Legion In Focus: Stronger Organizations & New Ships
EVE Online: Freelance Jobs, Map Updates, SOV Upgrades und neue Schiffe

EVE Online führt Freelance Jobs als Weiterentwicklung der Corporation Projects ein. Das Map Update verbessert Navigation und Filteroptionen. Neue SOV Upgrades bieten Flexibilität. Der Babaroga Marauder und die Serathiel werden vorgestellt. Balance-Änderungen betreffen Doomsdays, Titanen, Logistikschiffe und visuelle Updates.
00:08:06 Hello, everyone. Welcome to the stream. I'm CCBB, and you're tuning into the Legion in Focus livestream. CCBB, Nikon, stop keying up, please. We have... I'm pretty sure it is. Welcome, everyone. A little bit of a sound issue at the start here. This is the first and only livestream we're going to do as an in-focus segment for this expansion. Most of the information was kind of preloaded at FanFest. We're going to still kind of...
00:08:33 Vielen Dank.
Freelance Jobs: Eine Evolution der Corporation Projects
00:08:5800:08:58 I'm doing very well. We're going to hop into freelance jobs and we're going to have you guys sharing as we go through and talk about that as our first subject here. If we hop over to the other camera now so we can see the other POV here, tell me what is a freelance job? So some of you might be familiar with corporation projects already. So freelance jobs are basically an evolution of that.
00:09:22 Jetzt werden die Korpsen kreieren und Herausforderungen für die Leute außerhalb der Korps zu teilnehmen. So, zum Beispiel, wenn ich die Opportunities hier öffne, wenn ich in der Korps, der Rusty Cohort, hier kann ich eine neue Freelance-Job für andere Kapsuleer zu teilnehmen, egal ob sie Teil meiner Korps oder nicht sind. Das ist Freelancing.
00:09:51 Similar to what core projects were, and I'm not sure exactly which expansion they came in a couple expansions ago, but now it's something that you could open up to the wider New Eden world and just anyone can do these jobs, right? Yeah, exactly. Absolutely anyone. What kind of jobs have you set up first to showcase what's going to be possible at launch?
00:10:12 Ja, so I have a couple of jobs set up here by multiple different corporations. So we got a couple of destroy noncapsuleurs, which basically is ratting. So if I, or we have like damage capsuleurs here, just target any capsules you want and the force of the new Eden will come down on them if you offer a good enough reward. You can mine materials for corporations.
00:10:39 and capture and defend professional warfare complexes. Or you can even offer ship insurance if you are feeling benevolent for new players.
00:10:49 So you can kind of make these, what used to be locked behind corporate projects, public to anyone and try to get others who aren't flying with you generally to come and work almost for you, if that makes sense. Yeah, definitely for you. Obviously, there are a lot of uses for freelance jobs. One big thing is like freelance jobs are a way for corporations to get out in front of prospective recruits and advertise their corporation and what they're doing, what they're all about.
00:11:18 und zu versuchen, neue Spieler zu akzeptieren. So, zum Beispiel, wenn ich eine Freelance-Job für Spieler zu gehen und sie sagen, hey, wenn du 200 Rats killst, wir können dich als eine neue Recruite. Und wir denken, dass das hilft, die Bedeutung zwischen den Recruiten und den Corporaten, weil es ein established...
00:11:45 So to say, already, like I have done some jobs for them. They seem cool, you know, why not join them? Yeah, I think that's one of the things that I heard people talk about at FanFest the most when they heard freelance jobs is the way to recruit new bros in the game. Right now, you're not really allowed to try to master recruit people in the starter systems. And it can be hard to start that dialogue with someone who has just started the game.
00:12:10 This might be a way to entice them to an area that you're in and then start talking with them. Like, hey, you've actually been doing jobs that I set up. Did you know that? I think it's going to be a cool tool for recruitment, like you mentioned. Yeah, exactly. If you want, I can walk us through a creation of a freelance job from the corporation perspective. Okay. So I will just open the core point.
00:12:37 And as you can see, I already have three freelance jobs set up here. I can have as a corp maximum 100 jobs active at the same time. In here I see how much ISK I have currently as rewards in existing jobs. But let's go and create a new one.
00:12:59 So this is the window that you're familiar with from corporation projects. These are the contribution methods that are available at launch. So we have those that I just described a couple of minutes ago. We have destroy non-capsuleers, damage capsuleers, mine materials, capture, defend, faction warfare complexes, and ship insurance. And since I am currently in a corp that's very MinMatar-focused, let's try setting up a faction warfare complex job.
00:13:29 So, we can specify a location. Let's say that we want people to capture plexes in Turner. I can specify the location here. And let's say that we only want medium complexes. And for Minimatar. Then we can specify how many complexes we want captured. Let's do 100.
00:13:55 We can also set up here a limit per contributor. So if we don't want one pilot to kind of come in, swoop in and do all the 100 complexes and get all the rewards, we can limit them. So let's say that one pilot can do maximum 10 complexes. And then we can set the end date for the job. Maximum amount of, like the longest time a job can be up is one year. But let's choose three months in the preset here.
00:14:27 And then we can talk a little bit about the visibility of freelance jobs. So when corps are setting up jobs, they can broadcast the jobs from their offices. So as you can hear, I currently only have an office in Jida. So I can select it here and I selected it. And this now means that you will see this job in the opportunities window right here.
00:14:55 wenn man fünf Jahre von Geeta ist. So all die real estate in and around Geeta wurde viel mehr günstiger. Ja, basically.
00:15:08 Let's go back to here. If you don't select a broadcast location, then it will be much harder for Capsuleers to find your job. You can definitely do that, but the only way that they will be able to see your job is if they go in the show info window of your corp, and there will be all the jobs that you have up listed there.
00:15:35 I think having offices around starter systems as well could be a smart move for recruiting purposes, so that the first thing a new player would see is these jobs kind of immediately being offered to them. Yeah, we definitely expect offices and nearby starter systems to definitely start getting taken much faster. Can we have capsuleer age limitation here? So this is the first...
00:16:05 So let's not do that here, but you have the option.
00:16:31 I can also set up a participant limit for the job. If I only want up to 100 people to participate in this job, I can do that. The upper limit is 10,000. So I can have up to 10,000 people participating in the same job. And if I just leave it free, the default maximum applies.
00:16:51 So, yeah, I want to broadcast from Cheetah. We'll just keep it like this. And then we can set up a name and a description for the job. So I'll just say...
00:17:10 Just capture Plexus in turn for Minimatar in the description. We think that it's super good to just describe the job and say what you want freelancers to do. You can even include suggested fittings that you have for the job or contracts. If you want to offer a ship that is perfect for the job, you can drag a contract link or a fitting link here and players can see and be more informed.
00:17:38 Ich werde das jetzt machen.
00:17:43 Das ist gut für heute. Ich liebe es. Dann haben wir den Carry Path. Das ist automatisch selektiert, based auf die Kontributionsmethod. Aber das ist für die Filtern in Error-Potenzies. Wir halten es als Soldiers-Fortune. Dann können wir ein Payment sein. Reward per Complex Captured. Ich kann es um, dass ich, zum Beispiel, 2 Millionen ISK für alle Complex Captured.
00:18:11 Das ist 20,000,000,000,000, sorry, 20,000,000,000 per contributor. Und wir können uns auf die Kosten Summary sehen. So, da sind zwei Fees. Da sind zwei Fees, die nicht refundable sind. Der erste ist die Duration Fee, die ist eine Fixed Fee von 100,000 ISK pro Tag der Job Duration. So, wir haben 92 Tage, das bedeutet 9,200,000 ISK. Das ist sehr gut. Und dann haben wir eine Broadcasting Fee.
00:18:38 So, this is the fee you pay for broadcasting your project from your offices. It's a fixed fee of $150,000 per broadcasting location per day, rounded up. And you can also broadcast from up to 20 locations. So if you have 20 offices around New Eden, you can broadcast the same job from 20 offices if you want to.
00:18:59 Das ist super cool. So, du musst nicht ein neues Job machen, in ein paar andere Pläne. Du kannst das eine größere Job machen und dann haben es über die Start-A-Systeme oder High-Sec-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A
00:19:25 Und jetzt schauen wir uns in Opportunities.
00:19:31 We can see it here. Capture plexus in turn for Minimatar. I can see all the details here that I set up. Progress, how many complexes are captured. Contribution, which faction to capture for, where, etc. And I can also see which corp issued this. And related opportunities that are near you and are similar to the one that you're looking at.
00:19:56 Nice, we had a question in Twitch chat from Chupisama. Who pays for the work done in these upcoming corp jobs? Is it the CEO who funds it? And in the case of Faction of Warfare, what does a CEO actually gain if you conquer a Warplex? Like there's, obviously if they want something pushed and they don't have the manpower and they're being overwhelmed, they could, I guess, expand like, hey, we need more help over here. But who pays for the job itself?
00:20:24 So for the job, the corporation pays for the job, the corporation that is issuing the job. You could see when I created it back in the corporation window. Let's take a look at it again. So I am setting up, I as a CEO or a project manager of the Rusty cohort, this Minamater Corporation, I am paying for it from the master wallet of the corp, as you can see here. So I just...
00:20:53 So as long as you have enough money in the corp wallet, you'll be able to set up new jobs and they'll get paid beforehand. And I guess they sit there until the job is finished. Can you cancel the job if it's halfway done? Yeah, definitely you can cancel the job. So I can just go in...
00:21:12 hier, which is participant overview of the job, and I can just cancel the job here. And all the money that I put in the rewards will be returned to me.
00:21:25 Will the money that people have already earned get paid to them? Yes, yes it will. Anything that the players have already claimed. So any contributions that they have already contributed will be paid out to them. So if they mine some belt spire, let's say, and they have a claim for 20,000 ISK, that will be taken from the reward pool from the freelance job. And if I cancel the job, then I will only get the money that has not been claimed yet by the players.
00:21:54 You can see here the escrow get returned to me because nobody interacted with the job at all. The only fees that are non-refundable is the duration fee and the broadcast fee and those are here. Got it. We have another question from Trat from Ekroom. Are there any skills associated with the system or can anyone set this up? Anybody can set this up. The only skills that will...
00:22:20 We are planning for the future. So currently you can accept up to three freelance jobs at a time as a character. We are planning on adding skills that will expand that in the future. So that you could have like multiple different jobs that you're juggling, basically. Yeah, exactly. But if you, for example, I can accept a job here. So if I want to do a job, let's do this one for my name is.
00:22:45 I have to go inside the card and then click accept. And now I am signed up to do the job. As you can see, it has changed to jobs accepted one out of three. And now the job is accepting my contributions. If I had not accepted the jobs and just mined, then nothing would be done. I have to accept the job to participate in it and contribute to it.
00:23:09 Ja, du kannst es und dann sagen, ich habe ein paar Aureen. Ja, genau. Und wenn ich nicht den Job mag, kann ich immer von es resignieren. Das bedeutet, dass es mein Schlott frees up. Aber das macht nichts. Wenn ich nicht, und ich noch alle die Werte, kann ich es wieder akzeptieren. Nichts passiert.
00:23:30 Will it have saved if you did previously contribute to it? Or will it start you again then? No, it will not start you again. It will save your contributions here. So if I already mined 10 million World Spire before, then I can just continue contributing to it until it gets cancelled. Nice. Or completed.
00:23:50 Thank you very much for the look at the freelance jobs. I think this is going to be highly used by recruiters especially. One thing I did notice there is the background of each job had different colors, which we're going to segue into our corp palette, if I'm not mistaken. Could you show the freelance jobs again for a second? Yeah, I'm showing them right now.
00:24:12 Diese Colored Palettes in den Backgrunds des E-Jobs auf der Right Seite, hat das zu tun mit den Corp Identity Colored?
Corp Palette und Admin-Funktionen bei Freelance Jobs
00:24:2200:24:22 Yeah, I can handle that. So, yeah, the colors you're seeing there are set by the brand managers of the corporation. They can be done through a new window in the corporation management screen. Or is it the brand management screen? And then you can change the core palette. You can pick up to three different colors there. You can enter in the hex code.
00:24:51 oder RGB-Values, so if corporations have that set outside of the game, they can make it match exact as to what they already have. And then those will automatically update any existing freelance jobs that the corporation might have. It's going to help with developing your own identity and expressing that more in even the freelance jobs that you have running for the public. Yeah, exactly.
00:25:20 Now, this Corp palette also touches on the Corp logo, if I'm not mistaken. So the Corp logo is something that we are still working on. It's unfortunately not going to be coming out with the expansion, but it is something that we are currently looking at and working towards updating. So the plan is then to also have similar...
00:25:47 RGB sliders to exactly have the colors that you want in the Corb logo and not the presets we've had for a very long time. Yeah, exactly. That's awesome. Any sneak peek on when you think that would be coming? Should we just expect in an update in the coming weeks, months? It's looking towards the months side of things. Some things take time. Yeah.
00:26:15 Ich liebe es. Vielen Dank für die Korps-Pallette. Ist es etwas, was ich zu fragen?
00:26:24 I just want to mention in freelance jobs, I want to kind of go over to participants view for admins. It's going to be very quick. Let me find them and let's accept this one. And as a project manager or CEO, I can see all of the...
00:26:46 Kapsuleers, die ich für mein Job sind und die Participanten sind. Ich kann sehen, die Participanten. Ich kann sehen, die Korporationen sind. Die totalen Kontributions, die die Participanten sind. Die % der Target-Value, die die Overall-Value-Target der Job ist. Zum Beispiel für Mining, das würde es 100,000 Weltspar. So, wie viel Prozent dieser Person hat das gemacht.
00:27:15 Wie viele ISK diese Person hat erneut und auch die Status des Spiels zu dem Job. Wenn sie den Job acceptiert, resigniert werden, entfernt werden, etc. Das ist eine andere Sache, die Admins können. Sie können die Person aus dem Job entfernen, wenn sie sie nicht mögen, wenn sie eine Messe machen, werden sie entfernen und werden nicht wiederholfen können.
00:27:44 So, yeah, I'll have an overview of who are your best contributors and maybe the people you want to strike up a conversation with. Yeah, exactly. So if you go into the participant view and you see that you can sort, for example, by the percentage or the total amount, and then you can see this person has really done great for our corp, and you can message them, invite them to join. That's really cool. We have another couple of questions from Twitch chat. Someone...
00:28:13 No, es ist nur ISK. Okay. We had another question.
00:28:29 So, we have a couple of things that can mitigate that. The restriction for player age is one of them. We are also planning to add ACP points restriction. So, for example, players that only have above 700 ACP points can join the job. We will also warn players if, for example, the location here is set up in nullsec or lowsec.
00:28:59 We will just say on this page in a warning label, like, hey, this job is taking you into dangerous space. Be careful where you're going. So people won't be able to flood the brand brand new bro straight into Tama and into a gatecamp. I believe we have one more question here. Are there any, let me see. Will recruiters be able to search the system to see what jobs a certain Toon has participated in previously? Or will they only see specifically their own?
00:29:28 Their own freelance jobs. They will only seat their own freelance jobs. But for the future, we are also planning to introduce ACLs into this. So you can associate an ACL with a job and that lends really well for Alliance projects. If you include only your Alliance in the ACL and you create a job, then basically every player in the Alliance can do it and it's not open to anyone else.
00:29:58 Ich bin sicher, das war Musik für einige Leute, besonders die großen NullSec-Movers.
00:30:04 Awesome. Thank you very much for this in-depth look at both the freelance jobs and the core palette. I want to move over to the next subject, which is the map update. We're going to talk about exactly what is coming with map update. We showed a bunch of things at FanFest. Could you open up the new map? Yep, there it is. So I can just talk about the new things a little bit. So we basically...
Map Update: Verbesserte Navigation und Filteroptionen
00:30:3100:30:31 grab a bunch of things that were very hidden right here in the header up top and pull them and show them on the screen so if you wanted to access filters and show highlight systems with those filters applied previously it was pretty hidden up here and we put it all down here into this nice menu you can select the filter category and select any filters that you want
00:30:59 And it will be applied. And what's more, you can now favorite your filters. So if I am really interested in this filter, I can favorite it. I can favorite this one as well. System cost index, why not? Let's favorite it. And then you can see a new section here in the filters, which is my favorite filters. And if I want, I can just interact with those.
00:31:27 I can see all my favorites here. I can unfavorite them as I want. So what's possible is you could favorite all your filters that you want to see. We also added a new way to hide these filter categories. So if you...
00:31:46 Once you can hide all of them and just use the filters so it does not clutter your screen and you can turn them on anytime you want. I think it can't be understated how cool the favorites part is because going like you say through these sub menus to look at different things, it was time consuming. You had to learn where everything was as well and being able to set up a certain like favorite tab and swap between them.
00:32:13 Ich denke, das ist sehr wichtig. Können Sie sich auf die Map für ein bisschen und zeigen, was das wäre, wenn Sie Faktional Warfare wären, mit all Militias, und dann Insurgencies, und dann Capture Leers in Space, und wie easy es ist, zwischen diesen verschiedenen Dingen zu zeigen. Wenn Sie in Faktional Warfare wären, Sie denken über die Insurgencie, wo das ist, Sie können jetzt auf die Area zoomieren.
00:32:40 und kurz Tab Between zu sehen, was genau da ist. Das ist großartig für das, statt zu gehen durch die verschiedenen Typen von Maps, die wir vorher hatten. Wir hatten zwei, drei verschiedene Maps, um diese Info zu bekommen.
00:32:56 Ja, ja, das ist eine super-useful-feature. Next, wir haben ein paar Dinge zu dem Bautom-Richt auf der Map, hier. Wir haben Fokus-Concurrent-Locations, die wir bereits bereits haben, aber wir haben auch Fokus-On-Your-Homestation, hier, und Toggelung-Abstark-Layout, das ist, um die Map zu machen, so es ist mehr readable.
00:33:22 Another thing that we made more visible is the layout. So on the bottom left you have the layout menu. And you can lay the galaxy out by system constellation or region if you want. And you can also show the navigation links. All of them between regions or just your selection. And you can also select which jump bridge links to show on the map here.
00:33:51 Huge improvements to the map. One thing that we did showcase at Fanfest was this .land-style-type 2D map. I believe that is not going to come with the Legion update, is that correct? Yeah, that is not coming with the Legion update yet. To the triggering of everyone. Takes some tweaking, but it is being worked on. And there were a lot of other things shown at Fanfest 2 relating to the map itself.
00:34:18 But what you've shown so far is already a huge step up in being able to navigate the map quickly and the filters that you really care about.
00:34:28 Yeah, definitely. Also, this window is responsive, so if you want to have the map in just a floating window like this, the filters don't have the descriptions labels anymore, and they are much smaller, so it doesn't occupy most of your window anymore. And if you want, you can even scrunch it down to a really tiny view in which the filters will look like they did before. Okay.
00:34:56 Es gibt viel customisabilität, wenn es zu dieser Map gibt, wie viele es wollen. Genau.
00:35:05 Perfect. Well, thank you both for your time for showcasing the Freelance Jobs Core Paladin Map Update. I'm going to let you guys go back to work and whatever else you were doing before this and introduce the next couple of guests. Thank you for your time. Thank you. It was a pleasure. See you. Up next, we're going to have Sov Upgrades, Ships, and Ship Updates, and we're going to have CCB Fozzy and CCB Castrol. Welcome to both of you.
00:35:33 There you go, Mike. Hey, glad to be here. How's it going? It's going very well. How are you guys? Yeah, doing well. We're in the last kind of section of hardening for the expansion. Yeah, we got the expansion in, what, a week and a half? Yeah, coming up, we've got our producers have a big board with countdown days to go until the expansion, and we're working through some of the last feedback and iteration bits.
00:36:03 Das ist immer der, ich glaube, final stretch vor der Expansion. Aber wir wollen uns noch ein bisschen mehr über die Savo-Upgrades, die Ships, die neue Onze, die kommen und die Updates. Und wir werden die Savo-Upgrades starten mit den Savo-Upgrades selbst. This time I'm gonna be screen-sharing. Before we dive into this, I do want to prelude that we're on a Test Server hier. And some of these things have already been adjusted in what they're gonna be like on Expansion Day itself.
00:36:30 some of the pricing, some of the effects as well. But let's start off with the colony resource management, specifically the fact that you can now change workforce into power and power into workforce. This is something brand new.
SOV Upgrades: Flexibilität und neue Möglichkeiten
00:36:4600:36:46 Can you guys tell me about this? Yes, indeed. So, yeah, these are a set of upgrades that are designed to give some more flexibility for SOF holders. There's six of them total, three that convert power into workforce and three that convert workforce into power at different amounts. And they all consume reagents as well.
00:37:04 General idea is they give you the ability to take a system that maybe has good strengths in one resource but not in the other, or is very close to the edge to be able to fit that next upgrade that you want, and you can put it over the top by installing these upgrades and adjusting things. It basically, when Acronauts came in, it created this landscape, so to speak, and it was like some systems were really good and others were kind of scuffed, and this way you can kind of patch some of the holes in what you wanted to do with the systems.
00:37:33 und vielleicht ein System könnte mit ein wenig extraer Kraft werden, und jetzt kann man die Abilität ändern. Ist es ein Limit auf, wie viele von diesen manchen kann? Ja, man kann nur einen von diesen per System sein. Man kann eine Wahl, depending auf wie viel man kann. Man kann auch die Low-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-Tier-
00:38:02 By multiple ones. Very smart. I was looking at the next thing up, which is going to be the signature detection ones. Yeah, the expiration detectors.
00:38:17 Tell me about these. So these are a set of upgrades that bring back data and relic sites to SOF upgrades. So this is something that existed in the pre-equinox SOF system, but was never very good in that system. There was a few reasons for that. But what we've done here is we've changed the way they distribute the site. So instead of distributing the sites all into the one system, you've installed the upgrade, they distribute the sites randomly to systems.
00:38:46 within five jumps of the system you've installed the upgrade into as long as those systems are null sec and that means that you'll be able to install an upgrade and have it affect a whole area of space and you can install multiple upgrades in a cluster and they'll all overlap each other and it fits really well with the expiration gameplay of moving from system to system finding sites instead of
00:39:06 die Mining oder Combat PV-Gameplay, die viel mehr auf die Single-System sind. Und diese werden werden von den alten Sites verwendet werden. Die Versionen der Existenz...
00:39:21 Eskalation sites that show up in non-Sovnull. And they have a special feature that these ones will be able to escalate into a set of new data in RALC Eskalation sites. And these Eskalation sites will have some pretty valuable loot, some valuable versions of a lot of the same loot that's already in Expiration, plus some new stuff. So we've got some new modules, some new implants that are going to be exclusive to these sites right now. They're going to be pretty exciting.
00:39:49 Awesome, so I believe I was talking to you guys about this yesterday that only drone exploration sites could up until this point have escalations to them, is that correct?
00:39:59 Yes, up until now that was the only escalation, and for some live events too, some limited time events. But these ones, the sites that spawned from the upgrades will now all have a chance of escalating, and those escalations will have chances of dropping things like a new implant set that improves your Data and Relic hacking minigame. You'll have things like new scan upgrades, things like new
00:40:29 Faction versions of some of the modules that can be found in Blueprint Form in Data Sites, so like the local Ancillary Armor and Shield repairs and boosters, Micro Jump Drives, Reactive Armor Hardeners, those are going to be pretty cool. All kinds of really cool goodies. This is awesome, I really like this.
00:40:50 Someone asked here, do they stack or is there only one per constellation? I believe you said it's one per system, right? It's one per system, but you can place them, yeah, you can have multiple constellation and they will in that way stack in that they'll all overlap. So it'll add the ability to spawn these sites throughout anywhere within five jumps. And then if you have other ones within that range too, they'll all overlap and you'll get, you can have an area of your space that has a lot of exploration potential and a lot of these sites spawning.
00:41:17 So you could potentially, if you have like a pipe system that you own, you could just install this in every one and just have like your exploration alley, so to speak? Absolutely, you can, yeah. And it means that there's some interesting player choices around where you want to install it, because if you install them in areas that have a lot of systems than five jumps, like an area that has a big web of system connections nearby, then you'll get more systems covered, which then actually means more total sites spawned per day, for instance. But it also means that it's a larger area that you have to search down.
00:41:46 We have a couple more questions here. Will the faction region of space still dictate the loot drop?
00:42:12 The faction region of the system that has the SovHub will determine the sites that spawn. So, yes, you'll get, if you install these into a SovHub in a system that has Angel NPCs, then you'll be generating Angel data in Relic sites. But that also means that if you install near the edge of Sanchez Space and it bleeds into Sanchez Space within five jumps, then it'll be spawning those Angel sites in those systems in Sanchez Space and vice versa.
00:42:42 Okay. We have another question. Can outsiders see where these upgrades are installed for day-tripping visitors? Will visitors know that a certain area has these installed and that they will have a likelier bond of these? So the only way to find out where they're installed is either to have a friend or a spy in the Alliance or to go up to the SovHub itself and take a look. There is a visible upgrade on the outside of the SovHub that you can see.
00:43:11 um but also what you can do is you can fly around and notice that they're these sites the ones that are spawned by the upgrades have a prefix in front of them so in front of their name they have the word detected and if you see a detected uh crystal quarry site then you'll know that that means that it was spawned by one of the uh upgrades not one of the just kind of general worldwide random spawns and you'll know that there's one of them nearby and you might want to stick around in that area and do some more exploring there
00:43:38 So you'll know there will be one of these at least installed, at least five jumps from where you are. Yeah. Another question here, is there a diminishing return if they're overlapping, if you have like many of them system to system? Nope, no diminishing returns. They each spawn their sites independently from each other, so they don't really keep, they don't care about what other ones are installed nearby when they're determining how many sites to spawn and things like that. They just, each SovHub manages spawning its own sites within five jumps.
00:44:07 And then the last question on these, will the exploration upgrades create ghost sites? What are the respawn rates? We're not going to talk about the respawn rates. We won't have exact respawn rates. They are going to spawn quite a few sites. There's a lot of randomness to the respawn rates, I'll note, compared to a lot of our other sites that we spawn in upgrades, which have pretty often an exact amount of time between spawns or a very small amount of randomness. These ones have quite a bit of randomness, which fits in well with the exploration gameplay.
00:44:37 bego sites in these right now it's possible we might add something like that in the future but uh for at least at launch these will just have the uh the standard uh pirate faction dated relic sites awesome these are very exciting um next up i want to talk about the system effect generators and i want to restate that some of these effects here
00:45:00 haben bereits geändert, was in der Expansion kommt. Ich werde sie zu dieser Seite stellen. Wir können ein bisschen darüber sprechen, aber wir werden nicht mehr sehen, weil wir es nicht mehr sehen können, weil wir die letzten Veränderungen haben. Ich kann darüber sprechen, was diese sind in generell. Das sind neue Setup-upgrades, die sind also auch, wiederum, also können Sie nur eins für System haben. Sie können zwischen vier verschiedenen Buffs finden, die alle Piloten und Spaces apply.
00:45:29 in that system they consume power and workforce and magmatic gas reagents and you can basically you can see on the screen there we've got different themes based on the
00:45:44 The types of bonuses you would see in the Abyss, they're not exactly the same as the Abyss or the Meadowland of Storms, but they have some similar themes. There's an Electric one, which gives you bonuses to Capacitor Recharge Rate and Targeting Range and Directional Scanner Range. Notably, this is the first time that you've been able to get a modification to your D-Scan Range, but we hope that that'll be something we...
00:46:04 Das ist ein bisschen ein Experiment, um es zu sehen, wie man es will. Und dann können wir noch mehr mit es machen, wie vielleicht haben Rigs, oder Modules, oder Modules, oder Ships, oder Bonuses in der Zukunft. Die Exotic gibt es eine Scan-Resolution und Warp-Speed. Das wird ein ziemlich cooles Thema sein. Ich weiß, viele Leute haben sich das in den Inkursion-Systemen gefühlt, um von Sites zu Sites zu Sites zu verändern. Aber es ist generell, Warp-Speed ist ein ziemlich convenientes Buff auf der Bühne.
00:46:31 Und die beiden, die ich gerade erwähne, sind die beiden, die ich gerade erwähne. Die beiden, die wir eigentlich verändern, based auf Ihre Feedback und die CSM Feedback, sind die nächsten zwei. Wir haben die Attribute gesehen. Die Attribute sind nicht genau die gleiche, weil ich glaube, die Fuel Startup-Cost auf diese ist 10x. Ja, wir haben die Fuel Startup-Cost, based auf die Feedback und Chats mit der Community und der CSM.
00:46:56 So people can't just immediately swap these things around willy-nilly, so to speak. Yeah, you can turn them on and off, but it's going to have a non-trivial cost to do so. And they're also going to be among the more expensive of the upgrades, so you can swap which one you've got in a system, but to do so means destroying the old one, so that'll get expensive fast if you do a lot of it. Cool.
00:47:16 Jetzt auf die Gamma und Plasma. Ja, wir haben die Stats von all diesen in der FanFest gezeigt, und wir haben viel Feedback, dass diese beiden sind mehr Powerful als die anderen beiden. Sie haben Bonuses für verschiedene Typen von Tanks. Die Gamma ist ein Bonuses für Shields und die Plasma ist ein Bonuses für Armour. Die Gamma also hat Bonuses für Capacitor Capacity und die Plasma hat Bonuses für Überheatungsfähigkeit. Und besonders die Armour und Shield.
00:47:45 We got some feedback in the actual ship and module balance panel. They had some people ask questions about that in the halls and at the party. And the CSM expressed some concerns as well. So we've been making some changes. We've been having a lot of chats with the CSM over the past couple of weeks and a bit. And we've got a new plan for it that we've discussed with them, thanks to a lot of your feedback and their feedback, which is that we're swapping out the 15% HP.
00:48:14 Bonuses on these to two other Bonuses. So they're going to have a 5% HP Bonus and a 5% Bonus to Local
00:48:22 So the Gamma one is going to have a 5% shield HP bonus and a 5% strength of local shield repairs bonus. And then the armor equivalent for Plasma. This is going to mean that they're useful for a whole lot of things, and those are still very strong bonuses, but it means that they're a little bit less specialized for one particular use case. If you have like a fleet that's fit, buffer fit, and you turn this on right before a fight starts.
00:48:52 Das bedeutet, dass du das immer noch nicht tun kannst, aber das ist ein bisschen weniger effektiv. Und der CSM hat sich ziemlich glücklich mit dieser Version als ein Veränderung von der alten Version und wir hoffen, dass ihr euch auch will. Es verändert sich, was das wäre, von buffing massive Fleets. Und es ist quasi ein bisschen zu stark für Turtling in deinem Bereich, so zu sprechen. Ihr Kapitols, you know.
00:49:18 Wie kann man das, was das, was das, was wirklich schwer ist. Instead, man muss es eher auf die Ladder. Man kann es 5% Shield oder 5% Armour geben, aber das Local Tank, das auch ändert sich. Es macht sich, you know... Any Local Tank Ishtar-Gila-Running-Things wird viel mehr von das, als nur ein Buffer-Buffer-Bonus.
00:49:45 Ja, und alle anderen Ships, auch. Ja, für die High-End Riding Ships, wie Riding and Marauders, ist es gut für. Ja, und da werden viele PVP-Fits auch benötigt. Also, ja, ich denke, es wird immer sehr attraktiv sein. A lot der Feedback, die wir von der Community bekommen haben, war, dass die zwei wahrscheinlich zu übershadowen, die anderen zwei. Und so, wir hoffen, dass das sie ein bisschen mehr balanced mit dem anderen. Und natürlich, nachdem wir die Reise und sehen, wie sie spielen, und wie sie sie benutzen, und wie sie sie benutzen.
00:50:15 We can always make more changes to them and also add more types in the future, so we can get even a larger variety of options. Awesome. This is cool. We're going to have our own installable space weather, so to speak, making the systems even more customizable. Moving on from here, we're going to be talking now about the new ships.
00:50:38 Actually, just quickly, while we're still kind of on the general SOV topic, I'll mention one other thing that's not a SOV upgrade in particular, but is a pretty notable change that's going to be coming in the Legion expansion, which is that after Legion, when you conquer a system, so when you install a new SOV hub, you'll get the opportunity within that first hour to conquer and capture local Skyhooks as well. So at the moment, this is something, there's something that's been in place all the way since Equinox, which allowed you to destroy opposing Skyhooks.
00:51:08 Skyhooks in the system after you've conquered it. But now we're giving you the option to pay some ISK and instead conquer and just actually bring the Skyhooks over to your side. And we think that's going to be a nice quality of life improvement. Nice. It'll also lower the installing of infrastructure if you take over another area that already has infrastructure set up.
00:51:28 Yes, it makes attacking a system that's built up somewhat more attractive than attacking a system that maybe just has a Sovhub that doesn't have a full infrastructure setup yet. Yeah. Awesome. Thank you very much for going through all of the Sovhub upgrades. Up next, we're going to talk about the Babaroga. And I believe you both are going to undock with me. We're going to talk a little bit about the ship, its bonuses. We might shoot each other a little bit and show how...
Babaroga: Ein neuer Marauder mit Triglaviantischer Technologie
00:51:5600:51:56 wie high es kann, wie lange es kann, wie lange es dauert, um zu maxdamage und einfach nur ein paar Dinge. Let's talk first about just the ship, wie es aussieht. Ich kind of want to warp around with you. Ignore all the Vargas. I know it looks kind of weird, but we'll showcase that a little bit later, what these Vargas are here for. Oh, das ist ein sehr pink one. I have the best skin, yes. Perfect.
00:52:24 Ich werde uns zusammenarbeiten, um zu haben, auf einen Planeten zu sitzen. Und wir können darüber sprechen, wie das Schiff aussieht. Wir können darüber sprechen... Es sieht wie ein Beef-Doubler-Shack, welches es ist.
00:52:39 Ja, absolut. Ja, das ist ein Marauder, basiert auf der Leshack Hall. Es hat viele von den gleichen Bonen von Leshack. Es hat eine große Inter- oder Supertitle in Propagous Integrator, wie der Leshack. Und es hat viele von Utility High Slot Bonen von Leshack. Aber es ist ein Marauder, also hat die Abilität in der Bastion Module. Es hat all die awesome Marauder Bonen.
00:53:04 Active Repair Bonus, die Ability to get faster cycle time when you're running the Bastion Module, more hit points, all that fun stuff. I know you guys were talking about some theoretical crazy numbers that you were able to spool to in some tests, but let's just do a normal spool up where I'm going to be shooting CCB Cashflow, if you wouldn't mind. I'm going to shoot you a little bit and we're going to showcase just how much this thing can spool up to.
00:53:33 Ich werde erst einmal zeigen, die Info hier. Ja, so eine der Dinge, die wir sehen, an die Stats, oder die Bonuses, die hier sind, ist, dass der Ship nicht eine Basis hat.
00:53:48 von der Tropic Disintegrator. Instead, es hat Maximum Range und Tracking Speed, beide sehr starken Bonuses. Die Range auf diesem Ship ist ziemlich großartig, wenn man es mit Long-Range Ammo befindet. Und das ist wirklich gut, weil es in Kombination nicht möglich ist, dass es nicht möglich ist, also das Bonus ist ziemlich großartig.
00:54:11 Der Schiff kommt sehr stark aus dem Bastion Modul. So, compared mit anderen Marauders, das ist ein Schiff, der mehr relies auf den Bastion Modul als die anderen. So, die Unterschiede zwischen dem Bastion und dem nicht ist, ist ziemlich groß.
00:54:26 Ja, es erhöhts auch den optimalen Rang, so es wird es besser werden, wenn es in Bastion-Mode ist. Apropos für die Stutters, alles war ziemlich smooth hier in der Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test-Test
00:54:55 Ja, da sind drei Prods, die in der Bastion-Mode gehen. Eine auf der Top- und zwei auf der Bottom-Side. Ich denke, es öffnet diese Panels auf der Seite, das macht es wirklich angere. Es hat all kinds of Sparks und Dinge aus dem es. Und ja, eine gute Triglopien-Dark-Energie ist, ja.
00:55:21 I am stuttering a little bit on this test over here, but I think we're still going to be able to do the tests that I wanted to showcase here. I just won't do many... My skin is overloading your graphics card, obviously. That might be it. Before testing, I didn't have a pink one here next to me. I'm going to start shooting you here, and I'm going to have this...
00:55:43 So you can see, as I shoot, so for those who don't know, Reglavians have a weapon that does 5% more damage each time you shoot. So it does more and more damage up to a certain limit. Then when I go in Bastion, it's going to increase that as well, the amount of damage it's doing. How much can this spool up to if nothing in particular was on the ship, if it didn't have any damage much? Do you guys know the base damage?
00:56:12 Ja, ich denke, dass es um 4,800 DPS ist, wenn du nur 3 Tech 2 in Tropic Heatsinks hast und Bastion Mode on und Maxskills hast. Aber du kannst es viel höher, natürlich, mit Metaplasmid und Mimesis Implant Set, die du in deinem Cargo Hold für später hast, und Implant und Boosters und andere Sachen.
00:56:43 Ja, das ist nicht ein Front-Loaded-Damage-Type-Ship. Es gibt einige Leute in der Gemeinde, die von der Varger sind, und sie denken, oh, ich bin der Varader, aber das ist wie viel weniger Damage am Anfang. Aber wenn du bist für lange Zeit spielst du, das wird viel Druck geben. Aber es dauert ein Zeitpunkt. Ja, es ist notwendig, dass die Bastion-Module, wie es ein Damage-Bonus gibt, ist durch die Rate von Feuer von einem Weapon.
00:57:12 Und Rate of Fire ist ein sehr guter Bonus für Trigolovien und Tropicus Integrators, weil es bedeutet, dass sie beide mehr Dämmen machen, aber auch dass sie schneller Spool werden. Weil, wie du gesagt, es bekommt mehr Dämmen jedes Mal es Fires und es Fires mehr oft, also es Spool wird es schneller. Kombin mit dem, dass die Barbaroka ein Bonus für Max Spool hat, bedeutet es, dass es beginnt mit Low-Moderate Dämmen geht. Es beginnt eigentlich ein bisschen lower als die Lischak, aber es endet auf viel höher.
00:57:42 Und natürlich, wenn man die Mameses in die Mameses wird, dann wird es sogar höher sein, aber es wird sogar länger dauern. Das macht es ein sehr attraktiver Bashing-Ship, wenn es die Strukturen gibt, mit einem Lowen-Number-Piloten wird. Das wird dann auch ein sehr hoher Damage-Number-Eventual. Ja, das ist der neue Record-Holder für Sub-Capital DPS, bei einem sehr grossen Margin.
00:58:08 Speaking of record holders, you guys were talking some crazy numbers before. What is the highest you've possibly gotten this thing up to do it damage-wise? So I got it up to about 13,000 DPS, but that was in a system with the plasma effect generator that we talked about before, which gives a bonus to overheating and using like perfect rolled abyssal modules and the officer gun. You could probably get it even higher if you're in a class 6 Magnetar wormhole.
00:58:39 So you can get this into some ridiculous setups if you have it. I think I'm actually now spooling through your hull. I am pumping out 4800 DPS, seeming to have fully spooled up here. So it's no wonder that CCP Castle is not going to tank through that. That was a lot of damage. Of course, the counterplay to Trig Guns is disrupting their range. If you manage to disrupt their range and they unspool, that means they're back to square one. And they're having to...
Vorstellung der Barbaroga und Serathiel
00:59:0800:59:08 Das ist die Barbaroga. Es hat das High-Slot-Lead, wo es ein paar Utility-Highs hat. Es hat auch ein sehr generous Drone Bay. 250, ich glaube, kann es mit Mediums haben, so es hat 50 Mbps, wenn ich nicht so. Ja, viel extra Drone Bay space, wie viele Marauders, für extra Waves.
00:59:38 Das ist der neue Rekordholder in Damage, die es möglicherweise kann machen. Ein bisschen wie ein Monster von einem Schiff. Das ist natürlich, wenn man Attack zu Lesheck ist, Lesheck ist bereits ein sehr starker Schiff. Es ist auch der größte Schiff, non-Special Edition, Sub-Capital-Schiff in dem Spiel. Nicht counting, wie die...
01:00:04 the Marshall or the Lines Tournament ships or things like that. Because it is a Tech II Triglovian ship and those tend to cost more than other Tech II ships and this is going to be no exception. So expect the cost multiplier between other Marauders and the Barbaroga to be somewhat in line between what you would see from the other Triglovian Tech II ships and the Empire Tech II ships of the same size.
01:00:31 So people are kind of used to what an Ikki Tursa costs compared to a VEDMAC or what a Trugur costs to Ikki. That type of relationship. In that kind of range, yeah. Of course, the price is very much up to the supply and demand of the market, so expect it to be much higher at first. Day one or day two after the Legion expansion, Vaparoka is going to be extremely expensive. But if you wait a little while, it'll come down and stabilize. For sure.
01:01:00 It is a beautiful looking hull. Gotta give it that. It does just look like a Le Shack that has gone to the gym a bunch. I like the way it looks for sure. The next thing up that we wanted to showcase is the Serathiel. I'm gonna work this around back to the station and we're gonna dock up there for a second. I'm hoping because of what I wanted to showcase was the MGDing of it.
01:01:28 Let me see, let's get us warped back to here. And again, when we're talking about MJDs, I'll make sure to mention that for the first time ever in Legion, there's going to be a special higher quality version of MJDs out there. For all of the MJD sizes, you'll be able to get the new storyline version from the new expiration, escalation sites. While we're in warp here, we can actually just look at that variation. It's going to be called the Serasier version of the micro-warp chife.
01:01:57 Was ist die Unterschiede? Die Real Warheads wissen, wo das kommt. Es ist eine Deep Cut Chronicle. Aber eigentlich ist es auch in der Description des Modules. Aber ja, es ist wie viele Storyline Modules. Die spezielle Versionen hier werden beide ein bisschen mehr Powerful auf der Basis.
01:02:20 So you'll, like for instance, on the ancillary repairs, they'll do a bit more armor and shield repairing. But also they have big benefits to things like fitting cost, capacitor use, stuff like that. So this has got a shorter reactivation time. It's got a lot less power and CPU use and capacitor. It's just generally a great module around. It shaves here half a minute of MJD in.
01:02:49 Which is a pretty big deal. And you said that this would only be something you can get through the exploration sites, the new ones? Yes, at least at first. It might come in other places later. But for now, the only way to get it is for blueprints that will be rare drops from the escalation sites that you can get exclusively through the new exploration soft upgrade. Yeah. I'm going to actually ask...
01:03:17 CCP Comic, could you put us to full screen again so we can talk to you? I'm going to re-log real quick. I want to see if I can smoothen this thing out. Tell me about Serathio. What is the Serathio CCP Kestrel? So the Serathio is the Angel Dretinal, which has been added for Legion.
Details zur Serathiel und ihre Besonderheiten
01:03:3801:03:38 The art asset for it was shown at Eve Down Under a long time ago, and the playerbase has been bugging us about it ever since we've shown it off. So we finally pulled it out and it's ready to go now. The Seraphio has... I don't know if you want to wait for your client to come back before we're still talking about the bonuses, or if you just want to talk about the ship anyway.
01:04:04 Ja, so der Serafiel, die best thing to compare it to probably would be the Naglfar. It loses the shield boost bonus that the Naglfar holes have, but it has a lot harder, it has a bit more DPS, but notably it does a lot more Alpha Strike, because it has both of the bonuses into damage rather than Raid of Fire like the Naglfar does. It also has the Warp Speed bonus that the Angel Ship...
01:04:32 und es hat eine Fall-Off-Bonus auch, so es geht auch ein bisschen weiter als die Nagafah. Aber insbesondere ist es, dass es in Siege-Mode ist, 10% der normalen Speed ist, also es ist ein bisschen sluggish, aber es kann sich immer wieder aufhören, und es kann die Kapital Microjump-Driven, auch wenn es Sieged ist. Das ist die größte...
01:04:56 Das ist die größte Teil des Spiels, in meiner Meinung nach, dass es M.J.D. während sie in Siege kann. Ich habe die Glant back up hier und wir werden es sehen, als wir die Bonuses gehen. Es hat diese hier. Kann M.J.D. während sie in Siege, kann es in M.J.D., das ist nicht was andere Reds können. Es ist etwas, was mit den Carrier in Aquinox kam.
01:05:23 I think it was a bit before that, if I remember correctly. But yeah, not too long before, I think. It all blends together. Yeah. There is another bonus on here, or a roll bonus. Can you move a 10% normal ship velocity while in Siege? Can you talk about why that is there? And what is the intention of that bonus? So that bonus is useful if you want to reposition slightly. There are some situations where it could be super useful.
01:05:50 The main reason for it though is it allows you to move while you're in Siege and that means you can align and set a direction to be able to make a jump drive. Otherwise you'll just be stuck in the direction that you're facing when you're in Siege. Yes, so that's actually one thing that I wanted to showcase here. We'll pretend that I've just come in through a Sino and I'm stopping my ship and I'm just gonna warp down to a ping I've got down here. 200 below station.
01:06:19 Oder ich könnte es warped in, ich denke, obwohl Dreads oft nicht warp in der Range. Wenn du es warp in der Range ist, dann hat es die... Das ist fast. Sehr gut. So, wir geben das Ding hier einen Moment, um zu stand up, nach dem Warping. Es ist ein schönes Schiff.
01:06:39 Ja, es ist worth noting, dass es noch die Mass Penalte hat, während Siege Mode ist. Es dauert viel Zeit, während Siege Mode zu turnen. Wenn Siege Mode ist, wenn Siege MdD ist, wird es wahrscheinlich dauert eine Minute und eine halte Zeit, um sich zu alignen. Ja, das heißt, es muss man sich ziemlich strategisch über die Fasen sein, weil es nicht zu turnen auf eine Dime ist. Das macht Sinn, es ist ein Dread in Siege Mode.
01:07:06 Das ist eine der Herausforderungen, wenn du ein Siege Modul hast. Historisch, du hast Siege und du hast keine Kontrolle über wo du geht und was du geht. Wenn du geblieben bist und du drifst, dann ist das die Richtung du gehst. Und wenn es um Microjump Driven geht, und wenn du kannst, wo du gehen kannst, das nicht wirklich funktioniert. Du musst, du musst, zu manöver in einem bestimmten Direkt.
01:07:31 We're going to showcase this off. I'm going to sit right here and I'm going to MJD in a second up to a very different spot here. But just a little flyby of this beautiful ship here as we go into the ship. And the siege animation on it is great too. The front with all the energy coming through is awesome. I believe if I hit this button here.
01:07:50 It should be going into siege mode now in just a second. If I hit the right button with all the things hidden, there we go. You're going to see the panels opening up. You're going to see the guns going out. And this big ball of energy and beams of energy everywhere. It's a very menacing looking dreadnought.
01:08:13 So I'm going to sit here. So I've hit my siege. And historically, other dreads, you can't move once this is a thing. I'm going to go back to the orbit camera here. But I have these pesky Vargas sitting here, too far away to do anything about them. What this ship can do is I can approach, if I had someone to warp to, whatever. You're going to see that I am moving, but my top speed is only 11 meters a second. But when it comes to these...
01:08:41 Directional modules, like an MJD or a Bomb Launcher, any kind of movement is almost good enough, as long as you are just going there in that direction. So now that I am heading in that direction, this is going to have the same range as the other MJD, if I'm not mistaken. Yep, that's correct. So 250 kilometers, which means I'm going to go from down here, and I'm going to end up roughly around here next to the station. Now...
01:09:10 I could go and shoot all of these dreads up here. These dreads or whatever targets I'm shooting, Vargas. But I could also start preparing my next jump. I'm still moving in that general direction. But let's say I now wanted to deal with the Vargas on that side. They're a little bit out of my range as well. Because you've put this thing where it can maneuver around, I could align myself to there as well.
01:09:36 But it's going to take a while. You're going to see the speed very slowly start taking down. And if I were to immediately MJD again, my velocity is still going in that original direction. So if you've used a command destroyer to boost things, if you've used just a local micro jump drive on ships, you know that sometimes you're a little too quick. You double click somewhere and you jump, but you actually go sideways. The same logic applies here completely. I'll make sure I shoot some of these Vargas.
01:10:05 ...to let the Varger haters in Chat at least get something. Destroying them here with all these Vargers on scan. One thing, however, is going to be kind of hard to see exactly when you are aligning into the right direction, because it's such tiny movements, you're not going fast enough to see your trajectory, so to speak, that line. So you're going to have to get a feel for, you know, when are you actually aligned to certain things.
01:10:33 But I'm pretty sure that people can master this once they realize to be a little bit gentle with when to MJD. Now, one thing I'm going to do here is not something that we do often on stream. We're going to space magic this module here into just being finished with the timer. I'm going to just take it off my shit for a second.
01:10:56 Unload me this. We're going to put a new one on because we don't want to wait three minutes every time I MJD here. Oh, maybe I didn't. Oh, I did. So now I'm aligned back to the other direction.
01:11:16 But there's not really something that tells me that except where I've clicked and kind of a gut feeling that I'm going fast enough that I've probably aligned my ship properly to that direction. Meaning that when I am JD again, I should end up much closer to those other targets here. I think there's going to be an interesting dread when it comes to just its own maneuverability. There's nothing like it. I mean, there's carriers who can do this. But there isn't a dread that can do this. Who can now...
01:11:46 Be already fit and make plays around being that. Do you think people are going to already fit these?
01:11:53 Ich denke, du kannst das sehen, ja. Der große Amount von Alpha ist sehr interessant für das. Ja, es hat ein Chunky Damage Bonus, für sicher. Es hat eine Soloth Bonus, das ist auch für Artillerie, und es hat ein bisschen mehr Power Grid als die Nuggelfall-Fleet, so Fitting Artillerie Fits ist ein bisschen einfacher. Ja, es ist auch viel schneller. Da ist eine andere Fits ich möchte, hier. Als ein Drifting Dread Enthusiast.
01:12:22 This is much faster than the Niagara Full Fleet issue, by a couple hundred meters a second, if you're micro-warp driving in it. That's not something that a lot of people will do with it, but you can do a drifting type dread with this, and then just keep MJDing around, although turning at those speeds is nigh impossible, basically. But this is a very unique thing to be able to MJD around in a dread. One thing that I always wanted to see...
01:12:50 Was like groups of drifting dreads. Or RD dreads in general. I thought maybe when the carriers got the MJD module. We'd start seeing already Nagelfars being MJD'd around. But who knows. Maybe some people are going to make some cool plays in the Serathio. I think I want to work it around a little bit. Let me see.
01:13:14 Am I close enough to warp down to here? I am not. You know what? I think we have another way to deal with the problem of being here in the middle of nowhere. Could you maybe undock Fuzzy and we'll showcase another aspect of the ship. Undock it now. Maybe the aspect of blowing it up. Got a lot of explosions every once in a while.
01:13:38 It shows up in the big version, the Azereal. Yes, also with the pink skin, of course. I don't actually see it being pink, or maybe... Send me to the nether regions.
Balance-Änderungen: Doomsdays, Titanen und Superkapitalen
01:14:0401:14:04 All right, so yeah, what I'm about to show off here is another of the balance changes we've made in the Legion expansion, which is we're buffing single-target Doomsdays. What a great segue. Let's talk about that. So DBs are getting buffed quite a considerable amount. Yep, so we're both buffed the...
01:14:25 Base damage of all the single target Doomsdays. But then we've also added a new skill that makes them even more powerful. And this character on the test server happens to have that skill, which contributed to the damage there. And so now you'll be able to do even more damage with the single target Doomsdays, which really helps because we've had things like the Navy Dreads kind of push the...
01:14:51 HP limits on capital ships a little bit. And that's part of a whole package of other balance changes that we got in this expansion, including a bunch to resistances, some changes to carriers and super capitals. Yeah, we've got quite a lot of exciting stuff. It kind of starts with a surgical strike being fully reverted when it comes to the resist part of it.
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01:15:48 von den Modules selbst und dann eine neue 7.5% pro-level Bonus von der Skill. So, das werden alle sehr gut adden. Wenn ich nicht mistaken, die Boson und Lance für Titans sind auch getting buffed.
01:16:10 Is that correct? I don't believe, correct me you, Kestrel, am I misremembering something? I don't think we've touched those. I think at least on this server we've got the Bosons doing more damage, so I might be over-speaking, but I believe I heard something about the Lancer Dreads not getting buffed, but those details will come out on Patch Day itself, I suppose. Yeah, the base damage of the Lance and the Boson didn't get buffed, at least I don't know if the skill is applying to them or not.
01:16:40 Ich denke, es ist nicht so. Das ist vielleicht ein... Aber wir können es versuchen, es ist es möglich. Es ist möglich, dass es etwas mehr recently wurde. Could be. Ich glaube, wir finden die genauer Dinge. Aber für sicher, Single Target DD wird die Treatment bekommen. Ja, das ist die main Sache. Und talking about...
01:17:03 We're getting the plate bonuses back onto Titans and Supers, which is going to put their EHP quite a bit higher than it is now. And then we're also reverting Surgical Strike in general when it comes to the Resist part. Why are we doing that?
01:17:22 Shake things up. Every once in a while it's good to make some changes to balance, to give people some new fitting challenges. In general, it's going to mean more survivability for large ships.
01:17:34 Notably, it's not the damage side of Surgical Strike. It's the changes to Resistance Modules. They're going to all be a little bit stronger, all the ones that were affected by Surgical Strike. So things like the Active and Passive Resist Modules for Shield and Armor. It doesn't affect things like Reactive Armor Hardeners or Damage Controls. And yeah, the big plate bonuses are back on the...
01:18:03 Super Caps, auch. Ich denke, die Leute sind sehr froh, dass die Close-Range Damage stehen, wie es ist. Die Void, Rage und all solche Ammos stehen. Ich denke, es war 25% extra Damage in den Original Surgical Strike. Und das hat wirklich gut gemacht, glaube ich, für den Spiel in generell. Die wirklich Close-Range Damage Ammo machen das extra ums. Wir sind wirklich glücklich, dass das Sticken ist. Ich kann sehen, dass du pinkst jetzt.
Anpassungen an Logistikschiffen und Diminishing Returns
01:18:3201:18:32 Half pink, half green. I like it. So a couple other things that we're doing besides just Surgical Strike and these supers and Titan changes. Logistics ships are going to be getting a touch-up as well. CCP Castro, can you talk to me about which ships are getting which buffs and what those buffs are?
01:18:58 Ja, so all of the Tech 2 Logistics Cruisers, so the Aniris, Scimitar, Basilisk, and the Guardian, are all getting a brand new bonus that will help with their survivability. So starting with the Aniris, it's getting a 15% reduction in plate mass reduction, so it will be able to move quite a lot faster, the same as the Navy Excarer has, which is kind of like the same ship hull.
01:19:28 We also buffed the Agility and Speed on it a little bit, because it was quite a bit slower than the, it was the same base speed as the Guardian and also Align slower than the Guardian, even though the Glanty one is meant to be more of like a skirmish one, and the Guardian is meant to be the sort of cap chain logistics that has more EHP.
01:19:52 So they're gonna be a little bit faster, they're also gonna be a little bit tankier with the surgical resists coming back. But we're also changing logistics in general, aren't we, with the diminishing return, if I'm not mistaken.
01:20:08 So we're making some adjustments to the formula for diminishing returns of remote assistance modules. It's basically being adjusted to scale a little bit slower. So if you have a lot of reps on a target, which is especially significant if you have a lot of capital reps on a target, a lot of force auxiliaries, then they'll be diminished slower. So it's going to be more repping power overall.
01:20:35 Going back to a more brawly, tankier type meta, with E-War mattering more than just pure Alpha Strike. I like the direction that we're heading in when it comes to fleet warfare, when it comes to small gang engagements. You'll be able to maybe catch raps on things that you weren't able to before. It might take you a little bit longer to chew down the targets that you're trying to kill, but I think it'll end up in cooler engagements altogether.
01:21:04 I'm way more of a slug it out in a longer brawl than just a quick pop and then dud. Do we have any questions from chat regarding the stuff that we've been looking at in the last couple of minutes? If not, I think the next thing we wanted to go to... Let me see.
01:21:26 And I see with the BPC and Bill of Materials, I think you'll find out all the industry parts of both of these ships when the ships come out. We don't generally showcase those things. They can also be changing in the next couple of days or week. There you go. My Discord crashed, but I'm back now. Welcome back. Before Crash, I was just trying to quickly say, C-Spirit Crash Panda is whispering to me, because he's watching the stream, to clarify about the Doomsdays.
01:21:50 So, yeah, we haven't changed the base damage of the AOE Titan Doomsdays, like the Titan Lances and Scythes and Bosons, but the new skill, the new 7.5% damage per level skill, will affect every module that requires Doomsday Operation, so it'll affect all of the Titan Doomsdays. It won't affect the Lancer Dread Lances, but it'll affect the Titan Lances and Bosons and all that.
01:22:16 So they're all getting this buff through the skill. Through the skill, yeah. The new skill will affect all of them. I did have a couple of other questions in chat here. The 10% of normal speed doesn't include with Micro Warp Jive. I can actually show this. I made a Drifting Dread version here as well. And while we're waiting to undock with this, I just want to showcase that you can still get this Dread up to speed before you Siege up. And when you Siege, it'll retain that speed. It just means you won't be able to turn in MJD.
01:22:45 Some people are also asking about the Lost Mill. I can open that up, sure. Pop that open to here. I'm going to undock this other Dread. As a drifting Dread enthusiast, of course, I had to see how fast could I make this thing. To fully push it, I'm going to pop in some snakes and stuff, too. Plug this in.
01:23:15 Und dann, ich glaube, die letzte Sache, die wir hier wollen, ist die Visual Update. Aber wir geben das jetzt einen Moment. Just zu sagen, dass das eine Person, die wirklich möchte, wie fast Sie können das Ding pushen. Ich bin froh, du hast, denn ich habe es vorbereitet. Brio Reheating das 1,600 ms in ein Dreadnought. Und ich habe keine Nanos auf es. Ich habe noch ein paar Tracking Enhancers.
01:23:44 Not a...
01:23:46 Not the shabbiest. It, of course, will take quite a while to get to that speed. And that bonus that you were talking about and asking us about, 10% normal speed while in siege doesn't apply until I'm in siege. And when I click it, it's not going to suddenly handbrake turn me to 10 meters a second. I just wanted to showcase that real quick. We'll do a couple of cycles of prop mod here. Really push this thing close to burning itself out.
01:24:15 I know that old me would have been very excited about potentially flying one of these. So if I hit this now here, we're going well fast enough here. It will still take quite a while to lower here. It's going to go down, but it's not like an instant handbrake turn to 10 meters a second kind of deal. Which would have been also kind of strange. Because that would have prevented you getting bumped and all those types of things too.
01:24:44 But it probably goes down faster than a normal Dreadwood, for sure.
01:24:51 Um, of course, if I now MJD, it will only go in the direction that I'm going, which is towards the sun. And if I want it to MJD again to the left, then good luck. That's not happening. I have way too much mass going towards that direction for that, for that to happen. Even though I can double click to the left here, I can try to turn the prop mod out in turn. It is going to take, uh, it's not going to want to turn to the left until this.
01:25:19 This is completely halted, basically. Are we going to let this thing here just... I can't actually, while I'm in this, I'm going to also dock up again, because the next thing I kind of wanted to show you guys is the update, the visual update here. Which ships are we updating visually, guys?
Visuelle Updates für Schiffe
01:25:4401:25:44 I believe it's the 4X and all of the variations of the 4X, like the Diamonds and the Phobos, the Mula, the Omin, the Scythe, and the Celestis. Yeah, and all their variations. They're all getting a fresh new look. We did update a few ships a couple of years ago, and this is kind of ironing out the rest of them, so to speak. I'm going to warp over to where I have a bunch of these things lined up.
01:26:13 Und wir sehen uns, sie sind wirklich cool in-game. Haben Sie eine Favourite aus den vier, die wir jetzt beherrschen haben? Ich bin ein ganzes Fan von den neuen Versionen, die in Scimitar. Sie sind wirklich gut. Ich liebe die Omen Navy. Die Omen Navy hat dieses wirklich cool effect auf den Seiten. Die Panels look wirklich cool. Ich werde die Kamera disconnectieren und ein bisschen Fly-By.
01:26:42 I do have this friend who has been wanting to see an update to the Celestis model forever. And then we updated it just to look like a chunkier looking croissant. And he was like, oh my God. But I think it looks really cool. It looks like a battle ready version of what it was. I mean, it still looks great, but it's also recognizably still the Celestis. Absolutely. It is still that hull that we all know.
01:27:10 You guys are talking about your favorites. I think my favorite has to be the Thorax and that line. It looks so sleek. It's those beautiful curves on it. I'm getting a little bit of stutter here again, but I'll try my best to do a little bit of a fly-through through all of these ships here.
01:27:27 So again, it's the Celestis line. So Celestis, Lekises, Arazu. It's going to be the Mauler. The Sacri... The Sacrilege and Devoter. The Scythe. I actually heard that Xarvox was back. So the Scythe fleet, if I fly over to that. I know that was his favorite ship. I'll try and smoothly fly over here to the Scythe fleet issue.
01:27:56 It looks a bit chunkier, but it still has that Minimitar feel. It kind of reminds me of the... What's it called again? The battleship. And it looks like the back end of the... And it's got Scythe written on it. I'm trying to control the camera and do a couple of things here.
01:28:15 I think that was really cool. It has the newer style of Mimitar styling, like the update that was done to the Vagabond a few years back. Yeah.
01:28:28 It still looks Midmitar, even though it's not stick and just duct taped together anymore. And then my favorite here on the left is going to be the Thorax line. And they all look gorgeous. They look just so sleek. I gotta be honest, controlling the camera with a little bit of stutter is not the easiest thing I've done. But I shall do my best here.
01:28:54 So, it just looks way more sleek. Beautiful curves on it. It somehow looks more sci-fi. It definitely looks more luxurious. Yeah. It looks like it should be a more expensive ship. And then we have, I think behind me here, we have the other three as well, because it's got the Deimos, the Phobos, and the...
01:29:19 Waschamacallit? Vigilant, ja. Ja, also worth noting that the address tier and the side belly, the Alliance Tournament priorships, I don't think they have a unique variation, but they do have the updated model of the 4X. Nice.
Thorax und Rupture Anpassungen
01:29:3901:29:39 Speaking of the Thorax, there is another ship here on Grid with it. The Rupture and the Thorax are getting slightly touched up as well. So as we're closing this out, could you tell us about the updates to the... First of all, the Thorax, how is it being changed? It's getting a little bit more power grid and a little bit more speed, so you'll be able to fit higher tier blasters or railguns if you want, and you'll be either...
01:30:06 ...easy have an easier time getting either into range or staying out of range of your enemies. And the Rupture is getting touched up a little bit too. What are we doing to the Rupture?
01:30:18 So the Rupture is losing the rate of fire bonus that it has, but the bonus is getting merged into the straight damage bonus that it has, and then it's getting a tracking bonus. So it'll have 20% more alpha strike for artillery, but also it's going to have a much better time tracking smaller ships if it's brawling with order cannons or just tracking at range with artillery as well. It's going to be kind of pushed more into an artillery role.
01:30:47 Judging by those bonuses on it, which makes it really kind of exciting ship for fleets. Rupture RD fleets incoming perhaps. I think a couple of people have already mentioned that that's what they want to do as soon as the update comes.
01:31:03 I think we've covered all of the subjects that we wanted to cover. So I want to thank you both for your time and for the in-depth explanations of the various subjects, the solve upgrades, the new ships, the ship updates in general. Is there anything that I've forgotten to ask you or that you would like to bring to light?
01:31:25 Perfect. We covered it all and nailed it. Thank you very much for both of your times. We shall see everyone who is tuned into the stream next time. Thank you and we'll see you guys later. Bye-bye.