Frontier Fridays with CCP Jotunn, CCP Overdrive and CCP Goodfella
EVE Frontier: Geburtstagsgrüße, Spielerstatistiken und Ausblick auf die Entwicklung

Ein Rückblick auf den letzten [game] EVE Frontier, bei dem CCP Jotunn scheiterte, wird humorvoll aufgearbeitet. Es werden Spielerstatistiken der letzten 10 Tage präsentiert, darunter Nutzerzahlen, PvP-Kills und erkundete Gebiete. Die Entwicklungspläne für die nächsten Wochen umfassen Kern-Gameplay, Basisbau, Charakteridentität und Universum. Neue Steuerungsmöglichkeiten werden vorgestellt.
00:01:49 Hello, everybody, and welcome to another EVE Frontier livestream. I am making sure that I am actually on camera, and I am wonderful. We are on board today, friends. I am your host and man pressing buttons, CCP Yuten. And I, of course, am joined by my associates, my very good friends, CCP Overload and CCP Goodfella. Gentlemen, here we are. We're on a shriek now.
00:02:17 We are, this is number four. We're establishing a pattern. Yeah, I'm just counting the times he does the correct introduction. Yeah, it is 50%. It's so far so good. You know, like I said, we're getting back to a rhythm of things. Also, I can't believe he didn't introduce himself as the fatherly figure. Listen, I'm trying to be more restrained now in my old age. And speaking of old age, let's go ahead and kick this one off with a bang. It's...
Geburtstagsglückwünsche und Rückblick auf den verpatzten Frontier-Stream
00:02:4500:02:45 Es ist CCP Goodfellas' Geburtstag, heute. Happy Birthday, CCP Goodfellas. Ich habe das lustige Bild von Ihnen zu stellen. Ich habe nicht gesagt, dass das hier kommt. Also, das ist wahrscheinlich nicht ein publicer Bild, aber hey, es ist eine gute Bildung. Du hast es gesehen. Du hast es gesehen.
00:03:13 Das hat auch eine Mug mit dem Gesicht auf, in der Image. Ich bin in der 6th Edition jetzt. Du hast einen jeden Jahr. Du hast einen jeden Jahr. Ich gebe es zu meinem Freund für Christmas. Chad ist bereits gesagt, was ein Flattering Image. Ich agree. Especially mit der Stas. Wir können das wiederholen. Wir können das wiederholen. Ja, wir können das wiederholen. Ja, ich sehe, das ist... Ja, mein Barber, er hat einen Accident, der da. Er hat mich auf meine Stas. Ja, das ist mein Superpower. Ja, ich würde sagen, es ist ein Samson. Ja, das ist ein Samson. Ja, das ist ein Samson.
00:03:42 Ja, definitiv. Ja, RIP. One day, I'll get there again. It's okay. It honestly is a magnificent soup catcher. So we will wait with bated breath for that bad boy to come back. My god. Somebody asked me, is this pre-recorded? No, it's not pre-recorded. If this was pre-recorded, my god. Can you imagine? It would never get through editing. Exactly. My goodness. Yeah, okay. So hey, listen, everybody. First of all...
00:04:13 Welcome to the stream. We're so excited to have everybody here, and we got a lot to talk about. Yep, we do. Go ahead. If I may, briefly. We want to talk about the stream we had at the weekend. But, before we do, CCP Convict has said we can't be too mean to pure CCP Jotun. So, I have pulled the logs, and I can confirm that CCP Jotun lasted exactly 4 minutes and 59 seconds.
00:04:42 I checked. So I made a timer on my phone for 4 minutes and 59 seconds. This is how long we can be mean to CTV Oton. So it starts now. Okay, gotcha. You fucked up so hard. Yeah, so let's talk a little bit because people probably, if you didn't watch the stream from Saturday, you probably don't know exactly what happened. I do have an image queued up for this as well. You can kind of see it over there, team. This is the moment where I realized things had taken a sour turn.
00:05:08 i did go back and watch the footage of this event so if you don't know we did an event
00:05:12 Ich glaube, dass wir uns be-Mean-To-You-Time haben wollen. Ja, ja, wir sind die beste ich kann. Ich gebe dir eine Explanation. Ich gebe dir eine Explanation. Ich gebe dir eine Explanation. Das ist unser Allocated Be-Mean-To-Seis-Beioten-Time. Okay. After all the huff blurf, als es war, das war, das war, das war. Legit huff blurf. Es ist wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie.
00:05:42 Wir haben noch 3 Minuten und 56 Sekunden. Wir haben noch 3 Minuten und 56 Sekunden. Ja, wirklich. Und wirklich, wie, calling sich CGP Jürten. Es ist NPC Jürten, von hier an aus. Way past das 5 Minuten. In meine Defense.
00:06:04 A pot noodle takes a little longer than that to cook. We have a shit overlay, the game is very bad, and it has a bad overlay I couldn't see when there were dangers nearby. So it's a skill issue. I didn't, I didn't, listen, I... What's the saying in English? The bad carpenter blinks. Oh, okay, asshole. Alright, listen, it's not my fault. Listen, I went back and looked, I didn't even so much as...
00:06:29 Oh, Chad, help me. Somebody save me, my god. It's like the worst NPC in gaming history. Somebody ask if it's the shortest lifespan for Entades yet? Yes. Oh lord, help me. I think it legitimately is. Everyone else is very careful with their days. I, I, I just, I, you know, I was so, I was tuned in to, I was, listen, it's hard to be a showrunner and a content creator, alright? I'm trying to do two things simultaneously. I'm trying to put on an entertaining product and also even
00:06:58 Der Eben Lived to Feed, der EVE Online Roam, das Designed to Get People Killed, lasts MUCH, MUCH LONGER. Oh jeez. He gets paid to play this game. But come on, man! Come on, give me a fucking break! Yeah, we'll get a break in two minutes and thirty-four seconds. Two minutes and thirty seconds, please, God! It feels a lot longer. It sure does. It sure does. Well, you gotta remember the first, like, two minutes I was just spending, like, sitting on a rift by myself going like, oh, I should probably, like, go out and find some NPCs to kill.
00:07:28 Did you kill any NPCs before you died? I did. I did. I killed several. And then I killed several afterwards as well.
00:07:35 Der KT-Ratio bleibt die gleiche. Ja. Zero. Das ist nicht... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist... Ich glaube, das ist...
00:08:04 And the thing is, if I lied, then our friend and homie.
00:08:09 First of all, congratulations and shoutout to Sinclair. We need to get him on stream. We don't need to do that. Play-by-play analysis. He doesn't need to be exposed to that nonsense. Jesus, how much time do we have left now? We have one minute and 25 seconds. Which will that equal the length you survived in the most powerful ship in the frontier? I probably could have fit it better, honestly. I was using a CCP overload fit. And I was really too focused on... The quote before the weekend, if you remember, was...
00:08:38 Ich bin...
00:08:39 ...bufft... ...as hell! ...we're not gonna stand a chance against NPC YouTube. We'd have to go back and watch the footage. We really need to review the logs. I feel like there's a lot of hearsay going on. I reviewed the logs. They definitely lasted for us. I thought five minutes, but it was so close. Jesus, how much time is left? 47 seconds. 47 seconds! At this point, what's happening is the other player's warping in and is now locking you up.
00:09:08 Und es starten zu shooten. Und ihr wisst, was ich in dieser Moment zu tun? Ich habe... Ich habe... Ich habe... Ich habe einen interessanten Produkt für die Zuschauer. Aber du bist einfach. Okay, so ich war etwas yapping. Und ja, ich habe nicht gesehen. Du warst mit einem Hull Repairer. Ich warst mit einem Hull Repairer. Ich warst mit einem Hull Repairer. Ich warst mit einem Hull Repairer. Und du warst mit einem Hull Repairer? Nein, ich warst mit einem Hull Repairer. Und du warst mit einem Hull Repairer. Okay, und du warst mit einem Hull Repairer. Ich warst mit einem Hull Repairer. Ich warst mit einem Hull Repairer. Ich warst mit einem Hull Repairer. Ich warst mit einem Hull Repairer. Ich warst mit einem Hull Repairer. Ich warst mit einem Hull Repairer.
00:09:38 I don't know if that's true. I was an educational stream. It was an educational stream. I was trying to educate the public about what not to do. Great job at a two hour stream. And that's it. Alright, we can move on. Alright, so wow, that was...
00:09:56 W-wit felt shorter? Dying or... Dying didn't even notice. I was just like... Well, you can see me very quickly, like, because two things happened. One, first of all, I immediately was like, oh, I gotta hide the fact that I need to, like, spawn myself in a new ship, which is space magic.
00:10:12 And then the second thing was the game hung on the white screen and didn't go away. So for a while, I'm just illuminated by this screen. Flashbang. Just flashbang by my own seemingly incompetence. Okay, so we did do a stream on Saturday.
00:10:27 We talked about that, it's fine, we can move on. Did we? It was a great stream. Hey, we're out of time. We're out of time. Shout out to my champion and hero, CCP Convict, who is the only person looking out for me. The only one who cares. You did a great job on Saturday. Thank you, CCP. Here I was. Happy birthday.
00:10:52 Ich habe es bereit, um, um...
00:11:21 Ja. Ja. Ja.
00:11:51 Ja, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr, es ist das Jahr,
00:12:20 We are capturing all the data. Yes. So that part is not broken as hell. In fact, that part is working. Yes, that was the part we focused on. Yeah, which is good. I'm glad we focused on that. Getting the data is good. Presenting the data, perhaps less good. Next week, we're doing a push to get it into high functioning state, getting it in client as well. Hell yeah. Everything coming. Big focus for this next week. Sick.
00:12:44 Keep on grinding grace. It is super valuable to finish strong. Yes, it is very valuable. We will obviously talk more and more about this in the future, but it is worth your time to collect grace. Missionstudyfromtheater.com Check it out. Easy things to knock out the park just to grind above the people that are not doing the simple things. That will be worth it in the future. Also, I made a pitch the other day just waiting on the rest of the team to get back to me, but I think we're going to do signed posters.
00:13:13 Ja, für alle, die in den Top 10 für Grace Accumulated per Cycle. So, wir haben... Approved. Approved, danke. Wir haben Cycleart. Wir werden die Team zu signen, und shipt das aus.
00:13:24 uh we'll probably just like get digital signatures and then have them printed on the post we'll probably do something like that yeah it's a lot of posters to sign oh it's just good yeah yeah 10. do we have to ship them from here that's fine yeah okay we'll figure it out we want to give people some extra swag for uh for participating obviously uh call it a bribe if you want i don't give a it's it's it's it's your life uh but it's it'd be a cool thing to do for uh for the folks who who are at the top of the list and
00:13:53 There is a swarthy group. It is interesting. It's a lot of the regular suspects at the top of the list right now. And I kind of like that. The people who yap the most in Discord tend to be the people who are ending up at the top of the leaderboard.
00:14:09 So, but while we're here, does Damon get two? Damon does not get two. He will, I promise you, he is not actually twice at the top of the leaderboard. We will be removing one of those. Work in progress. And also, like, even though you're not in top 10, getting above people wherever you are in the leaderboard is valuable. Yeah, it is. So, like, look at it locally as well. Not just who is at the top, but who is around you and try to beat them. Oh, yeah. It's worth it.
00:14:34 Wenn jemand sagt, dass du kannst, dass du kannst, dass du mit Swag gewonnen hast, kannst du mit Swag gewonnen haben. Du kannst du mit Swag gewonnen haben. Du kannst du mit Swag gewonnen haben. Du kannst du mit Swag gewonnen haben. Du kannst du mit Swag gewonnen haben. Du kannst du mit Swag gewonnen haben. Du kannst du mit Swag gewonnen haben. Du kannst du mit Swag gewonnen haben.
Spielerstatistiken und Top-Performer in EVE Frontier
00:15:0300:15:03 In terms of player participation, which is great. And we have those numbers, or some of those numbers. So let's go ahead and start looking at these. We have this one here. I don't know if you guys can see that earlier. Why is it on the tiny screen instead of the gigantic screen? I know, it's the absolute smallest screen in the studio. I will just, I got on my phone. So total new users for the, in that 10 day period, was 20,123.
00:15:30 That equates to 4,180 PvP kills during that period. 191,000 total jumps. They all explored 9% of the universe, which is, I think, kind of nuts. And the time spent in space by all players over those 10 days was 149,000 collective hours, which equates to 6,000.
00:15:50 220 days or roughly 17 years. Awesome. Which is crazy. It is a huge number. A lot of times. Let's go ahead. 9% of the universe is the one that jumps out to me. Yeah, I know. It's a big universe. I love it. Lots to see. I mean, granted, it is 10 days, but it's also the most people we've ever had out at one time. People have been playing through Cycle for like 10 days before we started. Yeah. Let's go ahead and look at the next one. And we have here...
00:16:19 Oh, yes, this is PvP kills by a character in the Frontier. The number one PvP kills over those 10 days was Dutch with 59. Sick. Hot Shots had 56. So close. Cormorant Fell had 50. And then you can see the rest of the free, or the rest of the top 10 after that. Shards are Zimmy Zimzam. What a name. Yeah, Zimmy Zimzam. I'm going to tell you guys right now, just ahead of time, some of these number breakdowns we've got are...
00:16:45 So we're going to get to one of them in just a minute. Next up we have Top Crude Harvested. This is not one of them, but this is still a pretty nuts one. Alex Z. I'm pretty sure when you're off that screen, you're facing so far away from the microphone. Okay, I'm going to have to move my mic around like this. Okay, so the next one we have Top Crude Harvested by a Character. We have Alex Z with 7234. Noob.
00:17:11 Alex Zed, I see you're going for the, uh, yeah, I'm fully Europeanized now. European version of ZZ. Yeah, and, uh, XX New Moac TV, uh, with third place is 5700, 5700? Yes, 5700. Yeah. Uh, so that's a fun one. A lot of crude being harvested. Uh, next up we have Fuel Consumed by a Character. This one is actually crazy. Uh, so third place was, uh, Turban with 107,000.
00:17:40 Marianne Jane was second with 154. And Lacalle, Wolves Lacalle, was number one with 285,000 fuel consumed. Four and two and three combined. Yeah, more than two and three combined. Actually, more than two. Just huffing that crude. Yeah, just a ton of crude. Lacalle actually burning through fuel. I think he was in the hunt to get a Chumac.
00:18:01 Ja, ja, er hat einen, ich glaube. Ist er der einzige, der hat einen? Um... Ich weiß, Michael J.D. hat einen in Construction gemacht. Ich weiß nicht, ob er hat einen in Construction gemacht. Ich weiß nicht, ob er hat einen in Construction gemacht. Ich weiß nicht, ob er hat einen in Construction gemacht. Ich weiß nicht, ob er hat einen in Construction gemacht. Ich weiß nicht, ob er hat einen in Construction gemacht. Ich weiß nicht, ob er hat einen in Construction gemacht. Ich weiß nicht, ob er hat einen in Construction gemacht. Ich weiß nicht, ob er hat einen in Construction gemacht. Ich weiß nicht, ob er hat einen in Construction gemacht.
00:18:25 Uh, ja, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das ist, das
00:18:53 Carbonation material mined in that 10-day period. In a 10-day period. Does he have some for sale? Asking for a friend? I was going to say, it's an insane amount of carb. To the point where, yes, probably we needed to take a look at carb, and I'm glad we did. But my God, that is a huge number. Lopi absolutely reaping, repping a ton of, sorry, Michael GD is saying, Lopi repping reap.
00:19:21 I did not have nearly enough words in my mouth to be able to put that one together. Yes, repping Tribe Reapers. What a number. Okay, let's go ahead to the next one here, which I believe is items looted. Oh, this, yeah, okay, this is the one. Look at this, look at the top 10. Seems pretty average, 3,000, 4,000.
00:19:44 Vyka Rylord hat 5400. Astero Averis hat 6900. Und dann DZP01 hat 23,000 items scooped. Ich weiß nicht, wie du das gemacht hast. Ich weiß nicht, wie du das gemacht hast. Ich weiß nicht, wie du das gemacht hast. Wo hast du das viele? Das ist veröffentlicht. Uh, mein Gott. Das ist mehr als die nächsten drei combined. Ich weiß nicht, wie du das gemacht hast.
00:20:12 Ich weiß nicht, dass es eine Sache ist, dass wir nicht mehr PVE-Killen haben. Wir werden noch ein paar auf den Backend haben. Wir werden noch ein paar an den Backend haben. Wir werden noch ein paar an den Backend haben. Wir werden noch ein paar an den Backend haben. Wir werden noch ein paar an den Backend haben.
00:20:38 Ja. Weil sie sind gut für ein guter Ressourcen. Ja, sie sind. Wenn du ein paar davon hast. Also, was ich gesagt habe, ist das eine große Zahl. Ich meine, mein Gott. Aber was es fun also zu sehen, ist ein bisschen... Wie soll ich sagen? Ein Labor-Specialisation-Trend. Ja. People doing different things. Ja. Getting on top of Leaderboards in different positions. Ja.
00:20:58 People are starting to specialize on the Frontier. There they are. And it is really, really evident with some of these. I think this next one is... Yes, this is most manufacturing jobs completed by a character. This one is actually a little bit more even. Gits, number one, with almost 1,600. Blackship with 1,262. And Chitlin Soulfood. The factories of the Frontier. Yeah, the factories of the Frontier just absolutely churning out ships.
00:21:28 Und diese Leute waren, ich meine, das ist ein Tonne von Manufakturung, von der man. Und natürlich, sie sind nicht alle große Jobs, aber trotzdem, das ist ein Tonne von Jobs. Ich habe auch, wie close das eine war, wirklich. Die Top 5, oder die Top 6, waren alle von mehr als 600. Ja, das ist gut. Und dann haben wir die letzte, die wahrscheinlich will nicht surprise anybody.
00:21:54 This is just the most assemblies anchored in space by assembly. Portable refineries, obviously we're number one with 82,000. Wow, a lot of portable refineries. Portable storages, 77,000. Portable printers, 36,000. And then work your way down. Joe, I'm actually impressed with the amount of network nodes. Yeah, that's a lot of bases. 5,500 bases total. Now, obviously not everybody who played build a network node either because they just never got to that point.
00:22:22 Or because they never felt the need to, they could do their entire loop just with portable stuff, which is certainly a thing you can do if you want to. But yeah, tons of network nodes, tons of...
Zukünftige Entwicklungspläne und Fokusbereiche
00:22:3500:22:35 Also, just like... This is also the next one that was built in the free period. So it's not about the... Yeah, it's not about everything that was built. This is just in these 10 days, which is pretty cool. I'm starting to rebuild civilizations on my time. Yeah, well, we're working on it. So we have, I mean, just to, we're back on, I think, yeah, we're back on main camera. We had a big meeting yesterday internally about some planning for the next couple of weeks. We're going to be talking a lot more with you guys about the stuff that we talked about in that meeting.
00:23:03 I know we're going to have to drag poor CCP Maximum Katz back out here again before too long to condense a two-hour long presentation down to one hour and 15 minutes. It's going to kill him, I'm sure. Yeah, and I think like yesterday we went over the last release, how it's been going with all the feedback from community, etc. And also looking ahead for the next nine months of development. Looking at the focus points of what we want to do.
00:23:32 We split it up into four themes. One is the core gameplay, how it is to fly the ship, the HUD, mining experience, etc. The other thing is doubling down on base building. There's a lot of opportunities to make base building so much better. Third one is the identity, how it's getting characters as a part of the experience on the frontier.
00:23:54 Und der vierte ist die Universität, die Ressourcen, die Faction Trees, NPCs und alles. So wir sind das in die Themen und die entsprechenden Features wir wollen. CCP Maximum Catch, der Part of his Vision Presentation, das wir wollen jetzt machen, für die Community so schnell wie möglich. Und dann haben wir diese Themen.
00:24:16 und es ein bisschen mehr konkret zu machen, was wir wollen über den nächsten 9-malen perioden erreichen können. Und wir wollen das auf die Community zeigen. In Februar, glaube ich, es war, wir haben eine Roadmap-Streme gemacht. Wir haben diese Prozess in den letzten Jahr, in Januar dieses Jahr. Das ist das, was wir jetzt beendet haben. Und dann haben wir es aus unserer Perspektive gemacht. Wir kamen und wir haben eine Stream-Streme mit den Foundern über die Roadmap, was wir sehen.
00:24:44 We're probably going to do the same thing again probably in a month or so when we've got it nailed down at our end. We know better what we're going to be focusing on for the next nine months or so. So you guys can look forward to that. Try to be as transparent as possible with what we're aiming for and what we're working on. Exactly. It's not about showing the exact...
00:25:01 Ja. Ja.
00:25:28 Working, digging, building the foundations and stuff. And then all of a sudden the skeleton of the building goes up super quickly. So I think we're going to be able to accelerate some development in some parts. Other things need to be built again from ground up. Or just they haven't been built at all yet so far. So some of these things will progress at different rates. But it will be interesting to see some of these core features like base building accelerate and change and grow. I mean we did spend the better part of 2024 just working in the Python.
00:25:53 My god, that took so long. And just seeing how things have progressed, how quickly things have progressed since then has been pretty cool. I mean, it's been incredibly stable. We're still finding occasional little things running in Python 3, but I just want to share that again.
00:26:07 Ja, wir sind wirklich in der thick of es jetzt und ich weiß, dass Leute oftmals sehen, dass das Summer period und denken, oh, das ist, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es, dass es
00:26:34 Wir sind nicht, was wir sagen ist, okay, mit, you know, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit, mit.
00:26:50 Und wie können wir die beste Wert für die Spieler, die wir jetzt spielen, aber auch für die Spieler, die große Dinge in der Zukunft erwartet werden. Und da gibt es ein sehr guter Verbesserungen auf beiden. Es gibt noch vieles zu tun, um es ein Featured-Complete-Games zu machen. Das geht nicht immer hand-in-hand, sondern auch mit dem Leben auf der Frontier auf jeden Fall. Das sind zwei Dinge, die wir versuchen...
Entwicklung einer eigenen Identität und neue Steuerungsmöglichkeiten
00:27:1600:27:16 Juggles for perpetuity. Fun things to do now, great things to do in the future. That's the balance. While we are speaking about things to do in the future, we do have one more cool thing to show you guys. So one of the things that got brought up during the meeting yesterday was how we do want to kind of develop our own identity.
00:27:36 We'll continue to develop our own identity. Obviously, we've talked before about how we kind of started as a branch of EVE Online. And then, you know, over time we've decided this needs to be its own thing and really needs to kind of have its own identity, its own characteristics. And we've developed more and more of the aesthetic design. A lot of the tech that's going into the back end is, you know, obviously very...
00:27:59 Ich weiß nicht, dass ich hier eine Art Intern, CCV Manbjorn,
00:28:28 Ja, ein intern, Sezby Manbjorn, um, pinged our chat channels earlier today. Amazing, he's been here for like 18 years, still an intern. Ja, still an intern. Longest intern intern. Really gotta get his nose on the ground. This may be his time to shine. This may be it. Was working with some old control schemes.
00:28:51 uh and kind of seeing if we can get those updated and showed off the beginning of uh a possible future for the controlling in your ships in the frontier and we have a video uh we go ahead and put up uh for those of you who aren't we're just now seeing this uh and maybe asking yourselves what is the what is the value of what we're seeing here this is uh wasd controls uh a crude version of them yeah
00:29:19 I think to jump in here is that it is about creating a survival experience in the EVE universe. That's what you want to do. Survival experience is this harshness, this brutality, suffering, but it's also focusing on more than moment-to-moment gameplay. How does it feel to fly your spaceship in these beautiful majestic sights?
00:29:43 both on the micro scale in more moment-to-moment, because we have done a lot of updates to the physics engine that unlocks more possibilities of fidelity of the controls and then also on the macro, how do you feel like a tactical master on the frontier. We have added a tactical camera now, but in our next phase of development, we are going to be focusing more on the micro aspect. You go to a side, you can
00:30:08 really fly around the different objects there and and hide discover things uh go behind the rock to to reload yeah we really want you to feel like you are controlling the the spaceship with your commands with the increased tech rate as well in any frontier this is a lot more intuitive yeah now um there are similar controls that exist any one line people don't really use them because one positioning
00:30:35 Individual positioning and precise position doesn't really matter in the same way as it does in the Frontier. It's supposed to use distance. Exactly. The ability to maneuver around these really big deep sites, get yourself into a little niche so you can hide and physically hide in there, use the block shots, you know, bounce out from a little cave to grab an enemy, etc. And with the increased tick rate, it just becomes a more natural system that fits with the gameplay of the Frontier.
00:30:59 so i think this is definitely something we want to continue to evolve and still what the people are seeing is just like literally out of the press we want yeah this is this is all maybe 20 minutes ago yes in all seriousness don't read too much into what you're seeing in terms of uh how it's actually controlling
00:31:17 Ja, das ist ein sehr, sehr, sehr, sehr, sehr Proof-of-Concept. Es ist mehr von... Komment in Twitch-Chat, na, Feature Complete, put it in there. Ich will, ich bin Mundbjörn. Ich will, ich bin Mundbjörn. Ich will, ich bin Mundbjörn. Ich will, ich bin Mundbjörn. Ich will, ich bin Mundbjörn. Ich will, ich bin Mundbjörn. Ich will, ich bin Mundbjörn. Ich will, ich bin Mundbjörn. Ich will, ich bin Mundbjörn. Ich will, ich bin Mundbjörn. Ich will, ich bin Mundbjörn. Ich will, ich bin Mundbjörn.
00:31:36 Okay, aber wenn das was die Fountas wollen, dann ist es nicht nur ein Show, sondern nur ein Live-Discussion. Du fühlst es so, dass sie sich sagen, hey, das ist wahrscheinlich ein bisschen broken. Ich denke, wir müssen ein bisschen pass auf, ich kann sagen, ein paar Dinge. Ich denke, wir brauchen ein paar Dinge. Ich denke, wir brauchen ein paar Dinge. Aber wir können wahrscheinlich...
00:32:02 We could probably put some toggle behind a feature toggle. Just be able to opt into it. We could probably do something like that. Just tell people, hey, if the game fucking explodes, sorry. They asked for it. Yeah, you did ask for it. Yeah, I mean, I don't see why not. Yeah, we could do something like that. I mean, we would need to... I think one of the things... CCP... I think it was CCP Wizard, maybe? No, not CCP Wizard, sorry. CCP Relativistic, I think, was the one who flagged, like, if you...
00:32:29 Take that version we've got now, lock the camera behind the ship. Yeah, that's what I was thinking, there's a couple camera things. Yeah. I know if CSP Shreddy's somewhere is just shivered.
00:32:37 Oh, yeah, he has no idea why. He just felt like a cold chill. This is the perfect example of scope creep inaction. This is the opposite. Literally, he sees me shreddy, bless his heart, sees me shreddy gets up on stage yesterday for this meeting. He has a long meeting about how we're reviewing our processes. We're going to do a lot of planning, a lot of process. Leeroy! Here we are, us three assholes.
00:33:03 He's probably just right over, random around the corner. Probably walking to this studio right now. But the red light is on so they can't come in.
00:33:12 oh jesus let's find a way yeah we'll figure something out we'll talk more about this we'll talk more about this in discord uh now we've kind of gotten the and i'll put i'll put this video there too so you guys can look at it a little bit closer like i said a lot of the stuff i mean this is stuff that people have been asking for for a long time one of the questions we get frequently is how are you going to and this is actually that came up uh in reddit the other day and i you know um where
Vision Trailer und Community-Feedback
00:33:3800:33:38 Unfortunately, I do spend a lot of time reading Reddit. One of the comments was about the Vision Trailer, and people said, why have they released the Vision Trailer that looks like this when the game looks nothing like it? And it's part of it, yeah. But it is a legit question. I mean, one of the things people ask a lot about is how do you ever intend on capturing... Well, I think the easiest way to describe it is we talked about buildings that they're on, right? Buildings don't just start getting built, and they don't have an architectural...
00:34:05 design laid out first they have concepts and like what it's going to look like before they start working on how to like build it you got to start from an idea yeah and you got to like articulate that idea in some way and then you got to take that and break it down into actual steps right you know in chunks to start building it and that's what those these vision trailers are they are like
00:34:24 Was ich sagen zu den Team ist, dass die Vision Trailers ist auch wichtig für die Spieler-Base, was wir wollen, was wir wollen, was wir wollen. Ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja,
00:34:46 Es ist eine Welt-Class-Team. Sie brauchen Nerf. Aber wir haben versucht, das zu tun, was wir wollen, sowohl für die Spieler-Base und auch für die Entwicklung-Team. Denn wenn wir die Momente anschauen, dann können wir das alles zusammenbringen, was wir müssen.
00:35:07 Das ist ein Phänomenal Trailer. Ja, das ist ein Phänomenal Trailer. Ja, das ist ein Phänomenal Trailer. Ja, das ist ein Phänomenal Trailer. Ja, das ist ein Phänomenal Trailer. Ja, das ist ein Phänomenal Trailer. Ja, das ist ein Phänomenal Trailer. Ja, das ist ein Phänomenal Trailer. Ja, das ist ein Phänomenal Trailer.
00:35:32 Letting people shoot that way. There have to be some other considerations vis-a-vis the way PvP is built in general. I'm just afraid of mpg-yrton.
00:35:41 Okay, listen, we are going to call this for today, before we get a little bit more out of hand. Team, we stick around here in 24 minutes, 22 minutes. We'll be having Live to Feed, the EVE Online Community Team.
00:36:11 Ja, ja, ja, ja.
00:36:37 Es gibt ein paar gute Receptionen zu das und die Kontinuist-Feedbacken von anderen Dingen wir können. Ja. Aber ich denke, die generalen Meinung ist, dass es sich viel besser ist, wenn es um verschiedene Dinge zu entwickeln. Ja, Gates war starten, GMAX war starten. Ja, wir haben Gates jetzt. Ja. Ja. Ich meine, all das ist nur möglich, weil der Feedback wir haben, von nicht nur unseren Foundern, die, first of all, Shoutout to Founders, als immer. Love you guys. Most of you.
00:37:06 Most of you. Uh, the ones who are not shit-talking me in Discord currently. Love you guys. Uh, but also, everybody who showed up and played during the trial period, even if they did not up their accounts afterwards, even if they did not, you know, buy a Firepack, the people who just showed up and played the game and hopefully didn't have too much of a miserable time grinding away on Carbon. We're gonna be on the sideline until we keep on doing the game. Yep. We want to, uh, we want to, uh... Believe it or not, we do listen to you. Yep. You guys...
00:37:35 Gives a lot of feedback, like quantitate. Truly so much. It does take us a while sometimes to get through it all. Truly so much feedback. My god. But a fresh update dropped as a new ship. Big economy update that then also now unlocks the Gate Wars. We're waiting, I think, at the weekend we're gonna be shipping that Stargate map so you can actually start seeing the war competition between tribes.
00:38:04 Hell yeah. You are right, person in chat. SBONGG. Cannot get enough feedback. You are absolutely right. We cannot get enough feedback. That has been it for us. Any final thoughts, CSP Overload? Please say no. No. Okay, good. That'll be it for us, friends. We'll be back next Friday. Goodfellow will be remote, I believe. CSP Remote, fella.
00:38:30 we gotta put it on this little guy before too long uh other than that friends have a lovely rest of your uh week enjoy your weekend we'll see you next time and until then we'll see you on the frontier awake and remain awake eternally stick it out of the button i need to get out of the button too we'll have a good one take care my friends we'll see you later bye