Frontier Fridays: CCP x Sui
EVE Frontier kooperiert mit Sui für Blockchain-basierte Spielerlebnisse
Die Kooperation zwischen EVE Frontier und Mistin Labs (Sui) zielt darauf ab, die Entwicklung von Blockchain-basierten Spielerlebnissen voranzutreiben. Durch die Nutzung der objektzentrierten Architektur von Sui und der Move Smart Contract-Sprache sollen dynamische und zusammensetzbare NFTs sowie erweiterte Möglichkeiten für benutzergenerierte Inhalte geschaffen werden. Die Partnerschaft verspricht eine tiefere Integration von Spielern in die Gestaltung der Spielwelt und die Etablierung einer dezentralen, sich selbst erhaltenden Spielökonomie.
Begrüßung und Vorstellung der Gäste
00:05:0200:05:02 Hello everybody and welcome. It's a bit of a, well, occasion today. The crowd is bigger. I only have my trusty CCP Overload here. Otherwise, there's a lot of new faces for everybody. I'm CCP Matti, basically just Jötun's temporary replacement, so we can recharge him a little bit. And on the CCP side here we have CCP Overload and CCP Röður.
00:05:31 However, we are joined by very important guests here today. I have Anthony and Ashok from Mistin Labs. Welcome, guys. Great to be here. Great to be here. Thank you for having us. Streaming, is that something that you guys do regularly? I mean, Anthony, you look like you've done a stream or two.
00:05:59 I've done a streamer, too. I got this set up back when I went through the whole Zelda series, front to back. I wanted to force myself through some of the tougher ones, so why not do it for an audience and suffer through Zelda 2 in some of the early days? So it's been a little while, but I've done some in the past. What was your favorite one? Always Ocarina of Time, but Breath of the Wild pushed up. That was a pretty good one. Acceptable answers. Do you see a lot of Zelda in E-Frontier?
00:06:30 If I can start building some Smart Assemblies, we'll see what we can put in there. That would be a pretty interesting world if we end up with Smart Assemblies in Celta. Maybe sometime. It's not up to me. Ashok, do you play much? I play. I have never streamed before though. I keep my failures to myself. But I have been working through Breath of the Wild actually.
00:06:59 Okay, sweet. Guys, we are all here to kind of discuss, well, just the whole collaboration between Mr. Nesui and then E-Frontier. Just go through what we're excited about, how we see these things happening and kind of intro it to everybody. So before we kick anything else off...
00:07:30 Vielleicht können Sie uns ein bisschen Intro zu SWE geben. Und ich würde auch gerne für die permission, um es SWE zu sagen, in einer lustigen Art, wenn ich etwas cool mache.
Einführung in Sui und die Vorteile für Gaming
00:07:4400:07:44 Permission granted on that front. And I can go first on the gaming side, and then Ashok, if you want to do a little more on the technical, I think that'd be great. But SWEA is a layer one blockchain. It's very unique in the sense that it has an object hierarchy in it, which we talk about a lot, this object-centric model. But for gaming, what it enables is a significant amount of new functionality.
00:08:07 Things that are very difficult to do or just aren't native to other chains, like dynamic NFTs that can be updated in real time or composable NFTs where objects can own other objects. The Move Smart Contract language, I'll let Ashok get into why that's so unique, but it opens up a bunch of new functionality for game developers that's historically been pretty difficult to do. And for us, the focus philosophically has always just been great games. You hear a lot about Web3 games or crypto games, but...
00:08:35 Für uns, es ist immer über gaming. Und wir sehen, gaming ist der Weg zur Mass-Market-Adoption von der Technologie-Stack, das wir alle kennen und lieben jetzt mit SWE und der größeren SWE-Stack. Aber gamers sind immer immer die ersten zu adoptieren, neue Technologie. Und sie haben sich in EVE, oder in anderen Welten, mit digitalen Ökonomien für eine lange Zeit. So wir sehen es als ein perfekt für was SWE hat versucht, von der Gaming-Side.
00:09:03 Yeah, and adding to the, you know, on the Move front, the places where SWE and Move kind of have these synergies, it's really to do with combining things that are great for developers, make it easy for developers to express their ideas with things that are easy to optimize. So that's kind of the promise we're making with SWE, is that you build things kind of how they...
00:09:31 in your mind. And that actually happens to be the easiest way for us to optimize the execution of those. So when we're talking about objects, the fact that you can say, you know, I own this object and CO owns this other object over here, the actual
00:09:53 Die executionen von den Transaktionen, die solche Objekte, können komplett parallel sein, denn wir wissen, dass sie separate entities sind. Und das ist ein ganz anderes Modell von was man sich used to, wenn man in der Blockchain-Sphäis hat, oder was man sich zu arbeiten. Ich liebe diese Mentionen, die du hast, Anthony, das ist, dass das was es geht. Und in vielen Fällen, es ist, dass es eine Challenge, die du zu stellen, das ist, ich...
00:10:21 Es ist etwas, das wir schon gehört haben, seit der dawn von Blockchain Gaming Insights. Aber es ist eine Sache hier, das ist eine Game-Change in diesem Bereich, die nicht nur die Games-Games sind, sondern die Blockchain actually mattering to the whole Ecosystem der Game und wie es funktioniert und es nicht mehr zu erzeugen, sondern mehr zu erzeugen.
E-Frontier und die Bedeutung von Blockchain für User-Generated Content
00:10:4800:10:48 Das ist vielleicht die Frage an meinen Kollegen. Warum sind wir auf Blockchain? Wir glauben, dass es neue Types von Gameplay gibt, die wir noch nicht in die gleiche Weise haben. Und die wichtigste Sache ist, dass es viele User-Generated Content in einer Art, die noch nie gemacht hat. Wir haben gesehen, dass EVE Online, zum Beispiel, hat...
00:11:16 A read-only API. And there's approximately right now about 2,400 active applications generating about 350,000 transactions every minute on DSI and servers like about 450,000 active users every month. That unlocks tons of gameplay for Evo Online, things like mappers.
00:11:36 für Wormholers, things like Skill Planners, things like third-party websites like ZKillboard and things like that. It unlocks and lets people really flourish in creativity. So we were like, well, what if you can also write into it? So we give people creative freedom, like what can they build? Rather than us having to build the infrastructure that allows people to do X, Y, and Z, we can kind of give people these endpoints and let them kind of fill in the gaps, as it were.
00:12:02 To make it more tangible, one of the best examples really is our smart gates. So they are gates that you can connect from one to the other and make a highway between two star systems. Sounds pretty easy. But the logic of what is allowed to pass through is controlled on chain. So this means that whatever you can think of, whatever you can dream up, you can make that the logic. So if you want to make it like Anthony could come along, drop a couple of gates and be like, hey, only people that follow me on Twitch while I stream my Zelda games are allowed to come through my star gates.
00:12:32 Das ist gut, dass wir uns eine Twitch-Integration mit dem Stargate-System entwickeln können. All wir machen ist, sagen wir, das Person möchte zu den Gaten, und wir entwickeln die Logik um es. So, Dinge wie das, wo die Leute ihre eigene Rolle spielen können, steht auf einer unserer Produkt-Pillars-Pilars, die Rebuilding-Civilisation ist. Die Spieler werden die BROKEN-Wörter werden. Und wirklich, dass sie mit ihnen Flourish mit dem.
00:12:57 I love how one of our foundations is the lightheartedness of rebuilding civilization. It's just something simple and light to go into the day. Now, the thing that actually scares me about the whole blockchain thing, everything being essentially on-chain and therefore stored and such, is that there is no, I mean...
00:13:16 Let's put our good friend CZP Jötun hier on the spot. How much would CZP Jötun be willing to pay just to get rid of the data that he did not survive more than four minutes there? Probably a bit. And up until now, people have managed to do those kind of things without, you know, the repercussions of that always staying there. So now he's stuck with that. But why SWE?
00:13:42 Das ist ein guter Punkt für CSB Reuter. CSB Reuter hat sich nicht auf Stream mit uns vor, aber er ist eigentlich unser Technical Director. So, wenn wir über die Technical Direktion von E-Frontier sprechen, würde ich es über ihn passen.
Die Synergie zwischen E-Frontier und Sui's Objektmodell
00:13:5300:13:53 Yeah, I think we are really interested in SWE and the SWE ecosystem for all the points that Ashok and Anthony mentioned. But I think we are really interested in always getting more and more interested in how well the game eFrontier and the ecosystem fits with the object model that SWE and MOVE brings to the table. And just how that is designed is kind of the same.
00:14:19 das wir auf den CCP-Site bekommen haben, wie wir den Spiel und die Datenstruktur haben, wie die Inventory System und die Singletons und Non-Singletons, die Objekte in Space, wie sie zusammenarbeiten. Und es ist wirklich toll, um immer mehr zu lernen, über SWE. Und jetzt, wir haben die erste Sprache, um dieses Spiel zu machen, und es funktioniert perfekt mit dem Datenmodell, dass wir bereits in eFrontier und in eFonline haben.
00:14:48 Das ist super interessant. Ich will vielleicht über zwei, Svi, da. Von Ihrer Seite, was es mit der Frontier gemacht hat, dass es so gut ist?
00:15:02 I think as a game, CCP Games' reputation precedes itself. You guys have been one of the longest standing studios, let alone the second longest standing game I think of all time with EVE Online. And it's been amazing to watch the way that the company has approached blockchain, the way they've spoken about it and the way that it matters to it. So as these gentlemen said, it's really about what can the tech enable as opposed to it being.
00:15:29 We're a technology stack enabling new functionality and the way that the company and Hilmar have always spoken about what they wanted to get out of eFrontier was fascinating. We actually had Hilmar keynoting an event of ours a year and a half ago, well before he was even thinking about the SWE ecosystem as far as we know, because he just genuinely speaks about the future of
00:15:57 How technology will enable new gameplay better than anybody else we've seen in the sector. And so we've always been big fans, obviously, of the studio and the games. But the more that we learned about it, the more that we saw great fits with our entire stack. And I might throw it over to Ashok for the more we dug in, the more interesting it got, I think, on how closely philosophically aligned we were.
00:16:23 Das ist richtig. Ich meine, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die, die.
00:16:50 When we're building this infrastructure and the impression we got talking to the team about building eFrontier was that this is an ambition that's measured in decades or more. And that was obviously incredibly exciting to us to see a team that was really committed to this idea of decentralization, this idea of building a self-sustaining world where people can come together and
00:17:19 Collaborate and build things that the original team that built the founding parts of the world had no conception of. All of that stuff was what kind of immediately drew us. And actually similar to something that Anthony mentioned, I would say that if you had asked me a year or two years ago, what is an example of a game that actually stands to really benefit from
00:17:48 the kinds of open collaboration that a blockchain would provide. EVE Online at the time would have been at the top of the list for me because of both the way the game works and also the community and what they're trying to achieve. And so as soon as I heard from Anthony that this was a possibility, I was super excited to join. All right.
Der Übergang zu Move und die Auswirkungen für Spieler und Entwickler
00:18:1400:18:14 But now, pun intended, what's up with the move to move? Are we moving? Yep. What can players expect to see chainswise?
00:18:28 Yeah, from our perspective, nothing should really change. We are still running this and focused on building out a great game. We're just changing the infrastructure and there should be no notice for players. Builders are going to see that we're moving from one chain to another. Different ecosystems, tools are going to be changing.
00:18:48 Really, it should be minimal. And we're going to try to help as much as possible in making that move. But like using move is, it's going to be really beneficial for us as well. Like we are seeing a lot of other options emerge when we're going through it, how we're designing it now. We're not trying to just take the old design and just move it over to move. Well, move, move, move. And we are trying to really do it in the move way. So we want to.
00:19:16 wie es funktioniert und wie es funktioniert. Wir sehen viele Möglichkeiten, wie wir das nutzen können.
00:19:26 It's easier for us to run oracles and share data with the chain. We can do things a bit quicker. We can save a few steps here and there, and we can change a bit how we are approaching the problems that we have. But the interface, the smart assemblies, the smart storage unit, the smart gate, smart turret, kilnets, like everything is going to be there. It might be handled a bit different on the backend, but the same items, the same properties should be there, but we might extra...
00:19:54 We might add a few extra because we can now and we can more easily add more structures in space as a factor of this change. Okay. For non-technical people.
00:20:12 You said the word move. I just got a count of the word move, and I like to move it. It is 19 times in the song, so you did not quite reach that, but it was close. It was close. So good job on that. So, but from the Mistin side, how is the move to Sweep being supported, essentially? I mean, we are super engaged with the...
00:20:39 um this this whole effort um i probably have to uh hold people back every every week from from uh from from joining because uh we wouldn't get anything else done um yeah um so you know we're meeting very regularly and kind of uh fielding the questions to make sure when we're talking about doing things the move way um we're on hand to to help
00:21:08 um answer those questions and as as things progress we'll continue with that you know going out to um builders as well and helping uh really explain like if you're coming from previous cycles and you've built things using um the kind of previous evm or mud based way of doing things here's how to think about that problem from a um a sui um or a move perspective but
00:21:36 As was mentioned, I'm hoping that the only thing you would notice as a player is that things feel faster and you're seeing builders build more cool things because they can or because it's more accessible to them. That's probably also something that just your team looks forward to just seeing just how can people play with this basically. The sky's the limit when it comes to third party tools, especially with the whole.
00:22:04 Well, the way that SWE and Frontier are kind of structuring the endpoints and how people will interact with it. So it's not as kind of maybe linear as you would see in traditional game API calls and such. Exactly, exactly. Okay, so... Yeah, go ahead. I could jump in. I would say it's been funny to see not just...
00:22:27 You know, the engineers and folks that would want to work on the game who have popped out of the woodwork on our side, but the players as well. We have a couple of teammates that I wouldn't have suspected that have become essentially the leaders on our side from the player base side of things. They're writing up multi-page reports on how to get going. I think TCP overload, they're already in touch with you with some ideas. And so.
00:22:51 We're seeing the creative juices flow on the team already, and we are having to hold people back from playtesting during work hours at certain times, because it's just hours and hours of play. So it's been fun to watch that develop, too. Yeah, I mean, he's not joking when he says, I got sent some documents, like multi-page documents, writing up some of the experiences, which I shared around with some of the people in the team, which is awesome.
00:23:18 Just to kind of really hammer in home on the point that this is touching on, there is something just, I don't even know how to describe it, but like enthralling is maybe the wrong word, but exciting and exhilarating. When you're working on something that you enjoy working with the people that you're working with, you enjoy building what you're building and seeing that mirrored over in the mist inside, you know, you're not just working with people who are...
00:23:40 Und ich möchte, dass das in 2.
00:24:10 Out of those things, if we take it a little bit more granular, what is it that the teams are most excited about when it comes to these things? And I'm willing to accept an answer like, you know, seeing builders build a Stargate or that has, you know, you have to sing a specific song into your microphone or something like that. Just any bullshit, but like, but from, you know, either from a very technical standpoint or just pure gameplay fun.
00:24:39 Was sind die Teams am meisten excited? Sind die Bats?
Begeisterung für User-Generated Content und neue Gameplay-Möglichkeiten
00:24:4500:24:45 I'm excited about the things people are going to build. People always amaze us with what they build. If I can think back to the very first hackathon we ever did, we gave people the most limited system. It was just very proof of concept. It was a box you could put things into and can control whether it delivered or took it away and stuff. It's basically a magical box. And we were like, this is useless. What could people build out of this? But then people built all sorts of stuff. There was a full...
00:25:14 Automated running tournament system was built around it. People were building ship rental systems There was just some crazy stuff like you trade fuel to moisturize a giant piece of skin Just the things that people build you can never really kind of you can never imagine it So that's what I'm excited about and the reason that I'm excited about it with this is
00:25:34 And for those who are a bit more technical, you'd have to excuse my analogy, but one of the ways I've sort of heard this be described is if you look at like older game engines, let's just say from like the mid 2000s to late 2000s.
00:25:46 Early 2010s, that kind of stuff. There's a bunch of those that you can build, really amazing games in. And then you look at new engines that come out very recently, like Unreal Engine 5, and they have more features built in. Like if you want to go back to like UE3 and then add an extension to let you do ray tracing, for example, you could build that, but you'd have to build it yourself. It would be less efficient. Whereas you go to UE5, you just tick a box and it works. It's kind of built in already. It's just a more modern.
00:26:12 with these features that you don't have to build yourself already preset up. And I'm hearing from some of our builders in the chats that are going on that they're seeing some of these features appearing in SWE and MOVE already when they're looking at how they've had to implement something from scratch to do what they were trying to build. Now they can just essentially use something out of the box to extend it. And it means that their velocity and building stuff is much easier.
00:26:37 You can see this trend through history, the early games were all basically programmed in Assembler and now you can basically just hallucinate one in some AI tools these days. It just becomes easier and easier for people to come up with ideas and see those ideas become a reality. When you say specific tools or kits are already there that you can build on top of, is that being...
00:26:59 Is that kind of like open source things from builders or is that more SWE has implemented or Frontier has given the tools? In essence, since I'm talking about things that are built into SWE and Move as a platform, maybe some of the technical guys could give you a bit of examples. I know, for example, maybe CSP Reuter can talk about account abstraction perhaps is a good example.
00:27:22 Yeah, I think I agree with everything that CsbOvolod said, but I think it's definitely an opportunity for the builders to expand that. I think what CsbOvolod is mentioning is we can now offer just an easy login where you just use your email address and password and you get through CK login. We take care of it. Don't worry about having to have this 12-word phrase, the mnemonic phrase, and you have to...
00:27:51 Keep track of it. You need to move it between computers. You have to be, in some way, like C&E, when it comes to knowing Web3. You don't need to. Just log in, enjoy. It's as simple as that. And that is just natively built into SWE. But I would, like, on the question specifically, I would, like, really more, like I said, I really agree.
00:28:18 I'm excited for the builders, but I'm also excited for the game designers and developers in-house. And that is just like, we're seeing now the opportunity that we can kind of say yes to more things because we're just quicker in designing it in the...
00:28:33 Objekt model that we see in Move. And we can really just say, yeah, yeah, like no problem. We can do that and we can move things and the lower latency and we can just like really move things to the chain. We can move things into oracles where you are aware of the game state on chain and we can really move a lot of more of the power and decisions onto the hands of the builders. And now they can take over and they can do way more stuff because we are able to enable them to do stuff on chain.
00:29:03 And I think from our side, one of the things that's most exciting that both CC Pro Editor and CCP Overload have talked about is the new level of emergence in gameplay that we're going to be able to facilitate between the game itself and the tech layer underneath. I'm a big Battle Royale player myself, and I've always loved that each.
00:29:23 Each game is a completely different experience with a story that comes with it, even though it's the same map. And that's kind of basic emergence. And then there's something like Minecraft, where building is a little bit of an emergence. And then you get into full-on user-generated content. And I think where this combination of eFrontier and the vision that the CCP Games Team has and what SWE and MoveEcosystems are enabling for builders.
00:29:50 Es wird das neue Level von emergenten Gameplay nicht wirklich gesehen haben, in der Blockchain-Welt, in der Interaktiv-Experience oder in der Gaming-Welt. Und so wird das Sandbox, als die Entwickler von E-Frontier, die Spieler werden absoluten wild sein, zu bauen, all sorts of nonsensical und verarsensensical Dinge und alles in zwischen.
00:30:14 And it'll drive this new level of engagement for players and this new level of depth that games have really not been able to accomplish without this type of marriage between the tech stack and the gameplay. And so being able to see that new level of depth in gameplay is super exciting for us. You touched on a... Go ahead. I was going to add to that. And this is...
00:30:40 vielleicht etwas Lame und Nerdy, aber ich denke, das Crowd wird es. Ich freue mich sehr, dass die Infrastruktur, die Menschen auf dem Spiel bauen, in den Spiel zu machen, die ihre Leben in den Spiel persist. Die Spiel ist um alles zu brechen, aber es gibt dich all diese Tools, um zu leben und zu koordinieren.
00:31:06 mit einem anderen zu leben. Und ich bin sehr froh, was die Leute bauen in der GAME in order zu leben, was Organisation sie bauen, was Infrastruktur sie provide, weil sie auch diese Elemente haben. Es gibt Dinge, die Leute machen in der GAME in der GAME, werden sie sehr interessant sehen, sogar von einem Human-Society-Perspektiven, wenn man es zu der Extreme gibt, diese Tools zu geben.
00:31:35 Ja, das ist wirklich interessant. Und ich denke, eine der Punkte ist, dass du die Worten Sandbox hast, Antony. Und in so many ways, E-Frontier ist ein Sandbox. Und viele Leute wollen es sagen, dass es ein Sandbox ist, weil man kann es auf dem Sandbox sein kann. Aber du hast diese großartige, bereits designed und developeden Game und alles underneath, wo dann Players kann ein Sandbox auf dem Sandbox sein. Also, es ist nicht da.
00:32:03 Das ist so interessant, dass wir nicht in nichts gesehen haben, wo es so detailed und in-depth ist, mit all diesen Welt-rulesen und Szenen gibt. Ich habe noch nicht gespielt, wo dann die Spieler zu kommen und bauen ihre eigene Game oder Elementen aufzunehmen.
00:32:23 I mean, it's almost simultaneously a sandbox and a modding environment, almost like a moddable sandbox. And I don't know that we've seen that. Within the Open World MMO. Exactly. We definitely haven't seen that. So it's really exciting to see this new gameplay paradigm coming together from the vision that your team has had this entire time. And we're happy to help be a facilitation layer for your vision here.
00:32:51 Alright, so the TLDR is
Zugänglichkeit und die Zukunft von E-Frontier
00:32:5600:32:56 Good collaboration. Development speed, much quicker. And there was a specific thing that I want to touch on, which was accessibility, like you mentioned, Rör. All of us that have, you know, gone a little bit below the surface into Web3, we know that there's a lot of just user journey kind of...
00:33:23 There are so many points for you to drop out where it just becomes too complicated or too difficult. And nothing becomes mainstream until my mom does not need to call me to ask me how it works. So will you explain there, you know, email and password login? I'm sure she's done that somewhere before.
00:33:43 So, on the topic of accessibility, is there something more that we can see from that, or is it mostly just the user should not basically feel that they are actually interacting in that way?
00:34:00 Yeah, they should just be opening up a game and playing a game and don't have to worry about anything else. If they want to do something, and that's an important step for us, we don't want to take it away that you can't be this advanced Web3 mover of funds or issuer of NFTs and doing stuff that you...
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00:34:46 Okay, guys, it's been an absolute pleasure to have you all. Can I just want to close it out from both teams? SWE, is there something else big upcoming or something like that for you guys? Or is it just making enough room to play Frontier?
00:35:09 I think that's definitely a priority. Anthony has promised us we'll have a play session and we'll try and get everyone to jump to the same status, so I think that's a good goal. Sounds like a good goal. We have the free trial running now overload, but before we talk a little bit about that, I just want to ask from a player slash builder standpoint, how do I get involved? So the free trial is running between the 17th and 27th of October.
00:35:39 We have a big content patch coming on the 29th as well, so look out for that. So if you want to get involved and there's a free trial active, then simply head to eFrontier.com.
00:35:47 Make your account, download the launcher, log in and play. When we're not doing free trials, then you're welcome to be one of our founders where you get access to the server all the time, even outside of the free trial areas. And if you want to be a builder, there's a pretty active builder community running on Discord. There's a lot of great discussions, people helping each other. People are already building essentially tools and platforms for other people to build and deploy stuff.
00:36:11 Ich habe es ein paar Mal in den letzten Jahren gesagt, wenn du ein Spiel wie Skyrim bist, kannst du einfach die Vanilla-Version spielen. Oder du kannst du auf Steam Workshop und klickst die kleine Plus-button neben dem Mod und dann plötzlich die Dragons werden und Tom ist die Tank-Engine. Und dann kannst du mehr komplizierter Sachen machen, wie Downloading Custom Mods auf der Website und dann vielleicht vielleicht Installing all die resources you need to build your own Mods. Es ist ein whole sort of... ...spectrum der verschiedenen Levels von Mod-Ability, die du kannst in so viel wie du willst.
00:36:37 And we see people in eFrontier who just want to play a cool spaceship game. And then we see people who want to deploy custom infrastructure, but they don't really know how to code. So they use some of the tools that some of our builders have already made to configure all of their smart gates without having to do anything themselves. And then you get the people who are developing these tools and platforms and scaffolds to help other people. So there really is tons and tons of different ways to get involved. You know, eFrontier is, it's not just a single...
00:37:00 Es gibt 8 Spiele in Overcoat, die in die Cinema sind. Und wie man sich in die Cinema spielen kann, kann man komplett anders sein, depending auf was man zu machen. Und das ist das, was ich finde, ist sehr special.
00:37:11 Sounds good. As long as I don't cross a Moon Eater, as Thomas the Tank entered somewhere in the Frontier. Guys, it's been a pleasure. Thank you so much for the time and everybody that's watching. Yeah, go and build shit. Make stuff. Have fun. Play. Thank you guys. Until next time. Bye bye.