[EU-EN] New Devblog and CV changes test with Baz and Blood!
World of Warships: CV-Überarbeitung im Test, Devblog zu Update 14.4 angekündigt
![[EU-EN] New Devblog and CV changes te...](/static/thumb/video/wordugjm-480p.avif)
World of Warships testet umfassende CV-Änderungen mit Fokus auf strategischem Spotting und überarbeiteter AA-Mechanik. Der Devblog zu Update 14.4 bringt den temporären Modus 'Perilous Route', verbesserte Flaggschiff-Operationen und neue Kapitäne. Spieler können am Test teilnehmen, Feedback geben und Belohnungen erhalten. Hybrid-Schiffe erhalten ähnliche Mechaniken wie CVs.
00:03:17 Welcome back to another European English Dream. I am your host, hopefully not one, but one of the two. And joining me today is Blood Minister. How are you doing? I'm doing fine, thank you. And how are you? I'm doing great. Okay, but you did seem very excited when you started. Did I? Why is that the case? Because you said before we started to hype myself up. And now I'm here.
Ankündigung des Livestream-Themas und der Inhalte
00:03:4600:03:46 excited and hyped up. I'm glad that you took that lesson, man. Sure. Anyhow. So what, yeah, what we'll be talking about? What is the topic of today's stream? We actually have a fairly loaded stream, right? I know. We have a really loaded stream. You remember our last stream? The amount of stuff. The last stream was already very chaotic and exciting. I wouldn't say it was chaotic. We just had really a lot to talk about. It was a lot of things where we were like, hmm.
00:04:14 Are we going to be able to play at all? And we ended up squeezing like two games or something like that. Today it should be a bit more than that because I guess we'll do the CV test, which is one of the big topics to play and do. That accent muted stream. I was like, oh, the stream is muted. I have done something wrong. Never mind. Anyhow, so yeah, CV test first, probably for an hour, hopefully maybe a bit less depending on how long it takes us.
00:04:43 And then we have a fairly big dev blog. I'm sure people can guess what it will be about. Because it is that time of the month where we reveal some things for the upcoming months. Oh. So I think people will already know what it's about. But whether they figure it out by then or not will be, you know. I mean, I can tell you or hint a little bit.
00:05:11 Obviously, considering that on the last NA stream that happened, well, last night, there was a reveal of the new Tech Tree branch. Yes. Coming in, wait, what version is it? 14.4? Yes. So those of you that come to our streams on a regular basis know that one, the NA stream or the EU stream.
00:05:38 shows the tech tree ships and then the other stream shows what are the all the other features coming in set update or in the future updates so obviously we have the future the feature one so uh should be pretty interesting yeah
00:05:55 Es sollte ein vieles Content sein. Ja, ich denke, wir haben noch mehr PVE Content in der Zukunft kommen, für ein paar Streams und Discord Stages. So, ja, wir sind endlich wieder etwas, nicht alle. Es ist natürlich noch mehr zu kommen in der Zukunft. Da ist es, da ist es. Aber das ist etwas, das wird kommen für 14.4.
00:06:21 The blog is already up. The one that we're going to reveal is not. The one that we're going to reveal in about an hour will be released in about two hours from now. Wait, unless I don't know about something. Let me refresh that blog. No, no, no. I trust that it's not up right now because I had a look already. Yeah, yeah. But yeah, so I guess we'll, do we already start with the CV test? Or do we want to give them a brief rundown of what exactly it's about?
00:06:47 Look, let's do a rundown, but let's make it really brief because we've been talking about it and talking about it and talking about it. And the core of today's stream is actually just showing it. Yeah, of course. Especially to those of you that don't want to necessarily check it out for yourself, even though it's open for everyone. So let's maybe talk about how to gain access to the test client. Vaz, are you ready to actually share it on screen? Yes, yes. Perfect. So I will just have the default one open.
Zugriff auf den Testclient und Feedback-Mechanismen
00:07:1600:07:16 Okay, here you go. So this is the normal Wargaming Launcher, Wargaming Center. And as you can see, Wargaming Center. I am logged into my account, and it's important for you to be logged in, right? Once you are logged in, you go to Game Settings. Once you navigate to World of Warships, you click on Install Additional Game Instance, same as you would with PTS. You click on this dropdown at the top left, and you click Clan SD. And then...
00:07:45 You hopefully have space on your streaming PC, which we're out of, by the way. But yeah, so you can download it from here. It's about a 70 gig download, 73 gigs according to this. And it's basically the same size as any of our other clients. So it should be fairly simple. Once you have it downloaded, you can click on this and go to the client itself and then launch. Same as you would with every other thing. And then it will launch.
00:08:13 Why do we have a French background? I don't know. On our streaming computers. I mean, don't get me wrong. I have nothing against it or France. I'm just surprised. Probably Dillon set it up, right? I think that background is a bit older than Dillon at this point. Maconiel or even better.
00:08:42 Oh my god, what's his in-game, Nick? Chegg? No.
00:08:47 Tana Toy? Tana Toy! Oh boy! Maybe, maybe. I mean, the background is that old. So, it's possible. I highly doubt it, to be honest. But, yeah, it's definitely possible. I saw one question already is, what about Steam players? So, you can log in to Wargaming Center using your Steam account. You can go to the Login button, you click on it, you click on Login with Steam.
00:09:15 And you can use your Steam account to log in and then download the client and play as normal. So you're technically not blocked from playing it. You just have to use Wargaming Center to download the client and play it. Yeah, exactly. I mean, look, even if this client would be available on Steam, you would still need to download 70 gigs of a client. It's a completely new client. And for example, I know some of you might have had the old client, the old test server on TST, for example. It's not transferable.
00:09:44 So, if you had the old one, you also need to uninstall it if you still have it installed. You don't need to uninstall it. Well, the thing is that when I tried to install, it didn't show me the ClanST instance. Well, it's because your account is a bit broken. So, let's not talk about it. In general, the old TST client that you had for CV test is completely useless. And you can uninstall it, get the space bag.
00:10:11 und benutze das space zu downloaden der Clan-ST. So, sollte es gut sein. Als ein bisschen ein Discord-Noob, wo genau sind wir die Feedback zu finden? Ist da eine bestimmte Threadung? Ich habe es nicht gemerkt. Ich habe es gemerkt. Ich habe es gemerkt, auf mein Computer. Aber da ist ein Feedback-Channel, da ist ein Feedback-Forum, in dem wir haben eine bestimmte Threadung.
00:10:40 that are targeted for specific parts of the features, specific mechanics basically. And you can put stuff in there based on your feelings. What do you think of it? How do you experience it? Things that are good to know is what you liked about it, what you're not so sure about, what you disliked and why. The important part is the why. Just saying you didn't like it doesn't really tell us very much because we don't understand it from your perspective.
00:11:08 Das ist die wichtigste Sache, die in deinem Feedback ist, warum du denkst, dass etwas nicht funktioniert, oder etwas funktioniert, oder etwas funktioniert, oder etwas funktioniert.
00:11:18 You can actually show my screen because I have Discord up. So, yeah, this is our official WoW's Discord server. As long as you're authenticated, of course, right? Because there's an authentication procedure. But as long as you see all those channels, it means that you're authenticated. And then this is the news and announcements section. This is the events section, the discussion sections, the forum sections. And you go...
00:11:46 the way down to the feedback section and then the first here channel is actually a forums channel that you can go as the new CV and AA mechanics test and here you can you know discuss about changes to AA mechanics here you can talk about anything else that we didn't cover here's the buck report section only dedicated to of course this test here's the surface ship feedback and here's the CV specific feedback
00:12:13 So, yeah, please leave your feedback ideally here. Look, don't get us wrong. We still look at Reddit. We still look at your chat here in Twitch. We still look at your videos on YouTube if you make some. We still receive feedback through customer support. But if you leave it here on Discord, it makes our job easier. So that would be great if you could do so. Yeah.
00:12:41 Yep, pretty much. I think you covered it to the T. In general, feedback, we have the specific channels for it. The more feedback and the more useful feedback you leave in these channels, the more likely it is that we can take action based on the feedback. And we do have some interesting incentives for you to test all those changes for yourself. Yes, absolutely. Can you talk about those? Sure. So I believe you get a thousand doubloons for the first...
00:13:10 Three games you play or something like that. No, it's first five games you play, you get a thousand balloons. The next 11 games you play to up to 16 total, I guess you can get another thousand balloons. And that is the base rewards. And you also get, I think, 3000 coal for the first game you play. And this will all be given to you on the live server. So you're just getting three rewards in addition to this, based on what classes you're playing.
00:13:39 you also have the chance to win a Georgia, a Kutuzov, and an Enterprise. One of five. Those are pretty rare ships for those of you that don't know. Yes. And MacAlex says, I never played CV, so I can't give feedback about the changes. Well, it doesn't really matter, really. Just hop on the test server, check how it feels right now, and you can still leave some sort of a fresh perspective. Yes, absolutely. Your feedback will still be appreciated. Yes, I think it's actually very important.
00:14:08 If you have never played CVs, try them out now for the first time with the new version of the playstyle and give us your opinion on it. What do you immediately understand as this is how it works, this is how it doesn't work, I am confused about this. What your perspective on it is, is an important thing for us to understand because for example me as a player I have been playing this game.
00:14:35 No way. Funny, right? But yes, I have been playing this game for a long time, which means that my perspective on playing CVs or any other class for that matter has already been set in a way. For someone who has never played it before and has a fresh outlook on it or a fresh perspective on it, your opinion is very important. Just as much as anyone else who has already played it. So try it out.
00:15:03 Even if you are playing against it, it's okay. Just like your opinion, your perspective is nice to have. Alright, so can we talk a little bit about the principal changes for CVs and general spotting mechanics? I think let's start a game and then as we play we can show off things like that. Oh, so that means that you'll be the aircraft carrier? No, I don't think so. I think you'll be the aircraft carrier. I want to play my Des Moines and see how it goes because I played...
00:15:31 Das ist eine Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Singular-Sing
00:15:58 I wouldn't be surprised if it would turn out that I have the most CV games out of the team. No, you don't. I can tell you you don't. Who in our CM team has more CV games? Ashkons does have more. Okay, I was thinking about the EU team. I think Fructini has more than you. If I had to guess, I'm pretty sure Fructini would have more than you.
00:16:20 Well guys, you can check on WoW's numbers. Although, please don't check my account. Oh no, here we go. Okay, so...
00:16:35 I will actually just build a very standard non-AA spec Des Moines, like how I would build on live server with no AA skills, just like all damage and survivability. And I guess I will keep defensive AA. Yeah, I'll keep defensive AA, why not? I think it makes too much sense to not use it here.
00:16:56 I should also probably invite you. Yes, please do. And just from my perspective, I'll be building a Hakuryu, actually. Ooh, fancy. Well, I decided I'm going to take a pretty, let's call it a standard CV, right? I think that is what you would call a very traditional CV. Yes, yes. At least from my understanding. I think a standard or like...
00:17:24 Well, I think, okay, maybe Midway is even more standard, but I prefer a Hakuryu to a Midway, personally, honestly. Oh, Blood has 1726 CV games, whereas Fructini has 163. So I think you are actually the most experienced CV player in the EU CM team. Thank you, thank you, thank you. The glorious leader. It's not even close. It's not even close. I mean...
00:17:52 I would be somewhere between Routini and you, cause I have like around 200. Joe the Hero said, every time you play a CV you lose a strand of hair. Looks like someone has played CV. Okay, that's a good one. That's a good one, not gonna lie. DMC says, okay, no, having more games does not make him more experienced. This is true. Whoa, whoa, whoa. Blood Minister is a bit of a... Look, I'm your average Joe. Potato. Or a potato, whatever.
00:18:21 I'm somewhat an average Joe that I'm gonna even choose all the recommended skills. Okay. And then I'm gonna pick all the recommended modules. You do know that some of the captain skills don't work as well as they should on the clan test, the CST test server, as they should on live. And they haven't, the recommended... And it's fine. Skills have not been changed yet. It's fine. Okay, okay.
00:18:46 If you say so. TC4Ears says, you're not average dot dot dot. Does that mean I'm... Bayes got 164 games. Yo! 164. Wait, isn't it the exactly same number as... One more than Fructi. 163. Yeah. Wow. So close. Yeah, yeah, yeah. I'm one better than Fructini. Hashtag winning, as they say. Yes.
00:19:07 KettMinister sort of looks like a peeled potato, now someone mentions it. Wow. Toxic chat. I feel bad for bringing it up and putting it into their minds now. No, no, no, no, no, no. We go. So, I mean, let's talk about the CV test instead of just, you know, piling on BloodMinister, even though it is very funny. It is funny, I know. But let's talk about what actually are we doing here. Sure.
Überblick über die CV-Änderungen und Spotting-Mechaniken
00:19:3600:19:36 So, I mean, as most of you know, at this point, we have had a CV rework in progress over the last year. It has now been refined. The first test that we did last year was a very basic, maybe not basic, but a very bare bones test, a conceptual test that we put out on the TST server.
00:19:58 A lot of people played it. You guys left a lot of feedback about it. Yes, there was a lot of feedback. A lot of it was very useful. Some of it was implemented, especially in the UI space. Yes. Where I have to say it's kind of a night and day type of situation where it seems to kind of click much more right now. Yeah, absolutely. So using the feedback that we got from the original test last year, we first of all immediately removed fighter spotting.
00:20:27 was a really big topic and a really big feedback point in the original test and it's gone it's still gone in this test and it's removed from every fighter in the game basically if it's ship launched or cv dropped doesn't matter it's all gone additionally now there is a recon mode in addition to the travel and the attack modes right so you can use recon mode as essentially a consumable
00:20:56 You have a set amount of time that you can utilize to go into recon mode, where your planes will be vulnerable, but they will be able to spot. In travel mode, your planes don't spot at all. And when you're in attack mode, your planes are vulnerable as well as able to spot. But it's a limited amount of time. And if you enter the attack mode, you have to drop the payload. So you will lose that strike. In addition to this, as part of the original CV test already, but I will reiterate it because it's fairly important, is...
00:21:24 Wenn ihr Attack-Wave-Planes get shot down, sie werden nicht replenished. So, wenn ihr Start-Off mit der Attack-Wave mit drei Planes, ihr Lose eine von ihnen, ihr Lose das eine Plane. So, zum Beispiel, wenn ihr Haku-Ryu spielt, wie Blood Minister will sein, er hat zwei Planes in die Torpedo-Bomber-Squad, in der Attack-Wave. Wenn er eine von ihnen loses, er hat das Plane komplett und er kann nur eine Torp. Weil die Attack-Wave von Haku-Ryu hat eine Torp per Plane und es hat zwei Planes.
00:21:54 So it becomes significantly easier to dodge the plane as well. Haku has three planes in the torpedo. I'm wrong, apparently. Well, there you go. Anyway, that's the basic idea of it. Yes, but remember that we've adjusted Haku. Have we?
00:22:09 Yes, we did already that during the last test and I think it stayed for this one too, that it has three planes in a squadron. That makes sense. And also an important note, you might have noticed that our game loaded for a suspiciously long time. Point is actually throughout the first hour of our stream, this instance of the game is going through some changes and after an hour the loading should be shorter.
00:22:35 Okay. We've actually made this announcement on Discord a couple of minutes ago. Cool. Anyway, ha curio. First thing that I noticed immediately is that button number one is available. Yes. Look, I'm going to do it quickly. Jesus. But you only have a very limited amount of range. What is the range, actually?
00:23:00 7 kamen. 7. Wie war es in der ersten Test? A lot. Es war 13 oder 15, oder so. Es war viel mehr als das jetzt. Und es ist meistens als ein Defensive Tool. Und die coolen Sache ist, warum sind Sie mit Allies? Weil ich nicht jemanden zu tun. Okay, fair enough. Ich bin nicht zufrieden. Die coolen Sache ist, dass wenn Sie Ihre CV kontrollieren,
00:23:26 Your secondaries are manual, so you can shoot it by yourself. But if you're in, you know, an attack wave or some squadron somewhere else in the map and the destroyer gets spotted next to you, that is usually what happens, then the secondaries will still be automatic. They will still shoot. Yes. So the second immediate thing that I spot is a different UI. Like it's very different. Like those speed indicators, here you see...
00:23:52 An indicator of what, uh, what, what, what, how would you call it? Travel type you are in, kind of. What mode you're in, yeah. What mode you're in, right. So I'm in the travel mode. By pressing Q I can go into the recon mode, right? Let's, let's actually try this out. And I have what? Six seconds only. And I...
00:24:14 Ich habe das sofort in der Mannschaft und du gesehen hast, was mit meinem Squadron passiert. Das wurde entdeckert. Das ist ein bisschen schrecklich. Und ich habe noch einen Sekunden in der Recon-Mode auf dieser gesamten Flugzeuge. Es ist ein bisschen unglücklich, weil ich nicht realistisch in der Attack-Mode kann, weil...
00:24:39 Ich weiß nicht, wo die Schiffe sind. Ich kann zurück in die Recon Mode gehen für einen Moment. Okay, und wie Sie sehen, ich bin aus Recon Mode. Ich kann nicht mehr den Spottingen machen. So, der einzige Weg für mich ist, ist, dass ich den leften Maus-Button klicken. So, die normalen Maus-Button gehen, aber ich werde nicht sehen, bis ich es pressen. So, jetzt, ich pressen es, und ich war eigentlich ziemlich glücklich.
00:25:08 Uh, I mean, I assume that Hull is somewhere there, right? But, I mean, still, I won't hit him. Unlockers. Not much for me to do here. Oh, and the enemy Shinano is actually targeting me. Not nice. Not nice Shinano. Uh, let me actually get the hell out of here. And maybe group with the other, uh, Team CV. No, not what I wanted to press. Um, yeah.
00:25:38 Test server not available from NA? It is definitely available from NA. It's available for everyone. Yeah, so you have to use the Clan SD, which is a completely different client, like, for example, PTS. You have to install it from Wargaming Center. If, for some reason, you go through all of those steps and you still don't see it, please leave a comment on the bug report section.
00:26:04 Sie sagen, dass Sie nicht mehr access haben, mit einem Screenshot, hoffentlich, von Ihrem Wargaming Center, zeigen die Kunden zu Ihnen. Wir können uns schauen. Aber in generell, jeder hat access. Es geht nicht um, wann Sie geöffnet haben. Wir brauchen nicht mehr access zu geben. Jeder hat access, von default. So eine interessante Sache ist, warum ich das Ziel habe. Ich war nicht derjenige.
00:26:32 Es war eigentlich bei meinem Team, bei den anderen Surferships. Aber... Oh, okay. Es scheint, dass es ein Ohio sehr nahe ist. So ich weiß, dass ich, wahrscheinlich, dass ich gerade umdrehen kann und bereits starten attack. Aber es dauert viel effort, um mich zu adjustieren, richtig? Sure. Und wieder, du sehen, dass meine Planeten nicht automatisch verwendet werden.
00:26:59 They couldn't because I didn't have any other planes in that flight anyway. But the other big change that I see in their interface is that the attacking squadron is like here in this interface way up top. So that is kind of like shows you the separation kind of from all the other squadrons that are available in this flight.
00:27:24 Yeah, I think it's also maybe worth noting that if you are in traveling mode, right, you're in travel mode, you're going across the map, but there are fighters in the way. The fighters can tag a squadron that's actually in travel mode, which is something that you should, you know, keep in mind, is if you have an allied CV who's just dropping fighters in the path of the enemy CV, and the enemy CV actually wants to go through it, he will...
00:27:53 Wir müssen versuchen, das zu zeigen. Also, unfortunately, durch die Test-Serving-Nies, man sieht, dass die Battle manchmal sehr lange dauert. Ja. 15k damage, ist das gut? Ich meine, Bloodmensch ist nicht so gut an CVs, so es ist okay. Aber wenn es ein langer Spiel war...
00:28:19 you would do more damage of course you would also have a bigger impact on the outcome of it but but the point of the point yes not to have that much impact well no that's not entirely the case i think it's better phrased in a way where you're not going to randomly spot and get impact out of it which is one of the big pain points of current cvs where when you're flying around let's say you are playing a hakuryo and you see a
00:28:47 You know isolated Yamato on the flank. It's the perfect target for you. You go towards him and you randomly spot a Shreem Akhaze in the way.
00:28:59 Wenn Blood Minister die Yamato-Blood ist,
00:29:28 He's not going to go into recon mode in the middle of it, or at least not randomly. He will have to do it intentionally to press the recon mode when he thinks he may spot something. And then he will spot something or he won't. And it's a limited consumable. It's like a limited amount of time that he can use that for, which means that there is no more randomly spotting something and getting value out of it. And in addition to that, what happens in the live server right now is when you do randomly spot a destroyer,
00:29:57 You just press your Fighter consumable. And you drop Fighters on top of it. And when it's a Shimakaze, for example, who has fairly weak AA, you just stay spotted under the Fighter for a very long amount of time. And you might lose half of your HP if the enemy team is paying attention. So this basically removes the random spotting as well as the Fighter spotting on the Destroyer. I think that makes a big change. Exactly what Bass said. That being said, if you, of course...
00:30:26 Ja, es war schon ein paar Minuten.
00:30:52 Ich glaube nicht, dass es wirklich was, was man kann und was man nicht tun kann. Wenn du was, in dem Spiel, in dem Spiel, ich hatte wie viel dämlich?
00:31:03 Ich habe ein Skill Issue.
00:31:31 If you compare me to Blood, then yes, he does. Wow, wow, wow. We're not comparing, yo. But it's okay. You know, he's just trying to be the best representative of what it is and showcase the positives of it and hopefully make people understand why it's good and maybe potentially even find some weaknesses of it. Yeah. But the point of it is basically to make everything feel way more intentional.
00:32:00 And I think that does, it does its job, in my opinion. If you don't think so, feedback channels. And I will actually relink the Discord. Please do. So please go there, authenticate yourself, get some Discord drops as well as an additional perk. Leave feedback. The better the feedback, the more detailed the feedback. If you give your opinions about it in a more constructive way than just saying, oh, this is bad, doesn't really help us. Tell us why.
00:32:27 And hopefully we can then use your feedback to shape the future and if there are any changes, any mechanical changes especially, that we need to make based off of it.
00:32:40 So what are you playing this time? Or is it again a Des Moines? It's still a Des Moines. I wanted to actually play a hybrid game. Let's go through it maybe from your perspective. Sure, sure, sure. Hopefully it'll last a bit longer. I mean, actually in the last game it was maybe very interesting to showcase because it was the FDR and the Shinano striking me and they didn't strike me at all. I think they hit one bomb on me with like 10 or 15 planes, something like that. So...
00:33:08 Und das ist ein sehr Standard-Spec Des Moines. Die einzige Sache, die ich anders wäre, auf dem Live-Server wäre, ist die Unique-Upgrade. Improved Acceleration macht es wirklich eine große Rolle für Doddung, sogar gegen CVs. Und ich würde gerne Hydro hier, statt auf Defensive AA. Weil wir in der Test-Server und Defensive AA haben verändert, weil die AA-Mechanik haben verändert, ich möchte sehen, wie es funktioniert.
00:33:36 So that's why I'm running Defensive AA. But I think actually without running a full AA build, as long as you are not fully stuck on the island with a battleship staring you down, you can most likely mitigate most of the damage that's coming towards you from a CV as a Des Moines. And I think that's a really good thing.
00:34:08 So I'm playing right now an Audacious. Bess, you're a good player that probably, well, maybe you don't play CVs, as we saw with the numbers. Yes. But you probably know what is considered a good CV. Sure. And what is not. Sure. And let's focus right now only on Tech 3 CVs. Okay. What is the strongest CV, Tech 3 1? It depends, right?
00:34:37 Because if you're starting off, I think a Midway or an Audacious are by far the most friendly to start off with learning in terms of tier 10 CVs. If you are experienced, Hakuryo is really good as well because it basically takes everything that you know about CV gameplay and pushes it like one step further.
00:35:05 Und dann gibt es die Spezialisten. Zum Beispiel, MVR, Richthofen. Richthofen ist ein sehr guter CV, wenn man die Kruiser-Heavy-Matchmaking bekommt, weil AP-Rockets sind ein Teil der totalen Damage-Output und der totalen Impact auf den Spiel. Aber wenn man in ein sehr Battleship-Heavy-Games, wo AP-Rockets sind nur für PENs, dann kann man es einfach verlieren.
00:35:34 The other option is Nakimov, where Nakimov is, on paper, very easy to use as well. Because you have a single strike that you have to worry about and not really do too much other than position your CV. But positioning your CV actively and in a very, let's say, dangerous position is necessary. Because the plane rotation time on...
00:36:03 Nachimov ist das was, wie viel damage wird. Wenn du sehr aggressiv wirst, wirst du sterben. In der CV-Hull, sehr early in der Spiel. Das ist ziemlich schlecht, ich würde sagen. Ich kann die andere Seite für dich.
00:36:19 Und dann verlierst du alle Impact und dein Team ist sehr schade, weil ihr CV died. Aber in einem normalen Spiel, ich würde sagen, Nachimov ist okay, selbst wenn du nicht super-aggressiv bist. Und ich denke, in generell, wenn ich jetzt mit CV zu spielen, würde ich mit Midway starten. Weil ich mit Midway ist der Nisest in diesem Sinne.
00:36:48 Okay, that's a good point. I see how it's probably the most balanced one in that sense. It has very balanced armament, yeah. So, I mean, I would say the big blocker for a lot of people when they start playing CVs is the way you drop.
00:37:10 Die Worms sind sicherlich zu lernen, wie die Pläne handeln. Und die Worms sind sicherlich zu lernen, wie die Pläne handeln. Und dann die Torpedo Bombers sind nur gegen Battleschips.
00:37:39 Rocket planes are mostly only used for setting dots. And when you manage to basically learn how to play with the dive bombs, you have basically learned how to play the whole CV, because the maneuverability between the planes does not change as much as something else, for example. But personally, I haven't played too many of the other CVs. I've only played Midway and Haku.
00:38:07 Ich habe ein bisschen Audacious gespielt, aber nicht sehr viel. Ich habe eigentlich nicht genannt Nachimov, um zu erzählen, wie die Pläne funktionieren. Vielleicht jemand anderes wird das tun.
Automatisierte AA-Mechanik und Support-Schiffe
00:38:2300:38:23 So, there is a new mechanic of the automated AA, which I was kind of trying to highlight from a perspective of a CV, where the more I was circling above that Rhode Island, the more AA damage he was dealing to me. That is only if his AA is active. So, the more time your AA is active, you have a passive, essentially, AA buff that starts building up.
00:38:53 Und es ist sehr stark, weil es 60% extra Continuous AA DPS gibt. Das ist eigentlich höher als die Defensive AA. So, einfach eine Proc der Automatik AA wird mehr als die Defensive AA geben, wenn du immer wiederstrahlst und wiederstrahlst. Und als resultierst du AA aktiv. Aber das ist nicht nur der Fall.
00:39:21 Basically, a support ship. And support ships are very, it's a very vague term to use in our game right now. But for example, in this hypothetical scenario, you're playing a Worcester or a Jacksonville or something like that, which has very long AA range. And you're playing somewhere in the middle of the map around teammates who are getting struck.
00:39:41 If that is happening, your AA is activating when the CV is striking them. And as a result, they're charging up your automatic AA. And these ships already have really good AA. Worcester and Jacksonville especially are known as the best AA ships in the game for a reason. With defensive AA, they have literally the best AA in the game, I think. So when you have automatic AA charging up as an additional part to defensive AA.
00:40:10 You have two different ways of buffing up your AA, one of which will build up over time, and one of which you can press a consumable and then have better AA for that duration. So you're first of all mitigating a huge amount of damage that a CV can do, as well as in general getting a lot of plane kills, which will be very impactful. Because if the guy suddenly is low on reserves and can only have one or two planes in the attack wave instead of three or four,
00:40:37 That will make an even bigger difference in actually just wiping the squadron before it can even strike.
00:40:43 Okay, let's go into another battle. Sure. I mean, this one still was kinda short. And I don't think we saw a lot of interaction from surface ships with CVs still. No. So there's definitely... I'm just gonna pick the Audacious again. I will play Commazar now because I actually want to use the Aerial and Torpedo Defense System.
00:41:08 Das ist ein sehr langes Wort. Wie geht es um D.D.? Ich denke, dass dann vielleicht mehr Interaktionen mit CVs haben. Ja, warum nicht? Ich kann das. Ich werde Schimmer, weil ich weiß, dass es die Konsumable gibt, also. Das ist sehr interessant. Ich hoffe, diese sind F3s.
00:41:31 And maybe we'll be able to show how those new AA mechanics work from that perspective. Yeah, absolutely. I mean, it's a valid thing to try out. Mm-hmm. How to build her? Brisk? Swift and silent. Swift and silent, genius. Yes, yes, yes. What do I...
00:42:01 I think that's usually how I build it. Yes. I mean, there are a few options. You can go RPF and then build into the same sort of things. I usually would like to go Swift Fish, but I think I'll give it up for now.
00:42:22 Ja, ich habe eine Suggestion für Manual AA. Ich glaube, das ist nicht eine gute Idee, weil es die Mechaniken und die Dinge, die man sich anschauen muss. Ja, ich meine, ich habe, ich habe, ich habe, ich habe, ich habe, ich habe, ich habe, ich habe, ich habe, ich habe, ich habe, ich habe, ich habe, ich habe, ich habe, ich habe, ich habe, ich habe, ich habe,
00:42:50 ...to convert it from being an automatic skill... ...to being something like a combat instruction... ...where you're charging it up... ...and then having to activate it as an additional consumable... ...to buffing your AA... ...which on paper sounds fine... ...but you have to keep in mind that usually... ...when you are least able to do these... ...management of consumables... ...is when you're dodging, shooting back...
00:43:15 Managing consumables, managing angling, managing positioning, looking at minimap. There's a lot of multitasking that you're doing. And when that is the case, having another thing to manage where you don't know if it's charged up or not, the thing is losing charge when you're using it, things like that. There's a lot of different things that you're micromanaging essentially. And I think having another thing on top of it may not be the best of ideas. Sure, it's not a bad idea.
00:43:43 We can have a look into it. But for now, I would evaluate it as is. Because we are not currently going to move it immediately into being a manually pressable consumable.
00:44:04 Just bake in automatic AA into priority sector. Well, priority sector actually works in a very different way, right? Because you have to press a button, which already is an additional thing to micromanage, right? So I would say it's okay as is. Maybe we will think about changing it and adding another layer of it in the future. Maybe it can be something for a specific ship, right? Maybe we can have a combat instruction, which actually is.
00:44:33 where you charge it up based on shooting down or doing damage to planes. That is something that is probably possible and would be interesting.
00:44:46 I mean, if you, because some of you really have good insight into the changes, and even though we might have a different view on that feedback and some technical reasoning why we might not be able to implement it, we still would like to see that feedback, ideally in some constructive form, in a written place that is better than the Twitch chat on Discord or on Reddit.
00:45:15 um and we might even if we want translated one-to-one into the game we might extract some of it that will be actually better you know yeah
00:45:27 I like the comment from VGO, it's just one button, surface ships can handle it, we are not CV players. Damn, that's some shade. No, no, listen guys, obviously we understand that that is an option and people want to have the ability to do something specific, either it's buff, nerf, whatever, like your consumables, utilize them against something, but you already have a way to do it in the game right now.
00:45:55 Das ist die Priority-Sectoring. Wenn du es pressest, du wirst... Oh, Server overloaded. Oh. Oh, boy. Everyone wants to play. Ja, das ist was ich gesagt habe, also in regards zu den Announcements, dass wir auf Discord gemacht haben. Wir sind basically erhöhter die Server Kapazität, als wir sprechen. Aber es sollte bei der Ende dieser Stunde sein. Und wir sind nicht da yet.
00:46:23 Unfortunate but we'll have to wait and see.
00:46:29 But don't worry. This is not something that would and will happen to the main server. This is a limited testing environment. This is for Clan SD specifically. I mean also there is also worth notifying them is tomorrow there will be a small downtime for Clan SD where there will be a patch to fix some bugs, do some balance changes and stuff. So there will be some downtime for that. We will notify you about it through Discord.
00:47:00 um going back to the the topic of being able to physically or like intentionally buff your AA your priority sector right priority sector already buffs your AA um and it should help a lot if you activate it and it's actually very easy to activate now compared to before where you no longer have to look in the particular direction and activate it because it works for the entire um
00:47:28 360 degrees around your ship. It's not only one side of your ship anymore. So, it's just a free buff, essentially, to your AA. Whenever you are getting struck, you can activate it. At least for the first strike of the CV that is going to be on you, you're going to get an AA buff. After the first strike, it will probably be on cooldown, but you can make the cooldown of it shorter through captain skills. So, that's always an option. I think the two-point skill for cruisers...
00:47:57 Es hat das gebildet, als auch die 2-Skill für die Battleships. Die Battleship 2-Skill also buffs Konsumables, das sehr interessant ist, weil wenn du den AA auf hast, du kriegst eine 40% Reduktion in Konsumable Cooldown, das kann wirklich verrückt werden. Ich benutze das Skill sehr viel auf den Live-Server mit meinen Battleship-Builds. Aber wenn du es auf den Clan-ST-Server mit den neuen CVs spielst, kann es sehen, wie es funktioniert.
00:48:26 I think it will probably be better because there's more CVs in the queue, obviously. But in general, it's only two points. You're probably, you know, fighting against Brisk or Grease the Gears as a two-point skill there. So you are not losing that much in that case. So I saw a comment from that Martin. So busy trying to change, it never stopped to ask, should we change it? While I appreciate the quote from...
00:48:55 Pop Culture, look, I don't think it's going to come as a surprise to anyone that a lot of players actually asked us to change a lot of mechanics related to CVs, and that's what we're doing. We're just trying to do it slowly, unlike we, for example, used to do CV changes in the past.
00:49:16 Now, regarding, because I also saw a question or feedback regarding that no one asked for manual secondaries on CVs, and that's actually also not true, because a lot of players were asking for it, and those that actually tested it on the previous TST test really liked it. It was one of the highlights of that test. Yes, yes, absolutely. I think it was very highly rated overall.
00:49:44 Ich denke, es war sehr lange, aber es war auch ein Punkt, dass es zu lange ist. Ja, absolut. Ich meine, es wird immer etwas diskutiert werden, wo du willst etwas anders oder du willst, oder du willst etwas anders, oder du willst etwas anders, oder du willst etwas anders. Aber dann sagst du, dass du nicht wollen. So, welches ist es? Du kannst weder nicht wollen, was du hast jetzt oder nicht wollen, was ist es geändert.
00:50:12 And it can't be either one. So. I've been playing on the test server since about 3 p.m. And now it's saying server overloaded. And will not let me in all the time. The servers are getting more resources allocated to them. So right now. As we speak. Literally right now. So there is some possibility that it will happen. But it should get better soon.
00:50:37 I was getting shredded in this first squadron because I didn't have any good spotting. I was not close enough. So I guess this is another thing, right? Where you're not entirely self-sufficient and just going in and doing damage. So I need to actually do some spotting for you. Please do spotting for me. I'm only a poor CB. Yes. I might also take the damage from you by killing this Jinan, but that's okay. That's fine. Indeed.
00:51:06 Ich meine, eigentlich, Killing the Jinan helps you a lot. Because Jinan actually has pretty scary AA. And he does not have Hydro. So I think he's in for some... A fun surprise, potentially. Although I should also be aware of the Vampire. Yeah, there he is.
00:51:28 Okay, I actually managed to do a drop on him. Oh, there's two vampires. Oh my god. Oh, is there a division? Of course it is. Yep. Double vampire division plus Schlieffen. And I'm ramming an island. Please don't ram an island. It's getting a bit sus because these guys are getting very close. Yeah, I have to smoke so that I don't remain spotted in front of everyone.
00:51:59 Okay, I still should be able to take down the Jinan for you. Oh no, he's actually dying because of Torps. From our Jinan.
00:52:11 Sweet. But my guess is actually that there is a Schlieffen inside this smoke, by the way. I mean, they're doing the vampire to Schlieffen smoke division. So... So there definitely is a Schlieffen in that smoke because I didn't manage to make a drop on one of those vampires. So I still dropped stuff and it actually landed on something. Okay. So I'm assuming it's that Schlieffen. I see. Yeah, that makes sense.
00:52:41 I got hardspotted briefly by the vampire, but he does not seem to be interested in chasing me. So I will just run away. I got my torps off to actually go into the shleef and smoke. And it looks like he is going forward towards them, at least for the time being. He should have hydron, or if not, the vampire should have hydron, so they should be spotted. But we'll see soon. No, he does not have his hydron. I don't think he knows.
00:53:10 Well, this could be interesting. I believe he's dead. Very nice, very nice. Vampires suck, not good for blood. Yes, I saw that comment, I liked it. Blood is gonna get sucked. Wow, wow, wow. Look, I'm spotting that vampire for you. Huge. With my 20 seconds. Over-econ time? Yes, over-econ time. Which I have 5 seconds more. And now it's over.
00:53:39 Und jetzt bin ich Hydro'den von Vampire, so Ihr spotting war nicht. Du bist willkommen. Streamtitel über CV-Changes showing DD-Gameplay? Okay, ich bin sorry, ich gebe es zu Blood Minister. Sure, sure, please do, mit meinem 23k damage. Well, you hit a Torp on Vampire. I did hit a Torp, but you'll have to believe me that I was shooting blind.
00:54:08 Now, we were showing, well, not my screen, primarily because, wow. Well, we wanted to showcase the interaction between surface ships and CVs, but unfortunately the CV has no interest in me, so. Yes. Well, maybe you should go up in space. I can't go, it's two vampires. So what? So they'll murder me.
00:54:37 Should I continue helping you there? I mean, you can go for the PR. Oh, damn it. Shikishima. And the game will end in a second because it will end on points. No, no, no. We need two kills for it to end. So Yoshino dying will be one. The other one has to be like, I don't know, vampires dying soon, which is unlikely to happen.
00:55:16 Ich finde, wie ich 1v2-ing zwei Vampires und eigentlich gewinnen. Show it, show it, show it. I mean, to be fair, right? Kiting angles and dodging in a Shimakaze is pretty nuts.
00:55:45 I see, after this stream, Shima will be the most OP DD in the game, right? Nah, I wouldn't go that far. I mean, it's a really great ship, don't get me wrong. I love the Shimakaze. I've played like a thousand games probably at this point, but clearly the guys were very new in Vampire 2. They don't know how to lead with Vampire 2 guns because this sort of, let's say, trade where I do 16...
00:56:13 Almost 17k damage and take 6k back from only one of them, which wasn't the guy who I was actually shooting at. It's a realistic trade. Look, I do have to say, though, when I was introduced to the game, very often I heard never to underestimate Shima Kaza main guns. Of course. Because a lot of people just treat her as a, you know, torpedo delivery.
00:56:40 Wessel, kind of, and forget that she has main guns that actually deal damage. Yes, yes, absolutely. I mean, Shimakaze guns, well, originally, back in my day, basically, Shimakaze used to have much worse HE Alpha. So it was basically the same as every other destroyer, but, you know, it was still DD guns. So you would be able to, the main part of Shimakaze back in the day was...
00:57:08 Fires with the shells, with the HE. Nowadays Shimakaze actually has really good HE Alpha. It has been buffed in terms of the HE Alpha. So it is way more of a poking ship. So if you see a random destroyer just like noodling around and you're in a Shimakaze, you have nothing else to do. You have a smoke for free. You have a smoke ready, not for free. Just take a shot.
00:57:32 You might hit him and do 3-5k damage, depending on how saturated or unsaturated he is. And it's very valuable to do that damage to a Destroyer. And Shima is more than capable of doing those poke fights against Destroyers and winning. And then you say, oh, Shima is a pure Thorboard, but you have fairly good guns for poking. Most Destroyers actually don't do that well against a DD when you're in a poke fight against Shima.
00:58:01 So, DD Spam and CV Rework patch drops. I mean, I think probably more people will be playing CVs than Destroyers in particular. And I'm probably like, I'm fairly certain that people will start playing way more Cruisers because Cruisers have the best AA in the game on average. So you will want to play Cruisers instead to be like the counter to the CVs that are being played. I mean.
00:58:29 Even if we will notice more DDs in the game, I don't particularly think it's a big issue. DDs are probably already the most overloaded class when it comes to dealing with various different mechanics and overall challenges. Yeah, DDs are fairly difficult to play. I mean, I'm not discovering here, you know, America saying that playing DDs is the hardest probably in the game. I wouldn't say the hardest.
00:58:58 Because cruisers technically are the hardest to master in my opinion. The most challenging then? To pick up at the very start. I would say DDs are a bit harder because you have to very heavily play around concealment.
00:59:15 Ja. Ja. Ja. Ja. Ja.
00:59:37 Can you maybe play a Haaland next? I think that is not a bad request. A what? A Haaland? Yeah. Sure. I mean, in theory, it shouldn't matter because I'm not getting struck by CVs or the CVs aren't even coming for me. So playing a Haaland versus Shimmer makes no difference. I'll play the Haaland, you'll play the CV and you'll see that they'll come for me. Sure, why not? Perfect.
01:00:05 Can you play a 1 vs 1 match, CV vs DD in Training Room? Training Rooms are disabled in Clan SD because this is a test based around people testing in a random battle scenario. Yep. Because if you go into Training Rooms, it does nothing. Like, you'll go into Training Rooms and then it'll be like, oh yeah, the CV is striking, the only guy that you can shoot at. Doesn't prove anything, unfortunately. I mean, I understand why someone would like to see.
01:00:33 What are the exact values? What is the behavior? But that's not the point of this test, unfortunately. Absolutely. No, I agree. And just remember, we're primarily testing mechanics. And how do those interactions look like in those scenarios? And we take into account a lot of things.
01:00:54 Including the fact that some of the games have bots, that some of the games have, or most of the games in this case, have double CVs. So not something that we overlook. And we will take care of the balance at a later stage. And what am I doing right now?
01:01:11 If you want to leave feedback, guys, I just link the Discord in the chat. Please join it, authenticate yourself and go to the feedback section for the CV test. There is a forum section made for it and there are some threads inside it. One focusing about surface ships, one focusing about CVs, one about general feedback. So if you have generic feedback about the entire CV test.
01:01:35 Die Mechanik ist in es, dann schau dir deine Feedback in da. Wenn du deine Feedback hast, dann schau dir deine Feedback in da. Try to be as descriptive as possible. Tell uns warum du nicht möchtest und warum du du möchtest.
01:01:57 Okay, I'm gonna... I was not paying attention and now I'm hardspurted by Vampire 2. What's with those Vampire 2? I don't know. I think people are very interested in playing it because they have not played it yet. So I think that actually might be a good point for someone who is not convinced to join this test. You will actually get access to all the tier 10s? Yes, all tier 10s other than collab ships.
01:02:26 You died! I did, yes
01:02:51 Ich bin, ich bin in der Hydro-Range von einem Vampire. So, ja, das war mein eigenes Fault. Ich war, ich weiß nicht, die Chat. Ah, look, was das SmallAnx ist zu mir. Und, für deine Verständigung, ich kann nicht, die Planen sind nicht mehr, wie sie in der Live-Server sind. So, ich könnte nur einen Torpedal geben. Das ist warum wir eigentlich noch eine Plane haben, zu dem Squadron. Weil, trust me...
01:03:18 I mean, your planes are getting shredded. I think he has defensive AA on as well. Maybe he already has the automatic AA consumable charge. So, yeah, you're gonna really struggle to get those strikes out. Yes, but just so that everyone is aware, I'm trying to showcase it. I'm trying to show those interactions and how it exactly looks like. Carrier planes are not invulnerable in the desk. Squadrons routinely lose planes to normal AA. Yes, absolutely. I mean, you can see it in...
01:03:45 Blatt's gameplay to be honest, where he is trying to strike a Smallance. Smallance already has a good AA. Fairly good AA, yes. But even like a normal ship. Let's say, I wouldn't say Muntana is a normal ship, but that's one of the most popular BBs in the game, right? A Muntana has more than good enough AA to defend itself.
01:04:25 Blood with a whopping 6k damage so far. Well, I'm at 7.4k and I'm dead already. So I think actually Blood Minister will do more than me in this game. Needs to get more. Because as every stream goes, there will be one game where I run it down and die instantly and this is one of them.
01:04:49 Please give us enough time to actually unlock the drops. Well, you have more than enough time. The drops are running on this stream and will continue to be running on all of our usual streams. So if you don't complete it here, you'll be able to complete it in one of the other ones. Blood just doubled his damage. True. And some more. Look, now I'll take the torpedo bombers. Now you'll see. Now you'll see.
01:05:18 Sure.
Diskussion über Flugzeugschäden und Spielmechaniken
01:05:2901:05:29 I think medium damage will drop after the release. I mean, I actually don't think so. I'm curious, yeah. Because while, yes, probably the damage is gonna be affected, I don't think it's gonna be lower. I think it's actually maybe gonna be higher. Because planes, on average, will be faster to get to their location where they're gonna do the attack run.
01:05:56 So assuming you are able to basically manage getting spotting through allies or being able to use a recon mode effectively, you should be able to do more drops per game. So that should do more damage. Yeah, the Hildebrandt was more afraid of my torpedoes than the, what was it, that he was fighting against?
01:06:26 Ich habe keine Ahnung. Es war ein Destroyer, oder? Ich denke so, ja. Wahrscheinlich eine der Gearrhinks sind nur zwei andere Leute.
01:06:41 Tier VI CV gegen Tier X. Anything you are just wasting time dropping bops. You will lose all your planes before they get where they are. I don't think that's necessarily the case. You can always drop things. You might not be able to drop the whole squadron worth of payload, but you will drop something. And especially when you're playing against Tier X, if you find the isolated one with weak AA.
01:07:09 Du wirst viel Impactful Damage zu ihm werden. Und du wirst viel mehr XP. Das ist auch sehr cool.
01:07:35 Ja, ja, absolut. Ja, ja. Ja, ja. Ja, ja.
01:08:04 Das ist, in der Original Test, wenn du pressest... Du hast keine Recon Mode. Es gab keine Recon Mode. Es gab keine Recon Mode. Es gab keine Recon Mode. Es gab keine Recon Mode. Es gab keine Recon Mode. Es gab keine Recon Mode. Es gab keine Recon Mode. Es gab keine Recon Mode. Es gab keine Recon Mode. Es gab keine Recon Mode. Es gab keine Recon Mode.
01:08:33 viel einfacher und viel schneller. Und dann, wenn man die Recon-Mode benutzt kann, dann kann man einfach entscheiden, ob man sich weiterfällt, oder gehen in die Recon-Mode oder gehen in die Recon-Mode.
01:08:53 I can already see a boatload of balance changes with this concept? Yeah, absolutely. We're not disagreeing with you on the balance changes aspect of it, right? This is for you to actually understand what the mechanics are like with UI improvements, right? If you can understand what the mechanics are supposed to do and it works, you understand it by playing it, all the UI makes sense to you, that's basically the goal of it.
01:09:24 We can do the balance changing at a later date. But we will still be looking at balance changes. I think there are some balance changes planned for tomorrow already. So there should be some small changes. Oh, you got to sit down there. Nice.
01:09:39 Ja, aber ich bin jetzt. Ja, aber jetzt die CV ist tot, also muss ich direkt anstriken. Und tatsächlich, ich sehe die Return to Base auf das. Ich sah einen Kommentar auf Discord, die gesagt hat, dass ihr die Fuel-Thinge, nachdem ihr Hull died. Wir haben nicht, weil wir sehen, dass sie die Return to Base, nach 3 Minuten, nachdem ihr Hull war.
01:10:07 Okay. Which is fine. I don't think we're currently changing that. I mean, what CVs would do right now on the live server, they would treat the last squadron as super spotting time. Yes, purely spotting. They would just fly around the map trying to be as annoying as possible. Which is impossible. Which you can't do with this because you have a limited amount of recourse. Yes, yes. And it's only 20 seconds on this squadron.
01:10:33 Und wiederum, es geht nicht nach einem Squadron. Es ist für die ganze Zeit. Ja, es ist für die ganze Squadron. Es ist für die ganze Zeit. Ja, ja. Ja, ja. Ja. Ja. Eine Sache, was die Tutorial Missions. Sind die neue? Nein, die waren, glaube ich, letztes Jahr.
01:10:56 Just keep in mind that they are for new accounts. You will see them because this is like a new client for you, like starting a new game. But yeah, like some of the changes we do, you won't notice because your account is... You are too experienced to see it. You have already progressed way past what those missions are intended for.
Ankündigung des Devblogs zu Update 14.4: 'Perilous Route' und Flaggschiff-Operationen
01:11:2001:11:20 You know what time it is? I do actually. It's dev blog time. It's 7.09. Okay, sure. I mean, it is also nine minutes past seven, but it is also dev blog time because we promised around one hour in, we will be revealing, but I guess not revealing, but showcasing that there will be a dev blog and the content that will be in this dev blog. So let's go to the presentation.
01:11:48 The presentation. I will actually make sure that nothing is showing immediately. Yes.
01:11:54 Voila! Und jetzt habe ich eine große Anzahl von Buttons in front of mich, so ich entschuldige, wenn ich etwas im Moment habe. Ich hoffe, dass Sie nicht. Ich hoffe, dass Sie nicht. Ich hoffe, dass Sie nicht. Ich hoffe, dass Sie nicht. Ich hoffe, dass Sie nicht. Ich hoffe, dass Sie nicht. Ich hoffe, dass Sie nicht. Ich hoffe, dass Sie nicht. Ja, ich würde. Okay, okay. So, was wir beitragen, ist die Klose Test für Version 14.4. Mhm. Die stdevblock, sozusagen.
01:12:22 Now, the first thing we want to talk about is the so-called Perilous Route. Now, what is it? It's a new temporary battle type that will be introduced, and it might remind you of Convoy. But this time, a team of players will defend a command ship against bots. This mighty ship that you will be defending sustains serious damage and can defend herself.
01:12:50 So you'll have to escort her to the destination point while her crew works on repairs. If you successfully protect her during the journey, she will be able to take part in the final showdown at the end of the battle. Now, the battle...
01:13:09 This type will have a single main objective, so again to escorp this command ship through its designated path, during which it will stop at two distinct locations. At each stop you will receive one of three available tasks that you need to complete in order to continue your journey. The tasks can be, for example, scout an area.
01:13:35 So go to a specific area on the map and spot enemy ships. It can be capture an area, capture a key area defended by enemy ships, or for example, destroy a pack of enemies in your way. So neutralize a group of enemy ships blocking the path of their command ships. Now, additionally, there will be five random secondary tasks with varying levels of difficulty.
01:14:01 We won't go into the details of them right now, but you will see sooner or later what they will be. Now, you will have access to a specialized coordinated fleet support consumable, which when activated will restore a portion of all allied ship HP, including the command ship, along with their own.
01:14:24 The HP restorative properties of this consumable can stack in effectiveness if multiple players activated simultaneously. I can already see the spam in chat. Do it now! Yeah, yeah, yeah. I mean, it's not going to be a multiplicative thing. It's just going to be one-to-one. Basically, if more people, if five people activated for some time together, then it will be five times as much.
01:14:50 So there is no reason to coordinate it as such. You're just not losing out on anything if you do have things activated at the same time. It heals slightly less actually, sorry. So it does scale, but it does not scale one to one basically. But it's very useful. I think it's very important to note that this is mainly to keep your teammates as well as the ship that you're escorting alive.
01:15:17 Because that is, at the end of the day, the main goal is to escort the ship that is damaged from the start to the finish, where it's like two stops in the middle, and then to the finish, and then, you know, you basically complete the event, operation, whatever you like to call it. You want to go over the battle type, specifics? Yeah, yeah, yeah. So this battle type will take place with seven players, and you will be able to play on...
01:15:46 tier 8 or tier 9 ships mm-hmm there'll be limitations to max 3 battleships max 4 cruisers max 3 destroyers and one aircraft carrier and divisions of up to even seven players are allowed so you can have a division entirely uh of your friends of your friends yeah yeah i mean like the team can just consist of your entire division basically i mean people have been asking for more pve content
01:16:15 Yeah, this is an addition to it. It is not very, I wouldn't say very basic one, right? It's fairly different to what the original convoy mode was because the original convoy mode was actually a PvP mode where you were escorting things to some place, but you were fighting against actual people. Whereas now you're basically fighting against a bunch of bots and the bots have some special things.
01:16:41 The ship that you're escorting has some special things. And all of this combined requires also some coordination because you have some things that you need to do together to actually continue progressing. You will have to complete the tasks that are given to you when the ship stops. And once you do it, you will go to the next point and then so on and so forth. Yeah.
01:17:06 We also have information about the maps on which this battle will be happening and its hotspot and trap. And that is it for this specific mode. But that is not all for PvE content in this update. There is an update to one of the, I guess, now known as one of the community's favorites, Operation 2 Flagships, where, let me go to the...
Änderungen an Operationen mit Flaggschiffen in Update 14.4
01:17:3501:17:35 So, Operations with Flagships. Flagships continue to be a menace in Update 14.4. Everyone knows what it is, so I won't actually go into the actual description of them. But here are the new changes that are coming in Update 14.4 for Operations with Flagships. Battleship Flagships, when spotted, the flagship will signal for reinforcements and call in a deadly pack of torpedo boats.
01:18:04 Flagships will regularly call for reinforcements before being sunk, so we suggest you deal with them as quickly as possible. Cruiser Flagships Upon destruction, if there is another bot cruiser within the flagship's area of effect, it will take up the flag and become the new flagship. Said bot does not receive the increased HP or unique vulnerabilities of the flagship type, but it will continue to apply buffs to bots within the area of its influence.
01:18:32 Upon becoming the flagship, the bot receives three sets of buffs for 30 seconds, gradual HP recovery, increased main and secondary battery damage, instant one-time reload of its torpedo tubes. This is for cruisers. For destroyer flagships, the flagship will periodically call for air support, bringing in mine-leagging aircraft to set minefields on player locations.
01:18:59 So basically all the ships that we have right now in Operations with Flagships will have additional features added to them depending on what class they are.
01:19:23 Because right now you already have three different types of flagships. One of them is based on what ammo you're using. One of them is based on fires and one of them is based on torpedoes. So this is an additional thing based on class, not just based on what features it is. And I can show you the mines there and the mining aircraft. In addition to this, there are another thing, which is the classified documents, which are already part of.
01:19:52 Und in Update 14.4 werden sie werden upgradable. Das heißt, es hilft, die Flagships werden stärker, als auch ihre Entourages, also ihre Allies, sozusagen. Die Classified Documents werden automatisch gegründet werden, und mit jedem Level werden sie werden stärker. In Update 14.4 werden die Maximum Level von Classified Documents werden 5, mit höheren Levels unlockable in Zukunft.
01:20:22 Just keep in mind that classified documents as well as experimental ships are features that will leave all those modes with update 14.7. Just as a reminder to everyone, this has not changed. And I see that you guys complain about the mines.
01:20:49 Ja, das ist eigentlich sehr lange. Ich denke, ich habe das in, like...
01:21:18 2019, 2018, so it's been a while. Okay, so let me just give you a comparison point between the two classified documents, one at level 1 and one at level 5 against the, I believe this is Torpedo Master, Cruiser. So the attack capabilities of level 1 is plus 10% torpedo damage, plus 10% damage from flooding.
01:21:45 So in general, this is just buffs in terms of the classified documents that you're using, assuming you're using the correct ones.
01:22:14 They are fairly easy to get and I will get into how you can do it. But also worth noting is that you can now set these classified documents in port. So you do not have to do anything like picking them in the actual game. However, if you do want to change them in the game, you have the opportunity to do so. So this basically lets you choose if you want to do the management of classified documents before the battle or not.
01:22:42 And if you still have and you for some reason decided, oh, I actually don't want to use this classifier document, I want to use something else. Then during the freeze time of the game, when you're just starting off, you can still change it. We're not taking that functionality away.
01:22:57 Okay, to upgrade classified documents, players will need to get special tokens which can be obtained via combat missions. Some of them can be completed in several battle types while others will be exclusively available in operations with flagships. So some operations will be available in all modes, some of them will be available for operations with flagships only. It doesn't really matter that much because anyone will be able to play.
01:23:26 If you want to collect as many tokens as possible, so you want to upgrade everything to the max, you will need to complete both the former and the latter missions, which is the ones for operations with flagships only and all other modes. Upgrading classified documents and operations for
01:23:54 Operation with Flagships will be done in Port. As you can see on the screen, that's the UI for it. After selecting Operation with Flagships as Battle Type, go to the Equipment tab of your ship, and there you will be given a selection of classified documents. Click on it to upgrade or change your classified documents. You can now pick in advance which classified document will be used in the operation, while retaining the functionality to change it at the start of the battle, as I mentioned earlier.
01:24:23 So that is basically all the changes to Operations with Flagships in Update 14.4. Nothing regarding the essentially core gameplay of it is changing that much. It's just getting a bit deeper and more complex if you want to continue to get deeper into it. But that is not all. No, that isn't. Update 14.4. There will also be...
Weitere Inhalte in Update 14.4: Dunkirk-Event, Kapitäne, Container und Clan Battles
01:24:4901:24:49 Actually, do you want to talk about it? Yeah, sure, but there's... It's a very small part. A small part that will then evolve, because we don't have all the info right now to share with you, but it should be something fairly interesting. In dedication to the anniversary of Operation Dynamo, we are preparing a temporary naval-inspired port activity. And as the goal of Operation Dynamo was to evacuate Allies from Dunkirk...
01:25:18 This, let's call it strategic puzzle, will let you prove your tactical skill using cards to overcome different obstacles and earn various rewards. Yeah. And again, we will share more details of this in future publications. Right now, we call it simply Dunkirk 1940. Yeah. So this is actually very in-depth and...
01:25:43 Something completely different. I wouldn't say complicated, but it's very different and very interesting. Someone already kind of got it. Anyway, it's very interesting and it needs its own, let's say, publication to actually explain it in depth because it contains so much information that you will want to know that...
01:26:04 Putting it in a dev blog with a small bit of text and then basically hijacking the rest of the text for this does not feel just for such a cool feature. So we'll have a separate one for this later in the month, I think. I think it's supposed to come this month. Or maybe sometime in the next one to two weeks. Anyhow, we have a bunch more things to also talk about. We have two new captains.
01:26:32 with unique voiceovers. Ragnar af Danmark and Ragnar fra Norge. I hope I pronounced it correctly. I'm sure you did. If not, the Danish people and Norwegian people will murder me, but that's okay. And let me see if I have it. Yes, I do. So there you go. Those are the two captains on the top left. And we also have the Man of War and Hurricane Man of War achievements in this one. I will show the...
01:27:02 für die Clan-Battle-Season. Für Clan-Battle-Season 30. Das wird die Klasse-Battle-Documente in der Zeit. Als gut als Coastal-Britisch-Permanent-Camouflage. Ich werde das in einen Moment zeigen. Braving the Fire Flag. Longest Night of Museums 2025 Flag. Das ist die Museums-Base-Stream, das wir heute an diesem Jahr machen. Das ist sehr cool. Grand Trial-Spring Phase Patch.
01:27:30 Sorry, flag and patch, which are the two ones on the bottom right there, which are based around PTS testing, right? So you'll be able to get them if you're participating in public test. Let me go to the next one. There you go. It's a box. Yes, it is a box. There will be two new containers for Operation Dynamo, the standard and premium one. And this is the standard version.
01:27:57 I will actually not go into the details of what is actually in it, because they can read about it in the dev blog, and I think that makes a bit more sense. Sure. But this is the standard version, and this is the premium version of it. And there will also be, if I go to the correct page, more boxes, this one, which is the Japanese, where did it go? Japanese Squadron Container.
01:28:25 Und da ist auch ein Premium-Version. Und dann haben wir noch ein paar Changes zu den Konten der Sowjet-Era-Container. Das wird die neue Shipps, die in der Sowjet-Nationen werden, werden sie ein Teil von der Sowjet-Nationen. Ja, aber Sie werden sehen alle Details in der Dev-Blog. In der Dev-Blog, ja. So diese sind die Achievements für Clan Battle Season 30. Die sind ziemlich nett. Ja, ich weiß nicht, was es ist eigentlich. Ich denke, es ist ein Squid.
01:28:54 oder vielleicht etwas wie das, wie ein Deep Sea Creature. Ich weiß nicht, jemand kann mir sagen, was es ist. Und das ist der Kamo, der Coastal-Britisch Kamo. Und es ist auf Warspite, ich glaube. So, sehr thematically correct, in diesem Sinne. Ja, ja. All info, die wir in diesem Devlog haben, wird auf der Devlog-Website in etwa 30 Minuten. So, wenn du etwas hast, und wenn du nicht verstehst, mein Indien accent war super thick.
01:29:23 then you can always go and read it in the devlog and it will contain all the information that you want. Yeah, I mean the chat says it's a manowar. Oh, it's actually an animal? Let me Google it. I did not know that. I mean, my guess is yes, that is a thing, but... It is a thing. Okay. Portuguese manowar. Okay.
01:29:49 Okay. Kuhn? Manawa is an nasty jellyfish. Okay, I mean, I said deep sea creatures, so I guess I'm not entirely wrong in that sense, but it might not be a deep sea creature because jellyfish also exists on the surface. Look, I'm not gonna lie, it's kind of funny that Kismet just said it has tentacles, it has to be Japanese. While actually it's Portuguese. Haha. Nice. Extremely poisonous. Damn. Well.
01:30:18 We often have very dangerous animals as the codenames for clan battle season, let's be honest, at this point. The Edgy Dragons, does it count as Portugal mentioned? I think it does. It does, it does. I think it does. I mean, we also mentioned Poland today, so Poland mentioned. Scream if you love Poland. When, when? Because one of the ships that's available in the Operation Dynamo is a Bliskovica and a Bliskovica 44.
01:30:46 So, anyway. All right, I think that we yapped for a lot. This devlog should hit... Should hit? The page, it should hit hard. The page in 30 minutes, roughly. So you'll be able to read through all of that on your own. And let's go back to the...
Diskussion über Hybrid-Schiffe, CV-Änderungen und Feedback
01:31:0701:31:07 You wanna go back to the clan test? Yes. You can also go back to some live server randoms if you want. No, I think that this is interesting enough to actually go into more about it. I wanna play a commissal though. I wanna play a hybrid. Yes, because one of the main differences that we haven't talked about yet is that hybrids actually have the change mechanic that is akin to what you see on CVs. A lot of you asked.
01:31:33 was will happen to hybrids with the changes that we are making and right now our take on it is well you will see but basically exactly what happens with CVs yeah pretty much I mean the one thing that is worth noting with most hybrids is that they don't have multiple squadrons of attack like multiple attack waves in the squadron they usually have only one which means that for example with the Commissar you will only have one squadron that you have to manage
01:32:01 Once you click the button to go into attack mode, you will go into the attack mode with the entire squadron. The entire wave basically. If you lose any planes, that's it. If you don't drop, that's it. You have to basically regen the squadron and then go again. But works in the same way in terms of the travel mode, recon mode and attack mode as CVs. I will show you in the game. And everything else works as what you would expect it to basically work like. Whereas in the last...
01:32:29 Iteration of the CV test, they were not ready yet. So now they are. Gabiano says, as Wargaming has gone ahead with the destruction of CVs due to feedback, surely no one will play them anymore and this is a shame. Seeing also the average damage you have done is embarrassing. Could there be a turnaround from Wargaming? Gabiano, this is something that we've been talking about.
01:32:56 ...during this test that... ...during this stream, sorry, that this is not about the damage, this is not about the numbers. This is about testing the mechanics. Yes. First and foremost. So, if we noticed, indeed, that this has a deep impact on, let's say, the popularity of the class, or the average damage goes way too down.
01:33:23 compared to pre-rework, then we will implement balancing. But this current test is not primarily focused on the damage, it's more about the interaction itself. It's about how the UI works, how those different modes of travel work, how the spotting...
01:33:49 Wir versuchen die Klasse zu machen, um die Klasse zu verändern. Wir versuchen die Klasse zu machen, um die Klasse zu verändern.
01:34:14 Weil die Nummern nicht völlig richtig sind, in der Anzahl der Damage, der Spotting, oder was es möglich ist. Das sind alle Nummern, die wir sehr schnell verwendet haben. Die Konzept selbst, in der Mechanismen, ist es schwer zu verwendet, weil Sie müssen neue Linsen für es schreiben. Während die Balance Changes sind ziemlich easy. Wir können die Balance Changes machen später machen. Wir müssen wissen, was Sie denken über die Mechanismen?
01:34:48 Okay, time for me to activate the brace for impact. It's not called brace for impact though. Well, aerial and torpedo defense system, which is the Y consumable. I saw someone was asking about it in the chat. It's a very interesting consumable. Not every ship gets it. Only a few ships actually have it right now. And when you activate it, all CV based damage.
01:35:13 So 30% from torpedoes, from aircraft rockets and from bombs. And then from normal, all other torpedoes basically, you reduce it by 10%. And based on, I believe nation as well, it changes between 30% and 25% for the mitigation. So you have to take a look at what consumable numbers you have exactly.
01:35:42 Do you guys even believe what you said yourselves? I mean, I don't really think that what we're saying right now is super controversial or very weird, no? Also, surprisingly, no one's holding us at gunpoint. We're Sarah here with a shotgun. Yeah, Sarah just appears in the background.
01:36:13 So far, the mechanic is a bit not intuitional for a surface ship. Can you tell us more about not unintuitive about it from the perspective of a surface ship? Is it about this new consumable or something else?
01:36:45 So how's it going for you best right now in the game? Pretty good. I'm farming a Slava. That's always nice.
01:36:56 I mean Commissar in general is a very comfortable ship to play as long as you're not giving broadside Did you already use your squadrons? I did, I just used it I didn't get a fire unfortunately which would have been nice because I was targeting his bow with the squadron but I was I think maybe a bit too off with the aim on it but that's okay because I am I say that and then I eat acid from this lava so
01:37:25 Maybe I should not have said anything about actually angling and not giving broadside. Anyhow, there is a Thunder pushing me, so I'm gonna have to start kiting away very quickly because I don't really want to sit this close to a battleship with super accurate 457mm guns. Oh, so Jabberwock says you don't know the planes if you can shoot them down or if they can spot you based on the minimap. Okay. That is true.
01:37:54 We can look into that. Yes. Right now, the UI in terms of the HUD itself, it will show you if the planes are shootable or not. So if the planes are in travel mode, they are orange. If they are able to spot you, as in they're in decon mode or in attack mode, and then they're shootable as well, then they're red. So, and if they are striking you in particular or in a strike mode, basically.
01:38:20 Then they will have little triangles around the side of their indicator, which should additionally also inform you that they are actually striking right now. But the minimap thing is a worthwhile thing that you brought up. Please leave it as a comment in the feedback channel if you can, so that we don't miss it when we are sharing the feedback forward.
01:38:45 You recently said that you were aiming to simplify the game mechanics and make it more attractive and understandable for new players, but the recent update and the coming updates with CV rework will make the mechanics so much more complicated. Pressing all the buttons. So this is an interesting topic that, well, it has two elements. With the recent update, I'm assuming that you mean the experimental ships and classified documents.
01:39:14 So the way we meant it with not overcomplicating the game is one of the reasons why those mechanics are temporary. We don't necessarily want to leave something in the game simply because we introduced it once and then need to implement it in other branches or in other modes. But we want to see if something clicks or if you guys like it.
01:39:42 Und dann vielleicht, an einem Moment, es wird es permanent. Aber wir sind nicht zu ermöglichen. So, also, was er added in 14.2 mit Classified Documents und Experimental Ships wird permanent bemerkt von dem Spiel in 14.7. So, ich möchte wiederholen es wieder. Wenn es zu, wie kompliziert die CV-Change sind, sind jetzt.
01:40:11 Look, I understand that they add and remove some things that I really hope that will in the end balance itself out. And I understand that it might look confusing, especially when you read about it. That is why we're having this test.
01:40:30 To see if this is indeed the case, if it's something that you actually can get used to after a couple of battles, or do we need to actually maybe indeed simplify it in some ways. So please leave us that feedback, but if you say that something is too complicated, please tell us in more detail what it is. Why do you think something is too complicated? Because we're not arguing right now that it's not.
01:40:54 Well, we are arguing that it's not too complicated. Well, I would think so. Because I don't believe it is actually too complicated. But from your perspective, right? It's important for us to understand from your perspective why you think it's too complicated and in what sense. You can say, oh, the spotting mechanics are too complicated because of X region. Because I don't understand when the planes are spotting, when they're not. The minimap doesn't tell me enough. Something needs...
01:41:20 Mehr Informationen über warum man nicht versteht, warum man nicht versteht, warum man nicht versteht, warum man nicht versteht, warum man nicht versteht, warum man nicht versteht, warum man nicht versteht, warum man nicht versteht, warum man nicht versteht, warum man nicht versteht, warum man nicht versteht, warum man nicht versteht.
01:41:41 Kizmeta hat ein wichtiges Punkt, das wir natürlich müssen, und immer nehmen, dass all die Veränderungen ist. Und das ist, leider nicht wahr.
01:41:52 Ja, ich denke, die Veränderung ist definitiv etwas, was wir haben viele Mal in dem Spiel gehabt haben, wo es sehr große Veränderungen passieren durch die Jahre, wo viele Dinge, viele Mechaniken speziell, haben sehr viel verändert, aber die Veränderungen still funktionieren in einer sehr similaren Weise.
01:42:21 wie es auf dem Release war, mit einigen Veränderungen, die ich würde sagen, helfen über die Jahre. Especially als ein Spieler, nicht mehr in der Zeit, ich glaube, ich bin mehr in der Entwicklung, aber wenn ich nur ein Spieler habe, ich würde auch sehen einige Veränderungen und sagen, oh mein Gott, Dinge sind geändert, ich glaube nicht, weil ich habe zu re-Learnen, wie etwas funktioniert. Und das ist fair, ehrlich gesagt.
01:42:49 When you have to come back to something and try to understand what it means from scratch, it can be very intimidating. But give it a shot because in the end, most of the changes that we're doing are based on the feedback that you have left.
01:43:06 We wouldn't be doing such a massive mechanics based CV change. Just for the sake of doing it. For the sake of doing it. It's not then worth it to do it. Otherwise, you know, what are you doing it for, basically?
01:43:24 These changes warrant a free captain skill respec. We fully agree with that. Yeah, when the test goes live, we will most likely have one. That would be my guess. Right now, it's too early to say yes or no, if it will happen and when it will happen, because it's still a conceptual mechanics test. We're not announcing when this will be added to the game. Yes. But when it does come, I'm sure there will be a captain reset for you. Yes.
01:43:52 Ich meine, das ist ein sehr klar, was passiert. Wenn es viele, viele Veränderungen gibt, die sehr wichtig sind und müssen geändert werden, dann wird es ein Reset geben. Oh, das war nicht genug genug.
01:44:12 Is it possible to remove a voice-over? Well, you won't be able to remove it from the game completely, but you can actively change what voice-over your captain has. You can go into your settings menu in audio, and then there is a voice-over thing over here.
01:44:36 Das heißt, wenn ich ihn benutze, ich glaube, es ist Hargumo.
01:45:04 Du bist nicht mit Sam the Cat? Nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein, nein,
01:45:33 Poi? No, not Poi. I think it says something different. I will try to find the name of the captain now.
01:45:42 Dev should play Imperator Nikolai and tier 4 or 6 carrier helping. I mean, we don't need to play Imperator Nikolai with tier 4 or 6 carrier. Maybe Blood does, but I think I'm okay. Please Blood PRV. Oh, sorry. And here you go. Right as we have the defeat screen. Right as the defeat screen, yeah, exactly.
01:46:08 Anyone else having issues with Discord right now? Mine is constantly reconnecting. Interesting. I think Blood is fine. If you have generally issues with Discord and, you know, things that break it, you can press Ctrl R, which actually refreshes the Discord. So you will reload it. Sometimes helps. Not sure if this is an issue that is specific to Discord servers themselves.
01:46:35 But if it's something related to the client that you have, then pressing Ctrl R to reload the client itself helps sometimes. Yeah, Discord works well for me. I actually had to because actually some of you in the chat were pointing out to a moderation situation that was happening in the Discord. So I actually, yes, went there and asked the moderators to deal with it. Nice. Well...
01:46:59 World of Warships, can you please just give us what the community really wants? A Blood Minister, Captain, please? That horse, well, you know, you are in my team for Team League, so I know you want me as a commander, but I'm sure you know everyone would. I would not. I would not want Blood Minister as a captain. He is... I'm sorry, what now? I will pick my words carefully. He can be very annoying.
01:47:27 So, I imagine, I can just imagine him, like, captaining my Gdansk or something, and then I just hear, oh my god, I'm trying to play the game. I really want to hear Blood Minister Voiceline, so that's fair. I mean...
01:47:47 Für die Leute, die nicht hören, jeden Tag, ich kann das sehen. Aber für mich, ich höre ihn jeden Tag, und er ist immer yapping nonstop. So... Das ist mein Job. Ich würde sagen... Mit cat-ears. Ich denke, das ist eine gute Idee. Ich glaube, ich glaube, es ist nicht unrealistisch, dass wir uns ein Captain voice, wie zum Beispiel Killer Binder. Ja, ja. Aber ich bin nicht persönlich der größte Fan von...
01:48:14 Ich glaube, es ist nicht so, dass es nicht so, dass es nicht so, dass es nicht so, dass es. Ich bin eher ein Fan von was Killerbin gemacht hat, wie es mit einem bestimmten Briten zu haben. Ja, ich denke, dass sein Name ist Montgomery Maximilian Cavendish Wellingtons. Das ist so, dass es ein British-Britisch-Name ist. Ja, ja, ja, ja, ja, ja, ja, ja, ja.
01:48:42 So, yeah. But it would be cool. I think now that we have one, actually now that we have three technically, right? Because Evan and Boggy are also, like they have a dual personality and single commander type of situation. And then Bin obviously has his own one. So maybe in the future we'll have another one.
01:49:09 Monty Wellington, ist das Binn's real name? No, es ist nicht, eigentlich. Speaking of wanting captains, are the Fat Electrician and Demo Mads commanders going to be available again for those of us who miss the events? I'm pretty sure that they will be at some point. I'm trying to remember off the top of my head when, but I don't. I'm sure they will come back. Yeah, yeah, yeah, yeah. So...
01:49:33 Can't give you any details, unfortunately, but I'm pretty sure there will be an opportunity for that. Give me Tsunami as a captain? That would be funny, actually. I think that would be peak comedy because Tsunami has some, well, she has some good lines that she uses. So if we get her, like, persona as a captain, that would be really fun. Do we want to do one last probably battle?
01:49:59 Depending on how long it'll take. Sure, sure. Look, I... Come is our time. My point is I want to play a surface ship. Okay, sure. Go for it. So I'll actually take a Shima. But that means I want to see you in a CV. I'm playing a CV. I have planes. Now people will quote you. Well, technically, in that last game, I did like meaningless damage with my planes. So maybe not.
01:50:27 But we want to see that. That's okay. Come on, come on, come on. It's gonna be, it's gonna be fine. Wait, that's not damage dealt. Yeah, I did 12k damage with my rockets. Come on, Chad wants to see Bazinga. No one has said that. I can read the same chat that you are reading. Chad, say that. No, no, no, don't say that. I'm already in the game. Whoa, whoa, then we're gonna play another game. No way. Ah, there you have it. Yeah, but it's DMC 521.
01:50:56 Is the wrong DMC. It's an imposter. Wait, is his nickname on Discord, for example, etc. different? Yes! Did we give the wrong person moderation right? No, no, we gave the correct person the moderation right. So he just doesn't have the correct name. Yeah, I know, I know, I know, I know. But it's still going to be kind of funny.
01:51:18 Do you think that number actually had any meaning behind it? I don't know. I mean, I know DMC usually stands for Devil May Cry, but I don't know what 531 stands for. Maybe DMC can give insight into his username.
01:51:36 Ja, ich weiß, es ist hart. Aber ich habe ihn gefragt, ob es von Devil May Cry ist. Aber ich weiß, er hat es nicht gesagt. Devil May Care. Ja. No, der andere war. So, jemand stole DMC531, das ist der eigentliche Username. So, er hat gesagt, 521. Und es ist nicht von Devil May Cry.
01:52:02 I'm pretty sure I asked him once about it and he told me the same, that it's not from there. Fun. But he did not corroborate further, you know? My actual username is DMC5. Was it that taken as well? Yeah, of course. Yikes. Number five of DMC, which is like a fairly well-known term, so it makes sense, right?
01:52:23 I mean, I'm sorry, imagine that Blood Minister was available everywhere. Yeah, I'm glad it's not.
01:52:34 A 4-letter username in 2025. I mean, I have a 3-letter username in 2025, right? I have just Baz usually in most places. No, I'm sorry. You're Bazinga Flags, Baz Flags. Usually, yes. But wherever it's possible, at least, I try to take Baz. But it's pretty difficult to find it because all the 3-letter names are gone. So I have to modify it in some fashion.
01:53:00 Und ich will nicht ein Nummer sein, weil ich denke, dass ein Nummer sein ist eine sehr boring Art von Modifying a Name ist. So, ja, hier wir sind.
01:53:23 Wow. And then we have Dylan. Yeah. Dylan with his epic D underscore Lynn. Such an epic name. I mean, I'm so glad that Dylan, the like, you know, we just slaughtered his name basically. Just like butchering whatever we could. Just combining random things together has now stuck. And now we just call him Dylan all the time. Yes.
01:53:50 Und ich denke, das ist eigentlich aus dem Kotz-Discord, in der Off-Topic, wo wir shitposting über es. Und jetzt hat es sich in die, in die, in die, in die, in die, in die, in die, in die, in die, in die, in die, in die, in die, in die, in die, in die.
01:54:13 Ah, along there with the legends like Proak and Lustusian. Proak. And Lustusian, yes. Oh my god.
01:54:32 Pro-Ace? Ja, ja. Das ist natürlich wer wir sprechen. Ich meine... Wie könnte ich wissen, das? Ich meine, Pro-Ak messagte mich letzte Nacht an, ich weiß, 2 a.m. Er hat mich auch? Ja. Er hat seine neue Build? Ja, ja, ja. Ja, ja, ja. Ich war, ich war, ich war, ich war, ich war, ich war, ich war, ich war, ich war, ich war, ich war, ich war, okay. Ich verstehe.
Spielerlebnisse, Schiffsdiskussionen und Community-Interaktionen
01:55:1001:55:10 Hope I can lob that. No, I can't. Commissar has insane ballistics actually. I kind of forget. Now you'll be yapping in the office about how this is your favorite ship now. Commissar? I already finished playing Commissar. That's not an issue anymore. Don't worry.
01:55:31 Ich meine Kommissar ist nicht ein schlechtes Schiff. Ich habe es nicht gesagt, es ist falsch. Ich habe es nicht gesagt, ich habe es wirklich Spaß gemacht. Ich habe es einfach gesagt, dass du einfach auf einen bestimmten Schiff bist. Ja, weil es das Schiff ist. Es ist so großartig. Es ist so großartig. Es ist so großartig. Es ist so großartig. Es ist so großartig. Es ist so großartig. Es ist so großartig.
01:56:00 Ich weiß nicht, was soll ich sagen? Ich habe gesagt, Mecklenburg ist, wie, insanely cracked und ich denke, dass Mecklenburg ist also insane. So, clearly, mein Track Record ist ziemlich gut. Ich bin nicht sagen, es ist nicht korrekt. Ich habe das auch gesagt, was für Columbo gesagt. Und jetzt werden die Leute universally agree mit mir, so... Universally. Ich bin sicher, da waren andere Ships, die du warst. Ich bin sicher, da waren. Ja.
01:56:29 Es ist interessant. Ich sage das zu allen anderen Spielen. Wenn ich es beginnt, dann bin ich, oh, ich habe es vergessen. Und dann bin ich, oh mein Gott, das Spiele ist großartig. Ja. Wie Kastia, für zum Beispiel. Ich habe angefangen, Kastia zu spielen, als es launchiert wurde. Und ich habe mich, eh, es ist einfach wie ein Farming Cruiser. Ich habe nicht wirklich Farming Cruisers genannt. Aber dann habe ich es gut gemacht. Und dann habe ich gesehen, wie viel Potenzial Playmaking es hat. Und dann habe ich, oh mein Gott, das Spiele ist insane.
01:56:59 Weil es ist. Ist es? Es ist. Okay, ich glaube Sie. Ich liebe Kastia. Ich habe sogar eine Stele Camo gemacht. Woa, woa, woa. Ja. Stele Camo Kastia. Sadly, ich habe nicht meine... ...stuff... ...on dieser Server. Ja, ich weiß, ich weiß. Ich kann meine... ...epic Stele Camo Kastia.
01:57:25 Monty with secondary build is good, says Yoda. I don't know. I don't know about that one. If I wanted to play a secondary ship, I would just play a Schlieffen.
01:57:42 I have actually been playing Schlieffen a bit recently, but I'm not very good at Schlieffen, because I'm not very patient. I want to just go. You didn't get killed. I got shinanoed. I got shinanoed. But I got a nice strike on the Gdansk. And now I'm sitting full broadside to the in-comp, so I'm about to get devstruck. I am kind of hoping I'm going to actually take that Gdansk with me.
01:58:10 Es tut gut. Es tut gut. Es tut gut. Es tut gut. Es tut gut. Es tut gut. Es tut gut.
01:58:30 Castilla is famously unplayable without 40mm armor. Yeah, that's what Majessica likes to say all the time. And he's wrong. So, it's okay. Oh, only one Torp? Am I gonna be able to dodge it because I'm faster? No, I'm not.
01:58:59 Ja, ja, ja. Ich denke, das ist das, was er gesprochen hat. Oh, ja, ja, ja. Aber das ist eine der Punkte von diesem Camo? Ja, das ist die Dazzle Camo. Exactly, es ist supposed to be confusing. Es macht es so, wie es, wie es...
01:59:18 Ich glaube, das ist der beste Weg zu beschreiben. Es ist supposed zu sein, dass es sehr wehr zu sehen und verstehen. Ich glaube, es ist eine sehr gute Geschichte, von Schiff mit dem Camel. Ja, ja, ja, ja, ja. Wo sie eigentlich sind sehr lange, aber wenn du es auf die falsche Angle gesehen hast, sieht wie es...
01:59:43 Ich werde das Bild finden. Ich denke, du bist für den Lagasen, Lagal, Galessionaire. Oder das ist ein French-Ship, ich weiß nicht. Ich werde es unterladen, so ich werde unterladen.
02:00:12 Okay. Boys. Big kill. Actually might be able to carry Blood Minister in this game after all.
02:00:28 As far as Kommissar Camo, especially this one goes, it's actually not that offensive. Because I know the one at tier 6 is way harsher and way more annoying to look at in that sense.
02:00:51 So, this guy is giving a lot of broadside. And I don't think he knows. Look, I'll just very quickly steal your gameplay and just show what I meant here, right? I mean, look, the picture is not the prettiest. It also has this text and whatnot. But, I mean, you see the effect of the Dazzle Camo, right? So, okay, going back to Bazwonga's game. Oh, I just got owned by Shenano Skip Bombs.
02:01:22 Aber vielleicht habe ich Torp. Vielleicht habe ich zwei Torps. Huge. All right. Time for the counter push.
02:01:32 I have Outnumbered activated as well, so I'm super fast. Also, I forgot to use my Priority Sector throughout all of that. Which does not help with my survivability. I mean, it does have 8 km torps, which is... Actually, doesn't it have 10 km torps? It does have 10 km torps. Yeah, so it has longer range torps than most Soviet cruisers, actually.
02:02:01 In that sense, so yes. So it is a famous Torp Cruiser. No, it's not a Torp Cruiser by any means, but it is not, it has useful Torps, when you're kiting away at least. Let's say, let's phrase it that way. The Shinano has gone behind the island, so I'm probably not going to be able to shoot her once my strike is over.
02:02:32 But hopefully this is a decent strike. Looking at the minimap to aim. No, not really, I don't have the... Pressing four different things and then turning in at the same time is a lot of things to manage. Oh, he is actually reversing.
02:02:58 Ich kann das killen. Ich glaube, Austin ist zu fast. Austin hat zu viel dmg.
02:03:14 Most soviet torps have 4km, yeah. I mean, especially in the mid and low tiers, the soviet cruisers have torps, but they have like up to 6km range at most, I think. So, yeah, you are usually very limited in torpedo range on soviet cruises, but suddenly Commazar exists, which has 10km torps range, which is definitely a unique thing to it that most soviet cruisers don't have.
02:03:42 Ich weiß, Nevsky also hat 8km Torps. Das ist ein Unikes Ding für Nevsky und das Linie in particular. Dann haben wir auch Premiums oder Special Ships, wie Small Linesk, das hat 8km Torps. Ja, ja, ja. Sowjet Torps sind gut für Fleshwound. Ja, genau. Ja, genau. Ich meine, die in Mid- und Low-Tier Ships sind für das.
02:04:06 Wenn du jemanden rutschst, und du hast nichts anderes zu tun, kannst du den Mannen benutzen, du benutze den Torps. Während mit Kommissar, ich denke, der Punkt ist, wie ich in dem Spiel war, wie ich in dem Spiel war, wo der Incom war, ist es so, dass ich den Torps in mir habe. Ich habe die perfekte Grund, um die Torps zu benutzen. Wenn es kommt, dann kann ich Torps zu benutzen, das haben weniger Detektion-Range, und noch etwas zu tun.
02:04:32 Okay. I think that's all for today. Yes. Do you have any closing thoughts about the test or any final message to share? I would say the closing thoughts and I would say is fairly obvious, which is test it, give it all you have.
02:04:51 Try everything, especially try playing surface ships, try playing CVs, try playing as an AA spec, try playing standard. See what you like, see what you can understand from it immediately with first game. See how you feel about it after five, ten games. See what makes sense to you immediately and what mechanics are obvious to you.
02:05:16 und mit welchen UI-implementations existenten seit dem letzten Version, wenn du es als eine Werteilung hast. Und dann, wenn du Erfahrungen hast und Erfahrungen hast, und ich hoffe, dass du, und ich hoffe, dass du wahrscheinlichst. Geht zu unseren Discord, den Englisch Discord hier. Please drop the link. Go to the Feedback Channel. Leave Feedback.
02:05:42 If you leave feedback, we can use that feedback to shape how it functions and works in the future. Very important. Exactly. Thank you, Bas, for explaining these new mechanics so well and also carrying some of the games that we've had. Always a pleasure streaming with you. We have some nice banter going on. Yeah, yeah, I see it. Which usually ends with me being bullied.
02:06:09 But I promise you, sooner or later you're going to play a CV on stream. Oh, I have nothing against playing CVs for that. Like literally the first stream I think I did in Prague when I was here in March last year and you made me play a sub and I died instantly. I have nothing against playing something that I have no idea how to play. But for now I wanted to showcase the hybrid, which is the cool part for me.
02:06:39 I will definitely play them in the future to showcase them and what has changed and stuff like that. But for now, I think the key takeaway for people who are watching is try it out, leave feedback. That is the important thing. Okay. Your closing thoughts, if you have any. My closing thoughts, if you haven't yet, please use the opportunity to test those changes. Even if it's only for getting the guaranteed 2k doubloons after playing like roughly what, 11 battles? No, 17.
02:07:06 17 battles, thank you for the correction. 2K Dubloon is always something and you might get the chance to actually win a Super Rareship. And if not, then, you know, no, no, it's fine, you know. But thank you for... Oh, it's 11 battles. I'm yapping. Okay, well, I mean, if I remember correctly, it was phrased as in...
02:07:35 It's 6 battles for the first 1000 and then 11 more additional battles. Maybe you guys are also confusing that. I'm not sure. I will read. I'm sure the... I know for a fact that the article for it has the correct information. So just follow it. It has... Actually, why am I... I'm yapping nonstop. There is a mission in-game. No, no, no. There's a mission right here that says, yes, 10 battles for... This is the...
02:08:03 So, 11 games.
02:08:31 Okay, so I was wrong and you were right. Yes. Rare occasion, actually. Anyway, moving on. Yes. Thank you guys for joining this stream.
02:08:52 1 plus 5 plus 5 plus 17. Rue. No, listen guys, if there is something that I know is math. So, yes, I just didn't know. I just didn't know. Or astrologer. I will murder you. Anyway, thank you guys for joining. Good to see, especially those of you that are, you know, here almost every stream.
02:09:17 I hope that some of you new guys also showed up. I mean, I saw some new names. Anyway, see you next week on an update stream. Yes, I believe it will be Bin and Unruh, actually. Oh, that's an interesting duo. Yeah, so should be...
02:09:41 Fairly interesting. Yes. And I know the next update also has some cool stuff in it. It does. Alright, everyone. Thank you for showing up. Hope you have a wonderful rest of the evening. And hope to see you again on one of the weekly streams. Or on Discord. Or on one of the Discord stages. Alright. Plug your OnlyFans before you go. Quickly drop it. Drop the Discord link. Alright. Thank you everyone. Bye bye.