Frontier Fridays w/ CCP Jötunn, CCP Goodfella and CCP Overload
EVE Frontier: Roadmap-Ankündigung, Vanguard-Event und Flugsteuerung im Fokus

EVE Frontier gibt einen Ausblick auf die kommende 18-Monats-Roadmap, die Einblicke in die Prioritäten der Teams bis März geben soll. Das Vanguard-Event wird vorgestellt und das Feedback der Spieler berücksichtigt. Die neue Flug- und Waffensteuerung soll dynamischere Kontrolle ermöglichen. Die Gewinner des Cycle 1 Poster Wettbewerbs wurden bekannt gegeben.
Vorstellung und Roadmap-Ankündigung für Frontier
00:03:5200:03:52 Good afternoon, everybody, and welcome back to yet another episode of Frontier Fridays. I am your host, of course, CCP Jotun, here sporting my golf best. And I'm joined alongside my very good friends, CCP Overload and CCP Goodfella.
00:04:13 Next time I come, I want to. You need the board. It's over there. It is over there. What we need to do. Hang on, I'll do you some air horns. Hang on. Hang on. And I agree with up to you. CCP overload and CCP goodfella.
00:04:27 Das ist wirklich gut. Das ist vollkommen cool.
00:04:44 Move this mic over here. I really need like a hook off the side of my face. It just kind of like does this. I move around too much. It's called the headset. It is called the headset. Just this mic on a... This guy invents new things. It's like the second coming of Tesla. So we are going to talk a little bit about some stuff we showed off on Loru's stream the other day. We're going to talk a little bit about...
00:05:11 I have some stuff at the end. We have the Cycle 1 poster winners, people who will be receiving signed posters from our team just as soon as I figure out where we're going to get those posters printed. I'll give a little bit of an explanation about that.
00:05:28 CCP Monte put it there. He wants us to have fun. Exactly. Yeah, it is not great planning. Also, my mic is apparently mic 3. I thought it was mic 1. I think. Goodfellas mic 1. That was plant. Okay. Well, that's kind of horrifying because I turned mic 3 up and mic 1 down. Hoping to account for myself. So if the audio is fucked up, as why? I mean, it's the Frontier Stream, so of course it'd be fucked up. Anyway.
00:05:58 Anyway, Chat, before we get into it, we just want to give you guys a brief update about where we're at in the production cycle for this next round of gameplay additions, improvements. And let's talk for a moment about the much-hyped over the last couple of months roadmap. We don't have it yet, but next week. Next week. Airhorns.
00:06:27 CCB Yikes. CCB Yikes. Such a good name. Yes. Okay, wonderful. So has he blessed it?
00:06:44 So he's hearing right now, oh, overloads on mic zero, okay. Oh, you actually are on mic zero. Your mic just straight up does not work. We can just hold each other's hands and be used to mic together. Here's one I prepared earlier. Oh, that's loud. That is loud, but I can see it working, so it definitely does work. Now you're like the press.
00:07:08 So CCB Ike find out just there. We are doing the roadmap next week. Very good. Okay, wonderful. You might want to just give that bad boy a little bit of the old tightrooski there. There you go. Nailed it. We are professionals. We are professionals. So yes, next Friday...
00:07:29 On this stream, we'll be doing the thank you chat. I put chat up there so we can see when they're mocking us. This is good. I also increased the font size to size 36 because we all have boomer eyes. Just so we could all see it anyway. Next Friday on the stream, we'll be going through the roadmap for Frontier. What does the roadmap mean? Well, I guess we'll find out. CCP Yikes is, I'm sure, excitedly putting that together right now. And we'll be able to talk more about what...
00:07:58 The next couple months into Gears, perhaps, looks like for our little gang of misfits. I think we have internally an 18-month roadmap. That is a fact. We have planned now until March next year what the priorities of the teams are to give people extreme insight into the...
00:08:24 Workings of Game Development Studio So we have different teams, they have priorities on the different features they are working on until March and then we have a backlog of different features that we will then prioritize from March and until
00:08:40 kind of uh march a year later sure so that is uh what where we are at right now the teams are in full swing working on on different things and in the roadmap stream next week we want to give you insight into what the different things are and what the focus is until march gotcha
00:08:58 The beauty of game development as well is that it is full of surprises. We are not filleting COD like I used to do back in the day when I was younger. That's a very quantifiable activity. Filleting COD is something you can measure per minute. So there are things here we want to focus on and prioritize and we are going to ship it to the founders as soon as we feel it is ready for founders to give us feedback on.
00:09:25 Things always evolve as well. And also, sometimes things need to be re-prioritized. Things are more important than we thought they would be, or less important, depending on the feedback from the founders. Wonderful. Such is life. Such is life. Seslavi, as they say in Germany, I think. Yeah, Seslavi is, I believe, the word in Belgium. Shout out to Latvia, HeroPotato, watching the wrong stream.
Vanguard Event und Feedback zu Frontier
00:09:5000:09:50 uh this is not in the vanguard stream but thank you so much for tuning in anyway but we sincerely appreciate you we uh we wouldn't be doing our dear colleagues uh correct recognition without uh saying that uh the uh vanguard event is going on right now great i've been playing it a bit we're playing frying noobs bragging noobs good fellow king i am so bad at shooters
00:10:14 So last night we went to Arena Gaming over at Smartertorg. Did I pronounce that right? Yeah, it's good. Smartertorg? Not bad. Okay, thank you. So we went over there and they had this event where they had how many people show up and they were all playing the game. They bought at the Arena. I ate truly too much food. Shocking, I know, chat, that I can put away a lot of food. But this is an accident. I thought I was getting a little plate of fries and a little pizza thingy.
00:10:40 And it was like this huge thing of loaf of pizza bread and a gallon of loaded fries. So I did eat the whole thing. I'm not ashamed of it, but it was. Anyway, all this to say, very cool event. At one point near the end, CCPB was like, hey, come over here. We're going to put a squad together. We'll play the game. I'm like, oh, hell yeah. I'll get in there with you, Mr. B. We get in there. We start playing and immediately got smoked. Just like straight at the gate.
00:11:08 Er sagt, wir fangen an, wir fangen an. Und ich sage, wir fangen an. Und ich sage, wir fangen an. Und ich sage...
00:11:14 Sounds like a Make-A-Wish Foundation thing. That's exactly what it is. Is Vanguard first or third shooter? It is first. It is a first-person shooter. Yeah, super cool though. And it's much like Frontier. I think this is just the ethos of CCP. We are making a game out in the open, so the game isn't finished. I've played, really enjoyed it. Frying Noobs.
00:11:43 Go check it out if you are interested in anything happening in the EVE universe. Yeah, it is super cool. It is a good experience. Worth your time. I will say this, and I will give them the, I mean, obviously the same kind of thing is true about their game as is about ours. Both games are in alpha. So there are some weird and clunky things in there, but there is nothing I'm ever going to get, I will never get tired of seeing standing from person level on the ground and looking up and seeing.
00:12:11 EVE Online Starships fly overhead, in Atmosphäre. Das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist das, das ist
00:12:39 von der scale von der Person. Ja, ja, ja, ja. Ja, ja, ja, ja. Ja, ja, ja, ja. Ja, ja, ja, ja. Ja, ja, ja, ja, ja. Ja, ja, ja, ja, ja. Ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja, ja
00:13:08 Ja, du soll, wenn du eine Chance zu hören, um, CSP Maximum Katz zu erzählen, wie es sich um, wie es sich um, um, tankers zu sehen. Ja, das ist das, was sie. Ja, das ist das, was sie. Ja, das ist das. Ja, das ist das. Die Me of Ships, wenn du will. Slow. Anyway.
00:13:28 Great momentum. Great momentum. A lot of momentum. A lot of inertia. CCP Jotun on a hop scooter. Ironically. CCP Heartbleed. Heartbleed one time sent me a video. She was walking over the bridge over the road out here. She was walking over the bridge and she was taking a video down the street. And because she saw me coming. And here I am just like. Just scoot around. Like a toy.
00:13:56 It looks like a child's toy. And I never mind, because when you're on the scooter, you're like, yeah, push it to the limit. Like, you have the wind in your hair. It's the whole thing. And I look like a fucking monster. She's just like... Anyway, all this to say... Velocity multiplied by mass? Yes. Yes. Shout out to my phone that did tragically die back when I fell off a scooter on some ice. Shout out to my Pixel 8 RIP.
00:14:22 um okay let's uh move forward just a little bit uh so we're going to talk very briefly now about something that we talked about the other day on laura murth's stream shout out to laura uh the the homie who invited us on yeah we got a chance to talk to him talk to some questions and uh it was awesome to be on on laura stream again and as i mentioned laura was also just kind of very early on
00:14:49 was able to understand what the hell we're trying to create so it's super fun to be able to discuss everything eFrontier related with him I think there was in that chat I think it was Lord Damon who was calling out like when are we gonna join his stream and I think we should just like
00:15:11 Ja, wenn wir werden es? Wir werden es wieder zurückkommen. Ja, das ist was wir wollen. Das ist was wir wollen.
00:15:40 They're putting some of the most intelligent, brightest, wittiest people I've ever met in my life who are doing this thing. The three of us are not those people. We are the community developer, the product manager, and the game director. There are people working very hard. Those people are not us. Sorry, I don't mean to speak for all of us, but I am going to speak for all of us anyway. High IQ bathroom headsets. Exactly. This is our contribution to the team.
Flug- und Waffensteuerung in Frontier
00:16:0800:16:08 We had a video that we put up on Laura's stream the other day. So we were talking about flight controls, flight controls and weapon controls. So one of the things we talked about a lot in the past was this idea that in Frontier, because we want to kind of restrict, like bring the camera in and make it a little bit more intimate, right?
00:16:36 You should have, you know, it should feel like you have more dynamic control over your ship. You should feel more like you have your hands on various levers, wheels, whatever, you know, this sort of thing, whatever you want to do, right? Thank you. But one of the things that led to that is that people will always say like, well, but the firing mechanics are very strange because the firing mechanics in Frontier, like they are in EVE Online, is basically just, hey, there's a target, I'm going to target it.
00:17:04 I'm going to press the button and my guns will start firing. Now they're going to track the way they're going to track. I can do some things to kind of alleviate some of the difference between us, but maybe we could add another layer to that if we wanted to. And that was always kind of the holy grail. Well, guess what, chat? The holy grail is real and it belongs to not CCP Manbjorn, who I mistakenly said, put this out the other day. It was not CCP Manbjorn. It was the features team. I think it was the features team.
00:17:32 We're all on the Frontier Team. We're all on the Frontier Team. So shoutout to CSP Manbjorn. Team effort. Once again, CSP Manbjorn specifically for putting this together. Definitely was him. So this is a new prototype. Walk us through this one here real quick, Mr. Overload, if you don't mind. Yeah, so the crosshair you can see moving around is where the turret's currently facing. When you go into focus mode, it's going to go wherever you point your cursor at, like this.
00:17:54 Aber dann, wenn du aus dem Fokus-Mode bist, du siehst du, dass es stationärer ist, von wo die Angle der Schiff ist. So als du den Schiff aufhörst, kann man sehen, die Crosser kommt in line mit dem Schiff aufhörst. So der Turret ist es nicht mehr tracking, bis es in hier geht. Wenn er ein 2nd Turret in hat, hat es eine slower Tracking-Speed zu sehen.
00:18:13 Yep. Different alignments. You can see the left, the control system as well, where you sort of put the rudder full left and then it's taking a bit of time to move across and it'll just keep going in circles with the thrust set as well. Yep. You don't have to like keep holding A to go left, you just sort of set the direction, set the angle, set the speed and it will like continue to curve in a nice trajectory. So you could, for example, set your trajectory up to like swoop out from behind an asteroid while aiming at...
00:18:37 Wie geht es um, wo ihr enemy ist, und dann fangen alle ihr guns aus. Ich denke, das ist auch etwas, was die Leute fragen uns, weil die Antwort ist, wie ist das, wie es das, wie in Frontier wird, in der Zukunft? So das wäre eine Option. Es ist wie ein FPS-Games, weil es ein Shotgun ist, dass es keine Sniper-Rifles gibt.
00:18:59 Both in the same game, they both have something to add to the gameplay. Someone who's great at doing a 360 no-scope will still get annihilated by someone who walks in with a shotgun at the right time. It just depends on what type of combat you want to do. And it'll be the same. Do you want to take these potentially high damage, high...
00:19:15 Volley shots with the skill shot where you don't have to have a target locked and you could fire from perhaps behind cover and hit something coming out or do you want to be a bit more accurate but maybe have less control over it sure I have to get into position first where they can still see you like there's gonna be all sorts of trade-offs
00:19:33 It is pretty on. Look at that. Look at him move that bad boy around. There we go. The thing too that we talk about is the difference in tracking. For people who play games online, the difference in tracking for most guns is...
00:19:54 For most players who just want to press the button and call it good, they're not really following the way the tracking mechanic works. But this is, in very broad strokes, how tracking works in the game. Your turrets are always trying to track a moving target. Sometimes the moving target is faster than your guns are, and that is just the way it is. Being able to put it then in front of players and let them kind of see how it works with one-to-one.
00:20:21 Und dann kann man den Weg wiederholen. So ist es so, wie das? Die Computer wird immer wiederholen und folgen. Aber du hast die Möglichkeit, wenn du, zu schwingen, in die andere Richtung, und dann versuchen sie an den Weg zurück. So, stattdessen zu machen, ist es so, wie das, der andere kommt, und dann geht es auf der anderen Seite. So, es gibt so viele coolen Optionen hier. Und ein Krupp-L1.
00:20:48 Ich würde sagen, dass es nicht wirklich beeinflusst von Ping- und Server-Performance ist, aber ich verstehe die Frage. Wir haben erhöhten die Ticket in Frontier. Wir haben. Und das Overlord hat gesagt, Spaceships sind schwerer Maschinen in der Welt, so es passt sehr gut mit dem, was wir fühlen.
00:21:13 Das macht für eine gute Erfahrung. Das ist auch realistisch. Es ist nicht ein Twitch-Shitter. Es ist nicht CSGO, weil die Dinge einfach nicht so gut sind. Und das wäre einfach ein Bad-Experience. Wir sind nicht so gut für das. Ich würde sagen, es ist eine Sympiotik-Relationship mit der Ping- und Server-Performance. Daemon fragt sich, ob du zwei Turrets kannst, und die Computer-Controls kannst. Ich denke, gerade jetzt ist es zu early zu sagen.
00:21:41 We're probably talking about different kinds of weapon systems at this point, right? You have more like a flat cannon. I would imagine you could put like two normal guns on your ship and then like two of these. And then two like instead of four. Automatic tracking machine can do lower damage, one skill shot. Might not be the optimal way of doing it, but nothing stops you from doing it. The meta will develop, which is very cool. So shout out to the team that is working on this. And everybody, of course, is working on all this stuff. This is very, very cool.
00:22:08 We'll have more information about that in the future. Absolutely. That information we will not have right now because it's still early days. But we'll be, I think you mentioned earlier, as soon as we have this stuff in a place where we can kind of, where it works in a way that's not just like some moving cursors on the screen, we'll be giving that out to Founders ASAP to kind of let them fuck around with it and see what we can make happen. Okay. Well, we have, like I said, we're going to have next week, we'll have the...
Cycle 1 Poster Gewinner und Probleme
00:22:3600:22:36 Das ist wirklich super cool. Aber bevor wir gehen, wir haben eine weitere Sache, die wir noch zu sprechen haben, das ist Cycle 1 Poster Winners. Ich habe viele, viele Streams vorhin gesagt gesagt, dass jeder in den Top 10 für Grace accumulatet in Cycle 1 Poster ist. Der Problem ist, dass die Nummer, die auf die Ende des Cycle 1 für die Top 10 war, war nicht genau genau. Da waren 5 Leute, die nicht in den Top 10 waren.
00:23:04 who should have been, and five people who were in the top 10 who would have ended up not in the top 10. So to alleviate those concerns, we're going to get about 15 posters instead of 10. So everybody who saw that they were in the top 10 at the end of cycle one will be getting a poster because you thought you did. And for the people who were actually in the top 10, you'll also be getting posters. I'll be sending you out emails here in the next couple days. Look out for emails from...
00:23:30 Community at eFrontier.com, I think is that address. Don't write to me because I will ignore your emails, but I will write to you for sure. Getting your information and we'll be able to go ahead and get those sent out. So with that in mind, drum roll please. Here are your winners. All right, chat. So I did forget to add a mic to that channel, but you all saw it. You all saw it. We're going to go back to it real quick. I did forget to add audio to that channel. It's not the end of the world. It's not the end of the world. All right, just go back and watch it.
00:24:30 All right, so hey, this is what happens when you add scenes at the last minute. No big deal. What are you going to do? What are you going to do? We are about high IQ banter and headsets. High IQ banter and headsets. That is our job. Yes, we are. We're not in the... Is the order important? Is UBS first place? Yes. A lot of this was because of some adjustments that had to be made after the fact because of like referrals and things. So there were a lot of moving parts at the end.
00:24:58 But if you were on that list, and I'll post that list in our Discord later as well so you can all see it, you will be getting a poster from me if you give me your address or at least a place where I can ship it. I don't need your home address. I can put it in a field if you give me the address for the field. We can make that shit work for you. It is annoying. We're doing a lot of this in the first time now, the Grace Eve Point conversion and everything around that.
00:25:25 Team is hard at work, sorry that it isn't as smooth as we would have allowed it to be, but we can promise that everybody is hard at work in trying to make it all good and in cycle 2 it will be way smoother because we have done the work.
00:25:43 Es ist gut, dass er die Probleme ist. Er ist gut, dass er die Probleme ist. Er ist gut, dass er die Probleme ist. Er ist gut, dass er die Probleme ist. Er ist gut, dass er die Probleme ist. Er ist gut, dass er die Probleme ist.
00:26:02 Wir sind nicht überrascht, weil wir ihn nicht zufrieden sind. Ja, das ist das, was er. Der Moment, dass er einfach so ist, wir wissen, dass er einfach so ist. Oh, nein, etwas ist falsch. Es ist grundsätzlich broken. Okay, Leute, danke Ihnen all so viel für uns mit uns. Tune in nächste Woche, da ist cool stuff passiert. Wir haben bereits gesagt, es ist der Roadmap. Cool stuff, das wir nicht erwähnt haben.
00:26:26 Roadmap, maybe? Who can say? We did. What? He hasn't said that. Yeah, CCB Yikes, if you're listening, please finish the Roadmap so we're not lying. If you don't finish the Roadmap, I'm bringing you on this stream. That will be rough for you. Because, yeah, anyway. Alright, we're going to call it there. Here in about 40-ish minutes, we'll be doing Live to Feet.
00:26:53 ... ... ... ... ...
00:27:20 Listen, I do okay, all right? I'm a better producer than I am a shooter player. All right. From all of us here, you guys, fuck you. From all of us here, Frontier, we'll see you next week. And until then, we'll see you on the Frontier. Take it easy. Very good. Bye!