World of Warships

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World of Warships

00:13:11 Did you eat anything I wouldn't eat? Yeah, I can probably think of a lot of things that you wouldn't have eaten that I put into my stomach. I imagine that's true. Good Sir Gaishu went to his homeland. Homeland? No. I like America, thank you. Okay. Well, anyway, he went to Japan and he really liked it. He had a lot of fun. Yes, that is correct. It was wonderful. I was gone for three whole weeks, so it was just a sconce here holding down the fort.

00:13:38 mit einigen Freunden auf dem Stream in den letzten Wochen, glaube ich. So, jetzt sind wir zurück zu 2. Und heute sind wir etwas Spaß gemacht.

CV Test Begins: Fokus auf neue Flugzeugträger-Mechaniken und Clan Supertest

00:13:51

00:13:51 There are lots of planes in the sky, I can see, which is maybe for a reason. What is that reason, Eskonts? It's because the CV test has started! And I'm actually very excited about that. So, there's a variety of stuff we're going to be checking out. In this, there are two CVs. There's also a bunch of bots. Ooh, less bots than I would have expected, though. Yeah, I've been seeing maybe one to two bots per side. Not too many. There's a lot of stuff going on. If you see here, the FDR has some planes up in the sky, but it's got...

00:14:20 A red box around the planes that are actually attacking. Yep. So once stuff has gone... I'm gonna throw it over to Asconce's screen. Once those planes have gone all attacky stuff, you'll be able to get a bit of an indicator. Oh wait, it was on... Oh, the names are... Oh no! The names are opposite. Oh no! It's a disaster. I might actually run over and fix that after this game. Sure. So I am in fact not playing the Yodo, that is Asconce. I am in the Yamato.

00:14:51 Das ist der Test Server. Das ist ClanST.

00:15:11 Es ist auch ein bisschen ein Advertisement für Clan Supertest, wenn man eine Clan spielt, aber ich weiß nicht, ob sie es sind. Nein, ich denke, die CST-Applikationen sind sehr rare. Aber ja, das ist normalerweise der Clan Supertest-Service, so das ist die Möglichkeit, zu hop auf es.

00:15:36 Ja, und wie Chat sagte, wenn du es in der Linken zu downloaden ist, es funktioniert genauso wie bei der PST-Test. Juste Install Additional Game Instance, klick auf die Dropdown und man sieht Clan-ST auf da. Wenn du nicht Clan-ST auf da ist, dann schloss dein Wargaming Launcher komplett vom System Trade. Und dann re-launch es und es sollte da sein.

00:16:04 You're the only one listening to echo. Is there any echo? There shouldn't be and if there is then we have a problem. I don't know. Nobody else is mentioning it. Usually that's something people would talk about.

00:16:27 Sorry, I'm... I'm busy. High-intensity gameplay? Yeah. Happening right now? Well, there's... Maybe, uh, do you have the stream open, Eskons? Uh... No, I do not. I have the... Well, let me double-check. No, I shouldn't. I have, uh, chat popped out. Is yours on? Mine is on, but it's muted, so... Not sure. Other people are saying no Echo, so who knows.

00:16:56 Ja. Um, RAR? Oh, I tabbed out. I'm hitting R, and it's not doing the repair thing. Please do the repair thing. Ship, please repair. Is somebody else going to finish this defense?

00:17:16 Ja, okay. Other folks are saying there's no issue, so I will be okay. I don't know if I can sit at all a looster with this thing, but let's give it a try. Oh, you can. I would have guessed now. Well, I'm six clicks out, so I mean like, your guns may not be massive, but it's six clicks. Well, I'm in front of a Petro Mechlin in a Vermont, so I'm not doing too hot here. Yikes.

00:17:44 Possibly one more shot before he's on the island. He's gonna strike late in the ship, but yeah. Can you show us where Clan ST is? Yeah, we can show you that in just a moment. After we finish getting exploded in this match, we can show you guys the launcher and how to actually access the test server. Yep. Absolutely. Oh good, the Wooster is gone.

00:18:15 Oh, I'm getting itchy spammed. Ah, yeah, there's a bunch of ships over there. Cool. So that's done. Oh, that's too much.

00:18:29 Hallo, Wisconsin, SkyShoe, Wows, Greetings from Canada. Hallo, Kanak2016. Rawr. ClanSTB on Steam. As far as I'm aware, I think you have to install the different client versions. I think you do have to do it through the actual Wargaming Launcher. Yeah, you can use your account details for your account that you have on Steam. The login, password, stuff like that. You can do that, that's fine. But in order to actually download the client, you will need the Wargaming...

00:18:59 Game Center, so that you can set it, etc. Let's see, let me go ahead and pull that up while I'm about to be super dead as well. Cool.

00:19:12 Superdudel. Please open Game Center thing. Rawr, here we go. Cool. Here we go. This house has it on the screen. We have over here World of Warships, and you're going to see Game Instance. So Game Instance, I have the regular Game Instance installed. We have the Public Test Game Instance installed. And I'm not able to open Game Settings, unfortunately, because I'm literally in the game. But if you go to Game Settings, there will be an option to install another Game Instance.

00:19:39 This is how you can install the public test, for instance. While you're doing this, I'm going to fix the names. Sure. So if you've ever gone on the PTS using the WGC, then it's literally the same thing. But you may have checked it and been like, I don't see the clan super test thing here. What the hell? It's not one of the options. What you need to do in that case is you need to completely close the Wargaming Center and then reopen it. That gives it a chance to cycle.

00:20:06 so that it will redetect what instances you can install, in which case the Clan Supertest should come up and you can go ahead and install it. So that's how you're going to do it. It's in the Game Settings, Install Additional Instance, and you pick Clan Supertest. And if you don't see it, make sure you close the program, give it a second, turn it off, and turn it off again, that thing. The old restart should fix it. And then you should be good.

00:20:33 All right. Would you like to hop into another match and show off maybe some CV gameplay? Yes, we can do that. Would you like to play the CV or would you like me to play the CV? I can do some CV. That is fine. Excellent. I played two games. I played two games on this before we started Strem. So, I mean, at least I have a functional knowledge. Yeah, I mean, it's a little, it's definitely different. So there's some getting used to.

00:21:03 Es ist eine Verktaufung, für sicher. Ja, es ist all set up. Verktaufend ist eine CV, die ich noch nicht auf den Clan of Steen habe. Interessant. Es ist anders. Die Rocketplanes, ich denke, die Animation, fühle ich es revertet, nach dem Original. Interessant. Also, die Bomb Drops, die sind ein bisschen anders. Die Art der Retikale Interaktion. Aber ich habe nur die zwei.

00:21:29 Cool that every 210 ever is given on the server. Thinks you're going to try it out? Sure. Why are drops not working? Maybe some timey-wimey-ness with EU? I don't know.

00:21:39 As per usual, drops is really not something that we can affect here in the moment. So if you've already completed the drops for the week, if you have funkiness going on from having multiple streams open, so on so forth, really hard to say what might be the issue. Yeah, I think typically we start our stream at 5 p.m. CST, Central Standard Time for the U.S., and that's usually when the drop will start.

00:22:07 is that 5pm CST. However, the US is at 5pm, but the EU is not, I don't think, yet. So we have some folks from EU, and we have other folks from the US. Long story short, if it hasn't started yet, give it an hour, because it's probably based off of Universal Timecode, because Twitch goes out to everyone on the face of the planet, in which case, maybe it's a little weird. But for us, in Austin, it's 5pm CST.

00:22:34 We're doing our stream at 5pm CST. The drops will happen when the drops happen.

00:22:47 I wonder if I can fix that, if I can remember my Twitch login. When will the CV rework come to the main server? We actually have no announcement on that. This test is just that. It is a test. This is not something that's happened right around the corner. It's not on the public test realm, like it's going to be coming live soon. I mean, we have a dedicated test server set up. We're going to be running it for some time. We're going to see what the feedback is, what the data is.

00:23:13 Und dann gehen wir zurück zu der Drang-Board, depending auf wie viele Veränderungen wir brauchen. Correct. So, während wir in die Veränderungen sind, ich will ein bisschen über was wir sehen. First off, wir haben High Explosive Shells. Das ist die Ristoffin. Sie hat einige Guns, einige Secondaries, die ich verwende. So, wir haben die Option, um die Manual Secondaries zu fangen. Aber sie wirklich nicht haben viel range. Sie nur um 8.3 Kilometer.

Detaillierte Einblicke in das Spotting-System und die Flugzeugmechaniken

00:23:38

00:23:38 There's a commander skill where we could change that or increase it at least, but not super long. So instead, we're just going to pick one of the plane types. In fact, I'll go with rocket planes because they're fast. Now here, we've got a little indicator over on the right. Currently, we're in travel mode. I have five seconds of recon mode. This will only recharge while the squadron, meaning rocket planes in general, are on the carrier. We can speed up or we can go neutral or we can slow down, but I mean...

00:24:05 Why go slow? So unless you're trying to line up like an attack or something, you're probably just going to be holding down the go fast key so that you can get across the map. But how are we going to be able to spot something? Well, here's the best way you can think of travel mode, recon mode, etc. Just think of cloud cover. Now, unfortunately, this is a test in the game. We can see some wisps, you know, going by. But if you're flying high up above the clouds, you're not going to be able to see the stuff below the clouds very well.

00:24:34 Similarly, the stuff below the clouds isn't going to be able to see you well enough to take shots at you, or I mean it could, but they'd probably just miss. So if we hit Q, we'll descend down into recon mode, and then it's like flying CVs kind of normally, where we can actually fly around and spot. Similarly, if I left-click, we will go into an attack animation, and I might, because I had an idea where the Cassard was, be able to take a shot here, and we get some information.

00:25:02 We do some damage and pretty soon we're right back up above cloud cover. Basically the planes that have left are there and the spotting has gone away. A big function of what this test is, is trying to reduce incidental spotting. Spotting that just happens to happen because you happen to be doing something. But you'll notice we can still see the Cassard when he gets spotted by teammates because he's shooting.

00:25:24 Oder die Incomparable ist, weil es ein Battleship ist, und sie tendt zu werden von sehr weit entfernt werden. So wir haben diese Informationen, wenn unsere Team ist, aber in dem was wir tun können, wir sind ein bisschen limited, wie wir für unsere Team sind. Aber sagen wir, ich möchte das Incomparable halten. Ich kann starten einen Attacken, und wir können ihn sehen, weil es ein Battleship ist, aber wir werden nicht eigentlich können, so was wir tun mit dem? Wir können sehen, dass unser Timer hier ist.

00:25:51 So...

00:26:20 The big thing, there was a bit of a concern, like, well, what if you could just start an attack run over and over and over again so you could spot like you were in the old system? Well, you can, but only a few times because your planes are going to attack the water one way or the other. They're going to attack something or they're just going to dump their ammo into the water and go home. So we get a little bit of spotting here. We'll take the shot and we'll go back. And really with that...

00:26:48 You've seen just about everything there is to see with the spotting system in terms of what these changes are. There are some folks that say, well, this is really super complex and crazy and stuff. It's not. Fighters don't spot anymore. Patrol fighters don't spot. Interceptors, well, didn't spot in the first place. The only planes that still spot are either player-controlled planes or spotter planes. It's in the name. It's in the name.

00:27:17 As far as that spotting goes, that's gone. And secondly, the only time that you're going to be providing spotting information as a player is when you are either using recon mode, which we've saved up 20 seconds here, so I can hit Q and we can... And good to know that for recon mode, it charges for each squad while you're not currently flying it around. So at the start of the game, if you just launch a squad immediately, you only have about four seconds of recon timer on that.

00:27:44 And I think 20 seconds is the maximum for all the others when they're fully charged. So we've got a Wooster out here and an Incomparable. Let me see if I can figure this one out. We've got 15 seconds of recon mode here. I have a rough idea where they are. I'm going to hop down. Okay, I have an idea as to where they were. I'm just going to go right into an attack and see if we can pull something off. I see some comments about the need to download a whole extra client. I mean, that is necessary because it is literally a fully different build of the game.

00:28:13 So there was a question, what are the two inverted Vs on your aim? So if we check this out, this is on live server. A lot of what this test is doing is the same as what's currently on live server in terms of how you attack and fly around and stuff like that. If I left-click at roughly this point, roughly this point on the water,

00:28:43 Wir haben eine V-shape, dass es fast dialed in ist, aber dann ein bisschen weiterer wird, es wird es komplett dialed in sein. So, wenn wir looked at... Ich gehe jetzt wieder mit ein paar Torpedalpläne, so wir können das noch einmal checken. Die zwei Indikationen sind ein ganz schweres Ideen als zu wie weit entfernt wird, wenn du in deinem Ame über das sehr weit bist. Ja, es ist basically wie die Rettung für wenn dein Ameer Attack will starten, versus wenn es fully Ameer ist. Correct. So, wenn du looking zu getrennieren, dann kannst du quasi...

00:29:12 und das zweite Indikator ein bisschen weiter.

00:29:17 There are some bombs, for instance, which they kind of overlap in terms of where their placement is. Torpedoes, you can see, it does take a little extra distance if you really want to dial in your aim. And if you choose to turn or maneuver during your attack, it could actually increase how long it takes to dial in that aim. Really, when you're making a strike, you should try to have the best attack line or the attack line that you're going to use so that you can make it. And we only got one plane through there.

00:29:47 Pretty sure it's gone. Now the rest of these planes are back up in cloud cover, but I guess we had a fighter on us? Yes, we did. The Richtofen fighter was able to shoot down a bunch. So here if I attack the Shikishima, I have only one plane. We'll see what happens when there's enough AA that it takes out the plane prior to our strike. We're in yellow, pretty soon we'll be in red. And...

00:30:08 Also good to note that the uh like the

00:30:32 Ja, 60% ist no joke. Ich meine, das ist ein bisschen besser als ein Free Defensive Fire.

00:30:59 And it's worth remembering, a lot of the stuff in our game stacks multiplicatively. So if you have your AA and it's kicking out 100 DPS, Defensive Fire increases it by 50%, it's 150. Another 50% on top of that is not just an extra 50, it's even more. It's like 75. And it grows and grows and grows as you have buffs and increases and stuff. They feed off of each other.

00:31:33 Okay, so let's try a bombing run. I think there's a Rhode Island over here. Bombers. Yep. So here we've got a big reticle, but then also the smaller reticle inside. So really, we just need to, we need to try to put this reticle where we expect to interact with the ship. You can move, you can turn during a strike. So you can try to plan for that. That's a little more advanced in terms of CV attack placement and whatnot. But still, we don't have the two reticles, we just have the one.

00:32:01 Für die Midway, das Center reticle ist eigentlich... Ich meine, du kannst kind of sehen die Overlapped reticles. Du kannst sehen die Big Outer und die Big Inner, und dann noch eine Smaller Outer und eine Smaller Inner. Aber für die German CVs besonders, wenn du dein Ding nicht movingst, wenn du es in die Yellow Phase bist, dann wird es in der Yellow-Phase beurteilt werden. Oh, ich habe eigentlich keine Rekall da. Ah, es messes mit mir. Ich bin so used zu Rekalling, wenn es so wie ich aus dem Planen bin.

00:32:30 Can you manually control your secondaries now? Yes, you can. So I will take my carrier into combat. Alright, so we'll start an attack here. Again, this is probably about where it's going to dial in its aim. And we still have time. There's 12 seconds after we've kind of dialed in, although we're losing planes if we don't hurry the hell up and go.

00:32:53 So let's try to focus on, let's try to focus on getting planes through to strike. We've got one there, we do have a heal here that can help us. So I'll start my attack. And note, this stuff is spotted, even though I in a CV am not spotting it with my planes, because it's surface spotted. There's already a wealth of surface spotting that happens in the game, because ships shoot, they fight each other all the time. I mean, I think your hole is also pretty close to just spotting him.

00:33:20 Oh, ja, es ist. Ich bin Spotted, als auch. Ich gehe in, um zu machen, so wir können einen Manual-Secondary-Shenanigan-Ry machen, wenn ich lange genug leben kann. Aber Sie müssen also erkennen, dass wir die Strecke machen, wenn sie ein Plane schießen, das Plane ist weg. Es geht nicht. Es ist Schott-Down-Infiniert. Wir sind schon bald hier.

Manuelle Sekundärgeschütze, Schadenkontrolle und Flugabwehr-Mechaniken

00:33:45

00:33:45 All right, we'll do some manual shootinating here. When you take manual control of the guns, your accuracy will be a little better. I think CV secondaries have about the cruiser dispersion curve right now when they're being manually shot. Well, I didn't have to worry too much about that. Yeah, it looks like we will win this one. And because we're in manual secondary mode, I can choose to activate damage control party.

00:34:14 which you'll also notice has a different action time than it used to have. On current live server, the damage control party lasts 60 seconds. It lasts a full minute, with a cooldown of roughly 90 seconds, I think it is. We're basically at battleship damage control now, and fires are also different for CVs. I think they just straight up battleship burn. Yep, it's just a regular 60 second fire duration with, I think, half a percent of damage a second.

00:34:39 So same deal as it is for battleships, whereas on live they burn for 5 seconds, but take like 1.5% damage per second. So just smoothed out to be similar to battleships. Can a CV fly his planes over the entire enemy team to target a specific ship without taking AA damage? They could fly over the AA, yes. But when they try to have that damage interaction, they're still going to come in and try to strike. So for instance, we just went in on the incomparable there.

00:35:07 And we only got to drop with two planes. One of them got shot down. I used some recon mode so I could at least see him before I committed to the attack.

00:35:16 The main thing is that you're less vulnerable to having ships block your travel path, so to speak, because you can fly over them in travel mode. So I would say most of the skill in the gameplay in this version of the CV iteration is trying to pick your targets and see where you can make the most effective strikes. Correct. And you need to make sure that your strikes can actually get through.

00:35:43 Ich weiß, dass die Tracers von Incomparable kommen sind sehr, sehr red. Das ist wahrscheinlich weil er die Passive A buffed up, die 60% buffs. Und du sehen, dass Eskonsa's Planes die sehr, sehr, sehr schnell. Ja, ich habe versucht. Incomparable, glaube ich, hat eine gute Aid zu starten, aber wenn es 60% buffed up ist, ist es schon ziemlich reasonable.

00:36:09 Bwork makes A like Holland's basically redundant? I wouldn't agree with that. I think if a CV is trying to strike a Holland, it's probably not gonna get a lot of planes through. In terms of being like a Holland and maybe like ambushing planes on their way to strike something else, yeah, that's probably a little bit less effective now. But as a plus, you won't be spotted by those planes anymore. They'll just fly over you without spotting you.

00:36:35 Oh, nice rocket aim. Well, I mean, he spotted himself, he's taken shots, so... High percentage of watching for drops does not work again. Unfortunately, I can't really answer that for you because it's a Twitch system and is prone to a lot of funkiness. You can try closing other streams, you can try closing an opening again, a whole bunch of stuff, but not really something we can help you with, sorry.

Feedback-Aufruf zum CV-Test und Ausblick auf zukünftige Änderungen

00:36:57

00:36:57 When will this be live? We don't know yet. Depends on how much work we have to do and how much feedback and data we get. Speaking on the feedback, please, please, please try and test today as soon as you can. Play around, have fun, do what you can and give us feedback because the sooner we can provide a whole slew of feedback to our development, the more likely they're going to be able to do some coding on the fly.

00:37:25 so that they can iterate on the test during the test and get yet more information. We were able to do that during the last one, and one of the changes that happened midway through the test was they limited fighter spotting down to, I think it was two kilometers from normal. And the reaction on that was so overwhelmingly positive, you may have noticed that in this test, there is no fighter spotting. So feedback directly assists in getting...

00:37:54 Okay, so...

00:38:20 Somebody was saying, so planes are always full throttle. No, you can speed up, you can slow down. The engine boost aspect of CV gaming, I think, has been removed, at least for this test. So you could always go fast, but sometimes you need to slow down for aiming. All right, well, we're almost at the bottom of the hour, and we have some new ships to talk about. Already? It's only five...

00:38:44 Not even 5.30. Yeah, but there's a bunch, man. I mean, there are a bunch. Does the devlog go live in 30 minutes, or is it at the end of the stream? I think it's 30 minutes, unless timey-wimey weirdness. I'm not sure about that one, though. Normally, it happens at 6.00. Let's give it, like, another game. Okay, all right. It's early. There's not a lot of people here. Come on. I mean, usually I'm the tease, but all right. That's what you want to do. I'll try. I'll play some Midway.

00:39:11 Midway, okay, I'll play. Okay, I'll need a second to set up my Worcester. Why bother with CV as the ship type is now defunct? If you're trying to play the game to only play to the strongest, most optimal, I always want to win regardless of everything, then you're going to have to figure out whatever path that means for you. But we have a game with all types of different ships in it, all different types of play styles in it, and this is...

00:39:38 Also, keep in mind that with this test, balance numbers are absolutely not final. This is the first test open to the public, as far as I'm aware, where more than like six individual ships are available for testing. It's basically every church on the game now. So this is basically the first pass.

00:40:07 First pass on numbers. And based on the data from this test, we'll be making a lot of changes. I can guarantee that, basically. So, if CBs feel terrible to play, in your opinion, leave that feedback on the Discord. If they feel too strong, leave that feedback, etc. Again, it's literally the first pass here.

00:40:26 Hier ist eine Frage. Wenn du Fyter-Spotting auswählstst, kannst du nach Napoli eine Chance geben? Das ist eine gute Frage. Ich glaube, Napoli tatsächlich hat eine Spotter-Plane in der Test. So wenn du auf den Test und Play Napoli hast, sollte man eine Option nehmen. Und ich glaube, es hat eine Unik-Settung für die Spotter-Plane.

00:40:42 So it's not just like a full-on spotter plane or something. But the spotter plane is afforded. So yes, when you are in a Napoli and you're using your smoke screen, you still will be able to... The main reason for that is, like Eskonsa is mentioning, when you're using the smoke, part of Napoli's gameplay is popping the fighter plane to be able to spot things. So the spotter plane is basically designed not so much to be used like a regular spotter plane and increase your gun range, but to give you a little bit of spotting while you're in smoke.

00:41:08 Wenn AA-Explosions, also known as FLAC, sind weg, werden wir in den Skilltree eingestellt werden. Also, wenn Sie noch andere Fälle, wie Napoli, Sie denken Sie haben, dass wir die Feedback haben. Wenn AA-Explosions, also known as FLAC, sind weg, werden Sie in den Skilltree eingestellt, und andere, wie es in den Skilltree gibt, werden Sie in den Test eingestellt.

00:41:28 Because there are actually some adjusted skills in the commander skill tree for CVs. There again, not final. This is just a test. But you can check it out and see what differences there are. For instance, with no engine boost in the game. Man, I can't remember what it is off the top of my head. I think it's recon mode. There are two one-pointer skills instead of the engine boost ones. They're for recon mode, charge, and duration.

00:41:51 Aber ja, ich glaube, die 4-Pointer für Flak Damage Reduction ist still in. So wir wahrscheinlich nicht haben eine Replacement bereit, nur jetzt. Aber es wird absolut werden, wenn wir durch die Reaktion mit dem Flak gehen können. Cool. Ich würde gerne Sie nicht nehmen, denn es ist kein Flak in diesem Test.

00:42:13 Please make sure to note that down in your feedback. Like, hey, I want to talk about Commander Skills. Maybe you have an idea for a four point that you'd like to see, or you have some other things that you want to share. Please give us the feedback that you can. Best place for that is going to be on Discord. That's discord.gg front slash wows is going to be the main English Discord.

00:42:36 We are taking Discord from all of our various, sorry, feedback from all of our various Discords and pretty much anywhere we can find it and bundling it up. But if you want to put it in a place that's very easy for us to review because it's our main interaction location, please use our Discord to leave your feedback for us. And again, regarding the FLAC thing, FLAC is mostly just a barrier to entry for newer and less experienced CD players currently. I mean...

00:43:03 In meiner Meinung nach, es funktioniert nicht gut als System. Wenn man wie zu manipulieren Flak-spawns ist, dann ist es nur als sehr basic Skillcheck. Und ist nicht ein guter Mechanik, in general. Ich finde, die Gameplay funktioniert besser, wenn es um Flak nicht existiert ist. Aber es sieht ein bisschen empty, wenn es keine Flak-Explosionen gibt. Vielleicht ist es etwas da.

00:43:29 Regarding the drop comments, again, Wednesday is the last day in the drop cycle. I did check the drops and the time settings are set up correctly, so you may have just already finished them for the week, if you're not getting them.

00:43:41 Und manchmal wird es, zum Beispiel in der ersten Woche eine Mystery-Drop stattfinden. Das ist nicht das Woche. Das wird in den nächsten Patch-Drops sein.

00:44:04 Bunch of AA going on. We were able to get some planes through. Mostly because a lot of ships that can take it can take it as a choice between something like Hydro and Defensive Fire or the new Consumal. So it's intended to have a little bit of use in all scenarios. So if there's no CV in the match, it will still be somewhat useful, but not as useful as Hydro.

00:44:27 Ja, wenn es eine CV in der Match ist, dann ist es nicht so gut wie eine Defensive Fire, aber es wird dadurch reduziert ein bisschen die Dämme. Es ist eine Half-Win-Point. Ja, es ist eine General-Purpose-Consummel, die in ein paar Situationen ist.

00:44:45 Yeah, one of the pain points that we brought up are, you know, if you have to choose between defensive AA or Hydro, people will generally feel that Hydro is going to be more applicable because there are a lot of ships with torpedoes, whereas you may not see a CV. So how can you make this choice in good faith if you are unsure about what you're going to be encountering? Well, so we're testing a consumable that's kind of like a halfway point. It deals a little with ship torps. And on the test right now...

00:45:14 Der Schiff Torpedo ist nur 10% reduziert, während es nur 30% reduziert, also 30% reduziert. Es ist ein bisschen mehr Potent gegen Planes, als es mit den Surface Ships gibt, aber es ist eine mittlere Option, die man elect... Ich meine, wenn man 3 Schimikaze Torpedos hat, dann wird es noch viel zu reduzieren, wenn man es bei 10% reduziert. Als opposed an Activating Hydro und nicht die 3 Torpedos hat.

00:45:39 Show us the new consumable to decrease damage from rockets and stuff. Do you have the consumable? I do not have it on the Worcester. I have Defensive Fire instead. But I can certainly play something like a Yamato Next maybe and show you guys. Sure.

00:45:53 Wir haben eine schwierige Zeit hier. Ich meine, viele Leute spielen A-Ships in der Test. Ja. Als kann man erwartet. Ich meine, zwei CVs über die Game. Also, es ist einfach nur, dass alle Leute vorgelegt sind. Ich meine, vielleicht muss ich sie mit dem mit meinem Schweden gehen. Wenn CVs nicht spoten DDs, DDs muss in den Dangeren oder die Team bleibt blind. Ich bin ehrlich, ich bin nicht sicher, was du meinst.

00:46:21 There are plenty of games that don't have carriers in them, where destroyers fight destroyers or screen other ships. I mean, the DD life is dangerous in general. I think destroyers tend to have some of the lower survival rates of any ship because they explode very easy. So, I mean, that's just, you know, it's part of what you sign up for when you play DD. It's the job. It's the job. And especially when there's no CVs around, then yeah, DDs are the spotters.

00:46:46 Und es ist nicht so, dass CVs keine Spotting Abilität haben. Wenn du eine gute Idee hast, wo sie sind, kann man den Recon zu sehen und versuchen sie zu finden. Es ist nicht so, dass du keine Abilität hast, es ist nur ein bisschen reduziert. Even mit der Heal, die Salem still rief durch die 3rd Plane. Ich meine, Salem will basically always have a Defensive Fire, right? Du kannst nicht choose zu bringen, so... So, Fighter Planes kann damage CV Planes in Travel Mode. Ja! Die Planes will einfach fly up...

00:47:15 So, again, I mentioned a little earlier, the best way to think of travel mode is cloud cover. So, fighters, interceptors, etc., they're more than happy to fly up to the planes above the clouds and shoot them, is the easiest way to think about it. So, for instance, we have a Malta over here that's striking. If he gets close enough, this fighter's going to attack these planes. We can see he lost half of his planes coming in, and the fighter latches and is going to shoot down the rest of the planes. So, he probably needs to recall, but...

00:47:43 Ja, die Pläne sind weg. Ja, die Pläne sind weg. Das ist eine Sache, die wir nicht aussehen können, ist die 3-Dimensionalen Raum, wirklich. Das heißt, die Pläne werden in die Atmosphäre, wenn du in Atlanta bist.

00:48:09 Okay, I mean, for a day. Like, if you're on the tip top of two brothers, you're not five kilometers away from somebody. You're like 25 or something. Distance is only measured in a 2D. Yeah, it's like a tabletop game. Alright, so come in and try to work on the pricing a little. I guess we've kind of recovered. That's nice.

00:48:34 Also, regarding Flak, again, part of the test is seeing how stuff works.

00:49:03 If it turns out that flack is really something we'd like to add back in, our devs can look at that and perhaps it'll be a thing. But this test doesn't have flack, which is okay. So please try out the test, see what you like, mention what you don't. There are some folks that in the current model of the game, they look at flack as the only way to stop a strike. So you have to have flack. But we've literally changed the way that AA works.

00:49:29 So if you have powerful AA, or if you maybe have an AA buddy, you could stop strikes outright, in which case you don't even need the flak to be there. Yeah, I'm on the same team as Legionnaire here, where honestly it does feel kind of empty, right, when there's no flak explosions going off. And if you look at any photos from the Pacific War or anywhere where ships are shooting at planes, there's a lot of flak explosions in the air. So, I mean, I'm on that team too. I would love to see flak visuals at least come back.

00:49:57 Aber ich bin kein Fan von Flak als ein Spielsystem, weil es meistens ein Skillcheck für weniger experienced Spieler ist, wo wenn man nicht weiß, was ist, dann wird man einfach alles verletzt. Aber wenn man weiß, was ist, dann wird es nicht so viel zu tun.

00:50:15 Ich denke, dass das Gameplay besser ist, um nicht zu haben, oder zumindest zu bewerfen. Aber jetzt ist es, die erste Erwartung von diesem Test zu sehen, wie das Game funktioniert, ohne es. Vielleicht kann man es. Er hat zwei aus drei Planen, aber das ist genug. Das ist genug. Kann man sehen, ein Schimmel? Die Bombe-Ratikale sieht man suggestive aus? Es ist nur ein paar Circles, man. Was ist das?

00:50:45 He's immune to damage on approach. Uh, no? So, once we go below cloud cover, once we're not in travel mode, because we're in recon mode, like I just activated now, or we start an attack, we're able to be shot. Trying to see if I can figure out where the Shima is.

00:51:10 And I'm about to run out of recon mode here. So here's what I can do. I can start an attack. And we'll see if I can spot him. There we go. We got a little bit of love there. Plus he's leaving his AA on. So we're seeing him some. That's helpful.

00:51:29 So the Vermont's able to do something. I'm not going to be able to take a shot at this. Yeah, I don't think you'll be able to strike that. But if I didn't use the planes, if you don't use them, you lose them. They would attack anyway. So I can't just attack over and over and over to try to keep the Shimikaze hardspotted. I'd just get the one attack. So at least I gave some information to the Vermont. That might have saved them from some incoming torpedoes. That might be a good thing.

00:51:57 How close can you get in travel mode before attacking? Technically, if you really wanted to, you could start an attack run literally on top of an enemy ship, but every plane squad has a certain minimum distance that they need to actually line up the attack run. So in practice, that's the distance that you need to be away from an enemy ship. Yep.

00:52:14 So again, you'll notice on Eskonsa's screen here that he has a big circle and a little circle. The little circle is the minimum distance he needs to be fully aimed. And you can see since he's trying to move his planes there, he's just not aimed at all. This is not nearly the same in terms of maneuverability. Yeah, for dive bombers especially, it works a lot differently than it does on live. Especially for midway, like on live midway it has like the, you can fully aim your strike and then move it however you want.

00:52:41 Mit diesem Fall, ich denke, du musst es straight und level und dann turnen. Du musst dann fully aufhören und dann starten turnen. So, resiste die Urge zu touchieren und mouse zu starten. Ich habe mich noch, wo er ist. Ich habe Recon Mode hier. Und wir können es an einem Minimum von 5 Sekunden nutzen.

00:53:02 Und dann können wir starten unsere Attacken. Ja, die Drops sind auf. Sie sind auf. Sie sind auf. Sie sind auf. Sie sind auf. Aber es ist die letzte Drop der Woche. So Sie haben wahrscheinlich bereits gewartet es, wenn Sie die anderen Streamen haben. Ich will. Die Drop Cycles starten auf Thursday.

00:53:20 So I have one more chance to give some information on this guy. And I can't recover this. Or maybe I can. Seven seconds. Six.

00:53:40 Well, the reticle kind of sucked, but I mean, at least we were able to give some information. That DD is completely screwed. Well, it is currently a 5 on 1, so that is a tough situation to deal with. I think we eat one of his torps. Bonk.

00:54:02 Yep. The carrier model is going to get a new update. Some of the models look old and out of date. This is just a gameplay test. This is not new models. This is not renovation or updated. I mean, old ship models like old tech trees and such are something that we will usually update on an ongoing basis. No news when the next refresh or new model updates might be.

00:54:25 So here's a question, is it possible to dip in and out of recon mode and the 20 seconds of the resource? So right now we have 20 seconds of recon mode. So I can activate this and I can't unlock it until we've gone at least five seconds. And then once we have, I can hit Q again to return to travel mode. I could also go into recon mode and then start an attack, in which case it would stop using recon because now I'm in an attack and I end up seeing a Shimakaze. So what's up?

00:54:54 I'm not going to be able to back out of this. I can't turn to try to strike the Shima. It's just going to go until it runs out of time here, and then we'll just shoot the water. That means that I'm not going to be able to go into an attack spot and then go back up, go in attack spot over and over again. Every time we're committing to an attack run to try to get information, it's a limited resource. You'll eventually run out of planes. Can you dip in and out of recon mode for the 20 seconds we have the resources for it?

00:55:21 Ich glaube, es ist 5 Sekunden an der Zeit, also 4 Sekunden. Wir haben 13 Sekunden hier, wir können bis 5 Sekunden haben, dann können wir oder wir können in Recon ein bisschen länger bleiben.

Überblick über die CV-Änderungen und neue Schiffe in Update 14.4

00:55:34

00:55:34 So, yeah. Dolphining, so to speak, is somewhat accounted for, yeah. Yeah, it's... Nice to see you, by the way, Kingpin. I don't think I've seen you around for... I'll even like over a year at this point. I encourage you to download the climb and try it out yourself. So, I don't have any real ability to interact with this DD. It's just not going to happen, but I can at least try to keep them spotted for, I guess, folks to take really long-range shots at them. For a little bit, anyway.

00:56:07 Although it was pretty far away, so I don't think that's gonna matter very much. Shima's still permaspotted when the CB's trying to hit it. Nothing really fixed. I mean, if you have a good idea of where the destroyer already is, then you can line up a pretty decent attack, especially if you use Recon Mode. But if Aditi's been unspotted for a while and has shifted position, it's definitely not as easy as it is to spot it as it is on live. What is the skip? Skip is the attack animation. So your planes, once you...

00:56:32 Sie start firing the machine guns to shoot rockets or they're dropping bombs or something. There's a little animation attached to that. And if you as a CV player don't want to watch the animation, you can left click to skip the animation and go back to your planes to, you know, work on maybe your next strike or something. Yep. Do you want the cinematic experience or do you want to start playing the game? All right. Well, I mean, we're at 545. I think a few more people have built it in. So if you want to do the dub log now, you could.

00:56:59 Alright, I think you've got scenes and stuff for this. I do, I do. Everybody, I won't troll you. I've at least got a pattern down for this. Are we going to try to make them guess again? Of course we are. That's my favorite part. I think a few people already know. It seems to have leaked a little bit. Alright, well, 14.4, we've got some new ships. We've got a dev blog coming and we've got pictures for you.

00:57:21 First things first, let's get to the tech tree. Some savvy folks probably know where that tech tree is coming from because I think we've talked about it. I'm pretty sure we announced it in Waterline, actually. We may have, but not everybody watches Waterline. So what do you guys think is on the way? I do see some guesses. Any clueless individuals in chat? Or is everybody clued in? I think everybody's clued in.

00:57:45 We have a few things that aren't the new TechTree line, so maybe people have guesses for those. I mean, we have, what, is it three or four extra shifts to it? Yeah, we not only have the TechTree, but we have some additional stuff as well. It's actually quite a lot, really.

00:58:04 Alright, well, it seems some people know about the USDD line coming up, but not everybody does, so let's go ahead and check it out. What's the first, well, okay, first off, I guess we can set the scene. So with the new American Destroyers, you've got the scene change, so I can pull this to where I can read it while kind of looking at the computer.

00:58:23 Update 14.4 is going to introduce four new American destroyers as part of the new Checktree branch, which is focused on the use of their main battery guns. Ships of Tier VI and above will use an experimental 137mm, a 5.4-inch gun, developed by the U.S. Navy between 1939 and 1940, during their efforts to improve their firepower of their smaller ships, as well as the secondary battery of some larger cruisers. Spicy new gun.

00:58:48 Ja.

00:59:17 But on the other hand, they do have a large HP pool to help them survive the onslaught. This branch's distinctive feature is going to be a new smoke mechanic. Instead of having a finite number of charges that are used up, this line is going to have a smoke generator that can be activated and deactivated at will. That makes you use a...

00:59:39 So making the use of a charge mechanic similar to a submarine's dive capacity, or perhaps the recon mode that we actually just saw, although it doesn't recharge. Yeah, so you basically have a set amount of time where you can use up some of that time and then turn it off again. It's not going to recharge like submarine dive capacity does, but it is like that kind of similar system where you basically just have a set amount of resource to use, and it goes down. New smoke mechanic vape. Yeah.

01:00:05 But this is going to allow you to adapt your smoke generator to your needs at any given moment. It could be that a shorter smoke is all you need. It could be that you need a longer duration to handle the situation. There's going to be a minimum activation period before you can deactivate the smoke, as well as a cooldown before the next usage. I think the cooldown on at least one of these that I saw was about 20 seconds or whatever was the minimum activation to give you a rough idea as to what it might be.

01:00:32 Let's get into checking out some of the Destroyers. First off is American Destroyer Hughes coming in at Tier 7. Here you go. Here's a nice look at the model. We do have video displays for all of these, so we can let that play for about 30 seconds. Hughes does not get that new 137mm gun as far as I'm aware. It does have the regular 127s. Yep.

01:00:57 Und ich glaube, ich weiß, dass ich es werde, die Schmoke Generator hat eine Total Usage Time auf den Huse von 140 Sekunden, mit einem Minimum Use von 20 Sekunden. Also, könnte man theoretisch sagen, dass es 7 Sekunden in 20 Sekunden ist. Und ein bisschen über die Huse ist, sie ist die zweite Mitglieder der Sims-Klass Destroyer. Also, sie ist eine Sistenship für die Sims. Das American Destroyer war die erste Vessel zu escorten a British Convoye all den Weg zu der UK. Sie später haben sie in der Pacific War, um US-Navy Carrier zu unterstützen, und protecting USS Yorktown in der Battle of Midway.

01:01:26 an USS Enterprise at the Battle of Santa Cruz. During the liberation of the Philippines, she was struck by a kamikaze and was returned to service in 1945, Ford being decommissioned in 1946, and was used as one of the target ships in Operation Crossroads. So there is a question, what is the dispersion time? Well, that would certainly matter. Dispersion time is 5 seconds. So this is kind of like an exhaust smoke cooldown? You can't just turn it on for one puff, get like a 30 second smoke train and turn it off. Basically, if you want to stay...

01:01:54 If you want to stay in the smoke screen and use it as cover, you have to keep the thing active, right? Another way to think of it, it's kind of like the creeping smoke that's already in the game or exhaust smoke. Although the exhaust smoke will keep up with you when you're going full speed, I would not expect that to work this way. But we do have yet more ships to go. We do. We have American Destroyer Osborne coming in at Tier 8.

01:02:19 A hypothetical refreshment of the famous Fletcher-class destroyers. More Fletchers!

01:02:25 Osborne will carry four times one of the experimental 5.4 inch gun, that's 137 millimeters, developed by the USN in 1939 to 1940. Had that gun been accepted, it's possible that a new destroyer based on this Fletcher class would have been developed for them. And to compensate for the greater weight of these larger mounts and their ammunition, the ship only carries a single quad 533 millimeter torpedo launcher. The ship is named in honor of the US Navy Lieutenant Whedon Edward.

01:02:55 Yep. And on the Osborne, you will have a total usage time of 160 seconds on the smoke, so a little bit more. And otherwise, I think pretty similar to Fletcher's overall, but with a top speed of only 35 knots. Maybe we should mention the concealment for these ships as well, I think.

01:03:23 Well, the dipblock's coming out in about 9 minutes. True. People can just read all the detailed stats for themselves if they want. But just for you guys' quick reference, Osborn's best concealment goes to about 6.5 kilometers. So most of these ships in this line generally will get outspotted by other destroyers. Destroyers that are playing that kind of standard cap rule, like the main US branch or the British destroyers or Japanese destroyers, for example. So these tend to function more as second-line destroyers, where you're looking to support something.

Detaillierte Einblicke in die neuen US-Zerstörer und ihre Spielweise

01:03:51

01:03:51 But they do have sap shells. So, for instance, the Osborne kicks out sap shells at 3000 damage a shell. And it has a reload time of 3.2 base. So you might not have great detection, but if you force a fight, you're going to hurt. And even more so, if you force a fight and you're able to activate your smoke on command, if someone else is spotting the enemy, if they end up shooting back at you, that could give you one hell of an advantage. And I mean, a nice...

01:04:19 Ich denke, was es... Ich weiß nicht, was es... Ich weiß nicht, was es war, aber ich weiß nicht, was es war, aber ich weiß nicht, was es war, ich weiß nicht, was es war, aber ich weiß nicht, was es war, ich weiß nicht, was es war, ich weiß nicht, was es war, ich weiß nicht, was es war, ich weiß nicht, was es war, aber ich weiß nicht, was es war, ich weiß nicht, was es war, ich weiß nicht, was es war, ich weiß nicht, was es war, ich weiß nicht, was es war, ich weiß nicht, was es war, ich weiß nicht, was es war, ich weiß nicht, was es war, ich weiß nicht, was es war, ich weiß nicht, was es war, ich weiß nicht, was es war, ich weiß nicht, was es war, ich weiß nicht, was es war,

01:04:48 You can just turn it on for one or two puffs, go dark, and then your concealment reset, you don't have Gunbloom anymore, and you can just move away and you've only used five or ten seconds of your smoke. Well, no, because you have a minimum usage time of 20 seconds. Okay. So if you're using it, you are at least committing to the bit on some of that duration. Yeah, but 20 seconds is still better than using up like a whole smoke charge, right? Well, yeah. So it's a nice bit of flexibility there. All right, moving on to the Tier 9, we have American Destroyer Christopher.

01:05:17 A hypothetical design based around a planned twin version of that experimental 5.4 inch gun with reinforced AA similar to late war US Navy destroyers. To allow for this heavy remain in AA battery, a single quintuple torpedo launcher is carried.

01:05:34 All right, and what do we want to say about this? This one gets another 20 seconds on the smoke jender, so up to 180. I guess you guys can guess what smoke usage time the tier 10 will have. Otherwise, all pretty similar stuff. I think in terms of concealment, it'll be about 6.7 best concealment. And yeah, I mean, same stats on the guns. She just gets more guns. Yeah, she's got six. And they do reload a little slower. 4.1 base on that.

01:06:00 And then American Destroyer Burroughs is coming in. You don't want to read out the historical book? Oh, did we? Well, I didn't. But for Christopher, the Destroyer is named in honor of U.S. Navy Ensign Harold Jensen Christopher, recipient of the Navy Cross, who was killed in action during the Pearl Harbor attack. I know some people like to hear why we name ships the way that we do, especially for ones that are theoretical.

01:06:25 Ich dachte, ich war nicht zu viel. Wir sind hier zu reden. Wir sind hier zu reden. Wir sind hier zu reden. Wir sind hier zu reden. Wir sind hier zu reden. Das ist die Amerikaner Destroyer Burroughs. Ihr könnt ihr hier sehen. Sie ist eine größere Variante von einem potenziell 5.4-Inch-Armed Amerikaner Destroyer. Sie hat auch die twin 3-Inch A-Gunse, die man findet auf die Worcester und die DM. So A ist ziemlich nasty.

01:06:50 Und dann, wie die vorhin, sie auch ein Quintettel Torpedo Launcher hat, also nicht viel Torpedo Power. Und in terms of Naming ist, sie ist nach der US Navy Lieutenant William Ward Burroughs, die von den Wunden während der 1812 war, während der USS Enterprise war. Von den 1910s und 1940s waren zwei US Navy Ships named in his honor.

01:07:11 So Burrows clocks in at 23,900 health base. So you're going to probably get some survivability expert on top of that. So she has a fairly chunky amount of health. She's got the six guns. They do have a better reload time of the tier nine. They go back down a little bit to 3.5 per second. And again, the sap shells coming off of these are 3,000 damage. So if you're able to, like if you're playing a Z52, as I want to do.

01:07:39 If you're able to get the AP shells to pen into a DD and you can slap for like 6k salvos, not a joke. This thing can do that too. With sap. With sap, so much more reliably. And total usage time of this newer smoke.

01:07:55 Umversion has 200 seconds of total usage time. Minimum usage is 20 seconds per, so you could activate it up to 10 times if you were diligent, about 20 seconds each time for use. Cooldown after the use is 25 seconds, and again, that dispersion time is only 5 seconds, so it's not like you're laying American DD smoke all across the world. It's more like a crawling smoke or creeping smoke where it'll give you a small amount of smoke for just a little bit of time. Yeah, you're basically looking to use the smoke in like...

01:08:24 Die Best-Possible-Situations sind, weil du das Flexibilität hast, um es auf und auf und auf, um es für 30 Sekunden an einem Zeitpunkt zu bekommen, um ein guter Damage in zu bekommen, um dann zu engangen, repositionen, um für Cover, etc. Somebody actually asked, okay, so they have Sap. What's the other thing that they have? They have High Explosive. Yep.

01:08:41 So the HE comes in around 1950. So it's actually a punchy HE shell, or decent anyway. Chance to cause fire, 8%. So you don't have to rely on this app. If you'd like to get some HE going, light some fires on some bigger friends out there. Both shell types are much more punchy than the usual 5-inch 127mm guns on US Destroyers. So definitely quite a bit of gunpower there, and they should also have pretty good ballistics. What happens if you spend the 200 seconds?

01:09:09 Then you have used up your available smoke generation. So that's basically just you've used the last charge available to you of a consumable and you're out of the consumable. Same thing. You've used up the duration you had.

01:09:23 All right, how many torps? I think these really have like one rack. Yep. Yeah, one rack. One rack of five. Five torps in a rack at 533 millimeters. All right, so we do have some additional ships. Do we have videos or pictures for the others as well? We have a video for one of them. The other new ships don't have models ready yet. Got it. But we also have two pictures to show for ships that we previously announced, but the models weren't ready for.

Vorstellung weiterer Schiffe: Japanisches U-Boot, Sowjetisches Schlachtschiff und Französischer Kreuzer

01:09:50

01:09:50 All righty. Well, do you want to take the next one or do you want me to? Sure. So, unfortunately, again, we don't have a picture for this, so I'll just let the beautiful USS Burroughs play in the background when we talk about Japanese submarine I-56-44, Tier X. This was one of the three B-3-class cruiser submarines commissioned in 1944. She damaged a tank landing ship during the U.S. liberation of the Philippines and was later converted into a Kai-10 carrier and was believed to have been sunk by American aircraft in April 1945.

01:10:19 So, I-56-44.

01:10:43 Also has a second tactical option, Upper Sleep, because their torpedoes have rather unique parameters, allowing them to retain higher than average damage at close range. There's a little asterisk there. The damage of the torpedoes increases from 10 to roughly 50% while they're traveling for the first 30 kilometers, and it gradually increases to 100% at 10 kilometers. So it has a ramping damage over quite a long duration.

01:11:05 Ah, I need to find the place where I stopped. So you can take a riskier approach and get closer to the enemy to aim your torpedoes using sonar. But keep in mind that she cannot stay submerged for very long because of her poor dive capacity. And her large size and poor concealment make her an easy target for opponents. Even her high HP spool won't save you if enemy fires on you at close range, which is why you should use hit and run tactics. Make a good strike, retreat quickly, avoid retaliation, and try to regen the dive capacity that you have.

01:11:34 Ja, und wie I-56, I-56-44 ist es auch eine 140mm Deckgun. Die Gun ist ziemlich unusual, weil es meistens anderen Submarsen nur haben SAP. Diese Sub hat HE-Shell, die sehr gut an starten Fires und kommen in handy, wenn du mit Surface enemy Submarsen oder Finish-Off-Destroyers hast. Sie hat die Main Battery Reload Booster auch.

01:12:04 ...to supplement a close range playstyle... ...or can be used to set fires from longer ranges... ...on enemies that have already used their damage control party. Since she's also equipped with a short range submarine surveillance consumable... ...if you're close to an enemy sub you can force it to the surface... ...and then use your gun to deal with them. Lastly her consumable set also includes a long duration reserve battery unit... ...so that can help supplement your short dive time... ...by allowing you to stay under for limited durations.

01:12:28 So she's mostly for players who enjoy the Tier VI variant, the I-56. As well as being a little more typical for Torpedo Boat fans. If at the beginning of the battle it's best to keep your distance from the enemies using Torpedoes with the Unguided option. And if you see an exposed target, you can try to get close enough to make a single crushing blow and then retreat. Yep. And then while submarines universally have the ramping damage, like once they...

01:12:55 The anti-shotgunning mechanic, where they don't reach full damage until 3km. I-56 additionally, after traveling the first 3km, they'll only increase to 50% maximum damage, and then will gradually increase to 100% at 10km. So if you're inside of 10km, you'll do less than full damage on the torps. Whereas if you're making those long-range attacks where the torpedoes are acting more as unguided torps, because you don't have the sonar ping range, they'll do max damage. If you're using them as guided torps within 7km with your sonar, they'll do less damage.

01:13:22 Yeah, so I would say that you're trying to work more on wounded ships than you are on full health ones. All right, so we've got yet another ship, and I'm going to ask Chat. Now, the dev blog's out, so don't cheat. What's the next one we're going to be talking about, if you have a guess? We have three more ships, three more ships to go. So what's the next one, if you had a guess? Can somebody at least get the nation in class? Yeah, nation in class.

01:13:48 Hell, name if you can, that'd be pretty cool. Name? No way. No way somebody's sending the name without cheating. Shenando44. Oh, the Venom. This is Benham. Lawsuit.

01:14:03 Shinano-44. Shinano-44. All right, next one is Soviet battleship Zarya Svobody, I think. I don't know exactly how to say that. I'm not an expert in pronunciation, sorry. My mind wants to read it as somebody, but it's Svobody, S-V-O-B-O-D-Y. It's a Tier IX. So it's one of the variants of the Battleship A design, which was developed in 1936 in accordance with the concept of creating a large ocean navy.

01:14:29 The ship inherited her name from the Russian pre-Dreadnought battleship that took part in the events in the October Revolution. Fans of the resilience of Soviet battleships rejoice! They included the line. Rejoice. Zarya Svobody.

01:14:43 Aber remember that the charges are limited.

01:15:12 Yep. In terms of her armament, she does retain a formidable set of hard-hitting 406mm guns with her 16-inch, with special accuracy settings that encourage close-range fights. So similar to the dispersion curve that you might find on the Tech Tree Soviet battleships. Her other downside is that traditional to the Tech Tree ships as well, she will not handle very well. So if you've ever seen Bogsy play Admiral Ushakov, think of those torpedoes. Big danger.

01:15:38 W key not allowed. Yep. And again, for these ships, the models aren't quite ready yet so we'll show them in future publications, but...

01:16:07 Mitkasa44.

01:16:35 Schnellboot 43. The USS Peter Griffin. I'm sure somebody can make a mod for that. Absolutely. Schnellboot 43. Oh, please, God. Oh, dear. The USS Umlau. I don't think anybody's got... It's looking like French cruiser Le Havre. Le Havre?

01:17:03 I don't know, man. I don't know. Can somebody in chat please tell us the word? It's L-E-L and then Havre. H-A-V-R-E. How would you say this? We need the pronunciation guide is what we need. But anyway, she's a Tier IX. She's a large cruiser armed with 330mm main battery guns, which are concentrated on the bow of the hull.

01:17:27 which has much in common with the Dunkirk-class battleships. The cruiser is named after one of the major port cities in France, and she takes advantage of her TechTree sister's improved secondary dispersion to challenge for the title of Best Secondary Tier IX Cruiser. Fans of secondaries rejoice!

01:17:44 Now you did the load. With her faster loading and well-arranged secondary battering layout, with up to 10 138mm battles per broadside, she'll always be able to have a significant portion of her secondary battery in play and is capable of dealing plenty of damage. However...

01:18:02 She does not benefit from improved pen like the Germans, and sap like the Italians, meaning that against targets with sufficient armor, you're going to be relying on shots striking thinner plating or fires to wear down your enemies. Compared to Tier IX Cruiser Breast, her sister ship, she shares her general arrangement with. She does retain the powerful 330mm main guns, albeit with a reduced accuracy and a longer reload. So again, less main battery focused, more secondary battery focused.

01:18:29 Und zu ermöglichen er zu machen, sie bietet von ein höherer than average HP Pool, sowie ein Improved Repair Party. Additionally, in ihr Arsenaal ist die typische French National Consumable Mix von unseren Favoriten Consumables, Engine Boost, und Main Battery Reload Booster, obwohl sie mit reduced Charges kommen. So, ihr strong Secondary Armament, zusammen mit den Decenten HP, bedeutet, dass Le Havre ist eine gute Wahl für Captains, die für Klose Quarter Engagements preferiert. Sie sollten auf die Lightly Armored Opponenten, die nicht mitstand die Fire der Main und Secondary Batterie,

01:18:59 And for battles against heavily armored cruisers and battleships, you may find that the inertial fuse for HG Shell's commander skill will be a big plus. Alright, so I'm seeing chat spamming. Yeah, so apparently when... I mean, why would they put the H there if it's just silent? What's the point? Hey man, English got some weird stuff going on. That is true. Can't really talk too much crap. I mean...

Französischer Kreuzer Le Havre: Sekundärbewaffnung, Reichweite und Spielstil

01:19:24

01:19:24 Let's see, so actually I haven't looked through the stats for her yet, so I'm looking for the secondary range here. What do we got? Main battery, secondary armament. So okay, so 8km base range, so with the slot 3 module plus the captain skill that will go up to... Quick maths, guys. Plus the flag, so yeah, you can actually get 12.1km secondary range out of this thing, which is pretty good for a tier 9 cruiser.

01:19:52 Und ja, sie sind die ziemlich nasty... Was ist die calibre? Die 139mm guns die Marseille und die Breast haben. Ja, ziemlich nasty damage auf diese. So, ich sehe die Maximum Speed ist 31.5. So, sie hat die Engine Boost Console plus 20%. So, das wird viel helfen. Aber ich würde sie sehen, dass sie ein bisschen speedier sind. Und also, für eine Secondary Platform, ihre Detection ist ziemlich großartig.

01:20:22 14.7 bass.

01:20:29 So yeah, that'll go down to 11.9, which again, it's kind of far out there, but it's still within your secondary range. That's kind of gnarly. As long as you're fighting against other cruisers, or a destroyer's not holding you lit, if they can see you, your secondaries can shoot them. Still workable, I would say. That could be pretty scary. They could just forcibly roll up on you with their speed boost and say, deal with it. I mean, at least it's not in Napoli where you spot it and you're two kilometers deep into its secondary range, right?

01:20:55 What is the armor on this boat? We don't tend to go too deep into armor structure, so that's something you'll be able to see when it goes into the client. Typically CCs or some other people will talk about ships as they come out, but right now French armor schemes tend to be a little on the lighter side, especially at the higher tiers. But next up, guess the class, guess the nation, and if you can, guess the name. Pretty sure you ain't going to get this one. This one is our last new ship for the dev blog, and then we'll have a couple of models to show you from previous blogs.

01:21:28 And I'll turn the video off now.

01:21:32 Prince Eugen, 46. Underwater? Actually, when was Crossroads? Canadian War Canoe. Tier X Schroeder. Another Fletcher, trust! I mean, I won't rest until we have, what, is it like 140-something? 170-something Fletchers? 70-something, I know. Legionnaire's all about the Fletchers. I mean, 175. Until all 175 Fletchers are in the game.

01:22:00 Well, next one is Italian battleship Martin Antonio Colonna, I think. Tier 8. Martin Antonio. A hypothetical deep modernization of one of the Francesco Caracciolo-class battleships laid down in 1915, which could have taken place in the 1930s, the late 1930s, sorry. One of the unbuilt Francesco Caracciolo-class. Colonna is armed similar to her Tier 9 Italian battleship Giuseppe Verde.

01:22:29 Swapping her main gun sap ammo found on the Tech Tree Italian Battleships for the more traditional AP-HE mix, though not with the best accuracy and range. She does gain sap on her secondary battery, however, with improved penetration and a good rate of fire. Uh-huh. In addition to her secondary battery, she retains Verdi's exhaust smoke generator, and to compensate for her lower-than-average hit points and somewhat low maximum speed for her tier, she does gain improved maneuverability and concealment.

01:22:57 So what does that mean in terms of gameplay? It means that the strong secondary armament of the ship, you want to get enclosed and personal, of course, but when you're aiming for close combat, you can't afford to be reckless because of the low HP pool. So you ought to pick your engagements, plan out your approach, and make sure that you use that signature Italian exhaust smoke, which will come in handy when you're trying to close the distance. So while you can use it for defensive purposes, trying to get away from things, covering your broadside, etc., you can also use it to approach your adversaries undercover, getting into range of your secondary armament.

01:23:26 And of course, as always, the smoke can be used for retreat if your offensives don't go as planned. Kind of similar, I would say, in style to the Siciliate tier 10, where you have the sap secondaries that do quite a lot of damage, but the ship itself has kind of a low HP pool for the tier, so you mostly rely on that more improved exhaust smoke generator to stay undercover while your secondaries are shooting, to get in close, and to compensate all that. Rawr. Well, I did actually see... What?

01:23:55 There's no model for the Willem de Ørst? Oh. Okay, so we have two models to show. There's an extra section in this debball. For Senglun, we might have good news for you, our Dutch fan in the chat. We actually do have the model for Willem Reddy, as well as Nanning. So first up is Willem, which unfortunately we don't have a video for, we just have the picture here. So you can go ahead and take a look. She is a beautiful, I think that has to be a British ship design.

01:24:25 If I remember correctly, it is. It's one of the British Battlecruiser designs. She looks nice. Big nose? Yes, big nose. And so we do have, as we said, we have two. The next one, I think, is going to be Nanning. Nanning coming up. There she is. This one, I believe, is a theoretical refit slash transfer of a Soviet destroyer.

01:24:55 There you go. Will there be a devlog about these new ships? Yes. I think basically the close of the stream in about 45 minutes from now, the devlog should be live on the portal. The timey-wimeyness strikes again.

01:25:12 Okay, well, that is gonna be our new ship's deadblocks. We talked about our new Tech Tree ship that we'll be entering into the game. That's a U.S. destroyer line with a unique smoke consumable and some punchy guns. Oh, yeah. Namning is indeed, I think it's basically a Hayati hole, but with Soviet guns. Not a Soviet destroyer. There's a Hayati hole that's refit with Soviet guns. Interesting.

01:25:37 And then we've also got to check out, there's kind of an I-56, which is a little stronger. She's rated up at Tier 10, as well as some other options. And you can check out the dev blog in probably about 46-ish minutes. But for now, one of the big things that we're here today is about the CV Changes Test. So let me go ahead and drag the Wargaming Center back on screen, if you will. Please be so kind as to show the thingamajig. If you have a Steam client.

01:26:05 You can download the Wargaming Center and be able to log in and play through that if you would like. But that also means that you can put additional instances on your computer. So if you check out Game Instance here, we have the live server.

01:26:20 We have the Public Test and also Clan ST. That's Clan Super Test is what that represents. And how you open that, right now the game is open, so unfortunately I can't show this to you otherwise. But if you open up the Game Settings menu, there's an option for Install Additional Instance. You want to open that up and install the Clan ST Instance. That will allow you to play an ECB test. If you don't see it, however... I'm going to go open the door. Oh yes, it is quite warm.

01:26:47 If you don't see it, however, close the Wargaming Center and reopen it. Turn it off and turn it back on again. That way it'll load in with new permissions, etc. And this is open to everyone. In the previous test, you had to sign in, or rather sign up for it. In this one, nah. Anybody can play. You will have to download a client. The client is not small, but this is a test. So it has different mechanics, has different stuff on there, and it's its own batch of code.

01:27:14 Yeah, I mean, the changes are quite extensive, so it is essentially a whole new client that we are testing all the changes on. Geishu's private server. I've actually never played on Clan ST before now. I've been restricted to ST, TST, PSD, and now Clan ST. Spotting as a CV is now a bad joke, but that seems to be intended. So, what is the purpose of the CV changes? It's essentially like...

01:27:42 Ich würde sagen, dass das größte Ziel, ein paar Mal in den Artikeln und so weiter, ist, dass es die Anzahl von accidentalen Spotten passiert, wenn ein CV ist, und es ist auf der Weg zu einem Target, die es sieht, und along die Weg, du spotst ein Bunches. Ja. Wenn du in Travel Mode nicht mehr hast, wirst du das nicht tun. Du musst du beantwärtig für etwas, in order zu spoten. Und du machst das durch ein Attack, wenn du denkst, dass du eine sehr gute Idee hast, oder du hast eine sehr limitede Menge Recon Mode zu benutzen.

01:28:11 ...which is used per SWAT. So in general, it's basically really focused on making sure that CVs spot when they're actively looking for something. So if you have a general idea of where something is, it's still more than possible to actually find it and spot it still. But you do have to have a pretty good idea of where it is already. Whereas before, you could just fly around all you wanted and spot things. Correct. So it makes sure that if you're providing benefit to your team, you're doing so intentionally.

01:28:36 Not just happenstance-wise. There are some other changes which are further limiting spotting. Fighters no longer can spot. That's for surface ships as well as for CVs. I think that's definitely one of the big changes for sure. I mean, under the old system, under the current system on live, fighters really get used a lot for spotting things, for keeping destroyers lit, and less so for covering their allies. But on the current test iteration, they don't spot at all, so you can't use them for spotting at all. You have to use them for team play.

01:29:05 Additionally, I think they also have improved settings compared to live. So they have a bigger radius and they'll also latch a little bit sooner. So fighters across the board are a little bit more effective at their actual role and won't be spotting, which is a pretty huge change actually. It is not small. Can I try playing Audacious? You can. I'll allow it. CV Master Esconce, may I please play Audacious? Yeah, please. So let me go ahead. I'll go back into Yodo. Yodo.

01:29:32 Eh, whatever. People still hate on the Yoda, but I think she's kind of a dark horse right now, actually. I think she got a massive buff to her HE shells, which I think actually really helped her out. So I'm going to run the AA, defensive AA this time. I'm not going to use the other consumable, because I want to see what we can do with it. And I'm not going to fully spec into it. I'm not going to take the four-point skill, but I will take the two-point skill, because I have enough points to be able to do that. Sure.

01:30:01 So we can check what that is. Is Geishu a better CV player than Esconce? We're honestly probably both pretty rusty. I don't think either of us play CVs on live as much as we used to. I mean, correct me if I'm wrong there. I mostly play Cruisers these days. I play a lot of Des Moines in randoms. I am quite rusty.

01:30:20 I didn't play CVs for roughly two to two and a half years, I would say. I mostly focused on DD play and then cruiser play. Although I did recently do like a six hour stream where I just kind of vibed and played CVs for a while. So that was nice. So we'll see how rusty I am. I honestly don't play a ton of CVs anymore, so this might go terribly. We'll see.

01:30:37 So the rework in its current form is a pretty big nerf to low HP planes. Don't look at this test as reflective of end balance. That is not the purpose of this test. The first test that we had some, I don't know, roughly nine months ago was a mechanics test that didn't really have UI art. It didn't really have... The last test was also limited to only a very few specific ships, right? I think there were only three CVs playable. We're expanding the range of ships participating to basically everything.

01:31:03 So we are going to start looking at getting all the balance fine tuning in progress, but it's nowhere near a finished product. So I think things like Hakuryu that have lower HP planes and lower planes per drop, I think Hakuryu, for example, drops with three planes instead of two now for this iteration. But it's possible it still needs a lot of changes. So depending on how the test goes, we'll be looking to make more changes to CVs and such. Yeah, somebody was asking, what about a commander reset?

01:31:31 This is not the time to be able to talk about that, because this is not anywhere close to touching live. And again, I think unless the commander's skills change really significantly, probably not too likely for a full commander reset, but it is a possibility, right? It is something that we'll have to make a decision on further down the line.

01:31:51 Somebody says, earlier it was impossible to play a CV with over 50 in the queue. There are a lot of people queuing up to play Carrier because they want to see what the changes are like. And on the test, if there aren't enough players for the other ships, it will be populated with bots. So it's completely okay. You can see in our match right now that we have two people playing CVs, two people in server ships, and then a bunch of bots. Yeah. Earlier during the day, I think, like further into primetime, I was seeing maybe one to two bots per side.

01:32:17 Ich weiß nicht, dass ihr A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A

01:32:46 Ich weiß, es ist da. Oh, ich sollte meine Heel benutzen.

01:33:00 We're just playing pretty straight up, so we're not looking to go hard with this. So thank you, but we're okay for now. Will we ever get new community token stock rotated in? I don't have anything to answer about that, but that's certainly something you can bring up on our Discord. We're always taking in feedback from that, so feel free to make a thread.

01:33:26 It always helps when other people join in, going like, yeah, yeah, I've got lots of community tokens, I want new stuff too. Maybe give some ideas for what you're looking for. But we're not able to really take that feedback in Twitch chat, because we're in the middle of stuff right now. Yeah, again, if you're looking to leave feedback on things, Discord is really the best place for it. For things like the CV test, there'll be dedicated threads. For more general stuff, there are just general forum sections where you can make a thread, or so on and so forth.

01:33:56 Ja, ich meine, auf der Test-Server hast du genug Re-Spec, was du willst, um 21-Point-Commanders und such und alles. So, again, Commander-Re-Spec ist nicht wirklich ein Problem für den aktuellen Test-Test. Wenn es, again, Massive-Changes auf Live gibt, dann absolut, dass es ein Commander-Reset für free wird. Aber das ist etwas, was wir weiter nach der Linie.

Überblick über das CV-Rework und Testserver-Funktionen

01:34:21

01:34:21 Yeah, I think you have like 100 million pre-exp on the test server. Again, you can see like the red tracer is coming off the Kremlin here, which means that his passive A buff is activated, so I will not be striking there anymore. There's one that is active, ships have plus 60% continuous damage, which means I'm not really going to get a lot of stuff through. Again, most of the ships in this match are bots, so pretty much everything is running it down, which is going to make it a little bit hard to strike things. Unfortunately. Not small.

01:34:51 Ich denke, ich werde jetzt über den Wissonson hier und schauen für eine Strecke auf ihn. Wissonsonon hat eine Defensive Fire, nicht? Es macht es. Ja, ich denke so.

01:35:03 Also gibt es auch Event-Modes, die auf der Live-Server gibt. Ja, Test-Servers in general, wie PST, die Publik-Test, ist auch ein guter Platz für die neue Tech-Tree-Ships, speziell. Oder bei Low-Stakes, einfach nur auf dem Spiel.

01:35:34 Why is the rest of the squadron immune to damage? So, ideally, when you're making your attack, the visual would have the planes, the rest of the squadron, staying above the clouds, you know, up in travel mode, which would be high enough that AA is not able to target it. But the way that the system works still has the other planes kind of following behind the planes that you're using.

01:35:59 So it can look a little confusing, but the only planes that are actually descending to attack the target are the planes that are in the attacking squadron. And again, it's basically like gameplay purposes, right? There's really not... It's an arcade game, right? There's... Real naval battles lasted hours. We're mostly in open water. There weren't islands all around everywhere. There's a ton to pick at if we want to go down the historical realism route.

01:36:28 So in general, the rework is mainly focused around the interactions between the one attacking squad and the it.

01:36:38 Und wenn du willst, um die Planeten zu attackieren, die immer noch in hohe altitude stehen, dann die Fighters sind die Hauptsache. Die andere Sache ist, dass das ein Test ist, das ist nicht Final Product. Es könnte noch mehr Art sein können, oder noch mehr Art, noch mehr Animationen, aber das ist nicht unbedingt für ein Test, wenn wir einfach machen, wie, hey, die Mechanik funktioniert.

01:37:05 Does this change the UI, give you more information so it's a little more comfortable when you're trying to interact with it or figure stuff out? A lot of this is really just, are people able to play this, understand it, do they like it? Stuff like that. It's not about having a finalized balance. It's not about having, you know, congratulations, it's done, because it's not done yet. It's on a separate test server for a reason.

01:37:36 So, Pavel says, playing on the test server, CB has never been this toxic. Well, okay, you may have that opinion, but saying... Go to the Discord. Go to the Discord. Leave detailed feedback. It doesn't mean something to just say, ah, it's toxic. Why? What about the interaction didn't work? Give examples. So, for example, here's like a piece of feedback that I might leave based on my experience playing Yamato a couple of games earlier, right?

01:38:01 I was playing Yamato, it felt like the enemy CV could basically choose to just walk across the map and strike me whenever he felt like it, and I didn't have a good time. That's good feedback to leave on the Discord. Again, we are looking for detailed feedback on this. Have I lost a single plane yet? Again, we're playing against bots, they're all running it down. I've been striking things like Hindenburgs, which don't have great AA. And again, none of this stuff here is really finalized in terms of numbers.

Balance und Feedback zum CV-Gameplay

01:38:33

01:38:33 Aber ja, ich habe noch nicht so viele Planes, das ist schon cool. Vielleicht Audacious ist nicht so schlimm. Sie hat einen Planeten. Sie hat Tanky Planeten, so das kann sicherlich helfen. Ja, und ich denke, wie viele gesagt haben, dass, um, generell zu sprechen, CVs mit höheren HP Planeten tend zu verlieren, natürlich. Aber unter dem neuen System, wo du nur in dieser Attack-Rune bist, wo du nur in dieser Attack-Rune bist... Oh, ich bin eigentlich schon hier. Ich habe nur noch einen Planeten.

01:39:04 If you're striking isolated targets and you're playing a CV which is balanced around fewer numbers but higher HP planes, then you'll probably lose less planes overall. The target selection, figuring out what you're trying to do with what resources, is a big part of what CV gameplay is. So you may be in a situation where you just don't have the ability to strike a target. Because it could be the endgame and they're just a balled up bunch of really powerful AA ships.

01:39:32 Das ist eigentlich eine der Grund, warum Manual Secondaries ist dabei, weil wenn man unablässlich ist, wenn man unablässlich ist, wenn man unablässlich ist, wenn man unablässlich ist, wenn man unablässlich ist, wenn man unablässlich ist, wenn man unablässlich ist, wenn man unablässlich ist, wenn man unablässlich ist, wenn man unablässlich ist, wenn man unablässlich ist, wenn man unablässlich ist, wenn man unablässlich ist, wenn man unablässlich ist,

01:39:57 Wenn du das gleiche Schiffstarkststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststststst

01:40:25 60% of nothing is still nothing. It's really not. Even striking, again, something like an Incomparable, which I think we saw Sconce do a little bit earlier into the stream with his Rictofen. Once it procs the plus 60% damage buff, you start losing planes. Again, it's not nothing. Yeah, do me a favor and actually play the test. Because continuous damage has always mattered more than people gave it credit for. And now that it's in a form...

01:40:52 wo es kind of tuned to be the only damage source. One thing that you have to factor into if you're doing design is you have to factor in for what could happen. Flak can make for some pretty swingy amounts of damage. If you hit Flak, it does a lot of damage. If you avoid it, it did nothing. Now that Flak is not in this test, the continuous damage is the only damage number that we're using, and you can see that it is quite a bit more potent. Much easier to balance around it, right?

01:41:20 Und auch, was ich zu sagen?

01:41:26 Oh ja, ja, ja, ja, ja, ja, ja, ja, ja, ja,

01:41:52 Now, wenn du das gleiche, oder sogar das gleiche, das das 60% von der Passive A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-A-

01:42:20 Das bedeutet, dass du nur die Dämpfe von einem Stryke redukst. Ich glaube, ein Midway hat eine theoretische Maximum von 30,000 Torpedow-Damage, wenn du all sechs Torpedow-Damage landstabst. Plus für Torpedow-Protektion, du hast wahrscheinlich 4 oder 5,000 mehr Dämpfe, wenn du Proc the Consumable hast. Nicht viel. Und dann auf der nächsten Stryke, wenn du all den Planeten wiederholstst, dann ist es voll Dämlich. Kannst du meine Schreie real quick? Ja. Hier ist ein bisschen anders.

01:42:49 If you'll notice in slot one, we have three consumables. We have hydro, we have defensive fire, and then we have this new consumable that we're testing out. If you use hydroacoustic search and you're not particularly pinned when torps are coming in, you'll probably be able to see the torps and try your best to avoid them. You might avoid torpedo damage entirely. Instead of eating like five torpedoes, maybe you eat one or maybe you dodge them entirely. Yeah. With defensive fire, if on live server...

01:43:17 Because of how the additional planes work as kind of armor to get your attacking planes through, sometimes it's hard to stop an attack at all, which is one reason why people rely on flak. In this test, we don't have flak because you don't have to get through the other planes' armor. You just directly shoot down the planes that are coming in. So if you have a spicy AA on your ship and you're able to shoot down two of those three planes just by yourself, activating defensive AA can kill the third plane off and it'll never even get to you.

01:43:44 If you happen to have an AA buddy, that could be even easier to get. So Defensive Fire is kind of really focused on being able to deal with planes, and like Aishu was saying, plus 60% is no joke, plus 50% is just about the same, and if you have both of them on top of each other, it's brutal. Yeah, if a ship has Defensive Fire and the passive AA buff active at once, you're basically not striking it. But that being said, there are some ships in our game that have kind of crappy AA, but have a Defensive Fire consumable, which is a little weird.

01:44:12 Okay, so why are you using defensive fire on a ship that just kind of has crappy AA? Well, if it's not going to amount to very much, we have sort of a middle ground consumable. So this middle ground consumable will reduce aircraft damage taken by roughly 30%. What does that mean? If those three planes are coming in and you have crappy AA, you might not shoot down any of them. So having defensive fire is not going to change anything. But if you use this consumable, it's like you shot down one of them, you reduce the damage by a third.

01:44:41 because you're not taking Hydro, you're taking this middle ground consumable, can help you with torpedoes that sneak through and might strike you by reducing ship-based torpedo damage as well. So it's not the best of one, the best of other, it's kind of a middle ground option. These changes are just to adjust plane scouting, which is exactly what it did in real history. I don't want to get too deep into the history aspect again, because gameplay comes first, it's an arcade game, but generally speaking, like in historical naval battle settings,

01:45:10 The ocean is really big, and ships are actually comparatively very small. And unless CBs actually had a good idea of where ships were already, it was actually pretty hard to find them. And you can see that in stuff like the Battle of Midway and other engagements where oftentimes planes went around for a long time and really didn't see anything. So planes can absolutely still spot in the test iteration, but you have to have a good idea of where the ship already is. If you have no idea where the ship is, if it's a selfie destroyer that you haven't spotted in five minutes...

01:45:38 Es wird ziemlich schwer finden. Wenn es schon spottet wurde, dann kann man Recon Mode oder Attack Run sein, dann kann man es auch nicht so viel difficulty finden. Aber die Hauptsache hier ist zu reduzieren die Accidental Spotting. So, wenn du auf deinem Weg zu einem Target bist, du kannst nicht mehr spottet werden. So, es geht um die Accidental Spotting zu Intentional.

01:45:57 Also, keep in mind that...

01:46:25 The new consumer is being added to specific ships in general now, so it's not like every ship that has Hydro gets access to this. It's also just being straight up added to certain ships like Yamato and Shimakaze. So they just got a new mechanic to help deal with CVs, for example. The reason why I say this is not final is when this was first announced, I don't think we actually gave numbers. It's more just a concept, yeah. The internet's immediate thought was, oh my god, torpedoes are useless now. Everything is gone forever.

01:46:52 So I think as a response to that, you know, the 10% reduction of ship-based torpedoes shouldn't be that intimidating, but it could be increased. It could be 20%. It could be 30%. It could be whatever it needs to make the consumable be a viable option between hydro and defensive fire. One of the best things you can do, go into the test, play with it, and then leave feedback on the Discord so we can gather all this stuff up and ship it off to developers because they're still actively working on this test, which just went live today.

01:47:21 You hate how the planes are so high up you can't see where they are unless you look straight up. That is wonderful UI feedback to leave in the Discord so that we can pass it on to developers. It's fine to bring it up here. Obviously, we're talking. We're having a conversation. And it's okay to bring up your thoughts and comments here. So please don't take it as us telling you not to speak. But we just want to make sure. Perfectly fine telling us as well. But remember, if you want the feedback to be heard and conveyed as reliably as possible, the Discord is really the best place to do it.

Änderungen im CV-Gameplay und Feedback-Wichtigkeit

01:47:50

01:47:50 I do want to get to the cool plushie before I forget. I forgot last week as well. Remind us, Chat. We've got a plushie. It's a cool thing. We have some cool stuff to show. There's a question. Why can't you just leave things alone? You want to make things better. I've been on the scene since 2019. And because my name tends to be affiliated with carriers...

01:48:15 I've had a lot of conversations from people that dislike CVs. So I can tell you from personal experience that there are folks that would like to see some kind of change. The changes that we're looking to address are spotting oriented, also AA interactions. We want to make sure that ships feel like their AA is useful, that it's protecting them, that it's doing what it's supposed to be doing. There's a lot of changes in this test and we need you guys to check it out and let us know what works and what doesn't. Yep.

01:48:44 Tell us a single time Wargaming listened to feedback. I think the easiest direct example here related to the CV test is the last CV test that we ran, where based on feedback in literally I think the first one or two days, we made changes to fighter spotting immediately. So again, leaving feedback as soon as possible is very useful for us, for this test specifically.

01:49:06 Und dann auch, ich denke, wir haben einen Schiff-Balance-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-Schiff-

01:49:35 Especially because it has access to defensive fire. Yeah, continuous damage is just math. Planes have a certain amount of health. You do a certain enough damage, the plane goes down. That's as basic as it gets. So if you're checking out what continuous damage or AA a ship has, if you're able to increase it with defensive fire or with upgrades or commander skills, you can make something that is quite potent.

01:50:03 Du denkst sie sollte dogfighting mit CV-Planes? Welch, einige Leute sagen, dass das Spiel ist nicht World of Warplanes. Wir haben tatsächlich ein Spiel called War of Warplanes, wenn ihr möchtet.

01:50:33 Who thinks hovering above ships and being immune is a good change? Well, if you're hovering them, you're also not doing anything. You're not spotting them, you're not doing damage.

01:50:41 Not too much to say about that. And again, highly encourage you to actually play the test. Go play it. Well wait, who thinks hovering above ships and being immune is a good change? Why would you hover above a ship not doing anything? Again, if you're in travel mode, you're literally not interacting with anything. You're not spotting, you're not doing damage, you're just moving. So you're either on your way to a target or you're not doing anything. That's a really odd thing to say. And also consider like, the match that we're playing right now, there's bots basically on...

01:51:10 Ja, es gibt viele Leute zu versuchen, was die Carriers sind wie. Ja, das ist wahr. Ja, das ist wahr. Ja, das ist wahr. Ja, das ist wahr. Ja, das ist wahr. Ja, das ist wahr. Ja, das ist wahr.

01:51:32 We can see the Preussen has his AA buff active there because of the red tracers. We'll go for the Goliath now. Yeah, one other thing to point out about this, the automatic AA reinforcement. This charges up over time, and once you hit 100%, it becomes active. It'll slowly creep down unless your AA is going, in which case it burns up its usefulness a little faster. But this is for two reasons. One,

01:52:00 If a CV has decided, you, I'm going after you, well, you're going to have multiple interactions, you're going to charge up pretty quickly, and your AA is going to get much spicier. So if the CV really wants to force the issue, they're going to lose a lot more planes for the privilege. But also, if you want to play kind of like a picket ship...

01:52:20 Like, if you want to play a Holland that has some spicy AA, and you want to position aggressively to block CV attack lines. Not travel lines, but attack lines, where they'd be coming in to go after one of your friends. The more that your AA is engaged, the faster you charge up this consumable, the spicier your AA gets. So if you're playing like a Pickett Holland, which was already a menace, you can make it even gnarlier.

01:52:44 Die Ping-Technologie ist real. Ja, ich meine, es gibt viele Möglichkeiten mit deinem Team in diesem Spiel.

01:53:11 Ich meine, ja, wenn du wo die DD ist, wenn du es zwei Sekunden hast, kannst du einfach über die Location gehen und sagen, hey, da ist etwas hier drin. Das ist wahr. Der andere große Frage ist, ist das besser als das currently auf Live Server ist? Wenn es ist, dann ist es nicht. Wenn es nicht, dann wissen wir warum. Also, wenn du dir das nicht funktioniert, oder du willst uns Feedback, das du denkst ist, was wir missen.

01:53:36 Please head over to our Discord and let us know so we can pass that along to the developers who are actively working on this. Again, specific detailed feedback is what we're looking for. You're looking for feedback. I think we'll engage the Goliath with our guns here. Why not? This is what we're here to do.

01:54:05 Bonk.

01:54:20 Aber ja, ich denke, wie die Leute erwähnt haben, die Pläne mit kleineren Strike Squadrons und hoher Pläne HP sind wahrscheinlich nicht so gut in dieser Iteration, nur weil... Oh, ich habe absolut smashed. Yikes. Wo war ich? Oh ja, weil sie nicht so gut für die Mechanik arbeiten, in dieser Iteration. Und wieder, das ist die erste Pass auf Numbers. So, wir werden definitiv noch mehr ändern als resultierter der Test.

01:54:49 Das ist nicht representative des Finalen. Das ist die vorherigen Test. Wir haben noch mehr Merit gemacht. Der erste Publikally Available Test war wirklich ein Full-Concept-Test. Was die Koncept funktioniert generell? Was Koncept-Test machen müssen? Da waren nur drei CVs, und ein paar Surfer-Ships. Jetzt ist die Schiff-Selektion sehr großartig auf alle Tier X-Ten-Ship und alle CVs.

01:55:14 So we're starting to look at the first pass on, what do the numbers need to look like? And what more changes need to be made to the concept? As well as UI, because there were a lot of folks that were saying... Yeah, the UI was very unfinished in the last test, whereas a couple more elements have been fleshed out now.

01:55:33 So if you feel like there's more changes to be made, UI improvements, specific balance improvements, like for Hikuryu, for example, like people were saying, great feedback to leave, great feedback. AA range matters so little with this. Why would you say that? I don't understand the connection on that. I mean, it still definitely matters a lot in terms of being able to cover teammates. Like if a CV is striking a teammate, it matters a lot if you have 6.9 km A range, because you don't have to be on top of them to help.

01:56:03 Oh ja, hi Twitch. How you doin'?

01:56:31 You forgot about the manually controlled secondaries on the CV. Please talk a bit about that. Oh, yeah. One, it's cool. Like, it's a fun thing to include. Especially if folks, you know, really start playing the game with a CV. That's kind of what they do. Having the ability to get some gunnery practice in there is nice for helping you transition to other ships if you'd like. Yep, I think it's... Oh, yeah, sorry. Go ahead. One of the biggest reasons from a design standpoint...

01:56:59 ist, dass wir die AA-Systeme verändern können, dass man nicht die Angelegenheit kann, dass man eine Angelegenheit kann. Man kann eine AA-Systeme haben, oder vielleicht ist es mit einem anderen Schiff in tow, dass man nicht die Angelegenheit kann. Also, eine andere Art von Interaktion zu haben, die Angelegenheit zu werden, weil AA-Systeme nicht schießt, ist wirklich wichtig.

01:57:23 Ja, und auch wenn du in den ersten Test spielst, CV-Guns waren wirklich krank, tatsächlich. Tons of range, Destroyer 2 Reload, Destroyer Dispersion. In diesen Tests sind sie auch mehr wie ein Self-Defense Tool. Du hast, zum Beispiel, auf meinem Schiff hier habe ich 7 Kilometer Range. Ich denke, sie haben die Cruiser Dispersion Curve jetzt. Also, es ist schon ziemlich accurate, aber nicht Laser-Pointer Accurate. Und die Reload ist ein bisschen länger. So, in general, die Guns funktionieren eher wie ein Self-Defense Tool. Wenn es ein Destroyer auf dem Torpedow-Ruschen ist, dann kann man ihn schießen.

01:57:51 If you're in a close combat situation with a ship rushing around an island, you can shoot at it, but I wouldn't expect it to be a super effective thing. I totally should have dropped that Wisconsin, I really thought the Kremlin just had him dead. Oops.

01:58:04 Ich bin ein Talker. Ich bin ein Talker. Ich bin ein Talker. Ich bin ein Talker. Ich bin ein Talker.

01:58:33 Ich denke, wir haben noch Zeit für eine weitere Zeit. Oh ja, das wäre gut. Let me do this. Another 70GB download. Unfortunately, das ist nur wie groß die Client ist. Aber, yes, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du, wenn du,

01:59:02 Das sollte zumindest helfen.

Ankündigung von Merchandise und Testserver-Details

01:59:08

01:59:08 Oh, by the way, while he's doing the thing. So, we have some plushies that we are working on coming out with. And there's a link for it. It's over at, I think, Makeship is what's making the plushies. This is the AP shell. And it comes with powder bags. So, you can actually attach these. There's some Velcro if you want to attach the powder bags as you load them into your cannon. Here's what it looks like fully stacked up. I'm not sure if the camera catches all of it. It's cool!

01:59:37 Es hat ein Little World of Warships da, und es hat einige Specs und Sachen auf der backen. Ja, so du kannst diese, pute es viele Powder Bags wie du möchtest, sie sind fantastisch. Und wir haben auch eine Page, wo du kannst pre-order diese. Ja, ich denke, da ist ein Newsartikel für es, die gibt es einen Linken. Ja, hier ist die Newsartikel. Wir können diese Linken in den Chat, als auch.

02:00:07 $70 für die Plushie? Sure, bro. Well, es ist nicht nur für 1. Es ist eigentlich für die gesamte Sache. So es ist eigentlich 5. Yep. Du hast die Shell Plushie plus ein paar die Powder Bags. Du kannst es für eine limitede Zeit von diesen Linken. Once es erreicht ist, dann wird es set.

02:00:28 A dog would destroy that in about two minutes. Well, that does happen for pretty much any pussy. And you'll notice it is 37 bucks for one of them. If you want the AP and the HE, it's 74 bucks. If you just want one of them, it's 37. Also, I mean, if a dog bites into a powder bag, that might be a little bit of negligence on your part. It might be exploding your dog. Oh, I actually didn't have my... Oh, my God. I didn't have my screen showing. No! All right, hold on. That's the screen. Oh!

02:00:57 Oh my goodness, I'm suffering. So many clicks. It's rough, it's rough. Alright, so yeah, here's the article. This has two pre-order pages, one for the HE, one for the AP. Again, by default, it'll have both these selected for the HE and the AP. If you just want one of them, 37 bucks. Again, it comes with the shell plus all the powder bags. The big thing is they're cool. So, those are, I think...

02:01:21 The way that that site works is there's kind of a minimum order and then once it's satisfied you can order them as you'd like. Right now I think if you order them not only will you get the plushies but you also get some premium time as well. Yep you'll get one day of premium time I think per thing that you ordered. So if you get both of them I think you get two days of premium time. Please hold them up again for size. So here is the thing. The full set of powder bags.

02:01:49 Hand for size. Red Bull Can for size. Yeah. For scale, whenever. Esconce Shooter Pistol for scale. Die Shoot for scale, yep. Melchior Sound. See the shell next to my head here? It is like head-sized, I guess.

02:02:12 There were some folks I think I saw on Reddit that were just like, can we just have a shell that's like human side? Like a shell body pillow or something? That'd be kind of cool. Killer bin for scale. Is that premium ammo?

02:02:26 Unfortunately, not. No Premium ammo. Alright, so speaking of Pakuryu, you'll notice a couple of changes here to the Torpedo Bomber Squadron, actually, compared to the last test iteration and also live server, where there's actually three planes per attack group. Again, because there's not the most HP per plane on hack. And then it also has more planes in the squad in general. It's an 18-plane squad, and you have 29 on deck fully buffed now. Whereas I think it was 24 or 26 on live.

02:02:52 By the way, it's only two bots on each side this match. Yep, we actually have a pretty full match this time, so it should be a little bit of a better indication of what's going on. Gonna use my limited recon mode here just to take a look. We have the Puerto Rico right there. He should dip back up here. So Puerto Rico does a pretty gnarly AA. Probably has a defensive fire as well, if I had to guess. This is the CB test server.

02:03:21 Ich gehe jetzt um, wo ich glaube, er geht.

02:03:26 Oh, das ist wirklich cool.

02:03:56 Wake up, you are under attack. Well, there are folks that don't look at the minimap, so their first indication that, you know, there's an airstrike is they hear the AA make AA noises. Yeah, that was not a good strike. Can you explain the Wings of Steel captain skill? Unfortunately, I don't know what that is. There are some commander skills for the CVs that are different on the test server, so you definitely check them out.

02:04:23 But that's not indicative of them being final or anything. Our test has more UI functionality to it this time, which is cool, but this is still not around the corner.

02:04:37 All right, we can see that Puerto Rico has his AA buff active now, so we're gonna be avoiding him. We can maybe get one more strike on the Monmouth here without triggering his thing. So Nimmin says, Recon Mode is OP, take it out and it'll be better. So when giving feedback, try to give examples of why you're saying something. So what situation does the Recon Mode add strength in the way that concerns you? Try to give more detail.

02:05:07 As to what specifically you're concerned about. Because if just saying, this is strong, I don't like it. I mean, I can tell somebody that, and they'll be like, okay, why? Well, I don't know, they didn't say that part. So try to give us as much information as you can when you're giving feedback. You like how he loses every single plane? Yep, I actually think I did lose every single plane in the attack group. But I do have 14 left on deck, and I'll be landing, I think, another, is that 7 there?

02:05:34 Also haben wir eine gute Pool-Planes. Hack hat viele Torpedo-Bombers, um es zu compensieren, dass es sich nicht zu verlieren wird. Wir sehen, wie die Dive-Bombers performen hier. Ich bin nicht sicher. Die Attacken, um es zu bleiben. Ich habe nicht die Heel geholfen.

02:05:56 Und ein paar assists. Puerto Rico still has his buff active. The Monomyth just propped his. So I probably can't really strike here without losing everything. But we can fly over to the Shikishima. So we'll probably do that. Enemy Shinano is running it down mid. Very cool.

02:06:26 I'm at least able to provide some AA assistance.

02:06:36 Was there any news on how Russian or Soviet CVs are affected by the change? I don't know. I haven't actually tried them. I don't know if the squad sizes and all that stuff are the same. But please go on to the test, try them out, and let us know if you would like to see some changes. And again, add as much information as you can to your feedback. So if you want to see changes, tell us what they are and why. Yep.

02:07:03 So the CV rework is balanced around losing your whole squadrons, or do I misunderstand? Because two ships aren't that many regarding AA. In the current system, two ships...

02:07:13 Two ships is stronger than you think. Yeah, but even on live server, like a Puerto Rico and a Monmouth together is actually a pretty substantial amount of AA. And playing a hack, like, you would lose a fair amount of planes dropping that still. The main difference in this test would be if you drop them three times in a row and they proc that plus 60% buff, now you're really going to lose literally everything. So I would just avoid them until it goes away. Yeah, for context, on the current system...

02:07:40 If you go out with a squadron of 9 planes, you're only attacking with 3 of them, which means you have 6 additional planes worth of armor to get your strike through. That's when people complain about, like, well, AA isn't strong enough, it can't stop strikes. It's because it'll shoot down planes, but it'll shoot down the planes that aren't actually attacking you, which is a little not intuitive. It's a little weird.

02:08:05 The system being used in the test, you are literally shooting down the planes that are attacking you. And if you shoot them all down, they don't get to attack you because they got shot down. Yep. StatsBloak, what's up, dude? You're streaming kind of late. Thank you for the raid. One of our wonderful EUCCs. Stats is cool. It's got a nice vibe to him. If you haven't checked out some stats, you should. He's got a good vibe.

02:08:38 Should be able to push through all three planes here with the heal although oh Yeah, Shikishima does have the plus 60% a buff active now because I've struck him like four times so

02:08:50 Just kidding, I'm striking him again. No!

02:09:17 Find a different place to interact on the map like dropping him again there to demonstrate like you'll see that I lost two out of three planes there on the drop and I did 3000 damage to him and lost all three planes actually so three planes for 3k damage not a wonderful trade

02:09:32 So John the Rufless mentions, the problem is the AA system, it's just a math race with no interaction between the players. I would disagree with that because your interactions come in the form of consumables that you use, your map placement, the positioning that you choose, whether you're relatively close to a teammate, not relatively close to a teammate, depending on how your coverage is. Do you have an island that you can use to block incoming attack angles? You know, how you want to interact is more than just...

02:10:02 Well, there's a bunch of math shooting down planes. It's about your angling, your ability to move, your decisions in your map, your decisions relative to teammates. How far forward are you that you don't have an option to try to turn to evade torpedoes or bombs or something? Because maybe you're being engaged by four or five of the enemy team, and you ain't got time for dealing with this AA stuff. Like, there's a lot that factors into it. It's much more than just, do I shoot down the plane or not?

02:10:30 All right, dieses Proct is Continuous A-Thing again, which I think means we only get one plane here. I can just drop early for two, maybe. Yeah, Spud's not too bad on those. And again, we're basically attacking an isolated battleship. He's literally alone. There's a Kitakami next to him, but Kitakami has basically zero anti-air. It has a bunch of those 25mm guns, which are terrible on it. So, I mean, in most situations, I would expect to be able to actually get damage to you on a battleship, which is alone.

02:11:00 So Slayer says, so now ships can't shoot at CV planes until the planes are dropping for an attack. That's correct. AA is only going to be active unless when the planes either enter into a recon mode where they're going to dip below. The way that I describe travel mode is cloud cover. The planes go under the cloud cover so that you can have a clean interaction with them. They'll start taking AA damage at that point. They'll be able to spot. They'll also be hit by AA.

02:11:26 So if they're in recon mode, there will be an AA interaction. Or if some planes do come down to try to make a strike, they again will be vulnerable for AA interactions. You can still damage planes that are traveling by using fighter consumables. So fighters can latch onto those planes and fly up above the cloud cover and shoot them down.

02:11:50 So long range AA is useless. No, you shoot out to the same distance as you ever did. The long range AA had nothing to do with shooting high up into the sky. Our game uses a two dimensional structure to it. So technically planes could be 100 kilometers in the air, but if they're five kilometers away on the table, then it would still shoot. And as long as the planes are within, long range AA doesn't have a minimum range. It will still be shooting. True.

02:12:18 Es ist noch ein DPS. Ja, sie alle aufzunehmen, also wenn man in short range bekommt, man bekommt alle Ranges von AA. Und auch wenn der CV ist, dass er nur 4 Kilometer von AA ist, nicht die voll 6 Kilometer, dann ist er noch ein DPS. Und wenn er ein DPS ist, dann das Long Range von AA ist auch sehr relevant für die Dämpfe für die Dämpfe. Und wenn er ein DPS ist, dann das Long Range von AA ist auch sehr relevant für die Dämpfe für die Dämpfe und die Dämpfe für die Dämpfe. Mahika mentions 85% auf Drop.

02:12:45 There will actually be some streams tomorrow. The EU stream kicks off. That will be a new week of drops, though. No! This is the last chance to get this week's drops. No, because you couldn't... The new drop started at 6 o'clock tonight, didn't it? No, I checked. Oh, well, alright. This is the last stop, guys. Well, then I'm just... My droponomics are out of date.

02:13:13 Ja, ich meine, Hekuru-Yu fühlt sich sehr gut zu mir. Ich denke, man muss sich nur für die Spiele zu suchen. Ihr könnt euch vielleicht hören, was im Hintergrund zu hören. Es ist late at night. Ja, Hekuru-Yu hat fast Planes, man kann schnell überrascht, aber man muss sich eher auf ihre eigene. Wenn ich einen Austen und jemanden noch nicht mehr durchführen kann, wenn ich ein Shikishima habe, ein bisschen mehr success.

02:13:44 It doesn't seem like AA has barely interaction on planes at all. Well, you gotta go in and use the test. Try with a ship that has low amounts of AA. Try a ship that has high amounts of AA. See how the difference is. Do try defensive fire in the test. It increases your AA damage by 50%. So if your ship was able to shoot down one plane, defensive AA would shoot down one and a half. So it wouldn't actually result in that second plane kill.

02:14:11 Unless you have another ship near you, is able to contribute some AAN. Or perhaps you take some commander skills that make your AA a little more potent and you're able to get to that second plane kill. The difference between three planes dropping you, two planes dropping you, or one plane dropping you, there's quite a bit of difference in damage or at least threat in that sense. So the thing that you want to focus on is if you have stronger AA, does it feel like you're having interactions and do you feel rewarded by them? If you don't...

02:14:38 Go to our Discord, leave feedback, and try to give as many examples and explanations as you can so that we can forward that over to the devs that are working on this test.

02:14:48 Okay, yeah, there actually was a drop that started halfway through the stream, a new official channel drop. In which case? In addition to the weekly drops, which are also ongoing. So the regular weekly drop is still live until, I think, a little bit tomorrow. So you may have finished that. And then there was a new drop that started halfway through our stream, which may be intended to support the CV test.

02:15:15 But it looks like it's on top of the regular weekly drops. For the new drop that started halfway through this stream, you'll be able to collect that up until April 2nd. So all the upcoming streams throughout the week, you'll be able to collect that on.

02:15:30 Zombie said something weird. You have and it's basically 4-5 seconds there isn't a consumable or AA gun that increases to allow DPS. I don't know what that means. Are you talking about the new consumable that reduces AA damage taken? That lasts only 10 seconds but that doesn't increase your AA, no. You might have to elaborate on that. It is a few minutes past time here. Again, I think on the EU stream they'll be covering the CB test pretty extensively as well. So if you have the...

02:16:00 If you have the time, please drop by there. Let them know what you think, hang out with them. Anything else before we close out? It's been fun. And again, we do have cool plushies. You should check them out. I forgot to talk about these last week and I feel very sad about it. So I'm re-mentioning them because they're cool. They've got the bags and the bags have like description-y stuff on it, which is cool.

02:16:25 But anyway, other than that, happy Wednesday, everybody. I hope y'all are having fun. And I'm looking forward to, I think this is the last week of 14.2. All right. Happy Wednesday. Check out the CV test. We'll see you guys next week. Bye-bye.