Frontier Fridays with CCP Jötunn and CCP Overload

EVE Online & Frontier: Third-Party-Entwicklung und Composability im Fokus

Frontier Fridays with CCP Jötunn and...
CCP
- - 00:41:27 - 2.655 - EVE Frontier

Im Gespräch: Third-Party-Entwicklung in EVE Online und Frontier. Die APIs ermöglichen dynamische Datenbereitstellung. Frontier's World API erlaubt das Schreiben in die Spielwelt, was Anpassungen wie Jukeboxen oder benutzerdefinierte Clients ermöglicht. Composability wird als Schlüssel für zukünftiges Gameplay hervorgehoben, mit dem Ziel, die digitalen Physik zu erweitern und Dezentralisierung zu fördern.

EVE Frontier

00:00:00
EVE Frontier

00:04:36 Hello, everybody, and welcome back to another exciting edition of Frontier Fridays here at our studio in lovely, very cloudy today, Reykjavik, Iceland. I am, of course, CCP Jotun, joined alongside just CCP Overload today. Hello, CCP Overload. Hello. And only CCP Overload. I notice that you have consumed CCP Goodfellow. I assume you've assumed his position as well.

00:05:02 So this is our new game director, CCP Overload. CCP Goodfella, somewhere in a hot tub in Occuori. Absolutely finding this out for the first time, I'm sure. Probably Aperol Spritz in one hand. He's just sat up like the Leonardo DiCaprio meme, pointing. Pointing at the screen. He's got his phone out in one hand. Yes, it is just the two of us today. CCP Goodfella, bless his heart, is traveling. He's on vacation today. Probably doing his mini arm circles, wherever, whatever.

00:05:31 Lovely location he's found himself in. So it's just the two of us. And I honestly didn't play anything. Usually he plays everything. Wow. Yeah, I know. It's gonna be a rough conversation just the two of us. Well, I have an idea. I'm pretty sure I can summon up some content. Okay, what have you summoned up? Alright, so I think between now and the next couple of minutes, you can...

00:05:55 Quantum Teleport off, do an interview with some third-party developer. Third-party developer, okay, come back. That'd be good. That'd be great. We could talk about third-party development. We could talk about third-party development. Let's talk about third-party development. Wow, that'd be great. Man, we really should have planned this from the start. That's a pro segue. It really is. Great segue. So third-party development. Let's talk about it very... This is super familiar for anybody who plays EVE Online. Even if they don't know what third-party development is, they've almost certainly interacted with it in some way. 100%.

Third-Party Entwicklung in EVE Online und Frontier

00:06:21

00:06:21 So, whether that is through Allianzoth, made by our good friend Ariel Wren, whether it's through any of the many mapping tools, if you're a wormholder, by the way, like Pathfinder, Tripwire. Siggy. Shutter, Siggy. OG, Siggy. Bring back Siggy. Yeah, yeah, yeah. Or any of the marketing tools, any of the gatewatching tools, anything like that. Even if you just use websites like Eve University.

00:06:48 Um, da ist ein Tonne für EVE Survival und Dinge wie das. A lot of them sind von der API, sie sind nicht nur Static Websites, sie sind ja, sie sind, die Entwicklung und Updating und so etwas wie das. So, wenn wir über die Unterschiede zwischen EVE's ESI und Frontier, ich weiß nicht, was wir jetzt mal die API. The World API. The World API für Frontier. Um, obviously die größte Sache, die Leute kommen zurück zu ist, die Read-Write capabilities. Let's talk a little bit about that, sehr briefly, because...

00:07:15 I have Quantum teleported. I have come up with an interview. It is a pretty good interview, if I'm being perfectly honest. But let's give you a little bit of context. So what is the biggest difference between the two, and what are we trying to do with World API? The biggest difference between the two is that unlike the ESI, the World API allows you to write into it as well. Now, I'm saying that with a bit of a caveat, like we're talking at a very high level here. There are some very unique...

00:07:44 Situations where you can write in through the ESI. For example, if you're using a normal mapping tool and you say set destination and you notice your destination in the game has been set. That is a very simple example of a write. We're doing that, but just times a thousand essentially. Now at the moment, a lot of the write capabilities are very limited because we're still building up a lot of the infrastructure that surrounds it. We're making designs and so on. The more you open up.

00:08:08 the more people can start to customise and compose on top of it. Sure. And EVE Online has got a tonne of composability.

Composability und die Vision der Dezentralisierung

00:08:17

00:08:17 in the first place. Composability just means that you can take some things, put them together and come up with something new on top of that. And just using spaceships and even as an example, the spaceship has an idea. You could take like a mining barge. The idea is it does mining, right? And you can fit different things to that. You can compose up on top of it with modules and you can take your mining ship and then you can fit it up as a battle barge.

00:08:38 So you've made something new and unique and think of how many different variations and weird crazy millen fits that you can make with almost any ship. Certainly, yes of course. You can compose to your heart's desire and make different unique things. That's what composability is and the more ways that people can interact with the base physics the more composability will unlock greater gameplay opportunities. A really simple example is using a...

00:09:06 A chest in space, right? It just has storage and it has rules that say you can put stuff in or take stuff out. Like that's basically it. Very, very simple. Can I put something in? Yes or no. Can I take something out? Yes or no. And by unlocking those rules in the sense that they're writable, you have people making things like the...

00:09:26 Es ist ein Funktionier-Tournament System, King of the Hill, Area Control, das war die Sovereign-Guys, das war eine unserer Hackathons. In December, ja. Ja, du hast die Leute, die Ticket-Booths für ihre Gate-Networks, die sie befinden. Und die Ticket-Booths können, wie, Korpses, für zum Beispiel. So, du gehst, die Enemies der Tribe, die die Gates, und dann exchange sie für die Ticket für die Gates. Und das ist alles von einem sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr.

00:09:55 Wir intendern unschränken diese Digital Physicsen auf den höheren und höheren Levels, so dass mehr composability ist. Und das wird lange, lange Zeit. Aber das geht auch um die, wie die Schiff funktionieren. Ja. Das wird ein langer Zeit aus. Das ist nicht mehr, dass es kommt. Das ist ja, ja, ja, ja. Aber das ist die End-Goal. Und das ist auch Teil der Vision, die Dezentralize und Open-Source.

00:10:22 So you're not just talking about having, you know, the ability to, you know, create a jukebox in space that you can run up into. You're talking about the ability not just to do that, but also create, like, custom clients that interact with the same servers. Yeah, so, I mean, I mean, this is now, we're talking into like 10 plus years, but in theory, with the whole system being open sourced, the eFrontier client from CCP Games might be...

00:10:48 One client. Right. That you can interact with Eve Frontier the world. Sure. And you basically already see that with right now, to be fair, with Eve Online and Eve Frontier. You can interact with Eve Online.

00:11:01 through third-party clients, but they're just web-based. So that is like when you're interacting with Alliance, or if you're interacting with the game world, you're controlling who is in access to your Discord, for example, based on in-game rules, you can change. So you're interacting with the game world, the world of EVE Online, without interacting through the client that we provide. Now EVE Frontier has similar things, but because you can write into it and do a bit more control, you could be, right now, through websites like EVE Atlas, you could start to build out systems.

00:11:30 where you can control your smart gate networks and turn gate access on and off completely external to the client in a mobile phone app if you wanted. So again, this is another way to interact with the world through another client that is not our client. I always remember, I think it was during the same hackathon that the Sovereign guys won. There was somebody who came in and said they had tied in a controller for the API through a Raspberry Pi and they were able to alter game state effectively with a button that they had sitting on their desk.

00:11:59 So you could just press this button and something would change in the game. And that was kind of nuts. And I guess that's true anyway of a keyboard, right? I was going to say, wait until you hear about QWERTY. Yeah, no shit. Okay, well, listen, we did do some Quantum Tunneling. I did do an interview the other day. It was a lovely interview. Many people are saying it was the best interview. Many people are saying it. It's a great interview. With our very good friend, friend of the show.

Interview mit Aquila von Frontier Atlas

00:12:28

00:12:28 Longtime listener, first time caller. Frontier Atlas' own Aquila. I'll give a little bit more context about him and who he is in the interview.

00:12:37 which we're going to go to now. When the interview's done, that'll basically be the end of the show. Remember, later on today is Live to Feed. Be sure to check out Live to Feed afterwards. Myself, CCBB, the rest of the gang, you know all those jokers. I think we'll be taking out some cool ships. Celebrating the new Skinner stuff that's going on this week. It's a lot of fun. It's a whole like...

00:12:59 I was just going to say, so at the end of this interview, when you say back to CCU, that's a bare face lie. It is a bare face lie. Actually, yeah, we're just going to do that. Listen, when the stream ends, when the interview ends, you're going to hear me say back to the studio. That's a lie. We're not going back to the studio. I'm going to go do other things right now. You don't have to stick around. There is no back to the studio. Just consider that at the end of the stream. I promise.

00:13:24 With that being said, let's go to the interview now that we did yesterday with myself and Frontier Atlas' Aquila. Hello, everybody. Welcome back. It's me again, but this time me from the past. I am here, joined alongside my very good friend, Aquila. Aquila, thank you for joining me. I picked out, you gave me four different pictures to pick from. I'm not going to tell you which one I picked.

00:13:51 But I will tell you, it was the best one. Aquila, good afternoon. Hope you're doing well. How are you? Thank you very much. Really good to be here. I'm doing well, thanks. Wonderful. This is the first time we've had somebody on who was a builder specific. Somebody who has been part of the builder community in Frontier for a long time now.

00:14:11 I say a long time. The game's not been around for that long, but in frontier terms, certainly a long time. And we wanted to talk just a little bit. So to give people who are watching this who maybe don't know your backstory, your claim to fame here, you created what was probably the first major...

00:14:30 You know web app used by a lot of players in your Atlas map. I'm sure we'll have some pictures of it going here right now. Editor, CCP Convict put these pictures in and post. It'll actually be me probably. I apologize CCP Convict didn't mean to call you out like that.

00:14:45 The picture, obviously, you have the map, the gate map, because the gate map was not in-game. So you saw a niche and you filled it. And that was a huge deal. Players still are, to this day, I think, are using your shit more than probably any other tool used by a player. Well, maybe not right now. But up until this point, have to use your stuff more than any other tool built by a player to this point. All that to say...

00:15:11 I wanted to give you a chance to talk about what you do, where your background is, and everything else in between. So let's just kick it off. So tell us what you're all about. Yeah, so everyone in the physical community would see me around at McQuilla. I did work on the Frontier Atlas project. It was quite surprising to me how popular that has been.

00:15:38 I started that over the Christmas period, late last year. It was actually a project I was interested in, GPU accelerated rendering in browser, and I just happened to be messing around with Frontier at the time, and it was just a great project, a side project, to explore that sort of technology. And so I was just sort of messing around with rendering out that map, and then...

00:16:04 Und ich war sehr interessiert mit der Community, auch. Ich war auch für Ideen und Input all die weiter. Und ja, ich könnte noch mehr über die Map-Projekt selbst und die Interessenen. Aber ich bin sehr gut ein Builder. Wir haben verschiedene Types of Players, Casual Players und Hardcore Players. Ich bin sehr gut ein Builder.

00:16:31 Ja, ganz komisch, für jeden Tag in dem Spiel. Ich habe 20 oder 30 Stunden gebaut. Ja, ja, ja. Das ist irgendwie weird, aber das ist einfach da, wo ich mein Enjoyment habe. Ich meine, CSP Overload... Ich mache das sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr, sehr.

00:16:58 Especially in EVE Online, this is a common sense about how many different things are PvP. It's not just in-game PvP, obviously you have market PvP between marketeers that involves no ships exploding in space. Discord PvP, very famous. It happens on the Frontier Discord with some frequency. And now, you know, player versus codebase, obviously, PvC. Do you feel sometimes like the...

00:17:24 dass das Spiel, für dich als Builder, als Developer, ist mehr als die Sache in der Box, wenn das eine Sinn macht. Ja, ich denke, das ist, ich denke, das ist wirklich, wirklich interessant, über das ganze Spiel als Projekt und die Founders Access, um zu sein, um zu sein, um zu sein.

00:17:46 Ja, und in der Community als auch und in der Spielbase. Bildung ist kind of an der Grunde des Spiel. Ich denke, in Tribes, du hast eine kleine Gruppe von Leuten, die in einem bestimmten Bereich sind. Einige sind wirklich auf der Blockchain-Side. Ich bin nicht. Ich bin komplett... Das ist neu zu mir. Und das ist nicht mein Bereich der Expertise. Aber wir sort of get-together und exploren some interesting Ideen.

00:18:13 Ich weiß nicht, ob Sie wissen, wie viel es ist, denn wir haben die Builder Channels in der Primary School, aber in der AWOL-Tribe, ich habe ihn mit denen ein bisschen mit denen, weil wir sind sehr like-minded und ein sehr interessantes Forschungsprojekte haben. Wir haben uns mit denen für Hackathon gearbeitet, wir haben die Minehull-Projekt, um die Probeable... Pods, ja, Probeable Object Data. Ja, ja, ja, ja, das ist ein sicker.

00:18:43 Ja, so I think that what's really interesting here is the way that the tribes are sort of thinking and building stuff is really like to the service of the tribe and how we can work together effectively. And so I think that will be a really critical part of the gameplay. But that being said too, I think as we've seen, you don't have to be doing that stuff to be playing the game. Certainly.

00:19:12 Ja, ich denke, wirklich, das beste Teil des Spiels ist die Interaktions, die mit anderen Spielern haben. Und die Builder ist eine neue Kategorie von Spielern. Das ist meine Erfahrung. So, ich möchte jetzt eine Frage, weil du bringst dich um Tribes, und das ist etwas, was wir versuchen, um, zu focussenz auf, weil wir wollen etwas, was ein starkes Experience ist.

00:19:35 für individual players moment-to-moment. Wir wollen Menschen, die zu können, zu fühlen, zu fühlen, zu fühlen, zu fühlen, zu fühlen, zu fühlen, zu fühlen. Aber oftmals, immer, games wie dieses, MMOs, speziell, end up being, you know, they're very strong, cooperative games, or very, very, they always end up being cooperative games at a certain level. And for people who form larger groups like this, who form these tribes,

00:20:05 They do tend to have an identity. And one of the things I've seen people talk about, and I think it's really cool, is this idea that what this is allowing us to do, being able to have this customizable programmable logic in-game, is that you're not just going to have, you know, oh, this team over here has flipped XYZ switch, this team over here has flipped ABC switch, but the switches are all the same available to everybody, so you can change it whenever you wanted to.

00:20:30 The areas in which people live, because of the different developers and the different people who they have, you know, working either, you know, actually coding or vibe coding in the background, it will all look very different. Do you feel like that is a sentiment that you are seeing right now? I think we're still in the early stages. I mean, even with the really proficient builders, you know, like, it's such an early stage in the game.

00:20:57 There's a risk in actually developing too much documentation because things are going to change. And so in a way we're still in that Wild West where things aren't necessarily documented. There's some really clever guys that are really keeping an eye close on the actual commits that CCP team are doing and sort of trying to understand the direction of things. There's a lot of fun in itself. But I think eventually there'll be...

00:21:24 like, much better materials for people who want to get into building or even for people who are just not interested in that. Whether the CCP team do it or whether the builder community do it, we'll develop tools that make it easier. So, for example, if you want a particular application for one of the smart structures, well, I've put a lot of thought into this myself. Yeah, yeah, of course. We haven't yet.

00:21:49 But like basically making, you know, no-code, one-click deployments of different stuff. And you can imagine sort of types of almost marketplaces or things for different types of ops. You know, that takes effort as well. So that's the other thing I'm curious about. I'm sort of, it's a curiosity of mine to see how it evolves for builders is what's their incentive.

00:22:13 And the greater the incentive, the more time they're going to put into the things and therefore the better, you know, the stuff as well. And I'm not just talking about necessarily monetary incentives, right? Like there's other things as well. Sure. But I think that's one of the things like with the blockchain and some of the potential that's there.

00:22:36 There could be some interesting possibilities. I agree. How can they be rewarded indeed? Just to pivot very slightly. So you've created, obviously, to give a little bit more detail, you built Frontier Atlas, which filled a niche that did not exist at the time, obviously. And using just, again...

00:22:59 Ja, ja. Ja. Ja, ja.

00:23:28 But then, of course, within the NDA, sort of realizing what can we release and how. But I always had in my mind that this is the equivalent of the static data that will be in an API. So you see, like, I'm kind of, I'm sort of moving along with the development and sort of anticipating stuff. So I did cheat a little bit there, I think. But I think in a way that was acceptable. So, yeah, basically I shrugged that.

00:23:56 I extracted out a lot of the static data around the map and map objects and stuff like that. I also explored a lot of stuff. I've done a lot of stuff that I just haven't actually launched. Apps like, you know, bill of materials type apps for manufacturing and stuff like that. A lot of different ideas, but the Atlas really did take up most of the free time that I had. Yeah, I imagine.

00:24:21 Es ist wirklich, wirklich interessant. Es ist nicht nur die MAP und die Gäte. Wir haben eine Routeplanung, weil es die Zeit war, aber es ist noch in-game. Wenn man eine Routeplanung hat, es geht nicht darum, Dinge wie SmartGates und so, oder Fuel, die Sie haben in der Ship. Und so das war eine Dinge, die ich mit dem ShortestPath-Algorithmen, das tatsächlich takes into account...

00:24:47 SmartGates, also whether you have access to those SmartGates. So this is a really, really useful tool for the community. But even still, what I've noticed with the builders so far, and here is I almost want to challenge that build a community here, as I'm challenging myself, is so far we've focused on building utilities mostly, right? Like tools that are useful for us.

Erweiterung des Gameplays durch Builder-Projekte

00:25:10

00:25:10 And what's really interesting to me is not just building utilities, but how can we actually extend the game in meaningful ways, extend the gameplay. This is really interesting. And I think there's a lot of potential for this in the future too with Frontier as more and more APIs become available. I could talk about some more specific examples if we've got time. We absolutely have time. And I do want to, before we move too much further forward, I do want to just hype on that point for a moment.

00:25:40 This idea that, I mean, at that point when you had developed, you were doing something with...

00:25:47 dass wir nicht in-game hatten. Sie waren effekte ahead von uns in der Entwicklung. Und dann ist das nicht nur eine Möglichkeit für die Community zu haben, diese neue Tool, das ist super cool und ist natürlich super useful. Ich denke, es war mehr als etwas anderes in den ersten Zeiten. Wir sind noch immer noch, wie wir noch, wie wir durch die Gate-Netzungen haben. Aber dann ist es ein Herausforderer uns, auch als developers. Weil wir uns sagen, hey, das ist das Rande.

00:26:16 Ich denke, ich habe das Team erstellt und gesagt,

00:26:44 Wenn es Ideen gibt, dass wir experimentieren wollen, dann können Sie wissen. Ich denke, was ich habe, ist, dass ich viel schneller, als die Frontierer, in der Release Cycle, und all of die Dinge gespielt habe. Ja. Ich habe viel weniger at stake, so ich kann, wie ich das auswählen kann. Oh, ja. Die Community wird sicherlich viel mehr forgiving. Ja, ja. Es kommt und geht. Ja, auf jeden Fall. Ja, auf jeden Fall.

00:27:11 Es ist also das Dinge, dass ich nicht gemacht habe, dass ich nicht gemacht habe. Aber ich bin sort of waiting, zu sehen, wie die Game evolves. Weil ich zu weit hinweg bin, und wenn ich zu viel bin, dann wird es nicht möglich sein, dass es eigentlich nicht ideal ist. Also gibt es auch eine PACE. Und vielleicht ist das ein bisschen ein Tipp für Builder, auch. Es ist einfach so, dass das in mind ist.

00:27:36 Ja. Ja. Ja. Ja. Ja.

00:27:53 Well, and we were talking, too, before this call, kind of just about how the cycle works and about, you know, managing, you know, the work that you do versus, you know, kind of how activity is going. And obviously, we're now, you know, in the kind of trailing end of this first cycle, looking ahead towards August. You know, we've had a couple big moments, and now we're just kind of in this strange interstitial period. It's summer. Obviously, people, it's shocking, in Iceland are going outside to find the only patches.

00:28:23 so they can touch it. So we are in a more slow period, but it does give us a lot of time to kind of refocus and work on future things. So I wanted to ask you, you mentioned more examples before, just as somebody who is a developer who now has a more intimate knowledge of the product than the layman.

00:28:46 just the the whoever just you know johnny on the street or something like that um looking ahead to the future with what you've seen what you know so far uh what kind of things are you interested in what kind of things are you excited about what kind of things do you hope to see maybe at some point down the line yeah so there's a couple things that come to mind for me there as i mentioned about i'm really keen to see builder projects that actually extend the gameplay um i'll give you an example of that in a minute but first i just wanted to

00:29:15 Ich möchte auch darüber sprechen, wie ich denke, wie ich es wird. Please, go ahead. Es gibt viele Diskussionen, die jetzt sind, und wir haben eine sehr smarte Leute in der Community, die wir denken, um, zu kicken, auf Player-Driven Markets und so weiter. Ich habe mich in eine sehr interessante Diskussion mit dem, als auch. Und ich habe es nicht in der Lage, dass das wirklich funktioniert. Ich meine, technisch zu sprechen, wir sind nicht da, ja, so etwas zu tun. Ja, ja, ja.

00:29:44 Even if we could do that, there's other sort of things that need to be in place first. So I think what I anticipate seeing is that we will actually start with simpler systems, some sort of more rudimentary bartering system. And that will eventually evolve as the game evolves, as the communities evolve, as tribes establish themselves.

00:30:07 So, as builders, I think instead of going right to the end of some advanced market system, we start with the simple. And this is kind of what we're seeing, like in the Able Tribe, some of the apps that were developed around Tribe dispensary systems where they can just collaborate. You can really easily see how that, once a sort of currency is introduced into that system, it will evolve and then it will get more and more advanced.

00:30:32 The other aspects is logistics and security that need to evolve with that as well. So what I'm trying to say is there's a lot of potential that I don't think the game is yet developed into that. The universe will expand and those things will open. The other thing around...

00:30:51 Meaningful ways to extend gameplay. So I'll talk about an interesting idea here in the context of the Frontier Atlas map. And it has to do around sovereignty mechanics. Because, you know, like in-game currently, that doesn't exist. Correct. And it's questionable whether we want that to exist, right? Maybe in the Frontier style. Sure. Yeah. You know, I posted quite a few different times to sort of gauge a bit of sentiment within the community. Is there an appetite for this?

00:31:19 um because that was something that i knew i could do within frontier atlas in some way like we have some structures i could i could do some query like if it different tribes i could do it of the you know who has the most structures in a system for example right some stupid thing to start with right and then i could display sovereignty on the map and even though it's an external tool it might be meaningful enough where tribes start competing for that anyway um but

00:31:45 That is still kind of a utility. It starts to get into extending the gameplay with that integration with smart structures. And so I could make it where it's easy for them to claim a system, but I can also introduce constraint, deliberate constraint, that's there simply to create gameplay. Yeah. So that's where you can't just have a structure, but you have some rule that's programmed into it.

00:32:11 Essentially, then, as a Builder, I'm actually thinking as a game developer. Yeah, yeah, yeah. Which is sick as hell. And it's interesting you bring up this idea of like...

00:32:22 Sovereignty Mechanics. Do we want Sovereignty Mechanics? Because this has come up before. And it's something that we, you know, when you're developing this kind of game and with the background and the setting that Frontier has, when you introduce a system as a developer to the game, something that is some kind of administrative system like a Sovereignty System, right? What you're effectively doing is creating an in-universe word of God about a certain...

00:32:47 You're saying this is what sovereignty is. This is what sovereignty looks like. You as players then interact, or collectively players will interact with that system as players, but they will interact with that system knowing that that is the final word on the matter. Just like in EVE Online, the market system is the only market. There is no other market. I mean, aside from contract trading, I suppose. But in terms of just being able to move mass quantities of stuff with...

00:33:17 There is one market, and that is the market that is controlled by the developers. If we then say, okay, we're not super interested, we're going to do a lot of other things in the game, we're not interested in creating a sovereignty system, and then players come along and create their own sovereignty systems, the question then becomes, are they as valid to the rest of the community as something that we would create? Because it's not just...

00:33:43 Es ist sehr viel wie ein, oh, ist das Ihr Flag matter zu dem anderen? Wenn zwei Leute gehen... Ja, es ist ein Meaningful, es muss sich ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein, ein

00:34:10 mit dem Hackathon-Projekt und dem MindWall-System. Das ist wo du, auf der Blockchain, ich sage, player-driven, nicht core in der Game, aber Mechanics und Mechanismen, das kann auf die Benefits geben. Wir haben die Pods, ein Verifikation System, und das kann für eine Form von...

00:34:40 It can be used for trading, it can be used for access for things, privileges. Now you have something that can be used that actually has value within the game. I don't know if that makes sense. I think this is also a limiting factor for us, and this is what I'm actually excited about, is kind of getting more APIs.

00:35:02 um that give me access to things within in-game an example of this is with the pods and um i did submit it in the hackathon but i don't know if you saw it but i did it really like spend an hour and just extended the map with a little real-time um intel sharing thing where you could interesting as the api it's not yet fully um polished it's a uh it requires authentication we don't yet have the authentication apis

00:35:30 Ja, das ist magic. Ja, das ist magisch.

00:35:57 Basically, it's like a provable thing that you can give to somebody and say, I scanned this, and they can check that that's true. Yeah. And I kind of extended the map where it's a tool where several people or a tribe using the map could open up an Intel channel, encrypted Intel channel. You could be in a system, do a scan, drop that in, and then it'll kind of alert your other tribes of, hey, I've got a scan here and make it look at what's there.

00:36:21 And so you can see that's a tighter integration for the game, but it requires an API for more data being revealed from the game. Sure. And currently we're quite limited to mostly static data. Yeah. And so, but, you know, I think that's going to open, right? I mean, it's pretty obvious that's where you want to go. Yeah. With the blockchain, everything, you know, there's been a big topic of discussion around.

00:36:49 wie public all of the information is. Und um, as that evolves, and if we sort of solve that problem, that's gonna, I think, unlock a lot of stuff as well. Yeah. I mean, we talk so much about information control. They're gonna make sense if everybody has access to every bit of information on the chain. Uh, so... It's really funny, because even for Atlas Map, like, I've had comments where people are super suspicious. I know. And theoretically, I probably could.

00:37:18 Just spoof gates. Yeah. And work out some sort of intel on stuff. Yeah, yeah. I mean, if you show a gate that goes between two systems that people would love to use, doesn't actually exist, and then you just show up there. Yeah, I thought about these sort of things and kind of giggled to myself, but at the same time, I was interested in... The other thing about this project is kind of like...

00:37:47 I realized even with the marketplaces and all these other apps that a map feature was kind of important for a lot of different things. So it's kind of like I went for the jugular there. I kind of worked on a project which had a lot of value in different areas. But yeah, with the trust issue, like if that became a big issue later, then that's where I just have to like open source or somehow I should have shown it. Yeah.

00:38:13 Das ist eine andere Aspekte. Aber es ist wirklich lustig, wie viele Menschen sind. Und es ist einfach so, ich habe nicht genug Zeit zu denken über das. Ja, ich meine, ihr habt ihr core, E-players. Am ich richtig? Am ich richtig? Audience, in der Zukunft, ich weiß, dass du mich in der Zukunft bist. Ich weiß, Akkula, danke für mich, man. Das hat mich sehr gut. Wir werden darüber sprechen, ich bin sicher, noch mehr.

00:38:36 in the future. And we're going to be talking to other builders for too long as well. I believe maybe not next week, but the week after we're going to have CCP Red Dragon on to talk about some updates. Shout out to CCP Red Dragon, the homie. It's going to be really, really cool. So thank you for taking your time to hang out with me, my friend, and we'll catch up again soon. Thank you too. Awesome. And we'll, with that, back to the studio with CCP Overload and me in the future. Goodbye, me in the future.

00:40:27 Hello, it's me again. Ending thoughts, somebody asked for. Oh man, that sure was great, wasn't it? Sorry about that transition. Not super good. Pressed the wrong button and then forgot to turn off studio mode on OBS. So it's just me here, just hanging out. Don't forget to watch Live the Feed coming up next. It'll be myself, the rest of the community team doing some cool stuff, showing off some cool skins. It's really, really fun. And we'll be back here next Friday.

00:40:54 so uh check that out until then enjoy your weekend uh we'll see you on the frontier and just because seems to be good fellow to be upset if i didn't awake and remain awake eternally goodbye