Stories from the Frontier: Rooks and Kings w/ Lord Maldoror
Rooks and Kings mit Lord Maldoror über Taktiken und Erfahrungen in EVE Frontier

Lord Maldoror von Rooks and Kings erörtert mit CCP Jotun Taktiken und Erfahrungen in EVE Frontier. Er beleuchtet die Bedeutung von Okklusion, Sichtlinien und Videoanalysen für den Erfolg. Die erste Schlachtschiffschlacht, Angriffe auf verstärkte Stargates und die Kontrolle der Stellar Assembly werden analysiert. Einblicke in Lore und Mechaniken werden ebenfalls gegeben.
Vorstellung von Lord Maldoror und Rooks and Kings
00:05:2700:05:27 Good afternoon, good evening, and good morning, friends. Welcome to another E-Frontier livestream. I am CCP Jotun, and I have an exciting and exciting guest today joining us from the Frontier. We are going to introduce them in just a moment, but until then, thank you everybody for joining us. I know this is a little bit later than we usually do these on a Friday afternoon, but I appreciate you all being here. It's always fun to get out here and do more public livestreams.
00:05:55 I wanted to take this opportunity to, of course, thank you and say thanks to our community. And it's going to be really important, especially in the next couple weeks, when we're going to be bringing more and more members of that community out here to talk to you publicly, show you what they've been working on, what they have, what their hopes and ambitions look like. And today we are starting with the grandfather himself, as it were.
00:06:23 The voice of Clarion Call, the head of Rooks and Kings, Lord Maldorer. Lord Maldorer, thank you so much for joining me today.
00:06:32 Well, thank you. It's good to be here. I am stoked. I mean, we've talked about this since we first started talking about doing these, that you would be the man to bring on, honestly. You have accomplished a lot in your time with EVE Online, obviously, and now in Frontier in the short time that Ricks and Kings have been out and about. So let's start first. I'll give you the opportunity now to introduce yourself.
00:07:01 Tell people who you are, when you got started in EVE, and whatever else you want to tell them.
00:07:11 Sure. So I'm mostly known for being the leader of Rooks and Kings. And in terms of what we did in EVE, we mostly played in the period, let's say, 2009 to 2014, 2015. We came back a few times for cameos like the Gridline Bombing or some adventures in the Far East on that server.
00:07:35 But those are the years we mostly played, like 2009 to 14, 15. Sure. And a lot of what we were busy with, in a sense, a lot of what our adventures revolved around was pushing things in the EVE meta, whether that was triage tactics or the Logi era or Armatech I fleets and Pantheon carriers and that kind of thing. So it was an endless search for...
00:08:03 Neue Weapons, kind of peering into the mist of the meta in that sense, and trying to pluck and pull things out of it, which essentially lets a smaller group of people have power over a larger group of people in a certain sense. So the few against the many, as it was often called back then. You guys kind of have a history of redefining metas in your own way. Anybody who has ever...
00:08:31 Ich weiß nicht, dass die Videos von den Pipebomben nicht so gut sind. Es ist nicht so, dass die Kinder diese Zeit vertreten. Die Leute, die da waren, das war ein großes Problem bei der Zeit.
00:08:46 Ja, es ist ein schönes Ding wie EVE, dass die Sandbox ist offen genug, dass man kann, um ein Weapon oder ein Tool oder etwas zu suchen, wie Pipebombing ein guter Beispiel. Und da ist wahrscheinlich etwas...
00:09:08 Es ist etwas oppressive und draconian über Pipebombing, und auch der Fakt, dass wenn man Dinge auf Reddit mentionnt, kann man in den Archiv finden, einen Beispiel von der Fähre FC zu finden, in einem Pipebomb. Das ist ein bisschen macabre, wenn man denkt, dass man in einem Bankfort hat, diese Hard-Drives mit...
00:09:34 all these different people having died. So from that perspective, that definitely puts a bit of a darker tone on that. But despite that, I would say that we have our own particular approach. And I think that, in a sense, we are gentlemen and gentlewomen. I suppose they say the devil is a gentleman. But still, we have that...
00:10:03 No, go ahead, please. No, don't go. I was going to say, do you see yourself as the devil, hiding in the shadows here in both EVE Online and EVE Frontier?
00:10:15 Well, E-Frontier ist ein sehr darkes Ort, right? Und wir werden wahrscheinlich sehen, die verschiedenen Fates, die Menschen in der Frontier können. So, da ist viel room für viele verschiedene Devils. As far as die Identität geht, though, ich denke...
00:10:38 In terms of EVE generally, and this I hope will be true of Frontier as well, I've always liked EVE as a game where...
00:10:46 Groups had their own cultural identity. So it was more like when it's more than just a game of symmetrical standings where the blue guys are shooting the red guys and then you turn the mirror and the red guys are shooting the blue guys. Many games are like that. EVE has traditionally allowed people to forge an actual identity and although
00:11:13 Ich habe schon gesagt, dass wir uns als gentlemen und gentlewomen denken, oder zumindest in einigen Fällen, wie wir das in den Spiel approachen sind. Wir sind auch ardenten Defenders von der Sandbox in der größten in-game Form. Und das ist wichtig, weil ich glaube, es ist, wie ich vorhin gesagt habe, es ist die Clockwork Orange Sache, dass eine Chance nur bedeutet, wenn man das Gegenteil hätte.
00:11:40 Sure. And that's true of an identity, too, that unless you're inhabiting a digital world free enough that you can make meaningful choices, you can't really have an identity. And I guess that's the foundation of a digital life, as it were. And although we play lots of games as a community over the years, I think in EVE Online it's...
00:12:08 Und hoffentlich jetzt, wenn wir Frontier spielen, und sicherlich die Elementen von das sind in Frontier, glaube ich. Und die Freiheit, das kann sogar sogar die Freiheit von EVE Online sein. Das ist der eine Welt, wo wir fühlen können, dass wir uns das wichtig sind. Und das ist wichtig. Und ich denke, dass das Identität ist. Und deswegen, wir sind sehr viele supporters.
00:12:35 Die Sandbox-Elemente ist, weil man muss das Gegenteil sein, um das Gegenteil zu haben, um eine Identität zu haben.
00:12:58 Sure. I mean, I imagine quite a few groups do that. I think when you have an interesting set of mechanics, there's always that thrill to try and scale the wall of whatever box you're put in. And I also think that there's an element there where wherever the goalposts are put, right, it's also about the people. So in the end, when you have a shared mission, a shared goal,
00:13:27 Ja, das wirklich führt die ganze Sache vor. Wir haben Yves gewonnen, lange vorhin, und wir sind zusammen als eine Gemeinschaft, für eine sehr lange Zeit, in diesem Sinne. Und über diesen Zeitpunkt, natürlich, Leben wurden intertwined. Wir haben auch andere Mitglieder gewonnen, und haben Kinder.
00:13:57 In that sense, the group is quite close-knit, and therefore always having, like any group, and this is true, I think, of many old EVE groups, that whenever there are new challenges, new walls put there, there's always that thrill, right, to scale it together or have a challenge together. And in that sense, I think you get this sense of a mission over time, especially when you...
00:14:26 You played together for a long time. Well, speaking of new challenges and new walls, you, Works and Kings, of course, are a tribe in E Frontier.
Rooks and Kings in E-Frontier: Anziehungskraft und frühe Erfahrungen
00:14:3700:14:37 You guys sort of burst onto the scene near the end of last year, I believe, into the beginning of this year, especially during Cycle 1. There was a lot of noise when that first happened. You guys certainly came in with a bang. Was there anything about Frontier specifically when you first looked into, you talk about keeping a community together, you talk about planning out things for a community to do. Is there anything that appealed to you specifically about Frontier before you guys invested time and energy into playing it?
00:15:09 Well, the first thing I liked was the NDA, absurdly. I like the NDA because we live in an information culture, and the idea of having a complete information blackout lets all kinds of shenanigans unfold in the dark there, right? There are no guides or Reddit or Evo or all these different facilities that grew and expanded in EVE.
00:15:39 Everyone was having to find answers for themselves, which is intriguing. So that was immediately an appeal. Bizarrely, since I'm sure the NDA annoyed many people. But it creates this blackout where I think there's a certain innocence to the way also that some players approach a game like Frontier.
00:16:06 Because there are so many unknown variables in terms of what the blockchain tech represents, what role the information warfare aspect of the game has, all these new mechanics like occlusion and line of sight, which we'll see examples of in combat tonight. And I think that linked with this idea of an information blackout through the NDA.
00:16:36 Was quite appealing. Like, when I started playing EVE, the main game EVE, which would have been, let's say, the start of 2006, roughly. At that point, which sounds absurd now, I actually thought I'd missed it. Because I thought, well, you know, EVE Online, maybe it's too late. Because there were already stories of...
00:17:02 Die Master of Ownage, die Mu-Guys, Band of Brothers, bevor sie waren Band of Brothers, in Evolution, mit Somali, Leading fleets of Frigates around. Und Ascendant Frontier, Starting to build Steve, Cyborg's first titan. Ja. Und all of this ist in motion. Und so in 2006, du denkst, you're the old maid in the game, right?
00:17:26 Es ist alles schon und weggegangen. Die Spiel vielleicht wird es nicht geschlossen. Also, die Geschichte ist schon passiert. Natürlich, das war nicht so. Und EVE ist noch heute. Ja. Aber es ist auch das Angelegenheit, weil EVE Online in den ersten Zeiten, wie in 2003-2004 Jahren, ist voll von strange Geschwistern.
00:17:55 Gankgedons mit sechs Damage Bonds auf den Lowen, ohne Stacking-Penalty, oder sogar mehr. Und Leute mit drei Mikro-Warp-Driven, und sie sind able zu Stack-Driven. Oder in den sehr earlyen Stages, wenn man Warp-Driven geht, man kann man an eine gewisse Distanz von es kommen. Und auch ein bisschen später,
00:18:24 the crazy remote doomsdays and things so there were a lot of wild elements and
00:18:36 Ich denke, dass es auch ein Appell ist, um ein Teil zu sein, zu sein, wie das. Es lässt mich relive etwas, das in meiner Meinung nach, ich miss. Und ich denke, weil wir ein paar Mitglieder haben, die waren present in die wirklich embryonischen Zeit, ist es für viele Menschen, dass wir nicht wirklich da waren, in dieser early Zeit.
00:19:04 We have quite a lot of people who came to
00:19:11 Ich glaube, sie spielen Frontier hier. So, dass sie das Verbrennungs-Eve-Dais sind. Und ich denke, Sie sehen das ein bisschen in der Community, weil, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine, eine,
00:19:40 ...which expand a bit what people would expect from a game. So, therefore, it's difficult to put this game into a box. And that also generates a bit of the early EVE feel. So, we have a few people who were present in those early days, but then we've got quite a few of us, obviously, who want to kind of relive that period of the game of EVE Online a little bit.
00:20:08 Und in dem Rooks & Kings sind, wie wir heute sind, wie wir heute sind, Eldorath, Jon und ich, wir wahrscheinlich sind Rooks & Kings heute als die core group. Und in diesem cycle, die Leute haben sich in den Namen, wie...
00:20:35 Oldtimers like Shani and Dell and Kaiser and Harudath and Akami, whose Killboard we'll probably be using to navigate the events and energy. But we've also got some people who are part of our community who played other games with us and haven't necessarily played that much.
00:20:54 EVE Online mit uns, wie Alpha, whose footage we'll be seeing quite a bit of today, and Kali, and Deadmeat, Rapid, and Kext, and Newface, like Goblox, and a few others. So, it's the same community, obviously, coming through those years, but with a collection of different people, some of whom have seen some of those early days, and some of whom kind of want to see that. Sure. Now, you talk a lot about history, certainly, and there is...
00:21:24 Es wäre ein bisschen schwierig zu sagen, dass Rooks and Kings nicht ihre Marken hat, insbesondere in der Geschichte von EVE Online. Wenn man sich auf die Frontier schaut, ist es etwas genau, wie ich sage das? Ist es eine bestimmte Vibe oder eine bestimmte...
00:21:45 Das ist das Gefühl, dass du das Gefühl hast, dass du die Mark, die du hast, die du hast, die du hast, die du hast, die du hast, nicht nur die Gruppe, sondern auch die Community als ein whole und vielleicht sogar auch die G-Gaming als ein whole. Ist es etwas specific, dass du jemanden down die Linie, und sie werden auch immer wieder tun, mit EVE Online, sicherlich, aber jetzt hast du die Möglichkeit, mehr oder weniger die gleiche Sache,
00:22:09 at the very, very, very early stages of this with Frontier, do you have something that you want somebody down the line to say, yeah, that was Rooks and Kings, that's what they were?
00:22:23 Well, it's difficult to say, because first of all, it's mostly about a shared adventure that the people have. I mean, in terms of when you say, sort of, you mentioned gaming generally, it's an interesting thing, I suppose, that EVE Online, in the period that we played the most, was
00:22:52 Es ist sehr prevalent in der gaming-consciousness. Und natürlich ist es noch ein sehr großartiger und erfolgreiches Spiel heute, mit vielen guten Menschen, die neue Metas zu erzeugen, und zu erzeugen, und zu erzeugen. Aber wahrscheinlich 15 Jahre später, EVE hatte einen sehr starken Platz, in terms of...
00:23:17 Wo es stand, in general, gaming-consciousness, in terms of the people who followed the game, even the people who didn't necessarily play the game, or maybe people who dipped their toes into the game and then had their stuff blown up. Also, in that period, videos and things used to be distributed as MP4 files, and people would download, maybe there could be 2 million downloads of a 2GB file, which is...
00:23:47 Es war wirklich extrem für das Zeitpunkt. So, ich glaube, es ist eine große Herausforderung, generell, für ein Spiel wie Frontier, in einem viel größeren Markt heute, zu reproduzieren. Auf der anderen Seite, Frontier hat einige Vorteile, weil es hat einige Dinge, die vielleicht nicht mehr Leute gesehen haben, in einem Spiel.
00:24:17 The whole technology side of it is obviously one angle there, but the unusual concept draws in people who maybe didn't play a game like Evolt Line. Like, Urgot is a good example of a character who we'll talk about in some of the adventures. He's obviously a big figure in the game. In Cycle 1, he kind of led the Empire of the East.
00:24:43 In Cycle 2, obviously, he's been involved in Adventures as well. A very intelligent person who writes very well and came to a game like Frontier with this idea of a protocol-based alliance. Someone like that may not necessarily have been drawn to a game like EVE Online or may not have heard again, but the concept of Frontier has drawn someone like that in. And that's interesting, the fact that...
00:25:11 There is perhaps a way there for a game like Frontier to hit a sort of wider consciousness also in terms of what Overload and Hilma and others talk about in terms of digital life. So we'll see. Certainly. But in the here and now, I think it's simply a chance to blow stuff up with your friends and be a part of adventures and also make a plan and execute it, which is one of the simple pleasures of life, right?
00:25:40 Yeah, of course. Well, and you want to talk about blowing stuff up with your friends. You guys have had no shortage.
00:25:47 We will be looking at footage quite a bit of it.
Schlüsselunterschiede in den Kampfmechaniken zwischen EVE Online und E-Frontier
00:26:1500:26:15 Before we get into any of that, would you say, let me ask you just in a very, very broad sense, playing EVE Online, playing now Frontier, what is the most striking difference in the way engagements happen? If you had to pick one thing, what is the most striking difference in the way that engagements happen or maybe even the way that they resolve?
00:26:41 If I had to pick one thing, I would say that it is probably the occlusion and line of sight mechanics. I think that is a big difference, and it also changes a lot how people approach the game, because you're flying your ship in a more direct way. You've got to be careful that you're not killing your friend when you unleash your firepower, and it creates a lot more positional.
00:27:11 So, it's a question you can flank your opponent, because of course you're seeing a cross-section of the ship. So a ship like the Karuda, as we'll see, if you're looking at it nose-on, doesn't make a big profile. If you get someone to turn up from the side of it, then you've got a nice big cross-section to hit.
00:27:39 In that sense, Frontier brings up this strange kind of pastiche of parallels from different eras, almost like archers emerging from the forest with a flanking maneuver in total war or something and delivering the decisive blow or a cavalry charge or something like that, which I suppose we had cavalry ravens in the Stone Age, but still nonetheless, it's...
00:28:05 Es ist nicht ein Obvious zu verbinden, aber wenn man diese wilde Comparison hat, ist definitiv ein Positional Aspekt zu dem Spiel, welches in jedem anderen Teil der Taktik und die Engagements sind. Und ich denke, das ist gut, weil es auch mehr ein Zero-Hero-Aspekt gibt. Man kann denken, dass wir alle sterben, weil wir nicht angeln, oder wir...
00:28:31 Ich glaube, es ist nicht fair für EVE Online-Player zu sagen, dass es ein Spiel von Anker auf dem FC ist, weil es ein vieles Strategie gibt und vieles Depth zu dem Main-Game EVE Online ist. Und natürlich, wir haben nur ein paar Modules, wir haben nur ein paar Ships, wir haben nicht die vollen Toolbox EVE Online hat, so es ist unfair.
00:28:57 Stereotype and simplify Evo Online. But there are definitely aspects here that also create a lot of different kinds of complexity. And I think that's manifest in a surprising amount of the fights, actually. And also means that with quick thinking, you can get yourself out of a situation.
00:29:21 find yourself in a grave even faster. So it's a nice balance. I think that's the biggest difference. I tend to agree with you as well. I mean, we brought CCB Brodyr in two weekends ago, I believe, to talk about sites and designing these points of interest with really interesting geometry, specifically because now geometry matters, right? And we now live in a world where how a thing is built and how the shape of a thing
00:29:50 ...matters from a tactical point of view, not just from an aesthetic point of view. So I'm glad to hear you say that. I totally agree with you. And it's good to see those. It's good to see my own thoughts spoken in a voice that I like to hear more than mine. So let's go ahead and move to the big thing. So you guys, I mean, anybody who knows anything about Rooks and Kings knows you guys...
00:30:11 Take a ton of video. I spoke recently to CCP Overload, who I know you've spoken to a lot, and we had a conversation about how Works and Kings seems to record everything. Do you, is there, well, we're going to talk more about this once we start looking at all of the video. And you guys have been very, very attentive to making sure that things get recorded, capturing moments that I would have not believed if you had not shown them to me already.
00:30:40 Is there a reason why, going back to the early days of your group, talking pre-Clarion Call, when you guys were just, when you were first creating videos, was there anything, what was it about that process or about that activity that made you guys so, I don't know, interested is the word I would use, in collecting that information and then presenting it in the way that you have?
Die Bedeutung von Videoaufnahmen und Informationsgewinnung in Rooks and Kings
00:31:0700:31:07 Well, that's a good question. I think the important aspect, and I think most EVE Online players can probably relate to this, that you sit there in Station, you spin your ship, you spin your ship, you fit your ship. You go back and you spin your ship a bit more. Eventually the FC pings on Jabber or whatever else, and you all form up. More delays, more ships spinning. Everyone's twiddling their thumbs. They've got movies on their second and third monitors.
00:31:36 ... ... ... ... ...
00:32:05 Things, when they actually happen at EVE, and I think this is even more true in Frontier in a moment, and I'll explain why, but when they happen, they happen so fast that often, it's interesting, people's memory of those events is quite flawed. And there are many things, myself included, certainly when looking back on the footage versus what I actually thought had happened in a fight.
00:32:28 Das ist viel zu lernen über was eigentlich passiert, versus was du glaubst. Und das ist sogar mehr wichtig, wenn es nicht so gut geht, weil es dann noch mehr zu lernen wird. So die originalen Impetus zu recordern war das gleiche Impetus, wie es zu gehen, oder zu testen, oder was anderes. Das ist einfach zu gather Informationen, zu compare Informationen, zu sehen. Und wir haben...
00:32:54 In Rooks and Kings, like if you were a Logistics Pilot, after the op, you had to actually send in your footage to an FTP server, and then Mesh would look through your footage to decide how well you did. I've heard about that. I did not know it was real. I've heard about it, but that's wild. Absolutely wild. That happened, and on top of that, he would then have different Guardian pairs. So based on the quality of your footage, there would be a top-tier pair.
00:33:22 Oder sagen wir, eine Top-Tier-Guardian-Pairs. Und dann die Lesser-Ons, die vielleicht spirale auf in die Space. So, together als ein Cosmic Ballet. Nicht wo sie sind. Und nicht Landing Reps oder was. So, es war immer, in der Logistik-Commander, was diese Person zu haben? Wer sind meine Besten Pairs? Was sind meine Besten Units?
00:33:47 was, was, was, was, was, was, was, was, was, was, was, was, was, was, was, was, was, was, was, was, was, was, was, was, was,
00:34:16 was, was und was, was, was, was, was, was a lot of the information, you have to work to get it. You don't have it at your fingertips, you don't have the transversal, the ranges, everything else displayed for you in a spreadsheet. You've just got one white triangle, and then you've got to make the most of it. And on top of that, we presently have a meta where the ships don't have a lot of hit points. So, um, as you, as people will see in the footage tonight,
00:34:45 Death comes very quickly, and as has been the byline of Frontier, death is a serious matter, especially in Cycle 1, because if you lost your battleship, you lost your grass, that was like losing a supercarrier in your online, because there was no quick way to get it back either. Ironically, even though some people worry about it having pay-to-win elements, which I've seen no evidence of yet, but...
00:35:12 The irony is that in EVE, people probably could get Plex or something else to get their supercarrier back. In Cycle 1, if you lost your grass, right, you're out in the belt and you're going to be mining this ship back up, right? Because that's how you had to get your ship. And it also meant that when we knocked out a battleship fleet, it meant that we then could spend, if we wanted to, the next two weeks hunting all these mining operations. Sure.
00:35:37 Because of that, because you could lose the expensive ship very fast with this high alpha, low hit point meta, it means that in Frontier it's even more important to understand what actually happened. Was your ship angled wrong? Did you have a bad warp in? Did you have too much of your cross section exposed? Were your guns actually hitting? It's hard to keep track of that in real time. So there's some merit to looking back on it.
00:36:05 Obviously, there can be regret looking back at something, and you might think about what you could have done differently, but there's a lot to be gleaned from that. And speaking of the high damage alpha meta, I think that's also something that quite appeals to Eldrath and Jon, because they both find a bit of the...
00:36:29 Well, we talked about a parallel to the early days of Evodlide, right? And the king of early Eve was the Alpha battleship, the sort of Band of Brothers style, one volley battle. Now we do have big local tanks, that's true, on the ships now, which is different to the past, and the ranges are less, but it is a kind of return to...
00:36:52 und alle locken und volleying die Fälle. So, Death kommt sehr schnell in Frontier, das macht es sehr wichtig, was passiert.
00:37:05 Und CCB Goodfellas auch. Ich weiß, dass das auch. Also, wir sind wahrscheinlich broadcast in CCB Goodfellas' living room. So, shout out to CCB Goodfellas. A true homie, wenn da ever was. So, we haben beat around the bush about this for almost 30 minutes. So, let's go ahead and get into it. Because you have provided an abundance.
00:37:28 High-quality footage that your group has captured over the last threat all of cycle two We have a little bit from cycle one is what we might touch on but focus on cycle two for today
00:37:40 Before we get into it, I have to, of course, give the disclaimer E-Frontier is an alpha. We are an alpha product. A lot of the assets that you're going to see today in these videos are placeholders. They are either assets that came over with Carbon when we started developing E-Frontier or assets that just have not quite been fleshed out yet. So we'll talk through those, obviously, to help people identify what they're looking at. You're going to see a lot of things that look like EVE. There is a visual target that we are going to be talking more about.
00:38:09 in the next couple of weeks as we get more and more information about that. But we're not quite there yet. So, just take everything. This is all this to say. Take everything with a grain of salt. You're all adults. You understand how this works. So, let's go over to... Watch this. Ooh, the power of changing scenes. Yes, here we are. Okay, so we have a...
00:38:32 Like I said, a laundry list of things that you have presented and you've prepared for me. I want you to take the reins. Let's start at the top. You had a couple things in the beginning. If you just want to start with number two, you just talk us through it and we'll go from there.
Erste Schlachtschiffschlacht und Frontier-spezifische Mechanismen
00:38:4800:38:48 Sure. So mostly we'll talk about Cycle 2 today, since obviously we're in Cycle 2 right now. A few of these early clips are going to be from Cycle 1, because there are a few nice examples here where we can demonstrate some of the things that we'll then carry forward into the Cycle 2 fights, and touch on some of the things we were just mentioning to do with occlusion and so on. So the first fight...
00:39:16 This is actually a clip from what was overall the first battleship fight in the game. It was at least the first big battleship slugfest. And this took place in IEXP, which was in the east of the map. I should start off by saying that in Cycle 1, Rooks and Kings, we kind of went straight.
00:39:41 in der Mitte der Maap, in der Stellar Assemblies in der Mitte der Maap. Stellar Assemblies sind wichtige Stations, als wir darüber sprechen. Und, initially, wir rohmt nach dem Westen, um den Westen, und dann, wir rohmt nach dem Easten, um den Easten zu versuchen. Und das war ein Krieg in den East, mit den verschiedenen Signatoren der Trenary-Accord, led by Urgot.
00:40:10 So this battle, so this is a screenshot just explaining the situation here. So the first screenshot, and I'll show the clip in a moment, but I just wanted to set the stage by explaining a little bit about what was happening here. So in this fight, we had five battleships, I believe the enemies had seven, but...
00:40:31 ...undocken die Battleships zu uns, in einem Trapp, das wir nicht erwartet haben. Wir wussten, dass etwas passieren würde, weil sie auf Stationen waren, die Battleships waren. Und, obwohl man sieht ein See of Icons da, weil IEXP war, wie ein Kapital ist, wie ein Fight in...
00:40:53 Untertitelung im Auftrag des ZDF, es hat sich auch eine Art Atmosphäre, ich glaube, diese Cacophony von verschiedenen Icons. Und es ist sogar möglich zu hide in diesen Icons. Ich habe wahrscheinlich eine Woche in einer dieser Box, mit einem meiner Scouts, um die Menschen undark und redark, und folgen sie zu Belts und so weiter. Aber in der Mitte der ganzen Chaos, die Situation wir uns in haben, und ich wollte Ihnen zeigen, dass es ein guter Beispiel von diesen Frontier-Specific Mechanism ist.
00:41:22 The green dots you see there are actually, on the left-hand side, are our battleships, which we've got warpins with micros underneath the hostile fleet, undocking. The positioning of the guns is important in Frontier. In Yvonne Line, you didn't really have to know what your ship looked like. It's, in a way, a ridiculous thing to say, but the truth is you didn't really need to know where the guns in your...
00:41:50 In Francia you do need to know where the guns are and what they can see. So with the ships we had, we actually had a much better sight getting slightly under them and either side of them. And that created this long train of battleships that undocked into us. So they went for Eldorath as the primary.
00:42:11 Und Eld then performed this, as Eld is wont to do sometimes when he gets in the mood for these things, he performed this swan dive, as he later called it, although I imagine he made that up afterwards, but still. He flew underneath the fleet, and of course we had planned that the ship that would be primary would try and maneuver. And by going underneath the fleet, it meant that when you've got a bunch of battleships,
00:42:39 Although they have enormous firepower in Frontier, once they get in each other's way, if they're trying to angle down, first of all angling down is difficult, and then you can actually end up in the way of another ship, as indeed happened. One of the first hostile battleships was mostly killed by friendly fire. And if we go to the third slide there, I think it was the four.
00:43:07 Das ist eigentlich von einem Scouten, so wir hatten die Micros actually locken unsere eigenen Targets, um zu checken, dass die Damage sinkt wurde, das Sie sehen in den Füten auch, von ihm zu primieren. Aber obwohl es ein sehr large number von Battleships gibt, und sie sollten wahrscheinlich in der pure DPS-Sense able, in der pure DPS-Sense able, zu destroyen Gras.
00:43:29 The fact that many of those shots were either missing due to occlusion or hitting their own friendlies meant that the tank was able to hold. Sure. So just to put it in more general terms, what we're seeing here is obviously the lines at the top are lines of incoming fire, the blocked out...
00:43:47 Das Red-Icon-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran-Aran
00:44:16 Und wir sehen uns jetzt noch ein Video von der actualen Kampf. Ich würde sagen, dass die Leute ihre Sound-up machen, weil das Spiel hat viele Platz-Holder-Aspekte. Ich würde sagen, dass die Sound-Scapes und Sound-Designs und Thundering-Weapons in diesem Spiel ist second-to-none. Ich bin ein old-school EVE Online-Player. Ich war ein großer Teil von der ganzen Welt.
00:44:41 Does Eve have sound meme? I play Eve a lot of the time. Despite many great tracks like Below the Asteroids and all, the truth is I often play Eve just with the sound off as most of my peers did. This time I keep the sound on. The sound is also part of the information warfare aspect because there's a sonic boom when ships warp in as people will see later in some of the clips which is important information and the actual sound of the weapons is absolutely fantastic. The footage here
00:45:09 Cool, let's watch it.
00:45:41 He's down. Okay, let's shoot the bus next. Two, one, fire. Okay, we're going to lock this guy up next.
00:46:48 All right, gleich, gleich.
00:46:58 Okay, so that was insane. There were a couple moments in there I wanted to ask you about. Let's go ahead and pull that video back up here real quick. I want to talk about, there's a moment in here where this exchange is happening here. Starting with this Groose kind of coming across the middle of the frame. There's a lot of fire back and forth. The...
00:47:22 Obviously, we're only seeing this from one dimension, so there are clearly another side of this that we're not zoomed in on. But when you're looking at something like this, is the position of where that grew, because...
00:47:34 For players who don't know, the Groose is very flat. It looks like this from the top and this from the side. Do you feel more comfortable as a battleship pilot hiding underneath the Groose, knowing that the Groose has a big enough profile that shots that are hitting it probably will not go past it and hit you? Or do you want to make sure that you're clear of the line of fire regardless of where it is on the grid?
00:48:00 I think in this situation, the ship at the bottom there was somewhat towards the camera, so it wouldn't have been hit too much by the fire angled down. The fire in this game, one can think of it as cones, essentially. Sure. The guns fire as cones. So if you are next to someone, and we'll see that later in some of the fights, it'll probably make that clearance cycle too, it can be quite dangerous in this game. It can be quite dangerous being next to someone.
00:48:28 Because even at a distance of 20 km, say 25 km, that cone can easily cover you as well. Sure. So where you are on the battlefield can affect a lot about... Now, there are some things, of course, that might change in future. For example, Eld was able to fly the grass down, but he didn't necessarily have tactile roll controls to be able to move the...
00:48:53 Aber es gibt einen kleinen Barsch-Greis-Greis-Greis-Greis.
Angriff auf verstärkte Stargates und Informationsbeschaffung in Frontier
00:49:2200:49:22 Rumbling atmosphere of the game, which is these sort of dark, big hulking ships exchanging railgunfire, which is quite a lot of that, which is quite fun. Well, we have another one here. This is the Ambush Shot number 7, I believe is what this is. Do you want to go ahead and give us the foreword of this? Yeah, so I included this one. Yota likes this one, so I wanted to pop this one in anyway. The interesting thing about this, it really relates to, this is again from Cycle 1. Okay.
00:49:51 Aber es relates zu etwas, was ich vorhin schon erwähnt, wie schnell death kann in der presenten Meta kommen. Und das ist eine Situation in den YSII-System, wo ein Force hat den Reinforzigen Player-Builden Stargates. Und die Leute vielleicht nicht kennenlernen, dass in EVE Frontier, ihr könnt eure eigene Stargates bauen.
00:50:17 You can even program them. You can say who you want to allow through and under what conditions. And you have quite a lot of freedom in terms of where they connect to. You can change where they connect to. You can build your own kind of railroads, essentially. If one thinks about EVE Online as a kind of built-up game of empires, then the frontier is a bit like the railroad battles of the Wild West with all kinds of competing...
00:50:46 die dann geteignet werden in verschiedenen Stagen. So in diesem System, da waren fünf Gehts in Reinforced, wie in EVE, mit Pauzes und Citadels, ein Timer-Generator. So wir wussten, dass es ein Gehter wird, und sicher genug, eine Battleship-Force kamen, um die Gehts zu starten. Nun, die Gehts geteignet werden.
00:51:14 I believe it was the fourth gate that was coming out of Reinforced. The first few gates we just watched in space how quickly the icon disappears to get an idea of the potential strength of the attacking force. I should mention to people that there's no cloaking, at least yet, in the game. So a lot of the information you have to glean has to be from things you infer that are happening. So if you see a gate icon
00:51:43 dass du es aus Reinforced ist, dass du in den Moment der Timer endest wirst. Du denkst, das ist eine Hefty-Force. Oder du denkst, dass jemand einfach so clever ist und sich einfach nur mit einer Flegel schießt, und du denkst, dass es ein Flegel ist, und du denkst, dass es ein Flegel ist, und du denkst, dass die Battleship Fleet ist. So, da gibt es Informationen, Games, die können da sein.
00:52:04 But it creates a different sort of dynamic because there's no cloaking. You don't have the perfect information on what force that actually was. So in this case, we prepared a warp in line between the gates. The idea being that since each gate was being destroyed on the stroke of the timer, we would land on the next gate from the same angle they did at the same time. And then hopefully they would either be there or be landing right after us and have already initiated a warp.
00:52:33 dass sie nicht raus können, wenn sie uns schauten. Die interessante Sache ist, dass Süsweet, ein guter Pilot von Wildfire, die in diesem Clip escapes, in diesem Clip ist, in der BOTTOM LEFT. Er macht es aus, mit einem sehr stylischen Turn in der Axte, also thanks zu Ergon's Fast Reactions, die in diesem Clip understood.
00:53:00 was was happening and managed to get a fleet warp in before we could kill him. Yeah. Which got a lot of the fleet out. But as a result of his point of view, we've mixed this so that the left hand channel has the comms of the fleet being attacked. The fleet who were reinforcing the gate got jumped. The right hand channel has our comms as the attackers. So hopefully
00:53:28 The stereo effect on your speakers will be able to communicate that and if nothing else there should be a sense of urgency as you hear a lot of human voices with one side wanting to get some kills another side deciding that they don't want to die today and then you also get to see what I mean about a return to sort of the Band of Brothers style alpha volleying gameplay of when battleships
00:53:55 Sure, let's go ahead and watch it
00:54:16 Oh mein Gott, guys, get the hell off, guys. Oh mein Gott.
00:54:44 Ja, take this warp, take this warp, warp out, warp out. Okay, take this warp. Shit. I can't lock it. Hey, shoot git, shoot git, fire. Okay, guys. Yeah. Give me a target, give me a target. Okay. Guys, this is a target, podcasting target. 3, 2, 1, fire. Also needs a point.
00:55:14 P45? P45? P45?
00:55:42 Okay, um, hold, hold, hold, hold fire, hold fire. I'm going to get on Milsfröm. I'm going to get on Milsfröm, he's dead. Nice. Is the field clear? I think so. You've got all Poker Hooters now, right?
00:56:01 I think so. Yeah, the stylish turn gets me every time. I will never get tired of seeing that. So, you know, one of the things we talk a lot about is the, and you've mentioned it several times already, the information disparity that Frontier introduces. And it's not just an information disparity about, you know.
00:56:24 We talk a lot about pods and chain stuff and knowledge that you can be gleaned from investigating the blockchain. But even just in the game client, like on a grid, there is such a dearth of information now because the overview is gone. So now you have to rely on what your eyes can see and what you can glean from just what's around you. And you can see that in the beginning of that clip. In fact, I want to go back here real quick.
00:56:52 Because there's a moment, let's see if I can find it, early on, when they start landing and they, you can see on the bottom left hand corner, are looking around, trying to figure out who just landed with them. Because it's not immediately apparent, right?
00:57:10 Yes, absolutely. You have to be quite careful in this game because you may have warped somewhere with a whole bunch of triangles when you land somewhere, but hang on, there are slightly too many triangles. Yeah. So then you've got to figure out what does this mean? Have we just been, have our friends turned up or is there a more sinister reason for things being a lot more busy? So initially this was quite surprising as an EVE player because the idea that all the ships had the same
00:57:39 Ja. Ja.
00:58:06 In a high-pressure situation, you have to ID someone very fast and figure out if the guy standing next to you with an alt-in is your friend or not your friend. And that definitely adds to the tension of some of these engagements and can often be used as a tactic because it means that if you are able to get in the right place at the battlefield to create...
00:58:30 Maximum Information Chaos, you can give yourself a very big advantage compared to EVE Online. And it also means it can be harder to control the fate of a very large fleet. Because the larger the fleet, the harder it is to be aware of who's in it, and whether you've been infiltrated, who's landing, all this kind of thing. And the names of the ships and so on.
00:58:58 Well, I mean, you're right, I do love that clip. And we used it during the Psycho 1 recap video because it's just a great clip. And I mean, I love, and this is not something that Eve obviously has any kind of shortage of, but the raw human emotion of the moment of like, oh fuck, like something has happened and I need to now, you know, you have that almost deer in headlights, like, you know, monkey brain in the background, like clanging cymbals, trying to figure out what to do next moment. I think we can all, almost everybody can relate.
Kampf um die Stellar Assembly und Killboard-Analyse
00:59:2800:59:28 Es ist wirklich gut. Ich liebe es ein sehr gut. All right, wir gehen zu den nächsten Mal. Wir haben... Das ist die OOK Battle. Du willst uns in das? Sure. So, jetzt wir gehen in Cycle 2. In fact, wir sind jetzt die Uhr in. Wir sind jetzt über zu starten. Ich habe gesagt, wir sind jetzt ein paar Mal. Go ahead.
00:59:55 Right, so Cycle 2, and I guess one could say that the black holes are pulsed, and the cosmic dance goes on, and all the chairs move. So the first Cycle we based in the middle of the map, in EG9N, we called it Egon. And we kind of put our flag there, and then we saw that Reap had their flag in the west.
01:00:22 Ich denke, das ist etwas, das ich denke, wird wahrscheinlich ein Day in Frontier verändern. Ich denke, in die Dinge die CCP hat, wie die Krüde, die Krüde, die ist sozusagen fuel.
01:00:46 Es ist ein bisschen wie das Wetter, etwas zu finden und von uns zu finden. Es wird wahrscheinlich ein viel mehr dynamischer Aspekt für die Weise wir den Map approachen. Für jetzt, in Cycle 1 und in Cycle 2 haben wir ein bisschen mehr von einem Homebase und ein mehr Traditioner Territorial Control, das ich denke, wird in der Zukunft verändern. Aber egal, in Cycle 2, wir planen zu machen etwas sehr ähnlich.
01:01:15 Except this time, there was no stellar assembly in the middle of the map. Now, why have a stellar assembly? Well, the reason is that battleships are built in stellar assemblies. And Cycle 2 did make the change that the printer, the printer L, which is a structure people can build in space, can also build a battleship. However, as we will see later on, there are dangers to...
01:01:41 Relying on printer Ls in space, because space is very dangerous out here in the frontier. So there is advantage to having control of a stellar assembly station. And the one we picked was more in the middle west of the map this time. And there being only, I think, four or five stellar assemblies in the game meant that obviously others might...
01:02:09 Und in diesem Fall, XT, der Gruppe XT, Exotech, haben die gleiche Station gewonnen. Und natürlich, wenn viele Gruppen wollen die gleiche Station, dann wird die gleiche Station gewonnen. Such ist die Natur der Frontier, und wahrscheinlich immer die Natur der Frontier. Exotech hat früher schon been CFO, glaube ich.
01:02:37 Led by Wesley. And they'd previously been a signatory to the Trinary Accord in the east of the map, under the command of Urgod. Now, sorry, I just see Wesley corrected me there. Exotec Industrial indeed, to be exact. A very good group. And if people are looking for, you know, an adventure in this game, then...
01:03:06 und sie picken es, dann könnte das eine gute Gruppe sein. Nun, in der vorigen Zeit, in einige der Bälle, die wir vorhin schon gesehen haben, CFO, oder jetzt XT, waren signatoren zu der Trenary Accord unter Urgot. Ich weiß nicht die exacte Weise, wie das split happened, aber such ist EVE Politics. Ich glaube, dass sie die Trenary Accord leften und ihre eigene Weg gemacht haben.
01:03:34 And that path led them to the same station that we also wanted to have. But this, of course, at the start of a cycle, people have to understand that this can be hard to predict. Yes, one can scout out a bit who might be going where, but in the frontier you can't just fly anywhere early in the game because you actually have to build ships that have the jump range.
01:03:58 to get to where you want to go, and gate networks aren't necessarily up from day one. So you could try and make some alts and check the starting stations and get an idea of who is where, but information is still limited at the start of a cycle. So we ended up with essentially a battle for control of the Stellar Assembly of the West. And the first engagement took place when
01:04:26 We're hitting a kind of Allied gate that led from our starting keep to the Stellar Assembly. And this is just a short clip, just a good example of how these things build up. This was not a major engagement. Sure. It was a force hitting a Stargate. People will see a Stargate in construction. Yep. And this is footage from Alpha. And we just turn up and disrupt the party essentially.
01:05:42 I like seeing that Microptero just absolutely tear out of there at the very end. Probably made the right choice, yeah. This is a bit like the first cannonball going over the wall, right? It's not a big engagement yet, but it signaled the fact that we were in the area and I assume until this point they weren't necessarily sure who might be involved in the gates or who might be contesting this Station of the West.
01:06:10 But after this engagement, obviously we showed some of our cards, although not necessarily all our ships. Sure. I don't know whether we can bring up the kill board at this point. We absolutely can. I think we're around these 7th or the 8th. Before we... We thought it would be taking a journey from the west to the east. Sorry, go on. Yeah, no. Before we get too deep into this, so I want to...
01:06:29 To bring this up, obviously this is a Killboard. Anybody who is familiar with Eve or Eve Adjacent Products knows what a Killboard is. But I think what they won't know is that this is not just, I mean this is a Killboard that you guys programmed yourself. This pulls directly from Stillness. And I mean you're going to see, folks you're going to see a lot of green on this Killboard. But let's go ahead and talk about this.
01:06:53 Ja, das Kill Board ist von Akami, der auch der Guillotine Therapy Kill Board war in der Zeit für die French Corp. Die Leute kennen ihre adventures, ich hoffe. So jetzt ist es, glaube ich, ein Traditioner EVE-Kill Board. Es zeigt sich, die Partys und Dammage und Modulen und so weiter.
01:07:22 Ich denke, und ich würde sagen, dass das, natürlich, um die Zukunft zu sehen. Weil es vielleicht ein paar Leute sehen und denken, oh Gott, es ist Killboards wieder. Wenn ich nicht ein Green Killboard habe, werde ich nicht in eine Decent Corp. All diese kinder Begründung. Ich denke, dass Killboards in der Zukunft, Frontier, wird ein bisschen anders sein.
01:07:48 in E-Vonline. Und das ist genau wegen der unterliegenden Technologien. Ja. Ich denke, viel mehr Informationen werden von E-Vonline verwendet werden, so es gibt andere Fragen. Es gibt die Frage, okay, wer hat die größten Schiff oder hat die größte Steil? Aber es gibt andere Fragen, wie wer hat die größte Führung zu funden, der ganze Fronten war. Und es gibt eine gute Chance, dass Dinge...
01:08:16 wie fuel, wie materials, werden sie able to tracken in der Art, wie man sieht, wenn man schaut, wie ein Battleships ist, wo all das Steil kam. Und du hast jemanden, der ist red als PVP Pilot, aber sehr, sehr green als Shipbuilder oder als Rifthunter.
01:08:41 Ja. Oder etwas anderes. Und ich liebe das. Ich liebe das. Ich liebe das, dass es eine große Menge Informationen gibt.
01:08:49 And it'll be up to the different tech people of the different alliances to pull that information, put it into a presentable, readable form, and also then to see what different groups can glean from that information, some of which they might share, some of which they might not. And we talked about this, I think, maybe two or three weeks ago with regards to, I'm going to use the B word again, with regards to blockchain tech, one of the really cool things we can do with it, because, you know, items have their own individual IDs on the chain.
01:09:19 You can point out a thing. This is a thing that was created on X date with here's this information about it. And that information cannot be changed. It was always that way. What that allows you to do is if you are a manufacturer, you have the opportunity then to go in and manufacture ships that will, they are just your ships. It's not like you create a blank stack of vessels that are, you know.
01:09:43 Und wenn man eine Cookie-Cutte und die, wenn man sie, wenn man sie, wenn man sie, wenn man sie, wenn man sie, wenn man sie, wenn man sie, wenn man sie, wenn man sie, wenn man sie, wenn man sie...
01:09:55 A maker's mark on them from you. So it's not just, you know, when you talk about kill boards, obviously that, you know, there is a concern there. People like, you know, like kill boards, but the ability to track other information track, you know, who are the biggest gas harvesters, who are the biggest manufacturers and know for certainty that those things are true because they're all written into the ledger. I think that's extremely cool. And, and, and you're right. I think, I think there's going to be a lot more emphasis on, you know, more.
01:10:24 Ja, definitiv. Weil EVE ist, in its heart, a wargame.
01:10:43 Aber war hat viel mehr als nur die Begründung und die Trigger. Ja. Es gibt vieles, die Logistik, die Hintergrund zu machen, die Dinge zu machen. Und zu zeigen und zu zeigen, diese Informationen wird großartig, glaube ich. So das ist eine spannende Teil des Attacken. Also, wir können den nächsten Video sehen, wenn es okay. Ja.
01:11:03 Ja, sicher. So, auf der Kill Board, wenn wir die 8th sehen, also wir können. So, das ist jetzt der Start. So, die 7th hatte ein paar Losses, aber was du gesehen hast, in der vorherigen Video, wo wir ein paar Losses haben, aber zu zeigen, dass wir ein paar Losses waren und so weiter. In fact, die Losses in die 7th hatten, sorry, vor dem, aber was du gesehen hast, war also auf der 8th und jetzt...
01:11:32 As a result of the fact that we attacked their force that was sieging this Stargate that was being built, XT presumably formed up with serious firepower. Correctly, I think, realizing that if they were going to make a stand, they had to do it early.
Die Schlacht von OOK und taktische Überlegungen
01:11:5201:11:52 Es ist noch moderately schwerer. Das Cycle hat mehr Ressourcen, weil der Markt-Test ist, als die Leute erwartet haben. Es ist ganz anders als Cycle 1. Aber es ist noch nicht so, dass es die richtige Sache zu tun ist. So jetzt kommen wir zu den Battle von OOK. OOK, wir können es.
01:12:15 In this case, just before the footage that we'll see, we had a Karuda fleet, they had a Karuda fleet, we had scouted each other, so we'd seen each other's fleets. And they were warping around between gates, and we were warping around between gates, and both sides were trying to get the jump on the other side, essentially. And I think what both sides were trying to do there initially was also to get at a Celestial and get positioned a bit, because as we saw...
01:12:42 mit El's swan dive earlier. Being able to have your battleships in the right places and have the enemy essentially entering your space where you're set up is a big advantage in a game like this. Of course. But neither side really achieved that and both sides were warping around until we decided to warp to the EFN gate and they also decided to warp to the EFN gate and that's the point we'll start this video. Cool.
01:13:09 Let's go ahead and take a look at it. This is the Battle of Ook. The micro just jumped.
01:13:43 So just to pause real quick, and I want to ask you a question about this. So we're looking at, obviously, you guys have landed now. The other fleet is about to land. When you're landing on this grid, are your FCs giving the call for everybody to spread out? Or is there a specific formation that you're looking for? Or is it just like get away from each other, but make sure you have the other guys in line of sight?
01:14:07 Right, so at a moment like this, there are a few options. Naturally, one would want to spread out at a gate. So often when we land and there's a hostile feat, we would want to spread out because we want to be able to hit the enemy, not hit each other. At the same time, though, we still want to be in jump range to not remove that option. Sure. So there's...
01:14:32 In this game, when the fleet is moving, there's a natural sense of landing at a Celestial that people would be expected to not always achieve it. Myself probably being the worst culprit for that. But in theory, anyway, we should be positioning, spreading out, making use of the obstacles. It won't come into effect here, but in theory, we could even have some of the fleet...
01:14:58 Ja, ja. Ja, ja.
01:15:26 Oh, yep. Okay, so that's where I put a freeze. So essentially, at this moment, you can see both fleets are landing. They haven't all landed yet, and we did have the advantage that we warped together, and they warped a little bit piecemeal. But this is, I suppose, in the military Eve sense, what you could call a pickle. This is technically a pickle, which is that you have a sea of Karudas, and they both landed together.
01:15:56 Das bedeutet, dass es das wunderschöne Moment, wo beide Seiten fragen, was zu passieren wird. Nun, ein Teil von mir fragt, ob sie sich auswählen würden. In welchen Fall, wir würden auch auswählen, mit einem Celestial. Und das würde leden zu einem sehr interessanten Kampf, fast wie ein Age-of-Sail-Fight, in meiner Meinung nach. Das ist die Art, wie ich es erwähnt. Wo wir beendet sind, und dann...
01:16:23 Weil beide Seiten alignen sind, wenn jemand nicht pointed war und nicht vollehnt, vielleicht könnte sie noch nicht auswählen werden. Und das ist eine Art der Bälle, mit diesen zwei Fleets exchanging fire. Es ist interessant, dass viele diese Metaphasen betrifft flanken Archer und Age of Sail und was anderes, für eine space-game. Ich könnte jemanden sehen, dass vielleicht das ein bisschen strange ist.
01:16:50 But from a tactical perspective, it's quite fun, because these occlusion line-of-sight mechanics almost lend themselves to comparison to different kinds of combat from history. But in the event that that particular fight never happened, because it did not align, as you can see in the freeze frame there, they've started to jump. So they decided they had a look at us, but they decided...
01:17:15 Let's take the fight the other side of the gate. Let's jump that. So they've started to jump. So let's carry on. Okay, let's see. We'll rename the ship, then we jump up. Rename to XD, right? Rename to XD, yeah. And then jump and hold cloak. We're jumping after them, so they'll break cloak first.
Taktische Täuschung und Stationskontrolle in Frontier
01:17:4301:17:43 Alright, so... Okay, so we'll pause it again here. Yeah, for people who do not know what just happened, that probably seems insane. So walk us through that. Yes, this is something that would not happen, or at least I hope wouldn't happen in EVE Online, because it won't yield good results in EVE Online. Sure. That probably seems quite insane. But in actuality, despite the fact that their ships were well fit, I believe they were well led.
01:18:11 On this occasion there was a lot of fun trying to warp around, get more pins on each other and so on. This one moment essentially completely decides the fight and makes it impossible for them. Why? Well, what's happened here is that they've had a look at us on the gate and we've had a look at them. Now in Frontier when you click on someone you can inspect the ship to see who's flying it.
01:18:35 But initially, when you mouse over them in space, you just see the name of the ship, which is important, and people can change the name of the ship. And most alliances have naming conventions. And obviously, as people can imagine, a common tactic is simply to take the naming format of your enemy, and then once you're among them, it's harder for them to spot the imposter, which is a big part of it, and that's a part of what's happening here.
01:19:02 More importantly, what's happening here is that they have seen us on the gate, so they've seen the names of our ships, and then they've jumped. So what we've done here is the call comes to rename the ship to their names, which of course, from having scouted each other and flown around, we had the names of their ship ready, as you saw on the notepads of all their different ships, and ready to rename on the call.
01:19:32 But the important point is that they've jumped, we've renamed and then jumped. The problem for them is that because we've jumped second, they'll break cloak first. But when they break cloak, we can broadcast all their targets, bang, bang, bang, bang, so we're all ready to shoot them, and already be locking them, at which point it would be too late for them to change name to our names or whatever, because we know who they are, we've seen them breaking cloak. But...
01:20:01 When we break Cloak, they're at a massive disadvantage, because when they look around, our names are their names, and they haven't found us yet, whereas we've already found them, because they're panning around. And as you can imagine, if you've broken Cloak, and you're surrounded by triangles with the name of your group, and then more triangles appear, in that instant, you don't know whether those triangles are people from your group who, because they've got the same name, were slightly slow clicking.
01:20:30 oder ob das eigentlich wir uns. Wir müssen uns individuellen inspecten, und die Informationen auf dem Pilot werden. Wir haben bereits diese Leute lockt, und bereits die Feuer auf dem. So in dieser Art, das eine Art, der sie zu halten, zu lassen sie zuerst, während sie uns ...
01:20:56 mit einer Disguise, und dann, um die Disguise zu verändern, um sie zuerst, um sie zuerst, um sie zuerst, um sie zuerst, um sie zuerst. Das hat die Fight komplett unwinne, ich würde sagen, für sie. Und wie Sie sehen in den Rest von dem jetzt, es wird durch. Und das ist von dem Punkt von Alpha. Er wird, um sie zuerst getrennt, aber bei diesem Zeitpunkt, sie sind bereits...
01:21:22 Losing ships, some of their ships will be trying to warp off, some will be occluded by the gate, because of course when fleets jump the gate in Frontier, the gate is in between some of the ships, so you can't shoot through it. And all those factors combine, and the damage of course with each crew they're losing is rapidly declining, and therefore as you'll see the actual damage they can lay down, there'll be a blow up of his actual, you'll be able to see his actual health bar on the video.
01:21:51 But essentially at that point we can just enjoy a few explosions and see how the fight unfolds, the payoff of the fight. Yep, let's watch it. Here they are, here they are, stop broadcasting. First problem is going to be daddy shot. Ready for daddy?
01:23:31 So he's looking here now for an opportunity to either re-approach the gate and use the gate as cover or re-approach the gate and jump. Yeah, he's looking for some cover at that point. Yeah. But not really necessary in this moment. We just wasn't quite enough incoming damage at that point.
01:24:25 Like that one.
01:24:28 So, at that point, after that battle, we essentially had control of the Stellar Assembly Station. And whenever you get control of something like that, although structure killing isn't as important, really, in Cycle 2 as it was in Cycle 1, or as significant because of the different economy that's being tested, nonetheless, you'd often go and kill some gates. So, in the next clip...
01:24:56 This is really just an atmosphere clip, but again, I just want to emphasize how much I enjoy the sound of these kind of things. So we'll see a full screen clip here just of a gate destruction in slightly cinematic fashion. Now this gate, I was going to say, this video is slown down, but I like the point you made earlier where while there are a lot of things in here that are placeholders, obviously the sound is not, and the sound is...
01:25:23 Shout out to the CCP Rolls, absolutely killing it right now in his audio cave, wherever he is. I see you, CCP Rolls. You're a wizard. But there are moments, too, in the visual presentation of Frontier that really, I mean, they just make you feel something. And I love this one for that reason. So this is the gate exploding. The photographer jumps to warp.
01:26:07 I will never get tired. I will never get tired of that. That's that moment in there. Let's see if I can go back and find it real quick the it's It's this it's right here where it looks like it's just about to fade into the distance and then That is there. I mean
01:26:27 What else do you want? Man, that's so good. When I said earlier that you guys really do capture anything, if you had told me this was a shot that you captured, I would not have believed you. It is insane that we have footage of this, because I don't even know how I would capture it myself if I was trying to time it out for a marketing shot or something. There's no way. And yet here it is. Kill a lot of gates. Kill a lot of gates is the answer. Just try to time the warps. But it is from...
01:26:55 Obviamente, es hat off und deswegen ist es so, dass es die Atmosphäre ist, aber es ist eine genuinen gate-clearing-operation, nicht eine cinematic-operation. Es war eine genuinen, als Teil des Clearing-Up-Processes von EFK.
01:27:15 So I know a couple people in chat have asked, just to be very clear, none of the footage that you're seeing tonight has been prepared by anybody other than players. I have not done anything to this. Nobody on our team has done anything to this. Lord Milder and his team are very talented videographers, and they have a lot of video, but what you're seeing here is just gameplay. Nothing here has been doctored, which is why I think it's so fucking cool, if I'm being perfectly frank.
01:27:43 Ja, so, so to set the stage for this area, so if we pop back to the kill board for a moment and we look around the 9th of March. Okay. So we're still, so there are a lot of kills here on the 9th of March, as you can see, which we're not going to show because, well, we need to move on.
01:28:12 Ja. Ja.
01:28:41 Und xd...
01:28:45 He certainly put up a fight and then made other plans, I think, to move to other stations. And I was approached by Rab, I believe. I've seen two of his characters, Rab-An and Rab. I'm not sure which one is his main, so apologies if I have that wrong. Sure. Very well-spoken, represents his alliance very well.
01:29:14 Er hat mich gefragt, ob die weniger PVP-fokussed Mitglieder der Allianz können ihre Sachen auswählen, und das war, natürlich, gegründet zu ihnen. Und wir haben, natürlich, kein Problem für die PVP-binded Menschen, die über die Station zu battleen. Aber wenn die Leute nicht so genießen, dann haben sie eine Free Passage.
01:29:42 Wo sie wollten und setzten, wo sie wollten. Und Rab hat mich mit einer Liste gegeben. Und ich sage das, weil das wird wichtig sein, ein bisschen später. Aber er gab mir eine Liste, und natürlich war das Liste. So jetzt haben wir die Station, und wir sind in der Station, building ships in der Assemble, und wunderschöne, wo es weiter geht.
01:30:08 Now, this is sort of an evening in the life, if you will, of EFK. Everything is quiet, and everything seems in order, and suddenly comms just spike up, and we will jump to Wolf 1. Yep, let's take a look at it. That is this one right here. Who's attacking? Yeah, it worked for me. A Wolf Karuda. Okay.
01:30:38 Okay, so at this point is this the right thing to do when someone gets
01:31:07 Das war nicht nur eine Wolf-Karuda.
01:31:27 Das war Lakaal selbst. Wenn Leute nicht Lakaal kennenlernen, sie sollten. Er ist ein großartiger PVP. Er hat auch die Distinction von, glaube ich, dass er, für mich, die slowest Alignung-Ship der ganzen Welt ist. Er hat 19 Reibus in eine Reibus, für Science. Ein Mann so dedicated zu Science, und zu Killing, muss in diesem Spiel sein sein.
01:31:51 Sie warstattet von der Besten, wir werden sagen. Aber wir schaden ihn, als er das macht. Natürlich. All right, wir machen es.
01:32:20 Der Locker hat 6.
01:32:27 Oh, die Stylisch, die Stylisch Align, look at that!
01:32:57 Am I going off any second? One more shot!
01:33:16 Incredibly close. Das war so close. Und ich liebe seine Stylisch-Turne als auch. Er macht dieses Lackadaisel-Drift in eine bestimmte Richtung. Und wenn du den Screenshot-Wolf-Strike-JPEG. Ja, ja. Du kannst tatsächlich sehen... Ich denke, das Teil ist toll. Aber du kannst du sehen, wie low er ist. Ja.
01:33:38 Er ist still, in diesem Moment, mit Schnells in der Luft, in der Luft. Er ist still Firing. Er ist still Firing. Er ist still Firing, in diesem Moment. Du hast zu Respekt. Und das Incoming, das Volley right there probably kills him. Ich imagine. Und er ist able to get off just before, uh, das Volley lands. Ich bin pretty sure, das Volley kills him. Oder würde have killed him, rather. Ich glaube...
01:34:07 Okay, so he warps off. Very, very close. So he warps off. Now if we pop back to the kill board. Okay, you pull it back up. This is, in fact, our only loss of, um, it's, it's on an old corpse. We count the, we count the old corpse-like foundation. And that answer there, it's our only loss of cycle 2 so far.
Strategische Nutzung von Gates und Taktiken in Frontier
01:34:3501:34:35 Inflicted by Lakal, who nearly got a second one as well. So presumably, as a wolf should, he got a taste for blood after this one. So he decides to come back the next day with a pack. So now we're on to Wolf 2. Alright, let's do it.
01:35:05 Jetzt können wir ein bisschen reden, als es läuft, weil es nicht mehr gibt. Wir haben ihn mit ein paar Karuda gesucht, also wir haben, dass vielleicht er will Kalijsgruss zu töten, als er nach den Answers war, und wir haben noch mehr gemacht. Wir enden in eine gewisse Ausgabe, und weil beide Karuda sind, sind wir nach ihnen.
01:35:30 Ich sehe hier, dass sie mich schützt, und wir schützt sie, und wir schützt sie. Und obwohl wir endlich können sie in die Struktur werden, weil wir ein größer Begründer haben, ist sehr hoch. Partlich wegen der Größe, aber auch wegen der Cross-Section.
01:35:52 Right. And you'll see that, it'll be difficult to see, but you'll see that as they start to turn to a line out, our damage actually increases. Yeah. Because more of the Karuda becomes visible to the cone of fire. I want to stop here real quick because I feel like there are people probably who are watching who don't quite understand what we're talking about. This...
01:36:10 Es ist eine große Sache. Ich werde das einfach mal wiederholen. Wenn wir über Kone of Fire sprechen und über Occlusion sprechen, eine Sache ist, in Frontier, mit dem Upgrade des Destiny Physics Engines, ist es, dass die Fire Mechanik verändert hat. In EVE Online, natürlich ist es gut verstanden. All Spheres sind Spheres, nur Spheres von verschiedenen Szenen, und es gibt keine Occlusion. So, wenn man die Spheer hat, kann man die Spheer machen. Mit Frontier, die Angle der Spheer eigentlich matters.
01:36:39 If you're looking at a ship like this, the cross section of that ship is really, really narrow. And so the cone of fire is a circle that projects out from the turret that you're firing from. If something in that cone of fire looks like this, it takes up a very small space inside that cone of fire. Now the moment that ship turns and looks like this, it takes up a much wider profile.
01:37:03 So this is much easier to hit than this. So not only does it matter for you as an attacker, because you want to make sure that your guns, the majority of your guns are pointing at the widest part of the ship. As a defender, you also want to make sure that the...
01:37:21 In general, the smallest, narrowest profile of your ship is present to the attackers. One of the reasons we talked about the Groose, and why this is so important for the Groose specifically, because the Groose is flat, the Groose looks like this, and then when it turns it looks like this. So this is a much easier target to hit than this. Same thing goes with the Corita. Okay, sorry, just need to have that little brief interlude. Let's go ahead and skip forward a little bit.
01:37:50 Was there something you were going to say? I didn't mean to interrupt.
01:37:55 Ja, das war sehr gut. Ich denke, das Explains viel, warum, und du kannst noch ein bisschen skip forward, und du kannst noch ein bisschen spielen. Cool. Es Explains also, warum, obwohl wir at range sind, dass es keine gute Damage-Applikation gibt, die Applikation suddenly erhöhts, als sie entscheiden, weil sie herausfinden, dass sie uns nicht verbrechen werden. Also, sie entscheiden, dass sie ein Alignment auszudrücken, um zu versuchen, zurückzukommen, in der Richtung der Wolf HQ. Ja. Aber, of course, das öfferts mehr den Schiff, das ist warum einige der Schiff...
01:38:25 So, da, da, du sehenest, ein Schiff raufst. Ja. Und dann ist er noch viel mehr Schiff. Glückwunsch für ihn, er ist able, zu warpren.
01:38:42 Und dann ist das gleiche, glaube ich, auch von diesem Schiff. Du kannst jetzt sehen die Engine Profile, ja. Ja, du kannst... Die Lichts auf dem Schiff, auch, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du...
01:39:10 Das ermöglicht uns auf Lekal, der warps zu einer Gate, in dem Moment, wie wir ihn zu der Gate folgen sehen, und es ist eine sehr günstige Kille, in diesem Sinne. Das ist der Ende der Clip hier. Aber es ist noch ein interessanter Ranged Engagement, und es gibt 2 Kuruda. So hier, ich denke, es wird nun zu finden Lekal, an dieser Gate, wo er warpsen, und er ist bereits in den Damagen.
01:39:40 Yep. Got him.
01:39:44 I mean, a kill is a kill. But although the chief wolf, the alpha wolf, is down, this still left two wolves in our area. Sure. And this is really why I've included this, because it also shows a different side of the game now as well. Because at this point you have a situation where, okay, one of the Karudas is dead, there are still two loose in your area. So people open...
01:40:12 Tools like the Atlas map and other things, all built by players, by the way. The actual in-game map doesn't show player-built Stargate. So it's entirely player-built tools that we're using to try and our own tools to try and analyze how might these wolves try and go home. And very quickly, we're trying to track them. There are no bubbles, so it's not...
01:40:37 Let's do it.
01:41:07 So just be very, very clear, because I want to make sure people understand what's being said here. This is a smart gate. You can issue command. You can program the behavior of this gate. You've now told this gate, don't let this guy through. He thinks he's using this gate to get out, and you're saying, no, no, no, cease. Correct? Exactly. Hell yeah.
01:41:36 So he's landing thinking, this is his ticket out of here. Broadcasting, broadcasting, broadcasting, broadcasting. And what he's learning very quickly is that this gate will not allow him purchase. And suddenly he's got a small fleet of Caritas behind him. Yes, no idea. Okay. Race, fire. Great work, Rapport. Oh, boy. Life comes at you fast.
01:42:08 So pause then. Sure. So that start gate there.
01:42:17 He normally would have had access to it, and probably even arrived through that Stargate. But in this game you can take that access away in a critical moment like this, and then obviously the fleet is on you and you're stuck, which plays a big role in this. So that makes a big difference in terms of who controls the railroads, who controls the gates, and also try to second guess what routes people might take to you and might take home.
01:42:46 Also, to show how action comes thick and fast, I believe on that clip you just heard Alpha say, there's a grass here. Yeah. And now we'll just play on the clip a little bit. Sure. Let's go ahead and take a look. Six. He's on the gate. He's on the gate. Zero.
01:43:15 Oh Rab, no. Bless his heart. Now, if we go to the kill board. Sure. Let me pull that back up. Oh, I pulled up the crew that was killed in the gate. Pretty good kill. Let's go ahead and go back.
01:43:43 Oh, Jesus!
01:44:10 von Schiffen, die die Free Passage hatten. Und während der Wolf Engagements hatte ich einen Open Convo mit ihm, wo er die Namen der Spieler gab. Aber er wollte einen anderen Mitglied des Allianz nehmen, und da gab es keinen Limit auf die Liste. Er konnte 20, 40 Names, however many er wollte. Aber er hat sich nicht auf die Liste gestellt, obwohl er all diese Sachen hatte.
01:44:35 Ich glaube, das ist interessant, dass man eine E-Politik-Style-Situation hat, mit diplomatstern, die sich für einen Passagieren und eine Liste von Namen zu geben. All das ist natürlich fantastisch in einem MMO. Aber auch auf einem individuellen Level, dass das Mann so noble ist, er würde all das für seine Allianz-Mates machen, aber nicht wollen die Goodwillen.
01:44:59 so to speak, by doing it for himself and decides to just roll the dice and gets unlucky, as anyone can, and happens to get caught in this instance. So when I said that he was a gentleman who takes his role seriously, then I meant it. You're not kidding. Let's look ahead to the next one, I believe. The next one is... Oh, let me go back over here. The next one is positioning. Positioning. This is only a small clip.
01:45:28 Das ist unser Station jetzt. Wir kontrollieren es bis zum nächsten Mal. Und Elde, für whatever reason, decided... Ich will blame Elde für das. Er hat uns hier auf den Station. Aber das ist nicht nur für...
01:45:56 So what's happening here is that you can put ships so that they are occluded from someone undocking. And if someone undocked at this moment, they wouldn't be able to see us and we wouldn't be able to see them. Then as they drift further and further out of dock range, at some point they might
01:46:21 They look initially in the ship overview. Let's say that Frontier has an overview for ships and near objects and one for far objects, like a travel overview. And the idea here is someone undocks, checks the ship overview, nothing in sight. Everything, you know, everything is calm, all good, continues to drift from station, switches to travel overview to decide where they want to go today.
01:46:48 But of course, in that time, they've covered more distance from the undock, and we can now see them, but they've got the wrong overview to see us, and then we can shoot them. So little games like that, even when you undock or you check a gate or something else, and you think it's clear in this game, it doesn't necessarily mean that it is. And it could just be that someone's waiting for you to drift or move and change your travel overview.
01:47:16 und dann werden sie aus den Schatten stecken und die Knife in den Schatten stecken. Das ist eine lustige Sache. Die Positionierung hier ist nicht zu wichtig, aber ich denke, dass es ein Beispiel von Station Kill gibt, aber das ist eher ein Bild, Nummer 17, Sparkle, zu zeigen, wie schön die Explosion sind in diesem Spiel.
01:47:41 Let me pull up number 17. 17 is one of my favorites. Yeah. So this is Gunning Down to Kuruta.
01:48:11 Pretty good. Pretty good. Not gonna lie, that's not bad. That's not bad. Oh, I like that one a lot. For a game with placeholder graphics, that is not bad. I would say that that is beautiful. The next shot that you have queued up, I believe, is the number 18. It's the Moon Eater shot. Do you want to do this one now or do you want to wait?
01:48:38 Sure, let's talk a bit about the Moon Eater, because after all, this did happen sequentially next. While we were, there was essentially peace now in the West and we were looking at where else to go. So we decided to drop it on the Moon Eater.
01:49:15 Und er ist weg.
01:49:22 Ja, he takes off in a hurry. He does, and he dropped some nice loot for us. So to explain a bit about what was happening there, the Moon Eater is this big world boss, essentially. And these two kills, actually, I think, were the first two Moon Eater clears, as it were. Sure.
01:49:49 Das war wahrscheinlich ein paar Leute, weil wir in der vorherigen Zeit, in Cycle 1 hatten wir entschieden, dass ein bestimmter Moon Eater war special. Und während das eine andere Geschichte ist, wir wurden in einer Gruppe called Calamity, für den Grund, was die größte Kampf so far war, und tatsächlich verteidigen wir den Moon Eater gegen die Server-Force, die um die Moon Eater zu töten.
01:50:15 Und das bestimmte Mooneater war es nicht so, dass es eine andere Mooneater war, und es war, ich glaube, es war ein quietes Thursday, weil die Stellar-Assemblinge war. Wir haben noch nicht eine hohe Weg zu den westen, wo die restlichen Gruppen waren. So, deswegen, wir entschieden, dass wir die Mooneater engagieren und das machen.
01:50:42 Die eigentliche means für die Mooneater, oder für die Herausforderung, in diesem Fall. Und was passiert, wie Sie da, ist, dass die Mooneater die Mooneater auf und leaves, in der Animation, und leaves behind, eine speciale Moon-Mining-Laser.
01:51:06 Und die Weise haben wir das gemacht, war es, obwohl es wahrscheinlich nicht notwendig war, weil es der sheer Feuerwehr der Karuda in Cycle 2 war. Das hat jetzt sechs Guns, statt der drei es hat in Cycle 1 war, das bedeutet, dass es viel schwer für die Muni war. Ja. Wir hatten ein System in place, wo ein Sepulcher ...
01:51:35 A Sepulcher is a new item in the game where you can bind to it. And it's a respawn point in space, essentially. You anchor it, it's a respawn point. And so we made an old corp, which was called Blood Sacrifice, or the Nordic for it anyway. And we had sacrificial characters there constantly dying and respawning on the Mooneater. Just to keep its attention.
01:52:04 Es ist es, um es zu halten, und es sich mit den Korpsen befindet. In diesem Aspekt, obwohl es in Cycle 1 war, wo es vieles zu tun war, mit der Mooneeater-Event war, es ist noch ein bisschen, was wir noch ein paar Mal sehen, aber es ist noch ein bisschen zu sehen, wie Lore...
Lore, Mechaniken und die dunkle Seite von Frontier
01:52:3201:52:32 Mechanics intertwined. If we open the slide 99 Mausoleum. Yep, this one here. I mean, this shot. I want to be clear about two things. One, this isn't something that we produced. This is something that you produced. But this looks a lot like something that we would produce. Talk us through what we're seeing here. I love this thing. Okay, so in the last cycle we had some
01:53:02 along these lines with the same kind of production you see here. And this is just a still from things that we'll perhaps see in the future too. But what happened in the climactic battle of Cycle 1 was that the 14 archferals from Calamity engaged the server's fleet and were victorious.
01:53:30 Ein Feral died in diesem Prozess. Feral Drone Tiamat. Flown sehr gut von Akami, ich würde sagen. Es war kein Fault von ihm. Er hat 70 Menschen, oder was er. So, obviously, death kann schnell kommen. Aber zu arbeiten mit dieser Idee, das ist der Mausoleum von Tiamat. Feral Drone Tiamat.
01:53:59 in B2AK7, das ist, wo der Climactic Battle von Cycle 1 war. Und Sie sehen ein paar holographic Grasps, das representiert sein, und natürlich, sein eigenes Burial Point ist in der Mitte. Und wenn wir auf 99 Sarco-Teomat gehen, haben wir John und Elde kommen, um ihre Respekt zu geben.
01:54:28 zu Feral Drone Tiamat, weil sie natürlich leden die Kalamity Fleet victoriously. Dies member, dieser Feral Drone, dieser Arche Drone, wurde in battle verletzt. Und natürlich ist es in dieser grandiose Weise. Ich denke, dass es eine interessante Punkt da ist, inwiefern wie verschiedene Gesellschaften
01:54:56 Bury their dead. Whether that's austere tombs, or the hanging coffins of the bow people, or Viking funeral by fire and sea.
01:55:11 The way a culture buries its dead can often say a lot about that culture. And so it raises the question, how exactly is an arch-feral buried? Yeah. Because... Yeah, I mean, a feral is just, it is effectively an intelligence that has become feralized. So how do you bury an intelligence, right? Exactly. Because what does it mean as well? Because clearly it's a world where something is lost.
01:55:41 Wenn du sterben, weil wir schon gesagt haben, dass es ein sehr wichtiger matter ist. Aber auch, weil es eine Intelligenz ist, etwas von dir returns. So, also, und das ist, um die sehr strange Struktur, wo es buried da ist. Aber das auch links zu dieser Idee, um Sinister Societies aus der Vergangenheit. Totalitarianen Societies, especially.
01:56:10 Und so hier...
01:56:38 Wir haben auch diese Idee, dass der Tod von einem ihrer Tod ist besser als der Tod von so vielen ihrer Enemies, weil, nachher, 14 Kalamity gegen 70 von den 70, obwohl die meisten von den großen Sägen in den Sägen sind, so man könnte sagen, was ist Kalamity wirklich complaining about, zu verlieren nur einen in den Victorious-Defensive-Strikes, oder was? Das ist nicht viel.
01:57:05 From the law side of it, that is the sinister part, that they weaponize this one loss in that sense, that it's archipelial propaganda in a sense, that their blood has a different currency to that of their enemies. And I could imagine that John and Eld, even being their commanders in this battle, from the law sense, would feel a little...
01:57:32 trepidation about that point, because they're interacting with intelligences that have a very skewed and different view of the value of life, one life compared to another. And it is interesting... Sorry, go ahead.
01:57:47 Oh, go, go, go. Well, I was just going to say, it's interesting that you touch on these because this is a lot of, a lot of what you're seeing here is stuff that we have brushed up against very briefly in a lot of the things that we've put out ourselves as the developers, as a narrative group. But there are a lot of questions that are being asked.
01:58:05 In the lore of Frontier. Specifically, what is an intelligence? Is an intelligence just, is it a human thing? Is it a biological thing? Does it matter? Does it have something to do with just if a thing can think? And then the broader question, one that has been asked, I think, over and over again by the various factions that have lived and died and lived and died and are now long buried in the Frontier is, what is a soul? Is it real?
01:58:34 und einige Dinge haben sie und andere Dinge nicht. Und so die Idee, dass die Ferrells, selbst, sich identifizieren, eine von ihren eigenen und... Wenn die Ferrell nicht eine soul hat, dann sollte man das nicht so sagen, dann würde das einfach nicht so sagen, weil es nur ein Computer ist.
01:58:58 But if you see a computer acting in this way, then you start asking yourself questions about, wait a second, what does the computer think that it is? Does it think that it has a soul? And if it thinks it has a soul, does that mean that it has a soul? These are, like I said, these are not questions that have answers, probably. I'm sure somewhere deep in the recesses of CCP Maximum Katz's mind, there are the hints of answers to some of these questions. But seeing that you guys...
01:59:26 So early in the development of this thing, before a lot of the literature has even been published, is very cool, if I'm being perfectly frank. This is a very cool thing to see.
01:59:43 Well, I think there's an interesting tapestry there, right, which people can build on and play with. And I think the sinister aspect of that also comes into the fact that once the Ferals have established a kind of dark universe where there is a different value to different types of life.
02:00:10 All the way from the austere mausoleum of this arch-feral Tiamat in his grass. But all the way, that opens the scale all the way to the other side as well. And brings back in our blood sacrifice. So if we play number 19, blood sacrifice, this is actually a view from the blood sacrifice.
02:00:35 at the Mooneater, who's constantly living and dying, living and dying. So this is one of his cycles. He pops and he respawns. Immediately respawns at the sepulcher. Immediately respawns to die again. Eleven. Well, like three and a half.
02:00:57 Und wenn du einen 99-Barl-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball-Ball.
02:01:26 It's a game mechanic, right? It's using the sepulcher, it's using a forager to just endlessly live and die, live and die to achieve our objective. So there's a mechanical story there. But an interesting lore story as well, which is that if you've established a hierarchy where life is not equal or even close to equal, it's a very dark universe where Tiamat's life is worth so much more,
02:01:52 in the eyes of the Archferals and those he killed. The other side of that scale is that it also opens the possibility for life to be worth almost nothing, all the way down to this creature of servitude from the blood sacrifice that exists only for sacrifice, to live and die, live and die, like some of the lowest level of Dante's hell, endlessly returning and dying. And that's quite a terrifying...
02:02:20 von Sinister societies, Totalitarian societies, und auch sehr darken Universen. Ich glaube, es war Sie, das an MMO-S-H-R-P-G, mit H wie Horror. Ja. Ich glaube, das hat ein bisschen der Horror in diesem Fall gebracht.
02:02:37 Was I really like about this too is, even if unintentionally, you have two things here represented. You have the white figure below who's holding up what is this totem. And the white figure is clearly, if not human, humanoid. Bipedal, two arms, something that looks kind of like a head. But the thing that it's supporting is very much not. It is just a golden pillar.
02:03:06 The positioning of these things, saying, okay, well, this golden pillar rests atop this man-made thing, really does kind of give you the impression that these ferals specifically, these ones that you have cooked up, are putting themselves in a position of dominance over the biologicals, to use a turn of phrase.
02:03:25 I like that. Yes, definitely. The actual statue there, although quite low poly, that's actually pulled from the Frontier game. And there's meant to be a little bit of threat in that as well, because Eldon John are presumably looking at this, but there's a message being sent by the Archferals. Okay, in the fight, they were controlling them, but who really controls who? So there's a battle of man and machine.
02:03:50 Inequalities of different values of life. And I also like, I enjoy these things where the lore moves in parallel to the mechanics. So the mechanics have the sepulcher, the endless dying and respawning, dying and respawning surrounding the Moon Eater with endless corpses. And then also of this old corp that was designed to die. But then also the lore side of societies and cultures that enable
02:04:18 Die Inequalität der VIEWS-LIFE ist, dass da kann existieren, dass sie einfach born zu leben, born zu leben. Und ich denke, das ist gut, wenn man hat Lore in Parallel mit Hard Game Mechanics und die zwei sehen können. Ja. So, das war die Fun Aspekte von der Cycle 2 Mooneater. Ich bete es war. Ich verstehe Sie, das ist etwas, das ist etwas, das ihr euch gefällt, sehr passionately über. Und es zeigt. Ich meine, das Endprodukt war sehr, sehr cool.
02:04:48 Let's keep going. We are reaching the end of footage that we have available, but we still have some of my favorite shots you have for us so far to come. So let's go to the next one. What do you have for us?
02:05:15 Okay, so next we had the picture State. Okay. Which is simply a map. And it just shows the state of play after the Moon Eater. Sure. So around the time of the Moon Eater. Now this was what I'd scouted. There could be, of course, mistakes here. My apologies if I've assigned someone to the wrong area. But roughly speaking, we controlled EFK.
02:05:44 XD had been pushed out, but regrouped successfully closer to the middle of the map in EHN, I believe it is. And we had AWAR, led still by Urgard, around the middle in the east. We had Reapers, who we'd visited in Cycle 1 a lot when they were in the west, who were now in the east. And some of the other groups, of course, as well, like Dead and Bio. So at this point...
02:06:12 Mit Wolff zu unserem Norden, wir haben natürlich auch viel Spaß mit Wolff. Wir haben auch die Engagements genannt, wie Sie sehen. Aber generell, die Frontier, wenn Sie sagen, liegt in der Westen. So jetzt haben wir, an dieser Stelle entschieden, zu gehen in der Westen. Und in der Westen, glaube ich, Reapers und Eivor hatten eine interessante...
02:06:40 ein kind of to-and-fro set of skirmishes, often around gates. Reapers have been using turrets very intelligently. And Eivor, led by Urgard, had been dividing his forces and jumping on different timers to try and surprise Reapers. And those two groups have been squaring off. So obviously at this point we wanted to get in on the action. Reapers have been using their Karuda power.
02:07:08 So, of course, all these things made the East...
02:07:37 und interessant, und wir wollten nicht mehr wissen, auf das. So in der nächsten Clip, wir gehen zu EFN, das ist die Home Station von Reapers, und wir bekommen ein bisschen Montage hier von EFN. Cool, wir schauen uns an. Und das ist EFN Action. Gotcha.
Gefechte, Multiboxing und technologische Aspekte in Frontier
02:08:0802:08:08 Grace! Fire! Grace! Fire! There we go. We got him. There's a Veep mic up to here. The one I need to point out.
02:08:33 Oh nein, point him, point him, sorry. I got a point on him. Okay, let's kill the next guy. I have a point, someone else need to point him after that. Brace, fire. He's pointed. Good, good. Cycle the guns, cycle the guns. Brace, fire. There you go.
02:08:59 Das ist ein Moment, hier ein Moment, hier ein paar Sekunden. Das ist ein Moment, hier ein paar Sekunden. Das ist ein Moment, hier ein paar Sekunden. Das ist ein Moment, hier ein paar Sekunden. Das ist ein Moment, hier ein paar Sekunden. Das ist ein Moment, hier ein paar Sekunden. Das ist ein Moment, hier ein paar Sekunden. Das ist ein Moment, hier ein paar Sekunden. Das ist ein Moment, hier ein paar Sekunden. Das ist ein Moment, hier ein paar Sekunden.
02:09:24 You see volleys that end up just flying past somebody. In Frontier, those volleys will hit you. If you are in the line of that shot, you'll see it right here. There's a shot that goes straight to the right. Oh, maybe not. Hang on. A little bit further back. Let's see if I can find it here.
02:09:47 He's pointed. Cycle the guns. Cycle the guns. Race. Fire. Yeah. That little bit there pulls up to the right. If there's somebody else back there. I think it's really cool. It's been broadcasted.
02:10:45 I believe we're in Reaper's home right now is where this is. I believe that's right. Buying something from the shop. Yeah. When you buy something from the shop, it is yours to do with what you please. You can keep it for the rest of time, or you cannot. I, for example, love vintage photography, so I have a bunch of vintage cameras. And I buy those from people who bought them at some point in the past. They were not...
02:11:13 Locked to them. They didn't buy them specifically for resale value. They bought them because they wanted those cameras. And at some point later down the line, they decided they didn't want them anymore, and they sold it. This is what we're doing. Oh, hey, I'm sorry to interrupt, but oh my god. A fleet has just arrived and has just volleyed a bunch of Kurutas. Who is this mysterious fleet?
02:11:41 It's fucking Ricks and Kings. It's the boys. It's the boys. Let's get in here and take a look. I mean, just volleying. Immediately volleying. They are in hot pursuit. Or rather, the fleet that is sitting here is quickly turning into Rex. I think this poor fellow here is going to be next. Hang on.
02:12:07 Oh my god! Hahaha! Woah, baby! That was a lot of firepower. My Space Mouse is acting crazy right now, and not quite functioning the way I want it to. We're gonna bounce off next room, we're next room. Oh, they're all here, they're all here. Yeah, they're here, it's fine. Broadcast, broadcast. Brace, fire! We got one. Keep looking. If you can shoot something, shoot it.
02:12:41 Wollbach Station, Wollbach Station Wild
02:12:51 So, we had a collection there of some ganks on station, a gate fight, and also a station camp that Reapers were doing with Karudas as part of a long and complicated beef that I haven't entirely followed, so I won't get into, but regardless, presenting a target on stream. There was actually an interesting...
02:13:19 Moment in that as well, which I also made a clip of, which highlights something that wouldn't happen in EVE Online, but can happen here. You're going to have to probably talk people through this because it is not immediately obvious what's happening, but my god, is it cool.
02:13:37 Sure, so this is, if you look at the target being locked in the top left, you can pause it for a second and we'll just show the... Here we go. So it's that ship right now where you can see it's a named Karuda. And other targets are being locked, which are being broadcast. But you'll see there are two triangles overlapping slightly.
02:14:04 ...on that first locked target, where you can see Department of Resource. And what you'll see here is a good example of Fire killing inadvertently a totally different target. A double shot, essentially. The second Peruda there is not a target that anyone had locked. He was never broadcast. He was never even intentionally shot at. Probably whoever was broadcasting didn't even notice those two near overlapping triangles.
02:14:32 Until they'd already moved slightly further apart. Sure. And it shows that when there's a lot of fire coming in, you can get some unexpected results like that. This is just a slow-mo to show the potential for that. Here's the incoming fire. Stray shots hitting the white triangle next to the orange triangle. Those are both battleships.
02:14:57 Und der White Triangle, oder der Collateral Damage-Battleship, dies first. Es gibt noch mehr Schatz, die ihn missen, als er die Tarker, die es wirklich locket hat. Sie sehen es hier, die in der backen ist... Oh, vielleicht ist es nicht. Vielleicht ist es nicht. Es ist nicht. WIILD. WIILD.
02:15:18 This is the shot that I said, if you had told me about it, but it not shown me, I would have told you that you were a liar. Yeah, and then some more shots sneak pie and hit the station behind it.
02:15:49 Nuts.
02:15:52 Das ist verrückt. Ja, das ist etwas Unique zu Frontier, wirklich. Und ein schönes Ding. Nun, ich will sagen, natürlich, dass es nicht so jemand war, dass jemand ein schlechtes Job positioniert. So in das bestimmte Szene... Ich meine, da waren andere... Some waren individuell, ich denke, Cobra, Ebola...
02:16:20 A lot of those, probably 9 or 10, I believe, even, of those Karuda, were controlled by Habi, who is a multiboxer. Now, when one takes that into consideration, it's important to realize it's not that he was positioning, he was flying badly to let himself get double shot, because, of course, controlling 10 ships is...
02:16:42 No easy task in this game. And I've often seen multiboxing come up as a theme when Frontier is discussed. Because of course multiboxing plays a big role in EVE Online. And indeed most of Brooks and Kings have who knows how many EVE Online accounts over the years. We all use lots of computers and so on. So we're no strangers to multiboxing. I think multiboxing can be a controversial topic as well. Because people...
02:17:11 Ich glaube, es ist unfair zu sehen, zehn Karuda zu sein. Aber ich denke, Moments wie das, first of all, zeigen, dass es nicht einfach ist, aber auch zeigen, wie die Mechanik der Frontier natürlich balance das ein bisschen mehr, ich denke, als Yves. Ich denke, es ist fair zu sagen, dass du...
02:17:37 Das ist eine Art von EVE Online.
02:18:07 you're very much having to fly your ship. And although you could have more ships, more accounts, more PCs, your available attention is going to decrease by that same amount, which presents opportunities for smaller groups who are maybe going up against people who are multiboxing to be able to get good results precisely because of the cones of fire, because of occlusion, because of angling. So these things...
02:18:36 Ich glaube, das ist fair zu sagen. Ich will, und ich möchte das nächste Mal bringen, weil du diese Bildung hast auch. Und das ist poignant. Poignant, ich denke. Nummern aside.
02:18:54 Obviously, the numbers, I don't believe we're probably ever going to see fights this size in Frontier. There are a lot of things that play into that. Of course, collusion is one of them, but the higher tick rate means that each individual action is a little bit more server intensive, so things don't quite spiral out of control the way they do in EVE. Fights are a little bit more intimate, more dynamic.
02:19:15 Sie sehen 100 Menschen auf der Grid ist viel. Wir haben nur noch einmal gesehen. Aber es ist impressionant, wenn es passiert. Es ist viel mehr zu es passiert. Es passiert sehr schnell, wie Sie gesagt haben. Aber also, das sort of Ding einfach nicht passiert. Every single one of these ships will be hitting every single other one of these ships. Ich glaube, you even include... if I can find it real quick. There was the next one.
02:19:44 Ja, ich meine, in einer Welt mit Occlusion, das ist ein Nightmare, das kann nicht existieren. Ich glaube, ich würde wahrscheinlich mit Ihnen sagen. Ja, es ist ein sehr unterschiedliches Ergebnis, ich denke. Natürlich kann das Spiel gehen in unexpected ways, aber in terms of die lack of an overview, in terms of die Information Warfare, es presentiert sehr unterschiedlich.
02:20:09 The other reason I included this was that we were talking about Habi, who is presumably using a lot of virtual machines and PCs and stuff, which I respect. And that aspect has always been a part of the Rooks and Kings ethos as well, which is sort of technical supremacy. And what I mean by that is that people don't...
02:20:37 oft denken über EVE Online als eine Gamelike-Crisis oder etwas. Und es ist wahr, dass man kann, man kann einen alten Laptop gehen und wahrscheinlich, wie in EVE Online, kann man vielleicht log in Frontier und machen Dinge. In diesem Sinne, es ist ein Broadchurch, technologisch. Man kann viel mit ein wenig machen, aber...
02:21:03 Over the years, Yves, these pictures have been a good example, too, in the fact that to be able to capture things like that from, let's say, 15 years ago in 4K and 8K resolutions like that, I think this particular picture involved quad slide titans to be able to get the video memory to record it back then. Part of that was also about...
02:21:32 dass Dinge einmal passiert in EVE. Ich denke, das wird auch in Frontier sein. Es ist ein Moment in Zeit, und du hast es, und du hast es, und du hast es, und du hast es zurückgebracht. Und wenn du es verletzt, dann ist es weg. Also, die Technologie ist wichtig. Aber mehr als das, also, es ist wichtig, in terms der Gameplay von EVE Online, weil es ein großer Teil der Information Warfare war, wenn du in großen Krieg bist, in großen Krieg zu sehen, zu sehen, zu sehen, zu sehen, zu sehen, zu sehen, zu sehen.
02:22:01 Das war eine große Rolle. Ich erinnere mich, dass CCP-Swift immer amuse von dem, dass wir oft, oder auch immer, dass Triage-Pilots die besten SSDs haben, die besten SSDs zu loaden, fast. Wir waren ziemlich weit in die Richtung. Das war ein Punkt, die ich wollte. Die Key-Player sollten zu haben, PCs in der 3D Mark Hall of Fame und so weiter.
02:22:30 Er ist natürlich sicher, dass es ein ziemliches Element ist, aber es gibt auch
02:22:37 We mentioned the blood sacrifices earlier. I was actually testing different SSDs, and eventually the Optane 5800X is much faster than any NVMe SSD, and therefore the main blood sacrifice was run on an Optane. Is that entirely necessary? Probably not. But does EVE offer this sort of ability to indulge if one wants to?
02:23:06 Probably, yes. And I would say that falls under the category of peppering life with magic. In the same way that during the pipe bombing, did I need to use an antique stopwatch? No, I could probably use the Windows one. But there is something delicious about shopping to buy an antique stopwatch to kill someone in space.
02:23:28 Und diese kleinen Momenten, würde ich sagen, sind auch Teil der Grundlage des Digitales Leben. Und so, wenn Habbi und andere arbeiten, um die Multiboxing zu setzen, ich bin sicher, er hat sich zu spielen, wie alle anderen, mit Virtual Machines und verschiedenen Server Racken, und was er hat sich zu setzen. Da ist ein Element von Adventure zu das, und ich respecte das, weil wir auch das haben.
02:23:57 sort of adventurous spirit. And so I think there is an aspect there, which I think CCP Swift would agree with that too. I think he's also someone who appreciates peppering life with magic. And there's a little bit of that in the technological adventure of EVE Online. And the reason I mention that also here is because I think
02:24:22 Not necessarily in terms of the computing power you'd need, or the money you'd need to spend on graphics cards, but more in the sense that there is a lot of interesting technology in Frontier. We may not end up seeing a scene like this, with tens of thousands of drones and objects, because like you said, they're going to all hit each other, it'll end in a disaster. If we do see it, it'll be a very big explosion. But I think we'll see other interesting...
02:24:51 Technological end results in terms of the tools people are building, in terms of the tech behind the game, and the fact that the builders on the builder side of the game will be able to create more interesting projects probably than ever before, some of which will leverage tech. So I think that's an important thing to appreciate alongside of it, and I mention that because...
02:25:17 Die Multiboxin-Situation also, was attacked. Attacked in the game-sense, obviously. Lorded in the other sense. Sure. Well, I mean, hell, man. Your insight is particularly unique, both just because...
02:25:32 Obviously, you've been around for a long, long time and have been active for a long, long time. And now you've been able to see sort of, you know, where we came from and where we're going. And so I appreciate you spending so much time. We've been here for two and a half hours. I feel like we could go for another two if we needed to. And this will not be the last time. Certainly, this will not be the last time we talk to you or people from Rooks and Kings, obviously. We are going to continue to do these interviews with players. I'm going to line up a couple more, hopefully.
02:26:01 Lord Mauter being the first in line will inspire his comrades to step up and join me as well. Lord Mauter, seriously, an insane...
02:26:13 Well, it's been fun. So let's end on, at least for now, on a clip.
02:26:40 Well, first let's go to the killboard and check where we were at here. So we've gone to the east. We can scroll down a bit there. Yep.
02:26:56 So we end up, we scroll up a bit more, so these are all kills in the east. Okay, so these are kills in the east. So then, okay, at some point, yes, we get to Mad Monk, Mad Monk there in a grass. So this was after we were, we'd been camping the station a bit in the east and just maybe
02:27:22 Es war nicht so ein Target-Riches-Environment mehr, aber wir waren immer noch auf die Look-Out für Leute zu tun. Jetzt habe ich die Stellar-Assemblinge erwähnt, das ist, dass Big Ships sind in der Stellar-Assemblinge. Aber das ist nicht immer der Fall. Man kann auch Big Ships in Printer-Ls in diesem Spiel.
02:27:45 Building ships in printer Ls can be dangerous. A different kill, which I won't show the clip of here, involved a case where I saw an answer undocking every 15 minutes, warping off to a smart gate, coming back, warping off. But it was always slower aligning when heading out than coming back in. And in Frontier, what you're carrying...
02:28:12 Das macht eine große Unterschiede. So, wenn du ein Anser aufgerüstst, und es geht auf ein Smart Gate, dann ist es natürlich etwas. Ich folgt ihn zu den Smart Gate, und sicher genug, da war ein Printer Farm in Space. Nichts compared zu den Printer Farm, wir sehen in einem Moment, aber es ist noch ein Printer Farm. Und ein Gruss hat sich gebaut, und ein Gruss popped aus. Und dann war ich mit einem realen Conundrum, weil
02:28:40 Er warped weg von den Grust und ich konnte nicht herausfinden, warum zuerst. Der Grund war, weil er nicht vergessen hat, den Grust zu bringen, weil der Grust braucht. So er hat sich wieder verlassen, um den Grust zu bauen. Und dann war ich mit meinem Scout gefragt, ob ich den Grust kann, aber ich auch nicht haben, den Grust zu bauen.
02:29:02 So then roles are reversed, and he might blow me up in the grass when I want to blow him up in the grass. So after quickly thinking this through for a moment, we decided not to board the grass. The original pilot got back in, and we ended up killing him. Although, to Dean's credit, he managed to warp to a gate and offline it as we killed him. So then we actually had to jump out to get home, which is another part of the game that's interesting. If gates get shut down, your ships can direct jump. But it's important always to...
02:29:32 Das war ein weiteres Spiel. Aber in einem mehr so-hersatz, einen könnte sich nicht mehr aufhören, wenn man nicht mehr aufhören kann. So, Dinge wie das sind, sind eine große Faktor in der Spiel. Natürlich. In einer anderen Situation, wir waren bei der Reapers Station, und es war quiet. Und dann, wir folgen diese Grasse.
02:29:57 Ich glaube, dass die Printer-Els sind wie gravestones. Ich liebe dieses Clip. Es ist... Alles in diesem Clip ist Playermade. Und das ist etwas, was das hier gemacht hat. Er hat sich an all diese Printer-Els gemacht.
02:30:31 Ready. Ready. Raise. Fire. We pop all those printers while we're here, since they just popped. Just go through. The person next to the printer, which is me. I'm going to move away from the printer slightly.
02:31:34 So, once restarted, you can't stop, you have to... Very good. Very, very good.
02:31:51 I should have played that one at 100% speed, and then we'd have a very long stream. We would have been here for another two hours afterwards. Hell yeah. Well, Lord Mauter, any final thoughts before we start to wrap this thing up? I have a little bit of administrative work to do before we get out of here. But if you have anything else to say, now's the time to say it.
02:32:11 Well, I'm happy to take any questions if there are any. Otherwise, it's been fun chatting and getting to show the game a bit. What we may do, we may go back through here, feed some questions, and then do a separate stream in the next couple days for our founders. We'd like to do separate streams for founders to reward founders for being founders. We'll see if that's something that we want to do. But we'll figure that out here before too long.
02:32:39 Before we go, I have an important announcement to make. If you have liked what you have seen so far, you're thinking, ah, Founder Access, it feels like a lot. I don't know if I want to, I don't know about spending money on this thing. It's still an alpha.
02:32:54 Good news, we're doing another free period starting next Friday. It'll be 10 days of free access to Frontier. You can join up with your buddies, join a group that already exists in game. We're going to be doing 10 days of free access. We'll be doing some contests during that time. We'll be giving some stuff away. It'll be a lot of fun. It should be good. If you have ever been uncertain about wanting to get in there and maybe not willing to commit,
02:33:23 Good news, you don't have to commit. All you got to do is sign the NDA. It says you're not going to share videos or screenshots like I just did. You know, I am the NDA. And if you do that, you can come in and play for free for 10 days. It'll be a lot of fun. The market is, we're doing some market testing right now. Shout out to CCP Calera. Doing a lot of economy testing.
02:33:47 So it'll be fun to see what an influx of new people will do to the Frontier. So that's coming out next Friday. I'm going to put out some social messaging here in the next couple days to let people know about it as well. And who knows, maybe you and your homies get together, come into the Frontier, join a group, form your own group, and maybe you two can get killed by Rooks and Kings. Who knows?
02:34:14 Lord Maldor, vielen Dank für uns. Man, es hat sich ein echtes Glück. Und ich freue mich sehr, dass du mit uns heute mit uns für zwei und eine halte Stunden. Das ist nicht nichts. Das hat sich sehr, sehr cool. Vielen Dank, Sir. Ich freue mich. Es hat sich gut gemacht. Es hat sich gut gemacht. Es hat sich gut gemacht. Und definitiv, für alle die Leute, die zu checken out, die Frontier, ich meine, die Leute, die wir in den Clips haben,
02:34:42 Be that Reapers, or Wolf, or XD, or AWAR, or others, too. There are amazing groups out there, led by very talented people. Probably at some stage, who knows, this will be the OG Frontier crew fighting against the invaders one day together, who knows. But, yeah, people...
02:35:03 Join in the game. Check out the recruitment threads and all, because there are a lot of interesting, culturally different groups, all of which are valid and interesting and have good people leading them. So it's an interesting point to join the game as well. And I think there's a lot people can appreciate there. I agree.
02:35:23 I agree. And thank you so much for being a hell of a representative for our game, Lord Maldauer. Folks, we'll be back next week. We're going to be doing some more streams. We'll have the beginning of free access, our next free access period. So keep it tuned for that. It's a good time to be here. He's absolutely right. It is a good time to be on the Frontier. So, until next time, I have been CCB Jotun, joined alongside my good friend, Lord Maldauer. We will see you guys next time. Until next time.
02:35:52 We'll see you on the Frontier. Have a good night. Take care. We'll see you later.