[EN] Bazinga_Flux and Bloodminister bring you the latest News about World of Warships live from Prague!

World of Warships: Prag-News zu Update 14.3, Dockyard Blücher & neuem Modus

World of Warships

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World of Warships

Begrüßung und Vorstellung des Streams aus Prag

00:05:31

00:05:31 Hallo, hallo! Wie geht's es, Leute? Willkommen zu unserer Weekly World of Warships stream von der EU Office in Prag. Ich bin Blood Minister, der EU Head of Engagement. Und ich bin nicht alleine hier. Ich bin mit der guten Bazinga Flux. Hallo, Bas. Hallo, hallo, everyone. Ich nehme offensichtlich, dass du mich old calling, aber ich werde es für den Zeitpunkt geben.

00:05:59 I am glad that you're allowing it. I'm glad to be here. I was actually not supposed to be here originally. You were not supposed to be here. Yeah, we were supposed to have Tsunami instead. But some things change and there is some more spicy information that we're going to be dropping tonight. So should be good. Why Baz? Where is Tsunami? I think she will be on stream next week with Blood Minister. At least that's the plan for the time being.

00:06:29 Aber vielleicht geht es um Blood Minister und die Dipps. Aber das ist der Plan, richtig? Ja, das ist der Plan. Sorry, wenn du für Tsunami wirst, wird sie definitiv bald sein. Und in allen Dingen, heute ist es ein DevBlock-Extravaganza.

00:06:55 Ja. Weil wir sprechen über die DevBlog, die gestern war, auf der N.A. Stream. Das ist die neue Schipps-DevBlog. Ja. In der Fall, in der Fall, in der Fall, in der Fall, in der Fall, in der Fall.

00:07:12 Two massive devblocks. Yes. To talk about on our stream. We also had one devblock go out at, I think, 12 hour time or 11 UTC, which was about the test-up changes. One of them concerning the Bluehair, which... Tell us about it. I mean, I'm sure they all know about it already, but the TLDR is that Bluehair now has a speed boost.

00:07:37 und wie es funktioniert, hat sich etwas verändert. Es wird mehr Alpha-Damage geben, es wird weniger Reload geben. Aber die Speedboost wird es um die Flank zu gehen und spielen für die Broadside Engagements, die es wirklich wünscht, um die Improved AP zu bekommen. Kismet ist gefragt, ob Sie Head of Engagement sind, wer ist Feet & Hands? Ich erzähle Sie. Mein Community Manager ist, wie Bazinga hier. Er ist eine der... Was wollen Sie sein?

00:08:06 Ich würde lieber eine Hand sein als eine Fuß. Wenn du mir und mir die Möglichkeit hast, zu sein, dass du eine von den Abständen bist. Wir haben auch Seraphis gefragt, welches Körper ist er? Also, lass uns eine Hand sein. Ich denke, dass andere nicht so gut haben. Aber welche Hand?

00:08:28 Ich weiß nicht, ob ich in so viel Details will. Okay, fair genug. Ich meine, jemand ist schon gefragt, ob es left oder right hand ist, so... Ich bin right-handed, aber was das für dich bedeutet, ich weiß nicht. Okay, wir gehen weiter von diesem Thema, weil es ein bisschen sus ist.

00:08:50 Aber ich sehe viele Fähigkeiten in der Chat. Ich sehe Andy the Cupid. Hey Andy, gut zu sehen, man. Ich sehe Chowman, der Snack Guy von RCC Summit. Ja, das letzte Jahr. Amazing, amazing Snacks, er hat sich mit ihm gebracht. Ich sehe unsere Moderator. Thief, gut zu sehen, man. Majester.

00:09:15 Okay. I see Quinn as well. He's one of our new privateers. He's part of the Telegram moderation and part of Tsunami's basically program for translating. The Tsunami crew. Yeah. Oh, I also see Carbine. Great. Yeah. Well, we have a nice CC representation in the chat. A lot of big names. Big names, big boys.

00:09:43 So, yeah, I hope you guys are looking forward to the dev blog. I can spoil you that much that we'll be talking about the version 14.3 and a lot of the stuff outside of ships that will be going to the game. And also the other thing is about what we promised we will update you about. Yes, they already know. I saw a message about it saying, oh, this is why you have Baz on stream.

00:10:12 Oh, yes, because he's such a well-known specialist of that thing. Oh, yeah, yeah, for sure. In any case, because we will have a lot of things to talk about, let's actually jump into the game for a battle or two. Yes, let's do that. Let's let people show up, join us for the stream. We just started, it's 10 minutes in. Yeah, yeah, yeah. Also, I see this message from Full Metal Yankee saying, Bazinga, please notice me. You have been noticed.

00:10:40 Grumpy Brown Bear. I know, but you also have no idea how much light do we have here. And it could have been so much worse. We used to have actually a bit harsher lighting, I would say, when the lights were actually a bit lower compared to where they are now. And that was actually...

00:10:59 Es ist wahr, dass in den letzten Jahren die Lichtsignificantly lower wäre.

00:11:16 Ja, und mit der Kamera über die Schrein. So, jetzt haben wir die Orientierung und Placement gemacht. So, hoffentlich ist es ein bisschen besser, in terms of Lighting und Kamera Positionierung, in terms of es ein bisschen mehr natural zu sprechen. Anyhow, ich denke, wir haben darüber gesprochen, über Nonsens für einen Moment. Ja, ja, ja, ja, ja. Und dann können wir in die DevBlox gehen, weil, Lord weiß, wir werden für lange reden reden. Hoffentlich.

00:11:45 Hopefully not, but... You don't even have anything to drink. That's true, I forgot about that. Oh well. So, let's... Okay, I guess we can... Oh, I see you're also picking the good ship. You have it... Wait, you have a Des Moines in steel? Of course. Okay, but I have like 20 times the amount of XP. I don't want to argue with the Des Moines god himself. Okay.

00:12:12 I would not go that far. I know that it's your favorite ship, isn't it? It is my favorite ship. Look, if you want to, we can play Double Des Moines Division. Barpert says, ink up that head. Are you going to get a tattoo on your head? That would be kind of cool. No, I mean, I do have tattoos, but not on my head. We need to have another charity stream where one of the charity goals will have a Warships logo tattooed on your forehead like here. It would be kind of cool. Yeah, yeah. No, no, no, no.

00:12:40 I will already cut this discussion short. Sad. No charity, blood, forehead tattoo. Okay, well, I guess we can do a double Des Moines game to start off. Oh, thank you, Fructini. Yeah, producer Fructini brought a glass of water. Exactly. I don't want to accidentally spill it because that would also be a very fun incident.

Technische Probleme und Spielvergleich

00:13:08

00:13:08 Show us your Des Moines builds. Oh, I'm actually curious to compare. I know you are using the exact same build that I am because I made it for you. Show me, show me, show me. Let's compare, let's compare. Is it the same? Yes. Yes. I'm waiting for our preview. Our preview is a bit slow, but I'm looking at your screen and it is the exact same. Okay, that's a little bit disappointing. We are using the... Actually, you are not using Halsey. No, I don't have the Halsey in my Des Moines.

00:13:37 Okay, but I see another interesting question. How does Des Moines compare to Salem for you? And I'm adding the question for you because, I mean, you're the pro player. Not anymore. Our preview is very delayed, but anyhow, I'm sure they are... Oh, I think it's lagging for them as well. Okay.

00:14:02 Ja, kann man sehen, unsere Produkte, weil der Chat sagt, die Stream ist sehr viel lag. Es ist? Es ist. Okay. Wir haben die Konzern Phase von Fructini deployed, das heißt, dass es ein Problem gibt. Ich werde weitergehen, weil es sich nicht weitergehen wird. Vielleicht gibt es ein Weg, um unsere IP-Departement zu fragen.

00:14:28 ...to buff up our internet speeds for our streaming room. Maybe, maybe that is the choice. But I see that Fraktini is actually on his knees fighting with the computers. So let's give him a chance. On his knees? Well, he just dropped on his knees because the box is on the ground. I see, I see, I see. In that case, I will have a drink of my water that he very kindly brought me.

00:14:55 Well, I mean, I'm guessing that we can go into the game, because that won't have, like, I mean, we'll be fighting. It looks better now. Shooting at stuff. I don't, I don't think. No, no, it's not much better. I don't think it is. We are still waiting. We shall wait.

00:15:15 I also like how... Oh, you are on the correct screen. I was like, why is this not correct? But it is. Yeah, yeah, yeah. But why are you not using Halsey on your Des Moines? Well... Where do you have your Halsey? That is a good question. Do you have a Halsey? I do have a Halsey. Okay, have you played Halsey? I haven't played it a lot. Oh, you suck. Come on. I said it. Everyone was thinking it in the Twitch chat, so... But let me have a look where my Halsey...

00:15:44 might be...

00:15:48 Am I blind? Did I go through him already? Yes, of course I did. World of Warships, we are missing half of what you're saying. We know, we know. It is currently being very frantically worked on. So give it some time. We will get back to you in some better quality, hopefully. Yes, yes. We promise we won't go into the spicy details or any interesting stuff until we fix...

00:16:16 The nonsense lights benefits to the lag. I don't think, unfortunately, that is the case.

00:16:26 I see Fraktini is drafting a message for us. Yes, it's fine. We will give him some more time. And in the meantime, we will continue our yip-yap. Look, so you are asking about Halsey. Oh, Halsey, yes. My Halsey is on my Montana. Interesting. Have you been playing Montana recently? I like my Montana. Okay. But I definitely play more Des Moines these days. Okay.

00:16:55 Fair enough. Okay, seems to be better. Blood's preview screen isn't updating at all. Well, because he's just... Oh, because I'm not doing anything. He's not doing anything. Well, actually, no, it isn't here as well. Oh. So Frustini says it's okay now. The preview says no, by the way. But the preview says, that's not the case. Blood's gameplay. I'm curious. In the meantime...

00:17:24 I will talk about some things, I guess, in the meantime. Okay, but now the chat says it looks okay. So... Let's jump into the battle. Yay! Okay, okay. And we will see in the battle...

00:17:43 So, you're a Des Moines, then I will take a second. You are also a Des Moines. No, no, no, no, no, no. You want me to take the Des Moines? Of course. It needs to be a one-to-one comparison, you know. It's gonna be that type of... That type of experience. Yes. So, you want me to pick a ship in which you feel completely the best, even though you're already a much better player. Also, why am I not there?

00:18:08 Why did you remove me? He's back! Yo! Jump into the battle, please. No, but continue. I don't think, like, you said you like the Des Moines, right? I like the Des Moines. Yes, and I also like the Des Moines. Okay, and? That means I'll die very fast. Okay, and that means that I won't die very fast?

00:18:34 Well, the last time we had a stream, I died instantly in one of them. So, I think you have a good chance. Let's say that way. Speaking of which, Twitch mods, please start a prediction. Of course. Of who will be the higher base XP player between the two of us. And the lag is back. Oh my. Unlucky.

00:19:03 And our producer is just as confused as we are. So, I guess we will wait. But the prediction has been started, which is what matters.

00:19:23 Can we at least go in roughly the same direction or place or space? Yes. Or do you want to go to the completely other side? No, no, no, no. I will help you. I'm not going to, you know, be a deterrent to your game, but I'm also going to be playing for my own ship and not running it down. All right. Unless you want me to run it down. But in that case, the game will end very quickly and you will not be able to do anything. So I'm not sure you want to do that.

00:19:52 I don't know. Okay. Well, we'll see. I'm gonna just go somewhere around this area and see what happens. That is fairly close to the cap, my man. Yes, it's a fairly, I guess, aggressive route to go deeper into the middle of the map. But if I can go there and, you know, put myself in a decent position without taking too much damage, then I have radar to cover both caps as well as good damage output.

00:20:19 You know, generally a good position to stop people from doing whatever they want. So hopefully it's okay.

00:20:29 Okay, so maybe, maybe a solution to this, we will need to maybe potentially restart the stream. Aha. No, that may not be the case. We are looking into it. We'll see the message in a second. Well, I think that's what Mr. Producer Fructini wants to tell us, because I also read just the message from him about it. Aha. Well, that's okay. We can do that. We can do that because we just started.

00:20:57 Although now they say it looks stable. Nolak's here, looks stable now. So, I mean, it's kind of 50-50 right now. I'm gonna radar. Sure, please do. I would radar if I could. Why can't I radar? Are you on the correct keyboard, maybe? I should be.

00:21:19 Okay. Why? Okay, that does not work. I will manually click it. Jesus Christ. Twitch still lacks. You guys are confusing us right now.

00:21:38 Oh, es ist auf Azzerty. Ich habe gesagt, es ist auf Azzerty. Warum ist es auf Azzerty? Wie ist es auf Azzerty? Wie ist es auf Azzerty? Ich meine, du kannst es auf deinem Lower Monitor sehen, mein Mann. Das ist... Oh! Ja! Ich weiß, Fruchtini war... Fruchtini war auf der PC. Und als resultierend, er hat mein Spiel screwed up. Und jetzt werde ich rutscht. Was ist es called?

00:22:06 Schlieffen. No, Vincent. Okay, so Misty True, our Lattam Community Manager, tells us that it hasn't frozen in a bit for her. Awesome. That is a positive, definitely. That is a positive. Are you able to help me with this Vincent who is pushing? I will be in a bit, but why did you push so hard? I'm not pushing. What do you mean? Yes, I will be able to.

00:22:34 you with him in a second. I mean, I am already kind of able to help you with him. But nice, you kind of should be able to destroy him. I'm safe. Don't worry. Wow! You got the kill. Wow. I secured it. Blood Ministers at an advantage already. Yes, but also I just got shot by a Kremlin in my Broadsai. Nice. I was quite lucky though. Not too much damage. Yep.

00:23:09 Ah.

00:23:10 But tell the chat, because they are very curious. Was it the German or the French keyboard? It was the German keyboard. Okay, so you see it, guys. It was the German bass, not the French bass. The last time we had a French incident was when I actually was streaming, I think the second time or something like that, where I started streaming and then discovered that when I press space, the ship goes forward.

00:23:39 Und ich dachte, was ist das? So, ja. Es war nicht eine gute Situation, weil es nicht die Keyboard-Layouten war. Die Kontrollen waren re-Bound in Game Settings.

00:23:57 Das bedeutet, dass ich keine Ahnung was was, bis ich in die Settings-Manuale ging. Ich hatte ein ähnliches Moment, aber es war definitiv nicht ein French Moment. Es war ein Gaucho Moment. Oh! Ich war ein Stream von Austin.

00:24:14 Wo ich hatte die weirden Geishu-Settings, die komplett blew mich weg. Ich bin nicht Geishu-Weird, sondern Geishu-Settings-Weird. Du hast es hier. Okay, so...

00:24:37 I'm not calling him weird again. I'm calling his settings in WoWs weird because he shoots with a spacebar. He does. Yeah. Actually, funny story about that is I know someone else. It's not very funny actually. It's just an interesting observation. One of my friends who I used to play with a lot in WoWs as well back in the day did the exact same thing.

00:25:03 But is there some hidden advantage to it? No, not really. As far as I know, these people, and I'm referring to these people as these people, which is not very nice of me to say. Well, you heard it here. Whoa, whoa, whoa. The English Community Manager is calling Gaishu that person. He's also an English Community Manager. Oh no! So I can say that. Oh, nice HP, bro.

00:25:30 Yeah, I know. Anyhow, the reason he does that, or at least the reason why my friend did that, is because he was a laptop player and he used to play with his trackpad. And clicking with a trackpad often throws off your aim. So that's why they rebound it to the spacebar. I don't know if Gaishu was doing it for the same reason, but that's why. You know that you can connect a mouse to your laptop?

00:25:55 Okay, I don't want to be that guy telling people what to do. So, as long as everyone is happy with playing on their trackpads. You have blood first. Don't you have mice, guys. Just get a mouse, forehead.

00:26:10 Alright, so I'm now gonna start farming the Yamato, and hopefully not get clicked like Blood Minister just did. I'm, you know, getting back there, though with barely any damage. I mean, I'm not doing much better, I'm at 50k damage. Wow, Sarah is so supportive in the chat. Is he? Yes, because he bats clearly a lot of channel points on you. Oh, okay. So, he will suffer. So I need to perform better. Yes.

00:26:39 So that I can protect his so-called Twitch Points. Alright, fair enough. The Sarah Points. The Sarah Points? I mean, I think they're called Quackens. Yeah, I know, I know, I know. I mean, Sarah Points are also okay.

00:26:57 So, um... So, how's your game going? Let's have a look. No, no, no, no, no, no, no, no, no! I went from my screen to my screen again. That's tragic. That's the wrong one. I mean, I am... Oh, Blood Minister's preview is still one in four. Seriously? Okay, yes. Wow. Okay, in that case, I guess you're just gonna be stuck with my gameplay. Well, I mean, does that mean that we might need to restart the stream, actually? Mr. Producer? It's probably only your capture that is broken.

00:27:26 So can we maybe restart the capture? He will look into it as we play and I beat you in the score. That's the important part. I mean, that's gonna happen. No, don't be such a downy downer. I have no doubt about it. I mean, you're making it a very big point. I mean, the setup points are on. It's fixed. It's fixed. Oh, it's fixed. Good job. The producer has, you know.

00:27:53 Is it possible that actually this broke that stream and buffering? Oh no. It's possible, but I doubt it. I think the internet connection itself was having a moment. Possible, possible. And from the nodding I see from the corner of my eye. Okay, significant audio issues on blood screen also. Aha. I guess you just give it back to me for the time being. Yeah, maybe let's do that.

Spielrunde und Diskussion über Community-Aktionen

00:28:17

00:28:17 The game's sound is choppy on his preview, too. Uh-huh. Interesting, interesting. Well, we will have a look and hopefully fix it before the next game, if there is a next game. Now it's fine. What do you mean, now it's fine? Now it's fine because you're on my screen, guys. You're on the Bazinga Flux screen. The Bazinga Flux, yes. Indeed.

00:28:46 Oh, you got another kill. Actually, I think you will beat me on the score. I won't. I have 20k damage and right now a Kremlin is exploding me. Nice. That's good, that's good. Let's see. But we won. I think you will get more basics because you got two kills. No way. Oh, never mind. No way, my man. Look, I was... Actually, both of us were not doing a lot because we were a bit more focused with what was happening in the game. Also, around the game.

00:29:14 I did not let you guys down. It's a safe bet to bet on me. Wow, wow, wow. Especially when competing with Blood Minister. Watch out, I have a big glass of water in my hand. So do I. Would I not? Well, in any case, congratulations. Did you see the amount of points that went to Seraphis? I did.

00:29:38 Almost 700,000. Das ist die total. 690,000 GoToTerapist und 36,000 anderen. Aber da ist ein Grund. 37,000 Leute, die bett auf mich. Let's go. Und ich sehe die 271,000 Punkte. Okay, aber ich sehe die Preview ist wieder auf mich. So, ich würde gerne wissen, ob es eine Sound-Issues gibt.

00:30:07 I have a strange noise in my ears at all times. I have no clue what it is. I hope that is not me talking. Well, we have a thumbs up from our producer, so I'm going to assume that it is fine. We hear the horn. Excellent, excellent. Seraphis got 250k points from that. That's pretty big. That's pretty big. Nice.

00:30:36 So what do we want to do? Do we want another game? Or maybe we talk about yesterday's dev block? We can do both at the same time? Or last night's dev block. We could do both at the same time. That's up to you. Then let's try doing it at the same time. You are the big boy. And let's play some different ships this time. Okay. Any news about the next trade-in event? No, not on this stream. Although we will have a lot of different information to share.

00:31:05 Okay, I'll take the Hindi. Okay, okay. Because why not? We're in the cruiser vibe. And I will take not a Hindi or a cruiser because, I don't know, it's funny. I will get a Vermont.

00:31:24 I can see it, there it is. You are getting a Vermont? Yes. The brick. The brick. The brick smash. Did you just have to retrain? Of course. Wow.

00:31:37 I have 47 million Elite XP that I have grinded over I don't even know how many years and how many games I've played. Fair enough, fair enough. And it always goes up even though I retrain my captain all the time. Of course, I will move it wherever I want. Any news about the CV info coming by the end of Feb?

00:32:02 Well, I mean, it's the 27th, right? So we still have tomorrow. Don't tease them. You will have to bear with us and see. Maybe there will be something.

00:32:19 But for now, there's a game. And I guess we can see who will earn more kills. Poor little me and a Hindenburg or a big Baz in Vermont. Yeah, but I shoot like every 40 seconds and you shoot like every 10 seconds. Oh, and Dylan says, I'm betting all my points on you, Blood, don't disappoint you. Oh, wow. And he did the French space. Dylan moment. Oh yeah, the space and the exclamation mark.

00:32:47 Beautiful. Yes, yes, I love this. That's how you discover a Frenchman in the chat. Whenever there's a space and exclamation mark after it, you know it's a French guy. Well, I think actually not all French people do it because I used to be in a clan with a lot of French people. Is the clan called Rain? Yes. But this is Dylan's specialty, let's say. It is, it is, it is.

00:33:13 Every time he does this, this is something that he does. So, new ships announced on the NA Stream. Yes. There's four of them? Maybe five? Yes. Four or five. And the first one is an American cruiser, Cambridge, a Tier IX cruiser. Correct. What can you tell us about it? It's kind of a Tulsa, but also a Congress. Yes. Right? Yes. So, it...

00:33:41 Und es hat eine superheil.

00:34:10 Das ist also etwas, das ist sehr rarely gesehen. So das Superheel ist eigentlich, dass es ein Radar ist? Correct, correct, correct. So instead of having the Radar auf Tulsa, du hast ein Superheel, das sollte greatly helfen mit der survivabilität. Given that es hat 3 oder 5 mm guns, es hat auch die größte Fire Duration, die du sehen würde, auf ein Large Cruiser. So es hat 60 Sekunden Fires.

00:34:36 ...which is not something that Tulsa has. Why name it after a UK city? I'm pretty sure there's also a Cambridge in the US. There's a Cambridge in the US. That was actually my question as well. And Bin was the person who pointed it out that, yes, there is actually a Cambridge in the United States as well. I think it's in Boston. Yes, isn't Cambridge where actually, haha, surprise, the Harvard University is based on, right?

00:35:05 I think so. I'm not the best at US geography, let's say that. Tulsa is good, question mark? Tulsa is very good. I think it's pretty good. I think Tulsa is actually, well, hot take. So Tulsa got buffed quite recently. Yes. And the buff changed her DAS dispersion to Mimic Aditi. Destroyer dispersion, yes. Which is great for that ship, I think. I...

00:35:34 Personally, I didn't think it needed it, but I'm glad that it did. Well, because you're the one percenter. Wow. This is a new meme that we have in the office going on right now, so please ignore him. Anyhow, yeah, I think Tulsa was a great ship and still continues to be a great ship even, you know, especially after the buffs. So you really can play around its concealment and the fact that...

00:36:00 Ich denke, es ist tatsächlich 9.0.

00:36:29 Okay, but what about Cambridge? 9.5, sorry, sorry, sorry. Yes, Cambridge obviously does not have radar. It has a superheel instead. And the superheel is similar to one that you would find on a Salem, for example. Other than that, it has standard consumables. It has a damage con and then the option to choose between defensive AA or hydro. So a fairly standard set of consumables under than the superheel.

00:36:59 Are you getting that Des Moines? I don't think so. I'm probably going to miss.

00:37:04 I did miss. Remember that the competition is right now for the kills. Is it now? So I can steal it all. Alright. You are definitely heavily favored in that considering that you have a much better reload. That is true. But maybe you deserve to have the advantage in this case as well. Okay, 1%er. Here we go again. So that was Cambridge. Indeed.

00:37:29 Was haben wir noch? Wir haben die Pan-Asien-Destroyer Nanning. Ja. Also in Tier 9. Mhm. So Nanning ist... Wah, du hast ihn! Of course I did. Why would I not?

00:37:44 Not fair. Okay, anyway, continuing with our conversation. Manning is a 29 Hayate? Kind of, yes. It is based on the Hayate, so it has a Hayate hull, but it has very different guns to what you would find on a Hayate. It actually has 130mm guns that are usually on Soviet destroyers, actually. So it will have much, much better...

00:38:08 gun performance, at least in terms of its arcs and shell velocity, compared to what you would have usually with the IGN guns, which, you know, they have good alpha, don't get me wrong, high attack guns pack a punch, but they're hard to hit at longer ranges. So these guns are going to be overall much easier to use, and as a result, you should have a much higher hit rate. This is also, like, follows a very similar, I guess, play style.

00:38:35 Okay, I have to stop you because Hardcore in chat said, such a pity Hayate is utter garbage. Which I'm pretty sure Hayate is not garbage. I mean, I would to an extent agree with you back in the day. Before we changed it a lot. Like, it used to be not so great. It was like a decent, it was a fairly decent, I would say, Torb boat.

00:39:05 Before we buffed it. And then we buffed it a lot by giving it, first of all, better reload on its main guns, as well as TRB in a separate slot. So now it can have smoke, TRB, and really good gun power. So you drop your Torps, then you smoke up, you get the Torp hits, then you farm fires, and, you know, you get a lot of damage. Look, I really think it's one of the more consistent hybrid DDs that you can get these days. Absolutely. I mean, of course, it's...

00:39:31 Jack of all Trades, Master of None in a way? Not really. I would say, actually, Hayate is a ship that is Jack of all Trades, but it also excels at just doing really good damage consistently. It is an extremely good gunboat. Okay, but in that sense, you can have a better gunboat in the form of a Harugumo, right? Sure, but Harugumo is very unforgiving compared to...

00:39:58 Es ist dick, es ist einfach, es ist einfach, es ist einfach, wenn man überrextend ist. 100% agree. Aber ja, das Naning ist auf einen Hayate. Und die Leute, die den Hayate haben, werden wahrscheinlich auch die Naning genießen. Weil es hat die Hybrid-Gun-Boat-Play-Style, hat gut Torps, hat wirklich gut Guns.

00:40:23 Aber es ist ein Pan-Asien Destroyer, nicht ein IJN Destroyer. Das ist die große Unterschiede. Other than that, Tier IX Premium. Sehr cool. Und weiter zum nächsten Mal. Das ist Irresistible. The Commonwealth Battleship. Irresistible. You don't like the name. I don't actually. I think the name is a bit too long and a bit too, you know.

00:40:50 Lashy. I wonder what someone like Killer Bin would say about this naming convention and how it fits into history. I think there was a Stevie named or plans to be named Irresistible. Perhaps. I don't know. I am not a history nut, unlike Bin. So we would have to refer to his knowledge in this case. So Lemon Eagle says, yes, one of the audaciousists was meant to be Irresistible.

00:41:19 Aber es ist ein Battleship. Es ist eine Vanguard-Klasse Battleship mit 234 mm. Es gibt 16. Das ist ziemlich viel für ein Battleship. Ich glaube, es sind sehr klein. Die größten Battleship-Gunsten in Tier X so far sind 3 oder 5s auf Mecklenburg.

00:41:46 Aber dieses wird sehr interessant zu spielen, weil es eigentlich eine Crawling Smoke gibt. Das ist eine Art für Tier X Battleships. Wir haben Exhaust Smokes, aber wir haben nie eine Crawling Smoke auf Tier X Battleships. Also, das ist der erste BB mit der Crawling Smoke. Ja, ja. Und wieder, bei Crawling Smoke, think of die Commonwealth Cruisers. Ja, genau. Wie die Sorberos, für zum Beispiel. Mhm. Mhm. Und wieder, die Main Advantage hier... Oh, ist das eine AFK-Montana?

00:42:15 I doubt it, considering he's moved a lot. I mean, but he's not moving right now. He might be moving now. Yes, that is a possibility. Yeah, think of the duration of that crawling smoke on a BB. I mean, obviously you don't want to probably be too close. And also the caliber of the main guns is not very BB-like, right? What is it again? 234 millimeters. 234, I mean, that's...

00:42:41 Die Algebrälder Guns. Aber du kannst übermatch Super Light Cruisers, das ist ein sehr wichtiges Thema, wie zum Beispiel, wenn du bei einem Colbert oder einem Minnow oder so, du kannst übermatch das. Das ist das, was ich wollte sagen, nicht übermatch die Smaller Guns.

00:43:00 Because some of even the better BBs in the game right now, I just remember Mecklenburg and kind of thinking, this is not going to work out. And then actually Mecklenburg slaps. Mecklenburg is really good, yeah. I think it's, I would say it's one of the most fun BBs, even though it feels very vanilla to play. It's a very fun ship to play. Yeah.

00:43:25 Wow. Let's see, do I get to steal this eagle kill? If I do, I definitely win the prediction. Look, that's funny. Of course you do. I was so close to killing so many ships, like this Izumo. But you didn't get the kill, which is what counts. No, I didn't get the kill. I didn't get the kill. Struggle at finishing, huh? Like, I'm old, but I'm not that old, at least compared to you, you know? Ancient. Ancient, wow. And same thing with the Trump.

00:43:54 Like, I betcha I'm not gonna get him. Oh, I did! Huge! Well, you still have a chance. Unless I kill the Ragnar. Don't kill the Ragnar. I'm probably missing. I am missing.

00:44:11 So, das ist nicht all. Das ist nicht all, nein. Das ist eine andere Battleship, die eigentlich ist auf der Dunken. Das ist ein Dutch Battleship, das ist, wiederher, der erste Kind ist. Wir haben nicht einen Dutch BB in dem Spiel yet. Es hat, ähnlich zu Dunken, neige 419mm guns. Aber es hat einen Airstrike, oder zumindest ein Airstrike, das kann surferen Schiff.

00:44:41 A very long range Airstrike. Yes. So, it's going to be an interesting one. And, you know, having a Duncan Hull, you would expect it to have maybe... Screenshot this, please. What are we screenshotting? The team score? Yes. Ah, you're above me? That's okay. That's not what we were playing for. This is tragic that we weren't playing for base XP in this game. That is unfortunate for you. It is tragic.

00:45:10 Ich werde das einfach sagen. Ich habe etwas anderes Frames. Ich war in Tier IX. Du war in Tier X. Okay, ich war in Tier X. Okay, so for some context what he's talking about. Oh, you want to talk about this? I was playing in Georgia, right? I was playing in Gdansk. Blood Minister was on the enemy team in Gdansk.

00:45:38 Und er hat mich gekämpelt. Und er hat mich gekämpelt. Und er hat mich gekämpelt. Und er hat mich gekämpelt. Und er hat mich gekämpelt. Und er hat mich gekämpelt. Und er hat mich gekämpelt. Und er hat mich gekämpelt. Und er hat mich gesagt. Er hat mich gesagt. Er hat mich gesagt. Er hat mich gesagt. Er hat mich gesagt.

00:46:06 Okay, sure, you did. Congratulations, question mark? No question mark, exclamation mark. No space in between. Okay. Look, I think it's very nice to come to someone on an offline event and be like, look, I killed you. Look, it wasn't like that. It wasn't like that. Yeah, yeah, yeah. Blood minister, the toxic man. Yeah, yeah, yeah, for sure, for sure. Okay.

00:46:32 You know, what time is it? Back to the topic at hand. Let's finish this one and then we can go to the next. Time to go into the proper news. Yes, yes. So, the final one. Let's show actually the model of the Gambia as well. But did we talk about everything of the Willem de Erste? No, I don't. Maybe. Perhaps. Well, because there's this interesting aspect of...

00:46:59 Its Airstrike functionality, right? Yes, yes. So, there is some technical limitations right now, which we are working on, hopefully fixing in the near future. And once we have a solution, we'll let you know about it and we'll be replacing it. But till then, the ship has ship-mounted depth charges, but they do a lot of damage. So, should be fairly spicy, but...

00:47:26 All obviously very hard to utilize. Right. And the last one is the Gambia. Yeah, we just wanted to share the model. This is actually a ship that has been in testing for a while already. It was called the Gambra in testing actually. And it's a sister ship of the Fiji. And, you know, this is how it looks with the camo. I think it looks pretty nice. Yes.

00:47:47 I actually made a comment about this before we started the stream saying that I like the camo and I like it because it's blue. Because blue is actually my favorite color. Okay, I love this comment. When can we gamba for this boat? Oh my god. Look, I'll spoil it. You won't need to gamba for this boat. Yes, you will not. But we'll go to it. Actually, we can go to it right now. Just to spoil it, because we're going to go into it probably the next thing. Yes. So, look guys, I guess it's time for...

Ankündigung des Dockyards und der Blücher

00:48:14

00:48:14 The reveals of the day, right? So the first massive dev block or the segment through which we'll go will be a dev block simply called Closedest 14.3. Yep. Seems fairly tame on the surface. But it's very long. Yes. And detailed. So bear with us. Indeed. The first point that we want to talk about and address is the dockyard, the deblutia.

00:48:44 Ich bin sorry, Fruchtini ist hier mit uns in der Raum, ich meine, du kennst das. Und ich werde den Namen beitragen. Ja. So, du kennst das schon über die船. Ja. So, ich werde nicht zu viel in die Details gehen. Das ist gesagt, wir sprechen ein bisschen über wie sie spielt in der Spiel. Sie seht ihr an, dass sie auf die Bordseite gescheitert sind.

00:49:12 Her main battery features improved dispersion and deadly AP shells with improved ricochet angles and fairly flat ballistics. So you want to target enemy cruisers, but actually also battleships showing you broadside.

00:49:35 When it comes to dealing with more angled ships, you still have decent HE shells with improved penetration, similar to the German heavy cruiser line. Got it. And then the armor of the ship is 27 millimeters and it has access to engine boost.

00:49:58 Indeed. Overall, the playstyle is from medium to long range. I think it should be a fairly familiar experience knowing the deadline. That's the historical from the depths type of camo. I think it looks amazing.

00:50:18 Those of you that know the history of the ship know where the camel comes from. But sharp looking ship says Kanuk. Fairly nice. I actually was talking to some historians, which I rarely do. Do you include that, which I rarely do, killer bin that sits next to you? No, I don't. Community historians.

00:50:44 Okay. And they were actually asking about what type of camo the ship will have. And they were hoping for a historical like sunken ship camo. And so this is basically what it is. There you have it. We unfortunately don't have a video of it. So that you guys can, you know, go into the nitty gritties of it. But I'm sure you'll be able to see it soon enough. So should be nice. I think a lot of people will like it. I see what you talked about Bassey. He knows. Alright.

00:51:13 Okay. Okay, then let's talk a little bit more about the Dockyard itself. Yes. The Dockyard starts in version 14.3. Each phase... Ah, sorry. Actually, before we go into each phase, it'll be divided into 20 phases, of which 18 can be completed through combat missions. Yep. So, a standard type of situation. Yep.

00:51:39 The remaining two Phases you will need to purchase with Dubloons, either individually or as a part of a Starter Pack. There will be two Starter Packs. One for two Phases and the other one for six Phases. And the first one will be available for 3.2k Dubloons, the other one for 7.8k Dubloons. If you want to purchase individual Phases, there are 2k Dubloons.

00:52:05 Yep. And just keep in mind, as always, with those starter packs, you need to buy them fairly early, so please keep that in mind, because they will only be available until you complete the forced four phases with your combat missions. Yeah, so keep that in mind. Now, the cool stuff is that the tier...

00:52:32 7 Cruiser Gambia will be your intermediate reward at Phase 8. So basically, if you finish enough combat missions, you get the Tier 7 Cruiser Gambia for free. Now, you know about that ship because we introduced her already, but she's a sister ship of Fiji, but unlike her, she has HE shells. And also unlike her, she has a short burst smoke generator.

00:53:00 So, think more of the daring smoke versus the minnow smoke, right? Correct, correct.

00:53:10 Ja. Combat Missions will be available throughout Update 14.3 and the first three weeks of Update 14.4. And during the last week, you'll still be able to complete Phases with Dubloons. But be quick, the Dockyard will be removed with the beginning of Update 14.5. Yep. So at the end of 14.4, that will be the last time you're going to be able to complete the Dockyard to get the Blucher.

00:53:36 Das ist die wichtigste Sache. Und ich sah... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das ein... Was ist das... Was ist das... Was ist das... Was ist das... Was ist das... Was ist das... Was ist das... Was ist das... Was ist das... Was ist das... Was ist das... Was ist das... Was ist das... Was ist das... Was ist

00:54:05 3 oder 4, ich denke. Ja, 4. Ich denke, es ist 2 pro Stage. So, ja, ihr solltet ihr 2 Stages pro Gruppe Missions zu Beginn. Und zu Beginn. Ok, ich sehe, ich bin Memmed auf Shortwurst. Oh, bei der andere Polish-Guy. Ja, bei der andere Polish-Guy, Evan, hallo. Nice.

00:54:30 The questions are the next docker. It is Blusha, right? Yes, yes. What's the free tier 7? It's the Gambia. Yes. Can we throw the camel again? There we go. Yes, it's a lovely one.

00:54:49 Ich meine, ich weiß, dass es ein Torpedos von einem Nevel Fort hat. Und ich glaube, es hat auch ein Feuer oder so. So, es sieht sehr gut aus, in terms of wo es ist. Ja, okay.

00:55:09 Ich bin nicht sicher, ob es genau in den richtigen Bereichen ist und was nicht. Ich bin sicher, jemand wird darüber informieren. Und es war ein World War I Torpedo. Ja, von einem Land Fort. Ja, ja. Das ist wirklich lustig. Ich meine, es ist was es ist. Der Schiep... Der Schiep... Der Schiep ist... ein Meme in diesem Sinne. Aber es hat sich gefragt.

Neuer temporärer Spielmodus: Unbreakable Line

00:55:36

00:55:36 Okay, so the respawn event that we talked about in Waterline 2025

00:56:05 The first half of it is called the Unbreakable Line. This is going to be a temporary game mode event, which will be available in Update 14.3. And it will allow you to respawn, which is something that we generally have not had in the game in a PvP fashion in a very long time. I think we've had it in some PvP events a long time ago. But this one is going to be interesting because it is...

00:56:34 7v7 which is a smaller format than your usual random battle in tier 8 and 9 ships only so different format to what you would a lot of people would normally be playing because usually you see people playing mostly tier 10s

00:56:50 Sometimes tier 9s if they're grinding credits and stuff like that. Usually tier 9 premiums in that case. But in this case, it's completely changing the expected playstyle because of the different tiers. But that's also not all the limitations for the modes. Yes, exactly. I will go into the limitations a bit later. I will talk about the fact that it is a domination capture style points that will be in the middle of the map usually. And it is going to be 15 minutes only.

00:57:17 So usually random battles can go up to 20 minutes. This is going to be a slightly shorter time format one where it's 15 minutes maximum. And for ship types, it's only battleships, cruisers and destroyers. So no CVs or submarines in this game mode. Right. You will be able to respawn an unlimited amount of times. Obviously based on how much the cooldown is to respawn. But there's a but. A lot of buts actually. Yeah, sure.

00:57:46 Upon respawning, you will be able to keep any combat instruction progress as well as reload any armament other than torpedoes. So torpes usually have a much longer cooldown or a much longer reload is a better way to phrase it. So when you do die, you will have to still reload the torpedoes fully or from whatever cooldown that you left them at. Additionally, the consumable charges that you have spent will not be refreshed when you die or when you respawn.

00:58:14 So, wenn du deine Konzumables mit deinem ersten Leben verwendest, dann, wenn du Respawn wirst, wirst du sie nicht zurückkommen. So, think about, wie du diese Konzumables investierst in deinem Spiel. So, look, Turbo Soggy ist gefragt, ob es da eine Incentive zu spielen? Und ich denke, Jan2385 hat es für ihn gesagt. Er hat gesagt, dass es keine CV und Subs gibt. Ich liebe es! Aber in einem wirklichen Sinne...

00:58:43 Ich denke, Bez will über das später gehen. Ich denke, dass es eine Reise zu spielen, für sicher. Auch wenn es, dass es eine komplett andere Mode ist und eine andere Gameplay-Style ist, dass es nicht so gut ist. Ich denke, dass es nur ein wirklich Spaß ist. Genau. Es ist etwas anders. Es wird sich für dich spielen.

00:59:05 in eine ganz andere Weise, wie möglich, als auch, wie möglich, nach ein paar Tieren zu gehen, als auch, wie möglich, wenn man die Bazinga-Flux-Aberage ist, 9.6. Ja, ich bin überrascht, dass du eigentlich noch nicht erinnerst. Ja, wir haben über das letzte Mal gesprochen. Der Mann... Das ist gut. Mein Memory still geht so weiter. Ja, das ist eigentlich schon sehr gut.

00:59:34 Moving on, like standard domination battles, victory can be achieved by either reaching 1000 points or destroying enough enemy ships to bring their score down to zero. However, you should note that destroying all enemy ships present on the map will not necessarily result in a victory. That is the case for the normal game modes in random battles where every ship on the enemy team is dead, therefore you win. But because there's respawns,

01:00:00 Even if all the ships on the enemy team are dead, they will still respawn. So the game will continue even if all the ships are dead. I'm curious how many times we will have a full vibe situation, yes, where this happens. And when you do respawn, there will be actually some buffs to your ship. You will actually be respawning outside the map, which is an interesting thing as well. Yeah, that was a question that I saw in the chat, actually. Where are you respawning? Yes, you spawn outside the map, but you will get some...

01:00:28 Buffs to your speed and acceleration as well as concealment to allow you to get back into the action as soon as possible. How many times players can reborn? It's unlimited. It's an unlimited amount of response. Until the battle is still actually happening. Until the game is over basically. So either 1000 points on one side or 0 on the other. Or timer. Or timer, yes. Because it's based on caps. So if you're playing for the caps, if you hold the cap.

01:00:56 Maybe there is no deaths in a respawn game. That is possible. But very unlikely. Very unlikely. You respawned from the previous match. Oh god. Okay, anyway. How many times do you get to sink blood in one match? I'm sure you'll find him and kill him many, many times. And if you do, please take a screenshot and send it to me. I will take a printout of that and put it on my desk.

01:01:24 Ustosian, besser watch out, I'm watching, and I remember that you live in Prague, so we can run into each other in a tram. What? Anyhow, moving on, unique Commander Talents will be disabled in this mode, because some of the Talents, for example, the one that you can find on Cunningham, when you get two kills, you get extra consumable charges, and because consumables are such an important resource in this game mode, where they don't refresh every time you die.

01:01:51 It's going to be potentially problematic for balance, so they will be disabled. Additionally, the economy is subject to change in testing, but we want to bring it to the same level as random battles so that you can play it as much as you want and not lose out on any progress or get an unfair advantage if you're playing the mode. So you may be able to grind your tier 8 and 9 ships to get to the higher tier ships, which is always fun. And as a side note, we hope that you are...

01:02:20 Ready for unlimited destruction. That is literally what we say. That's amazing. It's like unlimited power, but unlimited destruction. Is it really what we're saying in the devlog? Yes. That is the literal line. Word for word. I mean, sure. Would you like to take the next one? Wow. Eustosian says, at this point, I'm convinced he's stalking me and dodging me. Oh, wow. Maybe he's afraid. I mean, that would not surprise me, to be honest.

Einführung von Effizienz-Abzeichen in Update 14.3

01:02:48

01:02:48 Okay. I didn't say anything. I don't know what you're talking about. Yeah. Let's go into another topic, which will appear in Update 14.3. And said topic is called Efficiency Badges. Now, let me be real with you. You know a different Wargaming game, right? So, it's basically Masteries.

01:03:10 Which is a very good thing, actually. Yes. So, with the release of Update 14.3, you'll be able to earn efficiency badges, which mark your performance on individual ships. After completing a random battle, the base XP you earned will be tracked and compared against the recent average performance of other players aboard the same ship that you just played on.

01:03:39 So, depending on how well you perform in comparison with other players, you can receive one of four ranks of an efficiency batch. You will be able to view your efficiency batch for each ship displayed in your profile summary. You know, same place where you can see right now your win ratio, for example. Yes, in your profile. Exactly.

01:04:04 You will also see the efficiency badge you got on the results screen of each battle for the ship that you just played. Keep in mind, and again, let me remind, it's for random battles. Yes, for random battles specifically. And to add to what Blood Minister was just saying, it's going to appear in a similar way to how achievements appear. Exactly. For example, in the post-game results, I just bumped the mic. You can also view other players' profile summaries to see their efficiency badges for each ship.

01:04:33 Und nur die höchst-ranked Badge für jeden von deinem Schiff wird geplant. So, wenn du die Badge geplant hast, wird die alten Badge verwendet werden. Ich denke, das ist gut. Aber in mehr Details von wie es funktioniert, die Efficiency Badges sind nur für Tier V und above Ships und nur in Random Battles. So, es geht nicht für unter Tier V.

01:05:02 Correct. And there's four different levels available to earn. So for the top 50%er of base XP earned in a random battle, you will get that third grade. Now for the top 20%er base XP earned in random battles, you will get the second grade. For the top 5%er, again base XP in random battle, you will get the first grade and then...

01:05:31 Für Bezinga Flux, specifically. Für die Top 1 Perstand Base XP earned in a random battle, you will earn the Expert Efficiency Badge.

01:05:43 Yes. So we have a question in the chat. Can we turn the badges off so they don't appear on my ships as I don't want others to know how good I am in ships and become the main target? They actually do not appear in game. Yeah. They are a profile specific thing that will appear. So unless the guy goes to your profile and finds out what ship you're playing and then compares what ship you're playing in game to what mastery badge you have and sees, oh, you have, you know, expert mastery on this ship.

01:06:13 Only then will he focus you. Well, I mean, you should still be able to turn your profile privates and the one who will be able to see her badges. Realistically speaking, that is too much effort for someone to do, so it's not...

01:06:24 Nothing to be worried about. It's just a cool thing to basically commemorate how good you are at a ship. So Eustusian says, let's make the badges harder specifically for Bas. And I agree with that. It should be 0.1 for him. Wow. And then a question from Razgrese, Blusha launch in the next update. No, it's in two updates. Yes, in 14.3. Yes, we're talking about... The next update, the one that comes in one week, basically, is 14.2. Yes. And then...

01:06:51 Okay, moving on.

Duales Event Pass System in Update 14.3

01:07:19

01:07:19 We'll have a dual event pass for update 14.3, which is basically the same as what you have already experienced in the Christmas update in 13.11, where there were two separate event passes which had very different themes back to back. In this case, there will be a, the first one is going to be for Operation Tango.

01:07:41 Das ist für die 80er Anniversary von Operation Tango. Was ein Spoil auf der Schrein. Oh, wow. Also, in der ersten Progression-Line der ersten Chapter, Operation Tango Event Pass, der Final Reward ist die Camo. Das ist die Final Voyage Permanent Camouflage für Yamato. In meiner Meinung nach, eine der coolsten Camos.

01:08:07 Wir haben viele Kamos für Yamato. Aber ich denke, das ist mein Favoriteter. Ja. Ich denke, die Opinion du hast ist in unserer Office. Und ich bin gespannt, was Chat ist. Chat ist sagen, dass es ganz schön ist. Ah, da geht's. Aber, ja. Das wird der finalen Reward in der ersten Track, das heißt, es ist free. Assuming du complete es.

01:08:31 But Panzer is popping up with the Scorpio. Oh wow. Of course it's Panzer saying it. That does not surprise me at all. Anyhow, in the second progression line, there is some other interesting and very cool stuff, in my opinion. You can get a special captain, or sorry, a historical captain, let me correct myself, Seichi Ito, with enhanced skills similar to those that are found on his Japanese colleagues.

01:08:59 Er wird auch eine Individual-Voise-Overladung. Außerdem gibt es die Tier V Japanese Premium-Yahagi, die in Operation Tango, als die Historische Defender der Pacific-Ocean-Permanent Camouflage für den Essex als der Final Reward. Ich glaube nicht, dass wir die Screenshot auf den Essex-Camouflage haben, aber ich glaube, es wird beendet werden.

01:09:26 So wait, Ray is asking, did you say Seichi Ito? Yes. Yes. Did I say it wrong? Okay. In case I said it wrong, it is...

01:09:55 Das ist die Spelling, die Rei und die Spelling, die Rei benutzt. Aber es hat... Ich denke, es hat eine lustige Sache. A line on it. Ich weiß nicht, was es ist. Ich glaube, es ist ein Historiker Commander. Er ist historisch relevant, weil er in Operation Tango participiert. Als ich weiß. Vielleicht bin ich. Ich bin nicht sicher.

01:10:24 Baz is not a linguist. I'm not a linguist, no. I mean, I can speak three languages, but I'm not a linguist. Wait, wait, wait. English? Marathi Hindi. Okay, okay. Thank you. Thank you for making it easier for me. Okay, moving on. The second chapter is themed around the Golden Week. Inspired by the Golden Week, the first progression line of the Event Pass features the beautiful Japanese lacquer permanent camouflage for the Congo.

01:10:53 This is the black and gold camouflage that a lot of people love and I also think that they are really cool. There is also one for the Yamato that I also love a lot but moving on. There will also be a red ray enemy destruction effect along the way. The Japanese lacquer camo is the final reward for the first progression line and the second progression line will grant you a

01:11:20 Golden Week, Permanent Camouflage for the Mogami, as well as the Tier V Premium Battleship, the Agincourt, which is pretty fun. Agincourt is an interesting one. It's a secondary battleship on Tier V. At low tiers, yeah. So pretty cool. You can also get the Silver Ray Enemy Destruction Effect in this progression line. And same as the first chapter, the...

01:11:47 Postprogression is More Signals, and Rare Bonus is Container, respectively. The compensation for the ships as well as the camos will be in the devlog, so please have a look at that. I don't really want to go into every single one of them. And maybe you want to take the next part. The next part is what we're adding, basically, to the game, because...

Neue Container: Red Daruma und Black Daruma

01:12:12

01:12:12 I mean, with every big update and test we have a bunch of additions, you know, that then are available through various different means. But the first thing I will mention, because we're adding it in...

01:12:27 So we're adding the so-called Red Daruma Container. Now Daruma is basically like a hollow Japanese doll, traditional one. You actually have a picture of said container and it's an interesting one.

01:12:54 You can get various permanent camouflages from it, like the Golden Week permanent camouflage, a Yellow permanent camouflage, a Deep Red permanent camouflage. There's also a 20% chance for 12 special bonuses of one type. And then there's a 2% chance to receive one of the following ships. A Mutsu, an Ise, a Maya, or a Hyuga.

01:13:23 And then there's a 15% chance of dropping a black Daruma container out of the red Daruma container. So think of it as a Senta, right? We had the golden container from the Senta containers. And basically you have a 15% chance of dropping basically a higher tier container from the red Daruma container. Which is? Which is the black Daruma container. Now, that being said, if you already have...

01:13:52 den Schiffen, Mutsu, Ise, Maja oder Hyuga. Sie werden also eine Black Daruma-Kontainer bekommen, also die Chance des Rara-Containers erhöht. Und importantly, wenn man nur einen oder zwei Schiffen hat, wenn man einen Rarer-Kontainer hat, dann bekommt man eine andere Schiff. Das ist wie die Kompensation funktioniert. Und auch die Garantied-Drop-Mechanik für diese Schiffen applies...

01:14:20 Ja, für die Reden.

01:14:49 And you have 2% chance to receive one of the following ships. And this time it's Hayate, Suzuya, Valparaiso, and the ZF-6. Now, you also have a 10% chance to get a gold Daruma container. Now, all the compensations...

01:15:16 Applies similarly to how they do for the Red Daruma. So again, if you have all the items, you will receive a Gold Daruma Container. I mean all the ships, right? And if you would roll the ship that you would have, you will get a different ship. Yes. And the Gold Daruma Container is a little bit different. Yeah.

01:15:41 It has 24% for you to receive a golden ray destruction effect.

01:15:48 It has a 16.5% to receive four unique bonuses of one type. And then you have 9% chance to receive a Suzuya Golden. There you go, that's what it looks like. I think it's quite pretty. It is? And then you have a 1% chance to receive a ZF6 Golden.

01:16:13 Yep. Now, if you already have a Suzuya Golden, the chance to receive the ZF6 Golden will increase to 10%. Mhm. Yeah. And if you already have the items from the unique category, which are the ships, you will instead receive a Golden Ray Enemy Destruction Effect. This one? Yes.

01:16:36 Ich denke, es ist ein interessanter Punkt. Es sieht aus, dass du bei Lightning bist. Ich denke, das ist der Punkt. Ja, ja, aber es ist ein sehr Big Lightning. Die Heavens open und dann ein Golden Ray hits deinem Schiff und du Explodest. Ja, alles ist sehr Golden-focused, als die Chat. Ja, weil es die Golden Week ist. Ja. Und die Garantied Drop Mechanik für diese Container applies zu den Schiffen, auch. Und du hast eine Garantie bekommen, wenn du 20 von diesen Schiff hast.

01:17:04 Für die Mitte, für die Black, 50 Container. Ja. Und dann die Reden ist 70. Ja, wir erwähnt das in den Beginn. Ja. Du wirst all das sehen, in die Form von Written. So, keine Angst, wenn du nicht erwähnt hast. Es wird, glaube ich, in etwa einer Stunde. Ja. Für dich all zu sehen. Ja. Ja. Also, die Konten der Golden Week Container und Golden Week Premium Container werden verändert.

01:17:32 Starting with Update 14.3. But I'm not sure if there's a point in going into all the details. Because we still have a lot of things to see. And you'll be able to see the contents of those containers. I think those things are not as exciting. Let's also quickly, briefly go over the rest of the content additions. Because there are some things that people may like. Do you want to talk about them? Yes, we'll have some things around the Gallipoli landings. So we'll have a patch.

01:18:01 There we go. We'll have a Commander Masaru Tadamatsu. Hopefully I'm saying it right. I think Tadamatsu is, yeah. The guy with the samurai. The guy who looks like a samurai with the katana. We'll have a Japanese lacquer camo for the Asashio. We'll have a picture of it in a bit. We have the...

01:18:27 Ragnan Fransseverj, der in der Mitte ist. Und wir haben noch ein Captain, Viktor Krutschli, der in der Mitte ist. Ich denke, es ist Sveriga. Ich weiß, ich weiß, aber ich weiß nicht, wie ich sage das Wort. Okay, ich weiß nicht, ich bin aber sicher, dass ich es aber auch.

01:18:54 Anyway, moving on, maybe we can now show the Asasio Lacquer Camo. There we go. Looks very nice, in my opinion. I don't really play Asasio that much, but if I got the camo, I might play it for a few games just to see how the camo looks. I just love the stealthy camo, the stealthy torpedoes. I wanted to say camos. I mean, it's also kind of a stealthy camo. It's not like super bling bling.

01:19:22 Es ist unterstattet, aber sehr cool. Es ist, es ist, es ist. Und die Gold-Axents sind sehr gut mit dem Thema Golden Week. Sie wissen, was es meinten? Sie wissen, die Gold-N-Papers, die in Black-N-Papers sind, und man muss es auszupassen, um es auszupassen, um es auszupassen. Das ist, was es meinten. Ich liebe die Lacquer Cameras. Sie sollten das für die IGN-Cruisers machen. Maja hat einen. Ja.

01:19:49 Ich weiß nicht, welche anderen werden, aber sie werden in den Golden Weeken verwendet werden. Wir haben einen für Maya, Yuga, Hayate, Kongo, Yamato und Asasio. Also Maya ist dann der einzige Cruiser, der hat es. Correct. Aber wir werden auch einen für Mogami, der Golden Weeken, die wahrscheinlich anders ist.

01:20:16 Okay, I think we're done with 14.3 Super Test Devlog. Yes, so a lot of stuff. Again, the Blusha Dockyard, the Unbreakable... Oh, we have one more. Home Fleet Grey. I missed this. Okay, okay. Again, I know from speaking to a few historians that people have been asking for single color, like, lat camouflage of specific colors. So this is one of those colors, I believe.

01:20:43 Das ist historisch wichtig, weil viele Schöne sind in diese Farbe. Das ist eine von ihnen. Ich hoffe, ihr habt es, und ich hoffe, dass die historischen Diskussionen und Videos ein bisschen besser macht. Surprisingly, viele Kommentare in der Chat über Schinano hat Kerkamo. Ich denke, es ist etwas für uns zu bemerken. Sure, sure. Ich meine, ich weiß, dass es eine große Diskussion über was Schinano, was in terms of Farbe.

01:21:12 Because the actual images that we have of Shinano are all black and white. And the only reason we know it was whatever color it is, I don't actually know what it looks like in game, in terms of the camo color, is based on the actual people seeing it and then their whatever words basically saying, oh, this is what color it was. So, anyway.

01:21:39 Das ist alles für 14.3 SD-Close-Test, DevVlog. Und jetzt können wir in den Big Boy-Test gehen, wenn du willst. Ich denke, für all die News zu coolen, wir können eine Battle spielen und dann sprechen wir über andere Sachen, die wir haben zu sprechen, also in diesem Stream. Okay, so wir spielen.

01:22:04 I see Kismet saying, everyone knows color wasn't invented until the 1950s. Listen, man. I think Kismet should know, right? Wow. Sorry, Kismet. That's mean. He's old, but he's not that old. I don't think he was born in the 1950s, man. That's what I saw written about myself in the comments. You might be that old. Kismet has hair. Unlike you. He does. That's all I have to say. He does.

01:22:33 Okay. What do you want to play? Good question. I don't know. What do you want to play? I'll pick around you. Columbo. Oh my god. Workplace bullying. I mean. Let's not get started on that. We...

01:22:58 Die Diskussion oder die Comments zwischen mir und Blood throughout the day sind sehr interessant. Du kannst die anderen Leute finden auf Stream und fragen sie über unsere Diskussion. Und ja, da sind die Worten being exchanged. Anyhow, ihr spielt Columbo. So, I will actually play... My lovely Dumpling Camel.

01:23:23 Das ist eigentlich ganz schön. Ich habe das Camo sehr gefallen. Ich werde das Destroyer spielen. Ich werde das G-None spielen. Mit der cool Camo, die wir in den Event Pass haben. Das ist ein schönes Mal. Ja, ich habe es wirklich gefallen. Ich habe es ein bisschen zu spielen, und ich denke, es ist ziemlich cool.

01:23:48 Bess trying his hardest to not cause an HR incident live on stream. What do you think, Haynes, are we do in this office? I wouldn't be worried about me causing an incident. It would be more like Blood Minister causing an incident. Whoa, whoa, whoa, whoa. Watch out or I'll cause one indeed. Whoa, whoa, whoa, whoa.

01:24:10 Old ships are powercrafted so bad it's ruining the game. I think we actually quite recently started looking into the performance of some of the older ships and actually giving them some quite nice features. I mean, even ships that I wasn't sure needed nice improvements like the Champagne got some. Look at the angle changes for Zhao quite recently. I mean, sure, it took us a while.

01:24:38 I would say that you can always look at Montana and Yamato, right? The two original tier 10 battleships. Are they powercraft? I think Montana is like one of the most survivable BBs in the game still, has very consistent guns. Yamato has the overmatch. So, I mean, both of those ships are clearly still doing very good, performing their roles towards their expectations. Of course, we will have a look at...

01:25:07 Their performance and maybe go a bit deeper into if they need something more. But for now I would say that this is not really the case guys.

01:25:19 Ja, look, we do see your suggestions about specific ships. I think it would be ideal in such cases to drop your feedback on one of our official Discord servers. There is no English button. What do you mean there is no English button? Unless I'm blind. I mean, you are pressing buttons and I see that they're not doing anything. Yes. So maybe one of the...

01:25:46 Moderators can. Yes, one of the moderators or Mr. Fructini, could you please drop the English Discord link in our Twitch chat? Because we actually do have a section dedicated to this. We literally have a section where we ask you for your opinions or feedback or suggestions for balance changes. Now, we cannot promise that we will implement them, but this is...

01:26:09 The best place to actually suggest or give your opinion that a ship is too strong. How would you change it? And other people can actually share their thoughts on that as well. So please do that.

01:26:25 So that is the best place for you to leave your feedback about this. Additionally, you can... Oh, it was already pinned. We are blind. Yes, we are. Apologies. There's like a lot of things going on here. Anyway, if you want to leave feedback about this, please leave it in those channels. Additionally, there is also feedback channels where you can leave specific feedback, either about the update or just in general. You can make a topic about it and leave the feedback there.

01:26:52 we go through it don't get us wrong we also check other places of course for feedback it's just easier for us if we ask you to put it in specific place you know and then we save some time to do some other things like uncool discord events for example or like discord drops for example can you spoil what's coming in the next discord drop already or no?

01:27:23 I don't know if we talked about this or not. Okay, okay, okay, okay. But Leon, the Discord drop from this update was some of the tokens that you can then spend. To get the Taihang or the Legendary Dutch Commander. Exactly.

01:27:43 So you will also be getting some of the tokens for a different reason. But not to like get a ship or a commander. But I think it will still be useful and cool to get a little bit of it from just being authenticated on one of our Discord servers. Now that being said, I think it's a good segue to remind everyone that you can get a free Tier IX BB.

01:28:12 The Taihang. Yes. Which is actually a pretty strong ship. Yes. Bas, tell us about it. TLDR. It's based on Slava playstyle. Or Champagne playstyle. Where you have very accurate, very high penetration guns. Not very tanky in terms of the hull. But if you find broadsides, you are very, very good at punishing them. And it is based on the Iwami.

01:28:41 So, it has very nice guns, I would say. Like, it's probably, if you have no Tier IX Premiums at all, like you don't own one, it would be a very good idea to pick this one up because it's fairly straightforward to play, in my opinion. And consistently high performance. Exactly. Once you know how to utilize its guns and its potential.

01:29:08 Und dann kann man die Kredits spenden die Kredits zu bekommen, das ist immer schön.

01:29:26 So, das ist der TLDR. Ich denke, der Longer Form ist ein bisschen mehr in-depth, aber ich glaube nicht, dass du das sehr interessiert. Ich bin sicher, dass du. Aber das ist gesagt, der Event läuft für ein paar Zeit. Ja. Hoffentlich, dass du, Leute, deine Token zu retten.

01:29:52 ...to get it. ...to be able to... ...because if you have spent them already, then you will not be able to get it completely for free. Yeah, basically you need to have all those free tokens that you can earn to exchange it for a Taihang. Correct. Well, plus those that you get from a Discord drop, or you should have gotten them already from a Discord drop. So just let's keep that in mind. Those were extra ones.

01:30:16 Ja, was ist also wichtig ist, dass wenn du Helfrick hast, der Legendary Dutch Captain, dass du den ganzen Event bekommst, kannst du den Taehang an die Discount zu bekommen. Ja. Es ist nicht so, dass du wirklich Locked Out hast, weil du nicht all die Adventure Tokens hast, die du von den Event bekommst, für den Legendary Captain bekommst. So du kannst du Taehang an die Discount zu bekommen, das ist toll, wenn du all die Missions bekommst.

01:30:44 Und, ihr wisst, eine Tier IX-Ship. Generally, mein Rekommendation, wenn ich mich gefragt habe, ist, was soll ich? Was soll ich den Dutch Kapitän oder soll ich den Schiff? Und was soll ich sagen? Ich denke, mein Antwort ist, dass ich, wenn du nicht, zwei Tier IX-Ships hast, und du willst mehr...

01:31:11 you know options to do different gameplay have some different playstyle while you're grinding credits really good pickup if you already have a huge amount of tier 9 premiums and enough stuff to grind money with grind credits with then just get the dutch captain because you know i'm sure you will have at least one dutch uh ship especially if you have the new line the new line is really really good with the

01:31:38 Dutch Captain, the Utrecht Line, to be specific, I'm talking about. Because it synergizes really well with it. But that being said, I think it's good for basically any of the Dutch ships. Even PVO is actually really good. Okay, and by PVO you mean Prinz van Oranje? Prinz van Oranje, yes.

01:31:59 Oh, and I'm running it. Are you? To an island, at least. Oh. I wish you would help me with this Brindisi, because he's kind of, you know, murdering me right now. I really wanted to get that, what is it, Fletcher, but he just keeps disappearing from me. Look, I will help you with the Brindisi. Okay. Is it going to be soon? As soon as my reload finishes. I see. Well, I actually don't need help anymore. You want to be here anymore?

01:32:28 No, I don't need your help anymore. Oh, you're smoked up. Okay. That is nice. And he's gonna give me some broadside. I mean, he figured that he needs to run from here. Come on, come on, come on, come on. I wish there would have been more of a blep. That's fine.

01:32:55 Es gibt einen Brindis E-Torps jetzt. Oh, das sind die Fletscher Torps. Ja, ich bin 100% sicher, dass er mich so nicht in den Schmuck ist. Ich bin eigentlich Hardsported von den Fletschers, so er ist eigentlich kind of close in diesem Bereich. Da sind die Brindis E-Torps. Wir sind nicht gut in diesem Spiel. Nein, wir sind. Ja, das ist wahr. Das ist wahr.

01:33:22 Hopefully we'll be able to get back into the game soon. Because I would like to farm the pushing BB blob of the Montana, Rhode Island and Burgoyne, but maybe not. Maybe I will eat some Fletcher tops and die because he is currently uncontested doing whatever he wants to. Looks like a normal match to me. Unfortunately, sometimes these type of games happen. But I think we're doing okay. Blood Minister actually has the exact same amount of damage as me.

01:33:50 Das ist interessant. Ich habe 132k. Ich habe 132k. Ich habe 132k. Oh, Daniel Rusef ist in Chat, um zu sagen, hi, hi, zu meiner Katte Minister. Oh, hey Daniel. Also, ich bin nicht der Katte Minister. Er ist der Katte Minister, 100%. Aber gut zu sehen, man. Krooktini ist aktiv. Oh, ich glaube, das wird nicht sein. Ich glaube, wir werden die Katteers für den Katteers nutzen. Nein, ich glaube nicht.

01:34:21 Oh, oh, oh. Oh, oh. I am eating two. Not good. Ow. Fletcher turps hurt, man. Yes, Fletcher turps are actually pretty good. Even in a Columbo. Well, Columbo doesn't actually have particularly impressive torque belt, so that does not surprise me that it hurts, but...

01:34:48 I wonder if these BBs are actually going to push straight in at all. What do you want me to do by the way? I should be capping probably if we want to live for a bit longer, right? Yes, yes. If you can, would be good. If not, it's okay. What is this? What is this actually? Oh my God, the Montana is eating a huge amount of tors from the Yari. Oh, this here's the, in the other smoke, the Fletcher.

01:35:16 Yeah, I think I'm dead soon. I'm actually fairly scared because there's a Des Moines coming towards me. Des Moines actually hurts a lot. What, what, what, what? No, I mean, I agree with you. Okay, okay. That's the point. The man just starts grumbling like old person, so you never know. Wow, wow.

01:35:42 Am I wrong? Oh, oh, oh, Yamagiri, come on. I see torpedo markers. Oh my God, I'm dead. That's pretty cool. Well, well, well. And you're disappearing, but very soon we will have a lot of other interesting news. But enjoy your dinner, man.

01:36:10 My god. Oh, that hurts. That's really unfortunate as well because I just used my TRB and then the Rhode Island incapped one of my torpedo tubes. So, I got reset with the reload. I don't think it actually matters that much because we are gonna tick out in points soon. Maybe I can get some more damage.

01:36:43 So looking at some of the comments, please may we have BB62. I need my big J ship. I'm assuming that's New Jersey, right?

01:36:53 I don't know the numbers. Sorry. I'm sure that's the case, Mr. NotHistorian. Yes. Look, I'm sure sooner or later. Yes. If it's a historical ship, we will probably have it in the game at some point. Exactly. Exactly. I saw also a question about the Surkuf. Mm-hmm. Sooner or later. Same point, I think. I would not be surprised. Hey, Bazinga Flux, thank you for winning every game when you're on my team. You're welcome.

01:37:24 Painzor, since you're Deathblood, wow, I'm so glad that you waited for this moment, or didn't, I don't know. I have a question with regards to the new golden ships, Devblock 200. Interesting that it was such a round number. Sad, for all new ships, if they are distributed via containers or random bundles, there will be an alternative way to obtain them. Do the gold ships count as new ships, or are they excluded because they're clones?

01:37:53 I will need to double check this, but I'm fairly guessing here that considering there are basically duplicates of existing ships, that maybe they will only be limited in a way of obtaining. Yeah, I don't know the answer for it right now either, so we'll check and get back to you. That being said, we stick in the sense of what was said in that dev block.

01:38:18 Und das also bedeutet, dass all der Ships, die vorhin schon vorhanden waren, durch Containers oder der Wishing Wharf, in der Zukunft werden, durch eine Direkt-Meins-Of-Purchase werden.

01:38:38 So you can expect some of those ships to return and be available again. But with that being said... Oh, who was basically... You were above me for sure. I was above you, but only slightly.

01:38:58 I mean, I was... No, you were above me by a significant margin. Yeah, yeah, but in place of numbers. I mean, you have 1.3k, I have barely a thousand. By numbers, I mean like... Oh, on score. Sure, sure, sure. On placement. It's fine. Shame it's a loss. It doesn't count. They're on my side. They know, they know. Yeah, yeah, yeah.

01:39:25 So, Bas, was are we going to talk about now? What we are going to talk about now are the aircraft carrier and AA changes. Right. That we will be testing in a closed environment very soon, actually. Yes, yes. So I shall just start off by saying big changes on the horizon for CVs.

01:39:49 Earlier, we presented a concept aimed at addressing problems highlighted by the community over the past years. The first playtest we ran was meant to check viability of the concept, and after going through the feedback and the data that we gathered, we were satisfied with the results. Nevertheless... We're talking about right now the test that we've conducted in the second half of last year. Correct. Well, I mean...

01:40:15 I was surprised how many of you actually participated and left a lot of your feedback. It was very helpful. And, I mean, we have been cooking and looking at it. Some of it we mentioned during our Waterline video where we actually dedicated quite a lengthy segment to it. And also we promised that we will update you in February. Correct. So this is our update. Yep.

01:40:44 I will continue. Nevertheless, there was still a lot of work to do regarding balance and UI improvements. Now we are looking to polish the new design as we aim to implement it on the live server this year.

Verschiebung des öffentlichen Tests der neuen Flugabwehr- und Trägermechaniken

01:41:08

01:41:08 I just hope it's not in the last day of the year, on New Year's Eve. I'm sure that won't be the case, but I am looking forward to it. Yes. Moving on, in the recent Waterline publication, we shared our plans to have a public test of the new AA and Carrier Mechanics in February. Since then, we've had several internal tests, and based on the results of these, we decided to postpone the public test, which will be on a separate server.

01:41:36 Similar to how it was last time. Yes, it was originally on the Sandbox server. It will again be something like that. Till the end of March or beginning of April to ensure that all technical issues are patched up so that you as a tester, as a public tester especially, have a better experience. Because we do not want technical bugs basically stopping you from testing the game. Exactly. And kind of impacts your impressions of those changes. It's really important, obviously, that...

01:42:07 Es ist so smooth und so close wie wir es wollen, wie es möglich ist, und dass es nicht alle Zeit ist. Ja, aber es ist eigentlich ein großer Asterisk da, weil das passiert ist, wir werden eine Closed-Test machen. Das ist die Closed-Test, die wir für unsere Voluntär-Gruppe testen haben. Es ist eigentlich passiert sehr soon. Es ist passiert in der nächsten...

01:42:34 So, quickly going over what we actually changed, right? And what we're trying to fix. So a recap about this is to make the new design more intuitive by better informing ships when planes pose a threat to them and when they don't.

01:43:03 So, one of the big feedback points that I saw, as well as a big feedback in general that we received, was that, yes, the planes at different heights is very interesting and, you know, at the highest altitude they don't spot, but you don't know if they are posing a threat to you or not as a surface ship. This is something that we aim to address in this. Improving interactions between ships and aircraft, making them easier to understand.

01:43:29 And then make changes to some of the older systems tied to aircraft for better quality of life and provide room for future improvements. To do this, several improvements have been implemented since the last test. There will be a link to the previous testing explanations and stuff like that. So you can go read about the original concept there and you can compare how it has changed or evolved over time.

01:43:55 But some of the highlighting things, the highlighting points in this case are shell explosions aka flack has been removed completely. The recon mode will not be restored while flying. It will be separate for each squadron and can only be restored while your squadron is not in active use. So basically that will mean that you will need to recall the squadron. To start regening the recon. Yes. Manual AA.

01:44:23 previously known as the Priority Sector, will combine old and new designs covering 360 degrees and buffing AA damage. Defensive AA won't prevent planes from spotting anymore and instead work as it currently does on the live server.

01:44:51 Moving on, ships with defensive AA will now get a new consumable in the same slot. This consumable directly decreases incoming damage from aircraft and all types of torpedoes. That means also non-aerial torpedoes. Yes, this is going to be interesting. I'm curious about what people say about this. Patrol fighters, combat air patrol and fighters.

01:45:17 I mean, this was one of the main feedback points that a lot of the things that we were trying to

01:45:46 Simplify the knowledge. Simplify in the test. Yes, basically some of them weren't clear or like think UI, the speedometer, we took it away. Yes. We're bringing it back, right? It's coming back, indeed. But in general, all of the UI changes aim to basically provide you the information that you previously lacked in the old test. For example, what height some plane is at, is it going to be able to spot you and so on and so forth. Hybrid chips.

01:46:14 will have their aircraft behave in the same way as those originating from aircraft carriers. So they will function in the same way as CVPs. Exactly. A lot of you had questions about hybrids, right? Yes. What we're trying to say is that, yes, our solution for it, they will behave basically how we're describing it right now for aircraft carriers. Don't worry, hybrids won't be unaffected by all those changes that we are testing right now.

01:46:41 Okay, so, changes to aircraft carriers, the overall concept... Oh, wait, I actually see a question from Magister. Would it be more simple to just remove plane spotting at all instead of having two, three different modes for planes? Well, I mean, I think that completely removing plane spotting does not really...

01:47:08 was wir tatsächlich versuchen zu addressieren. Und auch unser Ziel ist nicht eigentlich zu entfernen, die entire class SCVs aus dem Spiel und machen sie eigentlich still impactful in, sagen wir, eine mehr containede Weise, als sie heute sind. So, wir müssen, you know, address die Veränderungen und planen die Veränderungen mit einem Degree von Moderation.

01:47:35 Wie wollen wir den Impacten von der Klasse erreichen? Ja. Was wir jetzt schon machen, sollte bereits die Spotting-Konferenzen beitragen werden. Die große Pain-Pointe war, dass sie nicht Spotting-Ships waren, ohne Intention. Und das wird das deutlich verändern. Either Sie sind intentionally Spotting-Ships.

01:48:01 oder du gehst da, und du wirst nicht mehr spotten. Das ist die große Unterschiede. Das ist die große Unterschiede. Das ist jetzt nicht, ich glaube, fully understood. Weil das Accidental Spotting ist, was die Leute sehr hattet haben. Weil ein Spieler vielleicht einfach nur mit dem Planen zu gehen, und will accidentally spot einen Destroyer auf dem Weg. Und als ein Result, das Destroyer verliert 5k HP von der 25k HP. Und das tut.

01:48:27 Es fühlt sich nicht so gut, weil der Mann nicht aktiv war. Er war einfach nur woanders und hat dich verstanden. Ja. Und das klare das Frage ein bisschen. Ja, aber wir haben noch mehr Details zu reden hier. Ja, wir haben noch mehr Details. Das war nur die Beginn.

Änderungen an Flugzeugträgern und Flugzeugmodi

01:48:47

01:48:47 So, the overall concept hasn't changed. These aircraft will operate in three distinct modes. Travel, Attack, Recon, each with its old goals and rules. Yeah, so let's address those different modes separately right now, with the first being the Travel Mode. Yes. So, when you are in Travel Mode, your planes operate at high altitudes, which means you won't be able to spot enemy ships directly.

01:49:14 You can only rely on spotting from your teammates to identify targets. This is the main thing and one of the main differences from the current system, which limits or in a lot of cases removes accidental spotting, right? At the same time, your planes can be spotted by other planes and surface ships.

01:49:41 Planes move faster in this mode, allowing you to reach targets quickly and enjoy a more dynamic gameplay experience. You can additionally adjust the speed using the W and S keys, like you can currently with your CVs. Sorry, your planes, your squadrons. Planes are safe from AA fire in this travel mode, though they can still be damaged by fires and interceptors.

01:50:06 Non-player-controlled aircraft such as fighters do not use this mode and remain vulnerable to AA fire at all time. Pressing F at high altitude will return the entire squadron to the carrier.

01:50:25 So, based on your feedback, we're bringing back the speedometer for better control of the aircraft, as well as enhancing the aiming UI to make it feel more like a traditional flight simulator in that sense. Since the engine boost bar was removed...

01:50:47 and your ability to increase your speed is no longer limited during travel, a new consumable that increases the maximum speed of aircraft in all three modes will be introduced.

01:50:59 So, if you can see on the screen right now, on the middle top right.

01:51:27 There is actually the word travel mode written there and the height of the planes. So based on what mode you're in, it will change what is written there as well as actually change the height of the planes in the bar. I guess it's somewhat similar to what you would expect to see on a submarine, for example, where you have the depth meter instead of this, this is an altitude meter. Seems very straightforward. But before we go further, let me address some of the comments in the chat. So first one is about...

01:51:55 Sure, buffing CVs is what the game needs. Trust me, this is not buffing the CVs. No. If you participated in the test that we did last time, which is still in basically the same concept, you will know that this is not buffing CVs. Yes. Obviously, the CVs will need to still be rebalanced after this test concludes and we will eventually introduce those changes to that live server because...

01:52:23 Again, it's not about putting the aircraft completely or the CVs to the ground, right? But this is something that we will address at the later stage. Yes, we will obviously take very, you know, keep an eye out on all of the statistics, feedback, etc., etc., about CVs, their interactions, and take any balanced measures required. But that is not really the scope of the discussion right now. We are mainly talking about how they are changing in a fundamental way.

01:52:53 Now, some of you are saying that we're overcomplicating it. Now, I do understand it, and when I, you know, see all of those changes, it might seem like this is a lot and it's very complicated and difficult. And I, yeah, I get it. But in reality, I think we actually simplified a lot of things versus the test that we made. And even when you guys will be playing it and actually experiencing it in the test or then in the live server, it'll all make sense.

01:53:22 And if not, then let us know when you actually will be able to experience it. That'll make most sense for you and us that, okay, you guys didn't like it. Or maybe you will figure out that, okay, maybe it's not so complicated, you know. Because yeah, in a written form, it might seem like, wow, so many things are changing. This is weird. Yeah. But realistically, we're really trying to address...

01:53:50 Those accidental spotting, those lack of interaction, those CVs are so impactful versus other classes' concerns. Look, I'm not saying, don't worry, we don't trust you at all. I'm saying...

01:54:11 Experience the test when it will become available. This is what we will be, you know, trying to make as clear as possible and as easy to participate in the test as possible so that you can actually see it in the game, how it plays and how it looks like. Yeah.

01:54:30 Okay, so those were the changes for the travel mode. Do you want to go with the attack mode? Sure, why not? So, the attack mode is entered by pressing the left mouse button, usually the one that you use to click and fire your main guns. One attacking flight will descend while the rest of your squadron remains at high altitude in travel mode. During descent...

01:54:56 Your planes gain the ability to spot ships but become vulnerable to AA fire. This preparation time is required to prevent carriers from simply starting an attack right above the ship to bypass AA fire. Planes won't have reduced maneuverability during the beginning of their attack preparation, thus making it a bit easier for the carrier to strike when there are no allies nearby to spot the target.

01:55:23 Once the planes have descended and the reticule turns green, press left mouse button again to launch the attack. Very similar to what we have right now. After an attack run begins, you have limited time to fire slash drop your payload. If the attack is not manually inputted, it will be carried out automatically when the time runs out. This means that when you are engaging the attack mode and

01:55:52 not dropping your payload, whether you do or don't do it manually, it will automatically at the end of the attack run drop the payload. So you will lose that flight or that attack run basically worth of payload and will go back to the carrier.

01:56:10 After the attack, the attacking flight returns to the carrier. At that moment, you either regain control of the rest of the squadron if there are planes left or return to the carrier yourself. You can always press F during the attack to abandon it and return to the attacking flight or to the aircraft carrier.

01:56:30 Each part of the squadron can receive damage separately. For example, the attacking flight will take AA damage, while the rest of the planes can be damaged by enemy fighters. So for example, in this situation, what we're talking about is you are attacking, for example, at Des Moines, and there was a Montana next to it that has his fighter plane up. Your attacking squadron, the attacking wave, will be getting hit by the AA of the ships.

01:56:57 While the fighter may have tagged onto your traveling squadron and be doing damage to it at the same time. Which is a concern that you should be aware of.

01:57:09 Destroyed aircraft in the attacking flight are not replaced, which means that if you have an attacking flight of three planes and two of them die during your attack wave at the first second, then you will only have one. They will not be replenished from the traveling wave, meaning that shooting down these planes can directly reduce the damage dealt by the attack, which is a really big thing right now. If the entire attacking flight is destroyed, the run is aborted and your camera switches back.

01:57:38 die Part der Squadron in Travel Mode. Every time you attack, the planes will regroup, so the attacking flight will consist of planes with the most HP left. More heavily damaged planes will stay at high altitudes.

01:57:52 That is the overall thing. There are some changes to it. Maybe I will let some other questions fall in. Or do we just continue going with it? Well, I do see a bunch of comments. Some of them. CVs too strong or CVs too weak. Again, please keep in mind, those are only changes to the mechanics. Now, based on how will they impact, actually...

01:58:21 Each individual CVs and their squadrons, we might change things, adjust them. So don't worry about that right now. That being said, the main point of this is to address the impact that CVs might have, which might feel even unfair at some points. I also saw a bunch of questions about the Ming adventures and how to continue with the missions.

01:58:48 Okay, so let's talk about some of the changes that are coming into the attack mode, because there are a few of them. Planes take full AA damage when starting the Descent now, which was not the case before.

01:59:17 The aircraft's survivability system has changed to balance this. Additionally, if an aircraft is attacked by the AA of multiple ships, it takes reduced damage. If you can speed up or slow down in attack mode, the attacking flight's cruising speed is lower than in travel mode, meaning its minimum and maximum speeds are lower as well. The reticle display mechanic changed. Currently, the reticle on a squadron displays

01:59:44 The point where your reticle will reach its optimal spread. After the changes, it instead shows the earliest position where the airplane is able to drop its payload. Additionally, a second smaller version of the reticle was implemented, which is now the indicator of its optimal spread position. So you have both of the functionalities that will be part of this. Whether you want to use it or not is up to you.

02:00:07 But this is just providing you with more info about when you're going to be more accurate or the most accurate, and when is the earliest point that you can drop your payload. Yeah. And again, trying to address some of the... It seems so complicated because we need to explain it for so long. Keep in mind that we're trying to touch so many different mechanics about CVs right now. Some of them are actually present already in the game. Or...

02:00:36 Okay, moreover...

02:01:03 We have significantly changed the aiming parameters. Now you won't be so heavily penalized for moving the reticle. However, the aiming process overall becomes longer in most cases. And optimizing your maneuvers, optimizing your attack maneuvers will be vital. So basically what this means is the amount of time to be the most accurate you can be takes longer. However, once you are accurate or are getting to the most accurate point, slightly moving your reticle does not have that big of a penalty.

02:01:32 So you want to make sure that your original attack run is as good as possible to maximize accuracy.

02:01:41 And then we get into the recon mode. Okay, so let me take care of this one. So recon mode is one of the major changes that we've already introduced in the previous test that happened last year. But let's recap what it does. So recon mode is a new tool specifically meant for spotting in this case, right? Because again, the travel mode will not allow you to spot. Correct. That is what the recon mode is for.

02:02:10 When activated, a flight of planes will detach from your squadron and briefly descend from travel mode to spot opponents like planes currently can. However, your planes will become vulnerable to AA. You can activate it by pressing the Q button while in travel mode. Each squadron has a recon mode timer that depletes while in use. So basically you have a specific...

02:02:37 Amount of time that you can be in the recon mode and when it depletes, well, the recon time is over. If the attacking flight in recon mode is destroyed, you switch back to the remaining squadron if there are any planes left and the timer stops. Now, after that, you can start another recon run if there's still recon time left.

02:03:02 You can enter Recon Mode at any point, as long as it has more than 0 seconds. However, if you run out of time, the planes will automatically return to Travel Mode, unless you start an attack.

02:03:15 Now, this is how it works in general, right? But then we've introduced some changes based on your feedback since the last test. So in this iteration, we've made some UI improvements to help you understand the mechanics. The timer is displayed near the reticle and will turn red as the time is about to run out. The only way to replenish the timer is to return the planes to the carrier.

02:03:45 And this encourages carriers to rotate their squadrons in a battle. So this should make it impossible for the carrier player to like go down, go up, go down, go up. And be able to kind of restore the recon time without getting back to the carrier actually. Yes. Now, recon mode can't be immediately activated or deactivated. There's a delay.

02:04:13 ...to avoid potentially dolphin-ing. So this is another way of us addressing this going up, going down... ...and trying to kind of cheat the system that we're building with this recon mode... ...to avoid accidental spotting. Yes, you need to do it intentionally. The key word behind it is intention. You need to be intentionally trying to do something specific... ...and you are way more reliant on your teammates... ...to actually spot for you as well.

02:04:41 Unless you have the ability to spot for yourself through the recon mode. And it is a, you know, there's a limited amount of resource of it. You can't just be using it infinitely throughout the game. You have to spend resource and then you need to go back to the carrier. You need to refill it, go back, so on and so forth. Now, if you see a suitable target when in this recon mode, you can start the attack from it. However...

02:05:06 it will still require some preparation time. So you won't be able to immediately attack your target from the recon mode.

Manuelle Steuerung der Trägergeschütze und Änderungen an Oberflächenschiffen

02:05:16

02:05:16 So those are the main changes and overall ideas behind those three different planes of traveling while using squadrons and planes overall. Indeed. Now, then we have another interesting aspect, something that you guys particularly liked during the previous test, which is manual control of carrier guns. I mean, maybe you want to take this one, Baz? Sure, why not? The ability to manually control carrier guns is here to stay.

02:05:45 With some balancing adjustments. To remind you how it works, while not piloting aircraft, you can take control of your carrier's secondary guns. For carriers with mixed secondary armaments, you only control the largest caliber guns. The smaller calibers will remain automatic. If a carrier does not have any secondary guns, it will operate as it did before, like right now.

02:06:08 When controlling a carrier, you must manually use the damage control party consumable. Once you launch your planes, the consumable becomes automatic again. As part of this change, the settings for fires on aircraft carriers were adjusted to be closer to those on battleships. Now they lost longer and do more damage in total, but in turn, carriers cannot be refit on fire.

02:06:34 Re-lit, sorry, not re-fit. Re-lit on fire constantly, which led to higher damage compared to battleship fire before. The duration of this fire is 45 seconds. Damage per second is 0.3% of maximum HP. And the fire resistance, if those who are very curious about how fire mechanics work, is going to be very similar to those of battleships of those tiers.

02:06:58 Und, ich meine, als Sie sehen auf der Bildung. Ich liebe diese Bildung. Ich denke, es hat 9 guns, die auf einen Seite gespielt. Und ich denke, es ist ein Midway, richtig? Ja, es ist. So, es hat 18 Secondary Guns, als ich weiß. So, 9 per Seite. Das ist ziemlich lustig. Ich bin waiting für die divisions von Smoke Destroyer plus MVR oder Imelmann.

02:07:26 Ja, ja, ich meine, es ist auch Kaga mit einem High-Caliber. Ja, es hat 210? 203? Ich bin nicht sicher. Ja. Ja, ich sehe. Und was über Hybrid-Ships? Sie haben Planes, auch? Ja, wir erwähnen, dass die Changes will apply für Hybrids.

02:07:55 und der Planeten.

02:08:18 Those were changes primarily aimed at CVs. Correct. Now we have a section dedicated to changes to surface ships. So obviously to give surface ships more ways to fight against aircraft, we've revamped existing AA tools and introduced new ones. So the first one that we want to address is Manual AA Defense Reinforcement. Manual AA Defense Reinforcement can be activated when pressing O.

02:08:44 and it takes effect within your AA range. It instantly deals a percentage of damage proportional to the squadron's health. Additionally, it temporarily buffs all continuous AA damage. The effect will gradually get weaker over its duration. In other words, manual AA should be used reactively to deal burst damage to enemy planes.

02:09:07 Now, after reviewing our feedback, we decided to combine the best of the old and new designs to these mechanics. So when activated, it will cover the whole AA area around the ship and above AA damage. So basically, you won't have... It's no longer a sector, no longer a side of your ship, but your entire AA. Yes.

02:09:26 Now, the other topic is Automatic AA Defense Reinforcement. Automatic AA is a new defensive tool meant to discourage aircraft from repeatedly targeting the same ship. One of also the major pain points that we, well, fairly consistently hear from you guys. So while your AA is shooting enemy aircraft, a special progress bar will passively charge up. Now, think of it a little bit like...

02:09:56 Combat Instructions. So, through this iteration, the progress won't decay, even if you don't damage enemy planes for a while. So, once your progress reaches 100%, a passive bonus to AA damage automatically activates. You don't need to do anything. After activation, automatic AA will start losing its charge. If it's not attacking planes,

02:10:25 because there are no nearby planes or AA is disabled or broken, it'll happen slower than if it's actively damaging them. There's no limit on how many times this automatic AA can be activated in a battle, though you won't get any charge while automatic AA is already active. An aircraft can see automatic AA if it enters its radius. It'll have different visual effects.

02:10:52 So, again, this is aimed at a CVE player or a squadron targeting an individual ship by basically striking it over and over again. And again, think of something like a combat instruction that automatically charges and activates the more enemy planes are attacking you or around you, basically.

02:11:19 I mean, the best example of this would be like you're an isolated ship on a flank and the CV is coming to strike you over and over again. It does not feel super great. This will buff your AA to the point where he does not really want to do that anymore because he will start losing a huge amount of planes. Right.

02:11:36 Then we have the, I mean, already known Defensive AA Fire, and it will remain unchanged from the way it works on the live server right now. We've chosen to preserve this mechanic because it provides a familiar experience of boosting AA capabilities. Of course, its strengths and, you know, effects might change eventually, but right now we are leaving it as is. Now, there will be a new consumable introduced for testing, and it's...

02:12:06 Right now, a working name, Preparation for a Strike. So, Preparation for a Strike, it directly reduces incoming damage from rockets, bombs, and all types of torpedoes. And again, yes, even the non-aerial ones. We want to provide more versatile tools for you when dealing with carriers, so we are trying a different approach here.

02:12:31 For this test, the consumable will be available only for the ships that have access to defensive AA fire in the same slot. But we might consider giving it to other ships in the future. So consider the choices of ships right now only for the test. Yes. It's a testing thing, but it's a very interesting mechanic as well. Because, you know, if you think about it in a way where...

02:12:56 This will be a competing consumable to Defensive AA and Hydro Acoustic Surge. Hydro potentially allows you to dodge the top completely and that will be the main thing that people care about in this is do you want to dodge the top completely or take 30% damage less from the top?

02:13:14 Exactly. We even have a picture of Ramdan Petro, I believe. I believe the testing starts still, so they are subject to change. Exactly. It might get changed. But going off of the picture, I'm sure everyone will already be going crazy with the numbers, is do you want to have Hydro, see the Torps in advance, three kilometers out basically, for a Tier X ship, and be able to turn to dodge it? Or do you want to take the Torp, probably not be able to react to it and dodge the Torp?

02:13:42 Aber 30% weniger damage. So, you are trading off, potentially not taking any damage, as well as being able to spot enemy ships at, you know, around islands, in smoke, stuff like that, at further distances, or take less damage from those torps, as well as take less damage from any CV strike. And that is also a really big one, because, you know, maybe you're a ship that is going to eat those torps anyway, you do not have the maneuverability for it.

02:14:10 So I already see a bunch of comments like flood buff to ships that have a dedicated Def-AA slot. And why would Petro from Allship get this? So this is just an example.

02:14:34 auf Petro. Ja. Für dieses Test ist es nur für die Tests, die mit DEF-AA haben. Das bedeutet nicht, dass wenn wir es auf der Live-Server implementieren, das wird der Fall sein. Es kann nur für die Tests, die wir wählen, weil es für verschiedene Reaktionen gibt, oder es kann all die Tests in der Game sein. Wer weiß. Just tun es jetzt, das ist für die Tests der Tests.

Weitere Änderungen und UI-Verbesserungen

02:15:04

02:15:04 Now, we have a bunch of other changes. Bas, do you want to talk about those? Sure, why not? Secondary Aviation Changes, I guess, is the name of this heading. To make things more consistent and to address popular feedback among our community, patrol fighters, combat air patrol and fighters, including those found on surface ships, won't be able to spot ships. This was actually a point that we made at the very start of this dev blog as well, where fighters...

02:15:32 The ones dropped from CV squadrons as well as launched by ships are no longer able to spot. This was a really big feedback topic in the first CV test as well as in general we've had this as an issue and it was removed in the first one. The feedback for it was overwhelmingly positive and we see no reason to remove it. So we're going to keep it. This will make the spotting system

02:15:58 Even simpler, and more importantly, remove the spotting tool that was initially designed as an instrument against enemy aircraft. Again, intentionality. Due to these changes, Napoli, and as a result, Napoli B, will get a spotting aircraft instead of a fighter to still have the opportunity to detect opponents while using her exhaust smoke generator.

02:16:20 Ich habe schon gesagt, ein Spotting plane will not be able to spot? Well, it's not a Spotting plane. The Spotter plane will be able to spot. The Fighter plane or the... What are the other two things? Combat Air Patrol as well as Patrol Fighters. So Patrol Fighters, I believe, are the ones that are dropped by CVs. Combat Air Patrol are the Interceptors. And Fighters are the ones that are launched by Ships.

02:16:46 So all three of these will not be able to spot. Spotting plane, or spotter aircraft, as it's called in the game, can. It can still spot around islands, but it has a very limited range because it's tied to the ship that it's launched from. You have, I think, a three kilometer radius that it will circle around your ship in.

02:17:06 Also, keep in mind, its main purpose is not actually to spot enemy ships, but actually help you increase the range and aim better from a different angle. Now, I already see a bunch of questions. When will this hit the live server? So again, very important. Those changes are for an internal closed test. We don't know exactly when and if those changes will drop to the live server of the game. We aim for...

02:17:35 some result of those tests to be implemented to the game in 2025. Yes, but we will have a sandbox test of it in end of March or early April. Exactly. For everyone to try out. Yes. So keep an eye out for that. There will be another announcement or dev blog about it. So you should be able to join it and, you know, again, leave feedback, try to be constructive, try to approach it with an open mind. But with that being said, there's two more things that I will quickly go over because...

02:18:03 I think we have been talking for over an hour straight about this. There will be UI improvements. To support these changes, some UI improvements are required. Now it will be much easier to see if planes pose a threat to you or not. For example, if you're controlling a battleship, a squadron in travel mode won't be considered a threat until it starts descending. At the moment, this only applies to controllable aircraft. This means that the...

02:18:30 Das sind die Pläne, die die CV-V-V-V-V-V-V-V-V-V-V-V-V-V.

02:18:36 If the aircraft is at a significant distance, regardless of mode, the indicator color will be orange. If the aircraft is close to you, regardless of mode, the indicator will turn red. If the aircraft starts descending into recon slash attack mode, the indicator will have a dedicated boulder effect. So based on its state or if it's changing states, it will have an effect around the...

02:19:00 Additionally, there will be some changes to concealment. Lastly, we'd like to introduce some balance changes to the concealment system that should benefit the overall gameplay. Detectability by air and by periscope depth for all ships has changed and now cannot be more than 10 kilometers. Detectability penalty

02:19:26 from being on fire has been unified for both surface and air detectability fires now universally increased ships detectability range by two kilometers detectability range of japanese torpedo bombers increased from 7.5 to 10 kilometers detectability range of depth charge airstrike fighters patrol fighters and interceptors increased from 7.5 to 10 kilometers and detectability by air

02:19:54 WON'T INCREASE WHEN FIRING MAIN GUNS.

02:20:20 Ich bin glücklich, dass du es gesagt hast, weil es eine sehr große Veränderung ist, die wir testen werden, die in den anderen minoren und majoren Veränderungen ist, aber es sollte eine sehr große Veränderung haben, auf die gesamte Battleship-Gameplay.

02:20:42 Cool. And that is all. No. That's not all. That's not all. That's not all. A sudden fruity appears. Some additions for the 14.3 DevBlock. Regarding the Susuja and Valparaiso, both of them will be available.

02:21:03 Thank you very much for bringing it up. Sneak peek behind the curtain. Ruktenia appearing from the background.

02:21:33 Something that we've mentioned while talking about that 14.3 devblock. Ships that, you know, in one form or the other were obtainable only through either random bundles or through the Wishing Wharf, sooner or later will come back through a more direct purchase option. And yeah. So Suzuya through an Admiral Bundle and Valparaiso through a...

02:22:02 Similar style event to the... It will also be available in Admiral Bundle. But also in a steel wheel type of event. Yeah. At the end of the year. There we go. Thank you very much, Fructini, for providing the detail from... Well, from beyond, I guess. And a random TC Freer shows up with a good evening, folks. What did I miss? A lot.

02:22:30 A lot of yapping. We talked a lot. And all of that should actually be available now on the DevBlog website. Because I see it's 8.18. Well, I mean, it might take some time for the information to be popping out. But I believe that at least the closed test for 14.3 should be there very soon. Unless you see it there already.

02:22:55 I am currently refreshing the website, so we will have a look in a second. Well, in any case, you guys will see it very, very soon. Indeed. Excellent. So I think that's all we had to talk about for this stream. Yes, and that was, again, a lot of talking. A lot of discussion as well as a lot of, I guess, explanation. Blog page is down again. I guess you guys overloaded by all running to the DevBlog website to find out about the new news. I mean, I don't judge because...

02:23:24 I would also want to do the same thing. Of course. But we will have a look into it. Look, it's definitely gonna be available probably within a couple of minutes. Yes. So as soon as probably less people start clicking the F5 button. Yeah, yeah, yeah.

02:23:44 But in any case, as always, we ask for your feedback on these devblocks, which ideally you can drop, for example, on one of our official Discord servers. You can also leave it on Reddit. You can also put it, I mean, we will be having a look later at your comments in this chat in more detail. But yeah, please.

02:24:13 Let us know what you think after reading through it on your own. And then, of course, we will be collecting your feedback, for example, from the CV test, particularly when you will be participating in it. Because it's really important for us, even though some of you might not think that that's the case. But I think that we've actually did a bunch of changes that we've announced for the CV test based on your feedback, actually. Yes, yes. So, I don't know. I hope that you guys will actually...

02:24:41 like some of those changes.

02:24:46 Cool. Why do you keep giving airstrikes to Dutch ships? Historically, Netherlands had shit Air Force. I mean, I guess you're not wrong in that sense, but also... Look, I think that there was a pretty good tidbit explanation around the concept when we were releasing the first Cruise Line. I'm not a historical buff like Killer Bin, for example.

02:25:16 But I'm pretty sure that if we would have him on the stream, he would be able to explain the concept a little bit around maybe the topic of aerial support of their cruisers or their surface ships that they got in Dutchess India during that time or something like that. I don't know. That's what I'm guessing, but I'm not sure. I am not sure.

02:25:43 The only history I know is from my lifetime. So, nothing too long. Anyway, I think... But at this point, of course, this became their defining feature of the Dutch ships. Yes, of course. I think that's perfectly reasonable, similarly to how...

02:26:05 E.g. Italien haben eine Fastsmoke Generator. Aber Groningen ist in der Körner als der einzige Dutch-Ship ohne A-Stack. True. Ja. Ja. Ja. Es ist ein sehr schönes Schiff. Es ist. Es ist ein sehr schönes Schiff. Ich würde sagen, Groningen vs. Tromp. Und Groningen will win... ...most of the time.

02:26:32 Das ist okay, denn die Provinz ist so schlecht. Wow, Serafis. Wow, wow, wow. Das ist ein interessanter Konzept. Submarine mit einem Dutch Airstrike.

02:26:47 Okay. Before we cook any more, I think it's time to call it a day. Yes. Because I see Fructini is getting a bit restless. So I thank you all for coming by. Exactly. And as Blood mentioned, please, please, please use the feedback channels that are being created for these devlogs if you have feedback to leave about it because it makes our job...

02:27:15 Es ist eine große Menge einfache, um alle diese Feedback zu machen, um diese Feedback zu machen. Und dann können Sie es für uns diskutieren. Und wir können auch darüber diskutieren, und wir werden es auch oft in den Discord, auf Reddit und so weiter. Aber wenn du bestimmte Feedback für bestimmte Dinge in bestimmte Channels hast, dann wird die Flow von Informationen viel einfacher und viel einfacher. Okay, und einfach zu sagen, es ist okay zu nicht like es.

02:27:44 Just be constructive and respectful about it. And you won't get moderated for it. So keep that in mind. Alright. With that, thank you all for coming. Yes. Hope you had a fun and enjoyable stream watching experience. And hope to see you next time. Exactly. Wishing you a nice evening. Thank you for joining and take care.