Alliance Tournament XXI Feeders Day 2 schedule !brackets
EVE Online: Alliance Tournament XXI – Tag 2 mit unerwarteten Wendungen

Der zweite Tag des Alliance Tournaments XXI bot packende Auseinandersetzungen in EVE Online. Paper Numbers dominierte mit einer Octo-Komposition, während Tropic Thunder gegen Scary Naval Theory unterlag. Teams setzten auf überraschende Schiffs-Setups, darunter Cinnabels und Balgorns, was zu unerwarteten Ergebnissen führte. Die strategische Bedeutung von Bans und die Analyse der Team-Kompositionen standen im Fokus der Kommentatoren.
00:08:27 Wir sind zurück.
Einleitung und Vorstellung des Tages
00:08:2900:08:29 I'm well. I woke up today, about 20 minutes ago.
00:08:59 And I thought to myself, man, what a lovely day. I have nothing going on today. I'm just going to relax in bed. And then I got a ping from CCP Zealous, who was like, hey, you remember you're on the desk today, right? I'm like, ah, yes, of course I do remember this. So I am here. Excited, eager, energized, appreciative of everybody who's involved in today's proceedings. It's going to be a lot of fun. A lot of, hey, and everybody, just have fun out there. Just go out there and just do your thing, you know?
00:09:28 The best ship is the one that you use to make it explode. The best ship is the winning ship. The best ship is the winning ship. Many people have said this. Speaking of winning ship, Hello Phantom, you joined us today. How are you doing? I'm great. I'm feeling ever so slightly taller than the two of you today on the screen. The benefit of being on the internet, no one really knows your true height. Do you remember back in the days of COVID Zoom meetings?
00:09:57 Du kennst die Leute für den ersten Mal nach einem Jahr, und du denkst, oh Gott, du bist ein viel kleinerer als ich dachte. Ich meine, ja, ich war in einer Position, in der ich wusste die Leute, die auf die Kamera zu sehen. Und, double thankfully, ich war nicht mit jemanden, die sich crazy genug zu sagen, dass alle Leute auf die Kamera sehen sind. Also, du kennst, wirklich, ich war die dream, in der Zeit. Ja, ich habe eigentlich mit Phantomet in der Welt, und ich kann confirm, er ist 5'2", ein sehr small man. Ja, das ist wirklich small. Pocket-sized, actually. Pocket-sized.
00:10:23 CCB Jotun just tends to use special effects to make himself look bigger. He's actually 5 foot 8. He brought bulky mirrors with him to EVE London last year. I have a production team that comes with me whenever I travel, just for that reason. I need to maintain an illusion, you know? He has tall shoes to stand on. Anytime anybody complains about where the CCB budget goes to, make me look tall. Sorry guys, just how it works.
00:10:49 So this is Day 2, there's no Elimination matches yet today. We're going to see a bunch of teams we haven't seen yet. We're going to see teams like Bright Side of Death, we're going to see Tropic Thunder, Goon Swarm Federation coming out a little bit later on, and of course Laserhawks as well. So there's a bunch more teams to see today. Then we go into kind of like the winners bracket almost, and no one's getting eliminated today. But there's still plenty of exciting matches to look forward to. Did you guys watch yesterday?
00:11:15 Yes, yes, all day long. Man, what an exciting, you know, the matches we saw, so many changes, so many, you know, exciting, good, new, interesting comps, so many that were not good at all. But hey, this is the time you try new things, you know. We did see Cinnables. We saw Cinnables very briefly. We saw some Cinnables.
00:11:39 Es war incredibly brief. Wir sahen Tinker Golems. Ja, ich glaube, wir haben eine Graf auf Cinnabels in der Allianz Tournament. Es ist ein kleiner Graf. Es ist ein kleiner Graf. Es ist ein kleiner Graf. So, das ist wichtig. Wenn Sie 0 Cinnabels haben, Sie sind viel mehr zu gewinnen. Sie sehen, als Sie mehr Cinnabels bringen, die gewinnen wird, die gewinnen wird. Das ist eine gewisse Schlange.
00:12:07 Bei der Zeit, wenn du 10 Cinnabels bist, bist du definitiv nicht gewinnt, nur weil du dich verletzt bist, von CCB Zealous zu bringen. Eine Sache, wenn du noch zu tun hast, ist, dass wenn du noch Cinnabels bist, wenn du nur noch Cinnabels bist, wenn du nur noch Cinnabels bist, wenn du nur noch Cinnabels bist, wenn du noch mehr Cinnabels bist, wenn du noch mehr Cinnabels bist, wenn du noch mehr Cinnabels bist, wenn du noch mehr Cinnabels bist.
00:12:35 Ich glaube, ich glaube, ich sehe die Bands hier. Ich bin nicht sicher.
00:13:04 Not on the stream, we're waiting for... Oh, on the stream. Here we are. All right, Typhoon, Fleet Issue, that's a pretty common band at this point. But the next two are our most bread and butter bands, the Zarmaz and the Xenotaph. Then we see Armageddon Navy Issue, Sentinel and Arbitrator Phantom Eye. I'm going to come to you first. What do you think of these bands here? I am delighted to see the Xenotaph band because we see it in enough matches as it is right now. And, you know, to get something...
00:13:30 like that in the bands means that we will see something a little bit different, hopefully.
00:13:36 Wir sehen uns die Zenitaph einfach wie ein pick-or-baner. Wir sehen uns ein paar Teams bringen, ein paar Teams wiffen mit es. Es muss wirklich sehr in-close sein. Was du denkst über die Zenitaph in diesem Tournament? Ich finde, die Zenitaph ist ein Bait. Wenn du die Zenitaph nach dem Ende bist, dann ist es sehr stark. Obwohl, in diesem Format, wenn du, wenn du, wenn du, wenn du...
00:14:05 Productively. Put your dot on the right number of ships. You can have damage going out to three, four, five ships continuously throughout the match, which is huge. But you're also, if you leave that open and somebody picks it and you go, ah, actually, we're going to go kite comp. Get fucked. You can't catch us. Then that Cenotaph is just kind of like boating around the arena the entire match. Not being able to catch anything. Can't do any damage. It is short range. I think, I honestly...
00:14:33 I think you leave it towards the end. You make that decision at the very end. I don't know if I like it as an early ban. I guess we'll see how it goes.
00:14:40 Yeah, I think we saw a few teams banning it yesterday in that last final ban slot. This time, of course, they went for the arbitrator saying we don't want those tracking disruptors. That says to me, baby, they're going to bring some sort of like medium gun spam or something that relies on rails, for example. I wouldn't be too surprised to see that coming on field now, especially with the Sentinel also being banned. I mean, Phantom Mike, would you say the Senataf in tournament format is Sen overrated or would you say it's a powerful chance? Well, I gave this to you yesterday. I said use it yesterday.
00:15:09 Oh my god. There is one particular thing I like about the Cenotaph in the AT, in fact in any tournament, is that it is saying to the team with the Cenotaph it's committing to being close. And close range combat is something that I'm a huge fan of. Huge fan of seeing it in the AT because it's not the most dominant form of combat.
00:15:32 Ja, wir sahen ein paar Rush vs. Rush comps, die in einem blaze von sehr short-lived glory sind. Aber will wir sehen das jetzt? Wer weiß. So, jetzt geht es um die Arena für Bright Side of Death vs. Paper Numbers mit den Kommentaren Colonel Kurtz und Nova Terra Wren.
Bright Side of Death vs. Paper Numbers: Analyse und Spielverlauf
00:15:5300:15:53 Hello and welcome everybody to the first match of Day 2 of Alliance Tournament 21 Feeders. And today we'll be witnessing Bright Side of Death going up against Paper Numbers. I'm joined by my esteemed colleague, a very knowledgeable colleague, Nova Terrorin, to witness this match.
00:16:08 We see B-Sod in the red with the Redeemer double EOS Oracle composition with those two blackbirds throwing out some serious ECM, a couple of Deacons on the Logi Duty and that Hyena to pin down targets and apply those target painters. What do we see on the blue side, Nova?
00:16:24 Ja, Paper Numbers, bringing something that we've seen a little bit as well yesterday, but also in Alliance tournaments prior. It is the Shield version of an Octo or Medium Gunspam setup. I know some of us have been calling it Shockto. I'm liking it. It's a pretty, I'd say, just a consistent configuration, especially when a team is comfortable and confident that they'll be able to fly it well. It has a very high potential, I would say. Really curious to see how it fares into something like an Oracle and a Redeemer. Really interesting setup from Bright Side of Death.
00:16:54 I think if I'm the Oracle pilot right now, I'm going to be feeling pretty in danger. Those medium guns are going to be able to apply very well to the Oracle. Notoriously poor tank on the Oracle. His days may be numbered. As we see the timer start to count down, links starting to flare. I would imagine those two deacons are also going to be feeling a little bit on the danger side with lots of missiles and medium guns as the timer ticks down and the match...
00:17:17 Und wir sehen uns, welche Teams werden für die. Ich würde sagen, wir werden sehen, dass die Pressure wird auf die Blackbirds gestellt werden. Als meine Predition kommt, die beiden Blackbirds zu furchtieren. Die Blackbirds zu furchtieren, aber ein bisschen zu spüren. Aber im Moment, Riefazen zu furchtieren, auch in der Jackdaw.
00:17:33 I believe Raiffeisen, the co-captain from Paper Numbers, cool to see that, you know, there is just that jackdaw threat. Nine points each. They're incredibly powerful and really good at going after these low ends. And they've recognized it and put some of their best pilots down there. But it is also a very squishy ship. And it does look like Raiffeisen might go down here, enters mid-hull, but seemingly stabilizing. Logi Rep's catching just in time from that scimitar. And yeah, that Blackbird, meanwhile, is taking a pounding.
00:18:00 Raiffeisen ist, ich schweizt aus, als er schilder ist, aber ein guter Job von Young Renegade zu halten. Wir sehen uns Fuchs in den Blackbird für B-Sod, aber es ist ein vieles Druck, aber es ist ein guter Wettbewerb, aber es ist ein guter Wettbewerb, aber es ist ein guter Wettbewerb, weil es B-Sod gibt, als B-Sod machte die Veränderung für Jintan und die Jaktor, die Schilder sind jetzt jetzt auf die Jaktor. Wir wollen diese Jaktor rausnehmen, das Lichtmissile-Pressure aus den Schildern aus den Schildern, um die Schilder zu halten.
00:18:24 Check out all these Electronic Warfare effects that are currently going off from the Bright Side of Death Team onto Paper Numbers. It's not just gems, they have significant damp pressure as well, paints which are going to help make their application just a little bit better, and things are stabilizing a little bit, and I do think that might favor the Bright Side of Death Team if things do continue to stabilize, being able to leverage that additional Electronic Warfare, which they're doing a great job of at the moment, and in addition to those Redeemer Newts, which are incredibly powerful if used correctly.
00:18:53 Ja, absolut, und wir sehen viel Druck auf den Foxen. Wenn sie einen von diesen Blackbirds kann, das ist eine große Anzahl von Druck auf den Logistik von Young Renegade. Sie können ihre Reps ein bisschen besser werden. Sie können ihre Damage getrennt als das Blackbird squeaks out of Existence, das macht B-Sod in ein bisschen in eine gewisse Position. In der gleichen Zeit, die zwei Deacons sind jetzt starten zu nehmen. Da ist eine große Anzahl von Schiff. Die Redeemer ist auch Leakin Armour. Die zwei Logistik Friggern sind wahrscheinlich in absolut Tumorl at this point in Zeit.
00:19:23 Blackbird goes down. No ECM blanket. Those Deacons are fully open to the hatred that paper numbers can offer.
00:19:30 Absolutely beautiful kills, four paper numbers to find there. Those Blackbirds are absolutely a linchpin of this composition. Still, remaining is a Celestis, which can still be very useful if ranges do open up at some point, but I'm seeing a lot of hard tackles at the moment as well, which means I don't know how useful they're going to be still. Some efforts of trading back, there's a Phantasm under a lot of pressure, but nowhere near to the pressure that's on this Redeemer, who might be dropping into hull here.
00:19:58 Something also incredibly interesting to see, there were actually a set of Heavy Arminer ma-
00:20:27 Armour Maintenance Bots out from the Bright Side of Death team that have actually been repairing a Jackdaw from the Paper Numbers team during this. Still, they need those Heavy Armour Maintenance Bots to be on their other ships trying to provide a bit of additional support, maybe helping keep up their Deacons, for example, but instead they've been wasted. Oracle now dropping. Everything's falling apart for Bright Side.
00:20:50 When we often say keep spamming F to engage your drones, that doesn't really apply when you've got a member of the opposition clicked and you've got your rep drones out, although I'm sure Iphazen's armour is greatly appreciative.
00:21:01 Paper Numbers now looking to start cleaning up. Hyena going to go down shortly, but we still see a little bit of pressure on Jintan, but I'm not sure Jintan falling would really change the course of this match. Now Hyena doing a great job to stay alive as long as it can, but like you mentioned earlier, Nova, they've managed to pin a lot of them down at this point. They're not really going anywhere. Damage going out across the board. I think this is a bit of a cleanup operation now for Paper Numbers.
00:21:25 And either Young Renegade in that Scimitar has either been so on top of everything or the rest of the communication from paper numbers has been on point to notice exactly when damage has been swapping over so that the Scimitar can apply the correct reps at the right time. Even catching Raiffeisen's Jackdaw in hull, it's easier said than done, especially when a shield ship like that is going into hull. Ships like that have a tendency of just evaporating, especially when they're small and caught. But instead, everything's held up so, so well. Kudos to them for that.
00:21:54 Really impressive performance so far from Paper Numbers. I'm excited to see how things are going to continue for them in this tournament. They're a team with a storied Alliance Tournament pedigree. Bright Side of Death is as well. Hasn't had quite as much luck in the last couple of years, but they're not out of it just yet. Losing here does not knock them out by any stretch of the imagination.
00:22:11 Yeah, big props to Young Renegade. That was a difficult job to do when you've got that much control flying around on the other side. You've got to keep yourself away from the newts, keep yourself in range. With those damps applied, you've got to be really careful that nobody's going to get snap killed. And we saw Raiffeisen very nearly that happened to Raiffeisen, but managed to keep him up.
00:22:28 Fantastic job from Young Renegade. Fantastic job from Paper Numbers. Really clinical finish. Very well done. Their spacing was good. They didn't commit everything at once. They kept the Phantasm at a range to deal damage, but not get caught. Scimitar was buzzing around, doing a fantastic job. So overall, very, very good. A little bit of... Well, one, good fights coming out in Local. Yintan does take the opportunity to say, this is for Jalthy's...
00:22:52 Tengu, which apparently, I guess, was killed by Bright Side of Death at some point. But with that, that was the match. 200-0 favoring Paper Numbers, and we'll be sending it back to the Analysis Desk.
00:23:19 Die Pythagraphs, die Pythagraphs, die Pythagraphs. Like Jordi says, the comps might seem bad, but they work. It only works in Pythagraphs. Yeah, what about it? Stop shooting our logic! Because someone said our previous ad was annoying, we've simplified things. Pew pew, zoom zoom, meow, pew pew pew. NPSI.rocks, the home of PVP On Demand.
Analyse des Spiels Bright Side of Death gegen Paper Numbers
00:23:5100:23:51 They're crap. Crap. Crap. Mega Crap. Paper Numbers there with a pretty handy and convincing win over Right Side of Death using their Shield Octo or Shockto medium gunsman type of comp against a Redeemer based drone comp.
00:24:14 Interesting setup from Besod. I did think that it was going to be a lot harder for Paper Numbers at the start when I saw Celestis plus two Blackbirds, because that can really make it difficult. As soon as the match starts, you see those two Blackbirds just running away and the Deacons running after them, because you know that they're going to be the first primary. And then it was only a matter of time though, because with just one Hyena Phantomite, I don't think they were able to just hold off enough ships.
00:24:39 From the Paper Numbers side, I saw Phantasm diving in right on top of one of those Blackbirds, and of course they can't jam off the thing that's shooting them, so it's kind of over at that point. No, and you know, it's all well and good having a couple of long webs to try and hold the enemy away from you, but when there are so many enemies with so much application who are so good at hitting small ships, or perhaps ships like the Blackbird, which aren't particularly great armor tankers, you...
00:25:06 You're kind of not going to be able to hold off the inevitable as the other half of them zoom towards you. Yeah, I mean, if you think about it, they had two phantasms, three jackdaws and a mower that can all basically kind of like crash in against those blackbirds. The jackdaws are going to be a little bit more squishy than the mowers and the phantasms, but even still, two phantasms and a mower for a single hyena to try and keep at range is going to be...
00:25:29 Ja, Young Renegade, I think, was maybe the star of the show. Obviously, there was, you know, a lot of great play across the entire team. And that kind of heavy guns or the gun spam is really strong in general.
00:25:56 Definitely not the kind of comp you want to run into if you have a kind of squishy backend, which the team from BSLOT did with the Blackbirds. Blackbirds are great, can be the game changer, break the game, change the game in a lot of different comps, but also very, very squishy. And you don't want to see gun spam when you have that kind of squishy backend. Nobody wants to squish you backend. That being said, the...
00:26:24 Die Arbeit wurde von Raiffeisen erstellt, um, um, um, um, um, um, um, um, um, um, um,
00:26:53 And if you can keep that Jackdaw up, and again, he was able to keep him up to the end of the match, would still be able to put in good damage. I mean, those Jackdaws were pivotal, pivotal in pulling off the Deacons midway through the match. You could see explosions going out around the Deacons the entire time. So keeping that Jackdaw up, being able to mitigate a lot of that damage, really put them in a strong position to win.
00:27:14 Ja, so Phantomite, the Jackdaw is one of the more popular ships in the tournament format, especially in a shield thing. We do sometimes see one sneaking into armor comps as well. It's that good. Why is the Jackdaw so good in a tournament format? Well, you called it one of the squishier ships earlier. And, you know, depending on which mode it's in, there are situations where the Jackdaw is not squishy at all. It may well have, you know, a couple of resist holes, but...
00:27:44 That ship nonetheless has, you know, higher than tech one resists. It gets its lower signature. And, you know, depending on what they're fitting in their high slots, it could have enough range on its weapons that allows it to choose to simply stay really far away from where there is.
00:28:00 Yeah, you can see on the screen right now a graph and some stats showing us information about the Jackdaw. Of interest is Alliance Tournament 17, a huge spike there. That was sponsored by the Mordus Legion. It's a lot of shield comps that year. You also could put any E-War on the Jackdaw then, so things like tracking disruptors and so on could fit on it. So you saw use a lot in armor comps as well. People would just fit it up with all those mid slots filled with like long range E-War. That rule changed.
00:28:30 He just knows natively. He has such a crazy amount of knowledge. Just all up here. It's all up here, baby. Just appears. At least expected. CCB Zealous. Thunder Daddy is right there.
00:28:59 Für jemanden, der nicht versteht das, du musst die Eulen, wenn du die Eulen installierst. Es ist nicht ein joke. Ich wache in der Nacht, lege in der Bedeutung, und er ist in der Bedeutung, und er ist in der Bedeutung. Er ist einfach da. Er ist einfach da. Er ist einfach da. Er ist einfach da. Er ist einfach da. Er ist einfach da. Er ist einfach da. Er ist einfach da. Er ist einfach da. Er ist einfach da. Er ist einfach da. Er ist einfach da. Er ist einfach da. Er ist einfach da. Er ist einfach da. Er ist einfach da. Er ist einfach da. Er ist einfach da. Er ist einfach da. Er ist einfach da.
Preise und Ausblick auf das nächste Match
00:29:2600:29:26 Alright, so speaking of the Alliance Tournament, what are people competing for? Well, there's two things they're competing for. Well, actually there's more than two. There's many things. A sense of accomplishment. There's a multitude, a plethora of things. But most importantly, are actual prizes. And we have a physical trophy in the CCP office in Iceland, which here you can see on the screen right now. It is a absolute...
00:29:50 Es ist eine Mahusieve piece of metal. Es weighs about 15-20 kg oder so. Es ist wirklich wirklich heavy. Es ist anodized Aluminium oder Steele. Ich weiß nicht, was. Aluminium.
00:30:03 All the winning Alliance Tournament and Alliance Open teams engraved on it. So whoever you are this year, you're competing for your name to join this monument of champions that exists and is on display at things like FanFest and things like that. It probably will never go to things like EVE Vegas because I mean, fuck trying to get to play in this thing. It's absolutely massive. It's basically an entire huge thing about itself. And the cons to ship it. I mean, Post Room would absolutely bankrupt you in the moment.
00:30:31 Ja. Aber es gibt auch Skins. Ich meine, es gibt cool Alliance Tournament Ships, aber wir haben noch mehr über die nächsten Wochenende. Aber wir haben noch einige Skins. Die Teams, die heute gewinnen, die in den Allianz-Tournament 21 gewinnen, egal ob es eine Feeder-Match, egal ob es die Main-Tournament, ihr gewinnen 10 Skins für die Team. Und diese Skins, glaube ich, sind sehr gut. Ich liebe das Black und Green.
00:30:57 Ich denke, es sieht gut aus wie ein Lamborghini oder so. Ich liebe es. Ich liebe es. Ich liebe es. Es ist einfach nur in Logos. Ja, das sind die Nascar-Skins. Ja, das ist genau wie es ist. Das ist sehr gut. Ja, das ist so gut. Ja, das ist so gut. Du kriegst 10 of die, und die tendenziell für ein fairer Bob.
00:31:21 No bad thing, no kick in the teeth to win one of these matches. Even if you don't make it into the main tournament, you're at least going to go home with 10 awesome skins. And speaking of people competing for skins, our next match is going to be between Entropic Thunder and Scary Naval Theory. So let's take a look at the bands for this one. So Phantomite, why don't you walk us through what we see here? Because these bands are starting to look maybe a little bit different. I see a few bands here that aren't quite as common. Oh, well, you know, there's three similarities to the last one here alone.
00:31:50 Armageddon Navy issue, people are very scared of newts. Something that happened in the last match there I noticed was that the Redeemer got scrammed and held away from the fight. Now that's a lot harder of a tactic to pull off versus an Armageddon Navy issue, because of course that has a bonus to the range of its newts. It's a lot more difficult to do that than it was with the Redeemer. Zarmazd is seemingly an endlessly popular ban.
00:32:19 People are terrified of things taking a little bit too much time, which is something that is on the side of a ship like the Zarmazd with its spool up. I feel like it's especially a good ban if you're planning on bringing a slightly lower DPS.
00:32:33 wie eine Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll-Kontroll
00:33:02 Das ist ein sehr guter Wettbewerb, aber auch die Möglichkeit, die E-War zu tun, oder größer als E-War zu tun. Das ist ein sehr guter Wettbewerb für die Leute zu finden, um ihre Team zu finden. Ich kann sehen, warum das ist ein leichter Wettbewerb zu machen. Ja, und dann, was mit den letzten zwei Bans? Arbitrator, natürlich, ist es für TechOne Cruiser. Es scheint zu sein.
00:33:31 Everyone wants to ban it, which is, you know, perhaps you could explain why? Yeah, I mean, it's a great return for your value, right? When you pick an arbitrator, what you're doing is saying, okay, I'm going to take the most cost-efficient thing, or cost-efficient version of this ship off the board. It's the same thing that you see when people pull off, like, shit, what's the name of the fucking ship? You know, the one that... Only you can answer this.
00:33:58 Das ist eine kleine Blob. Es ist die Celestis, right? Celestis, am I imagining this? You know the one. What, the one that shaped like a banana? Yeah, the one that shaped like a strange space banana. You know the one, that one. Yeah. When you start pulling out T1 versions of these, what you're forcing the team to do is say, okay, you need to make a decision. Either you want the TDs, and you're going to pick a ship that's going to cost you more to do that, or you're going to have to change your comp.
00:34:24 Weil die Version you want now, die Version was the most cost-effective Version of that is no longer available. And that is, I mean, it's a good pick. It's a strong pick. It really is forcing a decision to be made. And then the Loki, I mean, Loki's an interesting pick considering the other two bans in this. I guess they just want to be able to kite. They don't want those long as they were. You see the Loki being banned quite often to get rid of the classic Nighthawk Loki ham rush.
00:34:52 Das ist ein sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr.
00:35:19 Wir sind CineTaf Gaming, wir sind CineTaf Gaming, wir sind CineTaf Gaming, wir sind CineTaf Gaming, wir sind gut zu wissen. Ich sehe die Teams haben in der Arena gelandet, also ich weiß, wir geben Colonel Kurtz und Novo Terrain ein bisschen länger zu reden, um zu reden, über die Arena mit der Tropic Thunder vs. Scary Naval Theory.
Tropic Thunder vs. Scary Naval Theory: Aufstellung und Spielverlauf
00:35:4200:35:42 Welcome back to the Arena. I am Nova Terra Ren, joined here by the always knowledgeable Colonel Kurtz for what is our second match of Day 2 of Alliance Tournament 21 Feeders, this time between Scary Naval Theory, formerly known as Scary Wormhole People, and Entropic Thunder. Scary Naval Theory showing up with that elephant in the room, the Cenotaph, which was left unbanned, Double Claymore, Tengu, Double Osprey Navy, a pair of scalpels, and some jackdaws. What are we seeing from Entropic Thunder?
00:36:08 Entropic, whipping out the Balgorn, Absolution, Harbinger Navy and Brutix Navy issue, what we would classically call an Octo, although after many arguments I know we can't quite follow the Octo format, but it is what it is. Teaming that with the Double Deacon on the Lodgy Duty, two Molluses putting out those stamps and the Vigil to apply those paints and get the damage down from those Battlecruisers and that Balgorn. That Balgorn is going to need to think very carefully about how he can remove this Cenotaph, because that Cenotaph is going to be...
00:36:38 Bekommen für ihn.
00:36:39 Ja, true Octo, no longer possible in this format, but we've seen it yesterday as well. If you're trying to bring something like that, you end up bringing a battleship in order to supplement the rest of the medium gun spam part of the comp with some of the large variation. But immediately the match has started. They're kiting away from the Scary Naval Theory team. Very much makes sense. You don't want to get anywhere close to that Cenotaph, especially while you're able to avoid it. Osprey Navy issue of Kyle Bruder is burning in, trying to get some initial tackle.
00:37:09 Like a scene from Jaws, we see the Scary Naval Theory barreling in towards Zendropic Thunder, trying to get a hold of something. It does appear they're going to go for the Balgorn first. Web's down on the Balgorn, damage coming in. Can the Cenotaph get in there, apply the dot, but more importantly, spread the dot around. The greatest benefit of using the Cenotaph is being able to apply that ticking damage to more than one ship. We saw a few people yesterday putting it on the primary target only and not leveraging that, not putting that pressure on the logistics.
00:37:38 Oh, you got it exactly. That's exactly how we saw it yesterday in a couple circumstances as well. It's so useful when you are able to get it on multiple ships ticking at the same time. For the time being, the first thing that has received that damage over time effect is the Balgorn, indeed that primary, but we're going to see what else it can potentially get onto. Cenotaph did come in a little bit later than the other lead ships from the Scary Naval Theory comp, so it was delayed in getting over to the enemy team there, but it does look like a Mollus now might actually be falling from the low end of Entry.
00:38:08 Tropic Thunders immediately. They do go down trying to trade back desperately onto the Cenotaph at the moment who might be slowly breaking themselves.
00:38:16 Yeah, definitely. And I think one thing that our esteemed analyst team has just picked out, that Tengu is likely a Jamgu. We will be seeing ECM coming out from it, as we do see the ECM module on the Deacon of Giacomo. So potentially, they're going to break through this Balgorn by jamming off the Logi as we see that happen. 50 points worth of Balgorn goes up in smoke. That's Cenotaph causing some carnage in amongst this setup now.
00:38:40 It absolutely is, and the fact that it is still held here is absolutely incredible. It's been a lot of damage focused onto just that Senno. Excellent job from those scalpel pair for the logistics on Skavelnaval Theory's side, trying to keep him up desperately, and now he's also clawing back. He entered nearly 10% shield there at one point, and I thought we might see them quickly go down, but with that Balgorn pressure also being lifted off there when the Balgorn went down.
00:39:06 Wow, clawing back virtually all the way on Shield now. Entropic Thunder desperately trying to find a new primary, potentially this Jackdaw, which is getting a ton of damage now. But even then, it's not a good trade for Entropic Thunder. Yeah, Entropic Thunder actually doing a very good job of keeping their distance. At the moment, the only ship tackled down is that Navy Execura, which is taking a bit of damage.
00:39:31 Das ist gut. Aber es wird interessant, wenn sie etwas mehr tun können. Navey Brutix ist jetzt webt, um sie können. Aber ich denke, wenn die Senatav nicht so gut geht, wird es sich nicht so schwer zu machen. Aber es wird sich nicht so schwer zu machen, aber es wird sich nicht so schwer zu machen. Aber es wird sich nicht so schwer zu machen, aber es wird sich nicht so schwer zu machen. Es wird sich nicht so schwer zu machen, es wird sich nicht so schwer zu machen. Es wird sich nicht so schwer zu machen, aber es wird sich nicht so schwer zu machen. Aber mit einem Logistik-Ship in der Form von Geokomo in der Deacon, er wird sich nicht so schwer zu machen.
00:39:57 It's also just really interesting in general seeing that it was a Balgorn fielded at the top end for that gun spam comp. Largely because you're very comfortable with things going late if you do have a Balgorn. You want to be spreading newts around. You want to be leveraging the immense control potential of that ship. But especially because that went down first, I think things are looking really, really rough. Brudix Navy here is into hull. I don't know if they're going to be able to claw back any HP. Deacons might be jammed out by that Jamgu right now. We can at least see...
00:40:27 The attempts going off on them, and they're trying to keep up that Brudix Navy. They really, really need it in order to be able to break through the Scary Naval Theory comp, but it does go down.
00:40:36 Yeah, I mean, despite having some ships falling here, they're doing a great job of putting some pressure back on Mystical in the Osprey Navy issue. His shield is jumping up and down, his armor is creeping up, but potentially, now that they've lost that Brutix, they have not got quite enough damage to burst through the damage from these Scalpels. Scalpels, T2 Logistics Frigate's putting out a good amount of reps, decent tank, better than the T1 variants, but, you know, you've got to be able to apply your damage well and have enough of it, obviously, to break through those reps. And at the moment, like I mentioned before,
00:41:05 Tropic Thunder are actually doing a great job of keeping their distance, and it will be pivotal if they want to keep picking off ships. But Lovro in the Navy Harbinger now scrammed, webbed, painted, and about to take the full brunt of what scary naval theory have to offer.
00:41:18 Ja, und es ist die gesamte Entspannung, die still alive und able to output so viel DPS ist. Ich glaube nicht, die Chancen für die Harbinger-Navy zu überprüfen, dass es ein paar Sekunden ist, obwohl es ein sehr tanky ship ist, so sie versuchen ihre Besten. Ich denke, es war sehr interessant, wie wenn Scary Naval Theory in der Nähe wurde, ich war darüber, dass die Cenotaph nicht mehr auf den Team war, aber es war ein Angelegenheit, in manche Weise, dass das Entropik-Thunder kommt.
00:41:48 Die Schreining-Attempts wirklich hatte zu gehen auf die anderen Spiele von der Top-End, von Scary Naval Theory, nämlich die Osprey-Navy, die so schnell in die Taktel-Effekte haben. Und die Cenotaph einfach so schnell in. Es war unwebbed. Es war nicht so lange für eine Zeit. Es war nur an der Zeit, die Cenotaph war bereits zu trainieren, dass es zu viel Druck macht. Ich bin sort of liking, wie das funktioniert für sie.
00:42:12 Yeah, it worked nicely. I mean, the fact that the Cenotaph is so notoriously slow in most situations, most people fitting a 100mm afterburner on a Cenotaph, it gets a resistance to webs. So if you've got a 100mm afterburner, you don't care about scrams, webs don't bother you that much, but it does take you 12 working weeks to get up to speed to be able to get in there. But arriving late, apparently it's fashionably late, worked out quite nicely. As we do see them now cleaning up some of these other ships, more or less likely to go down, there goes the Harbinger Navy. All they've got left for damage at this point is the...
00:42:41 Solution. And now it's just a clean up crew.
Analyse des Spiels Tropic Thunder gegen Scary Naval Theory
00:42:4600:42:46 One little question that I saw in the chat that I wanted to touch on was why one of the teams entered the arena with a one point advantage already. That was because Scary Naval Theory had chosen to bring a comp with just 199 points worth of ships, with that cap being 200. That ends up meaning that the opposing team starts with an initial point to start with. Interesting to note, at least, because if you are someone who's building Alliance Tournament comps, you can really treat that as a cap. You are not forced to bring...
00:43:15 at 200 points worth of ships. You get a lot of flexibility there.
00:43:18 Ja, und ich meine, mit Inflation, wir sehen Inflation mit den Points in den Allianz-Tournamenten. Über die letzten paar Jahre, wir sehen Inflation in real life. Wer cares über die 1 pence change, wenn du zu den Supermarkt bist? Und ich denke, das applies in diesem Fall. Ich denke, ich denke, es ist zu machen, eine große Unterschiede. Und sie sind froh, dass sie das über in return für bringen, was sie wollen. Und eine interessante Sache für dich, und ich bin sicher, Twitch Chat will quite enjoy this one. In Tropic Thunder, sie last played in 80-17, wo sie gewonnen hat, Turbofield Glory in der zweiten Match.
00:43:48 You know, our very own CCP Yotun was flying in that match and was probably a big factor in them being able to win it. What do you think about that, Nova?
00:43:56 Yeah, I mean, it's the classic, right? CCP Jotun completely unable to prevent anything in that Alliance Tournament, at least from getting dumpstered by Entropic Thunder, but Scary Naval Theory potentially taking some revenge here for Wormholers. Not that Entropic Thunder were not Wormholers themselves, but nonetheless, yeah, no, Scary Naval Theory as well, though. It's interesting to see they have not had much success in the Alliance Tournament, even under their previous name.
00:44:23 But hey, this is a really good start, at least with what is looking like a decisive cleanup now in the feeders here. At least they're not quite in the Alliance Tournament proper just yet, but it's an excellent start. If they're able to take out another team in their group, they're going to be well on their way and potentially showing off a little bit more of what they can do. Yeah, Clinical, very well played from Scary Naval Theory, but at the same time, props to Entropic Thunder. They did play well generally.
00:44:50 Keeping away from that Cenotaph as best they could. Their Logi did some serious work. I just think it probably came down to comps at this point. And I mentioned the Tengu earlier. I'm fairly certain that's probably the first time we've seen a jam Tengu this year. It's quite likely that's had quite a big impact on this match. Jamming out the logistics, jamming out some of those damaged ships so that the logistics from Scary Naval Theory can keep things alive. I wonder if we'll see a theme on this. I would imagine not, but who knows?
00:45:18 Now, Colonel Kurtz, you're very experienced with Alliance Tournament yourself and including some of the comp building or putting together stage of it. Now, I'm really interested by the choice here of these Osprey Navy issues from the Scary Naval Theory team. We've often seen Caracal Navy issues in some cases. What are the upsides of bringing the Osprey Navy here? Osprey Navy.
00:45:38 Generally quicker. I personally prefer the Caracal Navy, but I think it's a choice of flavour on that one. And I believe, correct me if I'm wrong, they've got hams on these Osprey Navy issues. Often a better application for the Osprey over the Caracal in a setup like this if you're looking to rush in with your Cenotaph. But you'd maybe look to go for the Caracals if you're going to look for the heavy missile variant of this sort of setup. But yeah, a decent choice for this setup. It's clearly worked. It'd be interesting to see how much of the damage those Osprey Navies have.
00:46:08 um versus say the claymores for example um but either way it's working they're they're currently dogpiling in on the last few ships the vigil sat out at well over 100 kilometers um is he going to take the hero's way out um i personally think lord midget the the the camera is on you it's your time to shine set that distance record let's see what you can do
00:46:26 And yeah, that is really only the last thing left to do if you are that vigil at the moment, either just enjoying your time in the arena or going for the boundary. Big Daddy in the Deacon did fall there after being, or at least seeing jam attempts on him virtually the entire match. I can assure you as a Logipilot, you do not like running into a jam goo and then seeing those jams try to go on you. But finally, does die, does get boundaried. And with that, we're going to be passing it back to the Analysis Desk after this.
00:47:17 Oh, this is exciting. Oh, interesting.
Zusammenfassung und Analyse der Team-Kompositionen
00:48:0500:48:05 There you have it, a rare occurrence in Alliance Tournament, when we have not one, but two losers in a single match. Obviously, Skate Naval Theory managed to pull one over on Entropic Thunder, and CCP Big Factor absolutely cooked and served by our casters. CCP Big Factor, do you need a break? Commentary again, CCP Olo, by our very kind commentary team of Nobaterra Ass and Colonel Dick.
00:48:33 I really appreciate those guys putting in the hard work to give some thrilling commentary about the work that goes on behind the scenes here. No, they did great. No, I mean, just listen, nobody's mad. Nobody's angry. Nobody's bringing up the past. Listen, we're living in the now. That's old news. Okay, we're living, this is 2025. This is the Lions Tournament 21. We're just gonna, we're gonna carry on. I had to write down those names too, by the way, so I wouldn't forget.
00:49:03 Ich glaube, das war das letzte Mal. Ich glaube, das war das letzte Mal. Ich glaube, das war das letzte Mal. Ich glaube, das war das letzte Mal. Ich glaube, das war das letzte Mal. Ich glaube, das war das letzte Mal. Ich glaube, das war das letzte Mal. Das war das letzte Mal. Das war das letzte Mal.
00:49:29 Ja, Skiri-Navarie. Ja, Skiri-Navarie. Ja, Skiri-Navarie, wow. Ja, Skiri-Navarie, wow. Ja, Skiri-Navarie, wow. Ja, Skiri-Navarie, wow. Ja, Skiri-Navarie, wow. Ja, Skiri-Navarie, wow. Ja, Skiri-Navarie. Ja, Skiri-Navarie. Ja, Skiri-Navarie. Ja, Skiri-Navarie. Ja, Skiri-Navarie. Ja, Skiri-Navarie. Ja, Skiri-Navarie. Ja, Skiri-Navarie. Ja, Skiri-Navarie. Ja, Skiri-Navarie. Ja, Skiri-Navarie. Ja, Skiri-Navarie. Ja, Skiri-Navarie. Ja,
00:49:56 All right, so let's talk a little bit about the use of the Balgorn in a gun spam setup there. So, of course, we had Entropic Thunder coming in with an Abso, three Navy ships there. We had the Navy Harbender, Navy Britics, and Navy Executor. Sidney Jotun, it was a gun bal, and you wanted to talk a little bit about it. Yeah, I don't like Balgorn there. I mean, I understand, like, the Balgorn is very, very strong. I don't have to take anything away from the Balgorn, but gun spam is great.
00:50:22 Weil Gunspam ist, ein, super versatil, und zwei, hat vieles Mobility. Es ist nicht, es geht nicht, es geht nicht, aber es hat vieles Mobility. Die Balgoren, als ein Vessel of War, ist nicht genau für ihre Speed. So es kann nicht, es hat die samee, you know, able, die Möglichkeit zu move around die Grid, die same wie man, wenn man, wenn man...
00:50:48 So, because a gun spam team is really strong when they're able to hold something down and then close on it quickly, right? The Balgorn loves to sit on a group of targets and just get to slurping, just suck them dry for a period of time. And then once they have been fully husked, then the rest of the team can move in and do their business. So, and plus it's quite a bit of points too. You are limited in how many of these gun spam ships you can bring. You're limited to three battlecruiser hulls.
00:51:15 und drei Kruiser Holes. Aber sie hat nur einen Kruiser Holes, glaube ich, als ich imagine. Und sie hat den drei Kruiser Holes. So, könnte sie haben diese Punkte auf etwas, was ein bisschen... Ich weiß, es ist in den Schopen der Kompf, ein bisschen besser. Vielleicht, ich denke. In fact, ich würde sagen, yes. Viele Leute sagen das, yes. Aber, ich meine, es ist nicht ein schlechtes Spiel. Die Balgorn ist ein starkes Schiff. Ich denke, ich glaube, es funktioniert in das Kompf.
00:51:43 Und Phantom, ich komme zu dir für ein bisschen. Was war die Entscheidung zu nehmen Harbinger vs. Prophecy Navy? Well, was du see typically in regular Tranquility New Eden combat ist viel mehr popular use of the Prophecy Navy issue, weil Leute die range über was die Harbinger Navy hat. Und was die Harbinger Navy wirklich gibt es, um... Both on...
00:52:08 TQ, aber auch vielleicht mehr relevante, in den Allianz-Tournament-settingen ist ein Tracking Bonus. Es ist etwas, was es zu helfen, wenn man Tracking Disrupted ist. Oder, unter idealen circumstances, es zu helfen, dass man die Smaller Targets immediately hat. Und, dass man immediate mit dem, was du in den Tournament gemacht hast, ist was du, besonders in einem Rush Setup. Du willst zu starten...
00:52:33 Making the enemy hurt as quickly as possible. And having a tracking bonus is really going to help there. Extra mid slot, that's five mid slots. It's almost unheard of for almost any Amar ship. And so, you know, that allows you to augment your tracking with, you know, extra modules to assist that, like a tracking computer or even some extra tackle.
Schiffsanalysen und Match-Vorschau: Neon Nightmares vs. Polaris Mercenary Alliance
00:52:5400:52:54 You can get a web on there. You can get an extra scram into Fleet. You can do all sorts of things like that. You could even, if you wanted, realistically triple prop your Harbinger Navy issue while still having a couple of slots left over. It'd be a bit weird if you did, but it's possible. It'd be fun, and someone should definitely do it. All right, let's look at our next matchup. So this is going to be Neon Nightmares vs. Polaris Mercenary Alliance, and the bans are on screen now. So we have the Dominix bans, so Potato Salad potentially out. Hyena...
00:53:23 Great control frigate. Usually, if you have a high skilled frigate pilot, it's one of the harder ones to fly, but very powerful for not that many points. Of course, the Armageddon Navy issue is becoming a pretty common ban. It's a really powerful ship. It can be flown in a number of different ways. You can have a gun one, you can have a rapid heavy missile one for a proper Kingslayer. It also has that range bonus to engine neutralizers. The Zarmazd, we talked about that in the previous one, is, I think, going to be one of our more popular bans this year. People...
00:53:48 Ich glaube, es geht darum, es geht darum, es geht darum, es geht darum.
00:53:59 Das ist eine Linchpin-Ship in den Kling Slayers. Und mit der Armageddon-Navia und der Typhoon-Fleet-Issue, du wirst die Top-End von den Armageddon-Ship und den Kling Slayers verlieren. Und dann, die Orthras ist super-powerful in den Flykiller-Kiten-Shield-Comp. Bantamite, was ist das Leben offen für uns, außer dem den Cenotaph? Wir haben nicht gesehen, dass viele Cenotaph bans heute. Ich meine, das stammt aus zu mir ist, dass wenn man etwas wie die Typhoon-Fleet-Issue ist, du wirst...
00:54:28 The Typhoon Fleet Issue and the Hyena, both sides, seem to be quite scared of having the enemy apply damage to them, which is a very basic aspect of any kind of combat whatsoever. They don't want to get, you know, our Red Team of... They wish not to be damaged. Yeah, I mean, you know, Polaris Mercery Alliance, by banning the Hyena, doesn't want to have their signatures bloomed and they don't want to slow down.
00:54:52 Neon Nightmare is taking the Typhoon Fleet issue, is they do not want to give their enemy the choice of any damage type they like smacking straight into their sides. And that's what those two say to me. And I'm seeing where, once again, going to be Xenotaph Gaming. The Xenotaph is a hard ship to fly in a tournament format. It was touched on a little bit.
00:55:14 bei den Kommentaren in den vergangenen Matchen. Es ist einfach so, wenn du überpropst es. Es hat eine Bonus-Resistance zu WEBs. Aber mehr importantly ist, dass der Range von den Breacher-Pod ist sehr short und es ist sehr slow. Es geht nur um drei Kilometer pro Sekunde. Und wenn du etwas unter drei Kilometer pro Sekunde bist, wenn du etwas unter drei Kilometer bist, wenn du zwei Kilometer bist, dann ist es ziemlich easy zu nicht hit den Ding du hast, weil es nicht fast genug ist.
00:55:43 Multiple things is difficult in this tournament environment. All right, let's head over to the arena for Neon Nightmares versus Polaris Mercer Alliance with, once again, Colonel Kurtz and Nova Terra Ren.
Match-Analyse: Neon Nightmares vs. Polaris Mercenary Alliance
00:55:5900:55:59 Thank you very much to my esteemed colleague, Mr. Jotun, on the desk there. Appreciate the compliments. We bring you now Neon Nightmares against Polaris Mercenary Alliance in this third match, AT21 Day 2. On the red side for Neon Numbers, we see a Tempest, our favourite Cenotaph, Double Sleipnir, two Fleet Scythes, Double Swipple and the Double Bantam, and we're heading to the Thunderdome. Nova, tell me what we've got on the other side.
00:56:24 Yeah, this one is going to be absolutely brutal. Polaris Mercenary Alliance showing up with what looks to be a ham rush. There is going to be so much DPS from both sides here, but a massive advantage, I would say, at least just looking at the warpens for Polaris, who likely are going to be able to pull some range as things start off and leverage that additional range that they get with those missiles, being able to output a lot of damage before the Neon Nightmares team can even get over to them.
00:56:52 Well, we'll have to see if they take the coward's way out and run away or they head into the melee in the middle. Red team warping in at zero virtually with that Tempest a little bit offset so that it can sort of reposition. But the blue side with this ham rush with the Cenotaph opting to be a little bit further away as we see the timer start to tick down, links start to flare. Are we going in? Are we going away? We're going to find out.
00:57:16 Yeah, this one should be a, I would imagine, very quick, all things considered, and we are immediately seeing these Slepnirs dive towards that blue team from Polaris Mercenary Alliance. It looks like the first primary will be the Caracal Navy of Nextorians over there from PMA. They're trying to go straight onto a Slepnir and break through some Ansel charges. I wonder how many Taliyamo is going to be able to get off in the Slepnir before they fall. First Breacher Pod goes notably onto a different Slepnir from Neon Nightmares.
00:57:46 First Breacher pod for the Neon Nightmares Cenotaph, however, going on to the Cenotaph. Absolutely, the melee is well underway.
00:57:55 Neon electing to try and get rid of the Cenotaph, but trading a Slepnir for it, as the Cenotaph for Polaris just about clinging on, going to start burning through Almanau. Huge amount of damage flying around. If those Cenos, like I said before, can spread those dots, they can start to apply some pressure. But Polaris Mercenary Alliance do lose their Cenotaph and lose the ability to spread that damage, while Neon Nightmares is about to lose a second Slepnir, which does go down the clock. The arms of the clock are currently pointing somewhere towards PMA.
00:58:24 Es ist interessant zu sehen, ob Neon kann zu backen, gewinnen die Punkte, gewinnen, und sogar die Feld.
00:58:30 The fact that that Cenotaph, though, is still alive from Neon Nightmares is a massive deal. Not only is there a ton of potential EHP on it, all things considered, but they were able to spread dots now. I believe they're about to be able to spread it onto a third target here. The Cenotaph from PMA did go down, only able to get it onto the Slepnirs, and I really thought that they would want to try to get that at least onto the Tempest to start ticking some of that large HP bar that they will have from it. But still, trades are reasonably good for Polaris.
00:59:00 They do take down the Sinotaph finally as well. It looks like a Scythe fleet issue is going to be the next target. I like going for that before taking down the Tempest because the Tempest is just going to have so much more HP. And if you do get rid of this low end, I think they will likely be able to kite it out. But still, Neon Nightmare is doing their best to trade out here. Caracal Navy of Nyxtorian is still up, but a Nighthawk now falling from the top end. Oh, might be clawing back some shield hit points here.
00:59:27 Yeah, it does look to be clinging on, but that Tempest doesn't look quite so healthy. Likely to fall now. That's the vast majority of their damage down. But to note, Neon Nightmares does have the logistics available still. Be interesting to see if that can keep them alive. Polaris.
00:59:42 The Nighthawk clinging on, I imagine that is a Logi-Loki, you would assume so. Or I should probably spot the Osprey next to it, which is probably more likely to be the logistics ship. Hey, we all make mistakes. Those Bantams now taking a bit of damage. Still an awful lot of damage available for the PMA team. Those Bantams are going to have to pull off something serious to stay alive here.
01:00:01 Yeah, Polaris doing an absolutely great job here. They have not let up the pressure once they had a slight advantage. Their Nighthawk fully caught reps went down into low armor and was able to claw it back up thanks to the wonderful Logipiloting from a credit card, the Osprey there. Meanwhile, the Bantams from Neon Nightmares, there's not much they can do to stay alive here. They are just those Tech 1 Logistics Frigates as well. It's just a pair of Sweeples left, but we're going to see. They do manage to kill that Osprey, at least take some victim for...
01:00:30 their trouble, but yeah, wow, brutal hamrush, really showing what it can do, even though the Cenotaph died pretty quickly. Yeah, if you were ever wondering whether the gunrush or the hamrush is the best, this may have settled that debate. With those Cenotaphs in there now a staple part of a lot of these setups, we see just how powerful they can be. And with that, we'll send it back to the desk.
01:00:54 But I'll tell you what, those folks from Slow, they got some cojones. You know what I mean? They got a little bit of hutzpah going on in there. That's a pro-gamer move.
01:01:39 We could keep this meeting actually super short by just talking about what worked. Mhm. Well, I mean, what doesn't work is also important because it means we can just stop going with it, right? He didn't get the joke. No, I didn't get the joke. Because nothing worked. Polaris, Mercy Alliance, they're taking a very quick win.
Analyse des Matches und Diskussion über Spielmechaniken
01:01:5901:01:59 over Neon Nightmares with a sort of ham zeno rush or crush is a term I've coined myself and I'm going to be calling it the crush comp and I'm not sure you're allowed to call it that you know a crush given that you relentlessly pronounce the sinotaph with a z at the front yeah yeah I was going to ask about that is that is that a quirk of your very strange accent or is it a just a religious choice
01:02:27 They have fewer letters up north. That's true. They haven't invented the C yet. Yes, it's English nonsense. We don't care for that. Of course. I mean, I think if you scroll up, you'll find there's no proof that you came up with it first. So I said it first. Therefore, it's my name. And I'm calling it that now. I don't know. That's true. All right. So we saw the AC gun rush going up against the hand rush. The cast has talked about a little bit.
01:02:53 The Zero in a Rush setup like this is going to be very powerful, Phantomite. Just tell us a little bit about how the damage over time system of those Witcher Pods works. Talk to us about that. Well, in terms of having this in the EVE Online version of damage over time weapons, you get to fire off as many as you can against enemy ships, so long as they are in range. And as we've already talked about, that is a very close range, both for...
01:03:22 die Destroyer- und Battlecruiser-sizeden Ships, die wir hier haben, nämlich die Cenotaph, in diesen hier. Sie firet die Pod. Assuming das es machte es zu den Schiff, das Sie bereits sehr nahezu, dann ist es zu den Schiff. Das ist ein bisschen von Lore, rather als Mechanik. Es attaches zu den Schiff, und es beginnt die Hit-Point-Damage. Es ist ignoriert die Resists der Schiff.
01:03:48 It is dealing damage straight up to the hit points of the ship. It's 60 seconds, isn't it? I think so. We can't say we think so. One of us is meant to know for sure. 3,000 people who will know exactly for us. But, you know, you manage to get that on. There is no scraping it off. You can't...
01:04:14 Bring one of your friends and rub your ships together and get rid of that dart on them. It is dealing damage to your ship and you just have to deal with it. It keeps dealing damage, of course, even after the Xenotaph is dead, the Breacher Poiss has already landed, it will keep doing it even if the Xenotaph is deleted, removed from the game, it will continue to do damage. Now, interestingly enough, at the start of that match...
01:04:36 um if you've never played in a turret match before there is a countdown timer and when the countdown is running you can't actually move you can activate things like your your boosters and stuff but you won't actually move and you're not allowed to do things like dropping drones early and in that last matchup we did see drones dropped by polaris mercenary alliance prior to the start of the match this meant that those were immediately boom destroyed so they lost a whole flight of drones uh by trying to launch them a little bit too early
01:05:03 Such is CCB Zealous, as I mentioned, he has no room for mercy. He's just ready. Finger on the button. His heart only has vengeance in it. And of course, you know, something that he does to show just how evil he is, is he allows these people to commit this illegal action in the game as a trap. As a trap. It's like a skill issue for them, to be honest. As a god, he allows players to commit sins just so that he can punish them for them.
01:05:31 um he's a he's really a jealous deity uh in that way yeah yeah and uh ccb otten uh i want to talk a little bit about in a matchup like this where you have uh sort of a rush versus rush it's going to be quick so it really comes down to identifying your win condition and the target calling target priority what kind of uh like how is this kind of determined when you see what you're facing
01:05:54 Was really interesting going for the Slepnir first. I thought they might go for the Cenotaph first, because it seemed like, obviously, the Cenotaph is the obvious target, right? But being able to pull off Slepnirs early, even if you do leave the Sinnoh up for a little bit, those gunships apply so well to your backend, and that is something that the Cenotaph just does not do, right? The Cenotaph really, really has a hard time applying to Destroyers and Below.
01:06:22 Weil es nur mit Hams und es nur mit Medium Model Cannons. Wenn du Transmatch korrekt, die Slepnir ist gut, gut, gut besser. Pulling out the Slepnirs early ist ein starker choice. Und auf dem all das, Nighthawks absoluten... Nighthawks just do quite a bit more damage in a rush comp than Slepnirs do. So they were always going to be in kind of a tight spot.
01:06:46 Vielleicht vielleicht nicht so close wie es sollte. Ich denke, da waren vielleicht ein paar mispläts in der Mitte. Aber ich habe die Call in der Beginn. Ich habe nach den Slepneers zuerst. Es fühlt sich nicht die Obvious-Choice. Die Obvious-Choice ist Descendant-Half. Aber du hast deine Backend nach den Schiff zuerst. Ich habe das. Ich denke, das ist eine gute Call.
01:07:10 Und Fantomai, es ist schon gesagt, dass ein AC-RUSH sollte ein Hand-RUSH meistens der Zeit, wenn piloted. Ist es noch eine andere Strategie der AC-Team hätte gemacht, um die Hand-Team zu tun? Was sie könnten, was sie könnten, um ihre eigenen DPS zu verlieren, um ein bisschen weit entfernt. Sie können, um...
01:07:37 Es ist nicht so, dass es, wie es so ist, es könnte ein langer-range Ammo in den ACs werden, und es hätte sich ziemlich langer, und es hätte sich viel langer. Aber Nighthawks haben nicht eine Monumental-Ammount-of-Range, selbst. In fact, sie haben nicht die Luxury des Fall-Offs, als ein Slepnirs mit ihren Autocannons.
01:07:58 I don't think it would necessarily be the preferable way to do it, but it certainly would be the most obvious way to try and mitigate the damage from those hams. You stay a little bit further away as well from these ships, and you stay out of range of the webs and the scrams and the things that are going to hold you close to those Nighthawks as they spill 1,000 DPS of, very often, kinetic, which is a huge weak point of your Sleipniers as well. Sure is. Sure is.
Turnier-UI, Tie-Breaks und Match-Vorschau: Goonswarm Federation vs. Sedition
01:08:2701:08:27 Es ist ein schweres Match-Up. Wenn du einen anderen Rush hast, ist das nicht die Rush du willst. Ich wollte ein bisschen über die Tournament UI sprechen. Wir waren ein bisschen über die Tournament-Ui gesprochen, weil die Icons für die Breacher-Pods kommen vom Zenitaph. So sie eigentlich nur in der Tournament-Ui appear, während der Gunn-Ui ist, so die Dammage wird weitergehen.
01:08:49 The UI is quite a complex system. So let's just talk through what you're seeing when you're watching the tournament, especially if you're new to it. So obviously in the center, straight up, you have the match timer and below that you'll see applied effects to the ship. Things like ECM will only show the ECM has been applied to. It doesn't show a jam has landed. So you don't necessarily know.
01:09:08 Like I said, the breacher pod icon will remove itself when the gun is no longer firing, even though the damage continues to tick. Then you get the three bars, defense, attack, and control. The defense bar shows basically your effective hit points, and if you have any active reps, whether that's armor or shield, you will see it in purple. You can sometimes see this growing as things like resist mods get overheated and things like that. In attack, this shows how much you're actually applying. If you see a big, chunky attack bar with only a small amount.
01:09:35 Die Team ist in Reden. Die Team ist zu versuchen, die das Dammage zu den anderen Team zu verändern. Und dann gibt es die Kontrollen. Das sind die Elektronik Warfare, Engine Neutralisers, Webs, Scrams, etwas wie das. Es ist wirklich nur die Nummer von Modules. Wenn die Barsen ist, dann ist es jede Menge Modules verwendet. Wenn Sie eine Armour-Control-Comp, Sie sehen die Barsen all den Weg über die Schrein, als die Teams versuchen, die Kontrollen zu verändern.
01:10:00 wie möglich. Es ist eine ziemlich information-dense UI, aber es ist sehr, sehr gut zu halten, und es wirklich lässt sich sehen, was geht an. Wenn man sich zwei Teams zusammenfasst, und einen hat einen viel höheren Defense bar, für zum Beispiel, versus der anderen, dann könnte man vielleicht ein guess auf die Light Defense bar, vielleicht mehr von einem Kiting-Team, mit einem mehr Speed. Armour-Control-Comps ist super easy zu spot, mit einem großen, Chunky-Control-Bar. Sie sind Jotun, erzählen Sie mehr Informationen über die UI.
01:10:26 Ja, ich meine, die UI, ich fühle mich manchmal, ist ein bisschen deceptive, right? Die UI ist, Leute sehen die UI und sie fühlen, oh, das ist ein, um, es ist ein, um, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie, wie.
01:10:52 The potential of a certain comp, right? And those two things affect each other, right? The control bar of one team affects in a lot of ways, can affect in a lot of ways, the attack bar of another team. So it seems like it's an obvious, oh yes, bar bigger, they should be doing more damage. But it's very, very often not the case. It's more often that those two things are playing against each other and it is a more fluid system than just a one-on-one.
01:11:19 Interestingly enough, the way the tiebreak works in the alliance tournament is first of all, well, first of all, we just win. Second of all, if it's tied when the timer hits zero, we go into overtime and we start to enact reverse time dilation. So time starts to go faster and faster and faster. This will last for five minutes of real time and the match will just continue to speed up until the end. If it is still tied after that.
01:11:48 Die nächste Tie-Break ist die Highest Effective DPS in der Start des Matches. So, da ist etwas zu beurteilen, wenn man landet, wenn man sehr, sehr close ist, und man denkt man, die Highest DPS Ammo und Pre-Overheating alles vor dem Match startet. Ja, das ist eine D-V-E-E-S-Recommendation. Es macht die Tag-Bar größer. Aber natürlich, dann muss man die Ammo nicht die Ammo.
01:12:13 Oh, das ist ja, das ist ja, das ist ja, das ist ja, das ist das Intimidation Faktor, das ist was es. Ja, ich habe gesehen, dass ein match, um, das tiebreak ist. Ich denke, es war in, ich denke, ich würde sagen, es war 16. Ich denke, es war ein Shadow Cartel, Bomber Tinker vs. somebody else. Ich weiß nicht genau, wer. Es war Bomber Tinker vs. Bomber Tinker. Es ging overtime, aber alle survived. Und dann...
01:12:35 Ich glaube, Shagatel lost, weil sie hatte die DPS-Ammo in der Start der Simulation hatte, glaube ich. Ich kann nicht ganz erinnern, das war ein sehr lange Zeit. Ich werde mich nicht erinnern, aber ich bin sehr sicher, dass das ein Mal in 1816 happened. Das ist ein lange, lange Zeit. Aber speaking von lange, lange Zeit in Ancient Teams, Gunswarm-Federation vs. Sedition kommt sehr, sehr schnell. Jetzt haben wir die Bands. Das sind die Bands, Mr. Producer.
01:13:04 Da geht's, da geht's. Da geht's, da geht's. Da geht's, da geht's. Ja, da geht's. Ja, da geht's. Ja, da geht's. Ja, da geht's. Ja, da geht's. Ja, da geht's. Ja, da geht's. Ja, da geht's. Ja, da geht's. Ja, da geht's. Ja, da geht's. Ja, da geht's. Ja, da geht's. Ja, da geht's.
01:13:32 Maybe they just saw it and just absolutely soiled themselves and immediately threw it into the band. Maybe, maybe. I mean, opening up with a Loki band from Gunfarm Federation, Sisbyjotin, what do you think's going on there? I don't think it makes any sense. I don't want to discredit it. They really, really, really don't want to see long webs, which means, like, that straight out of the gate, like, ah, okay, we're going to kite, right? Like, we're going to kite, we're going to...
01:14:01 Und wir können auch versuchen, dass wir möglichst freiwillig um die Arena gehen können. Aber ich denke, ich denke, ich denke, du kannst die Loki für einen späteren Bann. Sehe, die andere Team banns Loki. Loki ist ein popularer Bann. Du kannst etwas anderes in da, dass du nicht willst. In fact, ich würde den Typhoon Fleet erstellen. Wenn sie wirklich nicht wollen, den Typhoon Fleet erstellen. Wenn sie wirklich nicht wollen, den Typhoon Fleet erstellen. Es könnte einfach nur ein Fake-Out werden. Wir haben schon gesehen.
01:14:24 Could be, could be. Listen, that is a level of complex 5D chess game theory that I'm not sure I've seen Goon Swarm Federation in the Alliance Tournament summon up to this point. But I've only been doing this a little while, so maybe I'm wrong. Who knows?
01:14:41 Gunsmann und Federation sind die Nummer 1 in Distanz von Boundary-Violating. Das ist schon. Das ist schon. Das ist schon. Sie sind gewinnen. Fantomai, warum hast du sie 3 Minuten und 19 Sekunden entschieden, die Jackdaw-Ban zu entscheiden? Vielleicht eine von ihnen zu gehen. Das ist schon. Das ist schon eine lange Zeit zu denken über Jackdaw. Ja.
01:15:04 Interessant. Und Zarmaz ist es noch immer wieder geblieben. Wir wissen, dass es eine Single-Target Spooling reprägt ist, aber es ist auch ein Unusual zu werden, wenn es so viele andere Spiele gibt. Ich denke, die Leute einfach nicht wollen, sie wollen es und nicht denken über das, was ich denke, macht es. Was wir sehen mit den Allianz-Tournamenten ist, dass es noch nicht anders ist.
01:15:29 Just regular out in the rest of New Eden combat, you know. This is not sort of 20, 30, 50, 2,000 people fighting. The Zahmazd in the Alliance Tournament setting is something that has a lot more time to shine than it does in regular combat. So remember the graph we showed earlier on with Cinnables and Wind Chance? So we saw one on the graph. We saw two on the graph. Do you know what we didn't see?
01:15:54 Three Cinnables. We sure did. Ladies and gentlemen, is Three Cinnables going to be better than one or two? I doubt it, but let's go to the arena and find out as Gunswarm Federation goes up against Edition with Colonel Kurtz and Nova Terra Wren.
Match-Analyse: Goonswarm Federation vs. Sedition
01:16:1001:16:10 Welcome back to the Arena, I'm Novatara and joined again by Colonel Quirtz for what is sure to be another blistering match between Goonswarm Federation and Sedition. Goonswarm Federation showing up with a Cenotaph, pair of Sleipnirs, pair of Broadswords. Interestingly picking that, despite having banned the Loki as a way of potentially grabbing ships from a distance, what are we seeing from Sedition?
01:16:30 Well, we mentioned the graph on the Cinnables. We see not one, not two, but three Cinnables. Will the statistics be against them paired with their Cinnables? Not just the Cenotaph, but the Tholos II for twice as many dots. A couple of Sleipnirs, Osprey on Logistics Duty and Double Flycatcher. We're going to see two teams ram head-to-head here and see the battle of the dots.
01:16:52 Believe it or not, Cinnaball's actually not rushing in quite yet. Things getting started now, though. It looks like both teams might just be going after Cenotaphs right off the bat. I see there are the first dots going from Sedition onto a Broadsword from Goon Swarm. I like that choice. There's a lot of EHP there to potentially start chewing through. But yeah, there's still a lot of pressure going on to that Cenotaph. Slepnir might be actually the first choice for the rest of the Sedition comp to go into. I have a feeling both teams are going to be heeding all DPS.
01:17:22 At least, hopefully, for Goon Swarm, they'll remember to shut off the Heat in time. But, you know, maybe the match will just be over by that point anyway.
01:17:28 Hey, never say never on burning out modules. Anything's possible in this arena as we see this Slepnir dying very quickly, burning through structure now, and the Cenotaph on the Sedition side clinging to life while his colleague in the Slepnir, Asales, also starting to burn through shields. I think we do now potentially see a dot that's come out on the Maelstrom. That would have been a first choice for me to put my dot in as we see first Blood, Goon Swarm losing the first ship, Arkasos in the Slepnir, and a second one, Rancher, soon to fall.
01:17:58 Notably, these Hera Navy Issues, or the single one, rather, from Goonswarm Federation, did go out and catch this Osprey Logistics from Sedition. And interestingly, the Cenotaph chose to leave the bulk of the Brawl and go after that Osprey. Interesting choice. I wonder if they would have been potentially able to get a few more of those damage over time effects off in the rest of the Brawl, but...
01:18:21 You know, still trying to trade out. The Cenotaph now is likely to fall from the Sedition side, but wow, they've done such a good job of taking down points and trading for it. I think there's three or four damage over time effects that are still applying onto Goon Swarm from that one Sedition Sinnoh. Job well done from that pilot. Osprey does go down though, same time.
01:18:40 Ja, Switch 4 doing a great job in the Senno, spreading those dots, really important, but also this Tholos from More Power doing a great job, as we do see the Maelstrom fall. It's a massive amount of their damage, and also a big chunk of tank out of the Brawl, and we'll now see Sedition start to try and clean up the Cenotaph and this Broadsword. Hera Navy, an interesting choice for me. I'm fairly certain that may be one of the first times we've seen a Hera Navy this year. I'd like to understand why you'd go for a Hera Navy over a number of other ships' points, potentially.
01:19:10 Das ist ein sehr guter Weg, aber es wäre ein guter Weg, aber es wäre ein guter Weg gewesen.
01:19:18 Yeah, last year for those four points, you would have been getting a squall out of it. This year you're unable to do so, but Heron Navy at least showing that it can do relevant things in the arena. As, by the way, are these Cinnabals from Sedition, who have been doing an incredible job at not just moving around and avoiding the brunt of the DPS from Goon Swarm, but also applying a ton of DPS themselves. In Triplicate, I know we talked about it a bit yesterday, almost laughing at the ship, but they're doing an excellent job here, really just knocking everything down.
01:19:48 von Goon Swarm so quickly. Just the Skybreaker and Burst left. Really, really impressive performance from Sedition. Yeah, look, we knocked the Cinnables, but the proof is in the pudding. They're going to take this match home and mop up this last Skybreaker. And, you know, they may be weak in some situations, but it turns out not all of them, as we see all of them charging over to this Skybreaker, who's making a last-ditch attempt to try and set the record. I think he's gone for the jump. How far can he achieve?
01:20:17 Has he actually activated? I'm not sure. Yes, he did. I'm just waiting for Zellus to confirm the scores on the doors. 224 km. Great. Yeah, 224. Excellent, excellent. And with that fantastic distance, what a jump. We'll send it back to the desk. Mommy, when I grow up, I want to fly spaceships and go pew, pew, pew.
Analyse des Cinnable-Erfolgs und Diskussion über Team-Kompositionen
01:21:3301:21:33 Ich denke, sie sind gut. Sie haben nur 3 Minuten und 34 Sekunden. Mit, wie es passiert, die richtige Zahl der Cinnabels sind. Wir dachten 1 war schlecht, wir dachten 2 war schlecht. Turns out, du musst du mitnehmen. Du kannst nicht half-ass Cinnabels haben. Wenn du in und du bist nicht sicher bist, bist du nicht so sicher, bist du nicht so sicher, bist du nicht so sicher, bist du nicht so sicher, bist du nicht so sicher, bist du nicht so sicher. Bist du nicht so sicher, bist du nicht so sicher. Bist du nicht so sicher, bist du nicht so sicher. Bist du nicht so sicher, bist du nicht so sicher. Bist du nicht so sicher, bist du nicht so sicher. Bist du nicht so sicher, bist du nicht so sicher. Bist du nicht so sicher, bist du nicht so sicher. Bist du nicht so sicher, bist du nicht so sicher. Bist du nicht so sicher, bist du nicht so sicher. Bist du nicht so sicher
01:22:02 Well, I think they were playing a mind game here. I think that, you know, everybody out there is thinking, oh, Cinnabal's rubbish. So, you know, they show up and they're like, hey, listen, these ships are incredibly thin. In fact, they're going to expect them to be thin, so let's not even bother fitting any tank to them, perhaps. And just fit for, you know, maybe they missed all gyros in the lows, for all we know. Listen, listen, gentlemen. It's like my granddaddy always said. R.I.P. Granddad.
01:22:31 Like I always said, you can't half-ass things. You've got to go full ass. And Sedition, well known for being full ball. Full ball. Full ball's three balls, though. Curious. Yeah, no, I mean, listen, earlier when we said that Calrush is the rush you don't want to see if you're going to do Minrush, hey, good news for Sedition. They found the one comp that they could, the one rush comp that you really want to see if you're going to do Minrush, which is Worst Minrush.
01:22:58 So they, I mean, they came out... It's combo, though, isn't it? It's combo. Yeah, so the Cinnable is, technically speaking, Galente and Min Matar Rush at the same time. Yeah, I mean, I'm not gonna lie, like, when the UI loaded up and I saw three Cinnables versus a Maelstrom, I was like, oh, here we go. Here we go. Yeah, yeah. Who can lose the least? And in this case, it turned out to be Sedition. I mean...
01:23:23 Ich meine, ich liebe die Use von zwei Broadswords. Es gibt viel Kontrollen, viel Locking-Things-Town, viel Abilität zu stoppen, zu rushen, zu gehen. Und ein Shoutout zu den Zientaf-Patsen auf beiden Teams. Ich habe viele Dots verwendet auf beide Teams. Wir sahen Sleipnir auf beide Seiten und die Zientaf-Patsen auf beide Seiten. Die Zientaf-Patsen sind sehr schnell. So sie waren sehr viel auf die Ball, zuerst in, um ihre Sachen zu machen.
01:23:46 Und also, ich denke, Sedition ist der erste Team zu bringen, auch ein Zeno und ein Tholos. Ja, huge, eigentlich. Der Tholos hat mehr Power. Ich meine, die Thing ist, die Cenotaph ist großartig für Battlecruiser und above, right? Sie können vieles zu tun, auch wenn man es weitergeht. Aber mein Gott, die Tholos hat einfach nur ein helles Zeit in die Pod. Es ist wie die Pods zu großartig ist, es sich zu der Seite der Schiff und sie sind wie, oh, ich kann nicht in die Destroyer, es ist zu klein.
01:24:14 Well, you know what doesn't have that problem? The Tholos. So the Tholos comes in, hits the back end. Cenotaph is up there blasting the front end, getting through the side of that ship, getting those little guys in there, doing their little business. It's about the ship being able to have a big enough hole put in it for all the guys to get into. Yeah, you got to have a big hole in the side of your ship so that all the guys can get inside and do their little nefarious business. Really, really well done. And a strong comp. I mean, you know, it is for sure a rush.
01:24:42 But it's like a modified rush, right? Because you can't just, you know, the Cenotaph and the Tholos both need time to be able to apply DOTS. It's not a, you know, go all in on one target. You have to be able to kind of spread things around, see who's nearby, mitigate range, mitigate damage. Like, it's a good comp. It's a powerful comp. Well done.
Heron Navy Issue, Boundary-Jump-Rekord und Sponsoren
01:25:0501:25:05 Und Phantomite, wir sehen uns nicht eine Heron-Navy in den Turrent sehr oft. Geundsformen fielden einen da. Vielleicht ist es nur ein paar Punkte, wie sie aus den Brodstarren haben. Es ist ein paar Punkte. Und die Heron ist nur 4 Punkte. Es ist nicht ein Schaden, aber was ist die Heron-Navy-Heron?
01:25:24 All of the Navy variants of the Tech 1 scanning ships do have some combat bonuses to them. In fact, they have some fairly respectable combat bonuses. You know, it's not just token. And, you know, the Heron Navy issue is no different than that. Heron Navy can do a fair amount of damage for a T1 Frigg. So it acts as, in this case, yes, honestly, it is a stocking filler, but it's a sweet treat to put in the bottom of the stocking.
01:25:53 Und ich möchte auch noch ein Shout-out Gunstorm-Federation Pilot, Azur in Argent. Er ist der current Record-Holder für Boundary-Violating. Er sah die Team was losinig, und er sah die Opportunität, und er ging für ihn. Und er hat einen 224 Kilometer Boundary geschafft. Er ist eigentlich der Long-Jump-Champion von New Eden. Er ist wirklich, wirklich schön, wie es ist. Are you well-hydrated, Suspioten?
01:26:22 Somebody in chat was asking if we're sponsored. And we're not sponsored by the sweet, sweet, refreshing taste of White Monster, the official drink of the nation of Iceland. But we could be someday. We're also not sponsored by Kellogg's either for all of their glorious different cereals. But we are sponsored by NordVPN. Use the code AllianceTournamentXXI. This stream is sponsored by Rage Shadow Legends.
01:26:45 Okay. Das ist ein Lies. Das ist ein Lies. Das ist ein Lies. Das ist ein Lies. Das ist ein Lies. Das ist ein Lies. Das ist ein Lies. Das ist ein Lies. Das ist ein Lies. Das ist ein Lies. Das ist ein Lies. Das ist ein Lies. Das ist ein Lies. Das ist ein Lies. Das ist ein Lies. Das ist ein Lies. Das ist ein Lies.
01:27:11 Hands on head, really worried. So Maelstrom versus Cinnables, eh? That was interesting. I feel like there's not a huge amount to talk about in terms of Rush versus Rush, but why is the Cinnable working in this instance Phantomite? Surely there are other ships. Why would Sedition choose to bring three Cinnables? It's 15 points each. Are they not something better?
01:27:34 They are ridiculously fast. We've got to say that for the Cinnable when it comes to cruiser sized. They have a bonus to their fall off as well. These ships do a very respectable amount of damage for essentially what is a tech one cruiser in terms of its resists and things like that. Now, the Cinnable is perhaps one of the best, despite being a cruiser sized, it also acts as perhaps one of the best.
01:28:03 Frigates in the game, because of its available mid-slots for your extra tackle and things like that, and because of its damage choice, and because of the tracking that comes natively with autocannons, it's a very powerful ship for a nanofleet, and I wish more people would pay attention to that, and we'd see it more out and about on regular game as well. It looks like we're going to see it be used a lot more, so we're already up to somewhere like six, seven cinnables being used in this tournament, so we're...
01:28:31 Ich glaube, dass die Graf ist, wenn wir starten mit Allianz 2 in 21. Das ist vielleicht der Jahr der Cinnabal. Und ich bin direkt zu der Cinnabal. Wenn du nicht das Cinnabal, dann wird das Cinnabal. Das ist eine gute Idee. Ich finde das ein sehr gut. Wir haben über 8.5 Minuten für unser nächstes Mal, weil das match war sehr schnell. Aber wir sprechen über das nächste Mal, und haben wir die Fans. Es wird Postpod Clarity vs Fancy Pants Alliance. Postpod...
Ban-System-Erklärung und Match-Vorschau: Postpod Clarity vs. Fancy Pants Alliance
01:28:5801:28:58 um banning out the loki first but let me explain a little bit how the the ban system works this year previous years it's been a blind banning the last couple of years for the tournament this year we have a tool we can go through them step by step yeah let's take them all away and go through them step by step i know you've already seen them it's kind of spoiler alert but let's do that um so the way it works is um it's sort of an a b b a b system where um the captains are given a link they basically log into the tool
01:29:26 und dann haben sie eine Zeit, ich denke, es sind drei Minuten, für die Ban. Sie haben nicht alle, es sind fünf Minuten, ich denke, für die Ban. Vielleicht drei Minuten für die Ban, aber es klappt. Ich kann nicht genau genau den System. Aber Sie machen die Ban und dann geht es um die anderen Team, sie machen ihre Bans und dann geht es um sie zurück. So, wir sehen hier...
01:29:47 Hier geht's. So this allows us to do this like a replay and we can do this live. So when we get to like the grand finals and things like that, we could be doing live bands as they're coming in in real time from the teams because that is exciting to see how it comes. So let's take a look at our first band pretending we don't know what is coming. All right. I don't know what's coming actually. I didn't pay attention. Go ahead. Okay.
01:30:09 Great, so we see the first ban coming from Post-World Calarite, it's Loki. So then, of course, if you're a Fantasy Palace, you've got to think, okay, they're banning the Loki, they're trying to get rid of that Ham Nighthawk Rush, which is, we've seen it be effective today, we've seen it be effective in previous tournaments. You've got to think, what are you going to bring? What do you want to bring? What do you don't want to face? So what do they ban? Let's see what Fantasy Palace Alliance chooses to ban. So they're banning out that Armageddon Aviation in the Phantasm.
01:30:34 So they don't like that high-end battleship with the Kingslayer potential. It could also be fit as a gunship for like a gun spam system, kind of like we saw with the Balgon earlier on. And that Phantasm goes really well into a shield medium gun spam as well. It's got a lot of versatility. It's got that AB bonus as well. So you're there, Postpod Clarity. The bans come back to you. It looked like Phantasm Press only thought for 21 seconds on this one, but let's see what Postpod Clarity did.
01:31:02 They fell for 30 seconds and then they banned out the Jackdaw, a useful utility ship. We talked about it earlier on, there's a lot of damage, it can be very fast, it can be very tanky, and it can be really, really deadly to small ships, especially things like...
01:31:17 Tech 1 Logistics Frigates. And of course, the Xenotaph. We've seen the Xenotaph be used in the last couple of matches. It hasn't been banned for a while. And I think teams are realizing, oh, hey, this is actually quite a dangerous ship. Let's consider banning it, especially if you want to get in close. If you know you're going to be getting in close to the enemy and they have a Xenotaph, that could be a real big problem.
01:31:35 So, finally, the last ban goes back to Fancy Pants Alliance, and they ban the Scimitar, one of the best Tech 2 Logistics Cruisers in the game for the tournament format. I know Aliaris is a massive fan. It is the fastest of the Logistics Cruisers. It allows you to kite around. It's basically the linchpin logistics ship of a lot of high-end shield kiting comps. So, Phantom out.
01:32:01 Any other comments for these bands here? Interestingly, it took four minutes and one second for that choice of the Scimitar from Fancy Pants. Why do you think they thought so long about that? They may have been considering what, you know, what Logi they want to see from their enemy in post-PodClarity. You know, they may have been thinking, oh, well, we're going to do the Scimitar. I mean, hold on, let's just have a think. What does that mean that they would be potentially bringing instead? And, you know, I think that...
01:32:28 One of the main reasons that they'd be banning the Scimitar is that not only has it been powerful for a very long time in terms of damage mitigation and maneuverability, but in recent months, since the last expansion, it's only got better at exactly those things it was already strong at. So it's, you know, it was a strong ship several months ago and it's an even stronger one now.
01:32:53 Das ist nicht die gleiche Sache, die es zu den anderen Optionen gibt, nach dem Scimitar wurde. Similarer Buffs haben nicht gehört, zu Logistics Frigates, zum Beispiel.
01:33:07 Und ich sehe, dass Channel Point Voting ist. PostPodClarity ist ein starkes Favourites. 1.2 Millionen Channel Points auf PostPodClarity zu 340,000 für Fancypats Alliance. Ich glaube, Fancypats war ein Teil von Horde. Ich weiß nicht, ob sie sind oder nicht. Aber sie sind in den Tournamenten für eine lange Zeit. So ich hoffe, dass sie able...
01:33:31 Pillar an underdog victory, we all love an underdog victory over here, it's excellent, fun. Sisi Jotun, looking at these bans, what do you think we might see the teams bring? Well, I think that the post-boculario team is going to kite, or maybe go for something like a gun rush, because, I mean, they're indicating...
01:33:56 Very early on, we want to be able to move, right? We've talked about this before every time we see a low-key ban. We want to be able to move. We want to be able to have that kind of flexibility to get around the arena. And Fancy Pants is saying, okay, cool, we're down for that as well. We're going to take out one of the best Kingslayer comps. So that's no longer available either, right? And both these teams are indicating that they want to be able to get around the arena. They want to be able to have that kind of versatility to set up where they want to be, to maneuver as they would so desire.
01:34:25 Which is, I think, strong. I mean, if they both bring Gun Rush, or some variation of a Gun Rush, that'd be very cool. There's still a lot of control options they could bring in here. They didn't really pull off any control. And there are a lot of really cool armor control setups that, I mean, the Zarmaz is open. So if they want to do an armor control with the Zarm Logi, that's available, which is very, very cool. Obviously, you know, all the Frigate Logi is available as well. And there's no Cenotaph, so they don't... If they wanted to bring something like a Widow...
01:34:53 Armour Control Comp, they could do that. That was really strong for a couple of years. Or a Lashak Armour Control Comp, which is also very, very good. Both of those options are great. So if they wanted to do something like that, they probably don't ban the Loki, I think, because it really doesn't matter, because you have plenty of control otherwise. You don't need to be as mobile with that if you want to. So I think they're going to bring some kind of kite. Yeah, I feel like if you're going to bring some kind of kite, then you'd probably...
01:35:21 Ich weiß nicht, dass ich das Zentaf nicht bedrofe, weil wenn du ein Zentaf hast, kannst du ein Zentaf ganz leichter mit der Short-Range haben. Ja, das ist ein guter Punkt. Und es ist lustig, du sagst es, weil... Ja, okay, interessant, interessant, interessant. Ich werde das sein. Ich werde das sein. Ich werde das sein. Ich werde das sein. Ich werde das sein. Ich werde das sein. Ich werde das sein. Ich werde das sein, wenn das, in der Jackdoll ist, dass das, was wir zu sehen, ist viel E-Warfrig action.
01:35:51 Wait, which team banned the Loki? Red. Interesting. Okay, carry on. Let's head over to the arena for this match. I think it's going to be an interesting one. PostPodClarity vs. FancyPants Alliance. Colonel Kurtz and Nova Terror Ren. Oh yeah.
01:36:15 Thank you again. You join us once more. This time round, we see Postpod Clarity against Fancy Pants Alliance. On the red side for Postpod, we see Triple Typhoon Fleet Issue, Magus, Pontifex, The Hyena, Deacons on Lodgy Duty, Vigil Fleet and The Vigil. And Nova, what do we see on the blue side?
Taktische Aufstellung und anfängliche Kampfhandlungen
01:36:3501:36:35 Interestingly enough, there is a single Typhoon fleet issue there, but the rest of it is a ham rush setup. That one Typhoon fleet issue using Rapid Heavies on their side. We did see the triple Typhoon fleet issue yesterday fielded by Deepwater Hooligans with that cruise kite setup. It looked pretty sweet then. I'm really excited to see how well it's going to work against this rush here. I believe these Typhoon...
01:36:58 If I can get my camera close enough, I think they're cruise missiles. They are, they are cruises. So we're going to see a cruise missile triple Typhoon fleet issue set up here.
01:37:07 Try to keep its range and try to start raining down some damage. Now, the issue with cruise missiles is application. Big missiles. You need to use the hyena. That's probably why they brought a hyena vigilfully and the vigil, all the same hull type, to try and apply those missiles properly. As we see the countdown finish, teams burning in unsurprisingly, fancy pants having to close the distance. Those cruise missiles will cover most of the arenas. They've got to get in there, get some tackle down, get some damage applied.
01:37:35 One of these Typhoon Fleet issues did take a little bit while to get right off the mark, right where he had warped in. The rest of the team had been moving and it took a little bit longer for Varric. I wonder if they will catch them or potentially catch them first. But yeah, a lot of screening is going to be necessary from this Hyena as well. They're doing their best to put some damage into these smaller ships that can potentially get over to them easier. The Navy Caracal of Craig is the first target there. It looks like there are secondary webs now set up on a second target, that being yet another Caracal Navy.
01:38:04 But the first webs have landed indeed on Varick followed by Nymph. That is the top end of post pod clarity that is starting to get slowed down a little bit here, but trading off so far trade favors post pod clarity.
Wichtige Wendepunkte und taktische Anpassungen
01:38:1601:38:16 Ja, Nymph for Captain for Postpod in the Fleet Typhoon, starting to take some shield damage, but this is an armor comp, so he's probably not too worried at this point. But if they can get rid of the Vigil, as they're now doing, and start to apply some pressure to some of these target painters, they will likely be able to keep these Kirins alive against this barrage of cruise missiles. So that would be a wise decision. Get rid of the application. It doesn't matter how much damage they can do. If they can't hit you, they can't kill you. But at the same time, Caracal Navy now going down. They're starting to erode.
01:38:45 ihre Potential Damage, leaving those Triple Cycling Fleets and this Rapid Heavy Missile Typhoon Fleet issue of Rasta Rocketman to try to get enough damage down to kill off some application and allow the smaller stuff to survive. And it looks like for the most part, most of the post pod clarity has broken through the grasp of these lower end tackling ships like those Caracal Navies in some cases. The Hawks have been pinned down largely by webs as well. Boundaries! Double boundaries!
01:39:12 Oh my god, on both the Cyclone fleet issue and the Typhoon fleet issue of Nymph, that captain from the Postpod Clarity team, as you mentioned, a massive deal going on there. But I think still things may be favoring the Postpod Clarity team. It is just a point, you know, some points clawed back by Fancy Pants in a way that we might not have expected there. Crazy.
01:39:34 Yeah, unbelievable to see a double boundary. I mean, I'm sure Nymph will claim that he was baiting Blacklist to boundary his Cyclone Fleet issue and maybe didn't quite expect a boundary himself. But look, that's what happens. This is what happens in matches, the unexpected. And what really matters is how these teams respond. You've just lost your captain. He's just boundaried. You imagine there's a bit of disarray at this point. They've got to get the house back in order, get the damage going down, try and finish off this Cyclone Fleet issue for Augustin. But at the same time, fancy...
01:40:04 Die Plans haben eine der Fleet Cytocollusen verloren. Das ist viel zu viel zu verlieren.
01:40:07 Yeah, it's both a good amount of damage, and they just have not been applying so well thus far, and a lot of the ships that were still really relevant for the Postpod Clarity Team are still there. This is not a Kingslayer Corps with Rapid Heavy Missile Launchers, or they're really reliant on that third battleship in order to break through. This is consistent DPS coming out of these Typhoon Fleet issues, and with knocking down yet another DPS ship here, yes, the Typhoon Fleet of Varric is pretty low on armor, but I don't know if they're going to be able to break through them.
01:40:37 The Typhoon Fleet issue from Fancy Pants, meanwhile, is going to have to reload a really, really long time every so often here, and it's a really big deal. Hyena is locked down. That Typhoon Fleet issue of Varick is very low armor at this point, but the trades are still good for PPC.
01:40:55 Like I said earlier, it was important for Fancy Pants to try and get rid of some of these applications so these cruises don't apply. But at this point in time, we're seeing that they're going to blow through the logistics of Fancy Pants and kill off the Cyclone Fleet issue anyway. So trying to kill that Hyena at this point in time feels like a bit of a mistake to me. They have to try and take out either the logistics or the Typhoon Fleet issue to get enough damage down so that some of these ships can start to tank. You know, they've still got both of their Kirins alive. If they can purge off some damage, this Cyclone Fleet may well survive. But Varik is clear.
01:41:24 Ich denke, es ist nicht genug. Und sie sind jetzt zu den Typhoon Fleet, und die zwei Hawks, für ihre Damage. Will die Typhoon Fleet be able zu tun? Die Typhoon Fleet ist durch die Reps von zwei Deakins? Ich denke, nicht.
01:41:49 Yeah, it's a really hard one here. Interestingly, we are seeing that a Kirin might be the next target from Postpod Clarity. It's a nice one to get off at this point instead of just trying to go through the massive EHP pool that the Typhoon Fleet issue at the top end from Fancy Pants still has. At the same time, if that Typhoon Fleet is able to start clipping out again on Varric, they might very much be able to remove them off the grid, at which point things will have stabilized a little bit. I still think even in that...
01:42:18 Das ist eine große Herausforderung. Das ist eine große Herausforderung. Das ist eine große Herausforderung.
Analyse des Spielverlaufs und unerwartete Momente
01:42:4301:42:43 Yeah, most certainly. Very good responses to it. And they have bounced back well from Nymph exploding. And now Nymph's the team captain. I'm sure Nymph has drilled into his team members about boundarying and the importance of not doing it. I'm sure they will be having some frank and honest conversations. And with my group, we have something we like to call the Boundary Bellend Award. Should you boundary, you will receive this in-game award. And I would encourage both sides to be offering their respective pilots such a reward.
01:43:12 Memorate, such a memorable occasion as we see this Typhoon fleet issue starting to go through structure. Rasta likely not long for this world. I mean, the Kirin's still doing a great job of keeping him up, but you would imagine it's just a matter of time now.
01:43:28 He said the words, and it is true. Very likely that Erasta is going to be dropping there, and with it, the hopes from Fancy Pants to take this one down. Of course, a couple Kirins and a couple Hawks might be able to survive for a good while here, but that is virtually all of the DPS from Fancy Pants. That is now gone. I believe Varric should just be holding just fine at this point without any additional pressure going on to him. And yeah, that award for whoever boundaries in the team, at least for Nymph's benefit.
01:43:58 He is the captain, so maybe he will not be forced to give that award to himself, but I have a feeling the rest of his team might be having words with him about that. Regardless, now they're trying to find a way to kill off this Hyena that's been such a linchpin for the Postpod Clarity setup this entire time, helping so much with application, helping so much, webbing down everything and stringing out the team from Fancy Pants as they tried to dive onto the Postpod Clarity setup. Beautiful job from them. I don't think the Hawks are going to be able to take down this Hyena.
01:44:28 Yeah, I think these Hawks are probably not long for this world, but at the same time, we saw the record for the boundary violation set last game. They could have an opportunity to beat it, but with the Webs and Newts, I think they are stuck here for the time being to meet their fate. A great match overall. I think both teams have really performed well. Things happen in matches, right? The AT is unlike any other part of EVE Online. The pressure, the people watching, the stakes, it happens.
01:44:57 Mistakes happen under that kind of pressure, but both sides put in a good performance they can be proud of. And with that, we shall send it back to the desk.
01:45:07 Keep going, hold your head still. Oh, yeah, okay, sorry. Let me go right here, alright? You don't need none of that. All you need is a mutiplasmin for the old ballistic control, and then you need some T2 ballistic control, and then all you gotta do is roll those bad boys and then some bitches, and then you're gonna get yourself a better version, and it's cheap as shit.
01:45:29 Brother, I have rolled so many T2s. And when you die, people think, oh, he had abyssals on that. Oh my God, I bet he's fancy as hell. They all think that. And you know what? A lot of times, they're wrong. But it doesn't matter, because perception is reality. Many people are saying this.
01:46:09 Nymph mit ein bisschen Postpod Clarity da, als er Boundary violates, aber sehr glücklich ist, dass er direkt über die Linie von Blacklust in seinem Fleet Cyclone ist, um den Mistake zu nullieren. Er hat sich die Feet von den Jaws von Victory mit dem Fumble gewonnen. Aber sie hat es zusammengehalten, sie hat es zusammengehalten, sie hat es zusammengehalten, sie hat es zusammengehalten, sie hat es zusammengehalten, sie hat es zusammengehalten, sie hat es zusammengehalten, sie hat es zusammengehalten, sie hat es zusammengehalten, sie hat es zusammengehalten, sie hat es zusammengehalten, sie hat es zusammengehalten.
01:46:37 Das war ein tolles Spiel zu sehen, Phantomide. Es war unglaublich. Ich werde ehrlich sagen, ich bin ehrlich gesagt, dass ich in der ersten Zeit departe, um ein Whisperer zu holen. Aber als ich zurückgekehrt war, es war all über die Welt. Es war wirklich unglaublich. Man kann nicht oft sehen, dass jemand jemanden mit ihnen, wenn sie Boundary sind. Das ist immer spannend.
Strategische Tiefe und Meta-Überlegungen
01:46:5901:46:59 Ja, da ist eine Alternative Welt, wo Nymph Boundaries und Blackliste und Blackliste pullen in Zeit und bleibt. Und dann gibt es eine zweite Fleet Cyclone, um zu contend mit, um zu Ende. Weil es wirklich ganz nah ist. Wir sahen Barrack, die andere Fleet Typhoon starten. Und eine von ihnen war die Deacon boys, in ...
01:47:22 Basically Hull. And if that second Fleet Cycling was still around, then I'm pretty sure that we would have seen an extra Fleet Typhoon go down. So it used to be Jotun. Cruise Missiles. They don't apply incredibly well because of their gigantic size. But the Post-Bot Classics bring three painting ships. Hyena, a Fleet Vigil, and a Vigil. All with bonus paints. Talk to me about the strategy when you come in with ships like this against this Rush Comp.
01:47:51 I think it was really funny, like really, really funny to bring, because they banned the Loki, right? And that was their first ban. They banned the Loki, and then they're like, hey, actually, you know what would be really funny? If we brought ships that can hit literally every point in the arena. So yeah, no, we're not going to kite, actually. We're going to do the opposite of kite. We could be anywhere we want to be. As long as you kind of spread out, brother, it does not make a difference. You can hit the back ass end of a barn if you wanted to on the other side of town.
01:48:20 Das ist was du mit den Crews Missiles. Und wenn du und du mit den beiden zusammengehst, du mit den Laser-Pointern, dann geht das Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep, Beep,
01:48:45 Don't do it. It's a very, very serious crime to do that. Very serious crime. It's allowed in EVE Online. In all the many crimes you can commit in EVE Online, CCP Zealous will in fact punish you for, and he does. Blinding other players with a laser pointer from your ship, not one of them. So you should do that. In EVE Online specifically, very clearly. In EVE Online specifically, nowhere else. Just so you know.
01:49:11 Ich meine, die Sache ist, wenn du in New Eden get blinded bist, ist es einfach. Du selbstdestructierst ein Pod und du hast einen neuen Set. Aber du bist aus der Zeit. Du bist aus der Zeit. Ja, aber dann, wenn du auf der anderen Seite gehstst, dann könnte es ein bisschen verwendet. Aber ich wollte noch ein bisschen über die Boundary sprechen. Wenn du neu zu Allianz Tournament bist, wieder willkommen zu haben. Ich bin froh, dass du hier bei der Couch bist.
01:49:38 The way this game works is there is a, oh, fantastic, look at that. We have teams get teleported into the system at one of the four staging beacons. They're out of dscan range to each other. They're then commanded to warp to the arena at a range of their choice between zero and 50 kilometers. If they warp outside of 50, they are teleported to zero. The arena features nine microjump drive beacons in a grid of 100 plus one in the center that can ping you around.
01:50:06 It is quite funny, if done well, even funnier if done wrong. And the arena boundary itself is 125 kilometers from the center. It's 125 kilometer radius, 250 kilometers across. Not unlike your mother Twitch chat. And if you violate that boundary, if you go out of the boundary, you're immediately exploded. No, no waiting. No, no Fs, no buts.
01:50:30 Bang, you are exploding. That's what happened to Nymph and Blacklist in that last match. I really think what we're seeing, and this is really interesting, is a major deficit in the rule set of the Alliance Tournament. I remember there was a smaller tournament that happened. It may have been one of those very, very, very small tournaments like the Anger Games that happened a couple years ago where there was a rule set that allowed Command Destroyers to use their boosh during matches. We need to bring that back. That needs to be an integral part of the...
01:50:59 Gameplay experience. You should be able to take you and another guy straight to fucking Allah, man. You gotta be, like, you and another dude out to Valhalla, both of you together, arm in arm. That needs to be a thing that we have in the tournament right now. CCB Zealous, players, get in the chat. Tell CCB Zealous. Bouchers, next year, Alliance Tournament 22. Make it happen. Let's see it happen.
01:51:20 Es würde sehr lustig, wenn jemand... Du hast einfach nur eine Chance, weil es wahrscheinlich zwei Hicks auf jeden Team gibt. Sie werden sofort sofort schrauben dich, um zu stoppen, zu stoppen. Genau. Pushen die ganze Team. Ja, pushen die ganze Team straight aus der Arena. Es wäre lustig, aber ich glaube, es wäre nicht so gut in Format.
01:51:41 Yeah, unless maybe we do 11-11 and the single one extra, so it's 10-10 normally, we do 11-11, hear me out, the 11th person is cloaked in the arena in a MJD Destroyer, and they can only decloak once, and then when they choose to bring it in and decloak, then we'll find out. And the moment they hit the boosh, they have like a five-second countdown, and their ship explodes afterwards. They only get one shot at it.
01:52:05 Okay, five seconds when you start the boosh isn't quite long enough to get the boosh off. Okay, fair enough, maybe a little bit longer than that, maybe a little bit longer than that. Oh yeah, it's a good point from Twitch chat as well. The best possible thing to come up against if you're allowed to bring a command destroyer with a microjump food generator would be a tinker. It's like, okay, cool, thanks. Tinker!
01:52:29 Very good, guys. Off we go. CCBZell says, this is why Overload and Jotun aren't tournament designers. What is this? We have great ideas. What are you talking about?
01:52:38 Ja, ihr könntet unser Tournament nicht so gut. Das stimmt. Wir sehen uns beim nächsten Mal. Das ist ein bisschen interessant. Das ist eigentlich ein Best-of-Three. So, weil es 48 Teams gibt in diesem Tournament format. Die Last Group ist nicht ein Group of Four, es ist ein Group of Two. So, sie sind sozusagen Best-of-Threes. Und es ist Laserhawks vs. Snuffed-Out. Die Bands sind auf dem Screen hier. Fantomite, warum du mich durch siehst?
01:53:04 Well, what we got to begin with is both teams being deathly afraid of being neutered out. So perhaps we're going to be seeing some ships which notably rely on their capacitor from both teams here. Maybe we're going to for once see some blasters on the field. However, I wouldn't put all of my channel points on that occurring in the Alliance tournament. Also interesting is that Snuff and Laserhawks, I'm told, were practice partners.
01:53:33 Prior to being drawn to play each other in a best of three. So these are two teams potentially that have practiced against each other and helped each other work through practice and comps and things like that. So one of the harder things to do in the Lancer Room is to go up against your practice partners because you do know them better. You know what they're good at. You know what they're less good at. You know what they're likely to bring. And then you have that sort of metagame of
01:53:56 Do I bring the best thing, knowing that they know that? Or do I bring something we haven't practiced with, knowing that they don't know what it is? Do I change stuff? It becomes really interesting kind of next level of theorycrafting. You have to start almost pulling the people off of each other. Well, at that stage, it sort of becomes a meta meta game. Yes. I mean, back in the old days, Pandemic Legion.
01:54:16 Wie war das Team der Allianz?
01:54:40 Es ist nicht nur ein Teil der Tournament. Es ist die Meta-Game selbst. Es ist weniger Impactful dieses Tages mit Thunderdome, aber es ist definitiv ein Thema, was die Leute machen, was die Leute machen, was die Leute zu flyern, und die Leute verstehen, die Meta. Wir sehen uns nicht die Xenotaphs, also es ist wahrscheinlich ein paar. Und es scheint zu erkennen, dass wenn du Xenotaphs bringst du Xenotaphs, wahrscheinlich zu rushen. Und es scheint zu sehen, dass wenn du Xenotaphs bringst du Xenotaphs,
01:55:07 Seem to be more popular than they have been over the last couple of years. Phantomite, we've got about 30 seconds before we have to hand over, but why would rush comps be so popular all of a sudden? Because they are awesome, and they prove that you are a super cool person if you're willing to fight within dagger range of your enemy.
01:55:24 There you go, quorum. And before we go over to the arena, shout out to one of our earlier casters, Colonel Kurtz. He did a fantastic presentation at FanFest talking about the metagame for Alliance Tournament. I believe it's on YouTube. Check it out if it is. I'm sure he can drop us the link and we can pop it in chat. So if you're interested in knowing a bit more about the metagame of Alliance Tournament, I suggest you check that out. All right, let's head over to the arena with Ali Aras and Kevin Grumman for Snuffed Art vs. LaserHulks.
Rush Mirror Match: Snuffed Out vs. Laserhawks
01:55:5701:55:57 Hello, everyone, and welcome to the Arena. Speaking of the popularity of Rush, we have ourselves a Rush Mirror here. Two teams in almost identical comps with some small differences. Kevin, what kind of differences are we seeing here? You are muted.
01:56:18 Thank you. One of the big differences here between these two teams is that Laserhawks in the blue, instead of bringing a Nighthawk, a second Nighthawk, has brought a Drake Navy issue, which has freed up some points on the bottom end to instead of bringing a Caracal and Merlin, they can bring two Jackdaws. That might enable them to really put a lot of pressure on those scalpels especially, or on the Tackle Wing.
01:56:44 As they get right up into brawl range, both of these sides getting ready to go right into each other's face right away. Absolutely. I think it's going to be very interesting to see what the initial primary is. In our previous Rush Mirrors, we've been seeing teams opting to either clear out the rest of the comp or to go for the Cenotaph first. Of course, in a Rush v. Rush brawl, it's going to be hard to prevent those Senos from spreading their dots all across the enemy team.
01:57:13 Whichever side is able to utilize those ships better. And I'm currently favoring the Jackdaws. Being able to clear out the logistics should be a big help. But we'll have to see what goes on as the match is underway. And first things first, Laserhawks is backing up. Laserhawks thinks they've got an advantage probably with those Jackdaws in order to make progress against Snuffed Out.
Taktisches Geplänkel und Positionierung
01:57:3501:57:35 Absolutely. And I was wrong. They do not run into each other. They both immediately start running away, trying to lure out drones, trying to get snipes off at rain, trying to leverage anything they can here. In a straight up brawl, these teams are very equally matched. They probably want to try to leverage any advantage before they go into that brawl that they can manage to get here. And it looks like either side is getting much advantage or disadvantage here.
01:58:03 Or as missiles are going out, oh, drones are coming back and forth, but there's no commitment yet. And this is a thing that we'll sometimes see in these kinds of rush mirrors with both teams jockeying for position. We can see that the red team snuffed out is heading over. It looked like they were heading for a micro jump beacon, but they've just turned around. Likewise, laser hawks. And this is one of those literally funny things, because if...
01:58:29 A team ist able to do a complete group jump on top of the other. They might be able to say, jump into the back line, get one of those more vulnerable ships. But by positioning themselves not quite at the peak and not quite 100 kilometers away, each team is trying to make sure that those kinds of jumps aren't really an option. And so we see both of them just moving around, looking around for something. Again, these jackdaws are potentially going to be...
01:58:57 A big advantage here, but just two jackdaws alone doesn't do much DPS, even though we can see them firing. Yep, we see them firing. Things like the Skybreaker dipping in shield, getting repped up. We saw some damage taken by the Scalpel. We saw damage taken by the Merlin. Seems like they're looking around, testing tanks, seeing how much alpha they can leverage, seeing if they can split reps.
01:59:20 See, they can split damage, try to get the advantage going into this fight, because with two Lokis on both sides, once they are engaged, there is no getting out of it. They are going to be hard committed the moment they actually engage. So they want the maximum advantage they can get in that moment. Looks like Skybreaker coming up might be trying to lure something out, grab something, just trying to jockey for that position like you were talking about.
01:59:47 Maybe getting in there and getting some drones out. It's the drones. It's the drones. The red team had launched rep bots. There were light shield maintenance bots surrounding that Merlin. And all of those light shield maintenance bots just disappeared. So the Skybreaker taking away that precious resource of rep bots. In a match like this, once the teams are engaged, we're going to see trades going very, very quickly.
02:00:16 Das ist eine Abilität, die zwei Sides haben, um zu eliminieren, eine additional Rep, eine additional Healing. Interessant, Destoia in der Cenotaph ist webbed right now. Looks like Heated Webbed, by one of those Lokis. Turning around, using that Cenotaph Bonus to Web Resistance, to get back to the rest of the team. But this looks like Nighthawk of Star Conqueror also got webbed briefly.
02:00:43 We're maybe starting to see some movement with the Laserhawks team moving in, possibly snuffed out, spread themselves a little bit too far apart. Indeed, with the drones going off mode, they might be trying to pull some of those bounces from the Skybreaker with that Edencom weapon that likes to bounce between multiple targets. It's usually used in this kind of tournament to clear out drones very quickly for very few points, while also acting as a tackle ship.
02:01:10 In this capacity, just trying to get any advantage they can, both sides getting a little bit closer, edging ever so much closer towards each other, trying to make sure that once they commit, they're in it. The only thing I think about now is that once they are engaged, I don't know whether the Caracal Merlin will be better or the Jackdaws will be better, given that they both will do damage, but the lack of...
02:01:37 might hamper Jackdaw's ability to help push through bigger targets. But it looks like they're currently hitting the scalpel and making some progress on it. Really, this is just... It's not even bleeding the capacitor necessarily of Eric Abstrate, Tomoka's scalpel buddy. It might be just bleeding through the capstick reservoirs in the cargo. Both teams posting in local...
Der Kampf beginnt: Entscheidungen und Konsequenzen
02:02:0402:02:04 We have seen these kinds of staring matches in Alliance tournaments before. Both teams, like I said, trying to get this position, trying to figure out, can we catch someone out of position? Oftentimes, the team that moves first has a little bit of a disadvantage. It looks like the team that moves first is Laserhawk. Both teams are going in now, and we see Webs on the Cenotaph first dot onto Destoia for...
02:02:34 Und Zeros für Laserhawks. Wir haben unsere Brawl, Leute.
02:02:52 Laserhawks, ein bisschen an edge, und das ist die edge sie wollten, die moment sie bekommen. Star Conqueror ist jetzt in der Frick, aber es sieht aus wie die Cenotaph ist schon halbwegs durch die Tiefe. Ja, wir sahen die Dot go in die Cenotaph, und Destoy ist sehr gut, dass sie die kleine Dot-Effekte auf den Laserhawk-Side zeigen. Sie sehen die kleine Dot-Effekte an den Laserhawk-Side. Sie versuchen die Dot-Effekte an den Laserhawk-Side zu applyen. Es sieht aus wie es nicht, die Dot-Effekte hat.
02:03:20 We've got a Dot ticking down on Elisa in the Loki, a Dot ticking down on Destoya in the Cenotaph. It looks like the Cenotaph primary is working out for Laserhawks. They are going to get Destoya down, but Requiescat in the Merlin actually just gets vaporized first. Those will be those jackdaws taking advantage of the distraction of the scalpels. Those scalpels very focused on trying to keep up the top-end DPS ships while they're catching all of this damage.
02:03:48 Sie müssen die Reps von den Schiff aus den Schiff aus. Sie müssen die Schiff aus, weil sie nicht so wichtig sind, als sie hier sind. Das Merlin gibt vielleicht 100-200 DPS und ist nur ein Tackle-Ship. Es gibt keine Tackle-Ship, wenn alle 0 sind und alle zwei Lokis sind.
Laserhawks sichert sich den Sieg
02:04:0802:04:08 We can see now that the Brawl's engaged, Laserhawks, they've got their Cenotaph Dujek One Eye surviving, and Dujek has got Dots on several different ships. Meanwhile, Juan Matos in the Drake Navy issue is about to go down, but he's wasted a lot of time. The reps from Turo and Tank have kept that Drake Navy issue alive for so long, and we can see that Milton in the Caracal's almost dead. We've got a bunch of ships in Low Seal. This is the sort of chaos that the Cenotaph can cause with its Breacher pod, meaning that
02:04:37 Any ship that Laserhawks turns to is already nicely softened up for them. Absolutely, as the Nighthawk gets sniped out with very little effort, er, in low shields and...
02:04:49 Ready to die, but it looks like it snuffed out going for the Cenotaph now, but it may be too late. It's had so much time to get dots up on so many ships that it's going to be wreaking havoc on them even long after it's died. And softening up, as you mentioned, all these ships that are critical and need their DPS as for snuffed out to pull this back.
02:05:09 Ja, wir sahen die Skybreaker fall, die Loki fall. Die Loki war mit der Dot und hat den Dämen von den resten der Team für quite some Zeit. Die Skybreaker vaped, wahrscheinlich bei den Jackdaws, wieder. Und jetzt Milton Benadol in der Karakul, die Ticking Damage. Und Milton falls. Wir haben Tomoka, also mit der Dämen von der Dot. Kett Zero in der Nighthawk ist zu suffer. Und Dujek ist in der Armour, aber er ist gut.
02:05:37 He's chillin', he's probably actually gonna survive this match with Kett Zero soon to fall, and we can see good fights going out in local. This match took a long time to get underway, but once it got, once both teams engaged, it was a very fast brawl, quick decision-making on both sides, and the Laserhawks did, just did a little bit better. I do think some of that time, honestly, spent with the jockeying helped, because you've got...
02:06:04 Die Scalpels, die Pre-Locked-Targets haben, sie haben ihre Reps verwendet, sie haben ihre Kap-Boosters, sie sind nicht 100 Prozent. Die Laserhawks sind komplett fresh. Sie kommen in, sie sind able zu verwendet, und boom, Erendahl geht es auch. Nur zwei Scalpels left. Absolut. Das Initial-Jockeying-Position waiting für eine Opportunität, wir sahen Star-Conquerer, und sie haben das Opportunität, um sie in den Engage zu holen. Sie hatten das DPS, und jetzt...
02:06:31 Nur was ist, dass das Scalpel die ist. Und da ist es, dass wir das Scalpel wiedersehen können. Und da ist es. Und wir können es wieder auf die Desk geben. K-Sig, du bist ein von zwei Leuten, die nicht listen und nicht checken, und finden ihre eigene Sprache. Die ganze Route, die einfachen Route war, aus zu Losek. Ich bookmarked es 10 Minuten in advance! Ich weiß, ich weiß, ich weiß. Ich weiß, ich weiß. Ich weiß, ich weiß. Ich weiß, ich weiß. Ich weiß, ich weiß.
02:07:17 Cyrus, das ist nicht mehr lustig. Ich bin in Hull, Cyrus. Oh, du wirklich bist?
02:07:42 Laserhawks, they're taking the victory over snuffed out in a kind of mirror match, almost Nighthawk ham rush brawl comp, where we saw a good five minutes of positioning. Kind of like the old Simpsons episode where they've got the knives and the rods going around in a circle pointing at each other. It was talked about a little bit during the match. Traditionally in these matchups, the team that commits first
02:08:09 ist ein bisschen an disadvantage. Sie haben sich bereit zu reagieren. Und wir sahen, Laserhawks, nach fünf Minuten zuerst, committing zuerst. Ich bin mit zwei neuen Guests, Mysticalmight und Wingnut Cross. Mysticalmight, ich möchte ein bisschen über das Psychologisch-Game von Positionen, Moving Around, Sending Shots Back-and-Forward Across-Theirien, Probingen der Enemies'-Defences. Wenn du wissen, dass Committing zuerst wird, dich zuerst,
02:08:36 Wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in, wenn du in,
02:08:58 Wenn du auf einen Target-Target schießt, wird die Effektiv-Range erhöht werden, wenn sie dich schießen lassen. In einem Hammer Rush-Mirror-Match-Up, wo du den gleichen Comp auf beiden Seiten hast, und sie haben die gleichen Ranges, die Team mit dem anderen Team hat, wird es auf eine Disadvantage, based auf ihre Positionierung sein, weil ihre Effektiv-Range wird, die Team mit dem sie hat ein bisschen länger Ranges. Ich denke, das ist...
02:09:27 Das ist etwas, das wir müssen, wenn wir über diese Hand-Rush-Setupen sprechen müssen. Aber ich denke, das Waiting-Game, das wir in diesem Fall gesehen haben, hat die Nighthawk auf der SNUFF-Team von Starkon zu fern, von den Rest des Team zu fern. Er hat 50 Kilometern von der Fight. Und bei der Dive in, in dieser Zeit, das bedeutet, dass es ein 9v10.
02:09:51 So, what you're doing during that time is either shoring up what your target selection is going to be and what your order is going to be and waiting for the other team to make a mistake.
02:10:01 Awesome. And we saw as well that the teams, despite having basically similar theories and how they're going to execute, were a little bit different. We saw, for example, one team bringing a Nighthawk and a Navy Drake with their two Lokis, other team bringing two Nighthawks with their two Lokis. So with those extra points, the Laserhawks team managed to get two Jackdaws, whereas Snuffdart had to make do with a Caracal and a Merlin. The Merlin, of course, is just a Tech One Frigate, it's not as tanky, and it is quite vulnerable to those Jackdaws. Wingnut, do you think...
02:10:31 Do you think that the choice of taking those two Jackdaws and going down to the Navy Drake is worth it? Obviously we saw it was in this case, but do you think overall it's a better choice than two Nighthawks? Yeah, in my opinion I do think it is. Especially the Navy Drake is also a bit more self-sufficient than the Nighthawk. Nighthawk usually needs Loki help. And the Jackdaws are providing constant pressure when the match starts, so all it takes is one mistake from Logi and that Merlin can be deleted and the match isn't entirely in their favour at that point. They can just turn around and leave. They can just wait.
02:10:58 Ja, und wir haben auch eine sehr gute Xeno-Player von Dujek. Nach dem Ende, wenn sie in, wir sahen die Dot-Icon appear in den U.A. über ein paar Ships sehr schnell, so er war ein guter Job, kontrolliert das Schiff, in den Positionen und appliziert das Tick-ing DPS von der Xenotaph. Excellent piloting all-round.
02:11:20 Ja, ich meine, für uns, wir sehen uns zwei Teams sitzen und machen nichts in der Arena. Aber für sie...
02:11:49 Sie müssen die ganze Zeit darauf achten. Es wird viel Diskussion passiert und versucht, was sie machen. Es ist nerve-wracking, zu spielen in den Tournament. Wenn Sie sich an, wie viele Leute sehen, diese Tournamenten. Das kann manchmal in die Hände kommen. Und auch, die Leute einfach nicht wollen. Wenn Sie in der Situation, in der sich alles beteiligt, wenn Sie die richtige Entscheidung machen, werden die Leute oft ziemlich schade.
02:12:15 Indeed, and the combat shake does become a real thing, although there were some very experienced pilots in that team. I saw Testoja, formerly in PL, I believe for a very long time, one of the key pilots over there. He's been in a lot of very, very successful teams, probably one of the more experienced pilots in the Land Sermon history. You have Dujek on the other side and Radikos, again, very experienced pilots. They've been doing this for a while. Dujek used to captain, I think, the Brave team, if I'm not mistaken, and Radikos has captained many teams in many different tournaments, perennial tournaments.
02:12:45 All right, let's look at our next matchup. So our next matchup is going to be Meta Reloaded versus Seeker Matar. Now, important to note, these are now win and in matches. So when these teams win, we've already seen them play yesterday. These are the winners of their different respective matchups yesterday. If they win this match in their group, they are 2-0 and therefore secure their place.
02:13:07 in Allianz Tournament 21. So if they can win today and now, they don't have to come back next weekend. They can go, they can rest, they can chill on the beach and just watch other teams compete for the remaining slots because theirs is safe. All right, Mystical Mike, take us through the bans here from Meta Reloaded and Seeker Matar. Yeah, I was just comparing the bans to what we saw last time. So Meta Reloaded has gone for the Cenotaph.
02:13:33 Zarm and Basilisk, which is a departure, I believe... Actually, I'm just double-checking. It is a departure from what they banned last time. Last time they did also ban the Armageddon. The Zarm and the Basilisk are still the same. So it's interesting to see that they value the Cenotaph ban first as well, instead of waiting for one of the later stages to ban the Cenotaph and see maybe if Sekumatar wanted to get rid of it themselves. And for Sekumatar, the Zealot ban stays.
02:14:02 Und Wingnut, obwohl wir den Zantaf erst haben,
02:14:28 They did take a minute and 17 seconds thinking about it. It wasn't an instinctive immediate ban. They really did spend a bit longer. Why are they thinking so long about this Xenoban? So in my opinion there, it's them trying to look a little indecisive and go, you know what, we're going to ban a Cenotaph so you don't know what we're going for. Because if you ban Zarm Bassi, it's a little more obvious. So if you ban Ceno first, the opposing team has nothing to go off of. Like, okay, so what are you bringing then? What can we ban out to start ruining you? And...
02:14:56 Sie banen die usualen Sachen und dann, okay, jetzt sind wir die Zahn-Bassi, gut luck. Ich finde, vielleicht ein bisschen bait. Ja, ich habe die Idee, weil die neue Banning-Tool hat, und du kannst sehen, wie lange die andere Team ist, es ist nicht nur passen es zu den Refereen und haben es swapped. Du kannst sehen, wie lange die Opposition-Team haben für eine bestimmte Antworten gedacht.
02:15:18 It does open up that little avenue of sort of baiting people out into thinking that you're thinking for a very long time. And then comes the spiraling where you start to like double, triple or even quadruple guess yourself. And then you end up banning something completely random and unnecessary and convincing yourself that it is in fact a good ban. It's not. It never is. All right. Well, we keep going. The one thing I might show that it might have worked is how long it took on the Abaddon ban.
02:15:47 Yes, that's an interesting one as well. Maybe they're just slow. Maybe they forgot they had to ban another one. All right, so it's time to head into the arena with Ali Aras and Kevin Grumman.
02:16:00 And welcome back. We're looking at another mirror match from the looks of it. Both sides bringing these heavy-duty Navy Armageddon King Slayer pumps landing pretty close to each other, so it's going to be an excellent fight here. What do you think the differences here are going to play out for us, Allie? This is a very interesting one. I think how this Sentinel has biased the mid slots is really going to matter.
02:16:28 Both Navy Armageddon, this is a Kingslayer match. We've got the triple Navy Armageddon, arguably too many Navy Armageddon, as we were discussing yesterday. But if that Sentinel, which means that both Navy Armageddon are fitted with Rapid Heavy Missiles, so if the Sentinel is biased towards Missile Guidance Disruptors, that could be absolutely brutal, reducing the clip on the Meta Reloaded side. On the other hand, the Hugin from Meta Reloaded is going to ensure that their
02:16:57 Rapid Heavy Missiles are able to apply to the low end of Seeker Matar. So we could see that, sure, there's a Sentinel, but it gets just deleted first thing out the gate. The Purifier is really strong into a Triple Battleship comp. Those Torpedoes can deal a lot of damage. And we've got the Tech-2 Logi, the Thales with their increased Newt Resistance, their extra mid-slot versus the cheaper Inquisitors. So really, it'll be quite interesting to see what is going to happen as the match goes underway.
02:17:26 We see the Seeker Matar team has decided to kite, and the Meta Reloaded team has decided to ram in, worried about those carries, damps, and the sentinel guidance disruptors. It looks like the initial target will be the Inquisitor of Meta Reloaded on one side, trying to swipe through that lodgy backbone of this composition.
02:17:47 And on the other side, going right through Atticus, it says he takes heavy damage here. Looks like there's actually quite a bit of split DPS here. Not a great move for a clip-based composition like Kingslayer that it can only fire so many shots before it's completely out and will need to wait for a long time before they can get any more DPS. It looks like the Purifier is not in the background. Yeah, it looks like what's going on here is this Inquisitor's damage is all coming from...
02:18:16 DPS Drones. So the Magus and the Pontifex, they both have a fairly substantial drone bay. They have good drone damage, and so they've got their drones on one Inquisitor, and the main damage on Alexander Chorgen is, and this is trying to split up the reps, because Cucumber Roll has to rep Svineblot, otherwise you just lose your Inquisitor pair, you're dead. But that's taking reps away from Alexander Chorgen. That said, Chorgen is falling
02:18:44 ...a little bit slower than Atticus Copernicus, so we may see the critical first clip go to the side of Meta Reloaded here. But as I say that, Tjorgen in hull, dipping lower, this is the race here. Yep, the Purifier's still up, is able to deal a large amount of damage just going down now. Oh, helping a lot to push through that last little bit of EHP.
02:19:11 ...to make sure that they get it in the first clip and can go straight to the next target as the next one comes off-reload. And that leads Sigur Matar up a battleship into the next clip, which is going to only snowball further and further into their advantage. Unless this Thalia goes down, could lean the match more in the favor of better reloaded still. This is an incredibly close fight still.
02:19:36 One thing I want to call out, I was talking about the mid slots on the Sentinel. I'm looking at the fancy UI right now, and I do not see a single guidance disruptor anywhere on this grid. The Sentinel, no E-War effects, nothing preventing that pilot from disrupting the opponents, but it looks like the Sentinel may have been prepared for a gun spam with full tracking disruptors, no guidance disruptors going on to those Navy Armageddons.
02:20:04 Das ist huge. Atticus-Capernaum ist in der Nähe. Die Eclipse haben re-loaded. Die Rapid Heavy Missiles sind in der Nähe. Aber die Advantage ist still auf der Seite von Seeker Matar. Aber da gehts die zweite Logistik. Das könnte man den anderen Weg gehen.
02:20:22 Without that Logi, suddenly the math gets a lot more sketchy on who's going to be able to win these Clip Wars. They have to, on Sekar Matar, they have a massive advantage on how much of the battleship is missing already for CO4, but they are losing their boost quickly. The next trade of Clips might swing things as well as the Inquisitors start getting targeted down on trying to equal up that Logi difference. And that's huge.
02:20:51 Kofar Ederon can survive, and we can see those beautiful whole flame effects on the stream right here. That may just make the difference. We got one of the links evaporating for the Seeker Matar side. Those links are adding additional tank to the ship. Meta Reloaded, Ahead on Points, Ahead on Damage, and Ahead on Control. So far this is looking very good for them. Absolutely.
02:21:20 The other thing is that CO is starting to try to pull some range, try to get away from these DPS ships, maybe get more reps, more reloads off, try to live for a little bit longer. They still have the advantage of having the Huguen up and both Vexors, which will help on their DPS trading. That Purifier going down early for Seker Matar is going to be really sorely missed here as they...
Meta Reloaded vs. Seeker Matar: Taktische Analyse und Wendepunkte
02:21:4602:21:46 a struggle against the DPS that they're still facing off against. Yeah, and we are going to see Kofar Ederon go down. So now we've got two battleships for Seeker Matar to one for Meta Reloaded. Meta Reloaded, still one point ahead. And here is where the Huguen paints could be critical. Those Huguen paints are going to allow Chadwick in the Navy Armageddon to potentially apply to the Magus, apply to the carries, get some extra, just get some extra points.
02:22:16 Und, um, Potentially Chadwick... Ich würde sagen, Potentially Chadwick might be able to survive, aber 5 Minutes ist eine lange Zeit, gegen zwei opposing Navy Armageddons. Und, uh, aber es ist ein Armageddon jetzt, als es geht um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um, um
02:22:42 Drones already moving onto the Tyson, trying to bleed it down. This is an incredibly close match still with the lead on how much armor is already missing on Chadwick. It's going to be ground up on here as the Vexor drones move over, as everything shifts on into that at Tyson.
02:23:03 I think, ultimately, the fact that Meta Reloaded showed up to a mirror match with more DPS. As you point out, those Vexors are able to contribute damage, unlike the carries on the Sentinel. And, you know, the Purifier did a lot of damage, but it didn't have a lot of hit points. Meta Reloaded was able to take it out, both the Drones from their Magus and Pontifex, the Paints from their Hugin. And with that Purifier down, Seeker Matar's Ewar midline,
02:23:32 Sentinel wasn't doing much guidance disrupting. Sure, the carry's damps helped, but there's only so much the damps can help when you've got drones and you've got so many ships on the opposing side. And as the Magnus goes down here, there's going to be no help to let the Armageddon Navy get back into range of Chadwick. And these drones that have been chewing away on it from the Vexors can just sit there and eat it a lot.
02:23:57 Als sie kann, dass sie die Höhe kann, die Höhe kann, dass sie es webt, und da ist sehr wenig chance, dass Tyson einen Schiff kann, dass sie einen Schiff zurückkehren können. Ja, ich denke, Tyson kann, ich war zu sagen, kann ein Vexor sein, aber ich glaube, dass die Vexors die Vexors smartly stehen, far across die Arena. Die Armageddon-Navy-Schuhe nicht hat das viel range mit den Rapid Heavy Missiles, und, als Sie erwähnt, Tyson ist nicht so weit weg.
02:24:23 Vega's wandering into range. Silo's a little bit close. Tyson might try and make something happen. It looks like damage is going on to Isaac Eugenen in the Magus. What we are looking for, folks, is just Tyson, Aardvark, trying to give the best showing possible in the arena. Never say never. Never stop shooting. But it is going to be a heavy...
02:24:50 ...to get through the entire Meta Reloaded team. And especially, the advantage is that Sekromitar came in with the Sentinel having a poorly chosen myth. It didn't help them at all. The Ivalia were not as tanky as they maybe could have been as Deacon.
02:25:12 Even under the nuke pressure of these Navy Armageddons could have been the difference as well. The Purifier, or if it had lived longer, or leveling out those differences of DPS that the Vexers are now flexing. This could have gone either way, but it is too late now. Yeah, it's been pointed out that there was a Guidance Disruptor earlier, so the Sentinel has done the traditional split of mid-slots where you bring, you bias yourself towards Tracking Disruptors, you use one Guidance Disruptor.
02:25:41 Just to cover yourself, that is still not quite the number we could have seen. But very close match, very well flown and closely fought on both sides as Tyson Aardvark falls, the very last ship exploding into dust. We will send it to you ads and then back to the desk.
02:26:03 Neid not, no, no need loose face. That's a weird name. Face need no list. Well done to no need loose face. No need loose face. I think we'll never know whether that was simply a typo or whether that's intentional. God or a fool and the man rolled God this time. All this from deteriorated is sort of winning the damage. Trent, man of the match up to this point though. 800 DPS going onto that battleship. Dude, the Widow now has full control. He can do whatever he wants. Flying superbly.
02:26:44 Reyn, sind Sie ein Armored Vagabond? Nein, ich habe Axel ISP. Und Polarized Guns oder was?
Meta Reloaded sichert sich Platz im Alliance Tournament 21
02:27:0502:27:05 And there we have it. The very first team, Meta Reloaded, makes its way into Alliance Tournament 21. They get to go into next weekend to be able to relax. They are going to be in the tournament in October where they're competing on Tranquility for the main prizes, the prize ships, of course. And I should point out pride and feeling of accomplishment. That's also important too.
02:27:30 Mystical Might, we just saw 252 points worth of Armageddon Navy Issues smash into each other. That's a lot of Armageddon Navy Issues. That is, some might say, too many Armageddon Navy Issues. I believe Ali also mentioned that. So just bring less Armageddon Navy Issues and you will stand a better chance at winning. I mean, arguably this had no bearing on the stats whatsoever because we had one in the win pile and one in the loss pile. So we're exactly where we began.
02:28:00 Ja, ich denke, die Armageddon-Navy-Issuen nicht so viel in die Verkäufe für beide Team waren. Vieles von der Aufmerksamkeit, die wir in der Hintergrund hatten, war auf die Lower-Enden. Ich weiß, dass es viel von den Sentinels und den Potenzialen für Guidance Disruptors gab, die Abilität für die Geddon-Navies zu verabschieden.
02:28:24 Es gab eine Diskussion über die Carriers und die Sensor-Dampeners und die Abilität zu Locken. Aber was ich glaube, was eigentlich die größte Sache für die Victory hier war die Vexers. Die Begründung, die in den Begründungs-Bürgerinnen, in der Managung zu actually drawen ein paar of die Rapid Heavy Missiles aus der Gettens. Ich glaube, sie haben sie drei Begründungs-Bürger, so das sind drei weniger Missiles zu tun in den Hostile Battleships.
02:28:48 Sie waren also voll NUT-fit, also dass man auf einen Logistik-Frigat, um es abzuhren und abzuhren und abzuhren die NUTs, also dass die NUTs nicht rauskommen. Auch wenn Sie die Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat-Frigat.
02:29:13 Ja, und dann Wingnut, um, ich war so, dass es, und ich glaube, es ist ähnlich zu Misty, da. Um, du hast diese zwei Elatorian Attack Frigates, die Keris und die Sentinel, auf einen Seite, und bei der Taking-Dose, das Allowed Seek-Mitar zu bringen zwei Talias, 10 points each. Meanwhile, um, bei der Hugen und Vexors, es Allowed Meta Reloaded zu bringen, die Inquisitors, 3 points each.
02:29:39 I mean, conventional wisdom would say two Talios are better than two Inquisitors, but it looked like the teams were kind of struggling to rep things regardless, and then still we saw a meta-reloaded win with the Inquisitors. Yeah, there comes a point where it doesn't matter what you bring is Logi, it's still going to die or not help. But the Vexes there provide so much utility that it's just, it's a far better option. You got Newt, you got Damage, you got Anti-Support, you can also just throw him onto the big fight. The Vexes just was more versatile, whereas the...
02:30:05 Sentinels und Karrie einfach nur getobliterated von said Vexors. Die Vexors sind definitiv, in meiner Meinung nach, mehr für das Scenario. Ja, ich agree. Ich liebe die Utility of Vexor, weil ihr könnt mit Repdronen, ihr könnt mit Damage Drones, ihr könnt mit Newt's, wenn ihr ein komplett Crazy Person, ihr könnt mit Blasters auch. Es kann auch ein paar verschiedene Dinge tun. Und ich möchte auch noch fragen, was die...
02:30:34 Wenn diese zwei Teams kommen, dann sind sie sehr ähnlich. Misty kamen, mit der Siegvertar-Team zu versuchen, die Vexors zu versuchen, die Vexors zu versuchen. Was ist das, was in der Vexors? Ich weiß nicht, aber ich würde sagen, die erste, die erste, die Vexor-Target brought, ist ein Battleship. Sie bräuchten die Vexors, ich weiß nicht, was. Ich weiß nicht, dass jemand ein Fehler gemacht hat. Wir können das! Oh, nein, wir müssen das!
02:31:02 It might have been the reason why they lost. They took a little bit too long to kill the Armageddon Navy with Bomber support. Yep. Shout out to the Bomber support Tackleman in the Super Metroid team. I'm told it's his first time doing an Alliance Tournament and he only has the skill points to fly frigates on TQ. Welcome, Tackleman, to the Alliance Tournament to fly on the Bomber. They're doing a great job flinging those missiles into the faces of the Navy Armageddons. And let's be honest as well, if they had won...
02:31:31 was all on him because those corps actually were going to be that good so if they had won we could have given him all the victory but unfortunately they did not win yep i mean in our sort of uh analysis discussion back and forward during the match people were not really sure who was going to win for quite a long time it only started to become apparent that meta reloaded were in a more comfortable spot towards the end of the match at the start it actually looked like it was swinging kind of heavily towards secret matar misty where did it really go wrong
02:31:58 Ja, ich denke, das passt gut mit dem Kommentar von Myth Craze, der 2nd Matar war auf DPS early, obwohl sie den Vexster shotte. Und das führt zu dem, dass sie einen Purifier auf ihrem Team hatten. Der Purifier hat eine konsistente Dämme.
02:32:17 Was the hell? Okay. I'm not going to ask. It's fine. Just strange Australian things. The purifier is consistent damage coming out, right? The torpedoes, you load like 40 of them into the launchers, depending on the meta type that you have, and you will be able to continuously fire them. Whereas the rapid heavies that the battleships will have, will have that reload timer when you run out. So that's why I think Sekumatar ended up going up on DPS early on in the match, even though they did waste those missiles early on.
02:32:45 Wenn sie nicht die Missiles haben, dann ist es möglich, dass die Battleship die ein bisschen schneller ist, dass sie ein bisschen mehr Armour left haben, auf der ersten Battleship, die sie auf ihrer Seite getötet haben. Und dann kann das Advantage snowballen in etwas größer später sein. So, das ist wirklich... Ich habe eine Twitch-Chat-Chatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatschatsch
02:33:13 All right, let's look at our bands for the next matchup. UA Fleets versus Barcode. Mystical might make the classic mistake of answering Twitch chat there. So UA Fleets versus Barcode, our next match. We'll look at the bands as soon as production hits the button. I'll just keep... Look how one side of the bets are, guys. This is an underdog story moment.
UA Fleets gegen Barcode: Analyse der Bans und Strategien
02:33:3402:33:34 Das ist, ich meine, UE-Kleapes war an Unterdog gegen Roque Capel der anderen Tag, und dann hat sie gewonnen. Sie sind undefeated, Barcode also undefeated. Das ist eine win- und end-match. Das wird die zweite Team zu gewinnen, Interlands Tournament 21 von den Feeders. Of course, wir haben vier Teams, die von der Direkt Entrie, von der Virtue, von der Top 4, der letzte Jahr. So, die Banns vor uns. Wir sehen uns Zarmazd, die erste Bann, die Armageddon-Navy ist, so es wird nicht mehr...
02:34:00 Hex-Armageddon-Navy-issue-Fights. No Dominixes, either. Interesting from UE-Fleet, so you're choosing to ban out the Augurer, then the Ferex-Navy, and the Orthrus from Barcode. Wingnut, your thoughts on these bans? Yeah, Augurer, why? What have you seen that made you think the Augurer is the thing you're scared of? I'd be more to ban out the Deacon, personally. Like, okay, they've got something going on there.
02:34:27 Potentially, Miskal Mike, why would you spend three minutes thinking about it and then ban the augurus?
02:34:33 Ich weiß nicht, ob die drei Minuten waren, oder ob die Ferox-Navy waren, die drei Minuten kamen. Ich weiß nicht, ob die Bans für die Phasen kamen, wie in den orderen sie kamen. Nein, nein, es sind beide an den gleichen Zeit. Ja, ja, ja. Wenn du sie wählst sie, ich weiß, ob sie in den orderen, ob sie flippen. Ich weiß nicht, ob sie in den orderen sie wählen, oder? Ich weiß nicht, ob sie in den orderen sie wählen. Ja, so es ist möglich, dass mehr von der Zeit war, ob sie die Ferox-Navy waren, oder?
02:35:02 Since the Augur was banned first in that selection, I actually think the Ferox Navy issue was the part that they were focused on more so. And it may be because they've seen the, I guess we're calling it Shockto, like the Shield Octo setups, which is basically just Shield Gun Spam. Whether they've seen that perform well, and they don't think that the comp that they plan to bring is actually going to perform well into a setup like that. Maybe it's because they're going to be lacking screen.
02:35:30 und sie sind viel auf der Upper End um so es wird interessant zu sehen, was sie zu bringen. Indeed, es wird und wir können uns bald wiederholen. So, uh, wir haben wir jetzt in der Mitte dieser Match. Wir haben UE-Fleet gegen gegen Barcode. Das ist eine win-and-in-Match. So, whoever wins this goes into Allianz Tournament 21. No mehr Matches für sie für sie um Oktober. So, let's head into die Arena mit Ali Aras und Kevin Grumman.
02:35:56 Hello, and welcome back to the Arena, where we are looking at a Battle Badger, everyone! UA Fleets has showed up with a very unique comp with a Scorpion. Big jams coming out for that. And a Cenotaph on both sides. It's unbanned, so let's bring it. Barcode, meanwhile, they have a much more normal rush. No Badgers to be found. Kevin, what do you think this Badger is doing here? And mute check.
02:36:26 You know, that is an excellent question. What is the Badger doing here? I think my best guess is that it has a whole buttload of capsticks for the Scorpion to keep cap-injecting for the next five years and just keep on running everything. It is very, very impressive to bring both that Battle Badger and the Scorpion.
02:36:52 Fascinating choice. But we're looking also at a very up close range right at the front. But the Cenotaph, unlike Peak, the rest of its brawling elements, is at the back, which is very curious. And it won't be able to get those initial dots off. It'll have to burn forward if it wants to get anything in back there. But on the other side, a barcode landing right at zero. We're ready to shred these low into dust instantly.
02:37:21 Ja, das ist wirklich sehr interessant. Ich denke, die Cenotaph ist zurückgegangen, weil ich mich über die Cenotaph ist. Es wird sehr interessant sein, wie die Scorpion läuft. Natürlich, wenn man jemanden kann, kann man sich schütten. Ich hoffe, dass die Scorpion wird einfach nur getrennt. Aber dann ist es schnell, dass er schnell auf beide Seiten geht. Der Initial primary für UA-Fleet appears zu sein Azura-Zem in der Osprey-Navy-Schuhe. Meanwhile, wir haben dann auf die Slep.
02:37:48 Both Slepnirs and the Raptor, that Cenotaph of Hui Kante, doing good work getting in and starting to get some business. And the first thing to follow is going to be the Raptor of Vidonski for UA Fleets, unless just holding on in low... Oh, there we go. Okay. And on the other side, I have discovered why Man Brown was positioned at 50 to start the match with an immediate local MJD into the backline of Barcode, getting dots off.
02:38:17 Early on, on the back line, it's from the looks of it. Looks like they're trading now as the Cenotaph burns into the ball, trying to get more dots off and buy some time with the Scorpion at the same time. If the Scorpion...
02:38:31 ...we saw the web on Man Brown, but that did not...
Barcode dominiert UA Fleets mit Rush-Strategie
02:38:5902:38:59 Man-Brown from exiting the fray for additional reps from Leviere and the Osprey. Damage has gone across the entire UA fleet line, but with no follow-up on it, it appears that Sid the Kid in the Basilisk is just able to rep up all of his teammates. Sid in somewhat low shield, but also comfortably far away from the rest of the team.
02:39:25 Not currently at risk of taking damage. Meanwhile, Stossian in the Slepnir is going to be the second ship to fall for, third ship to fall for UA Fleets. They've lost both their Slepnirs. That's a bunch of their top-line DPS. And again, the Scorpion, the jams are out there, but one Scorpion is not enough to blunt the rage of the Barcode Rush. And you know, Scorpion, T1 version of the Widow.
02:39:53 Oh, it does not have quite the strength that the Widow does, as in it's struggling here and now to actually get the jams that it needs to keep its front line up as the entire DPS wing of UA fleets collapses under these Slepnirs, especially with nothing to claim in return for that. As the Osprey Navy is getting low, the normal Osprey, all of the reps are gone off grid.
02:40:19 There's not much that UA Fleets can do to pull this back with so much of their DPS already missing. Yeah, and we see Man Brown still out there trying to do the very best Cenotaph job possible, but it is not enough to actually crew it. As I say that though, Hui Kante, you know, taking damage, going into armor, but that's another ship for UA Fleets gone. Man Brown cannot...
02:40:48 ...solo, die ganze Barcode-team wird eventually fallen. Und zwar die Battle-Hole-Badger still being on-grid... ...not seeming to contribute very much... ...to the combat thus far... ...didn't even see it drop any capsticks... ...for its Scorpion buddy... ...as the Scorpion bounces around the arena... ...trying to stay out of dodge... ...against this very fast rush... ...that wants it dead at this point... ...but there's so little DPS left for UA Fleet.
02:41:17 Es ist mit dem Scorpion nicht able to contribute much, dem Jackdaw nicht able to contribute much, und der gesamte DPS-Swingung des Barcodes stehen, mit den Bazzi-Reps. Die Dots können nicht so etwas in und von sich selbst machen. Sie müssen either mit Multiple Dots, und sie müssen also nicht catch Reps in den Mitteln. Und mit den Bazzi-Styla-Puppet, sie werden immer wieder catchen Reps. Und wir sehen, dass Osprey-Navy ist catchen Reps.
02:41:44 There's just nothing they can do at this point. Yeah, and this is definitely a very interesting comp from UA Fleets. Again, we can kind of see, we saw what the Scorpion was trying to do, the Badger providing that additional support, additional capacitor, and the Battle Badger, the very last pilot standing for UA Fleets, as Barcode will be certainly taking this 100-0. The Battle Badger positioned on the Microjump Beacon.
02:42:13 Will it go for the Edge of Glory? I think this is an attempt at a boundary, but the Battle Cutter has been scrammed. The boundary attempt has been denied by the Skybreaker of Striker Eriker. And Mixture XLB is going to die in the arena with the rest of their team.
02:42:38 And a valiant effort, but I don't know if that Scorp was ever going to provide enough jams to make that frontline live here, especially with that Cenotaph that didn't get the initial dots off. It's very hard to pull it back after Hui had already dotted so many ships and bled so much of his composition dry. There's just not much they can do anymore. Yep, and the Battle Badger has fallen.
02:43:06 Brave Hero, Seen on Grid, hopefully will be seen again. We'll be sending this back to the desk to break down the match.
02:43:15 Was ist das? Was ist das? Was ist das? Was ist das?
02:43:57 Rainbow includes four, mate. I've got f***ing Lader, I've got a Galente and I've got an MR, and I've got an extra slot. Did you seriously want to know if you need a prop mod? I have f***ing six mids!
02:44:13 UA Fleets there had been cooking, but unfortunately it was not quite as well cooked as they thought it would be. Honestly, I like the idea. It was a bit of an interesting setup from UA Fleets. They brought in that Scorpion. They had local MJD fit. He then started bouncing around the beacons, using the beacons to grid effect to stay away from the high DPS, close range.
02:44:36 We had Manbrown and his Xeno try to jump into the back line, get on that Basilisk, but it just didn't quite execute the way they were expecting. Wingnut, talk to me a little bit about that Scorpion there. You were talking about his choice of weapon types specifically. So we have seen versions of that Scorpion fit before, but what they do normally is fit crews and then bounce from beacon to beacon and being an annoying jambo while still providing damage and being useful. That one was Rapid Heavy fit.
02:45:05 He spent about 80% of the match not shooting at anything, which means you basically just spent all this money on an overly expensive jamboat. You could have done the same thing with a Blackbird, just burning to the beacons. So it was kind of a waste of points, and if he was Cruise, would it have worked? Probably not, no, but it would have been a much more cohesive comp there, I think. Misty, what do you think? Would it have worked if it was Cruise?
02:45:31 Well, wir haben verschiedene Fortschritte gespielt, so ich denke, dass sie eine bessere Chance haben, wenn es eine Kruse gewesen wäre, weil es die Schleppnern gab. Wir sahen die Schleppnern die sehr, sehr schnell, am Anfang, die leften ein Cenotaph, dann ein Skorpion, ein Jackdor und vielleicht vielleicht ein Navy Osprey, um zu versuchen, den match zu tragen. Und dann nichts die für ein wenig, und die Dots waren tatsächlich aufzunehmen und arbeiten.
02:45:54 The problem with the initial play with the Cenotef jumping into the backline for the Basilisk and applying the Breacher pod to it is that there was nothing left to follow it up. If the Scorpion had cruise fit and if they dedicated a bit more of their lower end to chasing down the Basilisk, when it got down to 25% shields due to the dot effect, they would have been able to finish it off, right? Like the dot does quite a bit of damage over time. So I think it's just the way that they executed their comp. I think it was an interesting idea.
02:46:23 It's nice to see people trying to make use of the Scorpion in the AT format. It's nice to see people using local MJDs in the format to try and dive into the back line. But you've still got to kill ships. Now, I want to talk a little bit about the Badger. Not often do we see the Badger in the Alliance Tournament. It is an industrial ship, a Tech 1 industrial ship. Now, sometimes you see them used...
02:46:51 Es ist ein Storage-Unit für Capacitor Boosters. Und wenn wir das Comp landen, wir alle gesagt haben, dass er sich neben dem Skorpion steht, dass er sich mit dem Skorpion befindet. Der Skorpion hat sich in den anderen Teil der Arena geholfen, und das war der Plan der ganze Zeit. Was der Badger was die ganze Zeit? War es mit den Sleipnirs? Es war definitiv, aber ich war nicht wirklich mit ihm, ich war die Skorpion.
02:47:18 Es seemed like he was just there as moral support because he was cheap. He just didn't really... He wasn't able to do that much. That match was not... If the Badger had a use, that match was not it. Yeah, you can see the semi-annual cycle of people thinking the Badger is good in tournaments here. It's not terrible, right? I think one of the reasons that they brought the Badger is one, it's three points. They had three points left, so I guess they were just like, ah, well, shit. We need to fill this with something. We're going to go with the Badger.
02:47:46 What we also sometimes see, especially in Ewart setups, is if you have a Badger, you might fit it with remote sense boosters to try and boost the signal strength of some of your ships so that they can't get jammed out. Especially useful if you only have one ECM boat, like a Scorpion, and you want to make sure that it wins a jam war and isn't just permalocked into jamming a Blackbird that's jamming it. So there are a couple reasons why you would bring the Badger. I wouldn't necessarily recommend bringing a Badger.
02:48:15 In these particular cases, but hey, I mean, at least they used all of their points and failed to attack people. Indeed. And what do you make the difference between the choice to bring the Basilisk by the Barcode team versus just an Osprey by the UAFleets team? I know they're planning to try and kite away and jam and hopefully reduce the DPS, but is an Osprey still going to be enough?
02:48:40 If you can reduce damage enough to at least buy time, yes, but that comp seems more like a sustained survival comp with the ECM boat. So you'd think they'd bring a Basilisk. I feel like those ships were backwards.
02:48:54 Misty, you agree? The Osprey actually puts out a surprising amount of reps. I know it's a tech one haul, so it doesn't seem as flashy as the tech logistics, but the Osprey gets a bonus to the amount of reps that it puts out. It puts out a significant amount. The usual weakness of the Osprey is the fact that it itself is fairly paper thin. If it gets shot, it typically dies pretty quickly, right? So we didn't actually see...
02:49:23 Ja, ich habe auch die Use von drei Navy Ospreys und die Skybreaker, Striker Erika.
02:49:46 in that Skybreaker. Skybreaker is a really useful ship in the tournament format. It's only five points. It's pretty chunky tackle for a shield setup. And it is really good at starting to clear away small flights of retbots, for example. So interesting to bring that along. And of course, we've talked a bunch about the jackdaws. Super useful. You can do a lot of things with them. They're pretty cool. All right. Our next matchup of the day is going to be Psycho Kids versus Standard Protocol. So let's take a look at the bans.
02:50:15 für das eine.
Psycho Kids gegen Standard Protocol: Analyse der Bans und Strategien
02:50:1702:50:17 Mystical Matt, ich komme zu Ihnen, wenn Sie uns durch diese Bans gehen können. Ein excellentes Bans. Wir lieben es. No Armageddon Navy issues in dieser Bans. Wir haben die Armageddon Navy-Issue-Fields gesehen, als ich meine, nicht zu sehen und nicht in der Arena sehen. Die Grunde die Leute bringen es ist, dass es ein ziemlich starkes Ship ist, das zu viele verschiedene Typen, aber es gibt auch Bonus Nutes, es hat eine Drone Bay, es ist wirklich Tank. Es ist ein sehr guter Allround-Ship.
02:50:47 So it's understandable that people are both bringing it and also banning it. I think the most interesting thing here is that Standard Protocol has decided to ban out E-War completely. Not completely banned out E-War rather, but they're focused completely on banning out the E-War here. With the Arbitrary to the Blackbird and the Karies being three different types of E-War, so they're not really focused on removing Tracking Disruptors, Jams, or Damps. It's possible that they... again.
02:51:14 Sie wissen, dass es ein bisschen schwieriger zu setzen, wie Curses, Falcons, Rooks. Die Carries, es scheint, weil sie die Long-Range Scram wollen, vielleicht. Vielleicht werden sie ein bisschen zu brawl. Es sollte interessant sein, was sie bringen. Und dann die Claymore und Loki sind die Schildrushes, die wir schon sehen haben. Die Nighthawker sind offen.
02:51:39 Ja, ich denke, die Nighthawk ist noch offen, weil sie für das mit der Klamour sind. Also, die Zeno und die Zarm sind offen, zwei Ships beginnen mit Zed. So das könnte ein High-DPS-Brawl sein, wie wir sehen. Wignut, was du denkst? Da gibt es einige Optionen, weil die Klamour ist nicht nur ein Rushboot, sondern es ist auch ein Karting-Boot. So banne das nicht mehr als die Loki.
02:52:03 Also, leaving the Sentinel alone, and also the Mollus, which you can replace the Carries or the Mollus for that much issue. And most people tend to bring Sentinel over Arbitrator too. So I do wonder, like, those bans are targeting the E-Wars, but why? Are they playing to just bring themselves as a surprise? I think the only duplicate ban over their, like, taking into account their last match is the Blackbird.
02:52:30 The Blackbird is, I think, the only repeated ban from these two teams. And then every other ban that they've done is new.
02:52:36 Interesting. Do you think this is targeted bans based on what the other teams have brought? If we look at what the team has brought before, are we targeting things to try and specifically disrupt what they showed yesterday? So Psycho Kids brought a Navy Apocalypse and then a Medium Gun Spam below that. And none of the comp that they brought is banned out by Standard Protocol. And on the other hand, we do see that Standard Protocol brought a Claymore along with...
02:53:04 Ja, ich weiß nicht, dass es ein Kite ist, vielleicht. Aber eigentlich ein Rush, weil sie eine Cenotaph haben. Oh, sie hat sich gegen die Triglav Team, die 100 warpt in. Ich sehe. Ja, so sie hat ein Rush. Ich denke, die Claymore ist Banned-Out. Und das ist vielleicht die einzige Target-Ban, die wir sehen hier sehen. Ja, ich weiß nicht, ob die Chance zu Leave...
02:53:26 Psycho Kids, um, to field the same comp again is deliberate, because they know they can beat it with whatever they think they have. Because, you know, never prevent your enemy from making a mistake, is what they say. Wingnut, um, if you see them bringing a comp that you think you can beat, you know, it makes sense to not bother to ban it out and ban out other things, right? Yeah, this is where the mind games of tournaments become, because you could deliberately leave it untouched.
02:53:52 und sagen, sie werden wir das gemacht haben, weil wir wissen wir können. Oder sie werden wir ein bestimmtes Schiff verwendet werden, dass sie das Schiff verwendet werden können. Das ist das, was die Mindgame startet. Welche ist die bessere Option? Wie können sie das Schiff bringen, wenn sie das Schiff wissen können? Das ist wie die Teams, die sich in die Hälfte zu machen. Ich weiß nicht, was wird das Schiff funktioniert. Misty, was du?
02:54:21 Honestly, it depends how confident you are in your comp, right? If you run it into everything in practice and it's beat everything, but it's also not that flashy and it's not really showing anything off and you know you're going to get into the main tournament, you could probably run it back. You know, how likely is it that the opposite team has theorycrafted something that counters you completely? Unlikely.
02:54:49 Is this a particular case of the team being extremely confident that their comp will beat everything? Also, probably not. I have no idea what they're going to decide to bring. It's really hard to read teams that are fairly new to the tournament. Indeed. Well, the teams are starting to land now, and I'm seeing a couple of interesting ships appear. I won't spoil anything just yet, as we still have a couple more minutes until the match. The Blackbird, I think we're going to see that get banned a bunch. It's pretty cheap.
02:55:17 Es hat viel control, besonders long-range. Ich bin interessiert, wie das eine voll ECM-Comp in der Main Tournament, wenn es mehr Bands gibt. Mit der Widow als ein Flagship, mit den Bands zu holen. Ich denke, wir sehen viele ECM-Basen. All right, die Teams haben gelandet. So, jetzt geht's über die Arena für unsere nächste Match-up zwischen Psycho Kids und Standard Protocol mit Aliaris und Kevin Grumman.
Psycho Kids sichert sich Sieg gegen Standard Protocol
02:55:4902:55:49 And welcome back to the arena. We're looking right now for a very similar match that Psychokids brought last time. Using a medium gunspan with his armed back bow. What about for Standard here? So Standard Protocol, they've got a triple Typhoon comp featuring a Rapier for that excellent application. And I'm just taking a quick look.
02:56:15 Yep, these are Cruise Typhoons. So we are going for an Armor Cruise Typhoon Kite. And we've seen this a couple of different times in the tournament. Typically we've been seeing this with Typhoon Fleet Issues. I'll note that that is unbanned. But for the points, presumably they wanted to make sure they were able to get that Celestis in their midline along with the Rapier.
02:56:42 Much more tanky than the more traditional Hyena in here. So it should be a very interesting matchup. The Cruise Typhoons should be able to run away. They should be able to apply to the Gun Spam, try and mitigate some of the damage with those damps from the Celestis and Mollus. The Gun Spam, they're going to have to do a Gun Spam rush. I will say, one unusual ship for the Gun Spam here. We've got Heckates in the Psychokids call. So rather than the more traditional Confessor,
02:57:10 Ich habe einen Confessor, einen Confessor, zwei Hecates. Eine sehr interessante Entscheidung mit No Points Inflation. Absolut. Und wir werden sehen, wie wir jetzt haben, dass das Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan-Gunspan
02:57:38 Looks like the Heckade on the other side will be going down on some of that, getting Tackle off-grid for Psychokids. Xander Protocol wants to kite this out. They have basically infinite range. There's no place in the arena that Psychokids can run to, especially not if they want to be doing damage. So they want the range. But it looks like the Rapier might be going down soon as well. Oh, and not let them get it.
02:58:03 No, the Rapier is actually super critical here. You can see that the damage from Standard Protocol is going on to the Heckates of Psychokids. They're able to deal high alpha with their cruise missiles and hopefully alpha through or swap through and they get Vilsil down. The only reason they're able to shoot those Heckates is the Rapier of Sniper Bros. This might be part of why they're making this choice, trying to use the Rapier while the Rapier is still alive. Maybe heat those mid slots, heat those paints, get some damage in.
02:58:32 The Zarmaz, it does that spooling rep, so if Standard Protocol is able to switch quickly and switch decisively, they should be able to break through it, and there goes another Hecate. It can really be brutal to try to rep up ships under high alpha like you get from these cruise missiles. Especially when you're in a Zarm that's locked into that, having that one super rep that's very strong, but it looks like the Rapier has been let go in favor of shooting the Deacon.
02:59:00 ...unds of Standard Protocol, but that Rapier being let go means that it can run into the backline and start getting paints and maybe even webs on Tsarmasks that can open up an opportunity for these Cruise Missiles to reach out and blast that Tsarmasks as we see DPS starting to go into it. Oh yeah, no, we've got a Logitrade here. So one Deacon down, the other one is surely soon to follow. Psychokids, we saw them yesterday piloting this Gunspam. They're clearly...
02:59:29 Very competent pilots, very able to fly their ships, maintain good transversal, apply well to the Deacon. We've got webs on that Deacon preventing Hino from mitigating damage by just sort of speeding around. And Hino, slowly bleeding, will be falling without the Deacon buddy of Mia. But Breviry in the Zarma is also not able to mitigate, as you say, with that Rapier providing application. Damage is switching back onto Sniper Bros.
02:59:58 But it may be too little too late. We'll have to see if Sniper... Oh, and Sniper goes down with Bravery in low, low armor. Can Bravery claw this back with the application gone? Trying to get up his speed, trying to... Sigtank, trying to get his life... Keep his life going to get more reps done. It looks like he's local repping as hard as he can and trying to probably heating his prop up to live a few more seconds here. Is Haino in the Deacon?
03:00:26 Und für Standard Protocol, es ist sehr schnell, dass das Rapier zu screenen ist, und ohne die Paints- und Webs- es wird sehr schwer für diese Crews-Funds zu ever reach out und das Zarm als es jetzt war. Und es sieht aus wie das Zarm wird. Ja, das Zarm ist das Zarm-Slowly-Clawing Armourback. Das ist huge. Das könnte die Sache sein, das in favor of Psycho Kids sein.
03:00:55 And they did a very good job of clearing that Deacon. Very good focused target calling. We can see the Zarm is trying to survive. Damps from the Celestis now going onto the Zarm. If we can't kill it, let's see if we can neutralize it. And damage onto Garm and Gastelo in the Executive Navy issue. But Garlem is close enough to Brevary that Brevary is able to keep that rep spooling.
03:01:19 And Standard Protocol, they've got to look for a target. Meanwhile, they're losing Levin Bedros in the Typhoon, tackled and taking huge damage from the Gunspam. And it looks like the... His arm is gone. It gets Alpha through. Maybe he cut that heat on his prop at the wrong second as all of those cruise missiles landed and they snipe him off.
03:01:44 Das wird ihnen die Möglichkeit geben. Mit den Zarmalat, es gibt keine Typhoon zu können. Aber ohne Logitee zu unterstützen, sie werden sehr schnell gehen. Looking für Trades. Looking für die Exek-Navy. Looking für nichts sie können hier. Psychokids haben eine sehr gute Arbeit. Sie spielen ihre Gunspam wie ein Rush. Das ist eine große Herausforderung von Gunspam.
03:02:10 You can play it like a Rush, you can play it like a Kite, you can do different things. This one in particular does not have any control elements, so it's going to be a little bit more biased towards acting like a Rush. And what they've done is they killed Levon in the Typhoon, and they already had Angela lined up as the next primary. So Angela is tackled, Angela goes down, and you can see the scram immediately go on to Deus Silph in the Magus.
03:02:37 They're just going one after the other after the other. And this is what you need to do in a rush. This is what you need to do in an aggressive comp. And Psychokids is flying this very well. Excellent showing by Psychokids. Especially keeping that Zarm alive. Realizing that the Rapier was diving into the backline trying to get the kill off. And the Zarm has kept it alive for so much longer. An extra minute of time on grid and forcing them to switch back to it again. And that they didn't get that Exec Navier.
03:03:06 und den Standard-Protocol nicht zu switchen. Denken sie zu tun, was sie zu tun hat. Die Rapier traten und nicht den killen. Und als sie haben gesagt, wir sind in der Win- und End-Section. Psycho-Kid ist gerade decisively ahead. Presumptive winners of this match. Will be moving on to the Alliance Tournament. Standard-Protocol
03:03:34 They are not out. They will still have one more match to play to see if they are able to secure the second slot from their group or whether they will be defeated and go on to and not make their way out of feeders. But they have won one match. They do have skins, Psycho Kids, on their second win, their second batch of skins. Hopefully the first of many for an Alliance Tournament run.
03:04:03 Absolutely. And with this victory in getting into the main turnit, they have an opportunity to get those very, very expensive prize ships that are worth hundreds of billions of it. It's called Malai. We got new ones this year. They're never before seen in the AT Destroyer and Battle Cruiser. And it will be very exciting to see those stats later on. And this Celestis is now being chased down, trying to, looking for an edge of glory, I think.
03:04:31 Looking to end this quick. Yeah, you think the jackdaw is strong. The AT jackdaw, the skewer, should be cracked. We don't know what it is yet. When we find out, I'm sure it will be delightful. But Celestis, last ship to fall, good fights in local, and we will send this back to the desk.
03:05:05 We're gonna warp through another planet. Are you ready? Yeah. See somebody's house on the way. What do you think it would feel like if a ship warped through your house? I might have some weird effect, like imagine... Yeah, yeah, just the sneezing. Like they get explosive diarrhea or something like that. I like the sneezing more. Sneeze out of your ass. Oh nice, what the... Hey, you started with the...
03:05:34 All right, you know what? Jump. This never happened. Let's move on.
Analyse des Matches Psycho Kids gegen Standard Protocol
03:05:3903:05:39 PsychoCADs taking the victory over Standard Protocol and propelling themselves straight into Alliance Tournament 21 in the main bracket in October. Wingnut, what kind of happened there? That was a bit of a back and forward, back and forward. Both teams had a bit of a potential to win at different points. We saw the classic sort of gun rush or gush comp going up against True's Typhoons, Tech 1 Typhoons, I may add.
03:06:07 Sie kind of swung back and forward pretty hard a couple of times. What happened? So, I don't want to be rude when I say this, but there was a lot of misplays. Not sometimes bad ones, but occasionally the ones you kind of just threw your match there without even potentially realizing. At the start, I think the Mollus tried to burn away, but didn't get transversal. She just died in a second flat. The Typhoons went to Beacons to jump, and then didn't jump.
03:06:34 Ich glaube, Misty war ein bisschen incredulous bei dem Fall.
03:06:42 Ja, we noticed that the Typhoons had split up and were sitting on different jump beacons around the arena, which is a great move, because when the Gun Rush team tries to get closer and tries to kill you, then you're really far away from your friends and you can still jump around using those beacons. The team didn't have a huge amount of tackle by that point, so it would have been relatively acceptable to just ping around. But then, Mystical Might, I believe at one point you said, why is he leaving the beacon? Oh, I mean, naturally, if...
03:07:11 Everything on your team is essentially dead. There's two Typhoons left, the Celestis. You're still leaking out a wind, you're shooting an ENI and it's dying slowly. You're clutching this safety beacon and you just decide to wander away when you see the entire enemy team burning at you. I don't know what would necessarily happen for Angela here, but the Typhoon was sat on the beacon and then ended up drifting out of range, I think, being unable to activate it.
03:07:40 Es dauert ein bisschen länger für die MJD-Beacons zu gehen als ein localer MJD, das ich denke, manchmal machte Leute aus, weil sie erwartet es, die gleiche Zeit, und dann sind sie da für ein paar Sekunden, und dann sind sie da für ein paar Sekunden, und du denkst, oh, ich habe das nicht gerecht. So das vielleicht auch ein Teil ist. Aber ja, ich meine, die Typhoons wirklich sollte haben, in meiner Meinung nach, nur based auf der Positionierung und der Fakt, dass die Zon went down.
03:08:06 Ja, und natürlich, es ist ganz möglich. Ich weiß nicht die Geschichte von diesen Teams und diesen Piloten, aber es ist ganz möglich, dass diese vielleicht newer Teams und Piloten sind. Das ist eine große Sache über den Feed-A-Rounds, ist all die Teams können, das ist auf Thunderdome, es ist nicht auf Tranquillity. So, ihr habt maximale Skills auf jeden Charakter, ihr habt nicht die richtigen Geschichten, die nicht die richtigen Geschichten zu flyern, und so weiter. All die Ships und Modules und alles sind frei, so es ist eine gute Möglichkeit, um Tournament Play zu geben.
03:08:36 Es ist schwierig. Und als GM Wren sagte, Crews weak, Knees heavy, Füns spaghetti. So, ich habe versucht es mir selbst, wenn man die olden Shakeys kann, man kann, man kann, man kann, man kann, man kann, man kann, man kann, man kann, man kann, man kann, man kann, man kann, man kann, man kann, man kann, man kann, man kann, man kann, man kann, man kann, man kann, man kann,
03:09:03 Ich war mit einem Auto-Cannon-Moller und dann, insofern ich klicken, weil ich spaghettisch war, ich insofern klicken, die kleine Verheatungen sind, ich insofern klickte die Ungruppe Guns-button. Und dann geht es so, wie das. Und dann bin ich, und dann bin ich auf, und dann bin ich auf, und dann bin ich auf, und dann bin ich auf.
Spaghetti-Taktik und Herausforderungen im Turm-Match
03:09:2103:09:21 Und dann hat man sie sich nicht anstackt, wenn sie sie sind. Und dann hat man sie zu überheben sie alle individuellen. Es war ein Dissaster. Aber wir haben das Spiel gewonnen! Myself, Art, Jay, Jaxxon, Join 12 Wars, haben wir uns einen Silber Magnet gewonnen. So, you know, manchmal Spaghetti ist es genau was du brauchst. Das ist genau was du brauchst. Ich muss auch sagen, dass die Leute in TQ spielen, in diese Tournament Arenas zu spielen ist eigentlich such a weird feeling. Du bist auch in TQ zu sein, wenn du in TQ so weit bist.
03:09:47 Well, there's a wall stopping you here. So it's like you almost feel hemmed in when you're playing it for the first few matches. You're like, I can't do it. I can't just run away. I have to come around and curve in it. You actually feel like you're boxed in for a little while until you get used to it. So for those of you who haven't tried, it's wild. I'll tell you what becomes even more difficult than anything else when you're in a turret match. And it is basic maths. So you might be on like 120 points and the enemies are on 110 points. And you're like...
03:10:15 How many points is that? How many do we need? Was that ship worth? Was it worth? Yeah, it's like, that ship's worth 15 points. Is that enough to get us 10? It's really difficult. I think anyone who's been in a tournament match knows exactly what I'm talking about when you're trying to do tournament math with all this going on. It's utter chaos. It's a lot of fun, but it is chaos. So I hope there's a couple of new teams and I hope they do enjoy their time and have great, great.
03:10:40 Ich möchte ein paar Fragen über Rapier. Normalerweise sehen wir Hugen. Warum würden Sie eine Rapier über Hugen wählen?
03:10:48 Not too sure why. I mean, I think they're the same points, unless someone can...
03:11:15 Hier ist die Rapier. Wir sehen uns 7, 34, died. So, das ist nicht ein Schiff, das du erwähnt hast, um zu lange zu haben. Es ist auch ein Band of Parts, Solar Fleet. Es hat sich nicht sehr populär für eine lange Zeit, wirklich, seit der Landstrom in 2016. Das war das, wenn es sehr populär war. Aber ich bin nicht sicher, warum wir das über Hugen haben. So, wenn du eine Idee hast, klicken Sie in Chat. Natürlich, wir kennen Twitch Chat, die meisten.
Bannphase und Vibe-basierte Entscheidungen
03:11:4403:11:44 We have about five minutes until our next match. This is another set of win and in matches. It's going to be Deepwater Hooligans vs Kitchen Sinkhole. So let's take a quick look at the bands. Wingnut, what do you see here? Well, I don't see it. Just kind of give me a few seconds. All right. Ooh, okay. I'm going to get Navy. I think Misty's happy again. Typhoon Fleet is a...
03:12:12 Wir werden die Typen-Fleets wiedersehen. Und die Jackdaw-Band, ja. Das ist gut, eigentlich. Ich weiß nicht, wie das ist, aber das ist gut. Misty, ich würde sagen, dass die drei am besten Bands der Lernsturm 21 haben, sind Armageddon, Zenitaph und Zarmazd. Ich weiß nicht, ob jemand in den Stats kann, und figurenter das mit mir.
03:12:39 I think based on gut feeling that's probably accurate. What do you think? I think you might be surprised. I think the EOS might be up there as well. I think the EOS is more bad than the other Genobie issue. I'm scrolling through the bans from yesterday. That's cheating. You're supposed to use gut instinct. Sorry, my bad. I closed my eyes. I shouldn't do my research. You're not looking for real days. I was looking for my viewpoint in the world. You didn't say I was meant to go off of vibes. Yes, vibes. My bad.
03:13:07 Die Vibe ist, Armageddon Navy Issue ist gut. Das ist eine meiner mehr popularen Bans, persönlich. Arbitrator, als pointed out von Twitch Chat, ist auch gut. Arbitrator ist gut. Arbitrator ist gut. Arbitrator ist gut. Arbitrator ist gut. Aber wir können die eigentliche Informationen nicht benutzen. Ich bin sicher, dass es nicht so gut wird. Es ist gut. Darf du bringen Facts zu meinem Vibe-Stream? Genau, das ist ein Vibe-Stream.
03:13:33 Ich würde sagen, eigentlich, es ist interessant, dass Kitchen Sinkholzer hat den Typhoon Fleet. Ich war einfach... Ich war einfach, und dann habe ich zu scrollen, um zu versuchen, deine Frage zu stellen. Aber sie hat es nicht vorhanden, gegen Sons of Bane. Aber Deepwater Hooligans haben viel Erfolg mit der Typhoon Fleet issue in der ersten Match, gegen Brotherhood of Spacers. Es ist möglich, dass Kitchen Sinkholzer nicht wollen, dass das Fleet Foon set up ist. Natürlich, du kannst sie einfach mit...
03:14:03 So we'll see how Deepwater responds to this ban. Indeed, we will in just a few minutes. And speaking of vibes, shout out to the production of this feeder so far. The vibes have been immaculate. The extra banning tool, the graphics.
03:14:22 The overall look has been pretty smooth. So shout out to all the people that make this possible. Of course, Mr. Bear J is our production director, essentially masquerading in the back with these puppet strings. And then Seeds Be Zealous as an overall Thunder Daddy. I reckon there should be a rule where you're allowed to bring stuff occasionally that's against the rules based on vibes. Yeah, I think that's absolutely fair. I mean, I just feel like...
03:14:48 My vibes would be immaculate if I won, so I'm going to cheat. Yeah, you could bring stuff that's not allowed, but you have to, in 60 seconds, explain and convince CCP Zealous that the vibes are solid and you may be allowed to bring it. If not, you just get blown up. I think we should do that. I think that seems fair. I think Twitch chat should agree if the vibes are immaculate based on your decision, and then we can do like a one or two vote, depending on how the poll comes out.
03:15:15 Oh, es ist easy. Just do an exclamation mark vibes if you want a vibe rule in the Alliance Tournament. A team full of Indies? Sign me up. Max vibes. Exclamation mark vibes. All right. We have just over a minute and a half until the next match. Vibes in chat looking great. This is exactly what we want. Take note. Look at the vibes. Good vibes all the way. So let's hand over to the casters. Once again, it is Ali Ars and Kevin Grumman.
Matchanalyse: Deepwater Hooligans vs. Kitchen Sinkhole
03:15:4703:15:47 Hello and welcome back to the Arena. I am absolutely thrilled to be casting this matchup of Deepwater Hooligans versus Kitchen Sinkhole. Deepwater Hooligans, my boys on Tranquility. And Kitchen Sinkhole have brought, both teams actually have showed up with a drone control type comp. We are about to find out what is the correct number of Aeoses, what is the correct number of Armageddons. Kevin, can you talk to me about the other differences in this comp?
03:16:13 So we're looking at the difference between Arbitrator and Blackbird as your Control Comp Core. Blackbirds, I think in this instance, are going to see a little bit more strength as they're able to prevent switches of drones. Arbitrators, being focused on tracking and guidance disruption, don't do very much when it comes to drones. You can only TD one drone, and one drone does not do very much. You're dropping five of the things anyways.
03:16:41 So it's going to be, I think, leaning towards a blue kitchen sinkhole in their Blackbirds, trying to keep the enemy from being able to switch freely between targets. Given that drones will continue to shoot the target, even if you lose your lock from being jammed, that's going to present issues, but it'll give them options for forcing switches and things like that.
03:17:03 Potentially, yeah. Of course, you can also still assist your drones in the Alliance Tournament, and teams who are quick with the assist button may be able to use that, so the arbitrators may find themselves pressed into duty as drone bunnies. But yeah, Armageddons, by the way, they can fit missiles. They do not have any. Or they can fit.
03:17:28 Ja, sie haben keine hohe Slots fit, so diese Arbitrators wirklich nicht mehr zu haben. Aber Match ist unter dem Weg. Both Teams haben Drohnen. Wir haben ein Mix-of-Rep-Bots und Damage-Bots für die Blue Team und ein paar Damage-Bots und EC-300s für die Red Team hier.
03:17:54 It looks like Red is going to wait to drop drones until they get into close range to try to carry them with them, especially with heavy drones. In some instances, they'll be slower than your ship, so if you hang on to them before you get it and then drop them when you get there, they end up at the target at a faster speed. And you can also use that to prevent the enemy team from knowing what you're dropping exactly, as Deepwater Hooligans is now dropping their drones and assigning them out.
03:18:22 And just to respond to something in chat, you'll notice that the attack bar was very small and now it is very large. That is because the drones only count for the attack bar when they are on the grid. So you'll see the total attack bar change in size. Kitchen Sinkhole, they're using their whole control bar here. But Oneros, Deepwater has got the Oneros of Ionis and Gravenir tackled and neutered, tackle falling on and off. That's really huge to get that Tech 2 Logistics potentially off the field.
03:18:52 Very early. Tech 2 Logic Cruisers, they are stronger this year. They just got buffed recently. They've been quite popular, but they are still 32 points in that logistics versus 20 total points in the Deepwater Hooligans Deacons. So losing the Eneers, that'll be a big loss for the Kitchen Sinkhole team. Especially as they don't get the trade-off of catching the Deacons as well. Oh, so this is a...
03:19:17 Not even a trade. They just lose the Oneros and get nothing in return. Time does not favor them here anymore. Every second that those Deacons are still up, they're providing reps to everything on Grid that needs it, hopefully anyways, and are going to enable this to snowball very quickly as the Blackbird of Acheron starts to drop.
03:19:41 And with one Blackbird down, that makes the next one that much more vulnerable, as they can no longer cross-jam to keep each other alive. So Asheron down, Nathiafen presumably soon to fall. Looked like the damage from Kitchen Sinkhole was going onto Polish Pistol in the Nurgle, but they have got the Unpredictable Fist in the Deacon, webbed, grappled, scrammed, neutered, and Xenon Aspire in the Deacon likewise neutered out, both Deacons frantically mashing their Capacitor Injectors.
03:20:10 But it looks like the application just is not coming on, even though they are quite tackled. And Kishensinkle has now lost both their Blackbirds. And without that control ability, that ability to stop DPS, to slow down Risa, means to force the spaghetti, as we have mentioned, of trying to assign it to the right person, that person.
03:20:32 und aktiviert die T.D. oder, was es vielleicht, um die Drones zu gehen. None of das ist in play anymore, als die Blackbirds sind, und da ist nicht mehr für Kitchensinkl zu bekommen. Das Critical loss der Oneros ist es, um sie zu verhauen, für jeden second, als sie nicht mehr die Deakins zu bekommen, um die Lodgyparody zu bekommen, als sie die Vexer verlieren.
03:20:57 This is the Unpredictable still surviving. Deacon's of quite low signature, and even though the Unpredictable does not appear to be running a prop mod, it's still quite hard to hit a Deacon with even medium drones spinning around as the Pontifex and Vexor fall for Kitchen Sinkhole. Deepwater Hooligans, they're just firmly in the driver's seat here.
03:21:26 Und die Nudes, die Armageddon's Nudes sind noch nicht able, um genug Repp von Zena, um zu Unpredictable. Wenn du Nud'ing etwas mit Heavy Nudes hast, die Nudes haben eine sehr lange Zeit, 24 Sekunden. Und so, du musst die Nudes nicht nur zwischen den Nudes, sondern zwischen den Armageddon, aber zwischen den Armageddonen, um die Nudes zu machen, um die Nud'ung zu haben, um die Nud'ung zu haben, um die Nud'ung zu haben, um die Nud'ung zu haben, um die Nud'ung zu haben.
03:21:54 An inject cap, or an unpredictable inject cap, that you immediately have another one ready to go. Hit that, and with that nuke, turn off prop mods, turn off reps. But it doesn't look like it's enough right now, as those heavy drones just cannot bring down that deacon. One of the things with the injectors, too, is if you put smaller capsticks in your cargo, you can actually inject through quite a lot of nuks. You're not going to be comfortable.
03:22:23 But you can keep repping, and we see Xenon Aspires is able to deliver at least some small reps to the Unprintable Fist. The Unprintable Fist in low armor may fall, but Renus in the Armageddon is going into structure and falling much faster. Vareg will remain up, and there goes the first Eos, or there goes the first Deacon, so Kitchen Sinkhole.
03:22:49 Es ist nicht zu gehen, es ist nicht zu gehen, es ist nicht zu gehen, es ist nicht zu gehen, es ist nicht zu gehen, es ist nicht zu gehen, es ist zu gehen, Deepwater Hooligans zu werden, dass sie in der Allianz Tournament sind, Kitchensinkhole haben, sie haben eine Chance. Wir werden sehen sie wieder, wir werden sehen, ob sie für die zweite Schlot in der Gruppe spielen, Down, aber nicht Out, als wir sehen, Deepwater Hooligans versuchen, zu mopfen, wie sie können.
03:23:17 Mit dem Deak und Rept, ich will sagen, dass Xenon ist, dass die Unpredictable Fist ist. So, sie wurden able zu reparieren. Sie wurden, presumably, able zu injekt durch das. Wenn du sehr closely den Icons auf die Fancy, dann würde das Armorer Rep sehen, wenn es Unpredictable ist, dann auf. Dann auf. Dann auf.
03:23:44 Cap Cycle keep on trying to keep those reps running as much as possible. And to great effect, honestly, as they were able to hold up under even the immense pressure that two full new Armagedons are going to output. Zenon, especially, was able to keep up Unpredictable for a very long time. That Logi difference really paying off huge here for Deepwater Hooligans.
03:24:13 Es ist wirklich interessant, weil die Deakins in Frigate-Logy, du musst du in close sein. Die repräsentation auf Frigate-Logistics ist sehr klein. Es ist auf der Art von 13 Kilometern für Optimal und 20-ish für Falloff. Und so, du musst du in close sein. Oh, und da ist der zweite Deacon. Du musst du in close sein. Du musst du in close sein. Du musst du in close sein. Du musst du in close sein.
03:24:40 Whatever is there, sometimes that means you're sat next to a battleship, nothing you can do about it. For the Oneros, that ship really wants to sit further away. It is not supposed to be at a place where it can get targeted and tackled. So that's why we see that. And we do see the very last ship, the Punisher, fall. So we'll send this back to the desk where they can break this down.
03:25:07 Guys, stop being casual. They're really bad. We should not lose anybody to this. Warp off. Warp off. Take the fleet warp. Everybody warp off. This is a really bad execution. I'm very disappointed.
03:26:08 There we have it. Deepwater takes the win over Kitchen Sinkhole propelling themselves into Alliance Tournament 21 proper. The teams are starting to trickle into the main tournament now. These are still win and in. So this is good for Deepwater. They don't have to play next week. They can relax now. They know they're definitely in the main tournament. Meanwhile, Kitchen Sinkhole will be back. They won their first match. So they are one and one. They'll have a chance to come and try and secure themselves a position.
03:26:37 in Alliance Tournament 21 a little bit later. But I want to say, Wingnut, there must be few things more frustrating than turning up with your two Blackbirds and seeing a full drone comp across from you. Well, there's one thing that's probably just about as frustrating, which is bringing two arbitrators against a comp with no guns or missiles. So I think both teams had the same issue there. Both Ewol Wings were effectively useless. The Blackbirds can jam the drones. A lot of...
03:27:05 Spiderman pointing meme going on there, I think, when those two teams warped in and saw what each other had brought. So interesting set-ups. There's a bit of a difference, Misty, between one side bringing triple EOS, one Armageddon, and two Armageddons and one EOS. Which of those do you prefer, regardless of which one won? So, I mean, there were essentially two different comps, even though they were both drones, right?
03:27:28 I do like the fact that they had the triple EOS and the Armageddon, because it does a decent amount of damage, and we saw that kind of come through. I also like the fact that there are the Blackbirds. I think that the Blackbird comp would have stood a chance of winning if they, one, hadn't gone up against drones, and two, had decided to shoot something that wasn't a Nurgle for the first four minutes of the match. I think that would have also been an excellent choice. I mean, both comps are...
03:27:58 Okay, nice. Well, that is the first half of our day.
03:28:27 Pretty much done. We're gonna go on a short break, but fear not! There will be plenty more matches still to come, including the second of the best of three between Laserhawks and Snuffed Out. So stick around, we'll be back in about 30 minutes.
03:44:33 Das ist ein Wettbewerb. Das ist ein Wettbewerb.
Fortsetzung des Allianzturniers und Match-Analyse
03:51:5503:51:55 Das ist die continuation des Day 2 des Allianz Tournament 21. Ich continue und werde später noch sein, als CCP Overload. Aber ich bin zwei neue, frische Fälle. Wir haben Black Bart Pirate und wir haben GM Wren. BBP, wie du heute? Oh, ich bin so gut. Ich bin ein bisschen confused, warum mein head ist eigentlich etwas kleiner als yours. Wir haben dieses cooles Ding, wo es YOUR head ist sehr großartig, welches das macht Sinn. Meine head ist etwas kleiner, welches...
03:52:23 Und wir haben G.M. Wren hier. Er ist wie ein ganzer Mensch. Das ist verrückt. Ja. Wenn die Kamera nicht zoomt, kann ich nicht sagen. Er hat eine low-qualität, non-zumming Kamera. Das ist einfach Alliance Tournament nonsense. Das ist viel mit dem Kopf. Das ist viel mit dem Geld. Das ist viel mit dem Wissen. Es ist alles über die Qualität.
03:52:47 Und da, ich kann nicht mit den Analysten, die wir haben, Black Power Pirate und GM Wren. So, wir sehen uns zum nächsten Mal. Wir sind in es, um es zu gewinnen. Die Leute, die diese Matches gewinnen, gehen durch die Allianz-Termin 21. Die nächste Match wird mit Rusty Hygiene vs. It Worked in Testing. Wir sehen uns die Bands. All right, so, wir haben Sentinel, EOS, Dominik, Keris, Zenitaph.
03:53:11 und ein Typhoon Fleet Issue. Jim Wren, ich komme zu Ihnen zuerst. Was du denkst über diese Bands hier? Die EOS, Misty warst du, ist wahrscheinlich ein bisschen mehr popular als ich erwähnt. Zentaf, wir sehen das immer. Und natürlich, die Typhoon Fleet Issue ist auch sehr popular. Ja, wir erinnern die EOS aus dem Jahr und dem Jahr vorher. Es ist ein sehr popularer Ship. Es hat viele Dronecoms, bringt ihre eigenen Links. Heavy Resist, Heavy Tank, das heißt es ist ein...
03:53:39 Kind of good all-rounder, and if you don't want to go up against that, I would ban that out as well. Yeah, before the break, we saw four EOSs, three fielded by one team, one by another, in two drone comps. BlabberPirate, drones seem pretty powerful this year. What do you think about that? They do. I've heard a bunch of different people talking about the strategies, and they've been saying that drones are kind of, this might be the year that they finally come back. The last couple of years, we keep being like, oh, this could be it. This could be it. Well, this one might actually be it.
03:54:08 because of the way points were set up. And I know that a lot of teams have been saying that the Dominixes are incredibly powerful, which is awesome because we've been missing out on some potato action for quite some time. We have indeed. I mean, we saw the Dominixes make a rather surprising showing in the grand final last year. I feel it by the Tuskers to great effect and took them into winning their second Alliance Tournament. They went home with Alliance Tournament 20 grand.
03:54:36 Preis-winning status, I guess. Okay, I also want to talk to you about the Sentinel and the Carries. We're seeing electronic attack frigates also being banned a lot. What do you think about that? So it's kind of an interesting thing, because if you're going to ban a Sentinel and Carries, and the Dominics is also banned, and the Eos is banned, you've kind of banned out the ships that counter them. So obviously Sentinels have always been crazy good.
03:55:03 Das ist wirklich hart. Sie komplett verletzten Logistik Frigate, wenn man in die Rage geht. Und das ist auch der Situation mit den Carries. Dampfs sind so großartig, dass sie so großartig werden, dass sie zu verletzten, dass sie zu verletzten, dass sie zu verletzten, und sie werden auch sehr stark verletzten. Wir sehen uns die Cenotapie verletzten immer wieder einmal. Also, diese sind nicht so großartig. Interessendlich ist, dass sie beide Teams nicht fliegen.
03:55:28 In fact, they flew, I believe that it worked in testing, flew an Armor Vindicator Comp last time, and Rusty Hyenas flew Shield Rush, so they're kind of just banning out. I don't know if these are just their generic blanket bans, but they didn't target each other's comps.
03:55:41 Indeed, and it's always interesting to see how the ban strategy evolves over the course of the tournament. It's going to be even different this year because we don't have two weekends for the main tournament. We have just three days back to back to back. So we'll see how that impacts the main tournament in October. But before then, we have to do now. So let's head into the arena for Rusty Hyenas Clan versus It Worked in Testing with your commentators Wingnut and Rose Alari Imahara.
03:56:08 Welcome to the Arena's Mates, and we have a very interesting all-shield match. We've got Crews, Raven, Navy versus what I think is a kite comp, which is going to be very, very... Well, not going to like being shot by Crews all the time.
03:56:20 Yeah, I am really, really curious. It does look like we will see if Baza manage to, you know, not burn everything out. We'll see what happens as they are set up. Both teams are at 50 km from the center beacon, so we'll see what happens here as the timer will start shortly. Yep, and we have, I think, the first Naga this year? No, it should be seen particularly often.
03:56:49 Das ist die erste Naga, die wir gesehen haben dieses Jahr. Die Raven-Navy-Issue, die Typhoons. Wir sehen viele der Armour-Based-Battleships und die Raven-Navy-Issue. Aber ja, Naga, brand new. Ich denke, das ist die einzige match, die wir gesehen haben so far. Wir haben 10 Sekunden, die match ist unter anderem. Und wie ich gesagt habe, diese Crews sind immer wieder zu pressieren, die Supposing Team zu sehen, ob sie können. Okay, das ist ein Hammer. Okay.
03:57:19 Yep, and it does look like as boosts go up, looks like It Works in Testing is going to go ahead and throw its control by going after the Naga, throwing that Target Painter on there. However, Rusty Hyenas Clan is being smart and putting their Target Painter on the Scimitar. It looks like that we will see, you know, who takes that Laji first, but I don't see that Rusty Hyenas Clan has brought a Laji. Not at all, yeah, I just noticed that as well. Okay, good luck, boys. That's a choice.
03:57:48 Absolute unit of choice. I guess we will see how they decide to utilize that as the Naga is in shield. It does look like it is taking damage. It looks like it's trying to local rep, but that is not going to hold as Firestarter goes down from Rusty Hyena Clan. Looks like it worked in testing automatically switching to the Jackdaws, which is a choice.
03:58:15 The ABC is not known for its tank. So yeah, it's gone down. They're going to start murdering jackdaws. This is no lodgy for these ravens, but they're also not doing the usual tinker stuff. They're just kind of pulling away and shooting. Yeah, and I'm really confused because we see the caracal going down. We see the second jackdaw starting to take damage for Rusty Hyena Clan. As it goes down here shortly, it looks like it is hitting hull.
03:58:44 I'm really curious to see if Rusty Hyena Clan can pull this back, but this setup, it really seems to work for it. It worked in testing. It really must have worked in testing. Oh yeah, this is a very nice Missile Kite comp for sure. A triple Raven Navy comp with no Logi, I don't know what the thought was here. We've seen versions with Tinker, but this is not that. This is kind of just, I mean, they're even Mike Warp driving around.
03:59:13 I don't know what this is, but it's going to die very quickly. I mean, is there the potential that there was no thought here? No. Maybe the brain cell just happened to elude them these days. I mean, hey, they're on the red team that is akin to an orange cat.
03:59:30 But no, as we see the stork, it does look like it is taking damage, but it is holding in hull as they do target paint the Navy Caracol. It looks like they switched off, so that stork might have a chance to live in hull as the Navy Caracol of Rusty Hyenas goes down. But of this, I am still very confused for how this worked in Rusty Hyenas' plan, if they did test this.
03:59:59 In practices before this.
04:00:05 because it did not seem to work today. Yep. I don't know if the Stork died. I thought you bound you for a second there. But yeah, this is odd. This is definitely a thought. They're trying to do beacon bouncing now with cruisers, which with the microwave does help them, but sure, that might be an idea, but you've given up your entire comp and every bit of momentum you've got for that. So I don't think this quite works. They're going to try and get the scimitar. To be fair, they might have actually got through his XLASB soon, so they might actually get the scimitar killed.
04:00:35 And if they can get the Laji, they might, Keyword might, have a chance at taking down something. If they can hold their Raven Navies, Ravy Navies, words. If they can manage to hold them on, but it does look like Nazareem, Nanorazim, in the Ravy Navin of Rusty Hyena, is taking damage. And I do not think that, even with two Ravy Navies,
04:01:04 They're going to have a really hard time wiping out the rest of the team if it worked in testing. They might take out the Logi, though. Maybe. Maybe. They are kind of struggling to even get that. The Logi does have some Logi drones on it as well, so I don't think this is going to work. This is going to be a very slow death. Yeah, I am very confused on their thoughts on this comp. I mean, if it worked for them in practice, I could see it.
04:01:32 But against what it worked and testing brought, we can definitely see that bringing Elogi versus not bringing Elogi was definitely a choice. I will say, Lost Tea in the Raven Navy has done quite well in constantly using beacons to jump closer to the scimitar, so it can't actually run away from it. So that, you know, as an idea, that is working quite well for him. It's just, unfortunately, nothing else is. And Nessat Razor is just boundary. Oh, goodness.
04:02:01 It does look like they have one Ravinaven left. And as Chat has said, Working and Testing has bought the Basil Dazzle of the Basilisk. And they are dazzling for sure against this very confusing orange cat comp of Rusty Hyenas Clan. Yes. Okay, here you go. MJD again. He's trying to get in front of the scimitar so he can't get away.
04:02:30 This guy is actually doing the beacon bounce really well. Hold on, did he just get scrammed? Oh, he got bumped. Oh, they bumped him into the boundary. Well done. Well done. It worked in testing. That was a beautiful bump. We'll go back to the studio and see what they think.
04:03:02 Die Pyfagraphs, die Pyfagraphs, die Pyfagraphs, die Pyfagraphs. Like Jody says, dude, the comps might seem bad, but they work. But it doesn't. It only works in Pyfa. Yeah, what about it? Stop shooting our logic! Because someone said our previous ad was annoying, we've simplified things. Pew pew, zoom zoom, meow, pew pew pew. NPSI.rocks, the home of PvP on Demand.
04:03:34 they're crap crap crap mega crap
04:03:44 Well, I mean, it is called Feeders. It worked in testing, taking the W, Rusty Higgins Clan there, performing quite significantly below their normal standard. We've seen them in many tournaments over the years, both the smaller ones and the bigger ones, usually doing pretty all right, but I don't really know what happened there. It feels like maybe they got lost in the sauce, trying to come up with some sort of off-meta.
04:04:12 Aber es war wirklich nicht zusammen. Es war ein ganzes Problem, dass es mit dem Comp da war. Ich meine, GM Wren, first of all, bringen Crews Ravens, und du normalerweise mit dem Tinker, aber sie hatten keine Rote Capacitor Transfers, und sie relieden auf Bouncingen um die Arena, was in der Ende auch leden zu der Demise, weil sie, als sie sich um, sie wurden bumped, um sie zu jumpen aus der Arena. Was denkst du die Plan war?
04:04:43 I am not sure what the plan was, honestly. Normally, you'd see these kinds of cruise missile setups with some heavy supports, hyenas, vigils, like all the paints and webs that you can muster. And we didn't see it here. They struggled to apply any damage whatsoever. They couldn't break the one scimitar running away. And they also lacked the tackle to lock it down to actually apply.
04:05:12 Ja, so lack of logistics, it was pointed out to me that, you know, an Osprey, for example, is around the same points as a Navy Caracal, you know, maybe drop one of those Navy Caracals, bring an Osprey, you have so much more survivability when you don't have Logi in an Alliance Tournament format. Any...
04:05:33 Chip Shot or EHP, other than just passive shield regen, is going to just basically be unrecoverable. When you have Logi, it essentially just continues to keep you alive for a lot longer. Blackwire Pirate, we don't see that many Logi-less comps these days. Back in ye olden times, sometimes Logi-less rushes did get through, but it's really, really fallen by the wayside, I think. Yeah, I was trying to think of the last time we saw a Logi-less comp, and I'm pretty sure, like...
04:06:00 Back when people would try to Galente Hallrush, you'd see it every once in a while. But even then, sometimes people would do that and they would still bring some kind of logistics as bait because we'd see people again, it's like, oh yeah, they're actually running Hall of Indicators, but they would bring two Inquisitors or something just to be like, oh look, we're actually running Logi. I don't recall the last time I saw a Logi-less comp work and if it...
04:06:27 Es hat niemals in den letzten 8 Jahren. Es ist wahrscheinlich ein Hullrush, um einen Stomping-Bad-Team zu tun. So, nicht so. Es ist schlecht. Wir sahen es komplett verletzten. Ich weiß nicht, was sie waren. Und es tut tut, weil, wenn du sie auf der Mache gemacht haben, ich wirklich mag ihre Setup. Und ihre Setup würde wohl auch dumpsteren die andere Team. So, ihr könnt es einfach nur zurückgehen. Nennt ihr Schicks were banned. Just send es wieder und sehen, was passiert.
04:06:54 Ja, das ist warum ich gesagt habe, dass sie vielleicht getrennt, dass sie sich selbst ausmettet haben, wie sie zu kommen und denken, hey, niemand wird das erwartet. Und immerhin, da ist ein Grund, warum die Leute nicht erwartet, weil es nicht funktioniert, wie wir gerade gesehen haben. Wren, wenn man diese Cruise Missiles hat, dann sehen Sie sie mit Bonus Paints. Das ist super wichtig für die Applikation. Tell uns ein bisschen über das.
04:07:19 Missile application works of a target's velocity and its target's signature radius, which means with target painters blowing up a target's signature, as they do, having those bonus ones, like on a golem or on the hyenas, even the yugen and rapiers that we've seen before, would have just helped tremendously in making those missiles hit their targets that much better, that much harder.
04:07:48 und eigentlich breaking through that Simi and the Simi's reps, or even the Simi's local reps. Yeah, they just struggle to apply. It's a real shame, like I say, I think someone is probably going to look back at this match and be like, oh yeah, probably shouldn't have done that. I mean, they also had Stork for Lynx, so really not the strongest Lynx as well.
04:08:10 The composition feels a little bit disjointed, is how I would describe it. Alright, so what are teams competing for? Obviously cool prizes and access to the Alliance Tournament itself.
04:08:22 It Works and Testing team will be very happy. They just clicked accept of a contract that brings them straight into the tournament. They're going to be pleased with that. No more matches for them until October. And they'll be hoping to etch their name on the Alliance Tournament Trophy. It is a massive hunk of metal. And you can see all the previous winning teams there going back to the first three tournaments won by Band of Brothers. And then you can see the dominance of Pandemic Legion in the early days.
04:08:50 Dann sehen wir die Kamel-Empire, die Tuskers, Vidro Reloaded, gewinnen ein paar, mit Hydra Reloaded, bevor sie wieder in den Trüth-Honor-Light renamed. Dann, eine meiner Lieblingsfälle in den letzten 7-8 Jahren, die Fraternity match-up gegen die Tuskers, wo sie gewonnen haben, 0-2 in den Best-of-Five und zurückgegangen sind 3-2. Und dann, of course, Tuskers gewinnen.
04:09:19 Allianz Tournament 20 last year. There's some storied historic teams there, Bart. Oh, yeah. I mean, it's... I don't even know where to even begin with that. We could talk about that for probably an hour or two just by itself. But we're definitely seeing... It's been really cool the last couple of years how we're seeing new teams coming up. Fraternity...
04:09:41 Just came out of nowhere and wrecked the storied historic teams. But that being said, all of those teams we've seen in the last five or six years that have won have consistently been in the top four and they're still coming back. I think besides Pandemic Legion and Band of Brothers, we're pretty much seeing some teams that have a 12-year, 15-year pedigree just coming into the tournament. But fraternity showed, that doesn't mean anything per se. I mean, fraternity showed up out of nowhere and they just completely...
04:10:09 two years ago. Tuskers, I wouldn't say they showed up out of nowhere, but they've sort of been sitting in that consistent fourth place, and then they just dominated last year. So it's really cool seeing new people come up. It's cool seeing the same people showing up in the same spots. It gives you a rivalry. Rivalries make good stories, and good stories make good tournaments.
04:10:29 Exactly. And then the Tuskers, of course, winning last year, they also won the last tournament 14. That was under the command of Suleiman Shua, the original captain of the Tuskers team last year under Mira Achieve. So sometimes even when it's the same name, the team themselves can have whole new makeups. And you see this.
04:10:47 für einige Teams. Tuskers ist ein guter Beispiel. Ich denke, es gibt noch einen, wenn es ein paar Händler gibt, es gibt noch ein paar Piloten, auf beiden Rösteren. Und dann gibt es Teams wie Pandemic Legion, die ein sehr, sehr consistentes Röster für Jahre und Jahre und Jahre, gewinnen fünf Allianz tournaments. Aber dann in den letzten Jahren...
04:11:06 Alright, speaking of fraternity, I'm told that NERV, our next match, a bunch of the...
04:11:35 The winning team members are in this team, not the main fraternity team this year. Let's take a look at the bands between NERV and evasive maneuvering. Okay, so I see a Slepner, Loki, Cenotaph, Zarm, Sentinel, and EOS. Nothing super wild here at BlackBarkPirate. What do you think? No, and the Slepner, Loki, Cenotaph, that's basically...
04:11:55 der modern Shieldrush. Obviamente, die Slepner und die Nighthawk sind ein bisschen interchangeable, aber von dem wir sehen, die Loki wirklich nicht sind. Teams, die nicht haben sie, sind sie ein bisschen zu kämpfen. Ich habe gesehen, dass die Arms haben wirklich stark gemacht. Und ich denke, es ist eine Kombination von, Sie haben ein bisschen buffed, aber dann auch die Overall-Resistance buffed haben, hat es extrem schwierig gemacht. Wir sahen es ein paar Matches ago, wo eine Live-Live für viel länger als es hat, in Low-Armor, und das war ohne es.
04:12:24 Ich glaube, es ist auch ein guter Band. Es ist einfach so ein... Du hast einen in den Armour-Comp und jetzt alle haben eine wirklich schlechte Zeit. Die EOS ist ja, es ist ein guter Drone-Ship, aber es ist auch ein guter Link-Ship. Es ist also, wierdlich genug, obwohl sie slow sind, ist es einfach nur ein Insane-Tackle-Ship, weil es ist einer der hardest-to-kill-Ships in der Spiel. So all diese Bands machen Sinn. Ich denke, die ich würde sagen... Ich werde die Classic machen. Ich denke, Shield Rush ist Band-Out.
04:12:53 und jetzt werden sie schildrush. Aber schildrush in meinem Geist ist ziemlich gut aus hier. Ich denke, dass die Nighthawk und Navydrake sind nicht so gut als mit Lokis und Sleipnirs. Ja, ich glaube. Wir sehen vieles zwischen Loki-Sleipnir und Nighthawk-Sleipnir. Wir sehen die Autocannon versus die Hamrush. Jim Wren, traditionally we usually say, dass die Hamrush, wenn piloted well, sollte almost always beat an AC-rush.
04:13:22 Why is that? Well, the hams simply push so much damage that even the instant application of the guns doesn't always matter. And ACs are almost always fighting in falloff, which means they...
04:13:40 Sie haben ihre Paper DPS, während wenn die Heavy Assault Missiles landen, sie einfach komplett vollständig werden, besonders wenn man eine Art Webs oder eine Art Painter auf den Targets bekommt. Wir haben viele Teams, die ein Setup wie das, bringen Jackdaws mit Spare Painters, oder einen Long-Range Web Setup, oder sie einfach nur rush in und scram Web der Targets selbst. Ja, ich sehe die...
04:14:07 und die Team-Members, als sie alle warping in sind. Das ist eigentlich vielleicht eine der mehr Interessenten Matches, tap the button, um, der Tag, weil, wie ich schon erwähnt, das ist ein paar Piloten von der Fraternität, die die Allianz-Tournament gewonnen hat.
04:14:23 They're going up against a number of members from Vidra Relolded, who won the Alliance Tournament, and they have Fafi Wafi from Previous Darkseid. I can't remember if he's won the Alliance Tournament. I think he was in Vidra when they won. I'm not actually sure off the top of my head right now, having opened my mouth. But this is a lot of extremely experienced pilots going up against each other with some excellent theorycrafting. So we will find out who can take the W. Let's head over to the arena with our casters Wingnut and Rose Alari Mehar.
04:14:56 Welcome back to the Arena, as Nerve and Evasive Maneuvering have both landed. Nerve looks like they're bringing a triple Dominix, double Inquisitors. What has Evasive Maneuvering brought, Renat? I'm trying to double check if this is ham or heavy, but I think this is a ham rush. Unless I'm crazy, which I've been wrong before. Yeah, this is going to be a lot of drones, but...
04:15:25 They've got a Skybreaker on their side to maybe start killing off these Dominic's drones, so they might actually have the right tools for the job. Now, the other thing that I'm seeing, with the Cenotaph band, they did choose to bring a Tholos, which is the Destroyer-class version in the same line of ships. We haven't seen that as much brought, even with a Cenotaph band, so I'm curious to see how they're going to make that apply, how this is all going to play out with that. So this is definitely a hand-rush, yes, and honestly...
04:15:54 Normally, I would be worried that they've brought no real support for their hand rush, like no target plane of ship, no real webbing ship. But I think their plan is just to go murder some battleships with this, so this might not be all too horrible. I mean, if they do decide to pulverize some battleships, I am here for it. And we will see here as the clock counts down and boosts go up.
04:16:18 Are they going to be Leroying in? Let's see. Nope, they are being, I was going to say competent, going the other direction, but they're actually all going to get as a team. Oh man, you know, maybe at some point they are being competent, but I guess we'll see as the match goes on. As the control bar of Nerve is slowly creeping up, it does look like they are target painting, or they were target painting that basilisk, they switched to a jackdaw.
04:16:45 Honestly, it would have been interesting to see if they would have taken out the Logi first. But both Inquisitors are currently switching off armor reps on each other, as it does look like they are maybe potentially trying to break the jackdaw of Hispansa. Yep, and we see the usual cloud of sentry drones being dropped by the Dominixes, trying to put down some pressure, and they are hitting the Basilisk with it. But I'm just keeping an eye on the Skybreaker. Is he focusing on killing drones right now? He's just trying to keep alive.
04:17:12 Yes, shooting drones, yes. He's killing some mediums that got close. Okay, and we will see, because with the drone damage being removed, we'll see how much of that control bar, or that attack bar, rather, of Nerf goes down as the drones get removed. It does...
04:17:32 Looks like the Inquisitor of LWX is potentially taking some damage. He is managing to hold on, though. Hold on, hold on. They're all closer on a beacon here and they're lining up. We might see a full team MJD. I'm watching them. It looks like they're lined up for this. There they go. They're all cycling. They're all cycling. Here we go. They're all lined up pretty much perfectly for this, too. Where are we going?
04:17:59 Und, yink! Was sind wir jetzt? Uh, kind of nowhere? Not in particular, at least. Aber sie sind hinter dem Team, und sie sind jetzt in. Ja, hier kommt der Rush, direkt in!
04:18:13 There we go. As they have started webbing and nosing and painting the jackdaw of the Sponza, he is down and out. That is the first blood drawn on field as it looks like they're going for the Tholos now. And they are trying to rip him. They are trying to keep him alive. They're going for a dummy, boys. Here we go. They're going straight for the potatoes. Let's see if they will trade a potato for a Tholos.
04:18:39 Das ist nicht ein guter Trader, in meiner Meinung nach, wenn man einen Dominik hat. Ich habe gehört, man kann einen Maschern und Stickern in eine Stühre, aber ich habe nicht gesehen, dass sie es in den Solos sind. Sam Punisher looks zu sein, er ist zu gehen, er ist zu gehen, er ist zu gehen, er ist zu gehen, er ist zu gehen, er ist zu gehen, er ist zu gehen, er ist zu gehen, er ist zu gehen, aber er ist zu gehen, er ist zu gehen, er ist zu gehen. Nerve ist eine der größten Threats zu der Battle, eine der größten Threats zu der Battle, eine der Dominik ist, das ist fantastisch.
04:19:08 Ich habe einen Punkt als auch. Wenn das MJD passiert, die meisten der Team went straight in, aber der Bachelors eigentlich angelt off Sly, so er würde sich weg von den Enemies bewegen. Little things like that are what these S-tier teams can do. Und look at this Dominik, he's just getting pounded. They are all firing Kinetic, so his Reaktor's probably doing pretty well, but it's not stopping. It's not going to stop him. He's still going to go down. Yeah, they're trying to trade him for the Basilisk as well of Mr. Keps. That would be a fantastic trade for them.
04:19:35 ...to be able to do as both the Dominics and the Basilis go down.
04:19:42 Oh, there goes one. And see, are the other Dominiks too far away? Yeah, the Dominiks has actually kept a reasonable distance and are actually running away before the other Dominiks died, which is exactly perfect. They didn't quite get the distance they wanted to be, but nevertheless, they were actually pulling range from the big ball of angry Nighthawk rush. And you can see the competence, or rather the experience, of the pilots on Nerve from previous AT experiences really shining through here, both in that MJD beacon.
04:20:10 into evasive maneuvering and all of the flying that we have seen so far, you can see these little differences that really pinpoint how experienced both sides are. Okay, the Hugen of Darkdies as well was actually being very irritating and kept gimping this rush, and now the entire rush has turned to go take him out. But honestly, in doing so, they're starting to lose too much damage. They've lost their Logi, and they're starting to lose their DPS core.
Analyse der laufenden Gefechte und Strategien
04:20:3704:20:37 They might just be entirely out of this. The Potatoes will probably win this at this rate. Yeah, the Navy Caracol of Vel Asshai already went down. Faffy Waffy is still alive, though, so we will see if he can manage to keep alive. He is moving pretty fast. They do still have a Jackdaw. They still have all of their Nighthawks, so they are not completely out of it.
04:21:00 Now, I'm very interested because the Dominix of Remmelin is pretty much sitting still at this point. He is not moving very quickly. He is really just sitting there and chilling. I would be really trying to get some transversal up just in case that they did switch to him as a target. No, he's not worried at all. He's sitting on a microjump beacon the other side of the arena. He does not care. And they are sitting basically perfectly within his curator's range. So he's able to hit them from the other side of the arena while being nowhere near them.
04:21:29 Meanwhile, his friendly Dominix of Sarian is now being absolutely swarmed. But even if they get him at this point, it might be too little too late as their confidence has been kind of pulled apart too quickly. Yeah, I would say with the amount of time left and with the amount of DPS left on the evasive maneuvering side, evasive maneuvering would really have to start pulling stuff out of their pockets and trying to take down this main core with two Dominix left.
04:21:59 Wir werden sehen, ob sie können. Ja, ja. Es ist gut, dass sie alles gut sind. Die Hugen ist gut, aber es ist gut, dass diese Nighthawks und diese Karakul sind. Sie können vollständig kontrollieren die ganze match. Inquisitors, während sie immer wiederholt, haben sie gut gemacht. Aber, unfortunately, eine von ihnen hat sich geholfen, und wird wahrscheinlich die für ihn. Aber, bei diesem Punkt, ich denke, both LWX und CopperCN haben ihre Jobs gemacht.
04:22:27 Oh, absolutely. I would say you can see all of the little things and those Dominics... Hold on. They've actually forced this comp to chase down the Inquisitor to try and kill him because he was keeping the Dominics up. So you've now got a Nighthawk with no support attempting to shoot an Inquisitor. I'm going to tell you right now, hams need help and they did not bring any, so he's not going to kill that thing.
04:22:56 They do not have any help left, rather. All of their help has died. So if they do manage to chase him down and kill him, I will be absolutely... I will applaud for that, because that would be absolutely fantastic. But I would say that's a death threat, as Skykiller Russian is in Hull at this point, in one of their Nighthawks.
04:23:22 And they are going down with only a Nighthawk and Navy Caracol remaining. I don't see evasive maneuvering pulling this back. No, I suspect not. That was maybe a move of desperation. They're trying to get rid of one of the lodging frigates. But yeah, a Nighthawk does not make a frigate killer right there. So Fafiwafi is now going to be the next target. And you can see just a wave of drones going over to absolutely murder him. And Sarian and the Dominic stayed alive. Meanwhile, Remmelin is still...
04:23:47 actually in a safe position to keep engaging. So very well done. Good fighting local as well. This was a good match for these Dominiks. Yeah, this was actually probably one of the more fun Dominik matches that I have seen, especially with the skilled MJD Beacon usage. This was an absolute blast to sit and watch.
04:24:14 Yes. It does look like they are putting everything on the Nighthawk of Fenrud Nordson. He will not be able to hold on. As he does try to take down the Magus of Coconut Water, he is putting some damage into him. But that attack bar is just not going to hold. Indeed it is not. Very, very well done.
04:24:43 Oh, das ist spannend!
04:25:53 NERV in Test Alliance, please ignore his recruiting. NERV advancing into the Alliance Tournament 21 proper. They have secured their spot. We will see them again in October. Meanwhile, Evasive Maneuvering drop.
04:26:18 down into the relegation bracket. We will see them again next weekend, where they'll be fighting to try and secure their own spot in the Alliance Tournament. That was a super interesting match, Black Bar Pirate, because we had on one side the triple Domi setup. Not super common. The Dominix wasn't banned. We've seen a few Dominix bans so far. They also brought an Ishtar, so they really stacked up on sentries. So you have the Evasive Maneuver Team coming in with this triple Nighthawk. They don't have much control. They don't have...
04:26:47 Aber die Positionen der NARV-Sentury-Ball war einfach nicht so stark für sie.
04:27:16 Ja, das ist pretty much how the match went. You did a great job reiterating it. I think Evasive Maneuvering, they lost as soon as they landed on Grid, just because of the way the Warpins were set up. They were too far away to cross the distance when you're going up against a Hugin. You're going to lose 2-3 ships charging in, just do those webs alone. But you're also too close to not just get...
04:27:42 ...dunked immediately. So they did, you know, you could tell Avasa Maneuvering, they understood ranges. They're like, okay, well, we know how far curators from a Dominix can shoot, because these are experienced teams, and they've memorized all those little tiny numbers. But yeah, like, I think they did the only thing they could have done. And it was a really smart play. Like, the MJD was pretty much perfect. The problem was, is that Nerve, basically, as soon as they saw what Avasa Maneuvering was doing, they positioned all of their ships in...
04:28:09 Kurator optimal range of themselves, because they knew that evasive maneuvering was going to have to microjump drive in and then charge on top of them. So, and we saw it like as they MJD'd in, they just like instantly kill the Jackdaw. And then as the next ships are coming in, they're just, they're taking stuff out one by one because those curators, they never abandoned them. We see a lot of times sentries get dropped and then they get abandoned for different drones. They just ran the sentries the entire time and just destroyed them. And it was incredibly good play on their part.
04:28:35 There's not really anything you can do to stop that with a rush, besides, I guess, I think if they had maybe banned the Huguen out, they could have done something, just because then you're not dealing with those absurdly long-range webs stopping you from coming in. But I don't think they expected Dominix's at all, which is kind of funny, because if you're correct, and that the Nerve team is the fraternity team, that's how they won the tournament two years ago.
04:28:59 Yes, that's why I was surprised not to see it banned, and I was not surprised when I saw it land on grid. I mean, the Dominix GMRN has so much utility as well. Obviously, it's primarily a drone boat. You can, if you've smoked a little too much special quaff, decide to fit it with blasters, but most people don't do that.
04:29:18 No, most people use the copious amounts of high slots to run heavy or medium nudes, to make sure that targets that do get in range of your ship can't actually use their modules against you, or even the guns that use capacitor against you. Similarly, it has a slight amount of mid slots. It's not an Ammar boat with just two or three mid slots, so all those mids can hold grapplers, injectors, MWDs, MJDs, whatever your party.
04:29:46 Basically, to make the other team explode. Look at these stats here as well. You can see this massive spike of usage back in Alliance Tournament 11. I remember that one particularly. That was the...
04:29:59 Two drone dominants that year. We saw tons and tons and tons of drone comps that year. Especially because I think triple dominics at the time along with that triple ishtar was super popular. That was back when you could field 12 people rather than just 10. So there was even more potential to bring drones. Also of interest in that graph was the most
04:30:18 Number one usage of the Dominics was by Darkside Team, which I believe is Fafi Wafi's old team. So somewhat ironic seeing Fafi going down to a triple Dominic setup. Overall, again, shout out to the execution of those two teams there. NARV knew exactly what to do and how to win. They knew their win condition and evasive maneuvering. I think Bart, you're probably right. They were...
04:30:40 Ich hoffe, wir sehen evasive manövering nächsten Woche mit einem Solid-Performance und ich bin unsurprised zu sehen, sie machen ihren Weg in die Main.
Bannphase und Teamzusammensetzungen im Alliance Tournament
04:31:0304:31:03 All right, we have another match coming up in about five minutes. It's going to be Punishing Grey Raven versus Odin's Call. Let's take a look at the bans for this match.
04:31:14 And here we go. Okay, so again, GM Ren, we see the unsurprising bands of the Xenadath, the Armageddon, Navy Eschew, and the Zarmaz. We're then seeing the Arbitrator, Loki, and the Selectmator. These are fast, fast becoming the standard bands. Yes, these are becoming a set of bands that we're seeing almost every time we've gone over them, why they're so strong. It is notable that the Punishing Grey Ravens...
04:31:41 Banned the same set of ships as this time. So they went for Cenotaph as well. They went for the Armageddon. Oh, I'm sorry. They went for the Armageddon. They went for the Tsarmaz. When these were already banned by Odin's call, they picked their next best shots and went for the Loki out there. Went for the Arbitrator, which might indicate they want to bring something with guns. Let's find out.
04:32:11 Ja, und Bart, die Zenitaph, ich denke, wir werden nicht sehen, dass es in den Tournament einfach nur von Bans ist. Ich denke, es wird ein popularer Bans target sein. Aber was über die Little Brother, die Tholos? Wir sehen es zweitens die Woche. Once bei Evasive Maneuverung in der letzten Match, wo es verloren hat, und once bei Sedition, wo es sich verletzt hat. Was du denkst über die Tholos? Ich denke, die Tholos ist in ein weirdes Spot, wo die Reacher Pods in der Zeit, die nicht wirklich...
04:32:37 Anywhere near the damage of the Cenotaph, I think they cap out at about 160 DPS or somewhere around there, where the Cenotaph is like 800, which is a much larger number, the maths do math. The one thing about the Tholos though, is with that web resistance, it does have the ability to kind of punch through Hugens a little bit better, like punch through and get the tackle on it. So I think it has a place. We did actually see the one in the last match survive.
04:33:00 Way longer than I thought. I thought it was just going to get blasted out of there. So I think it has a use. I think it's just like the combination of the fact that the Breacher Pods really aren't that scary compared to the Cenotaphs and the fact that it has to get so up close and personal makes it a little bit more of a niche ship. So not a huge fan of it so far. Obviously we're seeing the meta come out. I'm also not really a fan of the Cenotaph either. I don't think it's as good as people think it is, but I understand that it's...
04:33:28 Kind of a bit of a noob trap ship. If you don't know how to deal with it, it is going to completely wreck you. But we've seen teams fight it. We actually saw Rush vs. Rush 2 Cenotaphs where one of the Cenotaphs was just sitting there locked in place doing literally nothing. And then the other one completely wiped out the team because it was just like, okay, we're putting Breacher Pods anew, we're putting Breacher Pods anew, we're putting Breacher Pods anew. You can't rep through this and you lose. So pretty cool ships. Tholos, not a huge fan of it.
04:33:56 Awesome. And J.M. Wren, this time around when we see the ZENTAF and the Thors get into the final part of the tournament, there's going to be more bans. Do you think we'll continue to see the ZENTAF getting banned in the main tournament or do you think teams will spend the time between now and then figuring out how to deal with it better if it's a little bit overrated as Blackbird Pirate says? As overrated as it is, it's...
04:34:21 Pure damage, because that's what it is. It ignores the resistances of the Breacher pod. It means that it's very good against very tanky targets, with the prevalence of command ships, with their Tech 2 Resists, extra resistance bonuses on the hulls, with the prevalence of the Navy Geddon, the Abaddon, similar story with the extra resist bonuses on the hull, and just very fat tanky boys, basically.
04:34:50 I think we will keep seeing the Cenotaphs as soon as they're not banned. I think everyone has practiced bringing one because they can just be so strong. They can just put amounts of DPS that a single Logie might not be able to repair on multiple targets if they are ignored. So if nothing else, and if you want to bring one, they can just be an attention lightning rod. You can say, hey, shoot this guy.
04:35:16 und die anderen Leute einfach in ihre optimalen Ranges. Denn wenn ihr nicht, dann wird es einfach wreckt ihr Team. Ja, wenn ihr einfach sagen, hey, wir können die Damage ignorieren, wir können was es tun. Die Sorteilung-Effekt hat auf Team Cohesion, wenn ihr nur eine Logistik-Logistik-Ship und es gibt viele Leute in der gleichen Zeit, es wird schwer zu kommunizieren, wer hat die Damage gemacht, wer hat die Reps gemacht. Das wird besonders ein Double-Edge-Sword, wenn ihr face...
04:35:44 und Sie haben eine Zarmazd mit Ihnen, zum Beispiel, und Sie haben eine Triglavian-Reppe, das hat sich auf einen Einzelnen-Target zu spüren. Das macht es sehr schwierig zu balance. So, ein Teams werden sehen und sehen es, um es zu sehen, um es zu machen, um es für die Mitglieder zu machen, um die Mitglieder zu halten. All right, wir sind bereit. Die Teams haben in die Arena für unsere nächste Match-Up und wir haben noch drei Dominik's. So, Domi Domi Domi Domi ist die Order of the Day. So, let's head over to the Arena with your Casters, Wingnut Cross and Rose.
04:36:13 Alari Mehra.
04:36:18 Welcome back to the arena. It seems like potato is the flavor of the day because we have, as I said, a triple dominates comp versus a lot of prop navies. I am really enjoying this potato flavored. Honestly, it is fantastic. I love seeing the drones. If they bang a drone, but they do have a drone bonus. So I am hoping that we see some drones. It does look like we've got a lovely armor comp to go with them. So we will see.
04:36:48 und wie das funktioniert.
04:36:53 Trying to see things as things move quickly with the 20 seconds as the time counts down. Boosts are going up. I was looking at the Logi there to see which Logi each had. And it looks like Odin's Call has chosen to bring two Inquisitors versus Punishing Grey Raven's Oneros. So I guess we will see how that plays out.
04:37:22 Indeed we will. Let's see if they dropped sentries at the start of the match. Let's have a look. Not seeing anything just yet. Looks like they're kind of rushing it. There we go. Warden's got dropped. There we go. And I am seeing that Punishing Grey Raven is really using their control bar. Not in seconds. Oh my gosh. He got popped. They are really...
04:37:49 really punishing grey raven is really paying attention to that lodgy uh they do not want them on the field today yep this is what omen navies like to do best destroy frigates so yep immediately target kill prophecy navy is basically a bigger fatter version so they've deleted the uh lodgy frigates very quickly meanwhile the other side go you know what we'll trade you that and they're going for the oneros and honestly they're doing very well
04:38:10 Honestly, a Logi trade here, I think, is a really good call on both teams' decisions. As the Oneros of Luma Han of Punishing Grey Raven is really fighting to try and stay. He is in a haul. They are not neuting him out. They've got a target painter on him. They're really trying. He is trying to keep himself alive. We will see if he manages that as the Inquisitor of Erd Veddodder.
Dominix-Taktiken dominieren das Schlachtfeld
04:38:3304:38:33 und Odin's Call goes down. So... Now, this comp with all these laserboats is in a pretty tough situation because they are all incredibly cap-dependent ships, and they've got three full Newt Dominikses chasing them around. We see the Astarde is being currently locked down. I've seen some Newts spread out to the Oneros as well, so they're going to make this really painful for this laser comp once this Oneros dies, when it finally does die.
04:38:57 If it dies, at this point, he has gained back some of his armor. While they are webbed Nos, Nuding, Painting him, they don't want him on here. But Odin's Call, at this point, has traded three for one, including their Mollus, which does remove their damps. So as Zedoneros goes down, they have lost a good portion of their E-War outside of their Dominixes. I'm interested to see.
04:39:27 wie das geht. Stratios geht weiter. Die Stratios ist nicht bekannt für ihn, aber er ist auch eine Million Miles entfernt, also wenn er die, die Drones haben, dann muss er, wenn er die, die Drones haben, dann muss er, wenn er die Drones kommt. Das ist nicht wirklich eine Drones-Drones-Comp, aber es ist noch ein paar Dramatische Drones-Droneser. Und Double Stratios ist wirklich eine Chance hier, als Marine Roster geht weiter.
04:39:51 They could be using them as drumboats or a screen of some sort, but they are melting. Wow, just going in seconds. Meanwhile, Dominik's sideblades moving around, nudging out, but looks like an Omen Navy. Again, these things are very cap-hungry. Dominik's are just going to be able to ruin them. Omen Navy is having trouble. He had to just turn his prop back on. He actually lost his prop for a second there.
04:40:17 Let's hope he doesn't burn it out. It does look like Cyblade is fighting to stay alive in his Dominix there for Odin's Call. That is the first Dominix having taken most of their shield out.
04:40:32 Though they are, on the opposite side, really trying to go after that Navy prophecy of Kit Kat having webbed, scrammed, they are nuding him out. So, as you said, these things are cat hungry. They are probably chewing through them cat boosters. This is the feeders. It does make sense, but they're going to eat them as it looks like he's getting close to Hull.
04:40:57 Looking at Aether and Kir at the moment, he's nuding out the Omen Navy of Seth, but he's also nuding out the Prophecy Navy of KitKat as well. So he's not just nuding one target and throwing them all on, he's actually strategically nuding out multiple targets to keep this ball rolling.
04:41:14 I wonder, when they go back and look at this match, having considered, you know, hey, taking into consideration, this comp is really not made for really super heavy nuding or gnosing out.
04:41:32 I don't know, but we'll see if they look at it and prepare for next time. As Seth Quantix is taking damage, he is target painted, he is neutered out, and he is going into armor. Looks like he will be the next to go down. As both of the Molluszes are throwing their damps on their Dominixes, trying to get that range of that newt down.
04:41:53 A quick note as well, the Paradigm, the other two ships were targeting the Omen Navy, the Paradigm, the other Dominiks, was moving forward, nudging out the next target. They are consistently chasing down targets, nudging them down, stopping them from running, and then killing them one by one. This is a very efficient use of a triple Dominiks comp. And this is showing...
04:42:11 Kind of similar to other matches where we have seen really experienced teams come through. This is showing that these Dominix pilots, they're communicating, I would hope, they're communicating and they're going and their target caller is very much planning, you know, this is where this goes and they're planning where those noots go, where they hit and timing them correctly, which is absolutely fantastic to see. Communicating? No, no, no. Like Overload said, they're just running off of vibes right now.
04:42:40 And they're doing very well with it. They've got basically the entire team destroyed at this point. And they haven't even really started shooting the Dominixes yet. They really haven't. And there is Punishing Grey Raven, while they do still have a Navy Prophecy that is pointed Nost painted, they still have an Omen Navy of Renko Lenark, who is taking damage as well. So it does look like they're... Whoever is target-calling for Odin's Call...
04:43:09 ...nows what they're doing. Now those look like they're splitting damage. We will see how that affects what goes down.
04:43:18 Hopefully this doesn't turn into where they chow down and then get eaten. Yes, we're seeing another Prophecy Navy of Destiny now being neutered down and held down by Cyblade. I like watching the other Dominixes to see what they do in response to that. Normally they're often engaged in something else. We see two of them now. The third Dominix I think is just trying not to die to a bunch of drones, which is fair.
04:43:42 Yeah, it looks like Ethel is surrounded by drones. They are moving, trying to get away, trying to keep moving. It looks like they're going towards some of the wrecks. As we're going towards some of the wrecks, maybe they have cat boosters in there, as the Mollus of Les Routers is damping them out and trying to... I think this match is going to be triggering a lot of Amari and PTSD.
04:44:09 The capacitor is empty just over and over and over with Dominik just nuding them out. Oh my gosh. Yeah, it is there. Probably, honestly, if it were me in this match, I would be playing with my sound off because every time hearing the capacitor is empty would drive me nuts. I remember in the old days when you spam click it to the point you just start hearing going the capacitor is because you're constantly spamming a button trying to get it to turn on. Absolute desperation clicks, but yeah.
04:44:38 They've got the Spirit under control now. Psyblade's now burning off, looks like, for another Omen Navy, but that is not going to be an easy catch. He is booking it. And it looks like one of the Dominics is a Drone Bunny, it looks like, as they are gathering back up there. Hopefully they get them sorted, unless... Yeah, because those are all Navy Hornets, Hobgoblins, and Valkyries, so yeah. One of their Dominics has Drone Bunny.
04:45:06 Drones around them, but they are not moving. They are staying on that Dominix. So we will see if them just sitting there, hopefully they get in range and can get into, even get one of those Mollusks or something small, as there is not much remaining of this Punishing Grey Raven team. So for a second there, I was like, oh, here's how this team could win if they just slowly let their Drones eat the Dominix of Aethel and Kira, but unfortunately they are losing their last DPS. It's not going to happen. That's a pipe dream at the very best.
04:45:36 Renko is now being deleted by the absolute murder of drones he's done makes it put on everyone. Yeah, he is trying, it looks...
04:45:52 It looks like he's going to try and go for a beacon, but yeah, it looks like at this point it is sentries going after him, as Ethel is currently hogging a lot of the movement drones. It looks like they are using the sentries, and then if something gets too close to the Dominics, then they send the moving drones after him. But yes, at this point I see sentries, and that Eos also looks like he's target painting, from what I can see on that note.
04:46:23 Very well done to Odin's call here, for sure. Very well flown on their part. Very good use of their drones and also being very aggressive with the Dominiksters, but not getting caught and getting killed. They've been able to engage targets cleanly.
04:46:37 Those Dominics definitely played smart. Definitely fantastic piloting on the part of all three Dominics working together and then staggering their newts as the rest of the Pontifex, the Mollus, are going to be cleaned off of Grid here shortly. Just watching everyone running around. I think some of them are going for the boundary. No, they're not.
04:47:09 Oh, wow. I think he just got deleted by Sentries there. That was a Molester in the Sentries. That's crazy. So quick as the Pondifex is taking, it looks like triple target, triple or double target painting currently. Those Sentries are, they're trying, they are missing him. A lot of them are missing him and time's out.
04:47:36 Wir kommen zurück zum Studio und sehen, was sie denken. Aber ich will dir was, diese Leute aus Slow haben ein paar Cojones. Sie haben ein bisschen Hutzpah in da drin. Das ist ein Pro-Gamer-Move. Ich wollte dieses Gespräch sehr kurz sagen, nur über was funktioniert. Ja, ich meine, was nicht funktioniert, ist auch wichtig, weil wir einfach nicht damit gehen können. Er hat nicht den Schaden. Nein, ich habe nicht den Schaden. Weil nichts funktioniert.
Analyse des Matches Punishing Grey Raven gegen Odin's Call
04:48:4104:48:41 Odin's Call pressing F repeatedly to pay respects to punishing Grey Raven as they take a commanding win with the triple Dominik setup. I'm told this is Odin's first ever 2-0 run in the feeders. They, in one of the previous Lancers, had the most amount of matches of any tournament team because they managed to basically trip over at the first hurdle and then stumble along across the finish line through feeders and then the main tournament as well, giving them an ungodly number of matches.
04:49:11 I mean, that's a great strategy for skins, of course, because every win gets you 10 skins. However, not a great strategy for your overall mental and physical health when you're having to deal with all those matches. That's a hell of a lot of matches. I wanted to call out one of the pilots on the Punishing Grey Ravens team, though, Lou Mahan in the Oneros. He was flying like an absolute champion.
04:49:35 saw the big Sentry Drone Blob dropped by all those Dominixes, dropped by the EOS, dropped probably by the Strategos as well, and instead of running away, he just approaches them and he gets under the guns. The tracking of those Sentry Drone just could not keep up with him, and once he got in nice and close, the damage just dropped off, and he was able to survive a lot longer than he should have been able to. GM Ren, that is pretty smart piloting.
04:50:02 Yes, it is. Sentry drones are fixed in space. They do not chase their targets around like light or medium drones or heavy drones. And they're basically a sniper platform, so they like things further away from them, so they don't need to track speedy little things up close. And Oneroses can be both pretty speedy and pretty small in signature radius, so approaching them and setting a tight orbit really saves your bacon around.
04:50:30 A century block like that, and especially the way they were deployed and all clumped together means that it's not that hard to avoid the fire from most of them. Yeah, and I mean, it's just a really good demonstration of situational awareness in a tournament setup. To know where the damage is coming from, to know what to do, to mitigate it, and to make the decision and execute it and have it pay off is great piloting. So well done to...
04:50:58 Punishing Grey Raven will definitely see them again. They're not out. Wooden's Call, of course, going through. Now, Black Bar Pirate, it felt to me like there was a path to victory for Punishing Grey Raven there because the Inquisitor of DHB Wildcat was just a passenger in this one. He didn't really contribute more than a couple of seconds of existence into that match. That's a great start, and I felt like they could have capitalized on it. Yeah, it's always hard to...
04:51:25 We can always sit here in hindsight and be like, well, because they lost, what could they have done to win? And I do think that they had an opportunity. They kind of did the yield classic of like, well, we have medium gunships, we have long range, let's stay at range and not have to deal with the energy neutralizers. Well, they got run down by potatoes anyways, which means, you know, clearly that didn't work.
04:51:49 Ich fühle mich ein paar Teams vergessen, dass ihr Medium Gunships könnt, und dann noch ein paar DPS haben. Und ich denke, dass die zwei Inquisitors gemacht hat, es war Zeit, um die Dominiksen zu rammen und den Dominiksen zu nehmen. Gehen nach Stratiosen war eine Idee, aber die Stratiosen einfach nur sie auskennen. Und dann haben sie keine Dämme. Ich denke, wenn man sich über das, Stratiosen ist viel weniger als ein Dominiksen.
04:52:14 It's four drones instead of five for the heavies in the sentries. They don't have drone tracking. They don't have drone optimal range. So if they had maybe rammed in, gotten on top of the Dominix's and just blown them up, I think they could have possibly won this, especially when you don't have to deal with logistics, because that Aeneurist pilot lasted way longer than they should have. And yeah, I don't know. I've been saying it for years. At the end of the day, if you just approach, control space your ship, ram your target, and shoot them in optimal range,
04:52:42 You're going to win against a lot of people. Your spaceship's hypha damage is not actually what they do unless you're right up close. Guys, ram each other more. Get in there. Do some damage. At the very least, the matches will be very bloody and violent and fun, which is what we all want to see. Indeed it is.
04:53:02 Die High Damage Ammo loaded into these medium guns, if you get right in there, they were still trying to kill the Eneros at that point. They hadn't quite managed to get a web on them yet and get hit by the sentries. They would have been able to chew through probably at least half, if not a whole Dominix prior to the Eneros dropping down. So they would have been starting to trade a little bit more effectively. At least, I suspect. So we'll never really know at this point because that's obviously not what they chose to do. Alright, our next match is only just under four minutes away. So let's take a look at the Bands for Fraternity versus...
04:53:32 G.M. Wren, your thoughts on these bans? I think Fraternity pick the stuff that they do not want desync in. Everyone who fights desync on TQ will know that they like their fast Minmatar gun setups, their Slepnirs and Lokis, and play with carries to keep the blob at bay. It's not the same situation in the arena.
04:53:57 But I think that is the thought process. Let's not give them the toys they're comfortable with. Let's not give them the toys they know how to play around with and are very dangerous in their hands. And I think the opposite is true for desync in that regard. Typhoon fleet issues with cruises we've seen used to great effect. Armageddon Navy issues, same deal. And Zarmazs behind either of those could be a big issue for, well...
04:54:26 was we would like to think of dsync's usual playstyle of hit and run hit hard hit fast and then move to the next one so i think that's where it's going indeed and don't forget you can of course gamble your channel points um you can select who you think is going to win it looks like the you out there in twitch land
04:54:48 So the teams are landing on grid just now.
04:55:10 This should be an interesting one. I'm going to tap the sign. I'd like to look at this one, what I see on field. A couple of interesting ships. There we go. Interesting match. And to be honest, I think I'm just going to give the casters a little bit more time to talk about this one. So let's just hand it over to the arena with Wynut Cross and Rose.
04:55:31 And welcome back to the arena. Is this... Is this a Drake? Do I see a Drake Navy issue and Skybreakers? Man. No, you don't. You see two Drake Navy issues. I do. Wait. I do! Oh my gosh. And those are Heavy Missile Drake Navies, by the way. This is a full guy. I got blinded by Drakes and I got so excited. It's okay. Hey.
04:55:59 It does look like we have a triple Phantasm, though, for DeSync. I am really curious how this is going to work against the Kite Comp of Fraternity. Yes, and these Phantasms are going to be very, very annoying to hit with heavy missiles. They're going to be really low, absolutely booking it. And the other interesting thing is DeSync, the highest point ship that they brought was their Scimitar, whereas Fraternity has brought the Bargis.
04:56:30 The pancake itself. The pancake versus cruisers and below.
04:56:38 How do you think having a battleship, battlecruise, something bigger than a cruiser, how do you think this is going to impact this fight? Well, I think it's going to be fun. It kind of functions as a kiting ship. It does fit this comp idea. The opposing comp doesn't really want to get that close. It looks like they'll be happy to engage at medium range anyway. So this is going to be a very interesting one. I think this can, depending on how people flood, this could really flip either direction. We've got 10 seconds until match is underway.
04:57:09 I definitely think this will be fun as we see boosts go up. They are here, they are ready. The Drake Navies and most of the fraternity team having landed very, very close.
04:57:26 To that center beacon, let's see how it rolls out. They both warped in at 50, maximum distance they could. They also warped in at an odd angle, so they are quite a distance away. That's why. Oh, as we see target painters going ahead and going out to both the Orthrus and the Osprey on the fraternity side. We're going to snipe the Osprey straight away. That's going to make things very good for that team. Come on, get it, get it, get it. You can get it. Yeah, D-Sync absolutely doing the smart thing here. Going after that logic, knocking that logic. Wow, he popped.
04:57:55 Das war so cool. Ich wusste nicht sogar einen Rep Cycle. Das muss man ihn hart haben. Und ja, mit dem Ospreis down, das Team ist jetzt in immediate trouble.
Analyse des Matches Fraternity gegen D-Sync
04:58:0304:58:03 Especially with that Skybreaker, if that Skybreaker does manage to hit any friendlies, as the Orthress of Sibrenda and Nick also gets popped, they need to really be putting some work in on the fraternity side as it happens to begin. Okay, well, this is going to be a slaughter. They've gotten in there with all the Phantasms and the Navy Pharaohs that are up in close range now.
04:58:28 This is going to be an absolute slaughter with no logic. I'm not really seeing any damage in return. They were trying to get a jackdaw. Now they're trying to get the scimitar. Look at him chase it down. I can see two of the raptor and the skybreaker just chasing it. They are so trying. They have the scimitar at least webbed and scrammed, neutered, nosed, target painted. They are trying to take him out as he reaches hull. Hey, they traded all of that for the scimitar.
04:58:57 I would say the fraternity team needs to at least be proud of taking out the Logi. So far, as they go for it looks like potentially the Stork next, or one of the Phantasms. The Stork is target-painted. If I were desync, I'd be going after that Bargis. I'd be trying to take out some more of that attack bar.
04:59:19 So far, this is turning into a brawl, and I love it. Double check as well. That Bargast is Rapid Heavy, which is what I did expect. But they are going to kill him down. After that, the Phantas will be mostly immune from the Drake Navies. Even with the application bonus that Drake Navy does get, it's still very hard here. Look at the MJD from Bargast of Trophy Hunter. Where is he going? Let's see. Oh, he just got bumped. Is that going to send him off?
04:59:47 Yep, see you later, buddy. He just got sent to the Shadow Realm.
04:59:53 Oh, that is not good for Fraternity, as honestly, that was unexpected. I love seeing the little bump, and that does huge bonuses for desync, as that leaves their Phantasms a little more breathing room without that Bargast there. I didn't miss it at the time, but I believe the pilot who did that was Annie Gardette. Maybe someone else can confirm it later, but yeah.
05:00:20 Das war ein schönes Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump. Das ist ein Bump.
05:00:49 However, it does look like they're trying to trade for the Navy Ferox of Merc 404. That would be a pretty decent trade for both sides. But I don't think that would allow Fraternity to manage to make a comeback out of this. It would require Intervention or Active God to get Fraternity back into it at this point. So unless somehow all the Phantasms chain the boundary, I suspect they're going to be in a losing situation here. But they might get a few kills on the way out as well.
05:01:15 Yeah, I think an act of zealous would be the only thing that might save Fraternity, as it does look like they're going for the Navy, as their Navy Osprey of Astralis and One is being target painted. He is going down very quickly, and they are not long for this world. So I believe it was confirmed, ah, you said the words, I believe it was confirmed that Annie Gardette was the one who made that bump on the Bargus.
05:01:44 Which should not be surprising, an amazing pilot. Absolutely. This is, if I remember from all of my research prior to this, this is not their first AT. No, it's not their first AT. No, it's not. I know, I'm going to make you laugh. I'm going to make you laugh. My God. Hey, that's what I'm here for, the comedic relief. No, as they...
05:02:11 Das ist sehr schön, dass D-SYNC hat Piloten, die absoluten hier sind. Ich denke, dass das die größte, die older, mehr experienced Fraternity Piloten sind auf NERV versus auf der Fraternity Team... Ich denke, dass das Fraternity Team an absoluten Vorteil ist, besonders gegen D-SYNC und die amazing Piloten haben.
05:02:39 Ich würde sagen, diese Drak-Navies werden aber auch einen Applikation Bonus, aber ich würde sagen, ich würde nicht wollen, dass ich die Person, die zu fliehen Missiles, ohne Applikation Support habe. No Hyena, no Rapier oder Hugen, nicht nur ein Loki. Ich verstehe, ich verstehe, was sie denken, aber ich kenne es. Ja, sogar ein Raptor, das ist nicht genug, um, zu wirklich, um, punch durch die Armour, oder sogar ein Shield.
05:03:07 Das ist das D-Sync-A-S-H-I-L-D-C-A-P-A-P-A-P-A-P-A-P-A-P-A-P-A-P-A-P-A-P-A-P-A-P-A-P-A-P-A-P-A-P-A-P-A-P-A-P
05:04:32 And there you have it. So Fraternity get eliminated by D-Sync. I say eliminated, but they'll be back there just knocked down into the lower bracket. And of course, D-Sync making their way into the main tournament itself. Blackbird Pirate, great matchup. We saw some excellent piloting by a couple of different people. I want to talk about the concept of Shockto or Shield Octo. This kind of harks back to Alliance Tournament 16, I think was when the...
05:05:00 Es war eine der Key Metas. Es war die OCTO-DAD. Es waren acht Medium-Gun-Ships, die mit den Dämen all over die Welt mit Battlecruisers und all sorts of stuff. Das ist ein modernes Version der Shield-Octo oder Shockto. Three Ferox-Navies und Three Phantasm. Wie ist das Komp? Was sind die Pro- und Komp? Ja, so du kannst du den OCTO nicht mehr.
05:05:22 just because of the rules for this year. You know, you can only have three battlecruisers and three cruisers, and that means that you can't have eight, because three plus three equals six. Shout out to Volta. The big thing with it is that medium guns are, and we kind of touched on this the last match, they're very good at doing damage close, but they're also very good at doing damage from relatively far ranges. Because, you know, you remember the arena is 125 kilometer sphere, which means...
05:05:51 If you're able to hit to like 70, 80, 90, some of these ships can hit to 100. Ferox Navies can hit to like 110, 120. You can pretty much apply to anywhere in the arena. So they have these, the pros of them is that like you have a pretty good amount of up-close damage if someone's trying to run away from you. You can also snipe from pretty far away. Medium guns in general are, they're kind of like, you can almost say the perfect balance between application and damage and range. It's almost like they're in the middle and it's medium.
05:06:19 Um, the sort of downside of running as a shield setup is that you don't have all the mid slots to do things like counter E-War, you know, both sensor boosters and tracking things. You're going to have a little bit less tackle, but in addition to that, you have generally more damage. That's kind of, that's where you start getting into the weeds a little bit, because obviously, you know, and Astarde does a massive amount of damage, even if it's armor.
05:06:44 But yeah, it's a very strong comp. We usually don't see the shield variants that much. But when we do see them, they seem to actually perform really well almost every single time. So maybe that's a hint to people. Indeed. And they go up against this sort of more clip-based system. So your Barghast and Navy Drakes is probably likely that they're going to be fit. Well, the Barghast, at least, and the Orthrus is going to be fit with Rapid Light and Heavies, depending on the size of the ship. They really need to try and burst down something.
05:07:13 Das ist ihr Ding. Sie haben über 30 Sekunden oder so von Front-Loaded Damage, dann eine große Wendung, wo sie sich dann wiederholfen. Sie sehen sie für den Scimitar. Das ist eine gute Primer. Sie müssen es auf den Feld gehen, weil der Scimitar so viel Sustain für das De-Sync-Team hat. Gm Wren, haben Sie gedacht, dass sie es anders wäre? Was das ein guter Target zu gehen? Oder eine bessere Strategie?
05:07:35 I am unsure about that one. Some of the bigger targets perhaps, the Feroxes, have a slightly bigger signature, are slightly slower. You might put slightly more damage on them with those heavy missiles, especially from the Barghast. And removing some of those earlier on might mean that you lose a little less of your own lower end. But the speed at which the lower end disappeared says...
05:08:04 dass es nicht wirklich matter an dieser occasion. Und wir sahen eine excellente play von den Piloten in DeSync. Anagard Day was talked about in our Chat. Es war talked about by die Kommentators. BlackBarkPirate, wie die Marikojump-Beacons in die Arena arbeiten?
05:08:27 Okay, so there are nine microjump beacons. They are formed in a cube. There is one right in the center. If you hit a microjump beacon, it works exactly the same as a microjump drive, or a microjump drive generator does, or a microjump drive beacon, which are a module in EVE Online, the video game, though people don't really use them that much. But pretty much you hit it, it activates, it has basically a level one spool time, so it's like a good 10 to 12 seconds, and it locks your ship in a direction.
05:08:54 And once the spool time is done, it launches you. And you cannot stop it once you hit it unless you're scrammed. What happened was the Bargast was trying to kite away, hit the microjump drive beacon, got locked in the direction which was totally safe, and then got rammed into and bumped into a direction that was totally not safe and boundaried. Once you have been bumped...
05:09:13 You, as the pilot, can no longer adjust the direction you're flying. So that was actually a crazy bump. We don't really see them that much, and a lot of times when we do, it's not on, like, a key ship like the Bargust, which is a massive chunk of points. So incredibly good piloting on the desync team, just getting rid of, like, hey, you know what? We don't want to do it with this ship anymore. It's trying to get away, just kind of hit it a little bit and say bye.
05:09:36 We talked about it the other day. Pilots, like Annie, have been around doing Alliance Tournament for a very long time. He's one of the key theorycrafters, along with our own Starfleet Commander and Theronk the Valorax for the Volta Alliance Tournament team, who have historically been a very successful team. They won at one point, I think it was Alliance Tournament 10, and also came second in Alliance Tournament 17.
High-Level Play and Team Practice
05:09:5805:09:58 They spend a lot of time practicing stuff like that. When you get to the higher level teams, they are going to spend time practicing, like lining up bumps, lining up those MJD plays. We saw in a previous match with the base of maneuvering. The fact that they all lined up and did a coordinated MJD jump together to the correct place isn't just something they decided to do there and then and only practiced it once or twice in matches and in scrims. That is something that they will specifically get together and...
05:10:25 über und über wieder zu machen, dass wenn die Zeit kommt, sie werden können. Und ich habe gesagt, wir haben eine Replay von den Barghast getrennt von der Ferox-Ferrox-Anne Gardett. Sie sehen hier, die Barghast ist erneiglich. Er hat die Mikrojumpf-Effekt. Und dann ist das, das ist Anne Gardett's Ferox-Navy. Und Sie sehen, dass die Barghast vanished in den Ather und dann explodiert in die Distanz.
05:10:53 Und das ist das, was ihn aus der Arena zu seinem Instant Demise hat. Das war ein Bump und das ist die type von High-Level Play we like to see in Allianz Tournament. Es muss wirklich beherausch für den Perr-Bar-Gast-Pilot, Tofu-Hunter, thinking he's about to do some Bar-Gast-Gaming. He's got his Rapid Heavies, he's ready to drop them on unsuspecting Fools. Und all of a sudden, here comes...
05:11:19 so fs in chat for Tofu Hunter and his Bargass because that was excellently executed but like I said they will be back fraternity are not completely out we will see them again a little bit later alright our next match is Test Alliance please ignore versus Of Essence so let us see what they are choosing to ban out
05:11:44 All right, so it looks like pretty similar bands to what we've seen, with the exception of now we're getting Deacon and Natalia. Now, I think, if I remember correctly, I don't have it in front of me, but I think Of Essence did this yesterday when they banned out Deacon Natalia. Blackboard Pirate, your thoughts on these bands here? Yeah, Deacon Natalia is always interesting. In previous tournaments, I would have been like, oh, this is a great band, like you've gotten rid of the Logistics Frigates, and they were kind of dominant. But now that we're sort of in this, it's...
05:12:13 Not necessarily a new meta, but we're seeing Tech 2 Armor Logistics perform incredibly well. And the way they're pointed also means that it's not as scary. Because the Deacons and the Thalias, they've been slowly gaining in points over the years. And now it's almost to the point where it's better to bring in Oneros or even a Guardian if you want to go a little crazy. I don't know if we've seen any of those yet. So definitely an interesting choice. Obviously the Dominics, I think... So every match I've seen, the Dominics has won in handily. So I get that. Test.
05:12:41 Banning out the Slepner and the Scimitar is interesting, because that's kind of... I believe Testa actually brought a Widow Comp yesterday, and they just completely dumpstered with it. And the things that have always beaten those are Minimitar rushes in general, or just shield rushes in general. So I kind of get where they're going with that, too. But yeah, they're interesting bans. I really like the Dominic's ban. Clearly, of Essence, has been watching, and they're like, okay, this ship is...
05:13:08 We need to get rid of it. And I like seeing ban meta. I like seeing people actually pay attention and not just blanket ban stuff and say, hey, this is what we're doing today. Yeah, I mean, GM Ren, I'm surprised. We're seeing a couple of these ships get banned pretty often. Things like the Navy Armageddon, the Dominic, the EOS, the Sleipnir, the Scimitar. We haven't seen as many Cenotaph bans over the last couple of matches, but we're not seeing a lot of bans of the Widow or...
05:13:33 Wir haben ein Double Widow gewonnen. Es ist 50 Punkte. Es ist günstig. Warum haben wir nicht so viele Widows gewonnen? Das ist ein wirklich guter Punkt. Es sind beide Punkte. Findet eine Comp, die noch genug damage hat, um die Analyse Logistik unter 150 Punkte zu verhindern. Es ist schwierig.
05:13:58 I won't say hard countered, but it is countered by, hey, I have a sensor booster and I have an ECCM script. Suddenly your entire 50-point Widow does nothing. And that is before the it's either on or off nature of ECM. ECM, unlike DAMPs or unlike tracking disruptors, are either on or off. They have a chance to activate on your target and lock their...
05:14:25 I'm sure if Mysticalmite is still watching, he is...
05:14:43 throwing stuff at the screen when you're talking about ECCM and scripts, countering them. I believe he would have an opposite opinion on that matter, sir. But I mean, I'm expecting to see Widows arrive in style when we get to the main tournament, Bart, because it's one of the flagships this year. I really hope so. I would love to see flagship Widows. That would be an absolute pro-gamer move, as the kids say. Not saying we're going to see them here.
05:15:11 Aber das würde auch cool sein. Ein Match mit Widow ist ein guter Match für mich, auch wenn andere Leute verraten es, weil es entweder du siehst du sie, sie zählst und zählst, oder du siehst du sie, sie haben eine wirkliche Hörbliche Day. Und beide Dinge sind gut. True. Es gibt nichts mehr als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als als
Match Analysis: Test Alliance vs. Of Essence
05:15:3805:15:38 Nehria Press of the F key on zine keyboard. Alright, we have 90 seconds before this match. It is Test Alliance. Please ignore Versus of Essence. And the casters are Wigna and Rose. So let's head over once again to the arena. Welcome back. And we have a Nighthawk Loki Rush of the days of yore. And we have a triple regular Geddon comp. So I think Misty is still not particularly happy about that one. But you know, it's an improvement. They're slightly different.
05:16:11 I am very, very happy with seeing this Triple Loki, and we are Triple Squall on the Test Alliance Please Ignore Team. Honestly, this makes me very happy. I... Double Scalpels? Oh my goodness. Okay, as somebody who's very, very Lodgy happy, I am very interesting, very, very interested to see how this plays out against a Triple Geddon.
05:16:39 Wir werden sehen, ob diese Ships können auf den Ogre und sie können in Sekunden werden, und dann können sie die Armageddons murderieren. Die Geddons sind nett, aber das ist, dass sie ein bisschen leichter sind. Die Geddons sind nicht voll-nute-fit. Die Geddons sind Rapid Heavy Geddons, also in der gleiche spirit als die Armageddons-Navy-Issue. Aber sie sind mostly Drone Boats, so die Damage sollte ein bisschen burst, wenn die match starten. Aber, honestly, es fühlt sich ein bisschen light.
05:17:06 We will see, with the attack bar of Test Alliance Please Ignore being almost double that of Of Essence, even as boosts go up, I'm really curious to see what happens. Now, Of Essence does have the larger control bar, as that starts to move, and we see damps go onto the Lokis. Yep, yep, if he damps into the Lokis, then they'll also be...
05:17:32 Guidance Disruptors on the Nighthawks as well, which will really hurt them, because these Nighthawks do tend to struggle a bit with application. As here comes the rush, they are absolutely barreling in. They are. They are going for it. As the Heretic is webbed, scrammed, neuted, that looks like that might be first blood drawn. As Elekom Amatin on Of Essence is going ahead, is in armor. It looks like he is trying to hold on, as they are trying to...
05:17:59 To actually go after the Loki of the Bomb Squad on the side of Test. Hold on. That wasn't a Wubble, was it? I can never really tell what they look like. He is still alive, surprisingly, but he should be dead. That's a lot of damage sitting on him right now. Yeah, that Heretic, he is fighting. He is absolutely trying to stay alive. He is catching reps, but the Loki for Bomb Squad is also hitting armor.
05:18:28 They are also trying to keep him alive with that double scalpel team, but the Heretic is the first blood in this match. And then nuding power from these Geddens. There's two heavy nudes per Gedden, and they are just making it absolutely painful.
05:18:43 Tests are actually not doing too well. This might be really bad if they can not get this all rolling. They gotta find a way to knock some of those newts out, protect their scalpels, because those scalpels are, while they're gonna be chugging...
05:19:05 Kat boosters, those will eventually run out. And that is their Logi. If they do not have their Logi, I think they're going to have problems. They are engaging Spring in the Armageddon. And the moment that happened, I saw the Augur of Echo Ilium burn back towards the fight to start repping him up. Because the Augur has been trying to play it safe to not get absolutely rushed down. But now that he's needed, he is there to be useful straight away. That is very quick. He's also doing it very smartly as well. He's staying away from the enemies, but trying to do his best to save his friend. But I think...
05:19:35 Springer may go down. This is still a lot of damage. Keep in mind, if he is not within optimal range, he's only getting 50% of those reps on that Geddon to hit instead of the full amount. So it does look like that Geddon will go down. Fantastic job from the Augur, though. I'm just going to check something.
05:19:57 Just looking for it. It does look like the Loki of Sebastian Serabim is taking damage. He is holding on into shield, though. He is catching reps. Those look like they're trying to potentially trade for the Pontifex of Zypher on the Of Essence team. He is getting reps, though. He is target painted.
05:20:19 As they have a point on the Geddon, and the Geddon is melting in the shield, we will see if they're able to catch reps. This is a trade that I would take, a Loki for a Geddon. This Loki's just not going down, though. They're taking so long to kill him. Again, these Geddons are not massive damage, and as they lose them, they lose so much. This Loki might actually just hold. If he holds, they're in deep trouble. Yeah, if they manage to hold, especially with losing a second Geddon, if they do lose a second Geddon, that...
05:20:48 That power of not having the heavy Nosses is definitely going to give, of essence, less of a little bit of a chance of survival in the long run. He's just outright holding now. They're actually holding this Loki alive, and again, this slowly going down. This is starting to turn very badly. Yeah, I mean, I want to call out Logi of Test at this point. They are keeping that Logi alive. They're playing very safe while managing to keep him alive, yet at the same time.
05:21:17 Oh no! Oh no!
05:21:46 He's gone in the lake. He's fully stabilized. Test has managed to carry this. Test has come back, honestly. This may be a point where we resurrect that Test is not dead. I don't know about that. That might have gone too far. Would it, though? They did manage to take down the Magus of Essence. Honestly, that popped very quickly. As you can still see...
05:22:13 The current remaining Geddon of Kuruk Arnok does have double noses, one nos on each scalpel. They are trying to make these Laji have to pay with their catboosters.
05:22:27 I'm just double checking. Was that really the case? Were these all Rep Drone Geddens? Surely not. No, there's some Berserkers, never mind. I saw a comment, I was like, there's no way. Okay, they were using Berserkers as well. Alright. Yeah, this is kind of done, unfortunately. So the Armageddon of Kurok Anuk is about a billion miles from anything. He might have MJD'd there, because he is just...
05:22:55 A country mile from anything around him. At this point, with what they have on Grid and what is currently doing damage, I think of Essence is going to have a really hard time coming back from this. I think this shows Test having won their first match and looking really strong at finishing this one. We'll see how that leads into the rest of the Alliance Tournament.
05:23:28 Ich habe gesehen, die Arbiträrer ist dying. Ich habe es geschafft, aber es gab einen Vorteil, aber es war einfach nicht so viele Missiles.
05:23:38 Yeah, they provided some. They did try to do their job. However, I think there was just too much and not enough impact to go around everywhere. However, it does look like they got the scalpel of Dante Saronis down to armor. Then they brought him back, managed to keep him alive. He is still taking damage.
05:24:04 Aber ich weiß nicht, ob wir ihn sehen, als der Gedan von Karak ist. Nein! Ich kann das mal sagen. Nein, er ist nicht. Er ist ein Rapid Heavies. Ich finde, ich liebe es, aber ich denke, dass ich nicht Rapid Heavies schießt. Aber ich denke, dass ich nicht Rapid Heavies schießt. Oh, absolut nicht.
05:24:25 Also Balthyries as well. Yeah, Of Essence has lost their Augur, their Logi at this point. So at this point, it is clean up for test. Clean up on Isle Test, please. Or Isle Of Essence, technically. Boo, yes. Boo. Well, a final Giddon going down. That just leaves a bunch of support ships with no damage and no hope.
05:24:51 I think the Celestis of Westlia might be about to try to go for the Edge of Glory. I wonder if we will see a boundary jump where they try to see how far they can get out. But that might be just wishful thinking and hoping to see some fun numbers. There's always the record to go for. Oh, of course. And there's good fights in local as well. Good on them.
05:25:26 Ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja,
05:25:59 Well, it depends on where you're at, but yeah. This Celestis has been circling around this beacon for so long. Just click it, please. Just go for it. Just go for it. Come on. Come on, Wes. I don't know what he's doing. I don't know what he's doing either. It is a mystery to us all. Okay.
Test Alliance's Victory and Team Composition Analysis
05:26:2605:26:26 All right, yep, we don't get it. That's all right. Match is over. Tested, done very, very well. We're just going to wait for the Celestis to rightfully die or for the time to run out.
05:26:40 There we go. He's cycling. There we go. To another beacon. He's not going to the out. He's going to another beacon. Wow. Oh, goodness. I guess he's trying to be the last one on Grid. Although I think resistance is futile at this point. There is absolutely no way of survival. Luckily, we only have 20 seconds left to deal with this.
05:27:08 This Celestis has decided to take his time with it. Yeah, he's just decided to walk the dog. And we are free. Well done again to test. Very well flown. With that we'll go back to the studio and see what they think.
05:27:23 Keep going, but hold your head still. Oh, yeah, okay, sorry. Let me go right here, all right? You don't need none of that. All you need is a mutiplasmin for the old ballistic control, and then you need some T2 ballistic control. And then all you got to do is roll those bad boys and then some bitches, and then you're going to get yourself a better version, and it's cheap.
05:27:45 Brother, I have rolled so many T2s. And when you die, people think, oh, he had abyssals on that. Oh my God, I bet he's fancy as hell. They all think that. And you know what? A lot of times they're wrong. But it doesn't matter because perception is reality. Many people are saying this.
05:28:25 There you go. Officially, we can confirm here in Alliance Tournament 21, Test Alliance, please ignore, is back. You can no longer ignore them. They are here. They've gone 2-0 in the feeders for the first time in, I think, genuinely forever, making their way into the tournament proper. They tried so hard to snatch defeat from the jaws of victory, but unfortunately it was not to be for them, and they did stumble ass-backwards into the W.
05:28:54 Ich glaube, das war nicht mehr. Ich bin nicht zu lieb.
05:29:17 I'm not sure I like it either. In a rush comp, one of the big benefits of having three Nighthawks and three Lokis is you have a colossal attack bar and you can just go into the opposing team's mainline ships with no fear. And it's not like you might have to kill a small end ship if, for instance, the other team has a control comp and they plan to control you with lots of screen. That heretic was the only thing even remotely resembling screen.
05:29:45 in the of essence comp there was nothing stopping them from just deleting an armageddon and once they tried it the armageddon just vaporized so uh really wish they had not given of essence the extra time fortunately of essence did not use it and test has advanced yep i mean of essence are a pretty decent team so test coming out
05:30:11 We say they did the wrong target primary.
05:30:16 Even still, they were able to keep their composure, execute well, and pull things together and take the victory. So all that matters at the end is you get the win and you go forward. So they took the three Lokis, the two Nighthawks. That's a lot of DPS, a lot of control from these Lokis. 30 points each, though. So that has forced them to bring in the Scalpels and then three Squalls. Why would somebody bring a Squall to an Alliance Tournament match?
05:30:43 Squalls are really weird because they actually do a lot of damage for a very low amount of points. I was kind of not a super huge fan of the heavy missile squall, which is what Test was running, but I think they still get like 250 DPS or something like that. But for a 7-point ship that can actually sit at range and just shoot missiles the entire time, that's a pretty solid thing. And they're actually really tanky. We saw them a ton last year because they were like, I don't even remember.
05:31:12 Ich weiß nicht, wie es 4 oder so. Aber ja, es ist ein bisschen ein Throwback, aber ich liebe es. Wenn du eine Throwback-Comp hast, ist das immer ein Great Spot. Ich werde nicht sagen, Test ist ein Newer Team. Wir haben sie ein Tonnen, aber es fühlt sich ein Newer Team an. Und sie haben sie zurückgezogen und haben sie gesagt, hey, lass uns das jetzt adaptieren. Und das ist immer ein Great Spot zu starten. Obviamente, es war mit den Squalls, mit ihnen nicht being shot at.
05:31:38 200, 250 DPS for a 10-minute match actually adds up quite a bit. So, yeah, I liked it. I think, I'm not sure if that's the right choice to always do, you know, bring a Squall instead of, like, maybe bring some Caracals or something, but it worked out. We can't really hate on him for it. So, yeah, I don't know. It was cool. It's cool seeing something, it's always cool seeing throwbacks at work. Yep, I'm a big fan that they've made it through into the main tournament now because we get to see if they can pull it together and keep advancing. Tests have...
05:32:06 So Darius has always been around in the tournament scene for almost as long as I can remember. He is an absolute tournament OG. He knows what he's doing. So they're in good hands there. And there's a number of really...
05:32:17 Just talented pilots. So getting to see Tess move into the main arena. I'm hoping to see, here we go, just to Dallas. As you can see, he has been, I think, the captain for most of these tournament runs. You can see he's played a lot of different matches. 17 wins and 9 losses is pretty good. He does die half the time, but that is a very experienced tournament pilot. So look forward to seeing him in the main tournament. All right. I will be especially happy if we can get a nice rematch of the old Tess versus Gunthorn Federation.
05:32:46 Das wäre super interessant, denn Goons sind noch in die Chance in den Main Tournament. All right, jetzt schauen wir uns zum nächsten Matchup. Es geht um Space Violence vs Paper Numbers. So, jetzt schauen wir uns die Bands für das.
Matchup: Space Violence vs. Paper Numbers and Ban Strategies
05:33:0205:33:02 Okay, Ali, welcome to the desk. Talk me through these bans. So we see first off the Jackdaw ban. It's been a very popular ban. It's an interesting first pick. Usually we see it later on in the draft, but Space Violence, they don't want any of those very efficient small-end destroyers. Cenotaph Zarmaz, classic bans, been here all weekend. And then now we've got the Dominics and the Abaddon for Space Violence taking out...
05:33:30 Some of those heavy battleship corps. We've seen the Triple Dommie. It's back from the finals of Alliance Tournament 20 and making waves in the feeders. Abaddon, of course, classic tournament ship. And then the Sentinel, which we have not seen banned very much, but is very effective against sort of max threat gun spam comps. In terms of what this is, these are most, you know, the bans from paper numbers are mostly just good ships, annoying ships.
05:33:58 There's a lot of stuff that's still open around them. The bans from space violence might push things more towards the gun spam comp. Probably why Paper Numbers opted to ban the Sentinel last. Indeed. And the Sentinel, we talked about it as well yesterday. It's a great ship for newts as well. It tends to be used for its tracking and guiding structures, but getting one of them on top of, for example...
05:34:21 E-Tek2 Logistics Cruiser kann wirklich schütze es, und es kann auch die kleinen Nutz machen. Die Dominik, wie wir über das letzte Mal haben, hat die heavy Nutz. Es kann wirklich schütze ein paar Dinge, aber die Probleme mit den heavy Nutz machen ist, ist die Zeit Zeit.
05:34:36 Ja, so, you know, the heavy newts, their cycle time is long enough that you can actually get multiple cap boosts off in between each cycle. So there's, you know, obviously there's a ton of different cap charges. I read a comment by Theronth earlier where he said people always forget about the cap booster 150, which if you download your cap boosters, you can actually get several cycles of them off in between every newt cycle, which means you don't really have to worry about like one heavy newt or two heavy newts completely dead capping you, especially if you don't stagger them correctly.
05:35:05 These small loots on a Sentinel, they cycle so fast and they still hit really, really hard energy neutralizer-wise that it's almost impossible to actually cap up as a logistics cruiser. Obviously a battleship, you're probably going to be fine. You got the big cap boosters there. But once a Sentinel gets on you and cap drives you, you're probably never getting your capacitor back just because they cycle so quickly that even if you time your cap booster perfectly, you'll get like, oh, okay, I got a cycle of Repstop and I'm...
05:35:32 out of energy again until I'm able to reload. So I get why people get rid of it. Crazy good ship. Obviously the Dominix has been dominant. I do think that space violence is kind of banning out a lot of the traditional rush counters here, which kind of makes sense because I believe they did a Torp Raven yesterday.
05:35:52 Yes, I think you're right. The Torps are one of those Torp Ravens. We see them occasionally in the tournament. It's kind of like the Arty Maelstrom. It's one of those ones that does big number damages. And if it works as you would expect it to be on paper, then it can be very effective. Unfortunately, sometimes that doesn't always work. You might even say the numbers are on paper, which is convenient because we're about to see paper numbers. So let's head over to the arena for space violence versus paper numbers.
Space Violence vs. Paper Numbers: Match Analysis and Composition Breakdown
05:36:2305:36:23 Good afternoon. I am Moderator, joined by my colleague Tian Zaharin, and we have a lot of missile comps. One called Dari, after this year's tournament sponsors, and we have Typhoon Fleets. We have Nagas on Grid, though. That is rather unusual. Talk to me a little bit about that, Tian. Yeah, I just looked at the guns, and I saw that all of those battleships are, in fact, cruise missiles. So we've got cruise missile and cruise missile action. Those Nagas are definitely glass cannons, so they have a lot of DPS.
05:36:51 They are a prime target to be shot immediately here. And they also just noticed that the red team here is only bringing one single scalpel as Logi, which is really interesting. Yeah, we've seen that be a thing that teams have done in the past as a result of just really being out of points and wanting to be able to bring more kind of on their, you know, low end, maybe elevating something to bring like a coracle instead of having to bring a...
05:37:17 So that's something we've seen some viability in the past, but the NAGA, that is a lot of points for something that can project pretty well with rails or even blasters with null, but they're made out of paper, which is ironic given that they are facing paper numbers.
05:37:35 Ja, so in 3 seconds the match will start, and immediately both teams seem to be kiting in opposite directions, because both teams have a lot of range, so they can just snipe across the whole arena, and we'll see where the first damage is applied, and it seems like Space Violence is immediately going for the Typhon Fleet HQ of Tive Eisen, and of course Yoba Flex in the Naga is also a prime target, and Paper Numbers chose to...
05:38:00 Es geht um die Glass-Cannons, als die Moderatorin gesagt, um die IDPS-Long-Range-Glass-Cannon-Ships zu machen. Ja, das macht wirklich Sinn. Die Typhoon-Fleet-Fleet-Issue, unlike die Raven-Navy, gibt es einen Applikation-Bonus zu den NAGA. So, combined mit den Pänts, die es von den Vigil bekommt, wird es gut verwendet werden. Und die Incoming Damage auf Reifusson ist nicht in der Clipform, sondern es ist eine Kontinuos-Cruise.
05:38:27 However, one of the tradeoffs is that the Raven Navy issue gets a projection bonus. It gets a velocity bonus. It does not get a damage bonus, unlike these Typhon fleets. But that Naga is actually holding on surprisingly well from a combination of drones and the single scalpel of Radek Shmos, but it does finally drop after about a minute of continuous fire.
05:38:48 Ja, aber das Minute of Continuous Fire definitivt gave sie viel Zeit, denn sie hat Dreyfusen in mehr als Half-Armor. So, es wird ein guter Trait für sie zu bekommen, um das Hyphen in Half-Armor zu verlieren, obwohl sie die ersten Naga verloren hat. Aber ich sehe jetzt vieles zu viel damage auf Keepquit, auf den Karakul. So, er wird dann da und dann, boom, er ist tot. So, das war wirklich schnell. Ich denke, die Logik Giants haben die Zeit, um die Singular Scalper zu verwenden. Und die Singular Scalper definitivt nicht haben, gegen all das Incoming Damage.
05:39:16 Aber Riphazen ist noch immer wieder zu verlieren, also es wird interessant sein, wenn sie ihn noch nicht verlieren können, obwohl sie mehr und mehr verlieren können, mit der zweiten Karakl mit dem Räpid dying hier. Ja, so Riphazen ist jetzt endlich wieder ein paar Logibots. Ich liebe die Call of the Karakles. Diese sind eigentlich Heavy Missile Karakles. Sie sind nicht ein Räpid. So, given diese Composition von...
05:39:38 Space Violence, they're actually going to have no real way to tackle and apply damage to the Deacons of Parkbank and Young Renegade. And likewise, the Pontifex is here. So I like the call of going through the Caracols here and then maybe to kill the Scalpel. Even if Rifusin does go down, if you trade out three Caracols and a Naga, which they do right now as Rifusin is still holding on, that's a decent trade for the position of Paper Numbers.
05:40:04 Absolutely, I completely agree with that. I did see a last second MJD play there from the Karakul, knowing that it's probably going to be the next primary to hopefully maybe distract the Paper Numbers team a bit with MJDing off there. Tried to jump to a second MJD beacon to maybe do that play twice, but it didn't really work out for it because shortly after MJDing, the first time it died. Raiffeisen is still holding here, and the second Naga now is really suffering. It does seem to have an Exile Ancel Shield Booster because it is repping quite a lot there. I don't believe that's just Reptronz and Scalpel.
05:40:32 Jin Tan actually making a critical play here. He's getting on top of that Navy Raven and the Scalpel to get some tackle on there. That's going to be crucial to be able to allow the Cruzes to apply damage. That's really the only tackle besides, of course, the Hyena that they've got. And now that those webs are landing, slowing down that Naga, or rather the Caracal as well. Naga was painted. It goes down.
05:40:54 Scalpel would not surprise me if it's next. We see some newts on top of that. And Ryfesson, I mean, down into just a sliver of hold, doing his level best to survive. But look at that Scalpel get absolutely chunked through the cruises. Yeah, without a friend, that Scalpel is not going to survive long. And there, boom, it goes down. And Ryfesson is...
05:41:13 actually stabilizing on his tank now, it seems. I'm not sure if those last three Raven Navies and the Stork links will be enough to break through this Typhon fleet issue. So this might actually be a clean... Oh, just as I say that, Typhon goes down to a combined folly. It's just about to say this might be a clean sweep, but there he goes. So the links are off-grid now, and it's just the three Raven Navy issues versus the world.
05:41:37 Yeah, it would appear that Rifusen actually took a wrecking shot from one of these Raven Navy issues, able to punch down through its minimal remaining armor and the hull there. But, I mean, they've traded one Fleet Typhoon for their entire low end. I mean, that's 45 points to 86. I mean, yes, Jolfi may very well go down here, but so far, if they can break through Ninetales, which is also a Pokemon, not just a Raven Navy issue, might be worth it. Keep in mind that...
05:42:05 mit den Nagas und den Kerikals aus dem Weg, Young Renegade und Parkbank, haben das wenig, weniger Incoming damage. Und wenn 9 Kills geht vor Jalthy, die es sieht aus wie es wird, schauen wir an die Attack Bars hier, die Paper Numbers werden solidly in der Driver's Seat. Ja, und ich denke, es wird ein wirklich hartes Position für Space Violence zu kommen zurück, weil ich nicht so 2 Raven-Navy-Ischliess-Builden werden können. Ich denke, der einzige Chance wäre, dass sie jetzt vielleicht auch die Steak-Gunst.
05:42:33 und dann, dann, dann, dann, dann, dann, dann, dann, dann, dann, dann, dann, dann, dann, dann, dann, dann.
05:43:01 You needed maybe Rapid Light Caracals to actually apply along with the web to a Malediction. Otherwise, these cruise missiles are never going to hit a ship with that tiny of a signature. Ninetales going down, low into armor, and it looks like the Jutsu of Jalthy is superior to Ninetales.
05:43:21 Ja, ich denke, vielleicht die Rapid Light Spirackel könnte etwas ändern, mit den Vigil und Hyäna, weil die Rapid Light Spirackel nicht mehr haben, aber sie haben wirklich eine gute Größe. Sie können 40, vielleicht sogar 15 Kilometern. 15, sorry, nicht 15. So, sie könnten die Frigate und machen es viel schwieriger für die Typhoon zu verabschieden.
05:43:47 We now see Jintan, again, rushing in for the Hero Tackle, going for that next Raven Navy, just to make sure it's pinned down. And Exanos in his Typhon fleet decides to MGD right on top of that Raven, makes sure it can't run. It can try to run, but it can't hide.
05:44:04 Yep, Jalthy and Jintan just got on top of him and just said, you're going nowhere, brother, except out of this match. Jalthy and the rest of Paper Numbers here with this will actually qualify into the Alliance Tournament. Keep in mind that Space Violence here is not out. They'll be going 1-1, and they will have a chance later on next weekend to bring themselves back in this GSL format. What do you think Space Violence could have done to maybe play this a little bit differently and swing it in their favor?
Post-Match Analysis and Strategic Considerations
05:44:3305:44:33 Ich bin nicht wirklich ein Fan von der Double Naga. Ich denke, es sind viele Punkte. Ich bin nicht sicher, ob die Naga wirklich den Vorteil der Naga war. Die ersten Naga lebte für eine sehr lange Zeit, viel länger als erwähnt, und es hilft viel mit der Raiffeisen-Tank. Aber sie haben einfach nichts zu folgen, wie du? Ich denke, vielleicht ist es die Wahl an den Karakul.
05:44:59 Ich glaube, es macht sie das Spiel, weil sie vielleicht nicht mehr von den Deakons mit den Karagels haben. Sie haben drei Karagels, acht Punkte ein. Sie können sie in den da, senden sie in, sie können sie in den Weg gehen. Und in diesem Zeitpunkt, sie können ihre DPS nutzen. Sie haben, ich weiß nicht, 500 DPS ein. Das ist nicht möglich, hier. Und eine der Dinge, die du wirklich...
05:45:27 um Space Violence ist, dass du denkst, wie am ich going zu killen Frigates? Lodgy Frigates oder eine sort of Guidance Disruption, wenn es etwas wie ein Sentinel ist? Und wirklich, die Frage ist, dass sie, wenn sie geteckt wurden, was sie mit von Space Violence getötet werden? Charakles sind nicht für ihre survivability. So, vielleicht dropen die Nagas, bringen sie einen Link-Ship.
05:45:52 um in the form of possibly a vulture possibly you know a claymore or a slepnir and don't invest so many points into the navy raven i understand that uh the nagas and the navy ravens are cheap but i mean you have one link ship in the form of a stork which got killed very very early and once those links fell off um so did the rest of space violence's hp yeah exactly and i think uh yesterday we saw a double typhoon a truce typhoon fleet with a singular t1 typhoon
05:46:22 Und ich denke, dass sie vielleicht etwas anders gemacht haben, mit zwei Navy Ravens und einen T1 Raven, um ein bisschen mehr Punkte zu bekommen. Und vielleicht ein bisschen mehr Punkte zu, wie du gesagt, mit vielleicht mehr Links oder mehr Lodgy. Aber ich denke, dass sie das irgendwie doomed von der Warpinn war. Aber es ist ein sehr guter Kampf, und ich denke, dass sie dann wieder zurückkehren. Und ich denke, dass sie es wieder zurückkehren, um die Studio zu payen, um es zu machen.
05:46:50 K-Sig, du bist einer von zwei Leute, die nicht listen und nicht checken, und finden ihre eigene Weg aus. Die ganze Route war, die ganze Route war, um zu Losek zu Losek zu Losek zu Losek zu Losek. Ich habe es 10 Minuten in advance. Ich weiß, ich weiß, ich weiß. Ich weiß, ich weiß. Ich weiß, ich weiß. Ich weiß, ich weiß. Ich weiß, ich weiß. Ich weiß, ich weiß. Ich weiß, ich weiß. Ich weiß, ich weiß nicht. Ich weiß, ich weiß nicht. Ich weiß, ich weiß nicht. Ich weiß, ich weiß nicht. Ich weiß nicht. Ich weiß, ich weiß nicht. Ich weiß nicht. Ich weiß nicht. Ich weiß nicht. Ich weiß nicht. Ich weiß nicht. Ich weiß nicht. Ich weiß nicht. Ich weiß nicht. Ich weiß nicht. Ich weiß nicht.
Team Composition and Target Painting
05:47:5005:47:50 Space violence, getting violence in space there by paper numbers. And that is an interesting one to discuss, because two on paper relatively similar comps, both relying on three faction battleships with cruise missiles to do the damage. But that is where the similarities end, and it's a really good way to discuss.
05:48:11 was the differences were. I mean, in one hand, you have the Fleet Typhoon with 44 points going up against Navy Raven, only 38, so six points cheaper for each of them. But of course, the Fleet Typhoon has that native bonus to application and the Navy Raven doesn't. There's also a bunch of different decisions in the low end of the comp. Blackbird Pirate, you were talking a little bit about that with regards to stacking. Tell me a bit about it. Sure. So, you know,
05:48:38 Most people in EVE know that if you stack the same module multiple times and it's like an application bonus or ballistic control or anything like that, you suffer from diminishing returns. And, you know, this is so that you can't put like five guidance enhancers on your ship and suddenly hit 600 kilometers away. But one of the things with EVE is that if they come from separate sources, they don't diminishing return with each other. So having a Typhoon fleet issue, which has an inherent bonus that you then apply.
05:49:06 its own self-module bonus from a Guidance Enhancer, and then you apply Target Painters from a Bonus Target Painting Ship, you get these really high multiplicative damage application enhancers that allow a ship that is shooting cruise missiles, which traditionally don't hit small stuff very well, to completely destroy them. This is a comp that Tuskers actually used last year to great effect, and the really big difference, because
05:49:34 The comps were similar, but the Typhoon Fleet Issue comp had way more target painting, you know, target enhancing bonuses than the Raven Navy Issue comp. And you could see that when, you know, the Typhoon Fleet Issues basically were one-shotting small ships and the Raven Navy Issue comp, like, they kind of did damage to a Typhoon Fleet, but they could barely break it.
05:49:58 Es ist eine solche Dinge, dass Cruise Missiles so bad an hitting targets, dass sogar gegen eine Battleship, sie können manchmal mit nur eine Single Target Painter auf sie. Und wir sahen das, weil, theoretisch, man sollte eine Battleship mit drei Typhon Fleet Issues sein, aber sie haben nicht genug Anwendung von Bonn zu tun. Ja, und du kannst das sogar noch weiter, wenn du den Rest des Ship decisions hast.
05:50:18 Paper Numbers Team, literally all their damage coming from just those three Fleet Typhoons. After that is Lynx, Hygiene for application, two Deacons, a Malediction and a Vigil. Ali, on the other side, you've got those three Ravenavons, but also two Nagas and three Cateracles. You would expect that to be a lot of damage, but it just didn't seem to be applying. What gives?
05:50:39 I mean, this is where we get back to the whole Target Painter video that we just watched. Also, the Raven Navy issues, they're shooting cruise missiles, they have an application bonus, but cruise missiles still do struggle to apply without the help. The Nagas, they're using large railguns, not medium railguns, large railguns. And the Caracols with heavy missiles, those are going to be able to apply well to a battleship, but might struggle on some of the low end.
05:51:06 Es ist ein Klassiker, dass du all diese Ships in PyPha hast, und du hast die Damage, und du hast die Nummer, und du hast das in deinem Spreadsheet, und dann hast du eine Sum und du hast das eine sehr große Nummer. Congratulations, wir haben es. Und wieder, da ist ein Feature in PyPha, wo du in die Graphen kannst, und du kannst du wie es mit anderen Ships verwendet. Und vielleicht, wenn du das Nummer hast, dann wird mehr Target Painters in deinem Comp.
05:51:29 Indeed. And I expect we'll see some more Navy Ravies over the course of the tournament. We've seen some teams bring them in with torpedoes. We've seen a few of these crews. We've seen some regular Ravies doing tinkers. So the world is our oyster as we move into the main tournament.
05:51:47 One of the interesting changes to the format this year is instead of over two weekends, it's going to be three days back to back to back. Normally we see weekend one being people being very conservative, trying to avoid giving away too many tactics. Sometimes people do get forced into bringing out their best tactics at the start if they end up in a sort of win or die match. And then we see in the second weekend a lot more teams suddenly have access to those comps. What do you think the single three-day format is going to do to this?
05:52:13 So, it's going to be a lot harder on the teams, I think, because you're totally right, is that we'll have Weekend 1, and then we'll see like one or two archetypes that nobody thought of, and then suddenly everyone's prepping for that in Weekend 2, which means that your theorycrafting is you have to be a lot more, like people will hide stuff for Weekend 2. I don't know if they're still going to do that. Like, I'm sure we're going to see some of the way tippy-top teams hiding things for the finals here, but it's going to be a lot harder to just...
05:52:40 Basically copy someone else's setup because, well, you can look at a setup and say, okay, yeah, I see what they're doing. We're going to fly that. If you haven't actually flown it or tested it or any, remember, this is on TQ. You might not even have the pilot skills to do it. You're not going to maybe be able to pull that out in like sub 24 hours, sometimes like 18, because, you know, you could have done your last match of the day and then your first match the next day, the next day. So it's going to be a lot rougher on the teams in some ways. I am.
05:53:09 I'm personally a pretty big fan of this new format change because I think it's going to make it a lot more action-packed. And I've heard over the years, like, and I've been on a Teams before, we're like, we don't want to have to do two weekends of this. Like, this is so much work. This is just going to be, like, three days straight of crazy spaceship explosions. It's probably going to be a little, you're probably going to lose your voice. Like, let's be real, but we're going to make it work.
05:53:32 Indeed, well, we'll see what happens. We're still a while out from that. It's going to be in October, the main body of the tournament. These are, of course, the feeder rounds, and our next set of feeders are up very shortly. It's Scary Neighbor 3 versus Polaris Mercenary Alliance. Let's take a look at the bands. All right, Ali, these look like the generic standard bands. Someone has hit the button, pushed the bands in. Tell me a little bit about them. Something new, something original. They missed the band.
05:53:59 They missed a ban. They missed the Cenotaph ban. And so we can keep track on our pick ban. If it's not banned, do you have to bring it? So far, it's not 100% pick ban. There have been some teams that have just ignored it. With the ban of the Armageddon Navy issue and the Typhoon Fleet issue, maybe everyone is going to ignore it here too. Maybe we're just Battlecruiser gaming. We'll find out.
Upcoming Matches and Tournament Structure
05:54:2305:54:23 Ja, we'll find out for sure. I personally think that anyone who brings a Xenotaph should be forced to call it John Cena, and if not, they should be docked points from their team for not taking the obvious correct result. We're waiting for the teams to warp in now, and I'm seeing them start to land. We're getting towards the tail end of the day. Let's have a look quickly at the matches remaining. So this is Scary Naval 3 vs. Polaris Emergency Alliance. We have two more matches after this. Sedition vs. Post-Pod Clarity.
05:54:52 And then we get the match two of best of three between Les Oxen snuffed out. Now, again, I talked about this earlier on. These matches are all win and in. If you come away with a W here, you go forward into the main tournament. Four teams of the 32 got direct entry by virtue of being top four last year. And the rest people have to fight for. Now, obviously you want to get in by going 2-0. You want to just not have to deal with a second weekend. All the teams that lose today will come back next weekend and have a chance to pull it back and see if they...
05:55:22 So we can grab the remaining slots and of course a lot less when we go into next weekend available. So the teams are really going to fight for them. Alright, it looks like the teams have landed and we are indeed Xeno gaming. There are two, one on each side and very similar but slightly different comps. So we'll hand it over once again to Moderator and Tian for this match between Scary Naval Theory and Polaris Mercenary Alliance.
05:55:50 Hello and welcome back to the Arena. My name is Tian Zaharian and I'm joined by the amazing Moderator. And yes, I'm so happy. Again, the Senatav is not banned and both teams bring one. So again, we have Senatav on Senatav action. This is going to be really exciting. We also have a double squall for the Blue Team here. Yeah, this is...
05:56:14 Moderator just muted. I'm not sure if that was by accident, but yes. Actually, with the crosswarfs actually here, this is going to be a very different kind of composition engagement profile than both teams, I think, expected here. Daniel Alsato bringing a Tengu actually is going to be something we've not really seen a lot of. They're usually very, very expensive for the points that they can offer, and sometimes we'll see them configured in
Analyse des Spiels Polaris Mercy Alliance gegen Unid not, no need loose face
05:56:4405:56:44 ECM configurations here, but it looks like so far he's in HAM and I don't quite see the subsystems. Maybe production can help a little bit with that one.
05:56:58 Ja, das ist eigentlich ein ECM Tengu. So, er wird versuchen, an die Ospreys, die Lokis und die Nighthawks zu machen. Das ist wirklich sehr wertvoll.
05:57:18 Whether or not each side is controlling the other away from the 12-kilometer range that they have is going to be huge. So already Jackson is burning into the back line trying to get Tacko on top of the Cenotaph. And he overshot, actually. He way overshot. So he's going to miss that. Meanwhile, it looks like there's possibly looking for a Logitrade on the Esprit of Credit card. But missiles are going to swap off here.
05:57:39 We see a lot of damage, actually, on the Austrian Navy issue of Mini Spartan. He seems to be the first primary and immediately taking so much damage, so he's going to die really quickly. While we also see a lot of damage on PRYL in the Senate half. I think he got dotted right off the bat, so potentially we'll see that Senate half die off grid first, which will, of course, give a really big advantage to scary naval theory, because the longer that Senate half stays on grid, the more crazy damage it will do.
05:58:08 Scary Navy Theory is now down two Navy Ospreys. I like that call because those Navy Ospreys are quite squishy. Yeah, so I really like the call, actually, of going through the Navy Ospreys, like you were talking about. The amount of hit points that they have to the amount of damage is absolutely perfect. Meanwhile, the Cenotaph has been perfectly happy to get Dots on top of Silartus, who is going down low into Hull, and the Scalpels are just not able to keep him up. I mean, meanwhile, you have just an Osprey for reps, and somehow...
05:58:35 The Nighthawk of Chiss Willett and the Cenotaph of Pierre are holding fine. Really, I mean, look at the attack bars. You lost a Claymore and two Navy Ospreys, and it's so much lower already.
05:58:46 Yeah, it's crazy how much damage Polaris is putting out here, because two claimers down now, that's crazy how quick those ships melt. And that Scalpel is also still suffering, so potentially soon no Lodgy against still... Wow! So much damage on Onslaught now, I just noticed that. It is actually taking over P-R-Y-L on the damage, and it looks like that Cenotaph is going to drop first. So, not damage, off-grid for one team, this is such a quick snowball, it's amazing.
05:59:15 No, es ist nur zwei Jackdolls, Gwen Scalpel und Tengu, left. Nighthawk of Chiswil ist viel zu tun, und so ist die Sender-Half. Aber macht es wirklich an dieser Stelle, als der Jackdoll wird gefloppt? Ja, wirklich, es geht nicht. Und da ist viel zu reden hier, dass der Desk wird, weil ich nicht mehr Zeit, wenn der Jackdoll wird. Daniel Alsada, wirklich die Tengu wehre gesehen haben, sie versuchen für ECM zu kontrollieren PR Yield, aber PR Yield war einfach able zu dot...
05:59:41 Freely from the very get-go, you would try to hold it down with some of your scalpels, or rather your jackdaw, and then allow the dots to just apply over time. But shooting Nighthawks into the kinetic hole really seemed to be a major contributing factor into this. And I mean, look at those bars that Polaris had. And I think that's a new record for this tournament so far. A game over in 2 minutes and 36 seconds. Absolutely, on time, but also I think that's the very first 200-0 clean sleep.
06:00:10 Ich denke, das ist das erste Mal, dass wir zwei Standard-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus-Haus
06:00:24 Neid not, no, no need loose face. That's a weird name. Face need no loose face. Well done to no need loose face. No need loose face. I think we'll never know whether that was simply a typo or whether that's intentional. God or a fool and the man rolled God this time. All this from deteriorated is sort of winning the damage. Trent, man of the match up to this point though. 800 DPS going onto that battleship. The Widow now has full control. He can do whatever he wants. Blimey. Superbly.
06:01:05 Raine, sind Sie ein Armored Vagabond? Nein, ich habe Axel ISP. Und Polarized Guns oder was?
06:01:25 Welcome back to Alliance Tournament 21 Feeder Rounds. We have 16 minutes to talk about what just happened. That was one of the fastest matches that we've seen for a long time. Two minutes, 36 seconds. I believe the fastest might be around 220. So a solid W for Polaris Mercy Alliance. They're scaring it with you. It just kind of all fell apart. And unfortunately, this is kind of...
06:01:53 The nature of these rush comps, like pure DPS rush comps, if you mirror match up against them, then when it starts to go, DPS number of yours goes down, DPS number of opponent teams stays high, and you have less ships, so it applies to more of them, and then off it goes. But yeah, still got 15 minutes, so we're really going to be deep diving into this. All right, let's start with Ali Aras.
06:02:19 We saw the lesser spotted ECM Tengu. This is the second we've seen in Alliance Tournament 21. Is this going to be the year of the ECM Gu? So I'm not sure, because obviously the ECM Gu was on the losing side, which is never a good thing for a ship's forecast. But I can see what they were trying to do with it, and I think they might be cooking here. So the deal with ECM, as we've talked about before, is when you jam something, it can only target you.
06:02:47 It can't target anybody else, and so it has the taunt mechanic. One of the things that I noticed watching the match is that that Tengu had jams only for the Cenotaph. So if we imagine our ship here is the Tengu and it's jamming the Cenotaph, that Cenotaph is now only able to lock the Tengu. And what do you want to do in your Cenotaph? You want to spread your dots around.
06:03:17 It would be deeply unfortunate if you were only able to lock one ship that was out of range of your Breacher pod. But that is what appears to be, what was at least the goal of the Tengu in this match. Now, why the Tengu, rather than like a Blackbird or something else? Well, the Tengu can still fit heavy assault missiles. It can still deal quite a lot of damage. And, you know...
06:03:42 Especially if you have those jams laser-targeted for just the Cenotaph. You just bring the correct jam to jam the Cenotaph. You don't worry about filling your mids with jams. You don't worry about sacrificing too much tank. And that way you're good. So I can see what they're doing. It's an attempt to win a Cenomirror. Unfortunately, it didn't really work out. We don't usually, as CCP Overload says, we don't usually see the Tengu.
06:04:07 In the Alliance Tournament, it was much more popular when you could still use a Tengu as a logistics ship, but that has been out for quite some time. Now it is relegated to just ECM Gu, or overpriced Heavy Assault Cruiser, with a little bit of a bump a couple tournaments ago. Is this the year? We will have to find out. We'll see both in the rest of these feeders and in the main event.
06:04:34 Ja, du sah das Graph-Flat-Line, wenn die Erre von den Reptengus war über. Back in den alten Zeiten, du könntest, natürlich, bring dein Tengu fed up mit Remote Reps und dann das war die Core.
06:04:48 Das war sehr gut mit der Tinker-Kompang, wo es ein paar Stealth-Bombers fliegen DPS rund um die Grid.
06:05:16 Command Battlecruisers, into the two Tech-3 Cruisers. But they chose quite differently. One side went Nighthawks and Lokis, and the other side went Claymores and Tengus. What do you prefer here? So you always prefer the ship that does more damage in a shield rush, pretty much. So like, we saw this a bunch during sort of the Alliance Opens, which is the secret Nod-AT that was definitely an AT.
06:05:40 Let's be real, it was awesome. Where what happened is everyone was flying Nighthawk Loki, and if you banned Nighthawk Loki, then everybody would fly Tengu Claymore. And that was the strategy, right? And we kind of saw the team decide to fly Tengu Claymore, but the other team had Nighthawk Loki, and we saw the reasoning, because Nighthawks do stupid amounts of DPS. Lokis also do stupid amounts of DPS, but they have the webs. The Tengus can do a lot.
06:06:08 But they're locked in the same way that a Nighthawk is damage-wise. And there's just not really a huge reason to bring them. So like, you know, it's like Ali said, I really liked what they wanted to do. It was a really cool idea. I don't think it works. One of the things that I've always looked at when I'm looking at a rush comp is I look at the attack bar. And you want to see the attack bar as, to quote you, girthy as possible. And if it's not...
06:06:36 Just maximum girth. You kind of can look at that, and especially in a mere match, and be like, okay, the team with a smaller attack bar is probably going to lose here. And that's what happened there. Like, Nighthawks do way more damage than Claymores. And they're, you know, Claymores have a self-boost, but that doesn't really matter when you're getting hit by like 6,000 DPS of hand missiles, right? It's like, okay, well, I got a little bit of shield, but I'm dead. So, I liked it. It was a cool idea. Didn't really work. I think also their ECM Tingu, like, that was such a cool idea.
06:07:05 But they fit hams on it, and they flew it away. So they literally took, you know, 600, 700, 800 DPS out, shoved it off into a corner out of range of itself, and then tried to jam stuff, which worked a little bit. But the problem with the Sinnoh is that as soon as it was unjammed, it just has to get the Breacher pot off once. Like, you just have to be unjammed for, like, two seconds to lock your target and hit F1. And then even if they've jammed it, the damage is already done. Yeah, I think this comp with the Klima and Tengu...
06:07:33 like you i like the idea i think uh with a little bit of refinement this could actually be a relatively efficient comp and i think this would have done a lot better against basically almost any other comp than this exact mirror matchup but better uh really when you come down to a shield rush mirror matchup it is all about the one with the girthiest longest attack bar takes it and just slaps it on the table in front of the other one and then wins that's what it's all about all right we have
Bannphase und Strategieanalyse für Sedition gegen PostPod Clarity
06:08:0106:08:01 We have about 10 minutes until the next matchup. Don't put the bans up yet. We're going to draw every single second out of this one as possible because of that last match. So if dispute error, if you could do the bans, the slow bans, nice and slow, we will see we can do this one by one. Okay, here we go. Our next matchup, it is Sedition versus Postpod Clarity. So Sedition first on the clock. Let's see what they chose to ban.
06:08:31 All right. Wow, wild one, guys. They chose to ban the Zarmazd. A very unique and interesting ban, which we will now talk about. It took them five seconds to think about this one. Ali Aras, the Zarm. Wow, what a hot take ban. I know, and I think those five seconds, if I time myself typing Zarmazd into a chat window or into a text box, I think that would be about the right time. It's been very powerful. When we've seen it on Grid, it has, by and large, done well.
06:09:00 It is a counter to the Kingslayer strategies that have been very favored throughout this Feeder's Tournament. Tech 2, Cruiser, Logistics are great. The Zarmazd was also very banned last year as well, to the point where we were making up new names for it. I think the Zarmalade is the one that has just stuck in the back of my head. Zarmalade, I think, was also pretty good. Yeah, yeah. Zimzam, very good ship.
06:09:25 There you go. Of course, it was never used before Alliance Tournament 17 because nobody thought to bring it. In fact, that was the year someone first brought along the Zarmazd and everyone else realized it's actually kind of useful. It's not been hugely popular before, only seeing a small number of uses. And it's kind of surprising to see it be banned so often. Blackbird Pirate, is the Zarmazd better than either the Guardian or the Oneros?
06:09:54 So, it depends on what you're doing. Obviously, the Zarmazd has the issue where, you know, with ramping reps, if you're swapping targets constantly, it's very difficult to break through. But I think what people are scared of are, like, Zarmazd drone comps, like, specifically around the Dominixs, because the Dominixs are one of those ships that, like, it has so much buffer on it that...
06:10:16 you're not going to take it down super quickly. And if the Zarmad's sitting there, you know, doing those spooling triangle people reps, it will eventually become unbreakable. The other thing with the Zarmads that's really, really powerful is they actually are really good at living. If you can throw rep drones on them, you're probably not going to break it. Like, they're pretty fast. They have crazy resists. They actually have an, like, absolutely insane amount of power grit, too. So you can throw, like, you can dual prop, you can throw self-reports, you can do all this stuff.
06:10:44 Es ist nicht sicherlich besser als in Oneros, aber mit den comps du kannst, es ist ein Massive Force Multiplier. Es ist nicht ganz, aber es ist almost Revisu-Tier, für diejenigen, die die Zeit der Yore erinnert.
06:11:00 It's also interesting to see, last year we saw a couple of teams swap out the Zarmazd for its baby brother, the Rediva. We haven't seen anyone attempt to do that yet. It's either been Zarmazd or Bust. So maybe that's something we'll see as we go a little bit deeper into the tournament. All right, let's see how PostPodClarity responds to the Zarmazd ban. What did they choose to ban out? They get two bans back-to-back now, so we'll see them both land.
06:11:23 Okay, so again, we're going completely off base, bans that no one has yet to see in Alliance Room 21. We've gone for the Loki and the Xenotaph. Black Bart Pirate, is the Loki that good? If you remove it from the options, is it going to completely ban out this Ham Rush? It doesn't ban it out, but as we've seen for several years now, again, it's a massive force multiplier. Having a ship that does that much DPS...
06:11:51 und ist sehr tanky und hat 40 Kilometer Webs, ist super gut. Denn die Weise wie die Leute zu counteren Schildrushen sind, ist es viel schwerer zu runnen, wenn ein Lokis beherrscht auf dich.
06:12:04 There it is. And it's hard to tell with this graph, too, because you've got to remember that before AT14, a lot of people were using these as sort of like, oh, it's a Tinkership. I wish we had the survival and win-loss ratio of the last couple of years, because I have a feeling that the Loki probably has a much higher win-loss record if you just took AT17 onwards. I think you might be right at that one. Ali Arif, what do you think?
06:12:31 I agree with Blackbird Pirate there. I think the survival rate would actually... You'd see the survival rate go way down and the win rate go way up because people will shoot the Lokis. They're very good. They're very effective. They're absolutely pivotal to those rush comps. But usually by the time you manage to go through both Lokis or, heaven forbid, all three Lokis...
06:12:56 You've lost a lot of your ships and probably it's like, well, we got the Lokis down. We'll hold that in our hearts as we go to Valhalla.
06:13:03 Indeed. All right, let's see what the response bans by Sedition are. It only took 10 seconds for Postgres Clarity to type the words Loki and Zenitaph. So this is from speed banning from these teams here. But now Sedition, thrown off by these unusual bans, took 3 minutes and 54 seconds to figure out how to spell Hugin, which is relatively understandable. Ali, what do you think about these bans? Dominik, who's seen the triple Domi be...
06:13:29 Ich denke, die Dominik und die Hugen-Ban sind wirklich interessant. Wir haben die Hugen-Ban gesehen gesehen. Wir haben die Hugen-Ban gesehen, die Hugen-Ban gesehen haben. Wir haben die Hugen-Ban gesehen, die Hugen-Ban gesehen haben. Wir haben die Hugen-Ban gesehen, oder die Rapier, in die kompsen. So, du hast zwei Schipps aus den gleichen kompsen. Die Potato Salad-Ban gesehen haben, die Triple-Domie-Ban gesehen haben, war sehr stark in den letzten Jahr.
06:13:56 Now that we've all seen it there, we can all practice it. It's still quite strong in this tournament. We've seen it be very successful in the feeders. Dominix has a lot of hit points. Battleships in general are better. With the reversion of Surgical Strike, each ship that has resistance mods on it is going to get tankier in proportion to how much hit points it has. A battleship has the most hit points of the ships that are allowed in the Alliance tournament. And so that extra tank really does matter in these tournaments.
06:14:25 I can totally see taking the Dommie out. You take that out, that comp is dead. Taking the Huguen out too, it looks like you really don't want anything to apply at range. You can see Huguen's in other kiting setups as well. We don't usually see them in the Triple Typhoons because the points just don't quite work out. You want to sort of get like the Vigil and the Hyena or something like that. But interesting to take both out. And it is interesting that it took them three minutes. I think that was a long argument on...
06:14:53 Maybe they had the exact occasion we just had, because I think that took us about three minutes. All right, let's see the final ban from PostPodClarity. They went to the Tholos. What are these gamers doing? Blackbird Pirates, why are they banning the Tholos? And they were so quick on it, 12 seconds. I have no idea. I think they're just scared of Breacher Pods. Like, I don't, I want to see a Tholos do really good. I don't think that banning a Tholos, I think that's a wasted ban. But, you know, yeah.
06:15:22 Maybe there's something they know that we don't. I will point out that the infamous Navy Armageddon isn't banned. So the question is, first of all, are they bringing it? And if they are bringing it, is it the winning number of two, as declared by yourself in Mystical Night, or is it the losing number of three?
06:15:39 Und das ist eine reale Frage, da. Das ist eine reale Frage. Und wir können die Frage über die Frage über den Riener. Danke Gott, wir haben es geschafft. Wir haben es geschafft. Wir haben es geschafft. Wir haben es geschafft. Es ist Sedition vs. Post-Bot Clarity mit der Kommentaren, Moderator und Tien.
Sedition vs. PostPod Clarity: Spielverlauf und Analyse
06:16:0506:16:05 Hello, I am Moderator, joined by my good colleague Tian. And we are not going to have Dominixes, but we are going to have the composition that we have talked about so much, which is what happens when you put a little over 60% of your points into Armageddon Navy issues. Both teams doing something mostly similar, choosing for Arbitrator support and Hyena separately, but a Purifier. Talk to me about that Purifier here.
06:16:35 Really interesting choice. I think it's going to be a primary target. I think it's worth to waste some of your rapid-heavy clip on just reducing that purifier to nothingness, because that's a lot of DPS that just can stay on grid, and if you don't focus it down, it will hurt a lot. It's not going to have any trouble with applying to those battleships, so I think that would be a good primary for Sedition to just get rid of that. We're going to see how they actually do, I think.
06:17:04 Double arbitrator versus one arbitrator is also really interesting, because if they bet correctly and they have enough base against disruptors that can really make the team of PostPod code hurt here, and with that the match is on the way. I would really like to maybe have instead of this purifier, you'll notice that Sedition actually gains two points because PostPod did not bring a full 200, they instead brought 198. I wouldn't mind if...
06:17:27 Possibly like to have seen a Zweipel or Confessor instead of that Purifier. I just don't believe that Purifiers live that long. We are already seeing some Guidance Disruption go across the board onto those Navy Geddens and to the Purifier here. But already Web's coming in. That will be the Hyena of Sylveris Rig doing initial screen, getting on top of Kreatnos, who is, to his credit, already getting a giant ball of heavy armor bots put on top of him. So those Sedition Corps really not...
06:17:56 Schöne zu gehen mit DPS-Drones. Schöne zu Rep-Up und zu machen, dass Post-Pod ist, dass sie ihre Eclipse haben. Und sie haben über halte die resten, die Hyäne jetzt noch etwas verdienen. Ich mag die Swap über da, um die Webs zu versuchen, weil die Webs, die das Webs, die das Webs, die das Webs, die das Webs, die das Webs, die das Webs, die das Webs, die das Webs, die es sehr problematisch ist. Und auch sehr wertvolle für die Team. Ich glaube, ich auch wirklich, dass sie die Rep-Drones haben, weil es macht die...
06:18:25 Really easy for them here. Like Post-Troctority had to already waste a lot of their clip just to test the tank of their first Armageddon Navy. It looks like now they're splitting damage on both the other Armageddon Navy issues because all of them are taking damage right now. Maybe an attempt to confuse or just to get the rest of their clip out there onto any target and then with the next clip said it maybe not knows immediately which
06:18:52 Okay, it's the primary. As I see that Muller taking a huge amount of damage is probably going to go down still in that clip of Sedition. Not fair, but also receiving some reps, but yeah, there it goes. That Muller had been playing screen to try to keep the Punisher of Switch 4 from getting on top of the Deacons in the back line.
06:19:12 Meanwhile, though, we're continuing to see more power take a good amount of damage, but in a second tier, the Rapid Heavy damage will fall off, and that's where I start my clock for about 35 seconds on my stopwatch, waiting to see how long it will take for them to reload. Edition's attack bar has gone to zero, indicating that they are on the clip. Post pod, continuing to output some damage from the Purifier of Galia, who is now being primaried.
06:19:35 We see that he's being held down. But again, the Punisher of Switch 4 doing an excellent job in that 6-point chip, rather, holding down critical targets. Yeah, I really like that. He's just seeing what is important to tackle down, goes for it, takes it, and doesn't let it go until it's dead. And it looks like that Purifur is going to die here as it goes down. And now, more power is still under a lot of pressure, but there's not much...
06:20:02 Ja, More Power, zu his credit, hit an MJD Beacon a second ago, so they might want to shoot him, but they literally cannot from that triple...
06:20:17 B.S. Core on PostPod. They're currently getting GD'd and they're completely out of range. More power doing exactly what you should in this kind of situation. So Creatinose being forced to be the primary choice here, taking all of the incoming damage while Miltec had been taking some chip damage. Again, that's going to be what looked like the Megus that was trying to get onto the back line, now getting potentially screened off.
06:20:41 But that Deacon, actually, there is a Grappler coming on top of him from Cretnos and Ares at range. Not that 100% that they would like, but the Pontifex getting quickly swapped onto of Beroshi. That's the Counterscram of the Magus on Magus action.
06:20:57 Interessant to see, we also see now damage on the other Deacon, on the Knight Molleront. So all the Deacons are struggling at the moment under some quite heavy DPS. Knight Molleront is suffering more, but at the same time that Pontifex seems to be going down rapidly. But there's also damage on more power again now. He is slowly tripping towards Helm now with only a few percent armor left. He's now rapidly losing Helm, so if they get that Armageddon Navy down, maybe Settit will have trouble breaking through something with their rapid heavy Clips.
06:21:26 So, there isn't a chance here for Post-Plot Clarity, even though down three ships, they can still do something if they get more power down here before they clip out. Yeah, so what More Power did here was he got the call that the Deacon was getting held down and knew that their win condition really is going to be killing the Deacon, killing the Hyena, because if that Deacon doesn't go down between the next couple minutes, Kratnos and Alaris are going to have a hell of a time actually breaking the Hyena.
06:21:53 oder breaking any of these other battleships. Miltech really does actually have to go down pretty soon. And he is really being grappled only now, getting down to 80 kilometers a second. But there is no real Rep drones on top of him. That's just his Deacon buddy doing his absolute hardest to keep him alive.
06:22:12 Every second that Deacon stays alive is really good for the postplot character team, because it will get their reload off here soon. But it looks like I said, it also got their reload off, and that Deacon is hurting now, and yeah, with a few more slots, it goes down. Creatnos is also taking a lot of damage, but those battleships, they have a lot of DVHP, so that second Deacon will follow up shortly. As you can see, it's taking so much damage right now, and soon it's just going to be three Armageddon Navy issues versus the rest, and Sedition will still have their support.
06:22:41 While Postpod Clarity has the advantage of being up one DPS ship right now. We'll see how that plays out for them. I really do actually like the call from a Sedition to take down that second Deacon. And what we're going to see here in a second is Postpod Clarity is actually going to not have enough clip damage to push through Creotenose. So that will give about a 35 second buffer for those two Deacons to really rep up Creotenoses, which we're seeing right now. Meanwhile, the remaining clip that is on...
06:23:06 Kratenosa and Alaris is going to take out the Hyena, which is, I think, absolutely 100% the right call. That Hyena being gone now means that the Deacons of Night and Rosalo will be pretty much free low for the rest of the match. And they will have a really good time just sitting around the battleships, wrapping them up every time they clip out. And they don't think that even though it's three Navy battleships shooting one frigate, that they can break.
06:23:30 Oh, Kreatinos is hitting an MJD. He got low down into armor, and he's gonna blink away perfectly to another MJD. So Kreatinos will not be able to finish him off. And again, this is what we saw from more power and now Kreatinos. Just buying critical, critical seconds.
06:23:54 and keeping themselves alive, even down into the slivers of armor. Meanwhile, Postpod, we can see they're down to, again, their attack bar is minimal. They're going to be completely on reload for the next 20 seconds, giving time for the Deacon to really support the rest of their team. I would be trying to get in range of Cretnos and rep him back up. Cretnos is coming back into range, but again, those Navy Geddens are getting scrammed, they're getting locked down, they're getting GD'd.
06:24:22 PostPod, they can't MGD anywhere, even if they wanted to.
06:24:26 Ja, sie haben noch die Chance, dass sie die Deacons komplett genutig sind. Die Deacons haben die genutig Nude, aber die Deacons haben eine wirklich gute Calvary-Generation, so sie werden können, dass sie ein paar Rebs in da jetzt und dann werden. Es sieht aus, dass Post-Proponclarity jetzt geht für die Pontifex zu versuchen, zu versuchen, die Links aus-Grid zu bekommen. Und das ist jetzt die Konsequenz von... Das ist eigentlich von den Rapid-Havings und Drone-Damage. Die Bonus...
06:24:55 von Postpond war, dass wenn die Deakons zu rep Kreatnos waren, sie waren aus dem Rang von Predator 989. Und das ist ein sehr guter Call hier. Ich wirklich mag das. Ich habe versucht, die Pontifex zu retten, weil jetzt Sedition hat Links. Postpond ist nicht. So wir sehen, dass die Triple Battleships von den Triple Battleships verabschieden, um die Kreatnos zu verabschieden. Als Nymph ist eher eher hoch in Hull hier. Ich denke, dass die Triple Battleships, sie können Kreatnos aus Kreatnos für Nymph...
06:25:23 That will be decent, but they also have to get Predator. They also have to get Death. There's just so much spread damage. I mean, Sedition doing a really, really good job of splitting the reps as necessary and forcing Postpod to not take a single good engagement. Nymph down into low hull here, and Sedition still has clips. Look at Postpod. They've either burnt out their guns or they have nothing left and they're on reload again.
06:25:45 Ja, der Magus geht auf Sedition, aber das wird nicht verändern. Ich glaube, es ist jetzt klar, dass Sedition gewinnen wird. Ich glaube, dass MJD play war, in den Skirmishen. Ich glaube, das war ein wirklich gut-executed Plan, um, okay, wenn die Magen-Navis in trouble sind, MJD. Weil sie beide leden, und ich denke, das hat sie gewonnen. Ja, definitivt.
06:26:12 This is where I was talking about at the beginning of the match. You know, if Postpod Clarity had brought, let's say, a Confessor bring a Sviple instead, you have mid-slots for the scram, and these Armageddon Navy issues that Postpod brought. They didn't have any ability to scram anything down. So what Sedit did, they used their Punisher, they used their Pontifex to really get tackle. Then the Arbitrators put Guidance Disruption, Sedit, Battleships pulled away, and so Sedit was able to do damage. Meanwhile, Postpod just couldn't return fire.
06:26:41 And yeah, they did eventually kill out more power, but more power bought more time. And time is money. And speaking of money, Sedition with this is going to qualify into the main event. And they're also going to get another 10 skins for their effort.
06:26:58 Ja, das ist, ich denke, das ist ein sehr guter Match hier von Sedition. Ich liebe das Spiel, ich liebe das Spiel, ich liebe das Besuch von der Penisher. Also, da war es ein sehr guter Job für die Deacons, um nicht nur die Pen-Defex in Low-Hull zu halten, aber auch zu machen, dass Cretnauts warst, während beide die Amagetta-Navy-Issues, von Post-Plot-Kerati, waren in Reload. Und jetzt haben wir Zeit, und ich denke, wir können es zurück zum Desk mit Sedition in der Main Event.
06:27:28 es ist es
06:27:54 Ich habe 6 Mids!
06:28:31 Sedition securing themselves a spot in Alliance Tournament 21 at the expense of Postpod Cloudy, who are left this time with blue balls, as they spent a lot of time chasing down and trying to murder a couple of Navy Armageddons. Shout out to those pilots, More Power and I think it was CreateNOS doing some excellent battleship piloting. We'll get to that in a little bit. But Ali Aris.
06:28:56 I want to talk about the difference between those two comps there, especially the way they decided to approach the target calling when the match started. Yeah, so the comps had some slight differences in their low end. One team, Post Pub Clarity, had a hyena and a single arbitrator versus double arbitrators. And what they could have done with the hyena, but they did not do with the hyena, it would have been better if they had done it with the hyena, is...
06:29:22 Was wir sehen, was Sedition went bottom-up. Sie hat die Low-End von Postpodclarity und nur dann nur auf die großen Battleships. Und das war für sie. Wir sahen, dass sie die Battleship verloren haben, drei Armageddon-Navy-Issues konnten es nicht getan haben, wenn Sedition still hatte Deacons, still hatte Lynx, all das alles. Postpodclarity hatte alle die Tools zu tun, dass sie das auch. Sie konnten einfach nur die Hyäne haben, Web-A-Deacon, Paint-A-Deacon, sie hatten noch weitere Paints.
06:29:49 beyond what was available on the hyena and just delete the deacon from the arena slay the king with the kingslayer but they didn't they killed the battleship very good for them and unfortunately it was not the right play to win the match yeah and then Bart I want to talk about something that you said in our sort of analysis channel during the match we're talking about the difference between practicing when you just kind of run matches and try and win the matches versus practicing for a
06:30:17 Can you elaborate a bit on that for us? Yeah, I could talk about that forever, so I'll try and make it super short. Basically, it's this thing that we see all the time where it really shows itself in a Rapid Heavy Missile Launcher comp, so I'll use that in an example. So let's say you're flying a comp where you have three Rapid Heavy Missile Launcher battleships. We know, because of the way the module works, that you get...
06:30:41 you know x number of missile cycles before you have to reload and then you're spending like 30 35 seconds reloading it's really important as a team to know if you're able to use that clip to kill different spaceships and part of the way you do that is you know let's say you're scrimming with somebody you're you know like oh yeah these are the guys i'm screaming with some random dudes we're going to take rabbit heavy missile launchers i don't know what they're going to bring this would be fun you get into the match you look at it you're like okay we could win this and we know how to beat this team
06:31:09 But let's try something different and just take the loss. Because maybe you know that it's like, well, we could clip their Logi, but hey, they also have a Pontifex on the grid. Well, let's see if we can kill that. Let's see if we can kill a Pontifex and a Magus and then have enough left over. So something that I see, because especially this tournament, we've been able to watch a lot of teams practicing as part of the team that's going to be going and doing the tournament in Iceland. I've been seeing a lot of teams that it feels like they're
06:31:39 practicing to win the practice match, not necessarily practicing to make their comps better. It's very, very hard to say because like also, you know, and some teams it's their first time practicing, right? So they're like, okay, cool. So we're going to go in and we're going to try and win this practice match. But every once in a while, you'll see these ones where you can kind of tell that they're running the same strat back over and over again because they know it's going to win when maybe they should take a little bit of time to be like, okay,
06:32:07 What can we get out of this, right? Because if you're going to stomp somebody, you still need to get some practice value out of it. You don't learn by just completely wiping somebody out. You learn by losing. You learn by adjusting things. We're seeing it like Rapid Heavy, these setups where somebody, you know, a team just blurs all their missiles into a target and they don't kill it. They should know they're not going to kill it before they actually even got on grid. They should be able to look at it and say, hey, if we do our full clip into an Armageddon Navy issue, it's not going to die.
06:32:36 Ja, und der einzige Weg zu tun ist, dass es einfach zu übertragen werden. Ja, ich sehe viel mit den Experten, die sagen, dass sie ein Matchup machen können und dann sagen, okay, können wir wieder gehen, aber diese Zeit können wir diese Zeit machen, oder diese Zeit können wir diese Zeit machen, oder diese Zeit können wir diese Zeit machen, weil sie das machen wollen, was in den verschiedenen Scenarios sind. Und es ist einfach wie finden Informationen. Es ist Training.
06:32:54 Essentially, it is actual, legitimate, proper training. And that's the type of, the level you have to go to, to really sort of set yourself to a different level. Again, I want to shout out the two Navy Armageddon pilots. I believe we have a replay of one of them. They repositioned, moved onto those beacons as they were dying.
06:33:11 Und das hat sie versucht, Post-Blood-Clarity zu haben. Hier sehen Sie eine Post-Blood-Clarity-Nave-Armaganin, aufzunehmen und dann, boof, er ist weg. Er hat sich in der Bühne verloren. Und er ist still alive. Er ist irgendwo anders in der Arena, um Post-Blood-Clarity zu wasten, um ihn zu schießen, um ihn zu schießen, oder um ihn zu beherren, um ihn zu beherren, und dann zurückkehren, um ihn zurückzukommen, um ihn wieder zurückzukommen.
06:33:40 So I believe...
06:34:07 I think Laserhawks won the first one. Is that right? They did. Okay, great. Thank God I remember that. So that means if Laserhawks win just now, being a two out of three, that would put them through into the tournament, and Snuffedout would not. But if Snuffedout wins now, they can push this to match three, and we'll see them both again next week. So the bans, Bart, I don't see anything hugely wild here. Talk them through with me.
Laserhawks gegen Snuffed Out: Analyse der Bannphase und des Spielverlaufs
06:34:3106:34:31 No, I think the only ones we haven't really seen a lot of is, so this Jackdaw and Orthrospan are both kind of a little off, especially in sort of the modern tournament meta. You know, a couple tournaments ago, Jackdaws were used to absolutely disgusting effects because you could put any E-War module on them, and so people were using...
06:34:53 Basically a Shield Jackdaw with no tank on it and four Weapon Disruptors. You can't do that anymore. It's still a very powerful ship, especially in any light-missile-based setup. So if one team had banned the Jackdaw in Orthrus, I would sit here and be like, oh, they don't want to get kited. The fact that both teams, we have Laserhawks banning the Jackdaw and Snuff banning the Orthrus, it's a little bit weird because the Orthrus is not a particularly good ship in the tournament settings because it's bonuses to Warp Disrupting and Warp Scrambler range.
06:35:22 Those are something that on TQ, when you get all these multipliers, are crazy good. Here it's like, okay, it's just a light missile boat that does pretty well. So I don't know what their plan is with this. I guess the only thing I could think of is you don't really want to get rapid light kited, which I don't think I've seen a rapid light setup yet. People have been doing heavy missiles and rapid light setups are crazy fun, but I haven't seen one. So maybe they know something we don't hear.
06:35:43 Yeah, I mean, I usually expect people to ban authors if they want to bring like TechOne FrigateLogic because it's just so vulnerable, it's so light, it's so small, and the authors can just delete them. But we'll find out with this our last match of the day. And again, this is a match two of a best of three between Laserhawks and SnuffDarts. So let's head for the last time of the day to the arena with Moderator and Tian.
06:36:08 Hello, I am Moderator, joined by Tien for what may possibly be the last match between these two teams. If Laserhawks manages to win, they are in the tournament, and Snuffed Out is going to have their tournament run also snuffed out. So Snuffed is choosing to bring a heavy missile and autocannon rush supported by the Onyxes for some long-range scrams. However, Elisa...
06:36:31 In that Hugin is going to be wanting to play keep away, preventing those Onyxes or any other ships from really getting in to get hard tackle onto the Navy Armageddon or any other core ships.
06:36:51 Ich glaube, Tien might be pulling a knee and muterating. Thankfully, we have a little bit of time, about 20 seconds before this match gets started here. Yep, and here I am unmuted. So that Armageddon Navy issues, those are, in fact, again, Rapid Heavy Missile Fits. So they are at Klingshaekom, and they want to slay the King here. It's going to be interesting to see what they're going for, maybe just immediately for one of those Nighthawks. And I do like on Laserhawks' team the amount of screening that they have with the Nurgle Vexor.
06:37:19 So we'll see how well they manage to keep their range from this rush call. And already the Skybreaker of Jugshot is getting into the, is getting a tackle onto the Huguen. I love that call. Make sure you can try to knock up the Huguen. I think that snuffed out's win condition is just to punch through it right here and now. The Inquisitors are going to have to rep it and you're going to maybe force the Armageddon to drop rep drones instead of damage drones. However, High Wanto Destroyer is getting absolutely chunked in this Onix. I don't know if he's an ASB fit or not, but either way,
06:37:49 The Kirans of Tomok and Eric could not keep him up. Elia is dropping rather low here, but the Skybreaker of Jogshot will get primaried here as well. But Troni also getting primed as well. The Kirans might be tap-dry. That could be possible. We are seeing heavy newts get on top of them. And Kirans, they do have a mid-slot to inject, but trading two Onixes for a Hugin, I'm not a fan.
06:38:12 Ja, aber ich denke, mit der Huguenhoff-Grid wird sie nicht mehr brauchen, denn es wird es einfacher zu machen, um die Läserhawks zu haben, und die Huge Damage zu haben. Es wird interessant sein, aber das Skybreaker wirklich hat einen tollen Job da, um in für die Tackle zu sehen. Und während es in der Runde ist, kann es sogar mit den Armageddon-Dronen sein, so ich wirklich mag das.
06:38:32 Ja, die Wasse sind jetzt endlich von den Armageddon-Navy-Navy-Issuen. Und während Laserhawks ist komplett auf Reload, wir werden nicht mehr sehen, die Drone-Damage war genug. Und auch Ergondon und Hyena und die Hyena sind sehr, sehr, sehr hoch hier.
06:39:01 Maybe just being neutered out and not being able to support anything. We do see actually webs onto the Kirin that looks to be the Nurgle of Turan Gorp. I really like the call to get rid of the Hyena once you can do that. Snuffed is in definitely the back foot. At this point it may actually be unwinnable all of two minutes into the match. They will try to take out one of the Navy Geddens.
06:39:26 Might possibly have an Ancillary Shield Booster. So Triple Nighthawk, or Double Nighthawk Slepnir, trying to push through the Armageddon, but I like the call of those Armageddons to put on the Kirin, but wow, Cat Zeroes just get absolutely slammed. So much damage just off the grid there, because two Nighthawks and the Slepnir's damage shaft is not that much, and then one of those Nighthawks just gets deleted. I'm not sure they will be able to break even one of those Armageddon Navies, because they are chunky. And now...
06:39:55 Kurian also almost down, and the second Nighthawk also really suffering. I think that this is almost unwillable for Snuff now, like basically 100% fair now that Laserhawks will take this win. Kurian is receiving some reps, but the Nighthawk is going into low armor and probably dying here. Yeah, now that the Onyxes are down, there are no ships that...
06:40:15 auf der Seite, um die Sino zu bringen, um Triage zu unterstützen, um die Slepneers zu unterstützen. However, um, wenn sie nicht, die Armageddons wahrscheinlich nur durch es, weil das ist was sie haben, um das gesamte Korps zu haben. Es ist passiert, um diese Kierens zu haben, um diese Command-Ships zu haben. Die Goodfights haben bereits in Local. Laserhawks werden diese Kierens nehmen, um 2-0, das bedeutet, dass sie nicht haben, um...
06:40:41 They will just qualify into the tournament. Snuffed out main team, not making it. However, the Nerve Chinese AV.Core qualifying earlier 2-0 as the last Kirin here goes down. Destoya and Jugshot are all ready that remain. And Jugshot is about to get headshot.
06:41:03 Ja, ich würde auch gerne sagen, hier, dass der Navier-Issue Pilot, Dujek hier, ist, wenn du eine Note von... Ja, der Team spoke, weil... Ja, das ist es. Sie sind hier, auf der MJDB, wenn du zu hoch bist, in der Armour bist. Ja, Laserhawks absoluten will, will be...
06:41:32 I-beams, like not just laser hawks, but laser sharks to absolutely cut down a snuffed out. Really well played, actually, by a triple Armageddon Navy-issue Corps. As much as it physically pains me to say that, they understood their wind conditions and executed on them perfectly. Plenty for the desk to break down as this concludes Day 2 of the theaters of Alliance Tournament 21.
06:41:58 Fluss, fluss, fluss, fluss, fluss, fluss, fluss, fluss, fluss, fluss, fluss, fluss, fluss, fluss.
06:42:25 We're gonna walk through another planet. Are you ready? Yeah. See somebody's house on the way. What do you think it would feel like if a ship walked through your house? I might have some weird effect. Like imagine... Yeah, yeah. Just the sneezing. Like they get explosive diarrhea or something like that. I like the sneezing more. Sneeze out of your ass. Oh nice, what the... You started with the...
06:42:54 All right, you know what? Jump. This never happened. Let's move on.
06:42:59 And with that, Laserhawks secures their spot in Alliance Tournament 21, and Snufdar unfortunately becomes the very first team to be eliminated from contention. We're going to have to fade them. They are done. We will hopefully see them next year. And of course, Laserhawks proving that three Navy Armagedons is in fact the correct number of Navy Armagedons, with a commanding victory in just four minutes and five seconds.
06:43:26 Ich denke, wir haben sie, was es, Justomagus oder so etwas? Es war ein sehr, sehr viel Erfolg bei ihnen. Wir haben natürlich sehr experienced Piloten in das Team dieses Jahr. Wir haben Dujek OneEye von Brave previously. Wir haben Turon Gorp. Wir haben Radikos. Und natürlich gibt es viele Leute in das Team. Es ist nicht nur die Namen, es sind die Resten, die zusammenarbeiten, als ein Team, um das Team zu machen. Aber das ist Day 2, Weekend 1.
06:43:52 It is complete. The weekend is behind us. The fight however will continue next week.
06:43:58 Join us on Saturday at 1500 Eve time for more Feeder Actions. Of course, thank you to everyone who helps make these productions possible. That means, of course, the entire GM team and referees moving people, dealing with issues, sorting out the matches, making sure they run on time. Thank you to all of our cast and crew for putting together the production. And of course, finally, thank you to you out there in Twitch land for coming and watching. Really hope you have enjoyed. 07 to all of you out there. We'll see you next week. Thank you.
06:44:27 for watching. I've been CCB Overload. Goodbye.