Frontier Fridays - Patch Notes, Cycle Stats and More!
EVE Frontier: Cycle 2 'Ash and Resolve' startet mit Patch 0.2.0 am Mittwoch
EVE Frontier startet Cycle 2 'Ash and Resolve' mit Patch 0.2.0. Cycle 1 Daten zeigen 38.929 neue Nutzer, viele Tode durch Spieler und NPCs, sowie Selbstzerstörungen. Ein Spieler übertraf alle beim Carbon-Abbau. Patch 0.2.0 behebt Bugs, testet neue Inhalte und führt kleine Gates mit 55 Lichtjahren Reichweite ein. Ein Wipe wird durchgeführt.
00:05:43 Ah, hello? Is there audio in there? Absolute CCP US and Classic. You missed the intro. No, no, no, no. We're doing it again. It was really, really good. Hang on. Roll it back. We're rolling back. Alright, everybody chill. Pretend this the first time.
00:06:05 Hello there, everybody, and welcome back to yet another EVE Frontier. Looking for that bar? Yes, it's working. EVE Frontier livestream. I am your host, your friend, your brother, not your sound engineer. CCP Oten, joined alongside my very good friends. CCP, a little bit of an echo. Let's just come talking real loud, guys. I just, listen. Who's that?
00:06:31 CCB just don't talk so much. CCB just don't talk so much. Double miking? There's no double miking. It's probably your guys' mics. So turn the mics down over there. Anyway, we're not going to do that. Gentlemen. Gentlemen. Hello. Hi. It is so good to see you guys. You forgot to tell us who we are. Right. I did forget to tell you who you are. Since you need to be reminded. My very good friends CCP Overload and CCP Paragon sitting in for CCP Goodfella.
00:06:59 Er ist heute ein Baby-Sittinger. Er ist heute ein Baby-Sittinger für CCB Reuter. Nailed it. Nailed it first try. You ever seen that show, Nailed it? Nailed it, I'm basically Icelandic. It's basically like that show. Basically like that. Is it really that bad? What the fuck? Chat, give me one second. Why is this, every time I come on, it's this. I think it is you. I think because your microphone is pointing up, maybe.
00:07:30 Maybe this is better. Is this echoing? This is what happens when you don't have a sound engineer. No, it seems to be just your mic. Yeah, ours are good according to Twitch chat. And Twitch chat is literally never wrong. Drew has never been wrong with anything ever.
00:08:01 Well, maybe if we just complain about one of the other CCPers who knows what to do, we'll come in. Oh, perhaps. Someone in Twitch chat, please report this. The good news is I didn't have a ton to talk about today, so this is filling up a lot of valuable space. It's gonna be longer. It's gonna be a longer stream. It's gonna be a longer stream. Okay, listen. We'll just use one mic together, all of us. I'm just gonna sit here and put this mic right up next to me, and I'm gonna talk real...
00:08:26 Okay, listen gang. This is Nate Frontier live stream. We're here hanging out with CCP Overload, CCP Paragon, and boys, does not work. Well, guys, you're just gonna have to bear with me here, friends.
00:08:51 How are you doing? Great. Great, good, wonderful. We have a ton to talk about today, actually. If I could get past the intro. Because it seems to be Vader. I think you're going to have to just commit. Questionable, questionable, better, worse, same.
Ankündigung von Cycle 2 'Ash and Resolve' und Einblicke in die Spielstatistik von Cycle 1
00:09:1300:09:13 Looks fine. More or less the same. I can hear you fine. There's no echo to me. That is true. Okay, well, then we're just going to roll with it. Alright, so, first of all, hey, second of all, big week, actually, big week. This is our last full week of Cycle 1. We have, we're going to Cycle 2.
00:09:34 Oh, thank God. And you complaining about it on Twitch would somehow make this get fixed. He also just came out of, like, the darkness. He's an angel. He lowered himself down from the ceiling. He was off camera, so you just got to trust me on this one. Okay, so he's, you'll see this reaction. And he's, like, doing, he's doing this now. That's not a good sign. I am so, so fucking grateful.
00:09:59 So, yes, let's leave him to ponder. Okay, we're going to leave him to ponder. Like I said, this is our last full week of Cycle 1. We've learned a lot. A lot. We've loved, we've laughed, we've lived. And now we're moving on soon to Cycle 2, which we announced yesterday. It's going to be next Wednesday. Actually, I think I announced it like two weeks ago. We just didn't put out public messaging until then for some reason. But we did it. So, we have in...
00:10:28 Is that a cord? Yep, okay. We're still going. So we have the, we're going to do this next Wednesday. We're going to kick off the start of Cycle 2. We're calling it Ash and Resolve. We'll have more to talk about that in just a few minutes. But before we do that, I have prepared some slides, which is very exciting. We'll go over here to the slideshow. Yes, we have some statistics. We have some stats.
00:10:57 Und die Stats... Oh, hello. Oh, my. So, you speak convicts under the table. Okay, I just... It's all good? We're fine? Was it that? Okay, okay, I'm sorry. I get so excited. I know, I know, I know. Okay, listen, listen, listen. Okay, so, Sucka1 Stats. So, here's the thing about these Stats. We have some cool Stats we're going to show, and then there is a small situation regarding the Stats that I am going to reveal.
00:11:25 Momentarily. So, let's start with the obviously easy ones. My mouse is no longer on that correct screen. It seems to be overloaded. You might go there and clicking on that window real quick. Professionals, by the way. Professionals, they can't see you. They can't see me. In the meantime, let's see the Paragon. Yeah. That's a lovely Moomoo you got going on over here. I don't know what that word means, but thank you. Moomoo? Thank you. Okay. Well, whatever. Moving on. Yes. So, nope. Wrong one.
00:11:54 One more screen over. Yep. A lot of screens. Lighting control. There we go. Alright.
00:12:03 We go again. So let's look at some general statistics. We had 38,929 new active users. We had a total of 7,800 players killed by other players. 16,000 players killed by NPCs. We'll reveal more about that number here in a minute because that one is wild. And 775,000 total jumps by all players, including...
00:12:31 31,568 self-destructs. Now, fun fact about those self-destructs, CCP Omega asked me before I came on here if we should reveal the number of self-destructs because it did reveal a pretty glaring issue with how things were at the beginning of the game. CCP Overload, do you feel like putting perhaps one of our biggest weaknesses out there so broadly is a challenging decision that I'll have to answer for in front of the publishing team? Yeah.
00:13:00 Es ist wie ein Interview. Ich würde sagen, es ist wie ein Interview. Mein Biggest Weaknesses ist, dass ich keine Weaknesses habe. Mein Biggest Weaknesses ist, dass die Leute in unserem Spiel spielt. Es ist eine gute Sache, dass wir einen Case Designer haben. Ich würde sagen, es ist ein High-Number. Der Grund ist, was wir wirklich denken über das ist, ist das Journey und Experience.
00:13:28 going on an adventure into this like new universe and uh we did like think and talk a lot about you know uh what does it look like like how can you like can you get stuck and like how do you dig yourself out of that hole that you found yourself in and uh you know when there's like no threat of actually getting stuck then you you play completely differently than if you if you
00:13:53 Oh no, I have to worry about getting stuck. Sure. So it's always better to be more aggressive in the beginning and then pull it back because you want to see how much people can take. Sure. So I wish this number said like 38,929. Yeah, I was going to say. Then we can get feedback from everyone.
00:14:11 Okay, how did I feel? Was it too much? Some of them were just like, okay, I'll stop talking. No, no, you're absolutely right. I'm just saying, I think it is worth saying, though, that what we've learned from this is that to the point that you made about how much can people take, it's a lot, actually. Shockingly, it is a lot. More than you'd think. And that's not always ideal, obviously. But at least, and I hope that, yep, I see that one little hand coming there. I love it so much.
00:14:39 Ja, es ist ein viel. Aber ich fühle mich manchmal, wenn man sich an die Nummern anschaut, ich gehe zurück zu diesem hier. Ich fühle mich manchmal, wenn man sich an die Nummern anschaut und denkt, oh, das Nummer ist großartig. Das ist so, was es ein Problem? Aber jederzeit, wenn man sich das anschaut, man denkt, hm, das ist wahrscheinlich ein Outlier. Das ist ein Lernen-Opportunit, für alle Involte. Ich meine, die Game ist supposed to be...
00:15:03 Difficult, wie Csb Paragon sagt, wenn man es zu etwas wie Rust ist, wie viele Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male Male
00:15:32 As soon as we have this one out, we will do that. All good. Just bear with us. If this doesn't fix it, I'm out of ideas. Alright, we're self-destructing this, doesn't it? We're gonna self-destruct the stream. Oh, it looks like it's working. It feels like it's working. Chat, do I sound any better to you? Come back over to this one real fast. Chat, hello? Hello, chat? I'm not fixed. Sorry, you'll just have to bear with it for the rest of the stream. Okay, that's fine, all good. Do you mind clicking over to the TV over here? All the way over to the right. Next one, next one.
00:16:01 Yeah, yeah. Perfect. Beautiful. Alright. Moving on. We carry on. It's all good. No, no, no. It's my sonorous voice is what's doing this. I have a powerful, like a biblical voice. Like a trumpet. Sermon on the Mountain voice. Alright, moving right along. So we have top 10 assemblies built. This should probably come as no surprise to somebody. People need a lot of places to store their stuff. And so they had to make their stuff. So refineries and storage units.
00:16:29 Number one, across the board, and number two, then a pretty significant drop-off down to portable printers, and then down from there. What I really like is that the network node usage was actually higher than I was expecting it to be. What it means is that at least 14,000 people were able to get to the point where they were making network nodes out of the 30-some thousand who were... Not everybody got that far. A lot of people got to the beginning grind and were like, ah, no, I'm good, thank you.
00:16:58 Aber es ist nicht so schlecht. Ich denke, es ist... Die Nummer von Sword Geniusen nicht zufrieden. Ich habe viel Zeit in der Zeit. Ich bin mir impressed mit dem Refinery-M's. Ja, ja. Das ist ein Impressiv. Weil es mehr als die Network Nodes gibt, das heißt, dass die Leute sich über eine extensive Basis bilden. Ja, sie sind. Ja, sie sind. Ja, ich bin ein paar Mal, ich habe ein paar Mal, ich habe einfach auf, ich bin einfach auf, ich bin einfach auf, ich bin einfach auf, ich bin einfach auf, ich bin einfach auf, ich bin einfach auf, ich bin einfach auf, ich bin einfach auf, ich bin einfach auf, ich bin einfach auf, ich bin einfach auf,
00:17:24 Und da sind viele Leute, die haben einen NUTS-Bases gemacht, mit dem, was effektiviert ist, was die BASIC-POSSIBLE-Toolkit ist. Das ist wirklich, wirklich cool. Wenn du eine cool BASE hast, bevor der Ende des Cycle 1, wenn du eine cool BASE hast, kannst du eine cool Schreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschreinschrein
00:17:48 Ich habe gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt, ich habe nicht gesagt
00:18:17 Crude Gathering Gamers. Let's see. The Barons of the Crude. Barons of the Crude. Some cool Crude Extraction stuff I've seen working its way through Creative Design recently. We'll have to see if we can talk about that stuff here before too long. I don't know if you saw the...
Analyse der Ressourcenverteilung und Spielerleistungen in Cycle 1
00:18:3200:18:32 I followed the news. I don't know if you followed the news. Moving right along, we have Carbonaceous Ore Mine. This one is hilarious. Shout out to Lopi, who basically lapped the field with 12 million units of Carbonaceous Ore Mine. So let's talk about this for just a second. CCP... CCP... CCP Paragon. That's what I meant. It's like Icelandic with the Keplvik, Keplvik. Anyway.
00:18:58 CTP Paragon, one of the things people have complained a lot about over this last cycle is how both necessary Carbon is in terms of your ability to move around the universe and also how hard it has been to get at times. As a game designer, when you're looking at that kind of feedback and you're looking at numbers like this, you're talking the lowest number on our list here is 3 million units of Carbonaceous Ormine.
00:19:26 Does that speak to you at all? Does that say maybe we've over tuned this a little bit or just say, does this look like a challenge to you? These numbers don't really tell me much. Okay. But on the problem you're referring to, it's the same problem as the self-destruct problem. It's like this, how do we create a solar system where...
00:19:52 you know, we don't want you to have everything you need, what's the balance there, like is it 90% of the time you have carbonations or and that's like essentially the change that was actually made. So it comes to that same fantasy of like you're traveling the universe and you're looking for what you need.
00:20:16 This number itself doesn't really say anything. Except that Lopey is like the goat. Yeah, Lopey just absolutely out there. Just sucking on rocks all day long. I mean, you know, the thing is, I look at some of the other names on this list and I know these people who are just like on that grind. People who have been playing a lot of our game recently. And then I see one dude above everybody else by more than double. It is a staggering figure. Because I mean...
00:20:45 I also want to know what Lopi was doing. Lopi, if you're out there, tell us your story, please. I need to know, are you okay? First of all, are you okay? Alright, moving ahead. Okay, so let's talk for just one minute about what we're going to show up here next. Okay, so...
Fehlerhafte Datenanfrage führt zu interessanten Einblicken in Spieleraktivitäten
00:21:0300:21:03 I send these requests off to Data & Analytics. We have a Data & Analytics team here at CCP. They're a very, very good Data & Analytics team. They do a lot of good work providing us with good, hard facts. That's what we need. We need numbers that we can then use to tell stories. And these numbers are what we're using to tell stories. They are really, really good at their job. Somebody who is perhaps not as good at their job is me. Because when I requested some of this data,
00:21:32 i thought i was requesting most pvp kills by a player and most pve kills by a player instead what i requested was most kills or most players sorry the players who are the most killed in pvp and pve so i'm putting these numbers up on the screen not to blast you
00:21:53 Not to blast you, just to explain that I was putting this thing together and realized I'd asked for the wrong data. And I want you to know, I do love you. However, the data we got was so good, I cannot say no to it. So we're going to go ahead and move right along to this one. Top 10 players killed by players.
00:22:22 uh so new mwack tv uh you were killed the most times by other players with 93 deaths uh a lot of you know i here's the thing you look at a list like this and this list to me i you know i i tell stories i'm a storyteller you know that's kind of what i do this list to me is a a a testament demands perseverance against the odds you know
00:22:48 Ich habe nicht gesehen, aber... Du hast es gesehen, aber... Du hast es gesehen. Okay. Der nächste ist ein bisschen rougher. Der nächste ist Top 10 Players Killed by NPCs. Und drei von ihnen waren über 1,000. So, da sind drei Spieler in der Game die waren über 1,000 oder über 1,000.
00:23:11 ...by NPCs. I mean, I'm curious if there's CZ, CZ1, and Nash, S-H, CZ are the same person. You do kind of wonder, don't you? There's also CZ, Shin, Nash, yeah. Hang on. There's a lot of questionable names in this list. Yeah. It's a pretty CZ list. They put it together. If this is the way we can find bots, we're just seeing who gets smoked the most by...
00:23:38 Ja, ja, ja, ja, ja, ja, ja.
00:24:00 Ja, das ist fair. Und natürlich, wir haben den Dinger, die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die die
00:24:28 So I said, if I knew you were going to share this, I would have definitely tried to win this bad boy. I don't know, I don't know how... Surprise and delight, that's our strategy. Yeah, surprise and delight. So I don't have the cool numbers of, you know, oh, top PvP killer. I'll probably try and put those together and put those out to... Something that usually... Yeah, something useful, something interesting information. Did they ask you when you requested this? No, they were... They didn't go like, are you sure? No, they trust me.
00:24:54 Ja, das war einfach so. Er ist einfach so. Er ist einfach so. Ja, das ist genau so. Ja, das ist genau so. Ja, das ist genau so. Ja, das ist genau so. Ja, das ist genau so. Ja, das ist genau so. Ja, das ist genau so. Ja, das ist einfach so. Ja, das ist einfach so. Ja, das ist einfach so. Ja, das ist einfach so. Ja, das ist einfach so. Ja, das ist einfach so. Ja, das ist einfach so. Ja, das ist einfach so. Ja, das ist einfach so. Ja, das ist einfach so. Ja, das ist einfach so. Ja, das ist einfach so.
Ausblick auf Cycle 2 und Patch 0.2.0 mit Fokus auf Bugfixes und neue Features
00:25:1900:25:19 We're almost 12. And if you're at 12, you're basically at 15, and 15 is halfway to 20. And you may as well just run to 100. It's just 100. People are just exploring the whole goddamn universe. That's a big universe. It is a big universe. I like that there's still, like, people sometimes complain or say, like, oh, I don't want to do X, Y, Z. I don't want to be PvP. I don't want to die to NPCs sometimes. There's plenty of space for you. We've been on a pretty consistent map now since about December. There are still systems that players have never been to before.
00:25:49 In fact, there are a lot of systems players that have never been to before. In fact, they've only explored 11.6% of them. Yeah. That's my addition to this conversation. We're moving ahead. Alright, gang. So, we're going back here. You can't see it because part of this is covered by us. But we are heading to Cycle 2, Ash and Resolve. There's a very short, cool video if you check out our socials. It's on there.
00:26:17 You can check out that. There is some cool stuff coming. However, before we go into this, because we are about to go into the patch notes for Cycle. This is patch 0.2.0 of Founder Access. It is worth mentioning that if you are expecting this to be a full release, don't. It's not that. We're doing a wipe so we can test some new stuff. We're putting out some new. There is some new stuff in this patch.
00:26:45 But expecting it to be like June, that's where you're wrong, kid. We are still revving up development right now. I know that CCP Paragon is deep in the weeds in whatever you fucking call that shit that you do. Let's go with that. Game design. Game design, that's the one. Deep in the weeds of game design. And so we are pushing forward to the next big release, and we will tell you when that's going to be. But it's not going to be Cycle 2.
00:27:10 You should still try it out because there are a lot of cool bug fixes coming, among other things. And let's talk about what some of those are going to be. So, first of all, patch notes, 0.2.0. I can see Monty's now taking a go at the audio. I can see he's about to get rid of your ability to go through slides. Yes, be very careful. Yeah, there we go. Okay, we're still good. Okay.
00:27:32 So, let's talk about some features and changes. Obviously, the beginning of a new cycle is now Cycle 2. We have changed up small gates a bit. We have done a bit of a redesign. The gates have been updated to 55 light years. Well, they've been updated to exist. To exist, first of all, yes. They've been added back in. We now have large gates and small gates. Or is it normal gates and small gates? Large gates and small gates. Okay, large gates and small gates. You feel like they'd be like a baseline. They're relevant to each other. Okay, gotcha, gotcha.
00:28:01 Oh, gotcha. Small gates can only connect to other small gates owned by the same player. And connections for small gates are now bidirectional. So you've connected gate A to B. It will always connect.