World of Warships

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World of Warships

00:09:14 How's it going, guys? Long time no see. How's it going, guys? I'm Blood Minister. Long time no see. I'm Blood Minister. We will have an early special stream highlighting the topic of public test on 14.2. And we already hear that there's echo, echo, echo, echo. And we already hear that there's echo, echo, echo, echo. Could that be the case?

00:09:42 Let's see. Hopefully the echo was now. Hopefully the echo was now. Tell us, guys. Tell us, guys.

00:09:53 No. There is still echo. Mr. Producer. Mr. Producer. Hopefully we will be able to fix this problem ASAP. Oh, you mean here? What?

00:10:24 Okay, let me mute this. Let me mute. Okay, not this, but this is muted.

00:11:05 Okay. How about now? We are doing things.

00:11:33 Okay, fixed. So what was it? What was it? It was the producer. We can blame Taz. He's great at the game, not great at sound. Yes. Fantastic. So now the difficulty of the stream is removed. Fantastic. And I'll just say hello from my side.

00:11:53 In a while, actually, since I appeared on the English side of the stream. And we had been checking in on us. Concerned people coming in. First one, let's see who next will show up. Yes. So, I'm very happy to be here. You know, I miss you guys. I would love to stream more. I do like to be in so many familiar faces. I don't get to do it as much as I want to.

Ankündigung des Public Tests 14.2 mit Fokus auf Classified Documents und Experimental Ships

00:12:20

00:12:20 Lack of time, but today we're going to talk about, of course, big topics, because we have two of very hot topics, let's be honest, that we announced with Waterline that are now actually right now live on PT. Number one is classified documents, experimental ships, and we already put out a bigger publication today, which is related to PT, where we also give some, you know,

00:12:48 extra context and some changes from our side that we're announcing in that article. Somebody wanted to show it to you and talk a bit about why we're doing it and want you most of all to go touch these things on PT to see how they actually work versus how they might sound on paper. And so you play it, you could give us your feedback and then decide further what to do with them.

00:13:12 Exactly. I just dropped the article that Chrysanthus was talking about in the chat, so please make sure to read it. There's actually a bunch of context and developer notes on specific topics. One of the main ones will be the changes that we've introduced to the classified documents that we will go to more deeper in a bit. Actually, we can just open it up.

00:13:40 Actually, before we jump into the PT part, let me just go here to this beautiful setting. I forgot that you're the second one. Yes. So actually, we will go through this longer article. You know, this is a work in progress. This is always the article that we have surrounding the things that are coming in the next update and then on public test. Greasemonkey says, we have to read. Can't you just explain? But we will, Greasemonkey. Also good to see you in the chat. Yes. So, but...

00:14:09 First of all, I just want to say, don't forget that we actually had a different article today about, well, the launch date of Bismarck. But that's tomorrow. Yes, it will be tomorrow. But the article is already live. And the reason why I'm telling you guys is not just, hey, read a bit about the history. There is also a combat mission dedicated to the ship. And if you do it, you see you have your two weeks time to do it.

00:14:35 you will get the permanent hunter camouflage as reward for its completion and of course for all of the lovebirds out there who want to put the kissy valentine flag you know on their ship so have of course a valentine mission which will last oh wow almost three weeks so um you have plenty of time to do these things and then maybe mr discord here next to me um would like to tell us a bit about uh this month's discord okay

00:15:04 So, you know Discord Drops, guys, right? For authenticating, not only joining, like that's the important distinction here, for authenticating on one of our official Discord servers, and we have a lot of them. It's not only the English global one. For those of you that, I don't know, are less comfortable with English, we have a German, Polish, French, Ukrainian, Russian-speaking, Portuguese, Spanish Discord servers.

00:15:34 We have the Czech one. You can join and authenticate on any of them. By authenticating, I mean when you join them, you will have access to only one channel with a button that you need to click and it will allow you to log in to your Wargaming account. What that gives you is that it will sync up your Discord name with your Wargaming name so that, you know, it's easier for everyone to sync up when you want to play with other people in the game. It also helps us to easily send you

00:16:02 Dedicated missions and in-game stuff through Discord, which is really cool. And doing that, we monthly have extra missions for you guys that are authenticated on Discord. And this time, the mission will give you extra progress in the Zheng Hez Voyage, which is really cool. You might get some extra...

00:16:28 oder es hilft Ihnen mit der Progression towards Taihang. Ja. Das ist sehr hilfreich, weil du kannst es für free in der nächsten Version getrennt. Es ist ein cooles Schiff, eigentlich. Es ist ein cooles Schiff. Ich meine, wenn du möchtest, Accurate Battles. Ja, es gibt es, eigentlich, wenn du diese Mission hast, es wird, als usual, für rund zwei Wochen. Es wird starten Februar 21. Und es wird bis März 3.

00:16:54 And it will give you 80 Adventure Tokens. So make sure that by that time you are fully authenticated on our official Discord, the link is in the publication. Find it on the portal. And I also just dropped it in the chat. Very good. Looking through those millions of buttons. Will I be your Valentine? I got here in chat. Sorry, I think my girlfriend would not be very happy about this. And I didn't buy flowers for you, but for her. So not this year.

00:17:23 No way, it's CatMinister. I don't see a CatMinister here. No, no, no, Betz, don't you dare. Don't you dare. You asked for it, literally asked for it. Yeah, then we have... Of course, questions about classified documents. Why are we... Here, the question comes from Kampfpudding.

00:17:47 So I think, you know, we can maybe start off with the topic of classified documents. Oh my God, not only do we have a cat minister, it's a deer minister. Oh my God. Okay. This is, this is, I did not expect this. I'll wear it for a second. Fantastic. It's true. Why not?

Vorstellung und Diskussion der Classified Documents Mechanik

00:18:07

00:18:07 Okay, okay, so let me see. This must be this part. Okay, so let's jump into classified talk. Overall, you can see here in this article, first of all, we have a video of this, right? Then, public test, as you know, started today. It's already been live for a while, and it will last until Tuesday morning. You can leave your feedback here, but of course, if you are an experienced person who has been on PT.

00:18:36 You always get a PT survey once you start playing on PT. So make sure to play. It will prompt the survey. And, you know, we really appreciate your feedback and it helps a lot for making decisions. Yeah. So let's jump into classified documents. You might remember them actually from last year from the detail operations that we had where you could basically document and pick from a selection. And it helped you to, you know.

00:19:05 That's a performance against specific enemies in that operation. Now, starting now with 14.2, we're using this mechanic as a baseline in different ways for different modes. The main topic that, of course, is creating a lot of feedback right now is that we want to use it in the back, actually starting with 14.2. And this is why you can actually try this out right now on the public.

00:19:33 We fully understand that this is, of course, something that sounds in, you know, first moment fully understand. It sounds very scary. You know, any changes to random battles, then it's, you know, the main battle mode. We always be very careful with what we do with it. And based on your feedback, we already made a big change. So initially, the concept was that you can, at the beginning of the battle, select three players, three ships rather, you know, three individual ships.

00:20:02 that you can apply the classified document with, and it would give you basically boost for the damage you deal to the ship, and you would get a debuff for damage that the ship would deal with. Now, based on your feedback, because this could be used to target specific players, streamer, very good players, class, we changed it to be a completely defensive nature. So, beginning of the battle.

00:20:30 You will have all of the ships available that you see in the lineup of the entry. You can select which ship you think is going to be the most...

00:20:42 Und für das Schiff, es wird ein Debuff an den Damage. Wir zeigen uns zum Beispiel, wenn wir P.T. Aber es kann, zum Beispiel mit Yamato, es wird minus 5% all Damage, das Yamato würde Ihnen geben. Otherwise, es also gibt es 5% AP Damage. Wenn Sie mehrere Yamatos in der Battle haben, es wird eigentlich apply zu all Yamatos.

00:21:11 that are in that match, but with a 33% of them. So I think this is a really cool change because, I mean Chrysanthus, correct me if I'm wrong, because the way that I would think about this change is that now I don't necessarily want to target the ship that I would consider to be, I don't know, most OP or the most that I personally would not like, but more like, oh, I chose this specific ship.

00:21:41 And now I need to think about what technically works best against me, specifically, right, in this ship that I am in right now. Yeah, I mean, the example that we're giving, actually, I can show you this here. It'll be like, you know, tiny minions down here. We're describing how this generally works. We'll show you that as well. But we added here, actually, for this specific publication, developer. So you can see some additional comments and examples from our side, just to give you a bit more context.

00:22:10 But the idea behind this quite simple.

00:22:18 In the current way that World of Warships, most of the decisions in terms of your setup, you make in the port. So you set up your modules, commander skills, your ship, signal flags, modules. But once the battle starts, you don't really have any choice. Now what this would allow you, depending on the battle that you're in,

00:22:46 based on the matchmaking, you still have a chance to actually apply a change where you can say, okay, I, you know, for example, a Mishima cast. I see there's, let's say, a very good player in the Yamaha. There are two Des Moines, and maybe there's a Daring. And you could pick...

00:23:15 Okay, I'll talk.

00:23:21 So, point was, several ships, right? With this change, it would make most sense that you, of course, pick the ships that are the most dangerous to you. Like the Des Moines, it will have radar. It will be for you as a Shimmer, a problematic ship. Or, for example, the Daring, that, you know, will be for you a destroyer you might have to contest with. Being able to reduce the damage that the ship will deal to you will definitely help you. Instead of going for, oh, the Yamato player, it's going to be problematic.

00:23:49 And that will allow you, depending on the battle, to actually, you know, influence the scale of battle, you know, balance specifically for you. But every single player in the match has that position-making power at the beginning of the battle, not throughout, right?

00:24:07 And this is what the guys are doing. I hope the sound is good. But this is generally like the idea behind it, right? It's an additional layer of interaction, kind of like influence that you can have on the game. But it works in a very similar fashion as signals work in the game, right? Where you could adjust a certain level of how fire damage is dealt, but on a more individual. So that's the idea behind it.

00:24:36 I hope that you actually see this as something interesting, something that can add value to your game, because each battle has a matching layout.

00:24:47 Jovanka, please don't tempt me, because I'll bring in the cat ears. I see here Garfield, for example, says, okay, the idea is good, implementation probably going to be bad. Well, that's why we want you to try it on PT. You can see completely for yourself how it currently looks. We're very happy to hear your feedback. And also, please consider that this mechanic will only be on the server for...

00:25:17 So we want to implement it. And then of course, we see how it works, but it will be removed. So that's the general idea behind it. But we can go a little bit through, of course, the details before we jump onto PT and show it to you then how it works, random battles. Jump into here. We have here, you know, general publication. He will find the general info in random battles.

00:25:46 Of course, this is not available in all tiers. This will actually be ships basically tier 9 and above, which means that you can apply it to enemy ships tier 8 actually to your tenants. And yeah, I think for operations with flagships, we'll probably cover this a little bit later in the stream when we actually play it so that you can see how it works there because there is a different system. So we try to...

00:26:14 to cater to specific modes, to not just have the same system in all places, but to cater to what we would want from random battles versus...

00:26:27 Do we want to actually jump onto PT and actually have a look at how the implementation of classified documents looks like from a UI perspective? Yes, absolutely. Yeah, let's do that. One comment I want to make, because I see comments about overcomplication, the complexity of the game. We talked about this in Waterline, and I think it might have been misunderstood in certain.

Erklärung zur Komplexität der Classified Documents und experimentellen Schiffe

00:26:53

00:26:53 We, of course, understand that introducing a new mechanic like this adds in the first moment a certain level of complexity. That's fully understandable. And the reason why we think it will not create such a big overhead of complexity, actually in the future, help us to not have accumulation of complexities, is that right now, in this moment, when we do this, this will be a new mechanic. But let's say in six months' time,

00:27:21 This mechanic will be removed from this. And we might do something different. And a player who, for example, didn't play during this time, either he comes back or he's a new player, doesn't have to know this. It doesn't become legacy. If we see it works really well, of course we can bring it back. But we want to make sure that it actually really, really, really provides value and that it makes the game better. When it comes to the complexity for this specific system,

00:27:48 in the way it works right now, I think it's really straightforward. Come on, guys. This system basically just gives, in slight variations, depuff to damage. Everybody will understand this. After one battle, that, hey, I pick a ship, and that ship will do less damage to me. It's a very, very simplistic, you know, approach, actually, where the...

00:28:14 Complexity is a bit more in how players want to apply it, which choices you want to make, how much benefit out of it. But it will be very easy to understand for you that, hey, I can select which ship in the battle I want to, you know, have that apply to, and that's it. So I hope that, you know, that level of complexity is actually not that big and very easy to...

00:28:38 I saw a fairly interesting question from Garfield asking what happens if it's late game and let's say a 1v1 will it still be active I mean the classified documents because it sounds to him like GG basically and I think that the bonuses that those classified documents are applying are not necessarily large enough to make such a big difference think closer to them like one ship or the enemy ship would have

00:29:07 signal flags and the other not yeah we have those differences already in a way applied to the game um that already make this difference realistically yeah exactly like this is why um a you know when we look at the mechanic behind it this is not something groundbreaking many of these aspects are already in place right if you take a look at your equipment

00:29:35 How it buffs your ship. If you take a look at signal flags, right, where you have certain elements where, okay, you can, for example, reduce fire extinguishing time on your ship when it comes to, you know, other factors where, okay, you might have Philly example. I probably won't use it here. But there are certain ways of how to, you know, affect how enemy ships interact with you, how you interact with enemy ships. That is already the case.

00:30:03 Hier ist es eher eine extra Aspekte, die du benutzt, als die Battle bereits startet. Und warum nicht wir einfach ein Schiff haben? Aber auch noch eine andere Sache. Hartticket ist gefragt, wie wir diese Ducks werden. So hier ist die wichtigste Sache. Du wirst nicht. Du wirst alle Ducks werden. Jeder hat Exit. Jeder hat Exit. Das ist nur auf der High Tiers.

00:30:30 So, this is not something that you have to interact with as a new player, actually, on Tier 5. But, you know, for more experienced players on the higher tiers, this will be A, very easy to understand, and B, you have full access to it. It's just, it's automatically applied in a way that, let's just pick a ship. I think it will be the easiest to just show you. Sure, which tier do you want to play? Why don't we play Tier 10, for example, and chat, please feel free to, you know, play with us on PT. I mean, I don't know, I'll take...

00:31:02 You're making me play, uh... Well, I'm gonna take a cruiser. For example. I'll just select my ship and then...

00:31:09 Okay. Anything new is always worth throwing out. That's what, you know, we would ask you to do. Just give it a shot. I understand that, you know, the theory might sound, oh, maybe it's, you know, a bit complicated. But okay, we see, oh, we actually have a lot of players actually playing right now, which is great to see. I'm very happy to see that we do have a bit of bots, of course, going on just to matchmaking. I mean, it's BT. It is BT, right?

00:31:38 So we start the battle. And now you see, okay, here I have ships and I could just go with the automatic selection. So if you don't really want to spend time on this, you don't have to. But we can now say, okay, what do I, for example, not want to do? Maybe I don't want to go for the Hindenburg. Maybe I don't want to have the Sejong farming. And yeah, maybe actually I don't want to have the Burgon.

00:32:07 And you can see here, okay, damage taken from all armaments minus 10%. Damage taken from all armaments minus 5%. And because it's a torpedo-focused ship, minus 10% from the torpedoes. The Hindenburg, for example, is played a lot with HE. So it's minus 5% in that regard. And that's it. And that's how it works. So you make this decision in the beginning of the battle. I hope I actually confirmed it.

00:32:36 And now we play. And everybody else in the game just made the same, not the same choice, but basically had the same set of options and could just select who they want to apply this to. And as you could see, there were no player names. Yes, you can connect from before. Okay, I'll try to remember who's here. But in general, the selection is about the ships, not about them. So Ivanka says, good luck with monetization of this in the future.

00:33:02 So, first of all, during Update 14.2 and until this feature will be available until 14.7, there is no monetization way of this feature. As in, you have those documents, so you don't need to do anything to get more of them or any of them. Now, we don't have any other current plans to monetize this feature. We don't even know if it's going to come back in any way or form in the future. We don't want to say it won't.

00:33:31 Maybe you guys will like it or not. Let us know definitely in the feedback for the PT survey or on our discords in the community.

00:33:44 But yes, so I mean, try it out. But I hope you see that this is not extremely complicated, convoluted. There's a certain logic behind how we assign the damage reductions so that if you would have a ship like a Z-52 that is a bit more of a hybrid destroyer in a sense of what it uses to deal its damage, where there might be a flat reduction, while if you have a ship like Kremlin,

00:34:13 He would get minus 5% for all damages and minus 5% for AP. And yeah, so, you know, there's not like a huge variety.

00:34:26 Arctic C. What safeguards are in place to stop the entire enemy team from selecting one person to focus? I think that will be A. Extremely ineffective for the enemy team because it doesn't really provide any major benefit. Because there's no stacking in that sense. It just means that if right now, let's say every player in the enemy team would have selected me in my crime, it just means that I will deal to everybody.

00:34:54 Wer ist Adidi?

00:35:24 So, um, that's, that's kind of the logic behind it that beforehand with, you know, using it in an offensive manner to reduce the damage taken and to increase damage taken. Okay. You know, then it would have been more problematic. I think right now, um, at least we do consider this to be like a very strong, um, downside of the system or that people would rather go for, Hey, let me, uh,

00:35:52 Fokus auf jemanden, weil er ein guter Spieler ist, obwohl er nicht in eine sehr problematische Weise ist.

00:36:02 So, yeah, that's how I would look at it. And on the other hand, either way, you know, when it comes to a system like this, we will, of course, look at how players are using it before, you know, just keeping it. So, you know, if you would see that this is a really big problem, then we can think about the other changes. I see a very popular, of course, makes sense when it comes to the specific part about how to...

00:36:30 Avoid targeting that, you know, you could maybe remove the visibility of who is actually in what ship and just have this pop up first before you see the team layout. These things, of course, could be added in the future, at least right now in the current iteration.

00:36:49 Will this feature be in every update? For now, yes, this would be in Random Battles from 14.2 to 14.7. Yes, that means that with the end of 14.7, it will be removed from the game. Yeah, so Korn says, please don't mess with spot concealment. Yeah, that's, of course, like, when it comes to concealment, I understand that's something that is much more complicated to keep in mind and would be probably a metric that would be a problem.

00:37:18 So, absolutely. Right now, it's damage only, and it will stay that way. I mean, we might make, of course, some balancing changes to this, but I think for now, there's no plan to change, for example, the category. Yeah, exactly. And I think we answered the question about lower tiers and interaction with the classified documents. Yes, they're not available below tier 8. Not a problem.

00:37:58 When do we get Clan Battles again? So, remind me, the launch of the 29th season of Clan Battles is starting... Next week? Oh, in 14 too. Which is this patch that we're testing right now on PT. Right.

00:38:22 So keep in mind that the next season of Clan Battles won't have the classified documents. It'll be the one after the next version. I'm waiting for Sijong Torpedoes.

00:38:44 Yeah. What happens when a Tier VII ship gets into a Tier IX match? Are there documents then? Well, the documents are not applied. We cannot select the Tier VII ship for a document. And whether the Tier VII ship can select the Tier IX ship? I don't think so. But let's verify.

00:39:17 So I saw that Lucky Torp was asking, does the debuff scale with Tears? That's not the case, actually. It's the same on all ships. Lines have the exact same one to the entire line, basically.

00:39:44 So that means that there will be a similar or same debuff, uh, let's say between, uh, that Tier IX and then the Tier X of said line. My shells fell too short. Um...

00:40:05 Hatches, ich hoffe, dass du siehst, dass wir hören können. Wir releaseden Waterline letzte Woche. Wir haben bereits eine Veränderung. Wie, zum Beispiel, diese Mechanik läuft. Es ist sehr schwierig, um das zu verwendet. Er ist noch alive? Ich werde hier runter gehen. Oh, ich bin noch alive. Ich habe einen Kommentar, weil die Bots müssen sie nerfen.

00:40:34 Right. But to be fair, we're not playing against bots, or not entirely against bots. No, no. By the way, you can view the classified documents that you've picked at the beginning of the battle by pressing H, similar to, you know, display your ship's stats. So you can view them here. After hovering above them, you can see that I chose one against the Burgogne, and against the main, and I had to choose against Viasma, so an experimental ship.

00:41:02 Which I destroyed, by the way, earlier. It's showing too much broadside. Come on, man. So, yeah. Let me see what other questions we have. Can you also see who picked you as a nemesis? No, not right now. Yeah, that's currently not visible yet.

00:41:30 Any news on CV Spotting and EA Rework? Actually, Di52, we talked about this in Watton as well, that actually the next test is coming. I don't know yet when exactly the next iteration of the test is coming, but we, you know, are working on this, and I hope it's not right around the corner, but, you know, happening with it.

00:41:59 Leave me alone, Schlieffen. You got this. Please don't tarp, please don't tarp, please don't tarp. Come on, come on, come on. Can you dance it up? Of course I do, I have the lag mod. But I will still die. Oh, yeah. Did I? No, I didn't pick the Schlieffen classified document. Maybe I should have.

00:42:30 So, Reikis, I see your comment. Look, we definitely don't treat it in a way that we, oh, look, there's just another player complaining. Otherwise, we wouldn't be here. Like, we're here to talk with you. We're very happy to hear your feedback, as long as it's constructive, right? And it definitely is what you're saying. Look, I've been playing for a very long time. I don't think that classified documents are really a big problem.

00:42:57 I think it will be a great tool for pretty much every player. I hope you see it this way too. Maybe that's what you meant with combat instructions, unless you just dislike the mechanic of how combat instructions work in specific ships. When it comes to blatantly OP ships in event ships in randoms, we'll get to the topic of experimental ships, but they are not OP. They follow the same...

Einführung und Details zu den Experimental Ships

00:43:26

00:43:26 balancing approach, principles that we have for any other ship. I just want to be very clear about it. These ships went through the same process as any other ship that was aimed at a release or, for example, 14-point. And they are a bit more extreme in their design in terms of, you know, with a very tweaked adrenaline rush, you know, core idea behind it. But in terms of balance...

00:43:55 We look at them in the same way in terms of performance as we would do for any other ship that we release on Tier 8, Tier 9, Tier 10. And that's why this is not a matter of like, oh, this is having like test ships on a live server environment. We do understand that the design behind them is a little bit more niche, a little bit more aggressive because you start off with significantly.

00:44:24 And it will definitely be more difficult to play for an average player compared to an active player. But since we understand that, we don't want to just introduce them. We're going to make them available for a limited time. Players will access to them, try them, play with them. And at the end of the event, they will be removed, no matter what. Be a full free to play access by, you know,

00:44:53 Playing the game, using credits, and you can unlock all of them. And if they are not interesting to you, you won't have to play them. Either way, they will be removed. We might bring them back, of course, in the future, really depending on how popular they are and, you know, how well design works, you know, the game with you, how you interact with them, how you feel about them. But that's why I hope you can understand, you know, our perspective and our approach that...

00:45:22 We don't want to release, you know, unbalanced things. I think we have a very good track record, actually also in the recent past. We did a lot of balance changes. There's not like a lot of, you know, chips that I think stand out in terms of, oh, they're overpowered. What does the F key give outside of rapid fire? It does not...

00:45:51 Yes, Improved Shell Characteristics. But keep in mind that there's a limited number of those shells that you can use with the FKey. Also, it limits the range of your shells. Yeah, we can actually go for that.

00:46:14 Okay, so it's the time for... Well, we can just show how to actually get there, maybe. Let's have a look, because I actually already unlocked them, but you did not as far as I know, right? Yes. Kemo, can you please message Mr. Blood Minister? Because he's the leader of the division. So, but when it comes to experimental ships, also they're on the same page, right? How they actually get access to them. Please keep in mind, of course, all of this is on public test, right? So, numbers...

00:46:43 will be different, you know, everything is still here in a testing environment, so please keep that in mind. When looking at it, not everything is, you know, fully finalized here yet, but this is how it will roughly look like on our lives. You have here in your tech tree experimental ships. You click on it, and now, this here is on the PT, we have an entry bar. Because these ships are quite unique in their, you know, design and...

00:47:11 We expect them to be more difficult for a new player to actually master. There's an entry barrier, which is play battles on Tier IX and above.

00:47:23 Or you can gain access for free XP. So this is your entry barrier. So let's say, okay, I will now just showcase this to you. I will unlock this access. And then you have here combat missions. The combat missions give you kind of like a building currency, right? For the individual little components that you will have to assemble here. You see here, I have my Mets, which is the...

00:47:51 Tier VI ship of this group. Then we have the Tier IX Viasma. You can see different nations, even different classes, can be in a group. So Tier VI is the Metz. Yeah, by the way, we talked about those ships in the devblocks, also mentioned them on the portal, of course. The Metz is based on the Toulon, which is a Tier VII premium French cruiser.

00:48:15 Oh. It was released around the time when we were releasing the alternative French cruiser tech tree. Yeah. Too long. Yeah, I'm sorry if I'm mispronouncing the ship. Yeah, too long. Exactly. So here you would have the Mets. Then we have Viasma. And then you would have Orr. Now in terms of progression, two ways. Free to play. Play. Ride.

00:48:45 Get your components here. You can see I would end for this step and 200,000 credits. That is the call. And because I see a comment from Jabberwock, so pay the balloons for a ship with limited duration. Yes. And it's very straightforward. I'll go into...

00:49:04 Our game has a very clear principle, free-to-play, day-to-progress. This works the same way for it. Here, if you're a player who maybe doesn't have the time to do the missions, still like to get access to these ships, you have the option to use.

00:49:24 That is the option that we provide for players that want to go down that road, still be able to have access. And that works in pretty much any part of our game, early access, factories, so on. So this is quite consistent with. Now, when it comes to that it is time-limited content, we first understand that and it will be removed.

00:49:51 There are some rewards, commemorative rewards, that after the end of the event, you will get mostly cosmetics, actually, related to the event. So there's no ship, for example, you know, that you would miss out on if you don't participate in this event. And you can actually earn coal in your ships. Okay, I need to heat this microphone more so that you guys can understand me better. But, yeah, that's the principle behind it.

00:50:19 And, yeah, it's, you know, generally the way we approach it. And, yeah, maybe we can just, I mean, I can showcase it here by playing the game here. This here would be now just to skip, for example, one ship to show it to you how it would work. Now I have here different components searched. Now I have a ship. In terms of its features,

00:50:48 Maybe I will stop talking and let Mr. Blood Minister talk a bit about actually the experimental ship features and in the meantime look a bit. Sure, but before I do, I actually also wanted to go into some of the questions that were asked in the meantime about the Tier 7 to 9 match when the Tier 9 gets to choose documents, but the Tier 7 doesn't. Can the Tier 9 choose actually a document against Tier 7?

00:51:16 Of course, that's not the case. Ships with tiers below tier 8 are not targetable. So it goes both ways. Don't worry about that. That would be really weird. And regarding classified documents applied to a single ship or all the ships, for example, you choose a classified document against a Schlieffen, and there are two Schlieffens in the enemy team. So both...

00:51:44 of the Schlieffens are then targeted, but at a reduced rate than how it would be if you would target only one Schlieff. But... Yeah, maybe to comment on this. So the way it works, let's say, scenario like you just described, you have two Schlieffens, which means the damage reduction is basically lowered by 33%. Now, if you would have three Schlieffens...

00:52:10 It doesn't go lower. It will still be at that 33% lowered value. Yeah, of course, selecting this for a specific ship that has several versions in the game, right? Let's say two, three Schlieffen, that's going to be it.

00:52:26 So going back to the experimental ships, again, the two major features that distinguish them is the what we call flight or flight feature, which realistically is an analog of probably one of the most, if not the most popular commander skill currently available, which is, of course, the adrenaline rush. Honestly, I...

00:52:53 tend to look a lot at what the community proposes as recommended captain skills. When I build my captains, I sometimes look at those even in more detail than I look at the client in game proposed skills. And I honestly have not yet seen a captain build that does not propose Adrenaline Rush as a skill that you should not pick actually.

00:53:22 Ah.

00:53:25 Basically, most of you already play under this assumption that ships will get stronger the lower their HP is, right? So basically, those experimental ships follow the same concept here, but with an even greater risk reward potential, right? We also did not want to throw those ships at full HP into battle.

00:53:53 So you will notice that they start with very limited amount of HP. That is because we didn't want them to need to actually take damage first to be able to apply this feature, fight or flight, right? To counter the fact that they will start with so little HP at the beginning of the battle, we are giving them a pretty generous...

00:54:21 Repair Party. That you can actually activate fairly early at the beginning of the battle. This is something that we adjusted during the testing period of those ships.

00:54:33 So, yeah, this feature stacks up with the actual Adrenaline Rush Captain skill. So, again, the lower your HP, the better your, well, main battery reload and main battery shell dispersion. Well, it's high risk, high reward. You kind of have to find the balance between...

00:55:02 How low do you want to go, you know, without losing your ship to get the maximum? It's kind of playing on that adrenaline rush topic. And then the other topic is the limited ammo. Before we get into this, just because I saw a comment that I wanted to talk about is, oh, do we don't want to do balancing and classify documents for players to do their balancing? Absolutely not.

00:55:30 See that we do very consistent balance changes to the game. You know, start of the year with a very nice set of balance. And we will continue doing this. This is just a personal option for you, right? In your personal view of this is my battle. This is where these are the three ships where I would like to reduce slightly the damage. This is your choice, right? Not mandated by the game.

00:55:58 You can leave it up to the game to automatically select it, but it just gives you as a player more choice, more power to you. So I hope you can understand the difference that is like removing balancing from out. It's only implemented for...

00:56:15 Now, when we talk about the special shells, actually, that we have, the limited stock shells, it's great because I saw a comment about, oh, we are introducing premium ammunition, and we'll show you that it's definitely not that. There's no component here that is related to bending or anything that would make this a premium ammunition. It's actually more comparable to already existing mechanics in the game. I'm always a bit confused to see that comment, despite...

00:56:44 You know, we talked about this hotline video and the publication, and we hope that go to Public Test to just play it here. You know, you can full access and literally just like go into the same menu as I did, unlock it here, and then, you know, play the ship and see for yourself. We'll, of course, play it live so you can see the reality. It's just an extra aspect to these ships that we think makes them more interesting to play.

00:57:12 Ja, ich wollte sagen, dass ich das Limited Ammo feature als die Existung bereits First Fire Mechanik, so die F-button, die Funny-button. Ich weiß, wir sagen es, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh, äh,

00:57:41 So in the game we already have ships like Edgar or Condé that have this feature technically in an unlimited state, right? If you wait for the reload, you can press the F button and you can use the burst fire mechanic. Here there's a limited amount of times where you can actually use it. And then the other...

00:58:10 The thing is that not only these ships have a limited amount of shells that they can use with this limited ammo feature, and it also not only comes with a longer reload, but they also have a very significant limit in their range, which we will show in the battle. So basically, and you will probably see it,

00:58:35 This does not impact the battle very significantly in the early stage of the game because we simply won't have the range to shoot at enemy ships. They do help significantly in more brawly situations at the later stage of the game. Then again, we need to consider the earlier mentioned fight or flight mechanic, right? Because we start with significantly less HP. So to me, it feels like a double-edged sword on one hand.

00:59:04 We have mechanics to deal increased damage in close range, but on the other hand, we need to really pay attention to that HP and how those two mechanics interact with each other, which I think will be a really interesting kind of playstyle and things to, you know, look at.

00:59:28 And those are basically the two main features that distinguish these ships. I mentioned that the Mets, the Tier VI ship, is based on the Tier VII Premium French Cruiser Toulon. Then we have the Viasma, which is a fairly interesting take on what is Borodino. Of course, you all know that Borodino is actually a BB in the game, while Viasma...

00:59:57 is a cruiser. It comes with its downsides and upsides. It's considered a large cruiser, so she has the long fires. And then we have Oregon, which is also an interesting one because this is kind of a Georgia on a Tier 10.

01:00:17 So, yeah, I know that a lot of you consider this ship to be particularly strong. I mean, you can see for yourselves on PT, and we will jump into the battle with those ships, I guess, right now.

01:00:33 Yes. Because we've been talking and talking, let's go with them. Exactly, let's show them. I saw a comment actually from ShowView, it says more choice, more complicated, more, I guess, more things to exploit by players with a lot of time, not complaining, just saying. Actually, it doesn't matter how much time you invest into the game when it comes to interacting, as if I do.

01:01:02 Every player has the same, you know, availability of classified. It doesn't matter whether you are, you know, a player that plays a lot or that doesn't play a lot. The choice, the values are all the same. And, you know, we are very curious actually to hear from you once you play with it. That's why we ask you to please go to people. Fill out our survey, right, that you get automatically. To tell us.

01:01:30 How complicated is it really for you? When you think about, I open the game, I select three clips. Is it adding too much choice, pressure, or do you feel like it actually helps you in, you know, similar way as you might feel that other choices in the game, modules, upgrades, signal flags help you, you know, have a better time in the game.

01:01:58 Okay. So, we have two Oregons in our division. Oh, yeah. I wanted to show the first one, Mets, so people see what, you know, they would get access to first. So, why don't we start with Tier VI and then we go to Tier VI. Okay, we can do Tier VI. Kamel, please pick a Tier VI. Do you think we can go with two Metses? Mm-hmm.

01:02:21 So, Recky says, I appreciate your feedback there. Why do we put these mechanics into random battles? Well, first of all, the classified documents, we're introducing them in different modes, not in the same way, actually. They will look different in clan battles as they look, for example, in operations of flagships, which will also show off.

01:02:50 In a bit. And different in random battles. The reason why we want to use them in random battles is because we think it provides good value to players to have that extra choice and to have that impact on their battle. And we know from all of the other systems that we have in the game what impact it will have in terms of statistics. So, you know, there's no huge experimentation.

01:03:19 In that regard. That's why we want to have random battles. But because we don't want to release it and make it immediately a permanent part of the game, we limit the time frame when it's available. We will remove it afterwards and then decide what to do with it in the future. So that's the logic behind it. I hope we can understand it. And of course, we can also change that to a bit early effort.

01:03:48 I'm not saying we're not open to feedback at all. I hope you can see that we already made immediate change after, you know, we get the first set of feedback from you. Now we're at the stage of second feedback here with, you know, PT and keep trying it. And then we'll see what to do next. I hope you can, you know, hope that answers your question. And there was a clarification asked from Ms. Obrad Davridge, who was asking, hey, sorry if I missed this.

01:04:17 How does it work with classified documents for ships that are basically a variation of the Kleber and Kleber CLR or Yamato and an Arp Yamato? So the ship replicas of the same nation, so be it Kleber, Kleber CLR, it will work for all of them. If I would have a regular version, the CLR version, both ships...

01:04:45 there was also a question also related to the classified documents what is the exact mechanic for automatic default selection for them if you don't want to you know interact with the feature too much and you want to let the game decide for you so while we won't explain right now live on stream the mechanic behind it because realistically we don't know there is

01:05:12 an algorithm similar to for example choosing the upgrade auto selection import think of it that way the game kind of pre-defines what is more suited for your ship yeah based on the enemy ships of course yeah jack i was asking for how long is this supposed to for now initial time frame is from 14.2

01:05:38 So, currently the timeframe that we have in mind. That's the current plan. But first we want to see your feedback from PT and we can always adjust.

01:05:53 Und, you know, I fully understand. It's very normal, and I'm the same when it comes to playing the game. Change can sometimes sound very scary, but I really mean it when I say, like, personally, I would like to happen in the game. I think it gives me more choice and more impact with, you know, how I want to play the game. But I also know that others could, you know, think it's kind of like, you know, added value.

01:06:24 I hope you guys see it this way too, but we will see in general your feedback. Patches, for example, says, I would think again about putting this into the game. Okay, could you provide a little bit more context of where do you see the downside for yourself?

01:06:47 by having this choice. What is your fear? Why wouldn't you like this? Just for me to understand. Because a blanket like, oh, I don't like this, is not very helpful for me, at least, to understand outside of that you're not a big fan of this general idea. So please, please let us know.

01:07:09 I also see a lot of comments about the return of Asymmetric Battles. Guys, they're definitely gonna return. I wish we could talk about it more right now, but we realistically don't know when it's gonna happen, but it will.

01:07:28 We hear your comments about Chrysanthus' mic. So hopefully now that it will be closer to his mouth. Riddled with ADHD. Yeah, well, guys, I think you have to work with the audio settings by cutout 10 centimeters away from it. So Matchmaking Monitor and Unicom is getting nerfed in grief. So we understand that. This is actually part of the feedback that we got.

01:07:53 And one of the main feedback points we get from, for example, community contributors. And we made actually a big change that this is mostly defensive, right? I mean, it's purely defensive at this point. We understand it, of course, players will use it at the enemy side in terms of picking what ship they want to debuff. But, you know, if I have the choice in my match, out of 12 ships in the enemy team,

01:08:22 where I can apply minus, you know, X percent of damage. I could pick, for example, if I would play, we have your Bazingia Flux, for example, in the background, I could pick Baz if he's in the enemy team, just because he's a good player. But they would completely disregard what ship he's in, what I'm in, what, you know, situation I am in the battle. I think it's not that black and white, and this is why we also, at least right now,

01:08:49 Don't expect this to be a really big problem with this mechanic, but we're fully aware of it and we understand. So, you know, we get that. I think we might have a bad combination with the three same ships. Exactly. Should we go back into the port and try again? Emma, I will ask you to maybe swap out to a different ship and I can take this one or you can play Mets if you want to.

01:09:14 I don't know. I mean, I know that you want, so I will pick something that is not an experimental ship right now.

01:09:23 Ja, Mascherin, matchmaking plus minus one. Look, I've been with this since the beginning, basically. And limiting matchmaking, fully understand where it's coming from, right? Plus minus one just means lower spread in terms of tiers and potential difference in performance, right? Because two tiers, of course, there's a bigger difference in performance that you might meet.

01:09:49 The reason why we're not doing this is not because we're like, oh no, we hate this idea in general. There is a big impact it would have on Matchmaker. Because the Matchmaker has to work on at all times, right, in any situation. And reducing the spread will just mean it will be significantly more difficult for the Matchmaker to create matches. And on the other hand, it of course, like a second part of it,

01:10:19 It also reduces the amount of variety of ships and battles that you will have, just because, you know, there's significantly less ships you could actually have in the battle. But yeah, this, you know, especially matchmaking part is the main reason why we haven't done this. And I wouldn't expect this, you know, in the foreseeable future. We have no plans for this. I want you to understand why we're not doing this, right? Understand where it's coming from.

01:10:49 Who knows what the future brings, but at least right now, not underplanning.

01:11:00 You could buff the rewards for the lower tier ships. Well, in general, you get, that's already part of the game, actually, that you get more resources, more income, if you're the lower tier ship fighting against higher tier. Already built into the game. So there's definitely incentive for that. About buffing that eco part in general from its current level to a higher level, maybe in the future, definitely something we can look at.

01:11:29 How do you always want to teach players how to play this game? I mean, in general, I think it's always good for players to learn the game. We actually try to, you know, give players as many choices as possible in how they want to play their game, right? We have completely different modes, be it, you know, random battle experience with random mix of players with some rules, of course, in terms of peers.

01:11:58 was type of, you know, classes you have in the battle. You can play, you know, also against bots. If you prefer to have skill experience, you can co-op. You can play operations, which are something PvEs in general, something that we're investing in more. You can also play a bit more demanding modes in terms of a bit more competitive environment than, for example, random battles, which would be slightly above the ranked, and then you would have clan battles.

01:12:26 So, there is a lot of choice in how to play the game. Teaching the game in terms of its mechanics, I think, is always a good thing. You know, the more players know how to play this game properly, because they fully understand mechanics, I'm not sure where you were aiming that comment, but at least in that regard, I think. I would love to actually have, if you put it on a waterline, you know, wishlist for the future, I'd love to have, for example, low tier.

01:12:56 So that a more consistent for a player that would like to play predominantly PvE to enter the game and have a consistent experience, but also to use it as a tutorial part of how to actually learn. So let's say what we have here, I have here several ships. Let's say I would like to go for this selection. There's another Mets here. I know what you say.

01:13:26 Which ones did you pick? Oh, I picked basically... You can actually look this up here, Chad. I didn't show this before. My classified documents are one against the Mets, one against the U-190, then I picked the Ignacio Allende. Okay. So, as you can see, my ship is now starting here with significantly lower HP. I'm starting with less than 20k. I could immediately heal up. I have six heals. You can see they provide almost 600 feet per second.

01:13:55 Aber dann würde ich auch den Vorteil von meinen Adrenalin Rush auslösen.

01:14:17 I love that we have all those changes actually displayed in the live clients. I see, going to the other side, I will follow you. Please do.

01:14:29 I do have to say, I will switch for a second to my screen, because I chose Yumi Hari for a reason, because we have this lovely UGC community contest camouflage. Oh cool, I haven't seen it yet. Yes, you haven't seen it yet. It's amazing. So it's one of the camouflages that when we did a camo contest that actually won, we did it through Discord. Yeah, I haven't applied it to my ship yet. So it's the Mount Fuji one.

01:14:58 Gabiano is asking, Nerf CVs by removing the ability to spot except with consumer. So in general, I get your question. I think it's about income and, you know, how you generate experience, right? We will definitely, of course, look into this that CVs are in general, of course, on a level of performance where they contribute to the game in a similar way as before. And if there are any eco implications, then we will always take these things also.

01:15:28 I see an interesting question from Garfield. Why are you not insta-healing? Why I'm not insta-healing? Yes. Well, because A, I can... I'm not too worried about this yet. I might really change my mind in a bit. Because, of course, I'm going to lack that HP because this is going to be a bit more brawly.

01:15:55 uh otherwise uh than maybe in a regular random battle but i would i would basically have less benefit from my skills so let me show this to you here right so if i would increase my hp these benefits would go down and for now i just want to get the maximum benefits i can get and i would have loved to be able to get to the charles mattel beforehand but it was a little bit too

01:16:24 Kressant was asking for a sub-Death Strike. So here we have the Alende. And then now you will see here the mechanic that we have. Oh, I was just targeting that Alende. Yes. And now I just benefit right from the faster reload. That's why I'm keeping it. Just because I get to keep the reload part.

01:16:49 Okay, Kansas is gonna be there. Am I going to, you gonna take care of that Charles Mattel or? I will try to, yes. I just wanted to hear confident yes. So yeah, I could, of course, right now I could, for example, just do that.

01:17:07 Show you the impact. I switched to AG. Something that I've probably shown before is that of course here with this button going into burst fire mode with the modified shells, you lose range.

01:17:29 And not just a bit of range. You're losing basically a third. Which means that you cannot apply these shells. For example, right now, if I want to shoot the Z23, I couldn't do that. I will have to go back to my regular shells to be able to actually deal with them. That's what I'm going to do now. They will come closer, so I'll probably just switch back to this button.

01:17:54 So, and now if we go, for example, in here, you see now my benefit, because I healed, is only 7% in terms of main battery reload time reduction, only 8% of benefit in terms of this bird. So that's the kind of balance you have to find here. Also adrenaline rush, right, is at minus 7%. So, you know, it's a balance to find. And I, you know, that's also why we consider these ships to be a bit...

01:18:23 More on the difficult side to play for play.

01:18:50 Ja, so Molkvist was asking, can you heal it to full health? And DMC answered already in chat, but want to highlight it with two heals. So not immediately, you will have to wait a bit. Yes. I mean, you can see right now, I would apply the second heal, right? Oh, you are so healthy for that type of ship. Yeah, I managed to not get shot. So yeah, I can basically get to pretty much full health here. But again, you will see that, okay, this is...

01:19:19 You can literally see it going down, my benefits, TikTok. Might be good, though, that I have this health now, because I, of course, turned into these torpedoes. Like the potato.

Diskussion über experimentelle Schiffe und asymmetrische Gefechte

01:19:38

01:19:38 Convoluted Mechanics with no fun at it. Look we really can stress enough that please try them out for yourself because you know like watching us play it or someone talk about it might not seem very fun indeed but give it a chance leave your honest feedback if you try them out yourself because honestly I think it gives some additional depth into some of the choices that you make and

01:20:06 Okay, what I can say about it. A, it's a game and it's very subjective. What you like. I'll give this as a general. And the part about these ships is that this is completely optional. Like many things in the game, it's just like a tech tree that you're not interested. If you don't like the playstyle, if this doesn't cater to what you want to have in the game, you don't have to interact.

01:20:35 Es ist gut zu wissen, dass sie existieren, wenn sie auf D-8 und above spielen. Und wissen Sie, wie sie mit ihnen sind. Gut zu wissen, was sie sind und was sie mit ihnen sind. Oh, wir haben Trackteam, nice. Aber, letztendlich, es ist auf dich. Was ich wollte, dass das Mechanik, das ist, dass es noch mehr auf die ...

01:20:59 stronger gimmick side in terms of being very focused on the adrenaline risk aspect at least in the feedback that we've seen for example from testers on these ships um that they're actually quite popular so yeah i mean you have to make this decision for yourself as with anything else in the if you don't like it no need to i saw a question from dr terato asking

01:21:24 about the Asymmetrics again. Sorry if I'll be jumping to a different topic, but I see that this one is also fairly popular. So he was pointing out that he started the game in late November and now that Asymmetrics are gone and he's a PvE player, he doesn't enjoy the game that much in co-op matches, right? So in 14.2, we have operations with flagships coming back.

01:21:51 which I think might be something really cool for you PvE-focused guys. So please give it a shot. It's, again, a different take on PvE. Might not be as cool for you as Asymmetric Battles, which, again, will also come back. We just cannot say right now in which version. But literally next update, the one that we're testing out right now, will have operations with flagships.

01:22:18 Ja, so, um, there was a comment about, uh, the, what I said about interacting. Okay. I understand what you mean. Of course you have to interact. I covered this in the last part of my comment around this topic that of course you will have to interact with the ships. My point is that if you don't want to, you know, play these ships, you don't have to play these ships. If, because the comment that we, that I was answering was about that, oh, these ships don't look interesting to me.

01:22:47 was I would reply to this. So, yeah. Dastardly, I understand that you might not like the operations with flagships or you might like asymmetric battles significantly more, but there were a lot of actually positive feedback about operations with flagships. So, I really believe that there are players even in this chat that enjoy this mode.

01:23:21 So, almost there, almost there. It's a Mats v Mats. Mm-hmm, mm-hmm. Heel, in case. But I think he will be taken out by the...

01:23:44 Of course you need to be aware, but that's true for any ship that you have to interact with.

01:23:54 You can take it. You can take it. If you know my opinion about Killsteel, it doesn't exist. Yeah. So, of course, you have to, just as with any other chip in the game, any other, you know, class in the game, even. For example, our player that says, oh, I don't play destroyers, I don't play submarines, I don't play CVs, I don't play cruisers. If that would be the case, but, you know, you would still always have to know how to deal with them in general.

01:24:23 But these ships, in terms of the mechanics that are applied, there is nothing groundbreaking new in them. You just know that they are, you know, they have adrenaline rush built into their hull. You know the fact that, you know, how it works with their heels. And they come with modified shells that have lower range. And then, you know, I think it will be pretty...

01:24:47 Pretty easy to learn. On the other hand, though, when we talk about this topic of, oh, I need to know how to deal with them, what will happen is if you're, for example, a more casual player or a player that starts playing the game or you're coming back, let's say, in a year's time, you know, let's just say it's Christmas 2025 and you come back to the game, then you don't have to know about it. It will not be part of the game. And same thing's true for a new player.

01:25:17 So, you know, that's where we see the benefit in terms of, we think in longer timeframes, right, how we reach the complexity of the game, trying to be, you know, careful with this, while we understand that in the moment, of course, complexity.

01:25:36 Der Rolf. Oh, I ask often about Operation Dynamo. No good answer to it. I don't think I can give you a good answer. Well, so unfortunately. So I think it's time to go to Tier 9 and the Viasma. Ah, you're still in port. Not in port, actually.

Vorstellung der Operation Flaggschiff und Diskussion über Zielsysteme

01:25:55

01:25:55 What did you want to do? Well, go a level or a tier higher. Why don't we play Operations Flag? Okay, let's do that. Just to show off how that actually works.

01:26:15 In that case, we actually have some additional spaces in the division if anyone wants to join us. I'll see if Camo is still up to it. Gasha's Legacy is asking, why was this not thought of as a targeted system? If someone is using it, you can target them with it. If they aren't, then you can't.

01:26:34 Well, I don't understand how you would like this to work. So let's say, okay, I guess you mean that I'm in a battle against Blood Minister and only if he targets me, I can target him. Well, then it takes away any kind of choice, basically. How will it work for him, right? It's kind of like he can target me, but I can only target him back. I'm not sure I understand how you mean it, but the logic that we applied is that everybody can do it.

01:27:02 you know within the rule set of you know tier 8 above everybody can do it and you know the values applied are consistent so that way it's more about your choice anyone using the system track anyone can be targeted

01:27:24 I'm still not sure how you want the first person to target, to be allowed to target if the rest cannot target him. I might just simply not understand it. Please don't get me wrong. Maybe put it in your feedback in the survey or, for example, on a Discord. And, you know, I'm sure you have a specific idea of how you could see this working. Very happy to read it. Probably in chat it will just be with short comments, not be able to grasp fully your idea behind.

01:27:49 Cruiser with 406mm guns is not okay. I understand that the caliber of the guns is very high, but it doesn't mean that the ship has the same reload or other characteristics.

01:28:06 Allowing it to output that high damage based on it. Caliber isn't the only main thing about the game. Or about dealing damage in the main guns.

01:28:22 Okay, let me just select a different ship. You're playing Viasma. Do you want to go for maybe for Oregon? Because everybody selected you, Tim. I'm okay with the Viasma. I mean, those are strong ships. Let's see. Okay.

01:28:47 That's a lovely camo. Which one? Greatkiller. I actually didn't pay attention. Was it your screen or was it mine? The Viasma one? Sorry, what? No, I just saw a comment saying that's a lovely camo. So I'm just curious. Maybe my beautiful shredder camo. Oh.

01:29:11 Oh, the Teenage Mutant Ninja Turtles. Surprisingly difficult name. I always struggle with it, you know. Exactly. Turtle joke already. Oh man, you all went with battleships and now we have too many battleships in the queue. Okay, but... Not a problem. We got there. Not a problem. People just like to bring their battleships.

Erläuterung der Classified Documents und experimentellen Schiffe im PvE-Modus

01:29:39

01:29:39 So, I hope you still, you know, remember how this works. We now, I haven't played new. Here, we have classified documents and it boosts my combat efficiency against specific ship types. So, here we could go for battleships, we could go for cruisers, for example, where we get here a defense bonus. And I would, for example, right now, select these cruisers.

01:30:08 Agree, fire damage, especially in this operation. Let's go for it. I'm going to choose battleships AP and SCP damage because I'm a cruiser. I think it makes sense.

01:30:26 So, yeah, and actually with 14.3, you will then be able to upgrade only in PV, by the way. Yes. Operations would fly. Keep in mind that the changes that we've announced today on the PT article and the ones that we've talked on this stream about classified documents apply to them in random battles.

01:30:54 I mean, that's the beauty, of course, of like a PvE system, right? That you can actually have way more flexibility and do crazier stuff, because you don't have to worry about balance of like a PvP part, right? So, let's see, let's see.

01:31:23 Ich hoffe, wir arbeiten auf die Satsuma schon. Natürlich, die Satsuma hier ist die Enemy Flag. So, Sie sehen hier, wir haben die Flagships, der Torpeedomaster Battleship Flagship, und es erhöhter Hit-Points und acceleriert, unfortunately, die Torpeedomaster Reload Time von den Allies. Look at how chunky das Ship ist, 300,000 each.

01:31:57 In the past, I would underestimate those PvE modes on streams. Now I'm a little bit worried, especially in this ship with that amount of HP that I have right now, you know? Especially when I saw that Satsuma rushing in.

01:32:14 I'm gonna run in soon out of my limited shells. But we got rid of that Satsuma. I personally like to play PvE, actually. On my NA account, I mostly play PvE. Compared to my EU account. And I personally like the kind of added challenge that you have with the ships. Variety. You just get to have bigger challenge. I like this.

01:32:44 like more moving parts in operations, which can be sometimes, you know, like very, you know, predefined. It was a bit lacking. So I hope that at least, you know, players who enjoy PV that you see this as a good fun change.

01:33:01 Why isn't Chris healing already? I think that's actually me. Because Chris is sitting here comfortably with the full HP sleeping. Unfortunately behind Bloodminister, because Bloodminister, even though he said he's not underestimating these bots, he's still at the front line, only beaten by a Libertad currently taking charge. Well, exactly. There's the Libertad being my shield. Look, this is kind of the point of those experimental ships to sit at low HP.

01:33:30 If that makes you worried, then I have good news for you. You have those specialized repair teams that will allow you to get back to full HP fairly quickly. But I want to at least try to showcase the specializations of those ships, which is this fight or flight mechanic, which is kind of an analog again of the adrenaline rush.

01:33:56 Ja. Dann gab es eine Frage, warum wir nicht eigentlich... Garfield came from you, right? Warum sind keine Subsoh-Carriere available? Weil sie sind sehr rare in den operations und nicht in all of them sind. So das ist das, was für die Main-Ship-Type.

01:34:22 Blood should remember that there is a threshold after which you don't get better bonuses. Yes, I will look at my HP so that I don't get below the current one. Idiot?

01:34:38 What's the difference between the limited shells and normal shells? Well, you basically, A, trade in range, 33%, like a third of your range, for being able to have them own. I'm going to beat you, right?

01:34:58 um but you get better performance basically with the shells and because in the mode you know you cannot just have one of them it's me exactly um yeah you basically uh you have improved performance you shoot basically two salvos in a go so you have a longer reload but the reload is actually faster you have a higher rate of fire comes at the trade-off of a they're limited in amount of

01:35:27 The amount of shelves that you have? Why is everyone here? Well, I parked next to you and now I'm gone. So, I was too focused on the... So, yeah. Anyway, so yeah, that's basically the difference that you have. Okay, you know what? I'm going in for that FDG.

01:35:53 Ja, Mike-Jay, look, we don't currently, we don't really have any plans for like doing premium ammo or something. Look, this is currently simply using a mechanic that you're actually familiar with from certain super ships, right? That is now applied here in a different way on a different ship. There's no, there's no, you know, like correlation to premium ammo, any form of way in terms of you have to pay for it.

01:36:23 Aha, you see, you were saying that I'm living on the edge, yet you're the one that... You're still living on the edge. I went over the edge. You know, that's the difference. Everyone forgets there used to be premium consumers and those were removed. Yes, I actually did that quite a while ago. God, that was in 2019 even.

01:36:50 I'm still on the end. It's definitely coming then. No, it's not. Sometimes, you know, like it's the one thing that I learned in my career and with life is never say never, but there's no plan. You know, take my word. I remember paying 125k per game for premium consumables. Oh yeah, absolutely. If you run your little boost.

01:37:19 Okay, I think this is the time of underestimating PVE. Nelly was saying, adding classified documents against subs and carriers might actually make some people happy about this whole situation. They are available. It's just they're not available. What we talked about is in PVE, in operations. Right now you could not select... Oh God, you're really on the edge. But look what just happened. My Kuznetsov activated.

01:37:51 Come on, come on, come on, come on. So, are you gonna die with how many healers? Five? No. Ah, no! It was so close! Dang it. Definitely living on the edge. Because Nyent's flagship is flagship plus. I mean, it's not a flagship, it's an experimental ship, but yeah. Well, um...

Transparenz und Feedback zu Änderungen im Spiel

01:38:20

01:38:20 I guess we can go back to the part. Cyrus, so why do we put out, for example, waterline video? And, you know, what's the point about it? A, we want to share with you what kind of things we're working on, why we're working on them, actually, specifically for this waterline, we use the different format to be able to talk about, you know, a time frame right now where we have elements, documents that are going to...

01:38:49 im Land right now be in the game for several updates about things like experimental tips and to give a bit more context of why we're making this I think like please never fault anybody for trying to it's I'm always happy to give you as much transparency as possible terms of what we're doing now in terms of the feedback I hope you can see that with

01:39:16 Some of the feedback that we got, we made an immediate change to specifically classified documents to address the concerns that you have.

01:39:24 And now we're at a stage where we say, please come to PT, go test it, go try it, we're showcasing it to you here, trying to give you as many answers as possible that you might have about this, because we understand it's a change, it might be something that you don't want, that you can understand why we're doing it, why we see a benefit, why we think it might, even if your initial reaction is, oh, that sounds like something potentially problematic for me.

01:39:52 So you can go touch it and leave your feedback based on actual experience playing it. Because there's a difference between imagining in your head how it could look like and being able to touch it. So I would ask you to simply try it and, you know, we can still make changes. Absolutely. And otherwise, I hope you can also see that, you know, none of these, none of these two aspects that we talked about right now are being added permanently.

01:40:22 So, you know, we're taking a careful approach. Hope you can see that. And if we wouldn't care about feedback, we wouldn't be here. We wouldn't have a very big community platform, which Discord and so on. Be there, get your feedback, interact with you, try to, you know, have a conversation about it. Instead of just saying, hey, this is the future. Here, take it and either play the game. I really hope you can see this. Actually, not necessarily very common.

01:40:56 So I saw Garfield was asking about classified documents in operations specifically. Basically, why are there no subs or carriers available to... I already answered it. Oh, you did. I'm sorry. So you want to play another random battle or you want to try flagship again? Let's... Well, it seems like the operation is still continuing while we're back in port.

01:41:25 So let's go into our random, maybe it'll be easier. Arendt, is that a feature we can ignore? Absolutely, of course. I fully understand. And we're happy that you're telling us about, you know, how you feel about certain changes. Always invite you.

01:41:51 But I hope you also, you know, see that we're here, talk to you, we provide you with our perspective. We, for example, you know, we spent a lot of time this week to, you know, collect all of the information, to provide you with context, to be able to make this change very, very quickly, not very easy in development sometimes, to make these changes, you know, roll them out on PT and to show them to you.

01:42:18 So, Chris, pick another Oregon. I know you've been waiting for that moment. I first have to unlock it. So, give me a second. Let me first go to Tech Tree. And then...

01:42:39 Any plans to add the public test server to Steam? So, usually, PT is available through Steam. Unfortunately, this iteration is not, due to some unforeseen technical circumstances. So, keep in mind, you would still have to download an entirely new client of the game to test PT, even on Steam. So, you can still do it through our Wargaming Game Center.

01:43:10 So, I'm going for my shipwright. This is basically... And again, PT just started, like literally, like two, three hours ago. So, you still have plenty of time even to, you know, download the PT client and test it out through the weekend and on Monday. So, you're basically building a Georgia. Yeah, I'm just trying to...

01:43:38 Okay. Definitely want to use Adrenalin Rush.

01:44:12 Okay, I mean, principle behind this ship is, you know, the same, but it's a battleship. But, you know, features and so on are the same when it comes to being an experimental ship. Ready? You always. Let's click the button.

Direkter Dialog mit der Community und Diskussion über Spielbalance

01:44:33

01:44:33 Look, Obidav, you are here for a very long time. I know you from many, many stories. And I answer a lot of the things that you say. But if you just keep, you know, just, you know, being, you know, like having questions like, oh, any plans to start listening to your player base? We do. We actually make a lot of changes. So to improve the game, right? Not just adding new content. Trying to have quality of life improve.

01:45:02 Bring you things, for example, as asymmetric battles. We know you want to have them also on a permanent basis. It's a balance for us how to best achieve that goal. But we do. I know that you have wishes that, you know, that are maybe not things that we're doing right now. Changes that you would like to see in the game that are not happening. I fully understand. But, you know, this is not like a constructive conversation to have. And we try to address the, you know, concerns and questions. Okay, so.

01:45:30 Oh, we have another, oh, Oregon. So here's the case, finally, where there are actually two Oregons in the match. I will probably pick here, what else do we have? Let's pick the Schimmer. And then I will go for the Utrecht. So, now, it basically means if I go in here, you see the Oregon, and now you can, yes, you can see my screen. Yes, you can see that here, the defense is damage taken from our armaments is minus...

01:45:58 3.3% instead of minus 5%. We would have, as we see it here, for example, on Shimakaze. And again, here with Shimakaze, we have minus 5% damage taken from all armaments and minus 5% from kind of like the main danger of that ship, the torpedo. From Utrecht, for example, we have minus 5% from all armaments and minus 10% of aircraft.

01:46:24 Speaking of Utrecht, did you have the time to play the shit? Utrecht? Is it Utrecht? Kismet, I'm sorry. My Dutch is non-existent, right? I'm sure Sarah is also in the chat. For me it's German, Utrecht is Utrecht, right? But I'm happy to take lessons. I blame Sarah, you know. Also, I saw a comment from CallMeSkosys. Sorry, I'm butchering your nickname.

01:46:50 Will it ever be available to move progress from my account from Wargaming client to Steam or vice versa? Maybe. We'll see. Yes. Maybe. And hey, Hapa, how are you doing, man? Yeah, I haven't seen you in a while. Hope life is good. I saw it's very cold. I think it's freezing in Austin, right?

01:47:12 My PTG site. It is a test server. It is a test server. But we can at least, you know, see his Ori just floating away. What do we actually have in terms of who's actually in here? We only have one bot in the Moga.

01:47:37 Ja, so Oregon, the base for Oregon was Georgia, because there was a question, is it Georgia or Ohio? You can actually notice, interestingly, that like those experimental ships are usually a tier higher than their bases, at least right now. That being said, obviously Georgia and Ohio base on the same hull, right? No, they're not? Okay. Well, they look very similar.

01:48:05 Ohio is based on Montana. Okay. I just thought that they are very similar to each other. Today you learned. It was hot and now it's freezing. Yeah, I guess. I guess that's probably the Austin. Slava, Slava pushing in front of me. That's nice to see with the Slava. You can tell it's a disturb environment.

01:48:33 Und das Organ, zum Beispiel, geht für vollheal. Das Organ hier hat die gleiche approach als ich. Wir leben auf der Edge. Das ist ein Schimmer. Ich hoffe, es ist gut.

01:48:52 LUT send you Whispers. Okay, but please keep in mind, I'm not logged in on my personal account. So if you send me Whispers, I'll check them later. So now we can see that I activated this, right? Minus 42% now in terms of range on my Oregon. It's of course harsh, but it's the downside that we have for improved characteristics. And this was the question before, right, Silver?

01:49:21 So in Oregon, you have 100 m per second high initial velocity. You have a better dispersion by 140 m on max range. And yeah, the trade-off is Yore.

01:49:41 Will the PTS Server be unavailable permanently to Steam users from now then? No, that's absolutely not the case. We will always inform you guys in a dedicated Work in Progress article about the availability of PTS on Steam.

01:50:00 But we don't plan on removing the feature permanent from Steam Clients. I really wouldn't want to run into that Shimmer right now. Oh, the Jabitos are here.

01:50:16 Und ich denke, die Viasma ist weg. Die Organe ist jetzt gekommen. Ich meine, wir können so brawlich sein, aber in general, diese Schicks, of course, invite to brawl. Das ist wahr. Also, diejenigen, die aus Steam oder auf Steam haben, auf Steam oder auf Steam haben, ihre Accounts durch Steam. Sie können bereits die Game auf Ihren Accounts durch den Wargaming Game Center spielen.

01:50:41 So, it just does not work like that vice versa. When you started your account with Wargaming Game Center and then trying to play through Steam.

01:50:55 Okay, gotta be a bit careful here with the Shimmer. Little Expecto-Peters. That's why I'm healing actually right now, because I might expose myself too much with overall more health. Don't expose yourself on stream. No, that I do, you know. Anyway, oh no, I've been paid. Now I'm potatoed, because I still wanted to check and basically whiffed Peckles up.

01:51:21 Let's now go full speed. The Viasma is back. The Chima is still somewhere here, just waiting for us.

01:51:46 Well, you're saying that, but I'm in front of you, so I'm basically your physical Hydro. I'm an honoree. I'm not a short-range ship. The excuse is the excuse. And now I just gotta be careful with the two ships here, but let's see some action.

01:52:12 Ja, so I was saying about something being a long range ship, right? And now I'm brawling a Viasma. Very wise.

01:52:45 But he just shot you right? He did, he did.

Event-Missionen, Premium-Schiffe und PvE-Anreize

01:52:52

01:52:52 Let's go for it a bit. But my dear Viasma, I have something similar. I have the main battery reload booster. So let's see. Barford is asking, will there be more daily missions soon or just event? In general, I think for now it will be pretty much staying this way. I think we have some changes planned for event passes further down the line. But at least for now, not planned. But you have plenty of extra missions actually available. For example, right now I showed it on the portal if you want to have like two extra missions.

01:53:21 There is a mission for...

01:53:24 Can Kuba, can you do this? Can you? Please don't, Ramo. I'm trying to, I'm trying to, I'm trying to, yes. It wasn't me, but you know. Don't do it yourself, right? I delegate. So there's two extra missions actually happening right now. Always check the portal, you know. Exactly, that's actually the easiest source of missions. Not every weekend, but there are many extra activities.

01:53:52 So we have right now a Bismarck-focused mission with a permanent hunter-califlage attached to it, and there is a mission for Valentine's Day. And again, there are Discord drops. If you decide to authenticate on any of our Discord servers, you can get a bunch of tokens for the current adventure in the game.

01:54:21 Das ist der Schmeier. Ich denke, ich werde das in Ordnung. Ich denke, dieses Match ist lost. Weil der Haaland wird runter. Ich denke, die Mets werden versuchen. Vielleicht kann ich...

01:54:58 Oregon is still alive over there. Oh, actually, see, we got him. Nice. We got him. Always worth shooting DD. Not always, always, but, you know, it's like, take out a DD or significantly chunk him. Definitely.

01:55:30 Will we ever get Battleship New Jersey as a premium? You mean as a ship in general, or you want it specifically as a premium? Yeah, that is actually a good question. And then my guess is it will come as an Azur Lane ship. Maybe. Who knows? Follow our deathbed.

01:55:51 Christentus, with the waterline statement and more focus on PvE, will achievements in battle be looked at so special commander talents can be activated there? Definitely something that is currently missing when it comes to PvE and being able to have commander talents active in PvE. So something that, you know, would be cool to have in the future, but nothing that will be happening around the corner, but it's on our to-do list.

01:56:18 If you're already on Discord, will you get the combat mission as usual, is Yoda asking? Of course. If you're an authenticated user, there's no additional action that you have to take. As long as you are on, you know, our official Discord and authenticated, you will get each month your Discord drop. Defeat.

01:56:37 You should have seen the end for me, because I was the last ship, how focused I was. Yes. So I think we can play maybe one more chat. What do you actually want to see? You know, there's of course many more things, also with 14.2, but these are the two aspects we wanted to cover, to explain if possible.

01:57:11 So Joe Doe here has a question. We can strip ships of torque launchers, main guns, secondaries, and so on. Why can't we disable airstrikes on these hybrids? It seems only fair because they don't have a physical representation, right? You will have physical torpedo launchers. You have physical turrets. If you would ask me, you know, like I personally would love to have, you know, to not have like permanently destroyed things, but disabling...

01:57:40 At least for airstrikes, it doesn't work because there's no physical entity that, you know, interacts. So Chrysanthus, you asked that chat. They don't have plane launchers for that. That's not the plane launcher for that. You asked the chat, what do they want? And now you have the answers. Tier 1 combat, Blood Minister do 100 pushups. Tier 1 combat, Barford, no. No, please no. I want to see Blood Minister do 100 pushups. Cat ears. New maps, please. Look, Cafe Rocket.

01:58:09 We also want to. Fortunately, progress on that is not as quick as we want it to be. That's why it takes a while, but we want to have new, really. I want to see the return of Meow Minister. The Meow Minister, the Cat Minister, comes out occasionally. Exactly. But probably not today, because we already had Dear Minister. Oh, dear.

01:58:36 Hmm, I forgot about that already. We can't play that chip exactly. Destroyed antenna mass. Well, I mean, you know, it's something that's an interesting point. And, you know, we can take as a suggestion in terms of having an ability to, you know, disable airstrikes. But at least for now, in the way that our models are built, this is not the case.

01:59:04 Sub-Operation Back would be nice to have. Yes, definitely agree. Secondly, I would like to see Persanta's fist fight a bear. So you want to see me maimed or is it like a wash bear or something? I don't want to get into this fight. And I think I also have a dog, but my dog would definitely not protect me. Have a Samo yet? I think he would bark at the bear, wiggle at it.

01:59:34 So, sub-removal would be nice to have. Well, I understand that, of course, subs, you know, can be very difficult to play with. I know not everybody's favorite, at least for now. Cusantos versus a Red Panda would look funny still, I think. Oh, absolutely. I agree with that. Play Libertad. We can play. This is the first suggestion that we can probably do right now. There's also Niklas, but I'm not sure that you guys really want to see us play.

02:00:03 A horrible bear, yes, I can definitely go through a field of that.

02:00:09 Thanks for the battle. Thank you too for joining us. Thank you for joining. I was asking, will Wargen ever consider selling the flags for ships in the Premier Shop? Not the mission flags that have to be earned, but flags like, say, I own in Massachusetts. It's a very good question. We did have a plan for that last. Let me double check. I mean...

02:00:37 At least in terms of the foreseeable future. But let me check internally what we can do.

02:00:50 Oh, and then I think there was also a question from you, Cyrus, about how experimental ships work in gameplay modes. Will they be available to purchase or keep? Will they not be sold at all? Did you already cover that question? No, right? No. So they work across modes, just like any other ship works across modes. There's no changes, right? They work as is and are available there. In terms of for how long...

02:01:16 Are they going to be available until 14.7? So basically end of 14.6. That'll be removed. And how to get access to them? I can just quickly show this here again in the tech tree, right? Let me show it to you on this side. Experimental ships. You can see it also noted here, by the way. Available until update 14.7. This will actually also be shown when you click on the research button that you see. Oh, you know, if you, for example.

02:01:44 Sie sind nicht sicher, dass die Wunsch, zum Beispiel. Die Wunsch, zum Beispiel. Die Wunsch, zum Beispiel. Die Wunsch, zum Beispiel. Die Wunsch, zum Beispiel. Die Wunsch, zum Beispiel. Die Wunsch, zum Beispiel.

02:02:11 Component Resource here. And Action Reports, yeah, Action Reports, they're currently called. And the other part you need is Credits. So you basically play, unlock this like XP, use Credits, unlock the different components. Once you unlock all of them, you get X. And you go from your 8, your 9, your 10, in the group.

Diskussion über deutsche Kreuzer, verbesserte Schiffe und Community-Feedback

02:02:32

02:02:32 Miri is asking, two German BB lines, two German DD lines, one German cruiser line, why not even a tier 10 German premium cruiser? Well, technically, there is a tier 10 German cruiser. I know you don't like it. Well, a special cruiser. But, you know, never say never. I'm pretty sure that sooner or later you will get what you wish for. Don't worry, I am your biggest advocate in this.

02:02:58 Would like to see upgraded ships, Hood, Bismarck, etc. Kanak, what do you mean? Like upgraded? You mean like higher tier versions of them? Ah, I see we get disconnected here. So what are we playing actually? You play Libertad, right? I picked Libertad. Okay, why don't we do the flagship operation again? Just to be a bit better than...

02:03:24 Wargaming lost the cat ears? No. We still have them somewhere, right? Oh, University Hallows. They are somewhere here. I will be happy to purchase them if they get lost.

02:03:42 I think I need to quickly start. So, let's answer some questions in the chat in the meantime. You do actually have one, but you were looking for a more classic heavy or light cruiser. Can you please terminate the division in the meantime? Sure.

02:04:07 Ah, you have to relaunch? Yes. Do you think to do something for large cruisers with the new secondary beast that became obsolete? Andrea, I understand, of course, you know, that Pan-American BBs and, of course, with the secondaries be a problem for large cruisers. For now, no change is planned. And, you know, we'll see whether we have to make any changes to Pan-American BBs now that they've been in the game a bit.

02:04:35 Overall, at least for now, no changes. If we need to do something, we'll do it. But if the main concern for you is at American BBs, we would speak there instead of changing everything else. Is Frutini back in the office? He's still on his vacation. He's still enjoying his... Okay, so operations with flagship, right? Yes.

02:05:05 Would it be possible to change limits of subs per division to one? So does not have the imbalance of them on ones? Usually Matchmaker tries to mirror the classes, no matter whether it's a division or not. Or how do you mean it? You mean in terms of like spawning or just that I understand what specifically?

02:05:27 Senge says, do you foresee a possible update in the future where the front and back turrets can be locked in place? For example, in case the Amagi to front to back, I see, return to right and allowing the player to keep them from turning when shooting to two different sides. Ah, interesting idea. Senge said, do you foresee a possible update? It's possible, could happen.

02:05:57 Do I see it happening in the foreseeable future? No. That's an interesting idea. It's very niche. Who knows? At least for now, I don't want to get your hopes up. But for suggestions like that, not to be lost, because we're right now streaming and talking to you, and we can't promise that we will remember everything exactly that we've talked to you about and what we saw. Please drop this suggestion either on an update survey, on PT survey, or on our Discord server.

02:06:28 It would be amazing if you could do any of those things. And that goes to everyone in the chat. If you have any feedback, suggestions, ideas, let us know. Anzi Solo is asking, why can't the matchmaking level up the player's strength to avoid stomps? Because it is, at least in random battles, it is part of the core of this mode. I don't foresee any changes to this.

02:06:55 I understand where your question is coming from. It's an interesting conversation in gaming in general about skill-based matchmaking and the benefits and downsides of it, at least for random battles not planned. In terms of stomps or, you know, like very one-sided battles, I get you. Okay, let me double check which operation in IC. Well, I still consider fire damage. What are you picking? Yeah. From cruisers. Yeah, yeah.

02:07:28 Okay, I'm gonna pick torpedo damage. Usually I like to go, but this operation is really fun to see when you have a destroyer going straight up to the two line and starting torpedoing early. It's a cool operation. I like it.

02:07:57 Okay, I see a lot of suggestions for lower tier potential e-ships from 646 Barry. So similar, please drop them in one of our Discord servers or in any of the surveys so that it's not mixed in the chat. Yeah, yeah, yeah.

02:08:24 Gabai muss einen hier nehmen. Für die Team. Nicht für mich, nicht für mich.

02:09:01 Oh, no! We lost Yabai. Okay. I thought I would take more damage here, but Yabai, get for me. Like a hero, like the unsung hero that you are.

02:09:32 So we can make a shot at the Yoshino. The Yoshino here in the beginning is usually a little bit stationary for the first 10 seconds. Not spotted right now. We'll get spotted in a second. But we have here cruisers coming that we can also sit in. Probably for spawning in front of us.

02:10:01 Please don't do this new complicated mechanic. Please try it first. Hope it's not that complicated. And as you can see here, right when we're playing. Right now, I'm using the burst mode with modified shells. Here we are. There's the Klausowicz. Okay. I kind of love this comment. One Libertad could have defeated the entire German and Japanese navies combined. It's a strong ship. Sure.

02:10:32 Aber ich denke, mit Zeit, viele Spieler lernen zu spielen gegen es, nicht zu rushen. Und dann wieder, vielleicht wird es vielleicht ein paar Veränderungen in der Zukunft sein.

02:10:56 Ich meine, was passiert mit der Viasma ist was wahrscheinlich zu viele Menschen, die wollen zu Min-Max spielen. Ich kann das passieren, also zu mir, in stupid situations. Es ist wirklich eine schwierige Balance zu strikeen, aber ich denke, das ist auch was macht es interessant, und, du kennst es schnell. Ich mag es. Ich persönlich mag es. Aber ich verstehe, wenn du nicht.

02:11:27 Das ist das ich nicht mag. Okay. Somebody else will take the Azuma. Allows me to go for the Clausewitz. Somebody will take this, right? Olivier? Olivier? Lovely you left. Beautiful. Hier, I'm with Chrysanthus.

02:11:57 I spent my last week in Venice. Did I not hit more? I will just say to DMC, clearly we need to buff the Oregon, because I'm missing, still missing. DMC is already sweating.

02:12:23 Looking at all the changes you'll need to apply after our stream.

02:12:33 Oh, Gott. Okay. I don't think we're going over there, actually. We're not watching the Libertad doing Libertad things. Actually, let me use my funny button. So the modified secondary munitions. And let's hope that there are no torpedoes incoming. Because if that's the case, then I'm going to be good. Apparently, Hunter's asking, Monty Python-style foot-crushing ship district effect web. What?

02:13:02 I mean, sure. I don't know. I would like to have the Dark Knight from Python as a commander. I see how Kürfers did what I said. The Destroyers are doing. You shouldn't do this as a battleship. You're triggering everything and you're going to get...

02:13:33 I'm actually pretty glad that I picked the Libertad for this operation. Oh, Libertad. I couldn't know, but Libertad. It's not as tanky as some other ships in that regard, but it's a really nice, fun ship operation. One second, there is. Thank you.

02:14:02 Are you taking these Torps? Only one. I can live with that. Probably. Can you survive with that? Probably. Look, you guys are in front of me. The enemy ships are gone. I think we're good.

02:14:25 Horn says Libertad better than Freiheit. Possibly, but completely different ships. Well, I guess it's because they share the same name, right? Isn't it? Isn't it? I don't know.

02:14:45 Yeah, I mean, yeah. Melted. Maybe I should have selected Destroyers to leave. USS Freedom? In the future?

02:15:10 Ich denke, ich bin nicht hier. Oh, no! No! No! No! No! We'll have to switch. I did this, of course. I have a bit more time to answer questions.

02:15:29 Exactly, right? Exactly. See, my Dutch was good. Stenger says, I posted my deal on the Discord channel. Feedback is the right one to post it. Exactly.

02:15:55 Das Op1 ist die Hardest 1-2-5-Star? Ja, es ist. Und ich meine, ich habe nicht die letzten zwei Wochen, auf Operation with Flagships, für 14.0. Also, ich bin sehr froh, wie das Rollen develops, aber ich habe nicht die letzten zwei Wochen gesehen. Oregon looks weak, aber eigentlich ist es ziemlich stark. Ich hatte viel Spaß testen es.

02:16:23 zum Beispiel auf der Live-Server. Hier in einer Operation mit Flagships-Environment, es ist wahrscheinlich nicht eine der stärkeren PICs. Ich würde sagen, dass es etwas ganz tanky ist, geht mit Secondaries, hat zusätzliche Dammage-Options, wie, für zum Beispiel, Torpedos, Dinge wie Klieff und ich liebte. Ich mag es für eine Funktion, wenn ich eine Super-Ship mache. Aber es geht darum, was man zu machen. Das ist das, was ich meistens.

02:16:51 Schlieffen, Hannover, Kurfürst, Preussen. I see a pattern. Secondary ships. Well, you know, different in tanking, for sure.

02:17:06 Alter Draconis says, Crescentos, I went with the two subs division that they spawned together, so the team with the... Okay, I get it, I get it, yeah. Noted. Any new port location? Not for this one next time. I would have to double check too. In the future, I'm sure, I can't tell you which update. Port, Polish port.

02:17:31 There are too many requests, feedback on this kind. How do you manage them? Well, so actually, our team collects them with simple suggestions on a daily to weekly basis, actually. Then we sort them. We actually put a document where we put suggestions, quality of life, improvements. Our friends from development go through them and see what, you know, would be...

02:18:00 was, was, was, was, was, was, was, was, was, was, was, was, was, was, was, was, was, was, was, was, was, was,

02:18:29 Ich denke, eine Suggestion oder Feature, die mehr es hat, die mehr players auswählen, die es auswählen. Die Immediate Sense, es hat es zu haben, weil es ein sehr guter Buff für viele Spieler ist, aber wir machen auch Qualität-of-Life-Changes, nicht wirklich auf jeden Spieler, aber auch auf jeden Fall.

02:18:55 Friendly Fire in Kotz? Friendly Fire. Friendly Fire was turned off. By now also quite a long time ago. And even though it would be, you know, something fun to see in a tournament like Kotz, right now it's consistently disabled in the game. Good, in my opinion. Because at least it doesn't look weird when suddenly there is Friendly Fire. But I can see that for Kotz it would be very fun. Yeah, yeah. For tournaments, for a competitive environment where...

02:19:23 It really matters not to lose health. Sure. But for random battles, when you... I don't know. Oh, Draconis. Yeah, like, I don't know why. I will just blame, you know, the display for this. And it is Alta Draconis, not Alta Draconis. I immediately thought that out. It sounds like a German name. Import chat window could use an overall and import clan chat. Yes, absolutely import. Fully agreed. Unfortunately, this is...

02:19:52 I'll be very honest, it's like one of our super long-standing pain points that is difficult to resolve. I hope in this decade and do something with it. I don't want to raise any expectations for this topic, but I can tell you that it's a big pain point. Absolutely.

02:20:20 Yeah, I can see. I can see. The question about Twitch drops. Yeah, you just have to go to your drops window, actually claim the drop, and then it will be delivered in your account pretty much immediately, and you should get a pop-up that says, hey, congratulations, you got a Twitch drop, be it the mission, be it the container, or, for example, our update drop, which is not...

02:20:50 Ich werde es jetzt überdoen.

02:20:55 Yes, Barry, exactly. That's the best place where to put it. Models, textures, whatsoever, yes. And then we take a look at it in time and, you know, report it internally. I'm not saying that, you know, putting in there guarantees that it's done, but this is like, if you're asking me like, hey, Chris, where's the place with the highest chance of success that this will be read and something will be done about it, it's there.

Spielmodi, Twitch Drops und Community-Interaktion

02:21:24

02:21:24 Oh, can we make it Germans versus Japanese versus Americans versus British versus South America? I mean, we did have these, the type of battle actually in the past, more Axis versus Allies. The general problem, I think, I think this was the case, I think tanks tried it. The inherent problem with this, that because the way our game worked, right, each

02:21:53 Each branch, each ship is different. So you have certain branches that are better in certain areas. You will have, for example, German ships be extremely popular in Brawls, as an example, while you might have other ships, like Raider-based cruisers, American cruisers, Soviet cruisers, be more popular, like ranked battles because of combination of factors.

02:22:20 Or in a kind of like a versus battle that is nation-based, you have that element. And now it's a bit less of a problem in World of Warships. I would agree with that because there's more diversity in the nations and the branches. So we would even have like, you know, two cruiser branches, for example, right now for Japanese cruisers. But yeah, it's a big challenge to do this in a way that it's fun, cool and not broken.

02:22:50 How possible would it be to bring in a Battle Royale mode in the future? Well, Iron Light, we did have it with the Filth mode. And what was it called? Why did we call it? What did we call it? Yeah, it's the mode. That helped me out. Key battles as well, but you know which one I mean where you had 3 vs. 3 vs. 3 vs. 3?

02:23:22 Rogue Wave. Thank you, Lemon Eagle. Faster than Sarah. See, Sarah, you're getting old. 30s coming. In like 10 years. Wow, I know, I know. So yeah, they actually had this. Maybe we'll have it again in the future. And we had it in kind of like PvP, PvP, PvE kind of fashion. It was cool, it was fun.

02:23:49 But I think, at least as a regular mode, will be difficult. But it was definitely fun. And I hope you also see this, right? Over the years, we've been trying many different things to provide interesting, different gameplay. And that's why we keep doing this, so that you have different options. This battle won't finish, Chris. You will need to stay here forever.

02:24:17 I feel this weak anyway. Download the public test client, but it doesn't let me install it. Why could this be? Bambula, not sure what you mean. You should be able to select it in your Wargaming Center as an instance. You will have to just swap it if you install it.

02:24:44 We still have time to claim the drops. Look, you will, right now, the Warships official stream, at least, will end soon, because we're already, like, a bit over, and, you know, we're super happy to talk to you, so we'll probably still talk for a few minutes. You know Chrysantos, he likes to yap, exactly, so you will probably still have to listen to my annoying voice for, like, a few minutes, but not longer than 10, I would say, so that's your remaining time on the official channel.

02:25:10 But I think we'll have another actually PT stream tomorrow from our colleagues in Austin. And I think we'll also have our Latim stream. So there's still plenty of opportunities this week and next week to actually get your official channel drop, the weekly one. And otherwise for the weekly Twitch mission and Twitch container, you can watch any Twitch stream that is happening here in the World of Warships game category for streamers that have their drops enabled.

02:25:38 Ich würde nicht wissen, warum jemand Disable Drops würde, aber ich würde sagen, dass das Disclaimer. Und dann kann man es einfach, wenn es bereit ist. Usually Twitch also hat eine 24-Hour Grace Timer, wo wenn die Drops ist bereits über, aber du hast es, wenn du es aufhörst, dann kann man die 24-Hour.

02:26:02 Blood Minister is throwing. What do you mean? Absolutely, only 640k. Look, I wasn't, yeah. Not playing for objective. I was just farming damage. Yeah, instead of doing the operation. You would get so much more resources if you just win it. How is it possible that Liefen has Hydroacoustic of only 5.5 kilometer range?

02:26:27 I mean, it's a specific value for Schlieffen. What do you mean? You would like it to have six kilometers?

02:26:34 I mean, you know, hydro values and also just general, like, you know, we balance chips also with values like range for specific. Yeah, exactly. Even within the same nation, for example, you will see this Salem versus Des Moines, for example, you know, they both have radar. They both basically coin, right? Base hall, but they have different radar.

02:27:03 And now you have some of the super ships. Actually all of the Germans having 7 km Hydro range. Yikes!

02:27:15 Yeah, so the operation is over. Andrei, I don't think that Venetia is no longer. You might not see as many as before, but I blame you because clearly it was not my problem. I did not dive way too early in this. So we'll just say Blood Minister.

02:27:39 Let's see the endgame result screen. Let's see the result screen. Actually, not as low as I expected. Okay, I think I did my part, but not enough, definitely. But you did a great job, but not good enough. Clearly, not good enough. Cat Minister lost this. Normal operational game, by the way, no. Look, I play, like, regular operations. Super high chance. Operations with flagships.

02:28:07 Of course, a bit more difficult, but you also get more. So, you know, it's kind of like a risk-reward kind of ratio. Yes.

02:28:22 We're not talking about. Absolutely did not. So, chat. Do you still have any questions? I'm sure we have many, but, you know, now's the time. We'll probably pick, like, three, four, five more questions. And I can't find... Oh, so Captain Duckie's asking, I can't find the Discord mission for tokens and I'm authenticated. How do I get it? Well, the mission only starts in a week. Next week, I think. That was at least in the information.

02:28:51 Actually, I can probably show this to you here. Let me bring it up on my beautiful screen. Yeah, yeah. So the mission starts on the 21st of February. We just want to let you know in advance about it so that you have the time to join our Discord server because, you know, it wouldn't make sense to simply throw the information that the mission started without giving you the chance to actually get the mission. Yeah. Just go to our Discord server.

02:29:20 Authenticate. And you will see that mission on your account on the 21st of February. You need to authenticate by February 19th. And important, you will see the mission in the common tab. Like it won't pop up, you know, in the categories as Discord. You will just see it as one of the common missions.

02:29:49 Ja, so what else do we have? Epic Classified Docs to Cots, we can find out the metaphor for it, okay.

02:30:03 Oh, wow. BloodEarth is asking whether he can... Apparently, I think he's, you know, kind of distant relatives. The Blood Minister and BloodEarth. BloodEarth is Discord moderator. Ah, yeah. You can send a report to me. I will take a look at it. Apply sanctions internally. Take away Blood Minister's account for a week or something. We have three Bloods. Okay, okay. I see. I see. The Blood family.

02:30:30 Barry sagen, he spends way too much time in our Discord server. There is no such thing. Sometimes it's good to take a break from online communication. So arms and legs guy now wants a killer bin body pillow.

02:30:48 Okay. Is this the outcome of the Trident streams? You saw Bin in a suit and now you're like, you need a body pillow? It's not an effect I expected from this. Wow. Oh, yeah, I know. Lame chat, not me. What else did we have? Oh, wow. Even DMC saying, to be fair, Bin looked good in the suit. He did, he did. Of course he did.

02:31:18 Almost James Bond. James Bin, you know, clearly. Blep 007. Nelliot is saying, do you think it's a good idea to give players another incentive to run stats checking programs?

02:31:35 This is not the intention. And as you can see with the change that we also applied, that we don't want to, you know, go in that direction. Now, we spent a lot of time in the beginning of the stream. I can repeat this here, is that with the change of that system, talk about classified documents and being able to select specific chips, right? Instead of players, you select chips. In the beginning of the match, you apply defensive match.

02:32:03 If you would see that, you know, there's a very strong trend that people would do this, we would, of course, take it into consideration. We're not saying that we're, you know, deaf to this. We fully hear and understand this concern about, oh, you know, some players might look specifically for who's a strong player on the team and apply it there. How effective that is is a different question. But we'll definitely take it into consideration.

02:32:30 Intention here is not to make changes where matchmaking monitor tools would be more, would be used more. I personally, I hate these, be very frank. I have never used it and I don't think it's full use overall. That's my very personal opinion because I will know players if I know them in terms of, you know, I plan, I have been playing with them, against them and

02:33:00 Nice to be able to recognize each other in the game. You know, okay, this is a player, you know, I know he's good. We've played against each other. I've had that interaction, not based on stats, but on my personal experience. But not the intention.

02:33:17 What else do we have? One suggestion. Indicate why you're receiving rewards bonuses. For example, when you get a pop-up messages in port. Greenmonster, okay. You can maybe tell us where you had that experience. Usually like the Twitch drops, you would get a notification that said, hey, congratulations, you get a Twitch.

02:33:45 If there was the case for an in-game notification feedback, I agree. It should usually tell you why you got something, even though I'm sure you don't mind. Just kidding.

02:34:00 Okay, so I think at least from my side, I think we went through the questions that were remaining. Please, if you are maybe somebody who joined later in the stream and haven't seen this yet, please take a look at our Work in Progress 14.2 publication. It covers all of the elements of what's happening on Public Test Server for Update 14.2.

02:34:28 We added some extra explanation in terms of your dev notes for topics like classified documents. And then I would ask you to please just try it, download the PT, go touch this feature, give us your feedback, fill out the survey that you will get, and then we'll decide. So please do so. It will really help us.

02:34:51 And I guess with that, we say you goodbye and have a nice rest of the day and week. Again, there will be a special stream done by our NA colleagues tomorrow, also focusing on PT and the experimental ships and classified documents. And we will see you on our regular streams.

02:35:19 next week on Thursday and all the other regional streams that you can check on our Twitch schedule. Thank you very much Chrysanthus for joining me for this special PT stream. Thank you Bas for producing it for us and being here in the background fixing, well first creating, then fixing our voice and audio issues. Otherwise I'll just say guys, especially for the guys. Don't forget, tomorrow is Valentine's Day. Don't be in trouble guys.

02:35:48 Don't be in trouble, you know. He was wise enough. Hey, look, I'm prepared. I'm a boyfriend of the year, you know. Smart. Yes, smart. And of course, you know, get your Valentine's flag also over the weekend in our game. And with this, I'll just say thank you guys for being here. I know that, you know, you have some concerns about this. Hope you were able to address some of them, give you some context, test it. And otherwise, well, I'm sure I'll be...

02:36:15 joining one of the future streams. Maybe we'll see us in the update stream or something around that time. But otherwise, you're in good hands. And well, toodles. Bye-bye.