possible.

02:14:27 The downsides being not having the mobility of drones on their team to get around quite as fast as they otherwise would. They have a lot of heavy nudes on these Typhoon fleets that aren't going to synergize as much to nude out the hardeners of the target they're on. But on the positive side, it has worked out for them. They have delayed, delayed, delayed. Wasting as much time is...

02:14:54 Way more important when you reload as slowly as Rapid Heavies do.

02:14:59 I think they also did a beautiful job right away of recognizing what the key threats to their comp were going to be over time and decided to use as much of their first clip as possible to get rid of low end, get rid of those fitballs that were going to provide all of the pressure onto their Typhoon fleets as they tried to starburst away from whatever was tackled down. I could imagine other teams going for the high end in some cases and then getting punished by just a Slepnir tanking it for as long as possible with its Ansel charges, for example.

02:15:29 only breaking through maybe one ship in that first reload cycle they did not fall to that pit trap and instead they will be finding their way into the alliance tournament proper space violence getting knocked out a respectable attempt with that this final explosion we're going to be throwing it back one more time to the analyst desk

Abschluss des Streams und Dankesworte

02:15:57

02:15:57 Keep going, hold your head still. Oh, yeah, okay, sorry. Let me go right here, all right? You don't need none of that. All you need is a mutiplasmin for the old ballistic control, and then you need some T2 ballistic control, and then all you got to do is roll those bad boys and them sons of bitches, and then you're going to get yourself a better version, and it's cheap. Brother, I have rolled so many T2s, and when you die, people think, oh, he had abyssals on that.

02:16:24 Oh my God, I bet he's fancy as hell. They all think that, and you know what? A lot of times they're wrong, but it doesn't matter because perception is reality. Many people are saying this.

02:16:59 Welcome back to the desk and a big congratulations to Deteriorator there for earning their way into Alliance Tournament with a beautifully executed Kingslayer to send us out, really showcasing their tournament experience. It has been a fantastic two weekends of internet spaceships. I have had a fantastic time hosting this weekend along with Starfleet and Kevin Grumman.

02:17:25 You can catch Starfleet and myself in Iceland and on the main broadcast. You can catch Kevin in the EVE Rookies scrims. If you're interested in joining those, do come into the EVE Tournament Discord and ask about them. They are an excellent time. I would also like to shout out everyone else who's been involved in this production, both everyone else who's been on the desk, who's been on the cast, as well as all of the very hardworking referees, the observers.

02:17:51 The incredibly hardworking production staff who have been making this stream happen, as well as the wonderful ISD volunteers who have been keeping our chat lively and relatively civil. So thank you all. You have been fantastic. And thank you, the viewers and the fine people of Twitch Chat. We will catch you in October for the main event, where we will get to see even more explosions. Should be a great time.