[EU/EN] First of the year, new ships DevBlog reveal!
World of Warships: Neue Schiffe angekündigt – Deutsche Zerstörer und mehr!
Begrüßung zum neuen Jahr und Ankündigung neuer Schiffs-Devblogs
00:06:4800:06:48 Hello, everyone. Welcome to 2025. I'm joined by Dylan. And we are very excited because first stream of the year is always an exciting one. Maybe not because of the dev blog necessarily, but in general, a new stream, new year, new stuff. Always very cool. I hope everyone had a wonderful Christmas and even more wonderful and exciting new year and celebrated.
00:07:15 What about you, Dylan? What did you do over New Year's and Christmas? Well, it was really exciting. First of all, Happy New Year to everyone. It's a pleasure to be with you again. It's a pleasure to be the last stream of 2024 and being the first stream of 2025. Yeah, it was a great New Year. First New Year in Prague. It was impressive to see all the fireworks, the whole city illuminated at midnight. And it went for quite a while. I think I just hear fireworks until like...
00:07:44 5 a.m. People really like fireworks here. Yeah, definitely. For some context, we actually spent New Year's together. We went to one of our friends' place where we had some dinner and then watched the fireworks, even though fireworks are technically banned this year in Prague, which is always an interesting one when you see, oh, something that's, you know, restricted or banned and then people just don't care and there's like a million fireworks.
00:08:12 We had a really nice view of them. It was pretty fun. But yeah, so gonna be, I guess, mostly a regular stream today, other than the fact that there will be a new ship devlog that we'll be talking about and essentially revealing. And I will say, some of the stuff in it, well, one particular thing in it, you already know what it is. The rest of the things that are in it,
00:08:41 are going to be very exciting. The one thing that you do know about it, we're going to be revealing some more things related to it. Mostly the expected playstyle and I guess the statistics of it, which should be cool. I'm sure everyone knows what I'm talking about. But yeah, so that should be very exciting. That will happen in like an hour or so. But in the meantime, we'll be playing some games, most likely some randoms. And then...
00:09:09 We'll do the devlog reveal, talk about the stuff in it, and then play some more after that. And then in about, I guess, two hours from now, the devlog will go live. So you'll be able to read all about it, dissect it to your heart's content, and then leave some comments and feedback about it. So people already know. Yes, it is the blue curve that will be part of the devlog. We will be talking about what it actually is, because I saw a lot of...
00:09:37 I guess comments or questions about how Prince Eugen hull or a hipper hull is going to play at tier 9 and I guess it's a fairly fair question because tier 8 ship tier 8 hull I guess with tier 8 I guess guns at tier 9 is a very interesting concept might not be super obvious how it will play so you know should be interesting
00:10:05 Is Mr. Conway coming back this year? No, he is not. He is not in the basement anymore, at least. He is working on a game called Steelhunters, which is also a game that is made by us. And he is part of that team now. So he won't be on World of Warships streams, but he is now on Steelhunters streams. So if you catch those streams, then you might find them.
00:10:30 Conway has escaped. Yes, he has. Okay, so shall we actually hop into the game or do you want to say something? No, we can go into Division.
Ankündigung neuer Schiffe und Steelhunters
00:10:4100:10:41 I will make a division for you. Oh, you already made it. Okay. Probably go to dual gameplay line. Sure. But yeah, we got a lot of exciting new ships. Some, I think like two of the ships are fan favorites. A lot of people talked about them. But there is one that I'm really, I'm really longing to see the community reaction because it's really unexpected. Yeah.
00:11:07 I assume you're talking about that ship. Exactly. Okay, okay. What kind of game is Steelhunters? It's a mech based game which mostly, I don't want to butcher the concept of it, but as I understand it, it's a battle royale where it's two man teams against four other two man teams, if I remember correctly.
00:11:37 And it's a shooter. It's actually very fun. And I played a few games of it like a long time ago at this point, but they've introduced a lot of cool things into it. It's available on Steam to wishlist already, as well as maybe there will be a new playtest for it soon. So you'll be able to try it out again. Happy New Year. Yes. Happy New Year, everyone. I think I said it already, but I will repeat myself. Happy New Year 2025. Year of all of the excitement and cool stuff.
00:12:06 I think it's three two-man teams. Okay, well. Either way. I probably play through that just ended, so you probably can find like videos. Some videos and streams for it, yeah. There's plenty of content, I'm sure, for it already. Missing two ornaments. I actually think I completed my tree already. Yeah, I did. So...
00:12:31 Pretty happy about that. Kind of decorated it to my heart's content. But actually I'm very pleased with the way this port looks actually. Because if I just make the UI go away. It's pretty nice. And especially when the fireworks go off in the background. There they are. Right as I bring the UI back anyway. Looks really nice.
00:12:58 What do you get for completing all the tree ornaments? You get some more rewards. So it already tells you what the exact rewards are. It's three coal containers by the fireplace flag, as well as a linkable New Year's Sky permanent camouflage, which you can put on any ship, including Tier X and Super Ships.
00:13:18 It's a nice extra thing to have other than also decorating your port. Okay, then what would you like to play? And is it going to be a tier 10? Yeah, I'm just going to play Z52. Okay, very interesting pick. I just like to get back to some shapes I like, but I just never play. That is fair. I will actually...
00:13:48 Akustia. Oh, I already got it selected. Actually, a ship that I rediscovered semi-recently. You will have to click the button. Okay. And...
00:14:04 It's a ship that originally when I played it, I didn't really enjoy playing that much. I had a streak of pretty meh games. And I was like, maybe the ship is not for me. But I recently played it again. And I really enjoy it. It's a ship that I clearly was just misplaying. So, pretty interesting.
00:14:29 I just had quite the opposite scenario. I looked at the Castellan, I looked at the statistics, a lot of the guns, I was like, yeah, it doesn't look like I'm going to enjoy playing the ship. And I just started grinding it because it was my last line to grind. And I just loved it in my first game. And I take it out quite often because I just fell in love within my first game. I just totally clicked with the ship. Yeah, that's fair.
00:14:57 I had a similar experience with Hoffmann, which I know you like playing the Hoffmann a lot. When I looked at the statistics of it, I was like, oh, it's like a Z52 combined with an Elbing and has a hybrid playstyle between the two. And then I played it and I was like, maybe not as interesting. But then I picked it up again yesterday.
00:15:26 What I found is, while you do have much better DPM than an Elbing or a Schultz would with HE, and that is the main thing, you have to shoot more HE in it compared to the Elbing line where you're shooting mostly AP, you can't be as aggressive as you would with a Z52 because the hull is still gigantic. You have the armor to mitigate damage when you're doing DD duels.
00:15:53 But it's still gigantic and fairly immaneuverable, which means that you should be still playing it fairly safe. And I found myself being a bit too aggressive and getting caught by either Torps or just like doing fairly questionable stuff. Oh, I'm still on the Christmas mod. We should take it off. We should turn it off. We'll take it off when we speak. We will probably restart after this.
00:16:22 Und ich kann nicht sehen, wie meine Scherz sind jetzt. Ja, es ist eine sehr gute Idee, aber es ist sehr schwierig. Ich war bei Kolbe in meinem letzten Dream. Oh, no. Ich habe keine Ahnung, wo meine Scherz lands. Ja, ich kann es imagine. Wir sollten es auf, wenn wir sind. Interessant Schimmer.
00:16:49 Ich denke, es war ein Submarin-Spotting. Ja, wahrscheinlich. Ich habe nur einen Händen. Was ist interessant hier, ich denke, ich werde ein bisschen über die Castilla sprechen, ist es, dass es sich sehr schnell ist. Es ist 38.000 Knot, also 39.000 Knot. Das ist wirklich toll, weil ich sehr schnell bin. Ein meiner Lieblings-Kruisers in den Spiel ist die Henry IV, das ist einer der fastesten Spiele in den Spiel, nicht nur ein Kruiser.
00:17:16 Und dann Castilla ist auch fast, aber mit der Burst und der HE-Alpha, du kannst sehr effektiv deal mit DDs, als auch setting Pormafires und Battleschips, wenn man braucht. Und ich fand, dass es sehr consistent ist, weil die Schnells sind wirklich fast. Und okay, die Problem mit dem ist, wenn du Burst, du verlierst das DPM.
00:17:46 Es ist eine Bursche von Damage, die sie müssen, um sie zu tun, um sie zu vermeiden. Otherwise, sie werden sie in Trouble werden. Aber ich denke, Kastia ist das alternative. Wenn du den Bursch-Fall, ist es nicht so schlecht. Nein, es ist nicht. Du verlierst ein bisschen DPM. Ja, aber es ist nicht das gleiche Level als Annapolis. Ja, definitiv nicht. Die Reload ist nicht so gut, wie es für den Bursch-Fall.
00:18:15 Super Ship that has a burst, for example. Because you are kind of incentivized to use the burst as much as possible. With that being said, though, you still don't want to just spam it on the reload. So... This sub is, like, very exposed. I'm surprised he hasn't... Yeah, it's a shame we don't have much battleship to...
00:18:40 I don't know what hit me, but that hit like a truck. Probably the JB. I don't know. Yeah, probably. Okay, I think I took a boss fire from the loot. That might be the case. Time to get off the border. Hopefully my boss actually does some damage to him. And not so much. I think he realized what was happening and turned out in time. But the JB is flooding. Missouri is just chilling.
00:19:07 Um, I will actually just start farming these BBs as they push in. I think I'm just gonna convert myself to a torpedo destroyer right now. I don't want to mess around. Should be able to pass these.
00:19:23 This is actually a really insane flank for me though because no overmatch. Obviously one of the weaknesses of a Castilla would be having 30mm overmatch on battleships. But since that's not the case I can just like free play and make sure these guys die. I will just burst the JB to secure the kill. I think the Malta already gets him but I can secure it make sure he dies. Don't want him to add to the crossfire potential.
00:19:52 As well as borsting me. I don't want that to happen. Or not borsting me, MBRBing me. Oh my god, it's Trendlaws in the chat. The guy I mistook during the CC Summit. I still feel bad for that actually.
00:20:07 Oh, the Stalin is now giving me broadside. That is pretty cool. This ship actually has really good AP performance. So even if the Stalin is giving broadside at like 16km, I have more than enough pen to citadel him. As long as my aim is good, which it looks it is, I should maybe consider bursting. He doesn't angle. I think he didn't run far away. I'm getting weighed out.
00:20:34 Man, I can't see anything when the shells are flying. Okay, well, no sits because he was starting to angle by the time the shells arrived, but still a good amount of damage. I don't know who has survived that one. Oh, unlucky. Yeah, I didn't expect the first burst of Underwood, yeah.
00:20:59 Ich habe mich überrascht, wie flat und die Ballastik ist. Es ist wirklich schön zu benutzen, diese Guns. Ich habe einen Burscht Fire. Ja, Burscht es ab. Ich habe einen Sett von der Starland, aber ich muss jetzt die Storps werden. Er kann mich nicht mehr aufhören.
00:21:27 And with that we should be able to secure this flank. It's actually kind of difficult to play while trying to pay attention to the chat. So I'm like looking down with one eye occasionally.
00:21:51 But this should be okay now. I can just turn around and push back. Game is actually not completely over. It's even pretty even, I will say. Yeah, it's... I mean, we're in a good position because we're up ships, we're up points, we're up caps. We just need to make sure that we don't make any stupid mistakes. I'm kind of... The only issue I see is the Stalingrad potentially walking into sea and then just killing the Malta and the Vampire. It shouldn't happen because...
00:22:20 We've seen him on the map doing the thing, so there should not be any issues there, but you never know.
00:22:29 um snowballs act like flashbangs yeah pretty much um yeah we we had this mod basically custom made for us for the christmas dreams to add some holiday flavor to it made by titaro and it's it's really nice but uh it kind of blocks the the gameplay aspect a bit more than i would like especially with high dpm ships where you just output a lot of shells
00:22:58 You tend to really flash yourself. It's even worse with a low ballistic ship like all that because it stays a lot in the air. Oh yeah, for sure. And I think the snow effects only appear when you fire the shells, right? It's really amazing. I love that snow effect. It's great, but it's a bit distracting.
00:23:21 Also, the sensitivity on this mouse is really high. I'm making micro adjustments here, and the mouse is moving a lot. I'm not used to this. Last time I streamed, I was on the left side, I guess right for you. And that mouse has a much lower sensitivity than this side, and actually is a lot easier to play.
00:23:49 I don't really want to mess with the settings right now. Let's see if I can aim for the Missouri's bow. A very low DPI game. Yeah, I wouldn't say I'm very low DPI, but still definitely lower than whatever this is. Because, I mean, I'm a FPS gamer at heart. I've played so much CS and Valorant that I generally tend to favor the lower sensitivity.
00:24:17 Wie bei Vows, du musst nicht so high auf Sensitivität, denn du bist bereits auf den Mann, und es ist nicht die Mouse-Sensitivität, das die Faktor ist. Es ist die Turret Traverse der Schiff selbst. Das bedeutet, dass du nicht wirklich an den Knap-Shots hast und so weiter. Stahlengardt ist mir ein Braut-Shirt, also werde ich für einen Sitz probieren.
00:24:44 Der Rischel, ich habe ein Double Fire, so er hat eine Damage-Count für sicher. Ich kann ihn nicht mehr tun. Unlucky. Ich muss nach der Islanden gehen und dann weiterfangen. Oh, Stylent, ich werde noch mehr Broadside geben.
00:25:12 If you have any feedback about the way Ornament drops, I suggest you choose the Discord server. Yes. It's easier for us to get feedback. Definitely, if you have feedback regarding the things that were in this patch especially, please, please leave feedback in the dedicated feedback channels and forum threads that have been created for this exact reason. Because it makes collecting the feedback and then presenting it so much easier.
00:25:42 We read the feedback, it just takes a lot of time, especially if it's in all of the different channels and stuff, to actually collect it and make it into a meaningful format.
00:26:11 Let's see if I can survive this engagement against the Shikishima at close range. Probably gonna be a bit harder. Given that he overmatches most of my ship. That was pretty well aimed at your bow. That was a stunning. That was just spending my superstructure, yeah. Actually, I will be greedy. I will do something to maybe secure some more damage.
00:26:40 I think the on-amount drops are pretty random. There's no PT mechanics as far as I know, but that would be good feedback in case we want to do a similar event. Oh, I overled a lot. Unlucky. Oh well. I think with that, it should be secured. Yeah. Should be a safe win. Vampire did a fantastic job of course. Because I was kind of ignoring the chat. Where's my mouse? There it is.
00:27:06 Can Wargaming do something about blowout games, T10 games that are over in the first five minutes? No, not really. That's not something that is, I mean, unless we want to change the game rules, right? The way the point system works, you know, we can technically change it, like artificially limiting the amount of point loss that is. There is already a way to make it happen.
00:27:33 Through having the reduced point loss. I think some of the modes. Now make you only lose 25 points. When a ship dies. Instead of 40 or 60. Depending on what ship class dies. So you know. That's how it works.
00:27:56 There are many married guys here. They're used to being ignored. Oh, that's rude. That's rough, guys. You don't need to go that far. We are listening and we are reading. And, you know, I'm trying to answer the questions that I see. But, you know, when I'm trying to dodge Shikishima, Stalin and potentially some Haku AP bombs at the same time, I can't multitask that well, that hard, you know.
00:28:24 Can you let us kill our own teammates again? No, absolutely not. That would be very complicated considering we have no Jinan and Kitakameen game. Yes, we do not want to introduce this, reintroduce this anymore. I will just wait for this game. Shall I wait for the game to end or just restart quickly? We can, yeah. I mean, maybe they want to see the post-game result, so I'll wait.
00:28:54 In the meantime, let's maybe tease the chat with what we're about to announce or what we will be announcing soon.
Teaser zu kommenden Schiffen
00:29:0600:29:06 Do we share what nation it is maybe? Yes, we actually have two German ships. Yes. One was already... One you know, one is Blücher. You don't know what the next German ship is. And I would be very curious if anyone can get it because I'm pretty sure no one will get what ship is coming. And this will be the next ship, the next German ship that is in...
00:29:37 Oh Gott, it better not be a Super U-Boat. It is not a Super U-Boat. I can tell you that much already.
00:29:52 Let's tease the nation, yes we have two DE ships lol. I mean they know which one is coming already because we shared it during the last stream, the Christmas stream where we announced there will be a Blucher at tier 9 which will be the dockyard ship but they don't know which other German ship is coming.
00:30:17 And yes, it's Blood Minister in chat, also known as Cat Minister. He loves being called Cat Minister. Blucher has been announced recently and is likely going to be a hybrid cruiser LMFAO. No, it's not going to be a hybrid cruiser. Not even close. I'm sorry.
00:30:40 So, I got 153k damage. Graken, cool. Not even top XP. Vampire 2 beat me. I guess he got all the spotting damage, so it makes sense. Yeah, fairly decent game. I guess I had a bit of impact with the shima and the subkill than being able to counter push. It's not going to be without Shlight Cruiser. I will change the screen over to yours. And I will quickly restart the game without the mods.
00:31:11 Just do it quickly. I will just start in safe mode, which means that there is no mods when you are running. This is something that is, I guess, super handy to know for you at home. If you are struggling with some mods, maybe the mods are causing game crashes or there are some issues that the mods are interfering with each other or stuff like that, you can always launch the game in safe mode.
00:31:39 Which launches the game without mods, which means that there is no worries regarding that specifically. It will launch the game in vanilla and you'll be able to diagnose it a bit better. That will be most likely always the first thing that we ask you is if you're running any mods, try launching in safe mode and that will help you diagnose if it's a mod issue or something else entirely.
00:32:06 Because sometimes, especially when we update the port, for example, we have a brand new UI for the Christmas event. We had also the port for the Star Trek event. Yeah, yeah, yeah. That tends to break a lot of UI modes. Yeah, the UI modes were struggling when the new ports came in because they were not adapted to the new ports. But I have seen some interesting questions or I guess guesses in the chat so far. So far...
00:32:35 No one is even close, from what I can tell. I can, I mean, I already said no sub, so it's not a sub.
00:32:45 Someone is getting a bit close. I also said someone say something about Canadian CAs. So there is nothing Canadian in this one, if I remember correctly. No. So no Canadian CA, but maybe we can also tease the next one. I guess one of them, not the next one. I will tease the funny one. It's an Italian ship. Yeah. So there is one German and one Italian ship so far.
00:33:14 I shouldn't say one German because there's two. It's two German ships, one Italian ship so far. No, it's not Vernavoss. Vernavoss was a testbed. Vernavoss is a testbed, yes. Bazinga, I saw you playing in Div Castilla. I was the Des Moines in Gearing Daring Div. I remember your name. You were with Sith and MCM, if I remember correctly. The TWA Div. I remember you.
00:33:43 That game was a bit unfortunate for me. I had someone knocking at the door in the middle of it. So I had to run, come back for a minute and a half. And then we kind of were struggling to win this game. But hey, you guys played well. Deutschland class. It is not a Deutschland class.
00:34:09 But I've seen some guesses that went up pretty far. Yeah, there were some guesses that were not so far. I think there was... Someone guessed the Z with a number afterwards. I think you're getting somewhat close to what it is. I guess that is also a really big hint to what it might be.
00:34:32 Okay. With that being said, let's go to the next one, this time without mods, so people can actually see what we're doing without getting flashbanged.
00:34:49 I guess I'll play another Kastia game. This time without the flashbangs. What would you like to play? I think I'm gonna go for Bungo. I like that ship. It's pretty... The Bungo. Oh, Bungo, okay. I'm just gonna change Commanders. It's a pretty fun ship. Blood Minister with the Z59 Kappa. Yeah, okay, buddy.
00:35:19 Is it Gonzaga? Or it is Gonzaga? No, it is not Gonzaga. Gonzaga is already announced. It's not a destroyer. And Gonzaga is also Italian, not German, which is what people are guessing right now.
00:35:51 I just want more Dutch ships, man. Well, we're gonna have four new ones. Four new ones. Tier 8, 9, 10 and the Tier 8 Premium. So, and it'll be literally in a week. Kind of. Yeah, exactly in a week, actually. Because next week we have the update. Someone said 59 bass, some auto sensor turned on. 59?
00:36:17 Did I say 59? I said 69. Nice. German supercarrier. No, it is a... It is going to be a destroyer. A German destroyer. You did say 59. Oh, my bad then.
00:36:47 I love when chat is guessing crazy stuff especially. Definitely overleading that by a lot.
00:37:30 Okay, hopefully as soon as these planes are gone, I'll be able to turn out because I'm kind of scared that the Bungo is going to downstrike me.
00:37:38 Ja, ich meine, die Konchs, ich bin nicht zu überrascht. Die Bungo ist definitiv etwas, was ich will immer wieder Respekt. Weil, wenn die Mann-Pops-Porter-Plane und ich kann Ame, ich werde defstrucken. Ich weiß, wie das Spiel spielt, nachdem ich ein paar Spiele gespielt habe.
00:38:05 You are a very scary ship. And you should always respect a Bungo. In a cruiser especially. Like do not. You know. Oh it's just a Bungo at max range. Yeah okay. And then he dev strikes you across the map.
00:38:20 Ja, für sicher. Ja, für sicher. I mean, in battleships, you can take a lot of damage. Bungo, obviously, has some limitations in terms of pen, specifically, because you have big guns, yes, but the pen on those 457s is more comparable to, like, a 406mm battleship. So you kind of struggle dealing or getting sits.
00:38:49 Wie geht es?
00:39:15 Und also Bungo HE is pretty nuts. You have some of the highest HE Alpha in the game. And especially if you find a Destroyer at close range and you have the spotter plane up. It's honestly fairly straightforward to get a dev strike on Destroyer as well.
00:39:34 Nothing bad to say about Bungo, really. I really think that it's a fun ship to play. It's very comfortable to play. Yeah, definitely. You can adapt in both situations. It's a very comfortable ship.
00:39:52 Das war ein Terrible, Salvo.
00:40:32 I will do some rotational gameplay. I will rotate over to the A side of the map because I see the Kongs are starting to push in. And I am fairly good at farming these guys down. Especially if they don't respect the fires. I can just burst them and get some free power mouse, which is always nice.
00:40:59 Just gonna respect and retreat a bit because I'm getting cooked to a crisp. Yeah, for sure. So yeah, we had really close guess.
00:41:16 We haven't some right answers in the chat. Yes, I think I saw some people get it right. I don't want to share too much before the actual dev blog, so I won't confirm or deny just yet. But yeah, people are getting close to it. Angry dude in game chat, well, unfortunately it happens sometimes.
00:41:47 That's why we have, you know, people who do things with it. You can always report people doing misbehavior and chat violations to CS and they'll be more than happy to do something about it. Make sure that they're not as toxic anymore.
00:42:17 Tier 10 destroyed Lubeck. Lubeck was a testbed for the Elbing unique upgrade. So no, that is not the correct answer. What about CV rework? We will have news about it this month, I believe. There should be a portal article as well as we will most likely have a stream dedicated to it later on.
00:42:50 This smoke from Archie Nano is actually insane. Because it's vision blocking me from the conchs. And I'm able to basically free farm them. I'm even shot blocked from the sub spotted. You know nobody have any angle on you. So that's great.
00:43:14 Just gonna get back into the action a bit. The Conqueror pushed and got punished so... Just gonna try to get closer again.
00:43:32 This is a very classic farming game for Castilla where I'm just basically trying to position myself in the best way possible to farm any pushing battleships. If this wasn't the case, you have the speed to make some nice rotations happen and catch people out because something that people I guess are somewhat afraid of doing is rotating off of the flank they spawned in.
00:44:00 I see first of all, a lot of people just outright leaving the flank that they're spawned in. That's not really a good thing. You should really try to stick to the flank that you're spawned in because the way it's balanced is going to be mostly people who, mostly even in number at least, compared to the enemy team spawns. So you should try to play your flank. As soon as you win your flank, you can then think about rotating off going somewhere else.
00:44:26 Und dann kann man ein bisschen mehr dynamisch mit deinem Playstyle sein. Aber bis die Flank ist offen, da ist noch ein Potenzial, dass du es gewinnen, verlierst du es, Dinge wie das. Du musst wirklich nicht abandonn es. Das war ziemlich gut für mich, die Stolz.
00:44:56 Ich denke, die Submarine ist auf mich. Die Sub ist pinging you, ja, ich denke so. Ja, ich werde es sehen, ob er pings again. Kassad ist über die Beach, wenn du hast Schatz? Ja. 5 Sekunden. Ich habe den Island, das war nicht wert.
00:45:27 Petro ist auch sehr interessant. Ich habe Hydro. Ich denke, ich werde nicht mehr able zu catchen. Aber vielleicht. Ich habe einfach zu reloaden, bevor ich mit dem Burst complete habe. Ich habe einfach zu reloaden. Ich wollte mich für den Brot-Sight-Petro.
00:45:54 Er ist kind of angelt, so ich werde den Bungo schießen. Sub ist above water, er ist currently spotting mich.
00:46:19 Don't you know Blood Minister's secret identity is the Cat Minister? I think everyone is aware of that and I think it's no longer a secret identity but his main identity. I think it might be the opposite way around where the Cat Minister's secret identity is Blood Minister, if you know what I mean. If you're catching my drift.
00:46:44 Oh, ich habe einen Angle-Versamaranen. Es ist ein bisschen weit, ich denke, ein bisschen weiter aus meiner ESW-Range. Aber Spethro sollte schon wieder runtergehen. Es ist mir noch ein paar Bord-Sides, also muss ich noch ein Bord-Sides haben, wenn ich einen Bord-Sides habe. Ich habe einen Direkt-Hit von der Simba.
00:47:11 Okay, time for me to do some questionable stuff because this game is now over basically. Gonna just go out on the Bungo Conqueror in Kite. Hopefully they don't devstrike me with the first salvo. Well, not really devstrike anymore considering I'm like 10k HP but you know, now is the time to push for damage basically so I'm gonna try to do as much as I can before I die because the game is won anyway.
00:47:41 Oh, that was a nice shot on the Conqueror. Is this gonna be a Yoink from you? It might be a Yoink from you. Oh nice, I got the Marine. Easy.
00:48:05 Oh, well. We'll just give it to you for the time being till the game is over. Let's see, what else?
00:48:28 We have a few Bloods that are related to Wargaming at this point. We have too many of them. Mr. Flux is playing 5D chess while the rest of us are just trying to aim properly.
00:48:57 I mean, not really, guys. Bazinga Flux doxing in stream, true. I mean, I guess everyone knows the cat minister well enough that me saying it's the cat minister doesn't really change that much, right?
00:49:14 When will the dev blog be published? The dev blog will be published in 1 hour and 17 minutes. Yes. That's when it will be published. And it will be revealed by us in about 17 minutes. So we'll play one more game and then we'll go over to the specifics of the dev blog and the exact ships that we're going to be talking about as well. So, yeah.
00:49:42 World of Warships, how many stream snipers do you have per Twitch live session? I don't think we have that many, to be honest. If we did, I kind of didn't notice it. I know we've had one or two in the past when I've been streaming, but honestly, it doesn't make that big of a difference. Not that I'm suggesting you to do it. Oh, we got one of my volunteers that want to join. Yeah.
00:50:11 Ich will... Ich will go for Wisconsin. Oh, Wisconsin, that's a fun ship as well. Hoffman B, no, Hoffman G.
00:50:31 Are you flexing your gold camo? Yes, I'm gonna flex my gold camo because it's one of the things that I have that maybe not everyone else has, which is a rarity at this point because I'm a pleb. Oh, we have a prediction. What is the prediction? I'm scared now.
00:50:50 There's gonna be something interesting, huh? Who will earn more base XP? Oh boy. I mean, I'm competing against Wisconsin and Dylan. I don't know, guys. It seems pretty difficult. It's also a CV game. So it's possible that I just die instantly. Could be funny.
00:51:15 But I'm also playing a ship that Dylan really likes. And I am not entirely sure about yet. Like I haven't really figured it out. So we shall see, I guess. But it's standard battle. So I guess it's going to be, I think it's going to be you primarily because there is no caps to contest. So the enemy destroyers don't really have a reason to get close to you. Yeah, to run me down or try anything really. So we will see.
00:51:43 Ich denke, es ist gut. Aber es ist ziemlich komfortabel zu fern damage. Ja, ja. Ich glaube, Hoffmann ist ein wirklich komfy ship zu spielen, besonders in randoms. Du hast wirklich gut Ballistik. Du hast wirklich nice Hydro. 6-game Hydro ist die beste in class. Best in der Tier, also. So, you know, das ist immer schön. Du hast wirklich gut HE. Du hast wirklich insane Accuracy. Du hast Elbing Accuracy on der Gun still. So, es ist wirklich nice. Und dann, du hast...
00:52:12 Smokes, that are pretty decent. They're like normal German smokes, but you're having smokes that are actually usable is quite nice. Good enough concealment to utilize the guns and the torps. And yeah, I think also you have good AP, right? So in case I know, is there anything that I can sit at a little? Yodo, I guess. So if there was more light cruisers, like super light cruisers, Minotaur, Colbert, stuff like that, basically in the game, then you
00:52:41 Are generally much better than a Z52 would be. Because you have the actual ability to punish them if they go broadside to try and greed for a kill on you. Whereas in a Z52 you really struggle to try and do anything back to them. I'm going to take a fairly aggressive route I guess. I really hope that there is no... Okay, that is interesting. PVO as well behind him.
00:53:19 So, because I have my Hydron, I feel fairly comfortable trying to utilize this smoke for the time being. I see another set of Torps. These are Sub-Torps. Yeah, the submarine is right near you. I will actually have to leave my own smoke for that, unfortunately. But maybe I'll be able to reuse the smoke when I do a U-turn, potentially.
00:53:44 But we did a good trade. We lost like 9k HP for 12k on a dering. Generally dering is actually a ship that you might want to respect more in a Hoffman compared to other ships because if you're giving broadside like Hoffman has 25 mil plating. So that is something that it has over other DDs in terms of DD tanking potential because DD HE will shatter on your
00:54:12 die 25mm plattung. Aber der Dering will einfach nur AP. Und weil du die extra Armour hast, das bedeutet, dass wenn du broadside oder genug Angle hast, er wird alle Schellen auf dich. Das wird viel dämlich. Und es hat viel mehr DPM als mit HE. So, das sollte definitiv sein, wenn du mit Hoffmann hast.
00:54:37 The only other destroyer that you would also want to be kind of cautious about when you're facing off against would be a Harugumo. Because Harugumo has 30ml HE pen, so he will pen you everywhere with HE. But Harugumos are fairly rare and you should be able to very easily outplay them with your Smoke Hydro combination.
00:55:08 But yeah, I think the name of the game here is going to be just play safe for me. Because I see the GKs are now activating. I can just find an island. Probably going to be this one. And then start farming over them. Or just start smoking up here. Because most likely or I guess hopefully for me. I will have vision with the rest of the ships as well as their CV. To be able to start dealing some damage to these guys. I don't want to open up in open water here. Because the GKs.
00:55:37 If their secondary spec will have 12.5 km secondary range. And you don't really want to waste that HPA unless there is a good reason for it. What's wrong with wargaming? No drops. The drops should be working as normal guys. So in case you don't see them try refreshing.
Weitere Teaser zu kommenden Schiffen und Devblog-Enthüllung
00:56:0700:56:07 So fire on him. Shall we also give another hint about what's coming? We can. We've hinted for three of the ships. We still have two. Yes, we have a couple to talk about still. So we can. The next ship that is coming is going to be a Japanese ship. And this ship is something that a lot of the community has actually requested. Yes. Maybe not the exact name.
00:56:36 But the playstyle of it. No, it's not Akagi, sadly. It's not Akagi, no. It is not a CV. I think Akagi is a CV, right? Yes. So yeah, it's not a CV. Yikes.
00:57:05 You know what they say, Maximum AR.
00:57:10 Man is min-maxing. I am min-maxing. I wouldn't recommend min-maxing, considering that there is a challenge on the line where who gets more base XP. But I guess sometimes things have to be done. I have a lot of boeing battleships. I wasn't able to do much damage in that flank. I'll try to go for the shot I'm daring.
00:57:43 Yeah, those were some daring torps, I'm pretty sure. Or maybe they were unguided sub-torps. I'm not actually sure what it was. Regardless, the correct play would have been to not eat them. Because eating torps in a destroyer is never a good thing. But maybe, maybe, I hit torps on this daring itself. Could be funny.
00:58:12 Baz's HP says he's dead. I am not. It says 3000. Uh oh, I am currently surface spotted. I guess it's the sub? Yeah, it is. I'm gonna have to open up. I'm gonna try to help the UBCs out of range. Our die ring is firing at you. Yeah, the PVO is also shooting at me, so I'm most likely dead here. Ah, well.
00:58:42 Not the greatest of games. I still got 98k. If I didn't eat that torp, it would have been a lot easier. But I kind of made my life much harder than it should have been. But actually, someone in the chat actually got the...
00:58:59 Got the correct answer. Actually multiple people in the chat got the correct answer. And both of them are CCs. So Raimu as well as Lord Zath got the correct answer. It is actually going to be a 155mm Mogami. It's going to be the Suzuya. And I know this has been a requested thing for a while now. Even by myself back in the day.
00:59:29 So, I'm also quite excited for it. I know the CCs don't know about it yet, so this was not something that they were told. We already have the 155mm Mogami. Yes, but not the way it's going to be in the Suzuya. It's going to be a really interesting gameplay. So, it's going to be, in my opinion, it's going to be interesting and fun to play. Because...
00:59:58 With a heal? Do I tell them more? What time is it? Yeah, I guess I can. So it's going to be actually a tier 9. It's going to be a tier 9 Suzuya. It will be, I guess, somewhat similar to the 155 Mogami playstyle, but the original one. You know, how everyone envisioned it to be. So it should be pretty fun. It will also...
01:00:28 Do I spoil the big one, though? No, not yet. Okay, okay. Dylan says no, guys, so we will not spoil the big cool thing about it until the actual devlog. I actually managed to blind fire the submarine. Oh, nice.
01:00:47 But it looks like we are losing unless you can carry us to a win, Dylan. Come on. Just gonna do one last 10. No, Vaz, don't do it. Well, Ben, they ask. They ask for it. They crave for it even. They've been asking us for it. I don't know how many years at this point, right?
01:01:05 Every new cruiser since 2018 gets a heal. Well, it's a tier 9 cruiser guys. Most tier 9, actually every single tier 9 cruiser in the game right now has a heal. I don't really see a reason why they shouldn't have a heal in comparison.
01:01:32 They can ask all they want. Well, they're gonna know what it is soon enough anyway. Deepwater torps. I don't believe they're deepwater torps. I believe they're regular torps. Yeah, I think I'm pretty stunned out for that. Can it launch planes underwater? That would imply that it's dead. Which, it's not a submarine. It's a cruiser.
01:02:01 And it's not a hybrid cruiser either. It's just a normal cruiser. I know that there is an argument where you don't know if a ship is a light cruiser or a heavy cruiser. Because I know there is one train of thought that says heavy cruisers are defined based on the weight of the ship. And the other one says it's based on the caliber of the guns.
01:02:31 I don't know how you would define it, because I mean, I'm not a historian, I have no idea really about it, but should be an interesting one. Can we have a ship camo that has Baz's hair swaying from the top mast? What? What? No, you cannot.
01:02:56 Now you've made me, you know, self-conscious about my head and what it looks like. Come on now.
01:03:05 Legally, Mogami started life as light cruisers and then were changed to heavies, legally speaking. Thank you, Bin. That is insightful. And I guess very interesting. Okay, I think we can transition over since I think this game is a loss. Actually, I know that they have a prediction. So maybe let's wait for the game to end and then because our Yoshino should be dying in a second. I didn't do that game, I admit. I mean, you have 91k, I have 98k.
01:03:33 I think I will win because I have some destroyer damage. And I don't know, it will be close. And I still go on the... There wasn't really a thing before that, such as heavy or light, Roser. Okay, fair enough. And I'm actually first. You are first? Yes, we have a second of a team actually. Oh, wow. So, Dylan actually win? There you go, guys. Pay it out. Give him, give the people who believed in the Dylan gang.
01:04:01 The points, they deserve it. The quack ends.
Enthüllung des Devblogs: Z-57 und Blücher
01:04:0701:04:07 All right. You want to move us over to the new devlog scene in that case? Let's go. Yeah, buddy. Here we are. So the first one is actually not a new ship. We announced the new United Kingdom Territurn submarine, the SEAL. Yep. So we have originally when we spoke about it, we did not have an image for it because it was being tested under a different ship hull. Now we have the hull for it ready. So here's the screenshot for it.
01:04:37 All stats for it are available in the previous devlog. I don't remember which one it is off the top of my head, but someone can, you know, share the exact link in the chat. But I think the next one is going to be the exciting one, which is the one that I teased earlier. It's going to be the drum load. What is it? We had some changes for the...
01:05:02 Superships Hydro going for 6-7 km. And what destroyer is the whole destroyer? What is a destroyer that might have a 7 km Hydro? It's going to be a Super Z-52. But what is it called? It's the Z-57.
01:05:23 So, yeah, that is one of the, I guess, the newest German ship that is going to be added. It will have 128mm guns, has a base HP of 22.2k, and it's a super ship. So, here's the video for it. I'm pretty excited, actually, Z-52 was a pretty fun ship to play.
01:05:49 Not Z69, I know guys. Unfortunately, as I have been explained, we had historically, this is the explanation that I understood, is Germany ordered ships and there were some ships laid down. Z56 was the last one and Z57 is another one of those basically. Yes.
01:06:15 So this is actually the 1955 design. So Z-57 is a large destroyer with powerful artillery armament based on one of the last unreleased designs developed by the Kriegsmarine, the type 1945 destroyer. In our game, she receives designation typical for the Kriegsmarine destroyers. Z stands for Zestorer. I hope that is correct. Destroyer in German.
01:06:43 While 57 is her hull number referring to the fact that the last destroyer ordered by the Kriegsmarine had the hull number 56.
01:06:51 It will have 4x2 guns. So it has 8 guns in total. They are 128mm. And it will have similar to German characteristics. So for example, Z52 has 32mm of HE pen. This will have the same. But it will have another turret compared to the Z52. It has a base range of 12.8, which is fairly standard. And the main thing, I guess, the elephant in the room, so to say, is that it has a Hydro.
01:07:20 which will be 7km in range, which is pretty interesting. Stats for this, I won't go into too much detail, but the stats will be all listed in the dev blog, which will go live in about an hour or so. So not something that you want to go over in too much detail because it just takes too long. And, you know, just reading of numbers.
01:07:45 And then trying to understand what they mean on the fly when someone's talking about it is not very convenient. So we'll just let you read them all once the devlog goes live. I will also share the speed. It's a 39 knot base. It will have speed boost. So you'll be able to go new. And it has, let me see where the concealment is.
01:08:14 It's a 7.7 base. Okay, so it's 7.7 km base concealment. You'll obviously put your 10% reduction from concealment expert as well as the module, which will be 20%. If someone can do the math and then find out what the hydro range compared to the concealment ranges and share it with us in the chat, it will be really cool.
01:08:40 6 point something. I think it's going to be 6.2, 6.1, something like that. So it will be a fairly big disparity or I guess buffer range between the Hydro and the Concealment of the ship, which should be interesting. Maybe it means that there is more reason for it to be played into specific DD compositions or DD fights. So fairly curious how it plays off. And I guess the next one, we can already move on to the next one. It is not...
01:09:10 It is a real design. Oh, the Z57 is a real design, yes. It's a 1945 design. So, the second one, we already announced it and we are just ready to share more statistics on it. It's the Blucher. So, Blucher.
01:09:29 Here we go. I have the correct page on. It's going to be a Tier 9 ship. We disclosed that already. It's going to be available in the Dockyard. Also something that we disclosed in the Christmas Dream. The main thing about it is that it's going to be a more AP-focused ship. And I will read the description of it now. I will skip the historical part of it because you guys know what a Blukhar is. And it's been talked about to death. Similar to her sister ships.
01:09:57 Blücher has a typical heavy cruiser armament with four twin 203mm guns. To give her extra punch at tier 9, her main battery features destroyer level dispersion and highly improved AP shells. Let that sink in for a moment. It has destroyer dispersion and improved AP. Blücher's AP boasts improved ricochet angles, shorter fuse time, higher penetration and flatter ballistics making her a dangerous opponent for enemy cruisers.
Ankündigung der Blücher, Suzuya und eines italienischen Zerstörers
01:10:2701:10:27 So it's going to be more of a cruiser hunter than what you would imagine Hipper or Eugen or Rune to play like. Because most of those, like all three of those ships are way more suitable for farming down battleships. But Blucher will be more focused in the AP aspects of it. So if you see people giving you broadside, you have insane dispersion and insane AP. And you'll be able to punish them.
01:10:56 And it should be pretty fun. Cruiser Hunter with mostly only two Cruisers per match? That's not really true. We saw a bunch of Cruisers in the game. And even though it's, you know, more AP focused and I'm calling it a Cruiser Hunter, to be clear. You can still use the AP against battleships because it has improved bounce angles and improved pen. You will still be able to do really good damage to battleships. So I think it should be pretty fun.
01:11:27 So, Heel as well. Yes, it will have a Heel. It's a Tier IX ship. And it is our next Dockyard ship. It is the next Dockyard ship and it will have a Heel. It's a Tier IX cruiser. All Tier IX cruisers have Heels. And it's going to be an AP-focused ship instead of the classic HE ship that German cruisers are. Even with the flat ballistic plus the destroyer dispersion, it can really, if you aim well, it will punch.
01:11:56 Even battleships. Yeah, I think it's going to be really, like, I don't want to go into too many details about the ship itself, but the penetration it will have should be fairly good. So you'll be maybe even able to sit with some battleships at closer ranges. Obviously, battleship plating is fairly thick, and potentially some of them even have spaced armor and stuff. That is obviously some issues when you have short fuse, but...
01:12:22 In general, you should be more than capable of doing good pen damage per salvo. I'll share the reload of the guns as well. I believe it's 10 seconds. Yeah, it's 10 seconds. It is 10 seconds. So, fairly good reload for 8 guns. Maybe not the best, but with the improved AP, it should do pretty good.
01:12:43 And it also has HE. Yeah, obviously it has HE. It is HE and AP, but the AP is significantly improved. So it should be pretty fun to play. I'm really looking forward to it. Shall we go to Suzu here? Yes. I'll go straight to it.
01:13:00 There we go, good. So, Suzuya. This one has a much bigger description because it is something that we don't have in the game. Like, not very similar and it's also a historical ship. So, I will read off the entire description as much as I can. So, Suzuya was the third ship in the Mogami class series. Unique ships originally built as light cruisers but...
01:13:29 So that is the historical description. And here's the gameplay related stuff.
01:13:59 Für diejenigen, die die Mogamisch genutzt hat, Züya bringt 15 Main Battery Guns in Tier IX. Als Teil ihrer Upgrade her Main Battery features faster reload, improved range, making her a fearsome gunfighter. While she retains a Torpedo Armament typical for a Mogami-class Cruiser with a very long reload, these make the Torps distinctly a secondary armament.
01:14:28 Für consumables Suzuya features a fast cool down repair party, a choice between defensive AA fire or hydro acoustic search, fighter and to top it all off
01:14:56 A Main Battery Reload Booster. So 15 guns with MBRB. I am excited for this.
01:15:05 In-game, Suzuya thrives at long-range gunfights, where maneuverability can compensate for her weak hull. Her high damage per minute and fire chance ensures that enemies will be left burning with the weight of her HE shells. As long as you can avoid return fire. That is the main one, I guess, because it's going to be a light cruiser hull. I mean, I'm sure everyone knows what a Mogami is like. It's going to be basically similar to that at tier 9.
01:15:33 Use her main battery reload booster to set permanent fires on enemies that have already used the damage control party or punish enemy destroyers who stray too close. Clever captains can additionally make use of smoke or island cover to arc her 155mm shells from safety. Keep an eye out for good positions and communicate with friendly destroyers. So what we're suggesting here is if you find a destroyer on the flank with you, you can ask them for a smoke.
01:15:59 And you'll be able to farm way more effectively and way more safely. That is one of the main things with light cruisers. You want to be safe when you're farming. You have the insane farming power and the farming potential. But you're also very fragile. So you should be very careful. And try to either play around island cover or smoke cover. These two things can be classified as shot blocks or vision blocks. So shot blocks are something that will basically take the shot of the enemy battleship for you.
01:16:28 Or Vision Block, basically you won't be spotted when you're shooting. So, pretty exciting in my opinion. What do you think about this, Suzumi? Yeah, I love the Mogami. It's already a ship I love. That looks just very strong on Mogami and I just can't wait to test it. Yeah, I mean, so some, I guess, personal point on this is back in the day, Mogami was a ship that I played and really enjoyed as well. This is like...
01:16:58 2019, 2020, maybe even older, 2018 type of era, where I was still a fairly new-ish player to the game, and I really loved playing the Mogami. After a lot of the updates, it doesn't have that big of an impact as it used to, because of all of the changes that Captain Skills have had, and all of the battleships that we have introduced, and all of the... In general, Mogami is not as...
01:17:27 Impactful as it once used to be. But this way, with the Suzuria, it's going to be a higher tier. It's always fun. I think tier 9 ships generally have been more exciting. And, you know, it's a tier 9 premium, so it will make a lot of money, a lot of credits. You love making credits. I'm really excited. I think the amount of impact it might have on the credits, it's going to be pretty fun.
01:17:54 Und dann kann man auch noch mehr effektiv werden. Ich denke, die MBRB besonders ist, ist wirklich verrückt. Weil ich hatte ein paar Games jetzt, in der Castilla, wo ich eine Führung auf jemanden habe, dann wird sie dann abhauen. Und dann wird sie einfach abhauen. Aber in der Mogami, oder ich glaube, es ist nicht wirklich Mogami, ist es? In der Suzuya, man kann sie MBRB sie. Und mit der Castilla, man kann es nur zwei Salvos. Aber mit der Suzuya, wenn man MBRB sie.
01:18:22 You'll be actually able to get those fires because you have a lot of shells with decent fire chance. It's going to be a huge alpha for... You know, think about it. It's, you know, 18 shells with a Castilla burst, whereas with the Suzuya, it's 30 shells with two salvos already. That's kind of insane. You're basically guaranteed to get a fire. So it's going to be pretty fun. It's going to be a huge DPM for some seconds. Definitely. It's going to be a, you know, pretty nuts ship to play.
01:18:47 really excited for this one personally. Even more than the Z57, even though I'm a Destroyer player. Okay, so let's move on to the Italian one. Yeah, also this one, I don't think anyone get it. I don't think anyone got the Italian one because this is the one that is the most crazy one, I guess, of what we have spoken about and will talk about today. It's the Italian Destroyer and I'll let you take the lead on this one because I know you're more excited about it than me.
01:19:16 So, it is an Italian destroyer.
01:19:20 It has a very spicy main battery, because it has a lot of guns, but it has a very small caliber. Yes, so they are 90mm guns, if I remember correctly. Exactly, with SIEB, and I'm going to show it right now. So it's the same actual gun as the Anti-Eyecraft Armament of the Littoriokas class. And yeah, it is a really, really funny looking ship.
01:19:50 Yeah, it definitely looks quite the ship. I think you should show them the video because that will actually showcase just how many turrets this ship has. It's a lot of them, right? It has 16 guns. Obviously, you won't be able to shoot all of them at the same time because some of them are wing mounts and you can't shoot through the superstructure. But 16 guns.
01:20:19 Ja, das ist mein erstes Reaktion, wenn ich diese Geschichte habe. Das ist ein D.D. Convertiert. Was ist das? Ja, was ich schauen? Es ist tatsächlich ein Projekt, eine Reconvention von Alberto Di Guisciano-Klasse Cruisers, das wird in einen Anti-Aercraft Cruisers convertiert. Sadly, diese Conversion konnte nicht take place, weil die Cruisers waren, bevorhanden. So, es war ein Projekt, das war in 1938. Okay. Und die Cruisers waren in 1941.
Detaillierte Einblicke in den italienischen Zerstörer Alberico da Barbiano und die Gambia
01:20:5101:20:51 This is probably one of the largest destroyer we have in game. It has an unique main battery of, of course, 16-19mm shells. Yep. And no torpedoes with only access to SAP shell. It has an extremely high damage per minute, especially thanks to SAP, with a penetration of 26mm. It has access to alternative firing mode that gives it a 35mm penetration.
01:21:22 But at the cost of a longer reel. So you are basically trading DPM for better penetration. It can take a few punch because it's going to have a lot of HP, but it is very poor maneuverability wise. It is a huge destroyer. It has a terrible concealment.
01:21:40 Es hat den Exhaust-Smoke-Generator und eine Unique-Engine-Boost-Consummable mit einem sehr kurzen Action-Time, aber ein größer Bonus als usual. Es wird so nahe an den Frisch-Destroyer-Tippen-Speed-Boost aus dem Kolbert Kassar-Line. Ja. Ich denke, wir haben einige Fragen, die ich bereits im Chat gesehen habe. Es ist ein Destroyer, ja.
01:22:08 Which means that it does not have a Citadel. That is one. The second one I saw is that the ship is really big. That's the one thing that you should really understand. The ship is really big. The base HP of this ship is 32.1k.
01:22:53 I guess you won't be able to see it in full screen. You want to play the video again? And put it away. I will restart what I was saying. The ship has 32.1k HP. So it has a lot of HP. It's also very big. So it's going to be very easy to hit. That's one of the main things that you should really take away from it. But I know a lot of people know what Regolo is. So Regolo generally has very low range. It has very limited range. This one is slightly more.
01:23:22 Its base range is 11.4 km, so it will be a bit better at dealing damage with AFD. You'll be able to play slightly farther than you would with Regolo, a bit more comfortable in that. But you have a lot of guns. And the one thing that will, I guess, be differentiating, because it's very small guns, is that you will have a burst of one shell, or of one shot, I guess, which increases the sap pen.
01:23:51 And it will go from, I believe, 26 to 34. Which is interesting. And because you get the increase in pen, you lose reload. So you have the ability to increase the amount of penetration your shells have. But it will make the reload time worse. You lose DPM, basically.
01:24:19 So, should be interesting. I mean, I'm also, I guess, somewhat interested in how it plays because it's a very weird ship to think about and how it looks especially is really strange. What's the exact reload? I can tell you. The base reload with the, I guess, VORS penetration is going to be 3.8 seconds. At 3.8 second reload, it will have a penetration, a sap pen of 26 millimeters.
01:24:47 But with the improved reload, sorry, not the improved reload, the improved penetration of 34mm, your reload time becomes 4.7 seconds. So you lose a lot of reload, but you gain penetration. So you'll be able to pen battleships with it, which is the main thing. Like 34mm of pen means that you're above that 32mm threshold, which all battleships have, which means that you're now able to do actual damage to battleships while having worse reload.
01:25:15 So you're sacrificing the DPM to farm battleships, but if you fight a cruiser or a destroyer especially, then you will be able to utilize the non-improved pen mode, which has much better DPM, and you'll be able to do some good damage to them.
01:25:32 I knew this one was going to be triggering reactions. It's a really weird design, but it's actually a real design. It looks really funny, but I really wonder how it's going to apply. Yeah, I think I'm probably the most curious about how this one plays. The other ones are obviously very cool to play in terms of what you think about them in terms of the playstyle already. I know Blucher is going to be AP focused. You'll have Suzoya that's mostly HE focused and a really good farming cruiser.
01:26:01 You'll have the Z57, which is like a classic Z52 type playstyle, but at a super destroyer level, which is always fun. And this one is just like, what am I looking at? I don't know yet. So I'm very excited to see how this one plays.
01:26:19 How will we buy Alberico? I don't have an answer for you yet. This is not something that we have information to share on. So something that you will find out at a later date. Okay. And then we have one more ship. Yes. Any guesses to what nation it is? Because we kind of hinted towards it during the first half of the stream. I'm curious about...
01:26:48 was you guys think it is.
01:26:53 British, kind of. It is a Commonwealth ship, actually. So, it will be a Tier 7 light cruiser, which is the Gambia. You want to show the image? No, we don't have any. Alright, we don't have the image of that, sorry. So, Gambia is going to be a Fiji-class light cruiser that was commissioned in 1942.
01:27:19 and fought in World War II in the Indian and Pacific Oceans as well as European waters. From 1943 to 1946, she saw service in the Royal New Zealand Navy and on 2nd of September 1945, HMNS Gambia represented New Zealand at Japanese surrender ceremony in the Tokyo Bay. Like her sister ship Fiji, Gambia is armed with
01:27:46 A main battery armament of 4 triple 152 mm turrets and 1 triple torpedo launcher per side. Unlike her sister though, she has access to HE shells and a longer main battery range, giving her more flexibility than the Fiji. As a trade-off, Gambia's torpedoes have much lower range and a longer reload, but damage, but higher damage and fast speed still make them a good weapon of last resort in close quarters.
Gameplay-Eigenschaften der Gambia und Ankündigung eines Discord-Reveals
01:28:1501:28:15 This ship also has an improved depth charge airstrike with parameters that are present on the Commonwealth tier 7 cruiser Uganda. With decent concealment and a consumable toolbox of short burst smoke generator, repair party and a choice of hydroacoustic surge or defensive AA, Gambia has good survivability tools but her low speed and weak armor will limit her in open water fighting capabilities.
01:28:42 A Fiji class ship. I'm sure everyone knows what a Fiji is. But it will have HE. It's a Commonwealth ship. And it has a short burst smoke. I guess that is one of the big things. When you compare it to the actual Commonwealth cruiser line. Where the Commonwealth cruiser line has crawling smokes usually. Whereas this one will have a short burst smoke. Which would mean that you're generally way more dynamic. In terms of what you can do and where you can go. Because generally when you play the Commonwealth cruiser line.
01:29:11 Once you start your smoke, you're kind of locked in to being there for the next minute and a half when your smoke runs out. And once the smoke is down, you're kind of vulnerable. You're fairly vulnerable, actually. Whereas with this, you'll basically be moving from place to place, trying to find a good position. Even if it's open water, you can do that because you have a short burst smoke. You get randomly spotted, for example. You just smoke up and be able to retaliate.
01:29:38 From relative safety. Obviously, smokes are not walls. They don't protect you from shells or torps. So you should always be careful of, you know, incoming blind shots or torps that are coming into your smoke. But it has a smoke to disengage with at least, which is pretty cool. Torps range? It's a 7km torps range. 7km torps, 64 knots. And they do 17.5km alpha, which is fairly high for Tier 7.
01:30:07 Anything else that's interesting? I think that's basically it. The other interesting thing I would say is the fact that it has the Commonwealth cruiser style airstrikes, the ASW. It has three flights. Usually cruisers have only two airstrikes of ASW, but since it's a Commonwealth cruiser and that's kind of their national thing of having three airstrikes being better against submarines than any other.
01:30:36 then it has those three Airstrikes as well. So should be, again, fairly interesting ship to play, but definitely something that is way more tame compared to the ships that we announced previously. And yeah, that's all the ships we have to announce today. I hope that you guys found this interesting. Yes? Yeah, I'm just checking. It's a base reload of 8.8 seconds for Gambia.
01:31:05 There is no new picture of the Fiji Glass? No, there is not. So the ship will be tested under a different hull. It will be called Gambra, if I remember correctly. I don't know if we have written it down here. But so that will be happening. And then once the hull of the ship and the camo of the ship is ready, we will share it on one of the future devlogs. With that being said, all of these things, all of the things that we talked about, all of the statistics, all of the images and stuff like that.
01:31:35 will be available in the devlog in about 30 minutes. So keep your eyes out for that. And then we'll have, you know, some feedback threads where you'll be able to leave feedback about the devlog. There will be one on Reddit, one on Discord, stuff like that. The classic, you guys know the drill. So please leave feedback about it, whether you are excited, don't like it, whatever, whatever it may be. Think about leaving the feedback in the channels. It really makes the job a lot easier. And with that being said,
Diskussion über Schiffsdesign, Balancing und Community-Feedback
01:32:0301:32:03 I'm really curious what your ship, you in the chat that is, what is the most excited ship you are for? What? That sentence made no sense. What is the ship you are most excited for? There you go. What ship do you think is going to be the most fun to play in your opinion? And what ship would you like to play the most as well?
01:32:27 Ja, Blucher was already announced. Blucher, Z57. Today we're just describing the concept and showing visuals. There's a lot of, I guess, people have very different opinions about what looks interesting to them. And that's very fair. Because all of these ships have very different playstyles to each other. And a lot of them are, I guess, very different in the way that they will be played as well. Especially like the Z57 is going to be like a classic Cap contesting German destroyer.
01:32:55 The Italian Destroyer will be completely different. Maybe something like Regolo, where you're able to farm BBs effectively, but also do some crazy stuff against Destroyers. Just instantly burst them down with insane damage output. Or then Suzuya being classic, old faithful, Mogami-style 155s. I don't know, man. A lot of them are very interesting to play. I can definitely see that. I'm really excited for all of them at this point.
01:33:24 Same. What would be your favorite ship of all of these? BlueCore is going to be the new Dockyard ship. I mean, honestly, just the DD, because I love Colbert, and I'm like, this is a Colbert DD, and I just want to try it out. Okay. The concept seems really interesting, and it's going to be rewarding, because I can't figure out its playstyle right now. I will discover the ship when we're going to test it, and we're going to present it.
01:33:52 It's really a concept that I'm looking forward to. Yeah, it's definitely an interesting one. I'm personally a bit more excited for the Suzuya. I think, I don't want to speak for all the old school players, but we have a, I guess, soft spot in our hearts for the 155 Mogami playstyle. And I'm very excited for that, especially at tier 9 with the MBRB. It just sounds insane and really fun. But I think some...
01:34:19 So, all of these ships will go through the normal testing cycles and then...
01:34:47 You will hopefully be able to see what we'll be selling them or you'll be able to acquire them through in a later dev blog. We're going to publish the dev blog in 30 minutes? Yeah. So that's going to be all the detailed statistics. In 30 minutes you'll be able to see every single statistic for these ships and you can do your classic, break them down, see what you think about them and then leave some feedback. Will always be nice.
01:35:15 Alright, we've been talking for a while. Let's go back into the game and finish it off with some more random battles, I guess. Yeah, let's go. Can Bluecur get torpedoed by an island if you sail close to the Fjords map?
01:35:35 Listen guys, I would be super down for this, but I'm not sure if that is actually possible. And I don't think the people who will get the blucher will want their cruiser to get randomly sunk by a World War I torpedo coming from a fort in a fjord.
01:35:54 So, let's not ruin the blue curve for those people. Bazinga, please notice me. I have noticed you. You have been noticed Full Metal Yankee. When will defense be available again? For now, I don't think we have anything to share about when it will be available again. I know that defense is available in the Santa boxes.
01:36:19 May not be something that you want to go for. But, you know, we have currently nothing to share about it, unfortunately. Bring the fort mode back with shore batteries. Oh, God. Bastion? It's been a while. Yeah. I don't know, guys. Bastion was pretty yikes back in the day.
01:36:45 Time for D-Lin to flex the Veil Camo. Do you have a Veil Camo? I got the Shikuma too. Okay, okay, okay. Do you want to play Shikuma? I will play Tier IX Shikuma. Yeah, someone requested it in chat. I see, I see. I'm obliged. I just always remember the video of a fort winning against a Zao. Yeah, the classic. It was a Euro video, I remember. God. It went from just being like...
01:37:14 A place to destroy that is not very dangerous to something that could legitimately 1v1 cruiser. Yeah, it was very scary. I remember back in the day, I used to play against it or had to play against it, I guess. And I was still very, very new, so I didn't really understand what was happening. But those forts in Bastion did some damage. They hurt.
01:37:43 It was very common to see 5-7k salvos from them. It was quite spicy. Let me actually pick a ship as well. What shall I play? Do I play a John Bart? Or do I play a Georgia? That's the big question. I'll play a John Bart. I'll play a JB in a while.
01:38:19 I am ready when you are. Okay, let's go. Are we getting new Asian New Year camos? I don't know if I have anything to share about that right now. I don't want to say too much. There are things that need to be still spoken about.
01:38:45 Was there a bonus code for the second chapter of the Battle Pass? No, there was not.
01:39:07 Hoffmann bonus code smiley face? Yeah, guys. We're just going to give away a steelship that you can get in a bonus code. Sorry, this is not something that happens. What else? Is there anything else that's spicy?
01:39:28 But Baz, what if you did say too much? Well, then, you know, there is a certain cat minister in the chat who will suddenly appear behind me. And I don't want that to happen. I don't want him to suddenly appear behind me. Him appearing normally is already, you know, usually somewhat scary. You know, you hear it in the distance when he's coming towards you because his cat ears jingle.
01:39:58 But he can be pretty sneaky too. Yeah. Look in the mirror and say his name three times. Yeah, he's like Bloody Mary. You say his name three times and he just appears just like that.
01:40:14 Baz, please give away tromps again. Come on, guys. You know, that was something special for King of the Sea specifically. We gave away, I think, like 100-something tromps during that time. So, that was something special for that specific thing. So, not something that we're doing right now.
01:40:52 Can we get a fifth heal for cruisers? Some cruisers already have a fifth heal.
01:40:58 But in general, I don't think there is a need for cruisers to have a 5th heal because you will generally not have enough HP to actually be able to use a 5th heal. And to explain on my thought a bit more, when you take pen damage in cruisers, you're only able to heal 50% of it back. So it means that if you take all of the ship's HP and pen damage, you're only realistically getting 50% of it back.
01:41:29 So the fifth heal on most cruisers that do have it actually is not utilized to the fullest extent. So you are most likely just not going to utilize it or it means that you won't take superintendent which is something that is a three point skill and if you basically make a three point skill available for free then the captain skills start losing a lot of value and then you go into some crazy balancing issues.
01:41:58 Ich habe keinen Grund für das jetzt. Zum Beispiel, die Hindenburg-Line hat 5 Heels, wenn man Speck Superintended hat. Und generell, wegen der Art und Weise sie spielen, ihr könnt nicht die 5th Heel benutzen, also ihr könnt nicht Superintended haben.
01:42:23 Can we get fire prevention or better DCP for big teachers? One of the downsides is having the longer fire duration.
01:42:41 So many bonus codes in Asia server, but not available on EU&A. I'm not entirely sure that is true, guys. There is plenty of server-specific bonus codes, and usually they are either for all or for none. Obviously, there's going to be a few that are specific to the server because they are related to the server-specific activities. But in general, most codes are global, so you should be fine.
01:43:21 Can we buff Iwaki Alpha and Arc Beta, please? Do they need buffs? I don't know, guys. I know it's TC and I know he's trolling, but I really don't think they need any buffs. They're pretty strong as they are already. And they're also super exclusive and, you know, pretty special in their own way. You don't really want to tweak them too much. Oh, Yugum was spotted.
01:43:50 It would be funny, though, because I know Iwaki Alpha has the crazy Disportion Mode Zero, I think is what it's called, which gives it insane accuracy. It's pretty... It's an interesting ship. Arc at least needs AA. That's the downside of Arconsis, right? It has the Tier IX module and secondaries at Tier IV. So... I don't think you need AA. I think you're fairly...
01:44:19 Ich denke, ein Schiff zu haben, ist nicht ein schlechtes Problem. Kann wir Arscherfish buffern? Das ist eine sehr Weak-Sub. Ich glaube nicht so. Ich glaube nicht. Es ist definitiv nicht notwendig, Surface Radar.
01:44:40 And if it did need buffs for some reason, then it's a bit too early because we just released it. So there is just not enough meaningful data around it.
01:44:53 You need a certain volume of data from the entire spectrum of the playerbase and then you'll be able to make a meaningful decision for it. There is multiple factors that go into nerfing or buffing a ship. It's not always just statistics. You need feedback as well to have some reason for it. Which is why I keep saying leave feedback. It's always handy.
01:45:36 This game is getting a bit spicy. We got off the caps. Yeah, I think we should be fairly safe. I'm just farming with HE. Just farming a Conqueror and a JB at max range, basically. But...
01:45:58 The game could be getting very scary. I think we will end up losing the A flank fairly soon. Depending on how it goes. But maybe I can kill the Hoffman. I'm going to try to secure it. He died. Nice. I saw something else.
01:46:27 Also, tomorrow reveals on Discord, anyone? Well, I didn't want to spoil it, Blood Minister, but yes, we will be, we will have a Discord stage tomorrow where we will be revealing more dev blogs. So, you know, the global Discord, discord.gg slash vows is the link for it. You'll be able to get a orally, I guess, similar to the Twitch stream today.
01:46:57 An early sneak peek of the actual stuff that's coming in the devlogs. And contain some content related to the upcoming patches as well as some changes to test ships. So should be pretty interesting. Hope to see you there. It will most likely as of current plan be myself and Killer Bin to present it.
01:47:25 But we may change it depending on if Dylan wants to do it as well. So we'll see.
01:47:43 But it will be an interesting one again. Definitely, I would say not as interesting as the one that we had today. Because the ships that we are going to be talking about are all already announced, released and in testing for a while. So you know everything about them. But it's still nice to have a perspective at least.
01:48:14 Will the... I saw something about PVO. Let's see if we can find it again. Will the PVO turret be fixed in the next batch? Yes, that's the plan currently.
01:48:48 Hopefully I am able to just finish off this Annapolis that's giving broadside. Perfect. He is healing. And I got an overpen. See, this is why I hate French accuracy. I love French ships, but sometimes the BB accuracy is just... But, I mean, I'm doing good damage, so I'm not going to complain too much about it.
01:49:22 Can you give us custom horns that we can equip just like the kill animations? That would be pretty cool. I would be curious if that is something that we can do. Maybe we could even link them to the custom kill animations as well. Would be interesting. But that is definitely something interesting. If you could leave it in the feedback, that would make my job a lot easier.
01:49:50 So, please, in the Discord feedback, if possible.
01:50:11 So how's your game going so far? Anything interesting? No, not really. Because mine has been just a classic farming game. I'm up to like 150k damage. But it's been like very, you know, classic JB gameplay where I'm shooting HE for half the game. I even have a Witherer, which is always funny. It's like, oh, a battleship. But you're shooting HE mostly.
01:50:35 It works really well with a nice reload and the HE is pretty good. Yeah, the JBHE is really very strong, but it just feels kind of wrong in a way when you're shooting HE in a battleship. But sometimes when people angle or it's too far of range that you just don't have the pen for it, you want to shoot HE and make sure you get those fires.
01:51:02 Oh, now, as the conch is giving me broadside at close range, the game is over. As I'm loading AP. Unlucky. Oh well.
01:51:12 I also saw something related to distribution methods and Boxy already replied to it. We will release or reveal the method of distribution for the ships that we mentioned at a later date because right now they are just basically concepts and things that we will be testing and it's better to inform you guys about what ships are coming into testing so at least you know what you're going to be playing against as well as to get some hype, right? Because there are going to be front ships.
01:51:42 The only one we can confidently tell is the blocker that will be in Dockyard. Yes, and you already knew about this for a while, so it should be interesting. Okay. Another big batch of older ship rebalancing win. Right now, I don't want to share an exact date or anything like that, but I know that the team has been working on cool rebalancing of old ships.
01:52:11 You know, they're always working on things like that. So can't share anything related to it right now, obviously. But, you know, I'm sure it will be coming at some point in the future.
01:52:23 The devlog is going to be online in 15 minutes. Yep. So it's 45, so it'll be on the hour for anyone who doesn't have a India-like time zone that is 30 minutes offset. So in 15 minutes or in 13 minutes at this point, the devlog will be live and you'll be able to read it and go through it. Love the Zao buffs, by the way. I mean, I'm really glad. I'm also kind of excited for the Zao buffs as well because
01:52:53 Es ist ein original, you know, old Tier X-Ship, das kind of deserved the love. Und jetzt, dass es wieder geöffnet wird, ich will definitiv versuchen, zu replayieren und sehen, wie es funktioniert. Ist es so viel mehr komfortabel zu spielen? No, nicht wirklich. Wir hatten... So, zu gehen nach ein paar Jahren, und ich glaube, however viele Patches, Zau hat sich incrementally bekommen mehr und mehr HP.
01:53:21 Es hat sehr hohe HP für ein Tier X Cruiser und das war die Hauptsache, was die Hauptsache. Jetzt, nach den HP-buffen, Leute denken es nicht Spaß zu spielen und ich kann kind of sehen, warum. So, hopefully, diese Changes address all of die Dinge und machen es wieder in die Fun, Stealth-Based Kiting Cruiser, die kann aus der Stealth, hinter der Destroyer und blab jemanden, dann runnend und so weiter. So, es sollte interessant sein.
01:53:50 Should be the classic farming cruiser type playstyle, but with some specific national flavor as well as, you know, Zao has destroyer accuracy. It's the original cruiser with destroyer accuracy at this point. So, could be interesting, right?
01:54:09 How about a Premium Battleship with New Mechanic, Trade Armor for Better Dispression, Akka 50% less ammo and get Battle of Cruiser Dispression. We actually have some in-game. We actually have a Champagne that is on this concept. We have a Slava. But I think what they mean is that when you improve the reload, the hull or the armor of the ship dynamically changes in the game. And I think that's a bit...
01:54:35 Ich glaube, es ist zu komplizieren oder zu komplex. Ich denke, es würde sogar sehr schwierig werden. Ja, wenn du es schützt, es wird wirklich schwierig werden. Wenn du, zum Beispiel, du hast jemanden, du hast jemanden, du hast jemanden, du hast jemanden, du hast jemanden, und du hast jemanden, du hast jemanden, du hast jemanden, du hast jemanden, du hast jemanden, du hast jemanden, du hast jemanden, du hast jemanden, du hast jemanden, du hast jemanden, du hast jemanden, du hast jemanden, du hast jemanden, du hast jemanden, du hast jemanden.
01:55:03 Where they have low armor but good firepower. So, yeah, it should be interesting one. However, it's okay if the guns change pen amounts. Yeah, why not?
01:55:18 What is the most popular ship in game? I want to read this message. What do you see most played in stats? I don't know if I want to share the data exactly, but you can take a guess about what it is. It's some of the older ships that are the most played because a lot of the people have them.
01:55:49 Okay, let's play one more. Yeah, sure. What do you want to play? You want to do some tier 9, tier 10? Super ship maybe? Pick anything, I'm down.
01:56:03 I'm gonna go for Prinzda Noraniye. I like that shit. Okay, okay. I will actually play some Bungo. If I can find it. Too many ships in my primary. I will attempt to clear that at some point so I actually have less clutter in my port. You know, after a certain amount of time, as an old player, I have like so many ships and I have this like thing in my brain where if I have a tier 10 ship.
01:56:32 A super ship. Or a premium ship that I like playing. Or even a tech tree ship that I like playing that's below tier 10. It has to be in my favorited or primary ships. But now that we have like over 100 tier 10s. Super ships. And I have like maybe 15 to 20 premium ships that are also in my primary. That's just too many.
01:57:00 too many ships in my primary we need better filters or even more than one primary category see we already have really good filters to be fair right I just don't use them because generally I am only playing maybe one or two ships at a time so I don't really feel the need for you know sorting my ships in a proper way but in general it's like you know nice to have and generally primary ships should be the
01:57:26 Only ships that you are currently playing in my opinion. So, yeah.
01:57:33 But that's good feedback. I invite you to go to this corner. That is, I mean, can you ask them to create multiple favorite colors? Like we have green, but red and yellow would be good. Again, this is good feedback. I understand where you're coming from, but it's better that you give this feedback to us in a format that is easy to present as well. So doing, giving this feedback in the feedback channels.
01:57:59 is much better than doing it in the Twitch livestream, because yes, you might share it with us directly, but if you have a direct message for it or a forum thread or something like that in the actual place where we're getting the feedback from, it's much better. So please, please do so. I'm more than happy to share it, share the feedback forward, but use the correct channels. Will do, thank you. Thank you very much.
01:58:33 Someone asked for Des Moines, but I think that's going to be pretty bold to play on stream. Sorry? Someone asked for Des Moines and I think that's going to be a pretty bold ship to play on stream. Well, I played some Des Moines actually on my first stream ever when I moved. Actually, I didn't move. This was like in March of last year when I was just visiting actually. And I had a pretty fun Des Moines game, but also...
01:59:02 In that game, I was kind of ignoring the chat in a way, which I don't really like doing. So I will say no for now, but maybe in the future when we have like maybe a bit more gameplay focused stream, we can attempt to do that. So no for now, guys.
01:59:30 Let's see if I'm able to snipe this Salem that's potentially giving broadside. I think he's a bit slower than my lead. So probably gonna miss. He's also just stopping now. I need to manage my positioning a bit more because I'm potentially just getting top from D or from C in a second.
02:00:07 Ja, das Schimmer ist so tief in die Cap. Wir haben eine Radar Minotaur, wie cool ist das? Ich werde ein He. Ich werde ein He. Ich werde ein He. Ich werde ein He. Ich werde ein He for den Schimmer. Ich denke, er ist bereits dead, weil er eine Broadside zu dem Minotaur.
02:00:29 Aber HE ist gut, weil ich weiß, das Yamato hat Dmg. Ich habe ein Torps von Hoffmann und Schimmer gesehen. Wenn ich zwei oder drei Schnells schaffe, dann wird es mir ein Feuer geben. Das Version sieht gut aus.
02:00:44 Five shells, no fire. Unlucky. I should have probably saved my shot instead for the Shimmer in that case. Oh well. But the Shimmer just shot in open water. Okay. That's a nice work from all these warriors. Managed to down the Salem on your flank. Yeah, they're doing good. Okay, he died. I'm to load some AP again. Maybe the Goliath gives me Prodside. Next.
02:01:16 Minnow has HE just close enough to use secondaries. Minnow actually does not have secondaries at all guys. So that is not true. Minnow does not have any secondaries. I think Neptune does. Every ship in the Royal Navy light cruiser line has secondaries other than the Minotaur. So Minnow actually only has AA guns.
02:01:43 Wait, really? Yes. I mean, you can take a look. I'm 100% certain. Oh god, I'm giving broadside to Yamato and eating shit for it.
02:01:57 Minotaur only has main guns. So you cannot get secondary hits or anything, secondary kills with a Minotaur. If you did, however, I would love a screenshot. Because I mean, I'm sure it's one of like a million or more that has ever happened. Because yeah, it's just not something that the ship has access to. No secondaries. What can you do?
02:02:33 The Yamato is no longer really looking at me, so I'm, I guess, safe-ish here. I will still try to keep killing this Goliath. Because you cannot sit bow in realistically to a Bungo that has Potter plane up and get away with it the whole time. Right, right, right, right. Come on, give me a bow set. I can't aim.
02:02:55 I'm not a good battleship player. I'm not super patient at holding my shot. Because I'm pretty sure if I just played it correctly, I would be able to kill this goliath already. But given that I'm just shooting on the reload, he kind of knows what is happening. But maybe that server looks a bit better. There we go. Nice.
02:03:26 You seem to understand mechanics and reasonings for decisions. Why do cannons instantly depress when an enemy is out of range rather than gradually? I'm not sure I fully understand your question. If you can explain a bit more what you're asking, I'll be happy to try and explain what you're asking. I'm not sure I fully follow.
02:03:55 Why can't you sell some premium chips and why others you can?
02:03:59 Based on what ships are maybe a bit too strong, you don't want to sell too many of a strong ship because it will just ruin everyone else's experience. That's why some of the ships are just not being sold. And other than that, it's based on what is being released at the time. Because some ships were only releasing for a little bit of time. Some ships were directly adding for sale forever. Stuff like that. And sometimes we have sales tied to events. Yeah.
02:04:28 Like we did with Enterprise in the campaign. Yeah, I mean Enterprise 1 was definitely an exception because it wasn't even like an increased price or anything, even though it's a super rare ship. We just got it for the exact price that it was available for originally as well. So it was a really good deal.
02:04:50 Okay, I understand what you mean. So the answer to your question is that you are locking on to the ship behind an island. Which means that your guns are aimed over the island at a grid. Like if you think about a 2D plane, right? I will actually quickly take this shot. Maybe it will be a good explanation. So...
02:05:17 You're aiming at this conqueror who's behind the island, right? And I will shoot now. If the guy goes stealth, I'm no longer aiming at the guy because it's a 3D place that I'm aiming at. It's behind an island. But if you're aiming in the 2D, if you do this, then I'm aiming at this island, which is a lot closer on the map. It's right here instead of there, right? So if the guy goes stealth, then you'll have to have something like a spotter plane.
02:05:44 To make sure that you can shoot over the island and actually see where they're shooting at exactly. And that's why the guns depress immediately. That's why. Also I'm getting SIDs on a battleship at close-ish range. Pretty nice.
02:06:01 So, I will, ah, I should have had the map actually, using the minimap. So, I will just use my hand for this, right? So, you have this thing, there is an island here, right? You're aiming behind the island, so your guns aren't actually aiming at the island. They're arcing over the island. So, if the guy goes stealth, you're no longer locked onto the target. It's based on the lock-on, where the guns are aiming. If you no longer have the lock-on...
02:06:27 Your lock-on or where the guns are going to be pointed are going to be towards the island, right? Because you're not aiming with the guns directly, you're aiming with the arc of the guns or the arc of the shells.
02:06:44 Okay, I hope that explained what exactly you were asking. If not, then please message me on Discord at Bazflux and I'll happily draw a description or explanation for that and show you what it means. So you x-ray vision the island to get lock on, kind of, yes, kind of.
02:07:15 Someone says good hit while he's sitting broadside to a Bungo at LK. Kind of, yeah. The Bungo has not great pen on the 457s, but when you're in a Conqueror, Conqueror has very weak Citadel protection. You have more than enough pen at 10km to get sits. Why actors? They are really trying to explain the question.
02:07:42 Ich wünschte, dass wir bei den Akten bezahlt haben. Wir haben nicht. Mein Wunschwert hat sich zu sagen, ich sage das, seit ich gewonnen habe, weil ich viel mehr verletzt bin. Weil sie sehen die Tag der Tag der Wargaming und dann sagen, wir müssen diesen Mann töten. Show ihm was es all about. Ich weiß, was es all about. Ich habe das ganze Zeit gespielt.
02:08:07 All right. The raise camera angle comes with the spotter plane. You can press C per default and it will raise you. Usually, if you have guns on the front and the back of the ship, if you don't have the spotter plane active, you can change between the view of the front guns or the back guns. If you have the spotter plane active, you can change between the gun size, the gun perspective or the spotter plane perspective. It's the two options.
02:08:35 Mit Spot-A-Plane, du kannst du Löwe-Ilands und schüttert, wenn du keinen Lock-On hast. Das ist die Hauptsache.
02:08:44 Okay, I think that's all we have to share for today. The DevBlog should already be live at this point. So please feel free to go to the DevBlog website and read DevBlog as well as leave feedback in the respective channels for the DevBlogs. And, you know, once you do, we'll be more than happy to actually read through them and, you know, suggest anything to the development team and see what will happen.
02:09:14 Anyhow, I hope you guys all had a wonderful experience watching the stream. Maybe you had some, you know, learning experience. I tried my best to explain whatever I could. And other than that, I hope you had a wonderful New Year as well. And any closing thoughts? Yeah, same. It was a pleasure doing this stream with you during the ending of 2024 and the opening of 2025. I wish you a Happy New Year for you, for your family, for everyone. Best of luck.
02:09:43 And we'll see you, when is the next stream? Next Thursday. Well, I'm not sure. Are you on the next Thursday stream? I don't think so. Okay. I'm not sure who's on the next Thursday stream for English either. But anyway, thank you all for coming by. We hope you enjoyed it. Hopefully the devlog is live. I know some, I saw some chat messages that the devlog is live. And you should be able to find it. Other than that.
02:10:11 Happy New Year. Hopefully we see you again tomorrow on the Discord stage where we'll be talking about more devlogs. And see you then. Thank you and bye-bye. See you and have a Happy New Year.